Cogmind - Beta 13 @@@ ROGUE MODE // 2024.08.01 @ 17:12:55 Player: Sir Ploof Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (10) 50 Value Destroyed (166) 166 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1176 Bonus ------- None Cogmind --------- Core Integrity 400/400 Matter 268/300 Energy 109/280 System Corruption 0% Temperature Cool (0) Movement Walking (190) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Medium Storage Unit Signal Interpreter > --- WEAPON (3) ------- EM Pulse Gun Assault Rifle Light Cannon > --- INVENTORY (10) --- Ion Engine Light Ion Engine Light Treads Light Treads Medium Storage Unit EM Pulse Gun Mining Laser Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Signal Interpreter > --- WEAPON ----------- EM Pulse Gun Assault Rifle Light Cannon > --- INVENTORY -------- Ion Engine Light Ion Engine Light Treads Light Treads Medium Storage Unit EM Pulse Gun Mining Laser [Rating: 10] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Signal Interpreter Storage Medium Storage Unit Processor Signal Interpreter Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Special Weapon Mining Laser Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility . | . . . Weapon 1 | . . 1 Parts Attached 13 | 6 3 4 Power 3 | 1 . 2 Engine 3 | 1 . 2 Core . | . . . Reactor . | . . . Propulsion 2 | 2 . . Treads . | . . . Leg 2 | 2 . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 3 | 1 2 . Device . | . . . Storage 2 | 1 1 . Processor 1 | . 1 . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 5 | 2 1 2 Energy Gun 2 | 1 . 1 Energy Cannon . | . . . Ballistic Gun 1 | 1 . . Ballistic Cannon 1 | . 1 . Launcher . | . . . Special Weapon 1 | . . 1 Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 1 | . . 1 Parts Lost . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Highest Loss Streak . | . . . To Critical Strikes . | . . . Average Slot Usage (%) 98 | . 99 88 Engine 13 | . 14 11 Leg 27 | . 28 22 Storage 13 | . 14 11 Processor 12 | . 13 11 Energy Gun 3 | . 3 3 Ballistic Gun 13 | . 14 11 Ballistic Cannon 10 | . 10 11 Naked Turns . | . . . Heaviest Build 20 | 14 20 20 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 3 | 3 . . Average Overweight (x) . | . . . Largest Inventory Capacity 10 | 8 10 10 Average Capacity 9 | 7 9 10 Most Carried 7 | 4 7 7 Average Carried 5 | 2 6 6 Final Capacity 10 | 8 10 10 Final Carried 7 | 4 7 7 Class Distribution -------------------- 94% | Mutant 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 422 | 149 258 15 Remotely . | . . . Salvage Created 215 | . 204 11 Parts 19 | . 17 2 Haulers Intercepted 1 | . 1 . Recyclers Shooed 1 | . 1 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 8 | . 8 . Guns 4 | . 4 . Cannons 4 | . 4 . Classes Destroyed 4 | . 3 1 Hauler 1 | . 1 . Operator 1 | . . 1 Swarmer 6 | . 6 . Grunt 2 | . 2 . Best Kill Streak 5 | . 5 1 Combat Bots Only 5 | . 5 . Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 31 | . 31 . Missed 9 | . 9 . Damage Taken 182 | . 182 . Core 53 | . 53 . Absorbed by Shields . | . . . Core Remaining (%) 89 | 100 78 . Volleys Fired 20 | . 17 3 Largest 3 | . 2 3 Hottest 100 | . 55 100 Shots Fired 39 | . 34 5 Gun 19 | . 17 2 Cannon 18 | . 17 1 Launcher . | . . . Special 2 | . . 2 Kinetic 36 | . 34 2 Thermal 2 | . . 2 Explosive . | . . . Electromagnetic 1 | . . 1 Robot Hit Streak 9 | . 9 1 Robot Miss Streak 2 | . 2 2 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 23 | . 22 1 Core Hits 11 | . 10 1 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 389 | . 369 20 Guns 153 | . 153 . Cannons 231 | . 211 20 Explosions . | . . . Melee . | . . . Ramming 5 | . 5 . Kinetic 384 | . 364 20 Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage 9 | . 9 . Projectiles 9 | . 9 . Explosions . | . . . Melee . | . . . Knockbacks 3 | . 3 . Impact . | . . . Kinetic 3 | . 3 . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed 1 | . 1 . Kicked 1 | . 1 . Crushed . | . . . Highest Temperature 24 | . 6 24 Average Temperature 5 | . 3 7 Received Heat Transfer 24 | . 24 . Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Peak Influence 288 | . 288 142 Initial 121 | . . 121 Average 95 | . 117 129 Maximum Alert Level 1 | . 1 . Low Security (%) 74 | 100 64 100 Level 1 25 | . 35 . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 3 | . 2 1 Investigation 1 | . 1 . Extermination . | . . . Reinforcement 2 | . 1 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 4 | . 4 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 13 | . 12 1 Peak Tracking Total 6 | . 6 1 Tactical Retreats 1 | . 1 . Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 2 | . 2 . Max in Single Turn 1 | . 1 . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 3 | . 3 . Terminals 2 | . 2 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 7 | . 7 . Successful 6 | . 6 . Failed 1 | . 1 . Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual 2 | . 2 . Terminals 6 | . 6 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 5 | . 5 . Record 2 | . 2 . Prototype ID Bank 1 | . 1 . Level Access Points 1 | . 1 . Emergency Access Points 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 1 | . 1 . Report Inventory 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 2 | . 2 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 447 | 90 320 37 Spaces Moved 272 | 61 195 16 Core 12 | 12 . . Treads . | . . . Legs 260 | 49 195 16 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 120 Average Speed 121 | 126 120 120 Slowest Speed 200 | 200 120 120 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 16 | 5 43 2 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched . | . . . Spaces Dug 2 | . . 2 Terrain Destroyed 2 | . . 2 Melee . | . . . Projectile 2 | . . 2 AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 340 | 70 246 24 Wait 27 | . 27 . Move 270 | 60 194 16 Hop . | . . . Pick Up 8 | 4 3 1 Fast Attach 7 | 6 1 . Attach 1 | . . 1 Detach . | . . . Swap 5 | . 2 3 Drop 1 | . 1 . Fire 20 | . 17 3 Melee . | . . . Ram . | . . . Kick 1 | . 1 . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 91 | -11/Scrapyard | Entered Materials 180 | -10/Materials | Identified exit to Materials 316 | -10/Materials | Build established: Mutant 411 | -10/Materials | Entered another Materials area 411 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 448 | -9/Materials | Self-destructed Last Messages --------------- 00353_ A-02 Transporter destroyed. 00359_ Acquired 53 matter. 00365_ Acquired 1 matter. 00369_ W-16 Scout sends out distress signal. 00375_ Acquired 99 matter. 00391_ T-07 Excavator is excavating. 00401_ K-01 Serf collects debris. 00404_ U-05 Engineer builds a Door. PARAMETERS=PROPULSION+1,WEAPON+1 LOCATION=MATERIALS GOAL=ESCAPE 00433_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 00435_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M006. 00438_ O-16 Technician destroyed. 00442_ Acquired 11 matter. 00444_ Acquired 4 matter. 00446_ Acquired Prototype Engine. 00447_ Identified Hvy. Ion Engine. Map ----- +----------------------------------------------------+ | | | | | | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ???????????????????????????????###??? | | ???????????????????????????????# #??? | | ?????????????????????????????###"#??? | | ????????????????????########## #??? | | ????????????????????# T # #??? | | ????????????????????# *# #??? | | ????????????????????# !@ / # #??? | | ????????????????????# * # #??? | | ????????????????????# + #??? | | ????????????????????# """ # #??? | | ????????????????????# """ # ###??? | | ????????????????????# """ # #????? | | ????????????????????# # #????? | | ????????????????????########## #????? | | ?????????????????????????????# #????? | | ?????????????????????????????# #????? | | ?????????????????????????????# #????? | | ?????????????????????????????? ?????? | | ?????????????????????????????? ?????? | | ?????????????????????????????? ?????? | | ?????????????????????????????? ?????? | | ?????????????????????????????? ?????? | | ?????????????????????????????? ?????? | | ?????????????????????????????? ?????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChipBottomlessScreen Manual? 0 Play Time 00:10:48 Cumulative 10.6 hours Start 2024.07.31 @ 19:24:03 End 2024.08.01 @ 17:12:55 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 3 Adventurer 11 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 20 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x43 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 29cfed8e-b1f0-428b-9d6a-57d68548e9a9