Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 00:30:17 Player: gabr Result: System corrupted Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (35) 175 Value Destroyed (864) 864 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (-26) -26 TOTAL SCORE: 3033 Bonus ------- Friendly Fire -26 Cogmind --------- Core Integrity 0/550 Matter 19/450 Energy 154/160 System Corruption 103% Temperature Cool (0) Movement Walking (260) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (6) ------ Medium Storage Unit Compact Matter Pod (fused) Improved Sensor Array > --- WEAPON (2) ------- Improved Light Cannon Advanced EMP Blaster > --- INVENTORY (10) --- Light Nuclear Core Light Nuclear Core Light Nuclear Core Wheel Armored Wheel Armored Wheel Flight Unit Ion Cannon Ion Cannon Improved Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Compact Wheel > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Compact Matter Pod Improved Sensor Array Improved Sensor Array Improved Sensor Array > --- WEAPON ----------- Beam Rifle Advanced EMP Blaster > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Nuclear Core Wheel Armored Wheel Armored Wheel Flight Unit Ion Cannon Ion Cannon Improved Datajack [Rating: 29] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Targeting Computer Protection Medium Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Shotgun Ballistic Cannon Battle Cannon Launcher Advanced EMP Blaster Impact Weapon Flail Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . . . 2 . 2 Weapon . | . . . . . . Parts Attached 76 | 7 17 5 10 6 31 Power 4 | 1 . 1 1 . 1 Engine 1 | 1 . . . . . Core 3 | . . 1 1 . 1 Reactor . | . . . . . . Propulsion 19 | 2 2 2 2 3 8 Treads 5 | . 2 . . . 3 Leg 10 | 2 . 2 . 2 4 Wheel 4 | . . . 2 1 1 Hover . | . . . . . . Flight . | . . . . . . Utility 27 | 1 7 1 5 2 11 Device 7 | . . . 2 . 5 Storage 8 | 1 3 1 . . 3 Processor 5 | . . . 3 1 1 Hackware . | . . . . . . Protection 7 | . 4 . . 1 2 Artifact . | . . . . . . Weapon 26 | 3 8 1 2 1 11 Energy Gun 5 | 2 1 . . 1 1 Energy Cannon 4 | . 2 . 1 . 1 Ballistic Gun 2 | 1 . . 1 . . Ballistic Cannon 8 | . . 1 . . 7 Launcher 2 | . . . . . 2 Special Weapon . | . . . . . . Impact Weapon 3 | . 3 . . . . Slashing Weapon 2 | . 2 . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Corrupted Parts 18 | . . . . . 18 System Corruption 101 | . . . . . 101 Parts Lost 10 | . . . . 5 5 Power . | . . . . . . Propulsion 2 | . . . . 1 1 Utility 6 | . . . . 3 3 Weapon 2 | . . . . 1 1 Highest Loss Streak 5 | . . . . 4 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 94 | . 96 100 97 89 89 Engine 5 | . 14 4 . . . Core 6 | . . 9 11 11 9 Treads 2 | . . 11 . . 2 Leg 17 | . 26 16 2 6 14 Wheel 3 | . . . 19 13 . Device 2 | . . . 1 4 8 Storage 14 | . 16 14 11 11 16 Processor 8 | . . . 21 18 14 Protection 8 | . 9 14 7 1 6 Energy Gun 7 | . 14 . . 4 5 Energy Cannon 7 | . 1 27 7 11 5 Ballistic Cannon 3 | . . . 11 6 3 Impact Weapon 3 | . 10 . . . . Naked Turns . | . . . . . . Heaviest Build 54 | 12 54 28 31 31 35 Greatest Support 40 | 20 40 40 24 25 25 Greatest Overweight (x) 3 | . 2 2 2 2 3 Average Overweight (x) . | . 1 . . . 1 Largest Inventory Capacity 20 | 8 20 10 10 10 20 Average Capacity 12 | 7 16 9 10 10 10 Most Carried 16 | 3 16 9 10 10 10 Average Carried 8 | 1 8 8 9 9 9 Final Capacity 10 | 8 8 10 10 10 10 Final Carried 10 | 2 8 9 10 10 10 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 1040 | 154 376 40 . 200 270 Remotely 216 | . . . . 119 97 Salvage Created 1059 | . 366 99 63 136 395 Parts 55 | . 13 7 7 10 18 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . 1 . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 29 | . 7 4 4 7 7 Guns 13 | . 6 . 3 3 1 Cannons 12 | . . 4 1 4 3 AOE 4 | . 1 . . . 3 Classes Destroyed 8 | . 5 . 1 . 2 Worker 1 | . 1 . . . . Builder 2 | . . . 1 . 1 Recycler 2 | . 1 . . . 1 Operator 1 | . 1 . . . . Swarmer 13 | . 3 3 4 3 . Grunt 14 | . 4 1 . 4 5 Duelist 1 | . . . . . 1 Sentry 1 | . . . . . 1 Best Kill Streak 8 | . 4 4 4 3 8 Combat Bots Only 6 | . 4 4 4 3 6 Max Kills in Single Turn 4 | . 2 1 1 1 4 Gunslinging 1 | . 1 . . . . Exploded 2 | . 1 . . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 190 | . 36 13 30 80 31 Missed 36 | . 8 . 11 14 3 Damage Taken 2034 | . 467 136 146 738 547 Core 418 | . 218 10 58 91 41 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 44 | . 44 . . . . Core Remaining (%) 56 | 100 . 8 . 62 . Volleys Fired 77 | 1 17 9 7 24 19 Largest 2 | 2 2 2 2 2 2 Hottest 125 | 80 80 120 99 99 125 Shots Fired 132 | 2 34 17 13 36 30 Gun 57 | 2 34 . 5 5 11 Cannon 71 | . . 17 8 31 15 Launcher 4 | . . . . . 4 Special . | . . . . . . Kinetic 33 | . . 1 12 19 1 Thermal 59 | . . 16 1 17 25 Explosive . | . . . . . . Electromagnetic 40 | 2 34 . . . 4 Robot Hit Streak 15 | 1 15 3 3 7 9 Robot Miss Streak 5 | 1 3 4 2 3 5 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 86 | 1 30 6 7 23 19 Core Hits 60 | . 15 5 5 15 20 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . . . 1 . Blast 1 | . . . . 1 . Melee Attacks 9 | . 9 . . . . Impact 9 | . 9 . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 2 | . 2 . . . . Combat Hostiles . | . . . . . . Follow-up Attacks 1 | . 1 . . . . Damage Inflicted 2121 | 13 646 105 97 622 638 Guns 620 | 13 340 . 31 85 151 Cannons 890 | . . 105 66 537 182 Explosions 361 | . 56 . . . 305 Melee 250 | . 250 . . . . Ramming . | . . . . . . Kinetic 448 | . . . 97 351 . Thermal 911 | . 56 105 . 271 479 Explosive . | . . . . . . Electromagnetic 512 | 13 340 . . . 159 Impact 250 | . 250 . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 103 | . . . . . 103 Average Corruption 35 | . . . . . 35 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 11 | . . . . . 11 Message Errors 3 | . . . . . 3 Matter Fused 2 | . . . . . 2 Heat Flow Errors 2 | . . . . . 2 Energy Discharges 1 | . . . . . 1 Parts Fused 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 46 | . 20 . . 26 . Projectiles 26 | . . . . 26 . Explosions . | . . . . . . Melee 20 | . 20 . . . . Knockbacks 7 | . 2 . 1 4 . Impact 2 | . 2 . . . . Kinetic 4 | . . . 1 3 . Secondary 1 | . . . . 1 . Self-Inflicted Damage 186 | . 83 . . . 103 Shots 8 | . 2 . . . 6 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 615 | 18 201 579 45 470 615 Average Temperature 184 | 12 58 274 11 203 232 Received Heat Transfer 798 | . 123 27 . 342 306 Effects 31 | . . 6 . 7 18 Shutdowns 6 | . . 1 . 2 3 Energy Bleed 3 | . . 2 . . 1 Interference 7 | . . 2 . 2 3 Matter Decay 3 | . . . . 1 2 Short Circuit 4 | . . . . . 4 Damage (minor) 5 | . . 1 . 2 2 Damage (major) 3 | . . . . . 3 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 4 | . 4 . . . . Impact Corruptions 1 | . 1 . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1304 | . 50 222 . 396 636 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . 1 . . . 2 Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Peak Influence 235 | . 235 146 171 150 216 Initial 66 | . . 31 56 66 58 Average 105 | . 109 110 126 113 98 Maximum Alert Level 1 | . 1 . . . 1 Low Security (%) 84 | 100 74 100 100 100 75 Level 1 15 | . 25 . . . 24 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 1 . . 1 2 Investigation 3 | . 1 . . . 2 Extermination . | . . . . . . Reinforcement . | . . . . . . Assault 1 | . . . . 1 . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 46 | . 18 5 4 10 9 Peak Tracking Total 5 | . 4 4 4 4 5 Tactical Retreats 2 | . . 1 . . 1 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered 1 | . . . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . 1 . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 2 | . 2 . . . . Max in Single Turn 1 | . 1 . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 6 | . 4 . 1 . 1 Terminals 5 | . 3 . 1 . 1 Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 15 | . 13 . 1 . 1 Successful 4 | . 3 . 1 . . Failed 11 | . 10 . . . 1 Catastrophic 4 | . 4 . . . . Database Lockouts . | . . . . . . Manual 10 | . 9 . . . 1 Terminals 12 | . 10 . 1 . 1 Fabricators . | . . . . . . Repair Stations 3 | . 3 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . 1 . 1 . . Level Access Points 1 | . . . 1 . . Alert Level 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used . | . . . . . . Hacking Detections 6 | . 4 . 1 . 1 Full Trace Events 2 | . 2 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies 1 | . . . . 1 . Largest Group 1 | . . . . 1 . Highest-Rated Group 31 | . . . . 31 . Highest-Rated Ally 31 | . . . . 31 . Total Orders . | . . . . . . Ally Attacks 6 | . . . . 6 . Total Damage 63 | . . . . 63 . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 2085 | 70 758 289 266 185 517 Spaces Moved 977 | 49 307 138 198 92 193 Core 5 | 5 . . . . . Treads 94 | . 16 47 . . 31 Legs 634 | 44 291 91 13 49 146 Wheels 244 | . . . 185 43 16 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 160 90 105 115 Average Speed 169 | 112 200 184 106 121 212 Slowest Speed 330 | 120 260 260 190 190 330 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 24 | 4 48 38 21 20 17 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 2 | . . 1 . 1 . Spaces Dug . | . . . . . . Terrain Destroyed 36 | . 20 . 1 3 12 Melee . | . . . . . . Projectile 5 | . . . 1 3 1 AOE 31 | . 20 . . . 11 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 1267 | 59 404 158 251 129 266 Wait 41 | . 33 . 2 3 3 Move 972 | 48 306 137 197 91 193 Hop . | . . . . . . Pick Up 28 | 2 8 1 13 3 1 Fast Attach 59 | 6 14 3 9 2 25 Attach 8 | 1 1 . . 3 3 Detach 15 | 1 7 1 3 1 2 Swap 9 | . 2 2 1 1 3 Drop 50 | . 8 5 19 1 17 Fire 77 | 1 17 9 7 24 19 Melee 8 | . 8 . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: Mat x3 / [*Min]) -9/Mines -8/Materials History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 174 | -10/Materials | Discovered new exit (range 7) 313 | -10/Materials | Build established: Mutant 407 | -10/Materials | Repaired EM Pulse Gun 771 | -10/Materials | Core integrity fell below 50% 771 | -10/Materials | Core integrity fell below 20% 829 | -10/Materials | Entered Mines 1084 | -10/Mines | Discovered new exit (range 12) 1089 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1118 | -10/Mines | Entered Materials 1118 | -9/Materials | Evolved 2 slots: Utility x2 1162 | -9/Materials | Identified exit to Materials 1377 | -9/Materials | Discovered new exit (range 7) 1384 | -9/Materials | Entered Mines 1385 | -9/Mines | Met a Derelict testing a Signal Generator 1513 | -9/Mines | Lost 4 parts (1n2u1w) 1545 | -9/Mines | Assembled infested the area 1547 | -9/Mines | Discovered exit to Materials (range 10) 1569 | -9/Mines | Entered Materials 1569 | -8/Materials | Evolved 2 slots: Utility x2 1867 | -8/Materials | Lost 5 parts (1n3u1w) 1910 | -8/Materials | System corruption reached 10% 1946 | -8/Materials | System corruption reached 30% 2087 | -8/Materials | System corrupted Last Messages --------------- 02054_ Acquired Aluminum Leg. 02058_ U-05 Engineer repairs door. 02060_ U-05 Engineer lays Concrete. 02063_ Dropped Beam Rifle. 02064_ Acquired Corrupted Imp. Light Cannon. 02064_ Integrated Corrupted Imp. Light Cannon (+3). 02064_ Corrupted Imp. Light Cannon temporarily disabled. 02064_ U-05 Engineer lays Concrete. 02070_ Dropped Imp. Light Cannon. 02071_ Acquired Corrupted Imp. Light Cannon. 02071_ Integrated Corrupted Imp. Light Cannon (+4). 02071_ Complication: Arm. Treads rejected. 02071_ Complication: Imp. Sensor Array rejected. 02071_ U-05 Engineer lays Concrete. 02081_ >Q9QP&MVARG H WXMYY WIPF