Cogmind - Beta 15 X1 @@@ ROGUE MODE // 2025.01.19 @ 12:45:21 Player: cptwinky Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (154) 770 Value Destroyed (5755) 5755 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (55) 55 TOTAL SCORE: 11680 Bonus ------- High Alert Combat Kills 55 Cogmind --------- Core Integrity 0/1150 Matter 240/300 Energy 170/170 System Corruption 37% Temperature Cool (48) Movement Walking (90) Location -4/Factory Parts ------- > --- POWER (2) -------- Light Neutrino Core > --- PROPULSION (6) --- Experimental Flexi-carbon Leg Centrium Wheel > --- UTILITY (8) ------ Advanced Cryofiber Web Advanced Cryofiber Web Advanced Coolant Injector Hacking Suite > --- WEAPON (3) ------- Light Antimatter Cannon Power Maul Thunder Hammer > --- INVENTORY (5) ---- Improved Matter Compressor (82) Improved Datajack Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Titanium Leg Titanium Leg Improved Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Thunder Leg > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink High-capacity Storage Unit Advanced Signal Interpreter Improved Transmission Jammer Advanced Reaction Control System Layered Heavy Armor Plating > --- WEAPON ----------- Thermic Laser Phase Gun Phase Gun > --- INVENTORY -------- Light Fission Core Thunder Leg Improved Heat Sink Coolant Injector Improved Matter Compressor Seismic Detector Precision Matter Filter Improved Medium Armor Plating Layered Light Armor Plating Hacking Suite Component Analysis Suite Precision Shock Rifle Wave Gun Phase Gun Heavy Assault Rifle Coil Gun Enhanced Coil Gun Improved Datajack Power Maul Thunder Hammer [Rating: 108] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Subdweller Monowheel Utility Improved Medium Armor Plating Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Thermic Laser Energy Gun Thermic Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Antimatter Cannon Launcher Grenade Launcher Impact Weapon Power Maul Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Slots Evolved 12 | . . 2 2 2 2 2 2 . . Power 1 | . . . . . 1 . . . . Propulsion 4 | . . 1 . 1 1 . 1 . . Utility 6 | . . 1 1 1 . 2 1 . . Weapon 1 | . . . 1 . . . . . . Parts Attached 131 | 6 7 20 11 19 16 10 33 . 9 Power 15 | 1 . 3 1 1 3 1 4 . 1 Engine 5 | 1 . 3 1 . . . . . . Core 10 | . . . . 1 3 1 4 . 1 Reactor . | . . . . . . . . . . Propulsion 35 | 2 3 8 2 5 3 3 7 . 2 Treads . | . . . . . . . . . . Leg 33 | 2 3 8 2 4 3 3 7 . 1 Wheel 2 | . . . . 1 . . . . 1 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 45 | 1 3 3 5 7 6 3 14 . 3 Device 26 | . . 2 3 4 2 2 10 . 3 Storage 3 | 1 1 . . . 1 . . . . Processor 4 | . 1 . . 2 1 . . . . Hackware 1 | . . . . . . . 1 . . Protection 11 | . 1 1 2 1 2 1 3 . . Artifact . | . . . . . . . . . . Weapon 36 | 2 1 6 3 6 4 3 8 . 3 Energy Gun 24 | 2 . 3 2 3 3 3 7 . 1 Energy Cannon 1 | . . 1 . . . . . . . Ballistic Gun 5 | . 1 1 . 1 1 . 1 . . Ballistic Cannon 1 | . . . . . . . . . 1 Launcher 2 | . . 1 1 . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 2 | . . . . 1 . . . . 1 Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . . Unidentified Prototypes 7 | . . 1 . 1 . . 2 . 3 Corrupted Parts 2 | . . . . . . . 2 . . System Corruption 12 | . . . . . . . 12 . . Parts Lost 64 | . . 2 11 2 9 4 34 . 2 Power 8 | . . 1 2 . 1 1 2 . 1 Propulsion 17 | . . . 4 1 1 . 11 . . Utility 18 | . . 1 2 . 4 2 9 . . Weapon 21 | . . . 3 1 3 1 12 . 1 Highest Loss Streak 16 | . . 1 10 2 6 4 16 . 1 To Critical Strikes 1 | . . . . . . . 1 . . Average Backups 14 | 2 9 14 14 13 16 14 17 5 4 Power . | . 1 . . 1 1 . . . . Propulsion 1 | . 2 2 2 1 1 1 . 1 . Utility 5 | . 2 5 6 7 7 4 8 1 1 Weapon 5 | . 2 4 3 2 5 7 7 2 1 Tool/Special . | . . . . . . . . . . Unused Backups 14 | . 3 . 2 2 2 . 4 . 1 Power 1 | . 1 . . . . . . . . Propulsion 1 | . 1 . . . . . . . . Utility 7 | . . . 1 1 . . 4 . 1 Weapon 4 | . 1 . . 1 2 . . . . Tool/Special 1 | . . . 1 . . . . . . Average Slot Usage (%) 92 | . 97 99 97 86 97 97 84 5 36 Engine 4 | . 14 10 8 . . . . . . Core 5 | . . . . 5 12 10 8 . 3 Leg 25 | . 28 32 26 16 33 28 21 . 4 Device 12 | . . 10 17 11 5 16 18 . 10 Storage 7 | . 14 11 9 7 6 5 4 . . Processor 4 | . . . . 9 13 10 4 . . Protection 7 | . 10 11 8 7 6 4 7 . . Energy Gun 16 | . 16 18 26 19 10 15 13 . 3 Ballistic Gun 2 | . 11 1 . 1 5 . . . . Peak Build Rating 108 | 6 10 17 28 45 58 77 108 5 66 Average Rating 45 | 4 7 14 25 35 53 68 88 5 47 On Entrance 23 | . 6 10 17 19 45 50 77 5 5 Naked Turns . | . . . . . . . . . . Heaviest Build 111 | 11 32 38 45 56 73 79 111 . 25 Greatest Support 115 | 20 20 30 30 73 82 95 115 3 23 Greatest Overweight (x) 4 | . 1 1 3 4 1 1 2 . 1 Average Overweight (x) . | . . 1 1 . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 20 5 5 Average Capacity 16 | 6 12 15 15 15 19 20 19 5 5 Most Carried 20 | 5 15 15 15 15 20 20 20 5 5 Average Carried 14 | 2 9 14 13 13 16 15 17 5 4 Final Capacity 20 | 8 15 15 15 15 20 20 5 5 5 Final Carried 18 | 5 15 14 9 15 14 18 5 5 2 Class Distribution -------------------- 39% | Mutant 24% | Gunner 13% | Scavenger-Tank 10% | Scavenger-Mutant 10% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Gunner | -5/Factory Tank | -4/Factory Mutant | -4/Waste Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Matter Collected 2620 | 260 106 320 171 109 294 635 468 . 257 Remotely . | . . . . . . . . . . Salvage Created 6471 | 15 324 1159 894 109 614 1005 2203 . 148 Parts 260 | 3 22 82 39 4 22 18 68 . 2 Haulers Intercepted 7 | . 1 4 1 . . . 1 . . Recyclers Shooed 11 | . . 2 1 . . 1 7 . . Parts Field Recycled 6 | . . . . 6 . . . . . Retrieved Matter 71 | . . . . 71 . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Combat Hostiles Destroyed 119 | . 10 26 19 2 12 13 34 . 3 Guns 78 | . 10 13 10 1 8 6 29 . 1 Cannons 5 | . . 3 . . . . . . 2 AOE 19 | . . 8 9 1 1 . . . . Classes Destroyed 17 | 1 5 6 . 1 . 2 2 . . Worker 7 | . . 2 3 . . 1 1 . . Builder 3 | . . 2 . . . . 1 . . Tunneler 2 | 1 . . . . . 1 . . . Hauler 7 | . 1 4 1 . . . 1 . . Recycler 7 | . . 1 2 . . 2 2 . . Operator 6 | . 1 2 1 . 1 1 . . . Watcher 3 | . . 1 . . 1 1 . . . Swarmer 35 | . 6 11 . . 6 . 12 . . Grunt 41 | . 3 9 15 . 4 2 6 . 2 Brawler 3 | . . 1 2 . . . . . . Sentry 13 | . . 5 2 1 1 1 2 . 1 Demolisher 2 | . . . . . . 2 . . . Specialist 2 | . . . . . . . 2 . . Hunter 3 | . . . . . . 3 . . . Programmer 18 | . . . . 1 1 5 11 . . Heavy 1 | . . . . . . . 1 . . Subdweller 1 | . 1 . . . . . . . . Best Kill Streak 11 | 1 3 10 11 1 4 3 7 . 2 Combat Bots Only 8 | . 3 8 6 1 4 2 7 . 2 Max Kills in Single Turn 3 | 1 2 3 3 1 1 1 2 . 1 Gunslinging 1 | . 1 . . . . . 1 . . Exploded 3 | . . 3 2 1 1 . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Hostile Shots Fired 1153 | . 34 116 126 51 141 118 529 . 38 Missed 448 | . 14 34 39 21 49 48 239 . 4 Damage Taken 12386 | . 185 1015 1641 244 1497 1701 5353 . 750 Core 1876 | . 36 167 222 20 76 194 906 . 255 Absorbed by Shields 104 | . . . . 56 48 . . . . Regen/Repaired (Parts) 421 | . 23 11 . . . 387 . . . Core Remaining (%) 81 | 100 85 58 59 97 91 80 . . . Volleys Fired 358 | 1 26 77 49 5 32 46 110 . 12 Largest 3 | 2 2 2 3 3 3 3 3 . 2 Hottest 264 | 90 90 124 172 171 170 250 264 . 139 Shots Fired 863 | 2 52 149 123 15 80 122 298 . 22 Gun 821 | 2 52 130 111 15 80 122 298 . 11 Cannon 26 | . . 15 . . . . . . 11 Launcher 16 | . . 4 12 . . . . . . Special . | . . . . . . . . . . Kinetic 93 | . 12 16 . 3 28 . 23 . 11 Thermal 692 | 2 40 129 111 10 10 117 262 . 11 Explosive 16 | . . 4 12 . . . . . . Electromagnetic 62 | . . . . 2 42 5 13 . . Robot Hit Streak 24 | 1 6 24 18 6 24 12 13 . 4 Robot Miss Streak 6 | . 2 3 6 2 2 3 4 . 1 Penetration Max 2 | . . . . . 2 . . . . Secondary Targets 17 | . 3 1 1 . . 3 9 . . Max Gunslinging Chain 2 | . 1 1 1 . . 1 2 . . Shots Hit Robots 587 | 1 34 94 78 12 64 91 198 . 15 Core Hits 277 | 1 18 52 57 5 24 44 68 . 8 Critical Kills 1 | . . . . . . . 1 . . Critical Parts Destroyed 3 | . . . . 1 . 1 1 . . Critical Strikes 45 | . 1 10 3 1 3 12 13 . 2 Burn 39 | . 1 10 3 . 3 11 11 . . Destroy 3 | . . . . 1 . . 2 . . Blast 2 | . . . . . . . . . 2 Smash 1 | . . . . . . 1 . . . Melee Attacks 29 | . . . . 7 2 12 7 . 1 Impact 29 | . . . . 7 2 12 7 . 1 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 2 | . . . . . . 1 1 . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 15089 | 11 428 2084 2759 306 1329 2077 5510 . 585 Guns 11631 | 11 428 1265 1227 239 1200 1930 5125 . 206 Cannons 616 | . . 237 . . . . . . 379 Explosions 2253 | . . 566 1504 67 74 42 . . . Melee 471 | . . . . . 55 80 336 . . Ramming 118 | . . 16 28 . . 25 49 . . Kinetic 1602 | . 127 192 . 18 454 . 432 . 379 Thermal 9931 | 11 301 1310 1298 255 219 1871 4460 . 206 Explosive 1999 | . . 566 1433 . . . . . . Electromagnetic 968 | . . . . 33 601 101 233 . . Impact 471 | . . . . . 55 80 336 . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 37 | . . . 9 2 2 5 32 37 37 Average Corruption 11 | . . . 9 1 1 3 12 34 37 Corruption Purged 2 | . . . . . 2 . . . . Corruption Blocked . | . . . . . . . . . . Effects 67 | . . . 1 2 1 2 46 3 12 Message Errors 10 | . . . . . 1 1 6 1 1 Matter Fused 15 | . . . . . . . 11 . 4 Heat Flow Errors 6 | . . . . 1 . . 3 . 2 Energy Discharges 6 | . . . . . . 1 4 1 . Parts Rejected 2 | . . . . . . . 2 . . Parts Fused 1 | . . . . . . . 1 . . Data Loss (minor) 7 | . . . 1 . . . 5 . 1 Data Loss (major) 3 | . . . . 1 . . 1 . 1 Misfires 3 | . . . . . . . 3 . . Alerts 5 | . . . . . . . 3 . 2 Misdirections 2 | . . . . . . . 1 1 . Weapon Failures 7 | . . . . . . . 6 . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 278 | . . 3 6 . 33 80 156 . . Projectiles . | . . . . . . . . . . Explosions 9 | . . 3 6 . . . . . . Melee 269 | . . . . . 33 80 156 . . Knockbacks 6 | . . 2 2 . . 1 . . 1 Impact 5 | . . 2 2 . . 1 . . . Kinetic 1 | . . . . . . . . . 1 Secondary . | . . . . . . . . . . Self-Inflicted Damage 194 | . . 45 52 44 51 . 2 . . Shots 6 | . . 2 2 1 1 . . . . Rammed 2 | . . . . . . . 2 . . Targets Rammed 19 | . . 2 7 . . 2 8 . . Kicked 17 | . . 2 7 . . 2 6 . . Crushed . | . . . . . . . . . . Highest Temperature 425 | 30 132 199 193 230 165 199 425 . 251 Average Temperature 92 | 18 43 93 65 66 89 118 115 . 109 Received Heat Transfer 2293 | . 42 330 909 39 331 65 391 . 186 Effects 2 | . . . . . . . 2 . . Interference 2 | . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 6 | . . . . . 4 1 1 . . Combat Hostiles 4 | . . . . . 3 . 1 . . Parts Fried 15 | . . . . . 8 3 4 . . Impact Corruptions 7 | . . . . . 1 2 4 . . Robots Melted 15 | . . 2 . . . 8 5 . . Combat Hostiles 13 | . . 2 . . . 7 4 . . Parts Melted 81 | . 1 10 3 2 2 31 32 . . Heat Transferred 21826 | 25 915 3774 2875 359 568 5472 7542 . 296 Parts Sabotaged 3 | . . . . . . . 3 . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . . . 1 1 1 . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Maximum Alert Level 2 | . . 1 2 . 1 . 1 . . Low Security (%) 89 | 100 100 75 34 100 96 100 94 100 100 Level 1 9 | . . 24 57 . 3 . 5 . . Level 2 . | . . . 7 . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 490 | 5 80 371 490 183 251 149 255 82 180 Initial 183 | . . . 137 183 . 85 65 82 50 Average 79 | 1 18 112 252 59 69 38 82 77 119 Influence Increases 4042 | 5 258 813 655 109 489 476 1015 . 222 Destroy 0b10 Robot/C 2360 | . 180 520 380 40 240 260 680 . 60 Destroy 0b10 Robot/NC 175 | 5 10 60 35 . 10 30 25 . . Destroy Leader 510 | . 42 130 52 20 52 72 132 . 10 Trap Triggered on 0b10 30 | . . . . . . 20 10 . . Successful Hack 147 | . 26 9 . 39 . 49 24 . . Disable Machine 120 | . . . 60 . 30 15 15 . . Anti-Garrison Action 150 | . . . . . . . . . 150 Destroy Structure 160 | . . 34 53 10 7 30 24 . 2 Partial Spotted 15 | . . 15 . . . . . . . Lose Combat Pursuer 375 | . . 45 75 . 150 . 105 . . Influence Decreases 3144 | 5 258 486 388 292 314 426 845 10 120 Time Decay 2534 | 5 258 466 278 282 224 386 525 10 100 Lost Part 610 | . . 20 110 10 90 40 320 . 20 Squads Dispatched 30 | . 3 2 2 4 4 6 8 . 1 Investigation 6 | . 1 1 . 1 1 1 1 . . Extermination 9 | . . . . 1 2 3 3 . . Reinforcement 13 | . 2 1 2 2 1 1 4 . . Assault 1 | . . . . . . . . . 1 Garrison 1 | . . . . . . 1 . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 3 | . . . . . 1 . 2 . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Distress Signals 11 | . . 5 2 . . . 4 . . Communications Jammed 14 | . . . . . . . 14 . . Distress Signals 1 | . . . . . . . 1 . . Times Spotted 220 | . 14 40 37 5 30 29 54 5 6 Peak Tracking Total 13 | . 4 10 8 2 8 8 13 5 4 Tactical Retreats 17 | . . 2 5 . 5 . 5 . . Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Traps Triggered 5 | . . . . . . 2 3 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts 68 | . . . . 9 . 24 35 . . Triggered 2 | . . . . 1 . . 1 . . Disarmed 4 | . . 4 . . . . . . . Reprogrammed 8 | . . . . 1 . 4 3 . . Reused 3 | . . . . . . 2 1 . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 3 | . . . . . . 2 1 . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Machines Disabled 9 | . . . 4 . 2 1 1 . 1 Max in Single Turn 3 | . . . 3 . 1 1 1 . 1 Garrison Access 3 | . . . . 1 . . 1 . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Machines Accessed 39 | . 8 8 1 4 2 8 6 . 2 Terminals 26 | . 6 6 1 3 2 5 2 . 1 Fabricators . | . . . . . . . . . . Repair Stations 4 | . 1 1 . . . 2 . . . Recycling Units 3 | . 1 1 . . . . 1 . . Scanalyzers 3 | . . . . . . 1 2 . . Garrison Access 3 | . . . . 1 . . 1 . 1 Total Hacks 121 | . 31 28 3 10 5 35 7 . 2 Successful 49 | . 13 8 . 6 . 20 2 . . Failed 72 | . 18 20 3 4 5 15 5 . 2 Catastrophic 18 | . 3 2 1 1 3 3 4 . 1 Database Lockouts . | . . . . . . . . . . Manual 31 | . 15 10 . 3 3 . . . . Terminals 77 | . 22 23 3 8 5 12 3 . 1 Fabricators . | . . . . . . . . . . Repair Stations 25 | . 7 3 . . . 15 . . . Recycling Units 5 | . 2 2 . . . . 1 . . Scanalyzers 10 | . . . . . . 8 2 . . Garrison Access 4 | . . . . 2 . . 1 . 1 Terminal Hacks 20 | . 8 5 . 5 . 2 . . . Robot Analysis 7 | . 3 2 . 2 . . . . . Prototype ID Bank 2 | . . 1 . 1 . . . . . Level Access Points 1 | . . . . 1 . . . . . Branch Access Points 1 | . . . . . . 1 . . . Emergency Access Points 2 | . 1 . . 1 . . . . . Locate Traps 4 | . 3 1 . . . . . . . Disarm Traps 1 | . . 1 . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . Zone Layout 1 | . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 18 | . 4 2 . . . 12 . . . Scan Component 8 | . 1 1 . . . 6 . . . Repair 8 | . 1 1 . . . 6 . . . Refit 2 | . 2 . . . . . . . . Recycling Unit Hacks 2 | . 1 1 . . . . . . . Retrieve Components 2 | . 1 1 . . . . . . . Scanalyzer 7 | . . . . . . 6 1 . . Insert Component 5 | . . . . . . 4 1 . . Analyze 2 | . . . . . . 2 . . . Garrison Access Hacks 2 | . . . . 1 . . 1 . . Seal Access 2 | . . . . 1 . . 1 . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . 1 . . 1 . . . . Used . | . . . . . . . . . . Hacking Detections 35 | . 7 8 1 4 2 7 4 . 2 Full Trace Events 6 | . 1 1 . 1 1 1 1 . . Feedback Events 2 | . . . . 1 1 . . . . Corruption 2 | . . . . 1 1 . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . 2 . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 8 | . 1 1 . . . 6 . . . Time 316 | . 26 44 . . . 246 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 19 | . 10 9 . . . . . . . Parts Scanalyzed 2 | . . . . . . 2 . . . Part Schematics Acquired 2 | . . . . . . 2 . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Active Infowar (turns) 1601 | . . . . . . 807 794 . . Seismic 807 | . . . . . . 807 . . . Jamming 794 | . . . . . . . 794 . . Robot Analysis Total 7 | . 3 2 . 2 . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Turns Passed 7844 | 72 1177 1367 603 687 563 1551 1574 35 215 Spaces Moved 3565 | 47 578 529 205 374 325 790 516 69 132 Core 103 | 4 . . . 8 . . 13 69 9 Treads . | . . . . . . . . . . Legs 3342 | 43 578 529 205 246 325 790 503 . 123 Wheels 120 | . . . . 120 . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 190 190 120 124 124 50 50 50 Average Speed 150 | 114 164 190 190 149 124 128 158 50 104 Slowest Speed 400 | 120 190 190 330 400 195 187 260 50 170 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . . . . Exploration Rate (%) 31 | 3 95 59 31 11 11 26 13 63 3 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . . . . 1 1 1 . . . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 23 | . . . 5 7 . 10 1 . . Terrain Destroyed 128 | . . 31 53 13 6 13 12 . . Melee 18 | . . . . 7 . 10 1 . . Projectile 12 | . . . . . 1 . 11 . . AOE 98 | . . 31 53 6 5 3 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Total 5231 | 60 757 742 318 472 407 1194 1031 68 182 Wait 842 | 2 120 89 27 34 6 273 269 . 22 Move 3557 | 46 577 528 204 373 324 789 516 68 132 Hop . | . . . . . . . . . . Pick Up 89 | 5 16 7 6 12 11 15 14 . 3 Fast Attach 55 | 6 2 4 1 10 3 6 17 . 6 Attach 63 | . 1 5 9 4 8 8 23 . 5 Detach 19 | . 2 1 1 2 1 1 11 . . Swap 76 | . 4 15 8 8 14 13 14 . . Drop 56 | . 9 14 6 8 6 5 7 . 1 Fire 358 | 1 26 77 49 5 32 46 110 . 12 Melee 29 | . . . . 7 2 12 7 . 1 Ram 2 | . . . . . . . 2 . . Kick 17 | . . 2 7 . . 2 6 . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap 68 | . . . . 9 . 24 35 . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Sub]) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory -4/Waste -4/Factory (discovered 1 exit: [*Upp]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 209 | -10/Materials | Discovered new exit (range 16) 353 | -10/Materials | Build established: Mutant 358 | -10/Materials | Repaired Aluminum Leg 561 | -10/Materials | Discovered new exit (range 7) 573 | -10/Materials | Derelicts attacked the area 894 | -10/Materials | Discovered new exit (range 8) 1105 | -10/Materials | Discovered new exit (range 8) 1250 | -10/Materials | Entered another Materials area 1250 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1669 | -9/Materials | Repaired Broken Sub. Laser 1869 | -9/Materials | Discovered new exit (range 6) 2116 | -9/Materials | Build established: Scavenger-Mutant 2324 | -9/Materials | Destroyed 8 combat bots 2433 | -9/Materials | Discovered new exit (range 6) 2587 | -9/Materials | Discovered new exit (range 14) 2617 | -9/Materials | Entered another Materials area 2617 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2907 | -8/Materials | Build established: Scavenger-Tank 3100 | -8/Materials | Discovered new exit (range 16) 3185 | -8/Materials | Crushed by falling debris 3220 | -8/Materials | Entered Factory 3220 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3250 | -7/Factory | Lost 10 parts (1p4n2u3w) 3517 | -7/Factory | Build established: Gunner 3731 | -7/Factory | Identified exit to Factory 3907 | -7/Factory | Entered another Factory area 3907 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 4048 | -6/Factory | Build established: Mutant 4413 | -6/Factory | Build established: Gunner 4452 | -6/Factory | Discovered new exit (range 13) 4467 | -6/Factory | Identified exit to Factory 4470 | -6/Factory | Entered another Factory area 4470 | -5/Factory | Evolved 2 slots: Utility x2 4487 | -5/Factory | Lost 6 parts (1p1n2u2w) 4847 | -5/Factory | Identified exit to Upper Caves 5111 | -5/Factory | Repaired Titanium Leg 5163 | -5/Factory | Repaired Titanium Leg 5209 | -5/Factory | Repaired Carbon-fiber Leg? 5265 | -5/Factory | Repaired Imp. Medium Armor Plating? 5399 | -5/Factory | Repaired Thermic Laser 5488 | -5/Factory | Repaired Imp. Heat Sink 5938 | -5/Factory | Assembled infested ambush trap array 5976 | -5/Factory | Garrison activated, responded to threat 5988 | -5/Factory | Lost 4 parts (1p2u1w) 6002 | -5/Factory | Discovered new exit (range 14) 6020 | -5/Factory | Identified exit to Factory 6021 | -5/Factory | Entered another Factory area 6021 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6232 | -4/Factory | Build established: Tank 6456 | -4/Factory | Lost 3 parts (1p1n1w) 6540 | -4/Factory | Lost 3 parts (1n2u) 6975 | -4/Factory | Build established: Mutant 6980 | -4/Factory | System corruption reached 10% 7191 | -4/Factory | Lost 4 parts (3n1u) 7337 | -4/Factory | Build established: Scavenger-Tank 7511 | -4/Factory | Destroyed 7 combat bots 7543 | -4/Factory | System corruption reached 30% 7573 | -4/Factory | Cargo convoy interrupted 7577 | -4/Factory | Core integrity fell below 50% 7595 | -4/Factory | Sucked down chute 7595 | -4/Factory | Entered Waste 7608 | -4/Waste | Spotted C-40 Crusher 7610 | -4/Waste | EMP discharged 7613 | -4/Waste | Spotted C-40 Crusher 7614 | -4/Waste | Lost 16 parts (1p3n4u8w) 7615 | -4/Waste | Spotted C-40 Crusher 7624 | -4/Waste | Spotted C-40 Crusher 7625 | -4/Waste | Spotted C-40 Crusher 7625 | -4/Waste | Discovered new exit (range 10) 7630 | -4/Waste | Entered Factory 7668 | -4/Factory | Discovered new exit (range 11) 7767 | -4/Factory | Core integrity fell below 20% 7845 | -4/Factory | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 07780_ Y-64 Sentinel destroyed. 07781_ System corrupted: Component data lost. 07783_ Acquired 13 matter. 07787_ Acquired 10 matter. 07788_ Acquired 9 matter. 07793_ Acquired 7 matter. 07799_ System corrupted: IFF burst signal emitted. 07821_ System corrupted: Matter fused (-7). 07827_ C-30 ARC bursts open, deploying its payload. 07827_ G-67 Veteran unfolds itself. 07827_ M-36 Artificer unfolds itself. 07827_ G-67 Veteran Flexi-carbon Leg blasted off. 07830_ G-67 Veteran suffers critical hit (Blast). 07830_ G-67 Veteran destroyed. 07833_ G-67 Veteran knocked back. 07836_ G-67 Veteran destroyed. 07839_ System corrupted: Lgt. Antimatter Cannon jammed. 07840_ System corrupted: Substantial component data lost. 07842_ Phase Gun destroyed. 07844_ M-36 Artificer repairs Adv. Heat Sink. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????# #????????????????????? | | ???????????????????????## +????????????????????? | | ??????????????????????? #????????????????????? | | ???????????????????????? #????????????????????? | | ???????????????????????? #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ?????????????# ????????## ##?????????####??????# | | ?????????????# ????#%[ ###########T ######## | | ?????????????# %#=% | | ?????????????# %;%@ | | ?????????????# #gm | | ?????????????# ????#% ############+####+### | | ?????????????# ????????#######??????# " | | ????????????????????????????????????# # | | ????????????????????????????????????# # | | ????????????????????????????????????# # | | ????????????????????????????????????# # | | ????????????????????????????????????# # | | ????????????????????????????????????# # | | ????????????????????????????????????# * # | | ????????????????????????????????????# # | | ????????????????????????????????????# * # | | ????????????????????????????????????# # | | ????????????????????????????????????# # | | ????????????????????????????????????############## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 109 Coolant Potential 100 Energy Generation 29 Energy Capacity 380 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 14 Additional Mass Support 9 Base Temperature (-) 200 EM Shielding 3 Armor Coverage 600 Weapon Cycling 20 Evasion (%) 70 Targeting Accuracy 8 Target Analysis 5 Offensive Hacking 10 Item Schematics ----------------- Lyr. Heavy Armor Plating | -5/Factory | Scanalyzed Carbon-fiber Leg | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 74% | -10/Materials Sub. Laser | 81% | -9/Materials | Broken Titanium Leg | 35% | -5/Factory Titanium Leg | 44% | -5/Factory Carbon-fiber Leg | 40% | -5/Factory Imp. Medium Armor Plating | 65% | -5/Factory Thermic Laser | 54% | -5/Factory Imp. Heat Sink | 40% | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FluxElectrostormArticulator Manual? 0 Play Time 00:57:23 Cumulative 1805.5 hours Start 2025.01.19 @ 11:49:19 End 2025.01.19 @ 12:45:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1204 Rogue 1200 Adventurer 4 Explorer 0 Win Type - Total 230 Types 171/11/19/9/3/1/4/8/4 Lore% 98 Gallery% 98 Achievement% 98 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 24/Terminus Map View 59x48 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 808ef252-64ae-4d46-9c77-f935ca8aa1a0