Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 00:30:17

Player: gabr

Result: System corrupted

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (35)      175
Value Destroyed (864)      864
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (-26)                -26
              TOTAL SCORE: 3033

 Bonus
-------
Friendly Fire              -26

 Cogmind 
---------
Core Integrity             0/550
Matter                     19/450
Energy                     154/160
System Corruption          103%
Temperature                Cool (0)
Movement                   Walking (260) Ox2
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
     Light Nuclear Core
>          --- PROPULSION (2) ---
           Aluminum Leg
>          --- UTILITY (6) ------
    Medium Storage Unit
   Compact Matter Pod (fused)
  Improved Sensor Array
>          --- WEAPON (2) -------
  Improved Light Cannon
  Advanced EMP Blaster
>          --- INVENTORY (10) ---
     Light Nuclear Core
     Light Nuclear Core
     Light Nuclear Core
           Wheel
   Armored Wheel
   Armored Wheel
           Flight Unit
           Ion Cannon
           Ion Cannon
  Improved Datajack

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
   Compact Wheel
>          --- UTILITY ----------
  Improved Heat Sink
    Medium Storage Unit
   Compact Matter Pod
  Improved Sensor Array
  Improved Sensor Array
  Improved Sensor Array
>          --- WEAPON -----------
           Beam Rifle
  Advanced EMP Blaster
>          --- INVENTORY --------
     Light Nuclear Core
     Light Nuclear Core
     Light Nuclear Core
           Wheel
   Armored Wheel
   Armored Wheel
           Flight Unit
           Ion Cannon
           Ion Cannon
  Improved Datajack
[Rating: 29]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
Utility                    Medium Storage Unit
  Device                   Improved Sensor Array
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
  Protection               Medium Armor Plating
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Shotgun
  Ballistic Cannon         Battle Cannon
  Launcher                 Advanced EMP Blaster
  Impact Weapon            Flail
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Slots Evolved              4    | .   .   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  4    | .   .   .   2   .   2   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             76   | 7   17  5   10  6   31  
  Power                    4    | 1   .   1   1   .   1   
    Engine                 1    | 1   .   .   .   .   .   
    Core                   3    | .   .   1   1   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               19   | 2   2   2   2   3   8   
    Treads                 5    | .   2   .   .   .   3   
    Leg                    10   | 2   .   2   .   2   4   
    Wheel                  4    | .   .   .   2   1   1   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  27   | 1   7   1   5   2   11  
    Device                 7    | .   .   .   2   .   5   
    Storage                8    | 1   3   1   .   .   3   
    Processor              5    | .   .   .   3   1   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             7    | .   4   .   .   1   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   26   | 3   8   1   2   1   11  
    Energy Gun             5    | 2   1   .   .   1   1   
    Energy Cannon          4    | .   2   .   1   .   1   
    Ballistic Gun          2    | 1   .   .   1   .   .   
    Ballistic Cannon       8    | .   .   1   .   .   7   
    Launcher               2    | .   .   .   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          3    | .   3   .   .   .   .   
    Slashing Weapon        2    | .   2   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   
  Corrupted Parts          18   | .   .   .   .   .   18  
    System Corruption      101  | .   .   .   .   .   101 
Parts Lost                 10   | .   .   .   .   5   5   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   1   1   
  Utility                  6    | .   .   .   .   3   3   
  Weapon                   2    | .   .   .   .   1   1   
  Highest Loss Streak      5    | .   .   .   .   4   5   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   96  100 97  89  89  
  Engine                   5    | .   14  4   .   .   .   
  Core                     6    | .   .   9   11  11  9   
  Treads                   2    | .   .   11  .   .   2   
  Leg                      17   | .   26  16  2   6   14  
  Wheel                    3    | .   .   .   19  13  .   
  Device                   2    | .   .   .   1   4   8   
  Storage                  14   | .   16  14  11  11  16  
  Processor                8    | .   .   .   21  18  14  
  Protection               8    | .   9   14  7   1   6   
  Energy Gun               7    | .   14  .   .   4   5   
  Energy Cannon            7    | .   1   27  7   11  5   
  Ballistic Cannon         3    | .   .   .   11  6   3   
  Impact Weapon            3    | .   10  .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             54   | 12  54  28  31  31  35  
  Greatest Support         40   | 20  40  40  24  25  25  
  Greatest Overweight (x)  3    | .   2   2   2   2   3   
  Average Overweight (x)   .    | .   1   .   .   .   1   
Largest Inventory Capacity 20   | 8   20  10  10  10  20  
  Average Capacity         12   | 7   16  9   10  10  10  
  Most Carried             16   | 3   16  9   10  10  10  
  Average Carried          8    | 1   8   8   9   9   9   
  Final Capacity           10   | 8   8   10  10  10  10  
  Final Carried            10   | 2   8   9   10  10  10  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Min Mat Min Mat 
Matter Collected           1040 | 154 376 40  .   200 270 
  Remotely                 216  | .   .   .   .   119 97  
Salvage Created            1059 | .   366 99  63  136 395 
  Parts                    55   | .   13  7   7   10  18  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           2    | .   1   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Combat Hostiles Destroyed  29   | .   7   4   4   7   7   
  Guns                     13   | .   6   .   3   3   1   
  Cannons                  12   | .   .   4   1   4   3   
  AOE                      4    | .   1   .   .   .   3   
Classes Destroyed          8    | .   5   .   1   .   2   
  Worker                   1    | .   1   .   .   .   .   
  Builder                  2    | .   .   .   1   .   1   
  Recycler                 2    | .   1   .   .   .   1   
  Operator                 1    | .   1   .   .   .   .   
  Swarmer                  13   | .   3   3   4   3   .   
  Grunt                    14   | .   4   1   .   4   5   
  Duelist                  1    | .   .   .   .   .   1   
  Sentry                   1    | .   .   .   .   .   1   
Best Kill Streak           8    | .   4   4   4   3   8   
  Combat Bots Only         6    | .   4   4   4   3   6   
Max Kills in Single Turn   4    | .   2   1   1   1   4   
  Gunslinging              1    | .   1   .   .   .   .   
  Exploded                 2    | .   1   .   .   .   2   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Min Mat Min Mat 
Hostile Shots Fired        190  | .   36  13  30  80  31  
  Missed                   36   | .   8   .   11  14  3   
Damage Taken               2034 | .   467 136 146 738 547 
  Core                     418  | .   218 10  58  91  41  
  Absorbed by Shields      .    | .   .   .   .   .   .   
  Regen/Repaired (Parts)   44   | .   44  .   .   .   .   
Core Remaining (%)         56   | 100 .   8   .   62  .   
Volleys Fired              77   | 1   17  9   7   24  19  
  Largest                  2    | 2   2   2   2   2   2   
  Hottest                  125  | 80  80  120 99  99  125 
Shots Fired                132  | 2   34  17  13  36  30  
  Gun                      57   | 2   34  .   5   5   11  
  Cannon                   71   | .   .   17  8   31  15  
  Launcher                 4    | .   .   .   .   .   4   
  Special                  .    | .   .   .   .   .   .   
  Kinetic                  33   | .   .   1   12  19  1   
  Thermal                  59   | .   .   16  1   17  25  
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          40   | 2   34  .   .   .   4   
  Robot Hit Streak         15   | 1   15  3   3   7   9   
  Robot Miss Streak        5    | 1   3   4   2   3   5   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        1    | .   1   .   .   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   .   .   
Shots Hit Robots           86   | 1   30  6   7   23  19  
  Core Hits                60   | .   15  5   5   15  20  
  Critical Kills           .    | .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   
  Critical Strikes         1    | .   .   .   .   1   .   
    Blast                  1    | .   .   .   .   1   .   
Melee Attacks              9    | .   9   .   .   .   .   
  Impact                   9    | .   9   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            2    | .   2   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        1    | .   1   .   .   .   .   
Damage Inflicted           2121 | 13  646 105 97  622 638 
  Guns                     620  | 13  340 .   31  85  151 
  Cannons                  890  | .   .   105 66  537 182 
  Explosions               361  | .   56  .   .   .   305 
  Melee                    250  | .   250 .   .   .   .   
  Ramming                  .    | .   .   .   .   .   .   
  Kinetic                  448  | .   .   .   97  351 .   
  Thermal                  911  | .   56  105 .   271 479 
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          512  | 13  340 .   .   .   159 
  Impact                   250  | .   250 .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         103  | .   .   .   .   .   103 
  Average Corruption       35   | .   .   .   .   .   35  
  Corruption Purged        .    | .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   
  Effects                  11   | .   .   .   .   .   11  
    Message Errors         3    | .   .   .   .   .   3   
    Matter Fused           2    | .   .   .   .   .   2   
    Heat Flow Errors       2    | .   .   .   .   .   2   
    Energy Discharges      1    | .   .   .   .   .   1   
    Parts Fused            1    | .   .   .   .   .   1   
    Data Loss (minor)      1    | .   .   .   .   .   1   
    Weapon Failures        1    | .   .   .   .   .   1   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            46   | .   20  .   .   26  .   
  Projectiles              26   | .   .   .   .   26  .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    20   | .   20  .   .   .   .   
Knockbacks                 7    | .   2   .   1   4   .   
  Impact                   2    | .   2   .   .   .   .   
  Kinetic                  4    | .   .   .   1   3   .   
  Secondary                1    | .   .   .   .   1   .   
Self-Inflicted Damage      186  | .   83  .   .   .   103 
  Shots                    8    | .   2   .   .   .   6   
  Rammed                   .    | .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        615  | 18  201 579 45  470 615 
  Average Temperature      184  | 12  58  274 11  203 232 
  Received Heat Transfer   798  | .   123 27  .   342 306 
  Effects                  31   | .   .   6   .   7   18  
    Shutdowns              6    | .   .   1   .   2   3   
    Energy Bleed           3    | .   .   2   .   .   1   
    Interference           7    | .   .   2   .   2   3   
    Matter Decay           3    | .   .   .   .   1   2   
    Short Circuit          4    | .   .   .   .   .   4   
    Damage (minor)         5    | .   .   1   .   2   2   
    Damage (major)         3    | .   .   .   .   .   3   
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              4    | .   4   .   .   .   .   
  Impact Corruptions       1    | .   1   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   
  Heat Transferred         1304 | .   50  222 .   396 636 
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      3    | .   1   .   .   .   2   

 Alert                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Peak Influence             235  | .   235 146 171 150 216 
  Initial                  66   | .   .   31  56  66  58  
  Average                  105  | .   109 110 126 113 98  
Maximum Alert Level        1    | .   1   .   .   .   1   
  Low Security (%)         84   | 100 74  100 100 100 75  
  Level 1                  15   | .   25  .   .   .   24  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          4    | .   1   .   .   1   2   
  Investigation            3    | .   1   .   .   .   2   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   .   
  Assault                  1    | .   .   .   .   1   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Distress Signals           .    | .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              46   | .   18  5   4   10  9   
  Peak Tracking Total      5    | .   4   4   4   4   5   
  Tactical Retreats        2    | .   .   1   .   .   1   

 Traps                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Traps Triggered            1    | .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                1    | .   1   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Min Mat Min Mat 
Machines Disabled          2    | .   2   .   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Machines Accessed          6    | .   4   .   1   .   1   
  Terminals                5    | .   3   .   1   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                15   | .   13  .   1   .   1   
  Successful               4    | .   3   .   1   .   .   
  Failed                   11   | .   10  .   .   .   1   
    Catastrophic           4    | .   4   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   10   | .   9   .   .   .   1   
  Terminals                12   | .   10  .   1   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          3    | .   3   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             2    | .   1   .   1   .   .   
  Level Access Points      1    | .   .   .   1   .   .   
  Alert Level              1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         6    | .   4   .   1   .   1   
  Full Trace Events        2    | .   2   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   
  Time                     26   | .   26  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  
------------               Run  | Yrd Mat Min Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Min Mat Min Mat 
Total Allies               1    | .   .   .   .   1   .   
  Largest Group            1    | .   .   .   .   1   .   
  Highest-Rated Group      31   | .   .   .   .   31  .   
  Highest-Rated Ally       31   | .   .   .   .   31  .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               6    | .   .   .   .   6   .   
  Total Damage             63   | .   .   .   .   63  .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  
-------------              Run  | Yrd Mat Min Mat Min Mat 
Turns Passed               2085 | 70  758 289 266 185 517 
Spaces Moved               977  | 49  307 138 198 92  193 
  Core                     5    | 5   .   .   .   .   .   
  Treads                   94   | .   16  47  .   .   31  
  Legs                     634  | 44  291 91  13  49  146 
  Wheels                   244  | .   .   .   185 43  16  
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 160 90  105 115 
  Average Speed            169  | 112 200 184 106 121 212 
  Slowest Speed            330  | 120 260 260 190 190 330 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       24   | 4   48  38  21  20  17  
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   .   1   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   .   
Scrap Searched             2    | .   .   1   .   1   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          36   | .   20  .   1   3   12  
  Melee                    .    | .   .   .   .   .   .   
  Projectile               5    | .   .   .   1   3   1   
  AOE                      31   | .   20  .   .   .   11  
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Total                      1267 | 59  404 158 251 129 266 
  Wait                     41   | .   33  .   2   3   3   
  Move                     972  | 48  306 137 197 91  193 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  28   | 2   8   1   13  3   1   
  Fast Attach              59   | 6   14  3   9   2   25  
  Attach                   8    | 1   1   .   .   3   3   
  Detach                   15   | 1   7   1   3   1   2   
  Swap                     9    | .   2   2   1   1   3   
  Drop                     50   | .   8   5   19  1   17  
  Fire                     77   | 1   17  9   7   24  19  
  Melee                    8    | .   8   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 4 exits: Mat x3 / [*Min])
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 15)
   71 | -11/Scrapyard | Entered Materials
  174 | -10/Materials | Discovered new exit (range 7)
  313 | -10/Materials | Build established: Mutant
  407 | -10/Materials | Repaired EM Pulse Gun
  771 | -10/Materials | Core integrity fell below 50%
  771 | -10/Materials | Core integrity fell below 20%
  829 | -10/Materials | Entered Mines
 1084 | -10/Mines     | Discovered new exit (range 12)
 1089 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1118 | -10/Mines     | Entered Materials
 1118 | -9/Materials  | Evolved 2 slots: Utility x2
 1162 | -9/Materials  | Identified exit to Materials
 1377 | -9/Materials  | Discovered new exit (range 7)
 1384 | -9/Materials  | Entered Mines
 1385 | -9/Mines      | Met a Derelict testing a Signal Generator
 1513 | -9/Mines      | Lost 4 parts (1n2u1w)
 1545 | -9/Mines      | Assembled infested the area
 1547 | -9/Mines      | Discovered exit to Materials (range 10)
 1569 | -9/Mines      | Entered Materials
 1569 | -8/Materials  | Evolved 2 slots: Utility x2
 1867 | -8/Materials  | Lost 5 parts (1n3u1w)
 1910 | -8/Materials  | System corruption reached 10%
 1946 | -8/Materials  | System corruption reached 30%
 2087 | -8/Materials  | System corrupted

 Last Messages 
---------------
02054_ Acquired Aluminum Leg.
02058_ U-05 Engineer repairs door.
02060_ U-05 Engineer lays Concrete. <x3>
02063_ Dropped Beam Rifle.
02064_ Acquired Corrupted Imp. Light Cannon.
02064_ Integrated Corrupted Imp. Light Cannon (+3).
02064_ Corrupted Imp. Light Cannon temporarily disabled.
02064_ U-05 Engineer lays Concrete. <x5>
02070_ Dropped Imp. Light Cannon.
02071_ Acquired Corrupted Imp. Light Cannon.
02071_ Integrated Corrupted Imp. Light Cannon (+4).
02071_ Complication: Arm. Treads rejected.
02071_ Complication: Imp. Sensor Array rejected. <x2>
02071_ U-05 Engineer lays Concrete. <x8>
02081_ >Q9QP&MVARG  H WXMYY WIPF<KC3NX,NSCV
02081_ U-05 Engineer lays Concrete.
02085_ Dropped Imp. Light Cannon.
02086_ Acquired Corrupted Imp. Light Cannon.
02086_ Integrated Corrupted Imp. Light Cannon (+9).
02087_ Cogmind system terminally corrupted.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????#  #         #    """"  #???????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            160
Matter Stores              300
Matter Capacity            450
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             375
Weapon Shielding           33
Evasion (%)                55
Targeting Accuracy         17
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Z1$+NX3F=JRE3_ZNQR

 Challenges 
------------
None

 Game 
------
Seed              GrapheneRegenerativeLance
  Manual?         0
Play Time         00:16:38
  Cumulative      35.6 hours
  Start           2024.03.31 @ 23:10:05
  End             2024.04.01 @ 00:30:17
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          78
  Rogue           78
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          29
Achievement%      25
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/X11
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6b4a292d-c9bd-4a51-9bc0-20871e23944d