Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.13 @ 18:35:04 Player: THN-L0C Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (23) 4600 Robots Destroyed (281) 1405 Value Destroyed (8856) 8856 Prototype IDs (66) 1320 Alien Tech Used (1) 200 Bonus (3687) 3687 TOTAL SCORE: 24568 Bonus ------- High Alert Combat Kills 42 Follower Combat Kills 408 Aligned with FarCom 300 Win 3000 Friendly Fire -63 Cogmind --------- Core Integrity 1546/1600 Matter 300/300 Energy 701/714 System Corruption 1% Temperature Cool (9) Movement Flying (99) Ox1 Location To Epsilon Eridani Parts ------- > --- POWER (4) -------- Multi-Antimatter Reactor > --- PROPULSION (8) --- Flying ITA Exoskeleton > --- UTILITY (9) ------ Armored Scrap Engine High-capacity Storage Unit Advanced Melee Analysis Suite Advanced Target Analyzer Nanoactuators Advanced Force Booster Advanced Transmission Jammer > --- WEAPON (4) ------- Hpw. Thermal Gamma Construct/G Longsword +1 Nanosword Nanosword > --- INVENTORY (20) --- Centrium Wheel Improved Antigrav System Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Linear Gravjet Experimental Cooling System Advanced Energy Well (500) Matter Compressor (250) Layered Medium Armor Plating Advanced Force Field Transdimensional Reconstructor Hellfire Missile Launcher Hellfire Missile Launcher Dirty Datajack (20) Peak State ------------ > --- POWER ------------ Multi-Antimatter Reactor > --- PROPULSION ------- Flying ITA Exoskeleton > --- UTILITY ---------- Armored Scrap Engine High-capacity Storage Unit Advanced Melee Analysis Suite Nanoactuators Advanced Actuator Array Advanced Force Booster Advanced Transmission Jammer Advanced Recalibrator > --- WEAPON ----------- Hpw. Thermal Gamma Construct/G Longsword +1 Nanosword Nanosword > --- INVENTORY -------- Quantum Reactor Centrium Wheel Improved Antigrav System Improved Antigrav System Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Linear Gravjet Improved Linear Gravjet Experimental Cooling System Advanced Energy Well Matter Compressor Advanced Target Analyzer Layered Medium Armor Plating Layered Medium Armor Plating Powered Armor Advanced Force Field Transdimensional Reconstructor Hellfire Missile Launcher Hellfire Missile Launcher Dirty Datajack [Rating: 204] Favorites ----------- Power Constructs Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Constructs Propulsion Constructs Treads Light Treads Leg Improved Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit Constructs Utility High-capacity Storage Unit Device Armored Scrap Engine Storage High-capacity Storage Unit Processor Improved Melee Analysis Suite Hackware Authchip [Weapon] Protection Improved Light Armor Plating Weapon Constructs Energy Gun Constructs Energy Cannon Constructs Ballistic Gun Enhanced Autogun Ballistic Cannon Enhanced Gauss Cannon Launcher Missile Launcher Impact Weapon Makeshift Hammer Slashing Weapon Longsword +1 Piercing Weapon Force Lance Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 . . 4 . . . . 2 . . . . 2 2 2 Power 3 | . . . . . . . . . . . 1 . . . . . . . . . . 1 1 Propulsion 6 | . . . 1 . . . 1 . . . . . . . . 2 . . . . . 1 1 Utility 7 | . . . 1 . . . 1 2 . . 2 . . . . . . . . . 1 . . Weapon 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . Parts Attached 305 | 8 13 3 27 15 3 6 40 3 38 17 15 2 3 13 16 17 2 17 . 4 21 16 6 Power 25 | 1 1 1 2 1 . . 5 . 7 1 2 1 . 2 . . . . . . . 1 . Engine 14 | 1 1 . 2 1 . . 3 . 5 1 . . . . . . . . . . . . . Core 9 | . . 1 . . . . 2 . 2 . 2 1 . 1 . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . 1 . . . . . . . 1 . Propulsion 49 | 2 4 . 7 4 . 2 8 . 12 6 . . . . . 2 . 2 . . . . . Treads 10 | 2 2 . . . . . 1 . 5 . . . . . . . . . . . . . . Leg 11 | . . . 6 1 . 2 . . 1 1 . . . . . . . . . . . . . Wheel 4 | . . . . 3 . . . . . 1 . . . . . . . . . . . . . Hover 23 | . 2 . 1 . . . 7 . 6 4 . . . . . 1 . 2 . . . . . Flight 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Utility 136 | 2 5 2 9 4 1 . 11 3 12 9 9 . 2 7 13 7 2 7 . 2 13 10 6 Device 67 | 1 . 1 2 1 . . 6 1 3 3 5 . 1 4 12 2 2 6 . 2 8 3 4 Storage 11 | 1 3 . . . 1 . 2 1 . . . . . 1 . 1 . . . . 1 . . Processor 14 | . . . . . . . 1 1 3 1 . . 1 . 1 1 . . . . 2 2 1 Hackware 3 | . . . . . . . . . . 2 . . . . . 1 . . . . . . . Protection 41 | . 2 1 7 3 . . 2 . 6 3 4 . . 2 . 2 . 1 . . 2 5 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 95 | 3 3 . 9 6 2 4 16 . 7 1 4 1 1 4 3 8 . 8 . 2 8 5 . Energy Gun 6 | . . . 2 . . . 2 . . . . . . . . 1 . 1 . . . . . Energy Cannon 4 | . . . 1 . . . 1 . . . 1 . . 1 . . . . . . . . . Ballistic Gun 39 | 3 3 . 6 4 2 2 9 . 4 1 2 . . 1 . . . 1 . . 1 . . Ballistic Cannon 2 | . . . . . . . 1 . . . . . . . . 1 . . . . . . . Launcher 15 | . . . . 2 . 2 2 . . . . 1 . . 2 1 . 1 . 2 . 2 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . 1 . 2 . . . . . . . . . . . . . . Slashing Weapon 11 | . . . . . . . . . 1 . 1 . . . 1 1 . 1 . . 3 3 . Piercing Weapon 14 | . . . . . . . . . . . . . 1 2 . 4 . 3 . . 4 . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Unidentified Prototypes 22 | . . 1 3 1 . . 5 . 3 1 . . . 4 . 1 . . . . 2 1 . Corrupted Parts 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . System Corruption 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . Parts Lost 41 | . . . 8 4 . . 12 . 7 . 1 4 . . . 2 . . . . 2 . 1 Power 8 | . . . 2 . . . 3 . 1 . 1 1 . . . . . . . . . . . Propulsion 13 | . . . 2 3 . . 4 . 4 . . . . . . . . . . . . . . Utility 13 | . . . 3 . . . 3 . 2 . . 2 . . . . . . . . 2 . 1 Weapon 7 | . . . 1 1 . . 2 . . . . 1 . . . 2 . . . . . . . Highest Loss Streak 5 | . . . 2 2 . . 5 . 2 . 1 3 . . . 2 . . . . 1 . 1 To Critical Strikes 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Average Slot Usage (%) 80 | . 99 100 98 97 78 100 88 98 98 80 63 73 65 71 70 58 68 68 68 65 64 58 55 Engine 3 | . 14 8 6 11 11 11 2 7 4 2 . . . . . . . . . . . . . Core 3 | . . 5 3 . . . 6 . 2 2 6 11 9 7 5 4 5 5 5 4 . . . Treads 2 | . 21 . . . . . 1 . 9 . . . . . . . . . . . . . . Leg 5 | . . . 25 23 11 30 3 . . 2 . . 2 5 5 2 . . . . . . . Wheel 1 | . . . . 7 22 2 . . . . . . . . . . . . . . . . . Hover 9 | . 6 28 7 . . . 22 30 18 18 5 5 2 . . 4 10 10 10 8 4 4 1 Device 12 | . 7 . 9 . . . 9 6 9 8 16 17 17 22 23 21 23 21 21 21 19 23 21 Storage 7 | . 14 14 11 11 11 11 10 18 7 7 5 5 5 5 5 5 5 5 5 5 4 4 4 Processor 4 | . . . . . . . 8 11 12 9 5 5 11 6 5 1 5 5 5 5 7 4 6 Protection 8 | . 5 14 12 22 22 22 6 7 14 10 5 10 . 3 5 4 2 4 5 5 5 1 . Energy Gun 2 | . . . 3 . . . 4 . . . . 5 10 10 5 2 5 5 5 4 . 4 3 Ballistic Gun 10 | . 28 28 17 21 1 20 10 15 13 12 3 1 . . 1 . . . . . 4 1 . Slashing Weapon 1 | . . . . . . . . . . . . . . . . 3 5 4 5 . 3 9 12 Piercing Weapon 1 | . . . . . . . . . . . . . 2 2 . 1 . 4 5 4 6 . . Peak Build Rating 204 | 7 15 22 27 29 26 26 46 52 64 72 97 95 99 104 104 127 129 130 130 128 167 192 204 Average Rating 75 | 5 10 16 21 23 21 26 37 51 52 60 80 91 88 97 101 108 128 127 130 125 151 177 196 On Entrance 75 | . 7 15 17 23 25 26 26 45 52 64 63 95 80 99 100 97 127 129 130 130 125 151 192 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 145 | 15 40 40 48 57 57 60 62 67 67 61 93 94 91 92 85 100 100 111 104 110 126 137 145 Greatest Support 164 | 40 40 14 39 39 20 33 33 32 80 70 79 118 118 100 100 113 113 114 113 120 141 164 164 Greatest Overweight (x) 10 | . 2 2 2 5 2 5 10 2 7 3 1 1 1 1 . 1 . . . . 1 . 1 Average Overweight (x) . | . . 2 . 1 2 1 1 1 1 . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 13 15 15 15 15 15 17 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 3 15 15 15 15 15 15 20 20 20 20 20 19 20 20 20 20 20 20 20 20 20 20 20 Average Carried 17 | . 12 15 14 14 14 15 16 19 19 19 19 18 17 19 19 19 19 19 20 19 19 19 17 Final Capacity 20 | 8 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 3 15 15 15 15 15 15 20 20 20 19 19 18 20 20 20 20 20 20 20 20 20 20 14 Scrap Engine Consumption 209 | . . . . . . . . . . 36 34 . 3 8 . 27 3 4 . 3 34 35 22 Constructs Created 13 | . . . . . . . . . . 5 2 . 2 1 . 1 . . . . 1 1 . Constructs Modified 69 | . . . . . . . . . . 7 8 . 1 4 . 5 . . . 3 17 6 18 Class Distribution -------------------- 46% | Mutant 38% | Construct 5% | Commander-Mutant 4% | Generator-Construct 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Commander-Mutant | -7/Storage Mutant | -7/Recycling Construct | -5/Factory Construct | -5/Upper Caves Construct | -5/Upper Caves Construct | -5/Zhirov Construct | -4/Proximity Caves Construct | -4/Factory Construct | -4/Upper Caves Construct | -4/Upper Caves Construct | -4/Warlord Construct | -3/Proximity Caves Construct | -3/Research Construct | -2/Research Generator-Construct | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Matter Collected 8438 | 329 386 527 978 441 . 242 1227 . 1235 616 218 293 33 152 243 272 144 257 . 61 475 131 178 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 11674 | 100 445 152 1383 300 . 191 1338 . 1366 678 505 414 55 339 136 861 106 324 . 114 1824 224 819 Parts 621 | 8 34 13 85 14 . 31 76 . 60 34 20 17 4 6 9 36 8 16 . 10 92 12 36 Haulers Intercepted 11 | . 1 . 3 . . . 3 . 3 . . . . . . . . . . . 1 . . Recyclers Shooed 14 | . . . 3 . . . . . 2 3 1 . . . . 3 . . . . 2 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 32 | . . . . . . . . . . . . 15 . . 6 . . 7 . 4 . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Combat Hostiles Destroyed 202 | . 13 2 30 15 . 17 23 . 15 3 7 15 . . 9 10 . 5 . 7 19 3 9 Melee 45 | . . . . . . . 1 . . . 3 . . . . 7 . 3 . . 19 3 9 Guns 92 | . 13 2 29 7 . 3 15 . 15 3 2 3 . . . . . . . . . . . Cannons 6 | . . . . . . . 1 . . . 2 1 . . 2 . . . . . . . . AOE 59 | . . . 1 8 . 14 6 . . . . 11 . . 7 3 . 2 . 7 . . . Classes Destroyed 19 | 2 5 . 4 1 . . 2 . . 2 1 . 1 . . . . . . 1 . . . Worker 21 | . 1 1 1 4 . 1 4 . 4 . . . . . . 2 . . . . 3 . . Builder 15 | . . . 3 1 . . 3 . 1 2 . . . . . 2 . . . . 3 . . Tunneler 6 | 2 . 1 . 2 . . . . . . . . . . . . . . . . . . 1 Hauler 11 | . 1 . 3 . . . 3 . 3 . . . . . . . . . . . 1 . . Recycler 18 | 1 . 1 . . . . 1 . 3 6 1 . . . . 2 . . . . 2 . 1 Operator 3 | . . . . . . . 1 . 2 . . . . . . . . . . . . . . Drone 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . Watcher 13 | . 2 . 3 . . . 3 . 1 . . . . . . 2 . . . . 1 . 1 Swarmer 72 | . 6 . 10 6 . 15 4 . . . . 10 . . 9 3 . 2 . 5 2 . . Grunt 56 | . 7 2 10 1 . 1 15 . 10 . 2 2 . . . 2 . . . . 2 . 2 Brawler 3 | . . . 1 . . . . . . . 1 1 . . . . . . . . . . . Duelist 3 | . . . 1 . . 1 . . . . . 1 . . . . . . . . . . . Sentry 21 | . . . 8 . . . 3 . 5 . . 1 . . . . . 1 . . 2 1 . Hunter 5 | . . . . . . . 1 . . . . . . . . . . . . . 4 . . Programmer 29 | . . . . . . . . . . . 4 . . . . 5 . 2 . . 9 2 7 Scientist 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . Scrapper 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . Samaritan 6 | . . . . . . . . . . . . . 1 . . . 2 3 . . . . . Assembled 8 | . . . . 8 . . . . . . . . . . . . . . . . . . . Best Kill Streak 8 | 3 3 2 5 6 . 8 5 . 5 3 4 5 . . 5 4 . 5 . 5 4 2 3 Combat Bots Only 7 | . 3 2 4 6 . 7 4 . 4 2 3 5 . . 5 3 . 5 . 5 3 2 2 Max Kills in Single Turn 5 | 1 1 1 3 3 . 5 2 . 1 1 1 3 1 . 3 3 1 1 . 3 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . 1 3 . 5 2 . . . . 3 . . 3 3 . 1 . 3 . . . Melee 1 | . . . . . . . 1 . . . 1 . . . . 1 . 1 . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Hostile Shots Fired 1249 | . 60 11 154 34 . 52 128 . 233 25 39 98 17 . 19 58 4 33 6 19 175 16 68 Missed 419 | . 15 6 38 9 . 15 39 . 83 6 9 37 6 . 6 16 2 16 4 9 72 2 29 Damage Taken 11771 | . 491 71 1427 385 . 515 1401 . 1460 392 755 1055 152 . 116 567 19 272 60 217 1498 177 741 Core 1366 | . 109 . 154 39 . 31 201 . 169 107 37 62 41 . 23 117 . 54 . . 157 11 54 Absorbed by Shields 1609 | . . . . . . . . . . . . . 33 . 79 417 20 154 19 56 598 160 73 Redirected to Shielding 472 | . . . . . . . . . 100 26 . 106 . . 21 79 . . . . 132 8 . Ignored by Resistances 214 | . . . . . . 42 24 . . . . 98 11 . 39 . . . . . . . . Regen/Repaired (Parts) 2680 | . 106 . 175 . . . . . 11 19 352 . 248 123 . 116 . . . 83 972 82 393 Core Remaining (%) 77 | 100 . 56 . . . 44 63 . . 60 . . . . 83 . . . . 85 87 99 96 Volleys Fired 536 | 9 50 11 100 33 . 24 111 . 80 34 13 20 4 . 19 3 15 3 . 6 1 . . Largest 3 | 2 2 2 2 2 . 2 2 . 2 2 2 3 1 . 2 1 1 1 . 1 1 . . Hottest 179 | 40 46 46 91 59 . 46 109 . 53 53 143 179 64 . 91 36 57 39 . 39 62 . . Shots Fired 993 | 18 101 23 199 60 . 39 207 . 159 68 23 41 4 . 21 4 16 3 . 6 1 . . Gun 870 | 18 101 23 192 52 . 32 187 . 159 68 12 19 4 . 2 . . . . . 1 . . Cannon 76 | . . . 7 . . . 14 . . . 11 12 . . 15 1 16 . . . . . . Launcher 47 | . . . . 8 . 7 6 . . . . 10 . . 4 3 . 3 . 6 . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 816 | 18 101 23 154 52 . 32 174 . 159 68 12 6 . . . 1 16 . . . . . . Thermal 113 | . . . 33 . . . 27 . . . 11 25 . . 17 . . . . . . . . Explosive 47 | . . . . 8 . 7 6 . . . . 10 . . 4 3 . 3 . 6 . . . Electromagnetic 17 | . . . 12 . . . . . . . . . 4 . . . . . . . 1 . . Robot Hit Streak 24 | 7 6 7 12 11 . 8 13 . 24 7 9 9 1 . 5 4 1 . . 1 . . . Robot Miss Streak 8 | 5 5 3 8 3 . 3 4 . 7 2 3 4 1 . 1 1 1 2 . 3 . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 10 | . 1 1 2 2 . 1 . . 2 . 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . 1 . . 1 . 1 . . . . . . . . . . . . Shots Hit Robots 871 | 10 61 18 117 33 . 23 146 . 124 42 33 26 2 6 7 38 4 14 . 1 116 14 36 Core Hits 451 | 3 29 10 64 26 . 22 60 . 59 16 18 28 2 3 10 19 2 13 . 10 37 4 16 Critical Kills 4 | 1 . . . 1 . . 2 . . . . . . . . . . . . . . . . Critical Parts Destroyed 4 | . . . 2 . . . 1 . 1 . . . . . . . . . . . . . . Critical Strikes 46 | 1 . . 3 1 . . 7 . 1 . 2 . . . . 10 . 3 . . 12 3 3 Burn 5 | . . . 1 . . . 4 . . . . . . . . . . . . . . . . Destroy 7 | 1 . . 2 1 . . 2 . 1 . . . . . . . . . . . . . . Smash 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Sever 29 | . . . . . . . . . . . 2 . . . . 10 . 2 . . 9 3 3 Impale 4 | . . . . . . . . . . . . . . . . . . 1 . . 3 . . Melee Attacks 415 | . . . . . . . 7 . 7 . 16 . 8 6 . 61 11 18 . 2 168 45 66 Impact 12 | . . . . . . . 7 . 5 . . . . . . . . . . . . . . Slashing 319 | . . . . . . . . . 2 . 16 . . . . 53 11 15 . . 111 45 66 Piercing 84 | . . . . . . . . . . . . . 8 6 . 8 . 3 . 2 57 . . Sneak Attacks 40 | . . . . . . . 1 . 2 . 1 . . . . 8 3 5 . . 15 . 5 Combat Hostiles 3 | . . . . . . . . . . . . . . . . 1 . . . . . . 2 Follow-up Attacks 56 | . . . . . . . . . . . . . . . . . . 2 . . 37 4 13 Damage Inflicted 29711 | 130 852 262 2155 1040 . 1101 3362 . 2558 824 1052 1395 49 413 673 2432 308 1153 . 548 6160 710 2534 Guns 9897 | 130 843 257 1875 514 . 344 2253 . 2289 795 176 343 49 . 29 . . . . . . . . Cannons 1011 | . . . 133 . . . 281 . . . 290 150 . . 93 28 36 . . . . . . Explosions 4628 | . . . 136 515 . 757 565 . . . . 902 . . 551 355 . 299 . 548 . . . Melee 14101 | . . . . . . . 254 . 269 . 586 . . 413 . 2049 272 854 . . 6160 710 2534 Ramming 74 | . 9 5 11 11 . . 9 . . 29 . . . . . . . . . . . . . Kinetic 9017 | 130 843 257 1381 514 . 344 2101 . 2289 795 176 123 . . . 28 36 . . . . . . Thermal 1848 | . . . 596 . . . 470 . . . 290 370 . . 122 . . . . . . . . Explosive 4455 | . . . . 515 . 757 528 . . . . 902 . . 551 355 . 299 . 548 . . . Electromagnetic 216 | . . . 167 . . . . . . . . . 49 . . . . . . . . . . Impact 416 | . . . . . . . 254 . 162 . . . . . . . . . . . . . . Slashing 11322 | . . . . . . . . . 107 . 586 . . . . 1645 272 749 . . 4719 710 2534 Piercing 2363 | . . . . . . . . . . . . . . 413 . 404 . 105 . . 1441 . . Highest Corruption 8 | . 3 3 . 8 8 8 1 . . 3 3 3 3 3 3 4 4 4 4 . 1 2 5 Average Corruption 2 | . 2 3 . 7 8 8 1 . . 1 1 3 3 3 3 2 4 4 4 . 1 1 1 Corruption Purged 7 | . . . . . . . . . . 2 . . . . . . . . . . . . 5 Corruption Blocked 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . Effects 198 | . 13 20 . 17 18 17 12 . . 3 9 5 4 7 15 17 11 10 . . 12 3 5 Message Errors 44 | . 4 3 . 3 6 1 2 . . . 2 . . 2 4 4 3 3 . . 4 1 2 Matter Fused 47 | . 3 2 . 6 4 4 2 . . 1 3 1 . . 2 6 3 4 . . 4 . 2 Heat Flow Errors 22 | . 2 3 . . 1 3 1 . . . 2 1 . . 4 2 1 . . . 2 . . Energy Discharges 24 | . . 6 . 1 2 2 2 . . . 1 . 1 2 2 1 1 2 . . 1 . . Parts Fused 4 | . . . . 1 1 . 1 . . . . . . . 1 . . . . . . . . Data Loss (minor) 31 | . 2 5 . 3 1 2 3 . . 1 . 2 3 1 1 1 2 1 . . 1 1 1 Data Loss (major) 13 | . . . . 1 3 3 . . . . 1 . . 2 1 1 . . . . . 1 . Misfires 6 | . 1 1 . 2 . . . . . . . . . . . 1 1 . . . . . . Alerts 3 | . 1 . . . . . . . . 1 . . . . . 1 . . . . . . . Weapon Failures 4 | . . . . . . 2 1 . . . . 1 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2570 | . . . 33 71 . 19 84 . 159 . . 93 . 150 . 369 55 274 . 21 705 65 472 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . Explosions 314 | . . . 33 71 . 19 10 . . . . 93 . . . 14 . 53 . 21 . . . Melee 2256 | . . . . . . . 74 . 159 . . . . 150 . 355 55 221 . . 705 65 472 Knockbacks 5 | . . . . . . . 4 . . . . . . . . 1 . . . . . . . Impact 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Kinetic 4 | . . . . . . . 3 . . . . . . . . 1 . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 429 | . . 2 37 61 . 51 55 . . 14 . 78 . . 36 . . 43 . 52 . . . Shots 13 | . . . 1 2 . 3 1 . . . . 2 . . 1 . . 1 . 2 . . . Rammed 5 | . 3 1 . . . . . . . 1 . . . . . . . . . . . . . Targets Rammed 12 | . 3 1 2 3 . . 2 . . 1 . . . . . . . . . . . . . Kicked 7 | . . . 2 3 . . 2 . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 418 | . 140 246 306 1 140 281 418 . 261 82 175 132 32 . 131 238 270 . 274 5 189 3 16 Average Temperature 71 | . 40 69 65 1 77 70 89 . 78 27 81 54 32 . 71 114 128 . 143 3 79 3 5 Received Heat Transfer 2913 | . 240 57 375 18 . 171 666 . 594 168 126 222 42 . . 46 . 26 . . 86 4 72 Effects 4 | . . . . . . . 1 . 1 . . . . . . . 2 . . . . . . Energy Bleed 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Interference 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . Short Circuit 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 4 | . . . . . . . 2 . 2 . . . . . . . . . . . . . . Impact Corruptions 4 | . . . . . . . 1 . 3 . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 6 | . . . 1 . . . 2 . . 1 1 . . . . 1 . . . . . . . Heat Transferred 2897 | . . . 1149 . . . 1162 . . . 150 325 . . 111 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Peak Influence 567 | 15 170 129 567 428 . 522 311 135 428 151 115 . . . . 295 . . . . 326 379 374 Initial 300 | . 9 66 . 220 . . 125 135 61 143 50 . . . . 9 . . . . 300 162 156 Average 147 | 5 72 51 301 144 . 173 157 135 278 21 30 . . . . 55 . . . . 200 230 270 Maximum Alert Level 2 | . . . 2 2 . 2 1 . 2 . . . . . . 1 . . . . 1 1 1 Low Security (%) 67 | 100 100 100 30 69 . 57 64 100 25 100 100 . . . . 93 . . . . 48 36 19 Level 1 28 | . . . 39 18 . 39 35 . 65 . . . . . . 6 . . . . 51 63 80 Level 2 4 | . . . 29 11 . 3 . . 9 . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 27 | . 1 . 1 2 . . 3 . 2 . 4 . 1 . . 2 . . . . 6 2 3 Investigation 5 | . 1 . . 1 . . . . 1 . 2 . . . . . . . . . . . . Extermination 13 | . . . . . . . . . 1 . 2 . . . . 2 . . . . 3 2 3 Reinforcement 7 | . . . 1 1 . . 3 . . . . . . . . . . . . . 2 . . Assault 2 | . . . . . . . . . . . . . 1 . . . . . . . 1 . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Distress Signals 27 | . 1 . 4 1 . . 7 . 4 1 . . . . . 2 . . . . 4 1 2 Communications Jammed 88 | . . . . . . . . . . . . . . . . 11 . . . 1 43 26 7 Distress Signals 82 | . . . . . . . . . . . . . . . . 11 . . . . 43 26 2 Times Spotted 336 | . 21 7 44 19 . 18 37 . 29 6 9 29 8 . 10 25 4 6 1 8 29 8 18 Peak Tracking Total 10 | . 4 3 4 5 . 6 3 . 5 4 3 10 9 . 5 5 3 4 1 5 7 7 7 Tactical Retreats 27 | . 1 . 2 1 . 1 . . 2 . . 3 . . 1 4 3 1 . . 2 2 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Traps Triggered 12 | . 1 . . . . . . . 2 . 3 . . . . 1 . . 1 . 1 1 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . . . . . . . 1 . . . . 1 . . 2 . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Machines Disabled 7 | . . . . . . 1 2 . 2 . . . . . . . . 2 . . . . . Max in Single Turn 1 | . . . . . . 1 1 . 1 . . . . . . . . 1 . . . . . Garrison Access 3 | . . . . . . . . . 1 . 1 . . . . . . . . . 1 . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Machines Accessed 102 | . 8 . 8 2 1 . 9 2 12 12 11 . . 4 . 9 . 2 . . 9 9 4 Terminals 60 | . 6 . 5 . . . 5 1 10 5 6 . . . . 4 . . . . 9 6 3 Fabricators 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . Repair Stations 7 | . 1 . 1 . . . 1 . 1 . 2 . . . . 1 . . . . . . . Recycling Units 10 | . 1 . . . . . 1 . . 6 . . . . . 1 . . . . . 1 . Scanalyzers 4 | . . . 2 . . . 2 . . . . . . . . . . . . . . . . Garrison Access 9 | . . . . . . . . 1 1 . 3 . . . . 1 . . . . . 2 1 Total Hacks 256 | . 31 . 22 2 1 . 28 5 28 32 28 . . 17 . 19 . 2 . . 22 14 5 Successful 146 | . 22 . 18 2 1 . 19 . 14 21 13 . . 17 . 7 . 2 . . 6 3 1 Failed 109 | . 8 . 4 . . . 9 5 14 11 15 . . . . 12 . . . . 16 11 4 Catastrophic 22 | . . . . . . . 2 1 2 . 2 . . . . 7 . . . . 5 1 2 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Manual 120 | . 19 . 11 . 1 . 14 . 16 14 15 . . . . 7 . . . . 14 7 2 Terminals 158 | . 25 . 13 . . . 18 3 25 14 16 . . . . 8 . . . . 22 10 4 Fabricators 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . Repair Stations 21 | . 4 . 4 . . . 2 . 2 . 7 . . . . 2 . . . . . . . Recycling Units 23 | . 2 . . . . . 1 . . 16 . . . . . 3 . . . . . 1 . Scanalyzers 12 | . . . 5 . . . 7 . . . . . . . . . . . . . . . . Garrison Access 14 | . . . . . . . . 2 1 . 5 . . . . 2 . . . . . 3 1 Terminal Hacks 51 | . 6 . 2 2 1 . 4 . 4 4 2 . . 17 . 1 . 2 . . 5 1 . Record 5 | . . . . . . . . . . . . . . 5 . . . . . . . . . Part Schematic 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . Robot Schematic 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Robot Analysis 7 | . 2 . . . . . 1 . . . . . . 4 . . . . . . . . . Prototype ID Bank 7 | . 2 . . . . . 1 . . . . . . 4 . . . . . . . . . Open Door 6 | . . . . 2 . . . . 2 . . . . . . . . 2 . . . . . Branch Access Points 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Alert Level 6 | . . . . . . . . . 1 1 1 . . . . 1 . . . . 1 1 . Unreport Threat 4 | . . . . . . . 2 . . 1 . . . . . . . . . . 1 . . Locate Traps 2 | . 1 . . . . . . . . . . . . . . . . . . . 1 . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Zone Layout 4 | . . . 2 . . . . . . . . . . . . . . . . . 2 . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Release Object 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Build 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Repair Station Hacks 16 | . 4 . 4 . . . . . 2 . 4 . . . . 2 . . . . . . . Scan Component 9 | . 2 . 2 . . . . . 1 . 3 . . . . 1 . . . . . . . Repair 7 | . 2 . 2 . . . . . 1 . 1 . . . . 1 . . . . . . . Recycling Unit Hacks 10 | . 1 . . . . . 1 . . 7 . . . . . . . . . . . 1 . Retrieve Components 10 | . 1 . . . . . 1 . . 7 . . . . . . . . . . . 1 . Scanalyzer 11 | . . . 4 . . . 7 . . . . . . . . . . . . . . . . Insert Component 6 | . . . 2 . . . 4 . . . . . . . . . . . . . . . . Analyze 5 | . . . 2 . . . 3 . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . 1 . 1 . . . . . . . . . . . . Seal Access 2 | . . . . . . . . . 1 . 1 . . . . . . . . . . . . Unauthorized Hacks 55 | . 11 . 8 . . . 7 . 7 10 6 . . . . 3 . . . . 1 1 1 Terminals 50 | . 10 . 8 . . . 7 . 7 6 6 . . . . 3 . . . . 1 1 1 Assimilate 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Botnet 17 | . 3 . 3 . . . 1 . 2 1 2 . . . . 2 . . . . 1 1 1 Operators 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . Skim 30 | . 6 . 5 . . . 5 . 5 5 4 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . 1 . . . . . . . . 4 . . . . . . . . . . . . . Mask 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . Tunnel 2 | . 1 . . . . . . . . 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . 1 . 2 . . . . . . . . . . . . . . Used 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Hacking Detections 80 | . 7 . 5 . . . 9 2 9 9 10 . . . . 8 . . . . 9 8 4 Full Trace Events 6 | . 1 . . . . . 2 . 1 . 2 . . . . . . . . . . . . Feedback Events 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . Corruption 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . . . 2 . . . 3 . . . . . . 4 . . . . . . . . . Parts Built 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time 69 | . . . . . . . . . . . . . . . . 69 . . . . . . . Total Part Build Rating 18 | . . . . . . . . . . . . . . . . 18 . . . . . . . Parts Repaired 7 | . 2 . 2 . . . . . 1 . 1 . . . . 1 . . . . . . . Time 240 | . 58 . 58 . . . . . 54 . 30 . . . . 40 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 13 | . 7 . . . . . 2 . . 3 . . . . . . . . . . . 1 . Parts Scanalyzed 5 | . . . 2 . . . 3 . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . 2 . . . 3 . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 8 | . . . . . . . . . 3 . . . . . . 3 . . . . 2 . . Machine Destruction 5 | . . . . . . . . . 3 . . . . . . . . . . . 2 . . Programmers 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Total Allies 16 | . . 2 . 3 . . . . 10 . . . . . . 1 . . . . . . . Largest Group 10 | . . 2 . 3 . . . . 10 7 . . . . . 1 . . . . . . . Highest-Rated Group 173 | . . 49 . 40 . . . . 173 125 . . . . . 26 . . . . . . . Highest-Rated Ally 31 | . . 31 . 16 . . . . 29 29 . . . . . 26 . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 124 | . . 16 . 20 . . . . 47 41 . . . . . . . . . . . . . Total Damage 1536 | . . 313 . 137 . . . . 558 528 . . . . . . . . . . . . . Kills 16 | . . 5 . 3 . . . . 5 3 . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Robot Analysis Total 7 | . 2 . . . . . 1 . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 11 | . . 1 . 2 . . . . . . . 1 2 . 2 . 1 2 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Turns Passed 22849 | 119 1487 1175 1592 1728 428 442 1928 230 1719 1988 1346 283 223 419 659 1557 460 432 83 604 2149 780 1018 Spaces Moved 17669 | 52 735 628 858 783 382 196 1015 145 816 1511 1015 255 278 218 590 1898 614 677 98 579 2155 1209 962 Core 26 | 5 . . . . . . 21 . . . . . . . . . . . . . . . . Treads 1076 | 47 582 . . . . . 134 . 313 . . . . . . . . . . . . . . Legs 3148 | . . . 637 324 . 189 97 . . 163 . . 165 218 590 765 . . . . . . . Wheels 848 | . . . . 459 382 7 . . . . . . . . . . . . . . . . . Hover 12218 | . 153 628 221 . . . 763 145 503 1348 1015 255 113 . . 1133 614 677 98 579 2155 1209 609 Flight 353 | . . . . . . . . . . . . . . . . . . . . . . . 353 Fastest Speed 38 | 50 160 176 112 110 110 110 38 100 98 54 57 53 53 57 63 47 47 47 47 47 47 47 47 Average Speed 95 | 149 163 176 124 144 110 187 134 155 160 118 116 89 65 81 63 60 47 47 47 47 62 47 63 Slowest Speed 550 | 160 240 176 190 330 110 190 550 160 480 317 127 107 107 107 63 141 47 57 47 63 125 47 115 Overloaded Moves 98 | . . . . . . . . . . . . 72 26 . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 54 | 4 87 96 72 96 69 55 68 3 86 98 26 48 47 61 55 29 61 69 20 72 28 27 26 Regions Visited 23 Branch Regions 14 Pre-discovered Areas 18 | . 2 . 1 1 . . . . 3 4 . 1 1 3 1 . . 1 . . . . . Known Exits Taken 12 | . . 1 1 1 1 1 . 1 1 . 1 . . . 1 1 . . . . 1 1 . Unknown Exits Taken 11 | 1 1 . . . . . 1 . . 1 . 1 1 1 . . 1 1 1 1 . . . Scrap Searched 13 | . . 1 . 2 . 1 . . . . . 1 1 . 3 . 2 1 . 1 . . . Spaces Dug 140 | . . . . . . 9 . . . . 4 . 8 . 11 22 22 3 . 2 21 23 15 Terrain Destroyed 585 | . . . 1 91 . 66 69 . . . 4 75 8 . 45 36 24 19 . 88 21 23 15 Melee 106 | . . . . . . . . . . . 4 . 8 . . 22 8 3 . 2 21 23 15 Projectile 38 | . . . . . . . 2 . . . . 7 . . 13 . 16 . . . . . . AOE 441 | . . . 1 91 . 66 67 . . . . 68 . . 32 14 . 16 . 86 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Total 22507 | 71 924 677 1186 1317 391 225 1386 149 1143 1663 1145 276 299 447 848 2246 758 759 134 898 2820 1397 1348 Wait 3294 | 1 89 30 170 466 . . 178 . 141 77 68 . 3 192 220 234 115 45 37 301 490 107 330 Move 17645 | 51 734 627 857 782 381 195 1014 144 815 1510 1014 254 277 217 589 1897 613 676 97 578 2154 1208 961 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 164 | 2 22 2 16 8 2 . 20 1 15 3 8 . 1 5 3 15 1 1 . 2 20 15 2 Fast Attach 56 | 7 1 . 6 3 2 . 9 2 5 1 5 . 1 5 . 3 . . . . 1 3 2 Attach 39 | . . . 7 1 . . 5 . 4 3 4 1 2 1 . 4 . . . . 5 1 1 Detach 28 | . . . . . . . . . 1 9 3 . 2 3 . 3 . . . 1 4 1 1 Swap 213 | 1 12 3 15 11 1 6 27 1 29 13 6 1 . 8 16 10 2 17 . 4 15 12 3 Drop 169 | . 13 3 13 10 5 . 13 1 18 12 8 . 1 10 1 16 1 1 . 4 16 16 7 Fire 536 | 9 50 11 100 33 . 24 111 . 80 34 13 20 4 . 19 3 15 3 . 6 1 . . Melee 320 | . . . . . . . 7 . 7 . 16 . 8 6 . 61 11 16 . 2 111 34 41 Ram 2 | . . 1 . . . . . . . 1 . . . . . . . . . . . . . Kick 7 | . . . 2 3 . . 2 . . . . . . . . . . . . . . . . Crush 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 31 | . . . . . . . . . 28 . . . . . . . . . . . 3 . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / Sub) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Storage (discovered 2 exits: [*Fac] / *Rec) -7/Recycling -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / [*War]) -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: *Res x2 / *Arm) -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 39 | -11/Scrapyard | Discovered new exit (range 15) 120 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 422 | -10/Materials | Discovered new exit (range 16) 452 | -10/Materials | Central database locked down 547 | -10/Materials | Discovered new exit (range 6) 668 | -10/Materials | Discovered new exit (range 16) 774 | -10/Materials | Discovered new exit (range 13) 834 | -10/Materials | Learned Storage emergency access door positions 869 | -10/Materials | Learned location of Storage (-7) 895 | -10/Materials | Learned Storage garrison access intel 920 | -10/Materials | Learned Storage terminal intel 929 | -10/Materials | Loaded intel: 2 recycling unit locations 971 | -10/Materials | Identified exit to Subcaves 1032 | -10/Materials | Repaired Med. Armor Plating 1059 | -10/Materials | Repaired Ion Engine 1607 | -10/Materials | Entered Mines 1608 | -10/Mines | Identified exit to Materials 1728 | -10/Mines | Learned Materials trap positions 1868 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1872 | -10/Mines | Found Prototype Device 1877 | -10/Mines | Identified Exp. Sensor Array 1913 | -10/Mines | Found a hidden stash of uninstalled traps 2782 | -10/Mines | Entered Materials 2782 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2783 | -9/Materials | Identified exit to Materials 2783 | -9/Materials | Identified exit to Mines 2784 | -9/Materials | Loaded intel: 27 trap records 3586 | -9/Materials | Repaired Lgt. Armor Plating 3619 | -9/Materials | Repaired Imp. Aluminum Leg 4215 | -9/Materials | Learned Storage emergency access door positions 4247 | -9/Materials | Learned location of Zion (-7) 4271 | -9/Materials | Learned Materials trap positions 4283 | -9/Materials | Learned Storage stockpile data 4288 | -9/Materials | Learned Materials emergency access door positions 4374 | -9/Materials | Entered Mines 4379 | -9/Mines | Met a Derelict bent on vengeance 4470 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4547 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4711 | -9/Mines | Found the Drone Emporium 4720 | -9/Mines | Found Prototype Device 4720 | -9/Mines | Identified Sensor Drone Bay 4846 | -9/Mines | Assembled infested the area 4932 | -9/Mines | Lost 3 allies 5635 | -9/Mines | Met a Derelict shopkeep closing up shop 5987 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 5996 | -9/Mines | Identified exit to Exiles 6096 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 6102 | -9/Mines | Entered Exiles 6103 | -9/Exiles | Identified exit to Mines 6130 | -9/Exiles | Met 8R-AWN 6149 | -9/Exiles | Met EX-HEX 6178 | -9/Exiles | Met EX-BIN 6191 | -9/Exiles | Aligned with FarCom system 6193 | -9/Exiles | Given EX-Vault access code 6218 | -9/Exiles | Opened EX-Vault 6224 | -9/Exiles | Found Longsword +1 6249 | -9/Exiles | Warned to stay clear of 0b10 Research branches 6285 | -9/Exiles | Met EX-DEC 6515 | -9/Exiles | Discovered exit to Mines (range 15) 6530 | -9/Exiles | Left Exiles lab with Longsword +1 6530 | -9/Exiles | Entered Mines 6540 | -8/Mines | Core integrity fell below 50% 6804 | -8/Mines | Destroyed 7 combat bots 6921 | -8/Mines | Discovered exit to Materials (range 15) 6946 | -8/Mines | Destroyed 7 combat bots 6972 | -8/Mines | Entered Materials 6972 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6973 | -8/Materials | Loaded intel: 18 trap records 7353 | -8/Materials | Lost 5 parts (1p2n2u) 8384 | -8/Materials | Discovered new exit (range 16) 8900 | -8/Materials | Entered Factory 8900 | -7/Factory | Evolved 2 slots: Utility x2 8901 | -7/Factory | Identified exit to Storage 9130 | -7/Factory | Entered Storage 9131 | -7/Storage | Identified exit to Recycling 9134 | -7/Storage | Loaded intel: 15 terminal locations 9135 | -7/Storage | Loaded intel: 1 garrison access location 10093 | -7/Storage | Build established: Scavenger-Mutant 10142 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 10263 | -7/Storage | Discovered new exit (range 15) 10442 | -7/Storage | Build established: Commander-Mutant 10680 | -7/Storage | Learned 2 Upper Caves zone layouts 10709 | -7/Storage | Learned location of Extension (-6) 10727 | -7/Storage | Learned Hub_04(d) trap positions 10737 | -7/Storage | Learned location of Lower Caves (-6) 10738 | -7/Storage | Learned Extension non-interactive machine intel 10739 | -7/Storage | Learned Factory emergency access door positions 10740 | -7/Storage | Learned location of Upper Caves (-4) 10741 | -7/Storage | Learned Hub_04(d) emergency access door positions 10742 | -7/Storage | Learned location of 2 exits from Archives 10753 | -7/Storage | Learned 2 Upper Caves zone layouts 10792 | -7/Storage | Repaired Exp. Sensor Array 10829 | -7/Storage | Used back door to open Recycling access 10849 | -7/Storage | Entered Recycling 10849 | -7/Recycling | Accompanied by 7 allies 10994 | -7/Recycling | Discovered new exit (range 8) 11092 | -7/Recycling | Learned location of 1 exit from Extension 11187 | -7/Recycling | Learned Extension trap positions 11208 | -7/Recycling | Scanned before Scraplab entrance 11221 | -7/Recycling | Learned Factory stockpile data 11259 | -7/Recycling | Learned 4 Proximity Caves zone layouts 11281 | -7/Recycling | Learned 2 Lower Caves zone layouts 11356 | -7/Recycling | Learned 2 Upper Caves zone layouts 11410 | -7/Recycling | Learned location of Upper Caves (-5) 11501 | -7/Recycling | Entered Scraplab 11518 | -7/Recycling | Angered Scraplab inhabitants 11519 | -7/Recycling | Found Prototype Device 11519 | -7/Recycling | Identified Scrap Engine 11561 | -7/Recycling | Lost 5 allies 11805 | -7/Recycling | Build established: Mutant 12504 | -7/Recycling | Build established: Construct 12837 | -7/Recycling | Entered Factory 12837 | -5/Factory | Evolved 4 slots: Power x1, Utility x2, Weapon x1 13736 | -5/Factory | Repaired Broken Hvy. Missile Launcher 13960 | -5/Factory | Identified exit to Upper Caves 14031 | -5/Factory | Found Imp. Powered Armor 14183 | -5/Factory | Entered Upper Caves 14214 | -5/Upper Caves | Learned location of Warlord (-4) 14285 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 14362 | -5/Upper Caves | Spotted B-75 Beast 14443 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 14464 | -5/Upper Caves | Discovered new exit (range 6) 14466 | -5/Upper Caves | Entered another Upper Caves area 14490 | -5/Upper Caves | Lost 3 parts (1p2u) 14498 | -5/Upper Caves | Learned location of Armory (-3) 14609 | -5/Upper Caves | Spotted B-75 Beast 14667 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 14682 | -5/Upper Caves | Discovered new exit (range 7) 14689 | -5/Upper Caves | Entered Zhirov 14689 | -5/Zhirov | Discovered new exit (range 3) 14728 | -5/Zhirov | Learned location of Testing (-2) 14728 | -5/Zhirov | Learned location of Command (-1) 14761 | -5/Zhirov | Found Alien Artifact 14761 | -5/Zhirov | Identified Integrated Reactor 14761 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 15073 | -5/Zhirov | Found Alien Artifact 15108 | -5/Zhirov | Entered Proximity Caves 15719 | -4/Proximity Caves | Learned location of 1 exit from Research 15725 | -4/Proximity Caves | Discovered new exit (range 15) 15765 | -4/Proximity Caves | Identified exit to Factory 15767 | -4/Proximity Caves | Entered Factory 15767 | -4/Factory | Evolved 2 slots: Propulsion x2 15768 | -4/Factory | Identified exit to Upper Caves 15880 | -4/Factory | Fabricated Lgt. Quantum Reactor (x2) 16269 | -4/Factory | Spotted B-86 Titan 16574 | -4/Factory | Build established: Mutant 17117 | -4/Factory | Repaired Exp. Utility Shielding 17248 | -4/Factory | Build established: Construct 17324 | -4/Factory | Entered Upper Caves 17737 | -4/Upper Caves | Learned 4 Research zone layouts 17777 | -4/Upper Caves | Discovered new exit (range 7) 17784 | -4/Upper Caves | Ambushed by wild Derelicts 17784 | -4/Upper Caves | Entered another Upper Caves area 17818 | -4/Upper Caves | Discovered new exit (range 15) 17955 | -4/Upper Caves | Attacked by a delusional Derelict stockpiling parts 18135 | -4/Upper Caves | Discovered new exit (range 15) 18146 | -4/Upper Caves | Learned Research trap positions 18216 | -4/Upper Caves | Entered Warlord 18232 | -4/Warlord | System corruption cleaned by Quarantine Array 18234 | -4/Warlord | Attacked by Warlord forces 18239 | -4/Warlord | Spotted DP-MDN(B) 18239 | -4/Warlord | Spotted 0D-LR9(B) 18256 | -4/Warlord | Discovered new exit (range 13) 18299 | -4/Warlord | Entered Proximity Caves 18391 | -3/Proximity Caves | Spotter reported a threat 18460 | -3/Proximity Caves | Spotter reported a threat 18655 | -3/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 18743 | -3/Proximity Caves | Discovered new exit (range 7) 18903 | -3/Proximity Caves | Entered Research 18903 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 18904 | -3/Research | Identified exit to Research 18906 | -3/Research | Loaded intel: 86 trap records 18914 | -3/Research | Discovered new exit (range 4) 19085 | -3/Research | Identified exit to Armory 21052 | -3/Research | Entered another Research area 21052 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 21275 | -2/Research | Found Unknown Launcher 21275 | -2/Research | Identified Fusion Bomb Launcher 21589 | -2/Research | Found Powered Armor 21699 | -2/Research | Found Prototype Launcher 21699 | -2/Research | Identified Hellfire Missile Launcher 21704 | -2/Research | Found Hellfire Missile Launcher 21773 | -2/Research | Discovered new exit (range 15) 21831 | -2/Research | Identified exit to Access 21832 | -2/Research | Entered Access 21832 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 21939 | -1/Access | Energy Cycler disabled 22099 | -1/Access | Found Adv. Force Booster 22133 | -1/Access | Build established: Generator-Construct 22710 | -1/Access | Spotted B-99 Colossus 22845 | -1/Access | Discovered new exit (range 8) 22850 | *** | Escaped! Last Messages --------------- 22728_ Critical hit (Burn: +37). 22729_ Arm. Scrap Engine reinforces its armored shell (+25). 22729_ Nanosword follow-up attack on G-73 Enforcer. 22729_ G-73 Enforcer Myomer Leg severed. 22729_ Nanosword follow-up attack on G-73 Enforcer. 22731_ G-73 Enforcer destroyed. 22735_ Dropped Powered Armor. 22736_ Arm. Scrap Engine consumes Powered Armor. 22782_ System corrupted: Component data lost. 22824_ Arm. Scrap Engine consumes Prototype Flight Unit. 22832_ ALERT: Rogue bot located, Programmers report to Access Zone 5A. 22835_ Penetrated by Slug. 22835_ Adv. Actuator Array destroyed. 22837_ Penetrated by Slug. 22841_ Slug penetrates Wall. 22843_ Slug penetrates Terminal. 22845_ The Access Shell folds into the floor. 22845_ EXIT=FOUND 22845_ Slug penetrates Terminal. [Achievement: Epsilon Run] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ??????###???????????????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# """T""" "??????????????????? | | ??????????#hh""" """ "????BB ??????????? | | ??????????# "????BB ??????#### | | ??????????# "??????? ????? | | ??????????# "" "???????? ????? | | ??????????# @" "?????????? ????? | | ??????????# R "??????????? ????? | | ??????????# "????BB????###+##### | | ??????????# "????BB????# %! # | | ??????????# "??????????# ![ !# | | ??????????# ####### ##########??????????# %=! # | | ??????????# #?????###???????????????????# = %+ | | ??????????# #???????????????????????????# # | | ??????????# #???????????????????????????# # | | ??????????# #???????????????????????????# # | | ??????????# #???????????????????????????# # | | ??????????# #???????????##??????????????# # | | ??????????# #??????# """ #??????????????# # | | ?????????## ##?????#""T""#??????????????# # | | ?????????# #######"" ""##########?????######### | | ?????????# #?????????????? | | ?????????# #?????????????? | | ?????????# #?????????????? | | ?????????### #??????######## | | ???????????# ! #?????## | | ???????????# !! #?????## | | ???????????# ######## ] | | ???????????+ # | | ???????????# + | | ???????????## #+##+########+#### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 98 Coolant Potential 50 Energy Generation 87 Energy Capacity 714 Matter Stores 300 Matter Capacity 650 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Corruption Block 20 Armor Coverage 450 Resistance: KI 30 Propulsion Shielding 66 Utility Shielding 90 Weapon Cycling 15 Melee Speed Boost 30 Phase Shifting 10 Evasion (%) 67 Melee Accuracy 8 Launcher Accuracy 20 Target Analysis 8 Core Analysis 6 Recoil Reduction 6 Matter Filtering 30 Kinecelleration 30 Force Boost 40 Salvage Targeting 2 Defensive Hacking 14 Authchip Count 1 Item Schematics ----------------- Plasma Cutter | -9/Materials | Scanalyzed Exp. Sensor Array | -9/Materials | Scanalyzed Cmb. Airjet | -8/Materials | Scanalyzed Seismic Detector | -8/Materials | Scanalyzed Lrg. Storage Unit | -8/Materials | Scanalyzed Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ L-41 Fighter | -7/Storage | Hacked Fabricated ------------ Lgt. Quantum Reactor | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- Integrated Reactor Achievements -------------- Epsilon Run Challenges ------------ None Game ------ Seed ComponentRocketSabre Manual? 0 Play Time 04:35:05 Cumulative 268.0 hours Start 2024.09.13 @ 09:29:55 End 2024.09.13 @ 18:35:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 219 Rogue 219 Adventurer 0 Explorer 0 Win Type 0 Total 2 Types 1/0/0/1/0/0/0/0/0 Lore% 71 Gallery% 77 Achievement% 57 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9d6f9806-f04e-4f35-a503-1621405ea214