Cogmind - Beta 13 @@@ ROGUE MODE // 2024.02.28 @ 13:30:42 Player: Minty Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (140) 700 Value Destroyed (4874) 4874 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (877) 877 TOTAL SCORE: 9611 Bonus ------- High Alert Combat Kills 877 Cogmind --------- Core Integrity 0/700 Matter 2/300 Energy 279/290 System Corruption 25% Temperature Cool (18) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Gravmag System > --- UTILITY (4) ------ Improved Signal Interpreter Matter Filter Hacking Suite > --- WEAPON (4) ------- Cooled Pulse Rifle Precision Assault Rifle Advanced KE Penetrator > --- INVENTORY (5) ---- Large Storage Unit Long-range Sensor Array Improved Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Gravmag System Improved Cesium-ion Thruster > --- UTILITY ---------- Improved Signal Interpreter Advanced ECM Suite Improved Weapon Shielding Hacking Suite > --- WEAPON ----------- Precision Assault Rifle Advanced KE Penetrator Mini Grenade Launcher Power Maul > --- INVENTORY -------- Large Storage Unit Tesla Rifle Cooled Pulse Rifle [Rating: 52] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Gravmag System Flight Unit Improved Cesium-ion Thruster Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Mini Grenade Launcher Energy Gun Improved EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Impact Weapon Power Maul Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Slots Evolved 6 | . . 2 . 2 2 . . Power . | . . . . . . . . Propulsion 2 | . . . . 1 1 . . Utility 2 | . . 1 . 1 . . . Weapon 2 | . . 1 . . 1 . . Parts Attached 173 | . 16 14 . 59 70 7 7 Power 14 | . 2 1 . 5 5 . 1 Engine 13 | . 2 1 . 5 4 . 1 Core 1 | . . . . . 1 . . Reactor . | . . . . . . . . Propulsion 41 | . 3 5 . 12 15 5 1 Treads 21 | . 2 5 . 10 4 . . Leg 8 | . 1 . . . 3 3 1 Wheel 7 | . . . . 2 5 . . Hover 4 | . . . . . 3 1 . Flight 1 | . . . . . . 1 . Utility 47 | . 3 4 . 17 20 1 2 Device 14 | . . . . 4 8 1 1 Storage 8 | . 1 1 . 3 2 . 1 Processor 9 | . . 1 . 4 4 . . Hackware 3 | . . . . 1 2 . . Protection 13 | . 2 2 . 5 4 . . Artifact . | . . . . . . . . Weapon 71 | . 8 4 . 25 30 1 3 Energy Gun 25 | . 3 3 . 11 7 . 1 Energy Cannon 5 | . 1 . . 2 2 . . Ballistic Gun 14 | . 1 1 . . 9 1 2 Ballistic Cannon 2 | . . . . 1 1 . . Launcher 12 | . 3 . . 6 3 . . Special Weapon . | . . . . . . . . Impact Weapon 12 | . . . . 5 7 . . Slashing Weapon . | . . . . . . . . Piercing Weapon 1 | . . . . . 1 . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 9 | . . 2 . 4 2 1 . Corrupted Parts 5 | . . 1 . 1 2 1 . System Corruption 14 | . . 3 . 1 6 4 . Parts Lost 29 | . 1 1 1 12 14 . . Power 4 | . 1 . . 1 2 . . Propulsion 10 | . . . . 5 5 . . Utility 11 | . . . 1 4 6 . . Weapon 4 | . . 1 . 2 1 . . Highest Loss Streak 8 | . 1 1 1 8 4 . . To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 84 | . 99 99 100 91 73 37 73 Engine 7 | . 13 11 11 8 4 1 6 Treads 14 | . 13 22 22 22 8 . . Leg 3 | . 14 . . . 1 9 14 Hover 1 | . . . . . 2 7 7 Device 5 | . . . . 10 5 3 8 Storage 7 | . 14 11 11 9 5 . . Processor 9 | . . 11 11 11 10 7 7 Hackware 1 | . . . . . 1 7 7 Protection 4 | . 13 11 11 1 1 . . Energy Gun 12 | . 13 30 33 17 6 . 6 Energy Cannon 1 | . . . . 1 1 . . Ballistic Gun 5 | . 13 1 . . 7 1 12 Launcher 3 | . . . . 3 4 . . Impact Weapon 3 | . . . . 3 5 . . Naked Turns . | . . . . . . . . Heaviest Build 49 | 10 24 39 39 42 49 2 29 Greatest Support 82 | 20 40 40 40 66 82 15 30 Greatest Overweight (x) 15 | . 1 . . 8 15 . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | . 10 15 15 15 15 5 15 Average Capacity 12 | . 9 14 15 15 12 5 5 Most Carried 15 | . 10 15 15 15 15 5 5 Average Carried 11 | . 9 13 15 14 11 4 2 Final Capacity 15 | 8 10 15 15 15 5 5 5 Final Carried 15 | 6 10 15 15 13 3 5 3 Class Distribution -------------------- 33% | Mutant 24% | Skirmisher 19% | Scavenger-Gunner 14% | Gunner 4% | Scavenger-Bomber Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Scavenger-Bomber | -7/Waste Gunner | -7/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Was Fac Matter Collected 2952 | 200 261 252 . 711 1528 . . Remotely . | . . . . . . . . Salvage Created 5346 | . 689 535 7 1624 2491 . . Parts 277 | . 47 37 1 63 129 . . Haulers Intercepted 5 | . 2 . . 1 2 . . Recyclers Shooed 3 | . 1 . . . 2 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Combat Hostiles Destroyed 107 | . 15 9 1 32 50 . . Melee 4 | . . . 1 1 2 . . Guns 48 | . 9 8 . 11 20 . . Cannons 7 | . 1 . . 3 3 . . AOE 36 | . 5 1 . 10 20 . . Classes Destroyed 17 | . 6 4 . 2 5 . . Worker 8 | . 1 . . 1 6 . . Builder 13 | . . 2 . 2 9 . . Hauler 5 | . 2 . . 1 2 . . Recycler 8 | . 2 . . 2 4 . . Mechanic 3 | . 1 . . 1 1 . . Operator 1 | . . . . 1 . . . Watcher 4 | . . 1 . 1 2 . . Swarmer 6 | . 3 . 1 . 2 . . Grunt 58 | . 12 4 . 22 20 . . Brawler 4 | . . 1 . 1 2 . . Duelist 2 | . . . . . 2 . . Sentry 13 | . . 4 . 7 2 . . Demolisher 2 | . . . . . 2 . . Specialist 2 | . . . . . 2 . . Hunter 6 | . . . . 2 4 . . Programmer 5 | . . . . . 5 . . Assembled 9 | . . . . . 9 . . Best Kill Streak 12 | . 4 4 2 7 12 . . Combat Bots Only 11 | . 3 2 2 5 11 . . Max Kills in Single Turn 4 | . 3 2 1 3 4 . . Gunslinging 1 | . . 1 . . 1 . . Exploded 3 | . 1 1 . 3 3 . . Melee 1 | . . . 1 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Hostile Shots Fired 642 | . 87 25 37 211 255 . 27 Missed 180 | . 25 6 8 46 82 . 13 Damage Taken 7160 | . 759 281 233 2659 3116 . 112 Core 1418 | . 195 41 65 417 680 . 20 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 193 | . . . . 104 89 . . Core Remaining (%) 54 | 100 22 . 73 24 . . . Volleys Fired 240 | . 60 27 . 70 78 . 5 Largest 4 | . 2 3 . 3 4 . 3 Hottest 197 | . 105 155 . 180 197 . 83 Shots Fired 587 | . 119 71 . 170 221 . 6 Gun 497 | . 106 71 . 139 175 . 6 Cannon 43 | . 8 . . 19 16 . . Launcher 47 | . 5 . . 12 30 . . Special . | . . . . . . . . Kinetic 204 | . 71 5 . 16 111 . 1 Thermal 253 | . 32 28 . 133 55 . 5 Explosive 47 | . 5 . . 12 30 . . Electromagnetic 83 | . 11 38 . 9 25 . . Robot Hit Streak 18 | . 13 9 . 12 18 . 3 Robot Miss Streak 7 | . 6 4 . 7 4 . . Penetration Max 1 | . . . . . 1 . . Secondary Targets 5 | . . 2 . 2 1 . . Max Gunslinging Chain 1 | . . 1 . 1 1 . . Shots Hit Robots 427 | . 71 52 . 132 170 . 2 Core Hits 262 | . 44 22 1 66 127 . 2 Critical Kills 1 | . . . . . 1 . . Critical Parts Destroyed 17 | . . . . 8 9 . . Critical Strikes 30 | . . 3 . 12 15 . . Burn 10 | . . 2 . 4 4 . . Destroy 3 | . . . . . 3 . . Blast 1 | . . . . . 1 . . Corrupt 1 | . . 1 . . . . . Smash 15 | . . . . 8 7 . . Melee Attacks 79 | . . . . 41 38 . . Impact 79 | . . . . 41 38 . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 3 | . . . . 1 2 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks 8 | . . . . 3 5 . . Damage Inflicted 13680 | . 1341 848 15 4430 7004 . 42 Guns 5237 | . 645 795 . 1579 2178 . 40 Cannons 639 | . 89 . . 310 240 . . Explosions 5136 | . 585 47 . 1363 3141 . . Melee 2579 | . . . . 1143 1436 . . Ramming 89 | . 22 6 15 35 9 . 2 Kinetic 1939 | . 359 17 . 263 1280 . 20 Thermal 3038 | . 324 375 . 1502 817 . 20 Explosive 5045 | . 585 . . 1363 3097 . . Electromagnetic 990 | . 51 450 . 124 365 . . Impact 2579 | . . . . 1143 1436 . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 25 | . . 3 3 2 12 25 25 Average Corruption 6 | . . 3 3 1 9 20 25 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 95 | . . 7 . 18 61 2 7 Message Errors 22 | . . . . 6 14 . 2 Matter Fused 21 | . . 2 . 3 15 . 1 Heat Flow Errors 11 | . . . . 3 8 . . Energy Discharges 17 | . . 2 . 2 11 2 . Data Loss (minor) 11 | . . 2 . 1 6 . 2 Data Loss (major) 3 | . . . . 1 2 . . Misfires 5 | . . 1 . 2 2 . . Alerts 1 | . . . . . 1 . . Misdirections 1 | . . . . . . . 1 Weapon Failures 3 | . . . . . 2 . 1 Overload Shots 4 | . . . . . . . 4 Overflow Damage 1230 | . 74 . . 494 662 . . Projectiles 9 | . . . . 8 1 . . Explosions 193 | . 74 . . 53 66 . . Melee 1028 | . . . . 433 595 . . Knockbacks 21 | . . . . 10 11 . . Impact 17 | . . . . 8 9 . . Kinetic 3 | . . . . 2 1 . . Secondary 1 | . . . . . 1 . . Self-Inflicted Damage 470 | . 40 . . 169 261 . . Shots 19 | . 1 . . 9 9 . . Rammed 18 | . 4 1 4 6 3 . . Targets Rammed 19 | . 4 1 4 6 3 . 1 Kicked 1 | . . . . . . . 1 Crushed . | . . . . . . . . Highest Temperature 471 | . 337 416 . 471 432 274 36 Average Temperature 121 | . 85 144 . 146 118 148 17 Received Heat Transfer 2891 | . 369 147 . 1440 893 . 42 Effects 16 | . 4 6 . 5 1 . . Shutdowns 3 | . . 1 . 1 1 . . Energy Bleed 3 | . 1 . . 2 . . . Interference 7 | . 2 5 . . . . . Matter Decay 1 | . . . . 1 . . . Short Circuit 1 | . . . . 1 . . . Damage (minor) 1 | . 1 . . . . . . Siege Activations . | . . . . . . . . Robots Corrupted 2 | . . . . 1 1 . . Combat Hostiles 2 | . . . . 1 1 . . Parts Fried 18 | . . 3 . 5 10 . . Impact Corruptions 39 | . . . . 14 25 . . Robots Melted 1 | . . . . 1 . . . Combat Hostiles 1 | . . . . 1 . . . Parts Melted 12 | . . 1 . 10 1 . . Heat Transferred 7071 | . 740 975 . 3367 1952 . 37 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . 1 1 . . 1 . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Peak Influence 1405 | . 391 448 176 717 1405 491 376 Initial 491 | . . 165 126 68 326 491 329 Average 404 | . 186 285 159 368 538 488 347 Maximum Alert Level 4 | . 1 2 . 3 4 2 1 Low Security (%) 16 | . 52 11 100 24 . . . Level 1 42 | . 47 75 . 36 35 . 100 Level 2 34 | . . 13 . 38 50 100 . Level 3 2 | . . . . . 5 . . Level 4 3 | . . . . . 8 . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 29 | . 5 2 . 7 14 . 1 Investigation 16 | . 3 2 . 5 6 . . Extermination 3 | . . . . . 3 . . Reinforcement 7 | . 2 . . 1 3 . 1 Assault 3 | . . . . 1 2 . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Distress Signals 10 | . . 1 . 7 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 181 | . 27 11 8 52 75 3 5 Peak Tracking Total 9 | . 5 2 8 6 9 3 5 Tactical Retreats 9 | . . . . 5 4 . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Traps Triggered 5 | . . . . . 5 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 3 | . . . . . 3 . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Was Fac Machines Disabled 17 | . 4 . . 2 11 . . Max in Single Turn 3 | . 2 . . 1 3 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Machines Accessed 24 | . 4 3 . 6 9 . 2 Terminals 17 | . 4 2 . 4 5 . 2 Fabricators 2 | . . . . . 2 . . Repair Stations 1 | . . . . . 1 . . Recycling Units 2 | . . . . 1 1 . . Scanalyzers 2 | . . 1 . 1 . . . Garrison Access . | . . . . . . . . Total Hacks 87 | . 17 12 . 21 25 . 12 Successful 37 | . 7 6 . 7 11 . 6 Failed 50 | . 10 6 . 14 14 . 6 Catastrophic 6 | . 1 . . 1 4 . . Database Lockouts . | . . . . . . . . Manual 46 | . 12 4 . 14 11 . 5 Terminals 65 | . 17 9 . 16 11 . 12 Fabricators 7 | . . . . . 7 . . Repair Stations 2 | . . . . . 2 . . Recycling Units 7 | . . . . 2 5 . . Scanalyzers 6 | . . 3 . 3 . . . Garrison Access . | . . . . . . . . Terminal Hacks 17 | . 4 4 . 3 1 . 5 Prototype ID Bank 2 | . 1 1 . . . . . Level Access Points 1 | . . . . . . . 1 Branch Access Points 2 | . . 1 . 1 . . . Alert Level 4 | . 1 1 . 1 . . 1 Locate Traps 3 | . . . . 1 . . 2 Maintenance Status 1 | . 1 . . . . . . Assault Status 1 | . . . . . 1 . . Recall Investigation 1 | . . 1 . . . . . Zone Layout 2 | . 1 . . . . . 1 Fabricator Hacks 2 | . . . . . 2 . . Load Schematic 1 | . . . . . 1 . . Build 1 | . . . . . 1 . . Repair Station Hacks 2 | . . . . . 2 . . Scan Component 1 | . . . . . 1 . . Repair 1 | . . . . . 1 . . Recycling Unit Hacks 3 | . . . . . 3 . . Process 1 | . . . . . 1 . . Report Inventory 1 | . . . . . 1 . . Retrieve Matter 1 | . . . . . 1 . . Scanalyzer 3 | . . 1 . 2 . . . Insert Component 2 | . . 1 . 1 . . . Analyze 1 | . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 10 | . 3 1 . 2 3 . 1 Terminals 7 | . 3 1 . 1 1 . 1 Botnet 5 | . 1 1 . 1 1 . 1 Sabotage 1 | . 1 . . . . . . Search 1 | . 1 . . . . . . Fabricators 2 | . . . . . 2 . . Prioritize 1 | . . . . . 1 . . Liberate 1 | . . . . . 1 . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . 1 . . . Tunnel 1 | . . . . 1 . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 22 | . 4 3 . 5 8 . 2 Full Trace Events 12 | . 1 2 . 4 5 . . Feedback Events 1 | . . . . 1 . . . Corruption 1 | . . . . 1 . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Built 1 | . . . . . 1 . . Authchips . | . . . . . . . . Time 187 | . . . . . 187 . . Total Part Build Rating 7 | . . . . . 7 . . Parts Repaired . | . . . . . . . . Time 44 | . . . . . 44 . . Parts Recycled . | . . . . . . . . Recycled Matter 6 | . . . . . 6 . . Retrieved Matter 6 | . . . . . 6 . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . 1 . 1 . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Damaged 1 | . . . . 1 . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Total Allies 1 | . . . . . . 1 . Largest Group 1 | . . . . . . 1 . Highest-Rated Group 31 | . . . . . . 31 . Highest-Rated Ally 31 | . . . . . . 31 . Total Orders . | . . . . . . . . Ally Attacks 2 | . . . . . . 2 . Total Damage 43 | . . . . . . 43 . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Was Fac Turns Passed 5008 | . 760 472 10 1449 2101 68 148 Spaces Moved 2469 | 1 380 220 3 629 1019 93 124 Core 289 | . . . . 10 159 90 30 Treads 1337 | . 183 220 3 585 346 . . Legs 410 | 1 197 . . . 117 1 94 Wheels 234 | . . . . 34 200 . . Hover 199 | . . . . . 197 2 . Flight . | . . . . . . . . Fastest Speed 50 | 120 120 160 160 105 50 50 50 Average Speed 143 | 120 144 160 160 160 142 50 103 Slowest Speed 800 | 120 190 160 160 450 800 120 120 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 34 | 2 75 24 6 59 31 75 4 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken 2 | . . 1 . 1 . . . Unknown Exits Taken 3 | 1 1 . 1 . . . . Scrap Searched . | . . . . . . . . Spaces Dug 6 | . . . . 2 . . 4 Terrain Destroyed 258 | . 21 5 . 87 141 . 4 Melee 2 | . . . . 2 . . . Projectile 8 | . . . . 2 2 . 4 AOE 248 | . 21 5 . 83 139 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Total 3383 | . 483 295 6 874 1466 119 140 Wait 188 | . 1 . . 20 166 1 . Move 2463 | . 379 219 2 628 1019 92 124 Hop . | . . . . . . . . Pick Up 84 | . 12 15 . 22 31 3 1 Fast Attach 65 | . 3 3 . 14 39 4 2 Attach 37 | . 1 2 . 13 13 3 5 Detach 25 | . . 1 . 7 8 7 2 Swap 71 | . 12 9 . 32 18 . . Drop 127 | . 11 18 . 27 62 9 . Fire 240 | . 60 27 . 70 78 . 5 Melee 64 | . . . . 35 29 . . Ram . | . . . . . . . . Kick 1 | . . . . . . . 1 Crush 18 | . 4 1 4 6 3 . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory (discovered 5 exits: Fac x4 / [*Low]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 213 | -10/Materials | Discovered new exit (range 10) 351 | -10/Materials | Build established: Mutant 486 | -10/Materials | Discovered new exit (range 17) 518 | -10/Materials | Core integrity fell below 50% 666 | -10/Materials | Discovered new exit (range 12) 761 | -10/Materials | Entered another Materials area 761 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1158 | -9/Materials | Identified exit to Mines 1177 | -9/Materials | Build established: Scavenger-Gunner 1233 | -9/Materials | Entered Mines 1233 | -9/Mines | Discovered new exit (range 6) 1243 | -9/Mines | Entered Materials 1243 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1991 | -8/Materials | Build established: Skirmisher 2192 | -8/Materials | Discovered new exit (range 9) 2202 | -8/Materials | Identified exit to Factory 2397 | -8/Materials | Core integrity fell below 50% 2443 | -8/Materials | First assault squad dispatched 2447 | -8/Materials | Build established: Mutant 2511 | -8/Materials | Lost 8 parts (1p3n2u2w) 2616 | -8/Materials | Discovered exit to Factory (range 13) 2692 | -8/Materials | Entered Factory 2692 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2780 | -7/Factory | Build established: Gunner 3890 | -7/Factory | Fabricated Adv. KE Penetrator (x1) 3942 | -7/Factory | Build established: Skirmisher 3945 | -7/Factory | Assembled infested ambush trap array 4014 | -7/Factory | Destroyed 11 combat bots 4019 | -7/Factory | Lost 4 parts (2p2n) 4109 | -7/Factory | Cargo convoy interrupted 4292 | -7/Factory | First assault squad dispatched 4399 | -7/Factory | Core integrity fell below 50% 4414 | -7/Factory | System corruption reached 10% 4434 | -7/Factory | Build established: Mutant 4438 | -7/Factory | Lost 3 parts (1n2u) 4615 | -7/Factory | Core integrity fell below 20% 4793 | -7/Factory | Manually triggered Chute Trap 4793 | -7/Factory | Sucked down chute 4793 | -7/Factory | Entered Waste 4794 | -7/Waste | Met a frightened Derelict 4808 | -7/Waste | EMP discharged 4835 | -7/Waste | Spotted C-40 Crusher 4841 | -7/Waste | Spotted C-40 Crusher 4848 | -7/Waste | Spotted C-40 Crusher 4848 | -7/Waste | Spotted C-40 Crusher 4853 | -7/Waste | Discovered new exit (range 16) 4860 | -7/Waste | Identified exit to Factory 4861 | -7/Waste | Entered Factory 4865 | -7/Factory | Identified exit to Factory 4987 | -7/Factory | Discovered new exit (range 15) 5009 | -7/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 04911_ Connecting with Terminal... >>Layout(Zone) Retrieving Zone 5E layout... Downloaded map data. >>Traps(Locate) Found 9 traps in 2 arrays: 4x Shock Trap 5x Shock Trap Map updated. 04914_ /%M#VBBOUBQKRCNFGWLKECHJLMZL