Cogmind - Beta 10.2 --- EXPLORER MODE // 2020.11.13 @ 16:36:20 // Halloween2020/ForbiddenLore Player: Chydax Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (56) 280 Value Destroyed (1259) 1259 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (753) 753 TOTAL SCORE: 5072 Bonus ------- High Alert Combat Kills 53 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 689/700 Matter 287/300 Energy 49/540 System Corruption 0% Temperature Cool (467) Movement Walking (153) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (3) --- Aluminum Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY (6) ------ Large Storage Unit Large Storage Unit High-capacity Battery Advanced Visual Processing Unit Improved Sensor Array Recalibrator > --- WEAPON (4) ------- Light EM Pulse Cannon Improved EM Pulse Cannon Heavy Ion Cannon Light Assault Rifle > --- INVENTORY (16) --- Light Ion Engine Aluminum Leg Aluminum Leg Heat Sink Heat Sink Structural Scanner Improved Terrain Scanner ECM Suite Weapon Shielding Tractor Beam Recalibrator Gatling Laser Heavy Ion Cannon Gauss Rifle Proton Missile Launcher Maul Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Aluminum Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit High-capacity Battery Advanced Visual Processing Unit Improved Sensor Array Recalibrator > --- WEAPON ----------- Gatling Laser Light EM Pulse Cannon Improved EM Pulse Cannon Light Assault Rifle > --- INVENTORY -------- Light Ion Engine Aluminum Leg Aluminum Leg Heat Sink Heat Sink Structural Scanner Improved Terrain Scanner ECM Suite Weapon Shielding Tractor Beam Recalibrator Heavy Ion Cannon Light Assault Rifle Gauss Rifle Proton Missile Launcher Maul [Rating: 38] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Advanced Visual Processing Unit Weapon Light Assault Rifle Energy Gun Gatling Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -9 -9 -9 -7 ------- Run | Scr Mat Mat Sto Gar Rec Fac Slots Evolved 7 | . 1 2 . . . 4 Power . | . . . . . . . Propulsion 1 | . . . . . . 1 Utility 4 | . 1 1 . . . 2 Weapon 2 | . . 1 . . . 1 Parts Attached 39 | 7 5 2 4 5 . 16 Power 3 | 1 . . . 1 . 1 Engine 3 | 1 . . . 1 . 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 8 | 2 . . . 2 . 4 Treads . | . . . . . . . Leg 8 | 2 . . . 2 . 4 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 11 | 2 3 1 . . . 5 Device 6 | 1 1 . . . . 4 Storage 4 | 1 2 1 . . . . Processor 1 | . . . . . . 1 Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 17 | 2 2 1 4 2 . 6 Energy Gun 3 | 1 . 1 . . . 1 Energy Cannon 4 | . 1 . . . . 3 Ballistic Gun 10 | 1 1 . 4 2 . 2 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 4 | . . . 4 . . . Power 1 | . . . 1 . . . Propulsion 1 | . . . 1 . . . Utility . | . . . . . . . Weapon 2 | . . . 2 . . . Highest Loss Streak 3 | . . . 3 . . . Average Slot Usage (%) 98 | . 100 100 96 91 100 99 Engine 8 | . 12 10 8 5 10 7 Leg 20 | . 25 20 18 15 20 20 Device 12 | . 17 10 10 10 10 14 Storage 26 | . 19 30 30 30 30 21 Processor 2 | . . . . . . 7 Energy Gun 3 | . . 10 7 . . 6 Energy Cannon 6 | . 11 10 8 . . 13 Ballistic Gun 18 | . 12 10 12 30 30 7 Naked Turns . | . . . . . . . Heaviest Build 59 | 16 28 46 48 47 45 59 Greatest Support 48 | 20 20 20 20 20 20 48 Greatest Overweight (x) 4 | 2 1 2 4 4 2 2 Average Overweight (x) 1 | . . 2 2 2 2 1 Largest Inventory Capacity 16 | 8 10 16 16 16 16 16 Average Capacity 14 | 7 8 15 16 16 16 16 Most Carried 16 | 8 9 8 12 13 15 16 Average Carried 12 | 4 8 7 8 11 13 15 Final Capacity 16 | 8 10 16 16 16 16 16 Final Carried 16 | 7 9 7 11 13 15 16 Class Distribution -------------------- 76% | Hacker-Skirmisher 15% | Hacker-Mutant 8% | Scavenger-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Skirmisher | -9/Materials Hacker-Skirmisher | -9/Storage Hacker-Skirmisher | -9/Garrison Hacker-Skirmisher | -9/Recycling Hacker-Skirmisher | -7/Factory Resources | -11 -10 -9 -9 -9 -9 -7 ----------- Run | Scr Mat Mat Sto Gar Rec Fac Matter Collected 1063 | 255 79 20 130 160 213 206 Remotely . | . . . . . . . Salvage Created 1767 | 27 52 . 907 368 127 286 Parts 110 | 2 6 . 45 24 20 13 Haulers Intercepted 1 | . . . . . . 1 Recyclers Shooed 3 | . 2 . . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -7 ------- Run | Scr Mat Mat Sto Gar Rec Fac Combat Hostiles Destroyed 46 | . 2 . 14 13 14 3 Guns 31 | . . . 4 13 14 . Cannons 12 | . 2 . 9 . . 1 AOE 3 | . . . 1 . . 2 Classes Destroyed 12 | 1 2 . 5 . 1 3 Worker 1 | . . . 1 . . . Builder 1 | . . . 1 . . . Tunneler 1 | 1 . . . . . . Hauler 1 | . . . . . . 1 Recycler 3 | . . . 2 . . 1 Drone 14 | . . . . . 14 . Watcher 3 | . 1 . 1 . . 1 Swarmer 8 | . 2 . . 6 . . Grunt 16 | . . . 8 7 . 1 Sentry 6 | . . . 6 . . . Hunter 1 | . . . . . . 1 Programmer 1 | . . . . . . 1 Best Kill Streak 11 | 1 3 . 5 11 2 2 Combat Bots Only 11 | . 2 . 5 11 2 1 Max Kills in Single Turn 3 | 1 1 . 2 3 1 1 Gunslinging 2 | . . . . 2 . . Exploded 1 | . . . 1 . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -7 -------- Run | Scr Mat Mat Sto Gar Rec Fac Damage Taken 1070 | . 46 . 645 210 . 169 Core 162 | . . . 129 22 . 11 Absorbed by Shields . | . . . . . . . Core Remaining (%) 87 | 100 100 . . . 62 . Volleys Fired 135 | 2 8 . 46 15 52 12 Largest 4 | 2 2 . 3 3 3 4 Hottest 225 | 70 80 . 123 66 63 225 Shots Fired 400 | 4 16 . 131 45 156 48 Gun 323 | 4 8 . 89 45 156 21 Cannon 77 | . 8 . 42 . . 27 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 284 | 2 8 . 61 45 156 12 Thermal 64 | 2 8 . 42 . . 12 Explosive . | . . . . . . . Electromagnetic 52 | . . . 28 . . 24 Robot Hit Streak 25 | 2 9 . 25 9 9 16 Robot Miss Streak 4 | 1 2 . 2 1 4 1 Penetration Max . | . . . . . . . Secondary Targets 6 | . . . . 6 . . Max Gunslinging Chain 2 | . . . . 2 . . Shots Hit Robots 269 | 2 11 . 100 36 79 41 Core Hits 101 | 1 3 . 34 19 29 15 Critical Hits 2 | . . . . 1 1 . Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . . . 1 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3457 | 39 145 . 1568 417 478 810 Guns 1988 | 39 23 . 765 417 478 266 Cannons 1099 | . 122 . 638 . . 339 Explosions 370 | . . . 165 . . 205 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1411 | 14 23 . 422 417 478 57 Thermal 1419 | 25 122 . 803 . . 469 Explosive . | . . . . . . . Electromagnetic 627 | . . . 343 . . 284 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 16 | . . . 10 . . 6 Projectiles 16 | . . . 10 . . 6 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 23 | . . . 3 . . 20 Shots 2 | . . . 1 . . 1 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 458 | 18 80 . 436 22 32 458 Average Temperature 110 | 10 32 . 165 9 12 142 Received Heat Transfer 582 | . . . 354 111 . 117 Effects 7 | . . . 4 . . 3 Shutdowns 3 | . . . 3 . . . Energy Bleed 3 | . . . 1 . . 2 Interference 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . 1 . . 1 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | 1 . . 2 . . 1 Heat Transferred 2539 | 74 259 . 1482 . . 724 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . . . 2 . . 2 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -7 ------- Run | Scr Mat Mat Sto Gar Rec Fac Peak Influence 1032 | 5 84 25 267 384 364 1032 Initial 944 | . 2 25 7 89 124 944 Average 320 | . 27 25 136 273 143 771 Maximum Alert Level 3 | . . . 1 1 1 3 Low Security (%) 50 | 100 100 100 69 35 72 . Level 1 20 | . . . 30 64 27 . Level 2 6 | . . . . . . 21 Level 3 22 | . . . . . . 78 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 12 | . . . 5 . . 7 Investigation 3 | . . . 2 . . 1 Extermination 1 | . . . . . . 1 Reinforcement 3 | . . . . . . 3 Assault . | . . . . . . . Garrison 5 | . . . 3 . . 2 Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -7 --------- Run | Scr Mat Mat Sto Gar Rec Fac Distress Signals 2 | . . . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 86 | . 5 . 21 13 37 10 Peak Tracking Total 9 | . 3 . 5 9 4 5 Tactical Retreats 1 | . . . . 1 . . Traps | -11 -10 -9 -9 -9 -9 -7 ------- Run | Scr Mat Mat Sto Gar Rec Fac Traps Triggered 5 | . 1 . . 3 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -7 ---------- Run | Scr Mat Mat Sto Gar Rec Fac Machines Disabled 6 | . . . 2 . 4 . Max in Single Turn 1 | . . . 1 . 1 . Machines Sabotaged 1 | . . . . . 1 . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -7 --------- Run | Scr Mat Mat Sto Gar Rec Fac Machines Accessed 20 | . 2 . 5 . 10 3 Terminals 15 | . 2 . 4 . 6 3 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 4 | . . . . . 4 . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . 1 . . . Total Hacks 36 | . 3 . 10 . 17 6 Successful 29 | . 3 . 7 . 14 5 Failed 7 | . . . 3 . 3 1 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 6 | . . . . . 6 . Terminals 30 | . 3 . 9 . 12 6 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 5 | . . . . . 5 . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . 1 . . . Terminal Hacks 23 | . 3 . 6 . 9 5 Record 6 | . 1 . 2 . 1 2 Part Schematic 3 | . . . 1 . . 2 Robot Analysis 2 | . 1 . 1 . . . Prototype ID Bank 2 | . . . . . 2 . Emergency Access Points 1 | . 1 . . . . . Alert Level 2 | . . . 1 . 1 . Locate Traps 1 | . . . 1 . . . Dispatch Records 1 | . . . . . 1 . Maintenance Status 1 | . . . . . . 1 Extermination Status 1 | . . . . . 1 . Reinforcement Status 1 | . . . . . 1 . Zone Layout 2 | . . . . . 2 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . Unlock Access 1 | . . . 1 . . . Unauthorized Hacks 5 | . . . . . 5 . Terminals 1 | . . . . . 1 . Sabotage 1 | . . . . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 4 | . . . . . 4 . Tunnel 4 | . . . . . 4 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 11 | . 2 . 4 . 3 2 Full Trace Events 3 | . . . 2 . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . 1 . . 2 Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -7 ------------ Run | Scr Mat Mat Sto Gar Rec Fac Used RIF Installer 1 | . . . . 1 . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -7 -------- Run | Scr Mat Mat Sto Gar Rec Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -7 ------- Run | Scr Mat Mat Sto Gar Rec Fac Robot Analysis Total 2 | . 1 . 1 . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -7 ------------- Run | Scr Mat Mat Sto Gar Rec Fac Turns Passed 3529 | 93 391 24 524 409 1072 1016 Spaces Moved 1494 | 52 226 13 191 157 513 342 Core 19 | 19 . . . . . . Treads . | . . . . . . . Legs 1475 | 33 226 13 191 157 513 342 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 180 180 180 180 150 Average Speed 166 | 125 129 180 186 201 180 150 Slowest Speed 240 | 150 150 180 240 240 180 180 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 33 | 4 49 2 41 37 93 8 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 4 | . . . . . 4 . Known Exits Taken 5 | 1 1 1 1 . 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 12 | . . . 5 . . 7 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 12 | . . . 5 . . 7 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -7 --------- Run | Scr Mat Mat Sto Gar Rec Fac Total 2264 | 75 315 14 262 221 566 811 Wait 515 | 2 57 . 11 20 . 425 Move 1489 | 51 225 12 191 156 512 342 Hop . | . . . . . . . Pick Up 50 | 13 11 . 8 7 2 9 Fast Attach 5 | 1 . . . . . 4 Attach 21 | 6 3 2 2 4 . 4 Detach . | . . . . . . . Swap 13 | . 2 . 2 1 . 8 Drop 21 | . 9 . 2 3 . 7 Fire 135 | 2 8 . 46 15 52 12 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 15 | . . . . 15 . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -9/Storage -9/Garrison -9/Recycling -7/Factory History --------- Turn | Location | Event 26 | -11/Scrapyard | Identified exit to Materials 26 | -11/Scrapyard | Discovered exit to Materials (range 16) 94 | -11/Scrapyard | Entered Materials 94 | -10/Materials | Evolved 1 slot: Utility x1 137 | -10/Materials | Identified exit to Mines 137 | -10/Materials | Discovered exit to Mines (range 16) 308 | -10/Materials | Build established: Hacker-Mutant 441 | -10/Materials | Identified exit to Materials 441 | -10/Materials | Discovered exit to Materials (range 16) 485 | -10/Materials | Entered another Materials area 485 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 502 | -9/Materials | Identified exit to Storage 502 | -9/Materials | Discovered exit to Storage (range 4) 509 | -9/Materials | Entered Storage 785 | -9/Storage | Build established: Hacker-Skirmisher 1000 | -9/Storage | Lost 3 parts (1p1n1w) 1033 | -9/Storage | Identified exit to Garrison 1033 | -9/Storage | Entered Garrison 1045 | -9/Garrison | Installed Relay Interface Framework 1210 | -9/Garrison | Destroyed 11 combat bots 1252 | -9/Garrison | Triggered checkpoint 1294 | -9/Garrison | Triggered checkpoint 1415 | -9/Garrison | Identified exit to Recycling 1415 | -9/Garrison | Discovered exit to Recycling (range 14) 1442 | -9/Garrison | Entered Recycling 1473 | -9/Recycling | Spotter reported a threat 1487 | -9/Recycling | Spotter reported a threat 1498 | -9/Recycling | Spotter reported a threat 1515 | -9/Recycling | Spotter reported a threat 1526 | -9/Recycling | Spotter reported a threat 1549 | -9/Recycling | Spotter reported a threat 1550 | -9/Recycling | Spotter reported a threat 1568 | -9/Recycling | Spotter reported a threat 1610 | -9/Recycling | Spotter reported a threat 1651 | -9/Recycling | Spotter reported a threat 1668 | -9/Recycling | Spotter reported a threat 1807 | -9/Recycling | Spotter reported a threat 1824 | -9/Recycling | Spotter reported a threat 1835 | -9/Recycling | Spotter reported a threat 1860 | -9/Recycling | Spotter reported a threat 1877 | -9/Recycling | Spotter reported a threat 1940 | -9/Recycling | Spotter reported a threat 2004 | -9/Recycling | Spotter reported a threat 2046 | -9/Recycling | Spotter reported a threat 2127 | -9/Recycling | Spotter reported a threat 2131 | -9/Recycling | Spotter reported a threat 2132 | -9/Recycling | Spotter reported a threat 2164 | -9/Recycling | Spotter reported a threat 2164 | -9/Recycling | Spotter reported a threat 2239 | -9/Recycling | Spotter reported a threat 2241 | -9/Recycling | Spotter reported a threat 2297 | -9/Recycling | Spotter reported a threat 2314 | -9/Recycling | Spotter reported a threat 2333 | -9/Recycling | Spotter reported a threat 2334 | -9/Recycling | Spotter reported a threat 2351 | -9/Recycling | Spotter reported a threat 2398 | -9/Recycling | Spotter reported a threat 2415 | -9/Recycling | Spotter reported a threat 2427 | -9/Recycling | Identified exit to Factory 2427 | -9/Recycling | Discovered exit to Factory (range 8) 2451 | -9/Recycling | Spotter reported a threat 2500 | -9/Recycling | Spotter reported a threat 2514 | -9/Recycling | Entered Factory 2514 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3365 | -7/Factory | Garrison activated, responded to threat 3530 | -7/Factory | Self-destructed Last Messages --------------- F017. 03374_ U-05 Engineer lays Concrete. 03380_ U-05 Engineer builds a Wall. 03383_ A-02 Transporter destroyed. 03384_ U-05 Engineer builds a Wall. 03388_ Overheating: Energy bleed (-7). 03389_ Dropped Lgt. Assault Rifle. 03390_ Acquired Hvy. Ion Cannon. 03391_ Acquired 2 matter. 03428_ K-01 Serf collects debris. 03477_ R-06 Scavenger collects Lgt. Assault Rifle. 03480_ R-06 Scavenger collects Com. Wheel. 03485_ R-06 Scavenger collects Ion Engine. 03488_ R-06 Scavenger collects Hvy. Ion Cannon. 03520_ Chain reaction triggered in Lgt. Nuclear Core. 03520_ G-47 Trooper destroyed. 03520_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F007. 03523_ Destroyed Aluminum Leg. 03527_ Overheating: Energy bleed (-35). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????###############?????????????????? | | ???????########### #?????????????????? | | ???????# ; #?????????????????? | | ???????# ; = #?????????????????? | | ???????# g %] @ #?????????????????? | | ######## g= ! #?????????????????? | | # g # !#?????????????????? | | ################?????????????????? | | #????????????????????????????????? | | [% #????????????????????????????????? | | " " ##"# #????????????????????????????????? | | "^" ## # #????????????????????????????????? | | " " #### #????????????????????????????????? | | " " #??# #????????????????????????????????? | | " " #??# #????????????????????????????????? | | " " #??# #????????????????????????????????? | | " " #??# ????????????????????????????????? | | " " #??# ???????????????????????????????? | | " " #??# ???????????????????????????????? | | ##+#??# ??????????????????????????????? | | #?????# """ ??????????????????????????????? | | #?????# """ "?????????????????????????????? | | #?????# """ ""????????????????????????????? | | #?????# ?????????????????????????????? | | #?????# ! ????????????????????????????? | | """ #?????# ????????????????????????????? | | """ #?????# ???????????????????????????? | | ??? ??????# ?? ???????????????????????????? | | ??? ??????# ???? #??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 13 Terrain Scan Range 16 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 40 Offensive Hacking 20 Item Schematics ----------------- Mni. Grenade Launcher | -9/Storage | Hacked Antimatter Cannon | -7/Factory | Hacked Energy Well | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Gunslinger \\IAMDERELICT Challenges ------------ None Game ------ Seed SpectralTerrainMagmablaster Manual? 0 Play Time 01:19:02 Cumulative 25.6 hours Start 2020.11.13 @ 00:28:58 End 2020.11.13 @ 16:36:20 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode Halloween2020/ForbiddenLore Game No. 30 Rogue 20 Adventurer 0 Explorer 10 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 24 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bf49b43c-2a92-44e4-ae7b-0ca00199f1c4