Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.10 @ 18:00:47 Player: Gatamar Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (127) 635 Value Destroyed (4832) 4832 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (893) 893 TOTAL SCORE: 11360 Bonus ------- High Alert Combat Kills 68 Follower Combat Kills 25 Entered DSFs 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1000 Matter 127/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Core Analyzer Hacking Suite Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Fission Core Micro Fission Core Smartbomb Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Armored Wheel Armored Wheel Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Core Analyzer Power Shielding Hacking Suite Hacking Suite > --- WEAPON ----------- AWS/Autocannon > --- INVENTORY -------- Improved Ion Engine Advanced Treads Advanced Treads Medium Treads Layered Heavy Armor Plating Enhanced Autogun Enhanced Autogun Flak Gun Improved Heavy Machine Gun Assault Cannon Assault Cannon Gauss Cannon Grenade Launcher Heavy Mace [Rating: 67] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Advanced Treads Leg Flexi-carbon Leg Wheel Armored Wheel Utility Hacking Suite Device Drone Bay Storage Large Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Power Shielding Weapon AWS/Autocannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon AWS/Autocannon Launcher Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac DSF Fac Slots Evolved 10 | . . . . . 4 . 2 2 . 2 Power 1 | . . . . . . . . 1 . . Propulsion 2 | . . . . . 2 . . . . . Utility 6 | . . . . . 1 . 2 1 . 2 Weapon 1 | . . . . . 1 . . . . . Parts Attached 61 | 6 8 . 1 1 3 7 5 1 8 21 Power 15 | 1 1 . . 1 . 3 1 . 2 6 Engine 7 | 1 1 . . 1 . 1 1 . 1 1 Core 8 | . . . . . . 2 . . 1 5 Reactor . | . . . . . . . . . . . Propulsion 11 | 2 2 . . . 1 2 . . . 4 Treads 5 | 2 . . . . . . . . . 3 Leg 1 | . . . . . . . . . . 1 Wheel 5 | . 2 . . . 1 2 . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 17 | 1 2 . 1 . 1 2 4 1 . 5 Device 5 | . . . . . . 1 1 . . 3 Storage 2 | 1 1 . . . . . . . . . Processor 2 | . . . . . 1 1 . . . . Hackware 4 | . . . . . . . 2 1 . 1 Protection 4 | . 1 . 1 . . . 1 . . 1 Artifact . | . . . . . . . . . . . Weapon 18 | 2 3 . . . 1 . . . 6 6 Energy Gun . | . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 9 | 2 3 . . . . . . . 2 2 Ballistic Cannon 7 | . . . . . 1 . . . 3 3 Launcher 1 | . . . . . . . . . . 1 Special Weapon 1 | . . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . 2 . Parts Lost 35 | . . 1 . 1 . 4 1 . . 28 Power 6 | . . . . 1 . 1 . . . 4 Propulsion 8 | . . . . . . 2 . . . 6 Utility 10 | . . . . . . 1 1 . . 8 Weapon 11 | . . 1 . . . . . . . 10 Highest Loss Streak 16 | . . 1 . 1 . 1 1 . . 16 To Critical Strikes 1 | . . . . . . . . . . 1 Average Backups 11 | 2 9 15 13 11 12 14 13 15 13 10 Power 1 | . 1 1 1 1 1 2 1 1 1 1 Propulsion 1 | . 2 4 3 2 2 . . 3 3 1 Utility 2 | . 2 4 3 3 4 3 1 1 1 . Weapon 5 | . 1 4 4 3 3 6 9 10 8 5 Tool/Special . | . . . . . . . . . . . Unused Backups 16 | . 3 . 1 . . 4 2 . 5 1 Power . | . . . . . . . . . . . Propulsion 2 | . 2 . . . . . . . . . Utility 4 | . . . . . . 2 1 . 1 . Weapon 8 | . 1 . . . . 1 1 . 4 1 Tool/Special 2 | . . . 1 . . 1 . . . . Average Slot Usage (%) 81 | . 95 92 87 98 73 71 75 72 78 82 Engine 7 | . 14 14 14 12 9 2 7 6 7 4 Core 2 | . . . . . . 6 . . . 4 Treads 4 | . 15 . . . . . . . . 7 Wheel 18 | . 12 28 28 28 27 26 22 20 20 9 Device 1 | . . . . . . 5 . . . 2 Storage 8 | . 14 14 14 14 9 9 7 6 6 4 Processor 8 | . . . . . 8 9 15 13 13 10 Hackware 5 | . . . . . . . 9 12 13 12 Protection 6 | . 9 14 14 14 9 2 4 6 6 5 Ballistic Gun 7 | . 28 20 16 28 3 . . . 2 1 Ballistic Cannon 6 | . . . . . 7 9 7 6 7 10 Peak Build Rating 67 | 6 13 13 15 16 52 59 63 66 67 64 Average Rating 44 | 4 9 11 12 15 47 56 61 65 56 56 On Entrance 31 | . 6 13 11 15 16 52 54 63 66 51 Avg Prop Armor Cover (%) 2 | . . . . . . 3 . . . 2 Naked Turns . | . . . . . . . . . . . Heaviest Build 91 | 14 32 30 30 32 86 91 90 90 90 78 Greatest Support 72 | 40 40 24 24 24 52 52 52 52 52 72 Greatest Overweight (x) 7 | . 1 1 1 1 1 2 3 1 1 7 Average Overweight (x) . | . . 1 1 1 . 1 1 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 11 15 15 15 15 15 15 15 15 14 Most Carried 15 | 4 15 15 15 15 15 15 15 15 15 15 Average Carried 12 | 2 9 15 14 13 12 14 13 15 14 10 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 4 15 15 13 15 15 13 15 15 15 5 Class Distribution -------------------- 34% | Skirmisher 26% | Mutant 19% | Hacker-Skirmisher 12% | Hacker-Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -8/Storage Skirmisher | -7/Factory Hacker-Skirmisher | -6/Factory Hacker-Skirmisher | -6/DSF Hacker-Tank | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -5 ----------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac DSF Fac Matter Collected 2397 | 260 392 61 . 37 42 107 71 7 185 1235 Remotely . | . . . . . . . . . . . Salvage Created 3909 | . 500 112 . 70 518 1155 199 . 287 1068 Parts 236 | . 49 5 . 5 23 66 14 4 12 58 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 3 | . . . . . . 1 . . . 2 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac DSF Fac Combat Hostiles Destroyed 103 | . 17 4 . 2 11 32 8 . 6 23 Guns 24 | . 17 4 . 2 . . . . . 1 Cannons 77 | . . . . . 11 31 8 . 6 21 AOE 1 | . . . . . . . . . . 1 Classes Destroyed 16 | . 6 . . . 2 3 1 . 2 2 Worker 5 | . . . . . 4 . . . . 1 Builder 5 | . 1 . . . . 1 . . . 3 Recycler 3 | . . . . . . 1 . . . 2 Mechanic 1 | . . . . . . . . . . 1 Operator 3 | . 1 . . . . 1 . 1 . . Watcher 7 | . 1 . . . 4 2 . . . . Swarmer 23 | . 9 3 . . . 4 3 . . 4 Grunt 44 | . 7 1 . 2 8 19 . . 1 6 Duelist 1 | . . . . . . 1 . . . . Protector 1 | . . . . . . 1 . . . . Sentry 14 | . . . . . 3 7 2 . . 2 Specialist 2 | . . . . . . . . . 2 . Hunter 5 | . . . . . . . . . . 5 Programmer 11 | . . . . . . . 3 . 2 6 Heavy 1 | . . . . . . . . . 1 . Subdweller 1 | . 1 . . . . . . . . . Best Kill Streak 8 | . 6 3 . 2 8 6 3 1 2 4 Combat Bots Only 7 | . 6 3 . 2 7 6 3 . 2 4 Max Kills in Single Turn 2 | . 2 1 . 1 1 1 1 1 1 2 Gunslinging 1 | . 1 . . . . . . . . . Exploded 1 | . . . . . . . . . . 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac DSF Fac Hostile Shots Fired 651 | . 111 20 . 3 16 100 52 . 23 326 Missed 201 | . 40 7 . 1 4 33 29 . 9 78 Hits 450 | . 71 13 . 2 12 67 23 . 14 248 Projectile 450 | . 71 13 . 2 12 67 23 . 14 248 AOE 4 | . . . . . . . . . . 4 Critical Strikes 13 | . 4 . . . 2 . . . 1 6 Actively Blocked 2 | . 1 . . . 1 . . . . . Part Disruptions 1 | . . . . . . . . . . 1 Damage Taken 7821 | . 749 128 . 21 192 1053 234 . 258 5186 Core 1464 | . 110 32 . . 40 190 32 . 45 1015 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 95 | . 28 2 . . 9 3 4 . 9 40 Regen/Repaired (Parts) 249 | . 21 . . . . . 228 . . . Core Remaining (%) 78 | 100 . . . 43 . 58 95 . 94 . Volleys Fired 185 | . 57 12 . 2 2 . . . 8 104 Largest 3 | . 2 2 . 2 2 . . . 2 3 Hottest 121 | . 46 46 . 46 46 . . . 87 121 Shots Fired 535 | . 111 15 . 4 40 93 23 1 30 218 Gun 173 | . 111 15 . 4 4 . . . 2 37 Cannon 361 | . . . . . 36 93 23 1 28 180 Launcher 1 | . . . . . . . . . . 1 Special . | . . . . . . . . . . . Kinetic 534 | . 111 15 . 4 40 93 23 1 30 217 Thermal . | . . . . . . . . . . . Explosive 1 | . . . . . . . . . . 1 Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 28 | . 11 4 . 4 12 28 9 2 12 9 Robot Miss Streak 7 | . 7 3 . . 3 4 2 . 1 7 Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . 1 . . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . . . Autonomous 168 | . . . . . 36 93 23 1 15 . Shots Hit Robots 321 | . 64 7 . 3 31 65 18 1 26 106 Core Hits 158 | . 27 4 . 2 13 31 4 1 8 68 Critical Kills 1 | . . . . . . . . . . 1 Critical Parts Destroyed 3 | . . . . . . . . . . 3 Critical Strikes 27 | . . . . . 3 9 1 . 2 12 Destroy 4 | . . . . . . . . . . 4 Blast 23 | . . . . . 3 9 1 . 2 8 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 15510 | . 913 108 . 51 2417 5274 1427 82 1662 3576 Guns 1669 | . 912 108 . 51 36 . . . 20 542 Cannons 13369 | . . . . . 2368 5149 1420 82 1642 2708 Explosions 290 | . . . . . . 31 . . . 259 Melee . | . . . . . . . . . . . Ramming 182 | . 1 . . . 13 94 7 . . 67 Kinetic 15038 | . 912 108 . 51 2404 5149 1420 82 1662 3250 Thermal 18 | . . . . . . . . . . 18 Explosive 272 | . . . . . . 31 . . . 241 Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 5 | . . . . . . 4 3 . 1 5 Average Corruption 3 | . . . . . . 1 2 . 1 4 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 41 | . . . . . . 8 7 . 2 24 Message Errors 6 | . . . . . . 1 1 . 1 3 Matter Fused 8 | . . . . . . 3 2 . 1 2 Heat Flow Errors 5 | . . . . . . 1 . . . 4 Energy Discharges 6 | . . . . . . 1 2 . . 3 Parts Rejected 1 | . . . . . . . . . . 1 Parts Fused 1 | . . . . . . . 1 . . . Data Loss (minor) 6 | . . . . . . 2 1 . . 3 Data Loss (major) 1 | . . . . . . . . . . 1 Misfires 2 | . . . . . . . . . . 2 Alerts 2 | . . . . . . . . . . 2 Weapon Failures 3 | . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . Overflow Damage 1702 | . . . . . 445 542 453 . 168 94 Projectiles 1651 | . . . . . 445 521 453 . 168 64 Explosions 30 | . . . . . . . . . . 30 Melee 21 | . . . . . . 21 . . . . Knockbacks 55 | . . . . . 7 19 4 . 6 19 Impact 1 | . . . . . . 1 . . . . Kinetic 47 | . . . . . 7 14 3 . 6 17 Secondary 7 | . . . . . . 4 1 . . 2 Self-Inflicted Damage 346 | . . . . . 6 74 3 . . 263 Shots 5 | . . . . . . 1 . . . 4 Rammed 18 | . 1 . . . 2 4 1 . . 10 Targets Rammed 19 | . 1 . . . 2 4 1 . . 11 Kicked 1 | . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . Highest Temperature 476 | . 2 4 . 2 1 214 . . . 476 Average Temperature 108 | . 1 4 . 2 1 88 . . . 113 Received Heat Transfer 1683 | . 222 27 . 12 99 423 48 . 18 834 Effects 8 | . . . . . . . . . . 8 Shutdowns 2 | . . . . . . . . . . 2 Energy Bleed 2 | . . . . . . . . . . 2 Interference 3 | . . . . . . . . . . 3 Matter Decay 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 2 | . . . . . . 2 . . . . Combat Hostiles 1 | . . . . . . 1 . . . . Parts Fried 3 | . . . . . . 3 . . . . Impact Corruptions 3 | . . . . . . 2 1 . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 50 | . . . . . . . . . . 50 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac DSF Fac Maximum Alert Level 2 | . 1 . . . . 2 1 . . 1 Low Security (%) 79 | 100 76 100 . 100 100 60 75 100 100 80 Level 1 18 | . 23 . . . . 27 24 . . 20 Level 2 1 | . . . . . . 11 . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 598 | . 255 130 . 40 157 598 266 40 164 386 Initial 266 | . . 79 . . 7 57 266 35 . 86 Average 120 | . 107 77 . 13 106 196 91 17 93 137 Influence Increases 3459 | . 544 141 . 40 357 955 261 5 164 992 Destroy 0b10 Robot/C 2040 | . 320 100 . 40 220 620 160 . 120 460 Destroy 0b10 Robot/NC 130 | . 15 . . . 40 30 . 5 5 35 Destroy Leader 464 | . 62 20 . . 68 134 60 . 20 100 Allied During Kill 6 | . . 6 . . . . . . . . Successful Hack 71 | . 25 . . . 6 18 20 . . 2 Disable Machine 240 | . 30 15 . . . 90 . . . 105 Destroy Structure 268 | . 2 . . . 8 48 6 . 4 200 Lose Combat Pursuer 240 | . 90 . . . 15 15 15 . 15 90 Influence Decreases 3178 | . 340 225 120 20 240 506 775 77 . 875 Entered New Map 773 | . . 125 120 . 13 80 320 37 . 78 Time Decay 1902 | . 340 70 . 20 227 386 302 40 . 517 Lost Part 333 | . . 10 . . . 40 3 . . 280 Lost Ally 20 | . . 20 . . . . . . . . Purge Threat 150 | . . . . . . . 150 . . . Squads Dispatched 29 | . 3 . . 1 3 6 6 . 1 9 Investigation 10 | . 2 . . 1 1 3 3 . . . Extermination 6 | . . . . . . . 3 . . 3 Reinforcement 10 | . 1 . . . 1 2 . . 1 5 Assault 1 | . . . . . . 1 . . . . Garrison 2 | . . . . . 1 . . . . 1 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 5 | . . . . . . . . . . 5 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac DSF Fac Distress Signals 6 | . 1 . . . . 1 1 . . 3 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 161 | . 39 5 . 3 17 38 12 . 7 40 Peak Tracking Total 10 | . 6 3 . 3 4 6 4 . 2 10 Tactical Retreats 11 | . 5 . . . 1 1 1 . 1 2 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac DSF Fac Traps Triggered 8 | . 1 . . . . 1 1 . 4 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -5 ---------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac DSF Fac Machines Disabled 16 | . 2 1 . . . 6 . . . 7 Max in Single Turn 2 | . 1 1 . . . 1 . . . 2 Garrison Access 1 | . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac DSF Fac Machines Accessed 26 | . 6 . 1 1 2 6 5 1 . 4 Terminals 15 | . 4 . . . 2 4 2 1 . 2 Fabricators . | . . . . . . . . . . . Repair Stations 3 | . 1 . . . . . 2 . . . Recycling Units 4 | . 1 . . . . 2 . . . 1 Scanalyzers 1 | . . . . . . . . . . 1 Garrison Access 1 | . . . . . . . 1 . . . Total Hacks 58 | . 13 . 1 1 6 10 16 1 . 10 Successful 35 | . 11 . 1 1 1 6 8 1 . 6 Failed 23 | . 2 . . . 5 4 8 . . 4 Catastrophic 2 | . . . . . 1 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 11 | . 1 . 1 . 6 2 1 . . . Terminals 32 | . 7 . . . 6 8 6 1 . 4 Fabricators . | . . . . . . . . . . . Repair Stations 10 | . 3 . . . . . 7 . . . Recycling Units 7 | . 3 . . . . 2 . . . 2 Scanalyzers 4 | . . . . . . . . . . 4 Garrison Access 3 | . . . . . . . 3 . . . Terminal Hacks 20 | . 7 . 1 1 1 4 3 1 . 2 Open Door 3 | . . . . 1 . 2 . . . . Open DSF 2 | . . . . . . . 1 1 . . Alert Level 4 | . 2 . . . . . 1 . . 1 Unreport Threat 1 | . . . . . . . 1 . . . Locate Traps 2 | . 1 . . . . . . . . 1 Maintenance Status 1 | . 1 . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . Zone Layout 5 | . 2 . . . 1 2 . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 6 | . 2 . . . . . 4 . . . Scan Component 3 | . 1 . . . . . 2 . . . Repair 3 | . 1 . . . . . 2 . . . Recycling Unit Hacks 4 | . 2 . . . . 2 . . . . Report Inventory 3 | . 1 . . . . 2 . . . . Retrieve Components 1 | . 1 . . . . . . . . . Scanalyzer 4 | . . . . . . . . . . 4 Insert Component 1 | . . . . . . . . . . 1 Analyze 3 | . . . . . . . . . . 3 Garrison Access Hacks 1 | . . . . . . . 1 . . . Seal Access 1 | . . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . 1 . 1 . . Used . | . . . . . . . . . . . Hacking Detections 18 | . 4 . . . 2 3 5 . . 4 Full Trace Events 7 | . . . . . 2 2 3 . . . Feedback Events 5 | . . . . . . 1 4 . . . Corruption 4 | . . . . . . 1 3 . . . Hackware Fried 1 | . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . 1 Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . Parts Repaired 3 | . 1 . . . . . 2 . . . Time 60 | . 22 . . . . . 38 . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 3 | . 3 . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . . . . 1 Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -5 ------------ Run | Yrd Mat Min Exi Min Mat Sto Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac DSF Fac Total Allies 2 | . . 2 . . . . . . . . Largest Group 2 | . . 2 . . . . . . . . Highest-Rated Group 48 | . . 48 . . . . . . . . Highest-Rated Ally 31 | . . 31 . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 9 | . . 9 . . . . . . . . Total Damage 64 | . . 64 . . . . . . . . Kills 1 | . . 1 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted 1 | . . . . . 1 . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac DSF Fac Active Infowar (turns) 227 | . . . . . . . . . . 227 Terrain 227 | . . . . . . . . . . 227 Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . Drone Launches 4 | . . . . . . 4 . . . . Drone Recoveries 2 | . . . . . . 2 . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -5 ------------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac DSF Fac Turns Passed 6069 | 91 992 157 237 65 585 901 1041 111 259 1630 Spaces Moved 4432 | 51 571 124 221 52 522 738 903 102 179 969 Core 9 | 2 . . . . . . . . . 7 Treads 700 | 49 260 . . . . . . . . 391 Legs 4 | . . . . . . . . . . 4 Wheels 3719 | . 311 124 221 52 522 738 903 102 179 567 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 105 105 105 105 93 108 108 108 93 50 Average Speed 114 | 155 130 105 105 105 105 108 108 108 103 126 Slowest Speed 400 | 160 160 105 105 105 108 125 135 108 108 400 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 40 | 5 82 29 61 11 32 86 22 2 98 19 Regions Visited 10 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 4 | . . . . . 1 1 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . Scrap Searched 1 | . . . . 1 . . . . . . Spaces Dug 7 | . . . . . . . . . . 7 Terrain Destroyed 180 | . . . . . 8 48 6 . 4 114 Melee . | . . . . . . . . . . . Projectile 87 | . . . . . 8 27 6 . 4 42 AOE 93 | . . . . . . 21 . . . 72 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac DSF Fac Total 5048 | 60 708 135 227 58 554 839 963 102 233 1169 Wait 216 | . 50 . . 1 18 69 31 . . 47 Move 4422 | 50 570 123 220 51 521 737 902 101 178 969 Hop . | . . . . . . . . . . . Pick Up 57 | 4 16 . 1 2 6 9 9 . 7 3 Fast Attach 22 | 6 1 . . 1 . 3 2 1 2 6 Attach 29 | . . . 1 . 3 4 4 . 1 16 Detach 2 | . . . . . . . 1 . . 1 Swap 18 | . 7 . 1 . . 2 1 . 5 2 Drop 38 | . 6 . 4 1 2 11 4 . 8 2 Fire 185 | . 57 12 . 2 2 . . . 8 104 Melee . | . . . . . . . . . . . Ram 16 | . 1 . . . 2 4 1 . . 8 Kick 1 | . . . . . . . . . . 1 Crush 2 | . . . . . . . . . . 2 Escape Stasis 40 | . . . . . . . 8 . 24 8 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials -8/Storage -7/Factory -6/Factory -6/DSF -5/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 7 | -11/Scrapyard | Discovered new exit (range 16) 92 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 394 | -10/Materials | Discovered new exit (range 10) 834 | -10/Materials | Discovered new exit (range 7) 892 | -10/Materials | Derelicts attacked the area 921 | -10/Materials | Repaired Broken Hvy. Assault Rifle 1070 | -10/Materials | Discovered new exit (range 6) 1084 | -10/Materials | Entered Mines 1121 | -10/Mines | Discovered new exit (range 9) 1196 | -10/Mines | Discovered new exit (range 10) 1204 | -10/Mines | Core integrity fell below 50% 1235 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1236 | -10/Mines | Discovered new exit (range 5) 1241 | -10/Mines | Entered Exiles 1256 | -10/Exiles | Discovered new exit (range 15) 1283 | -10/Exiles | Met 8R-AWN 1301 | -10/Exiles | Met EX-HEX 1331 | -10/Exiles | Met EX-BIN 1342 | -10/Exiles | Aligned with FarCom system 1343 | -10/Exiles | Given EX-Vault access code 1367 | -10/Exiles | Opened EX-Vault 1378 | -10/Exiles | Found AWS/Autocannon 1401 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1430 | -10/Exiles | Met EX-DEC 1470 | -10/Exiles | Discovered new exit (range 10) 1478 | -10/Exiles | Left Exiles lab with AWS/Autocannon 1478 | -10/Exiles | Entered Mines 1498 | -9/Mines | Discovered new exit (range 8) 1509 | -9/Mines | Met a Derelict shopkeep closing up shop 1543 | -9/Mines | Entered Materials 1543 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 1544 | -8/Materials | Identified exit to Storage 1710 | -8/Materials | Destroyed 7 combat bots 1928 | -8/Materials | Build established: Skirmisher 1941 | -8/Materials | Garrison activated, responded to threat 2128 | -8/Materials | Entered Storage 2928 | -8/Storage | First assault squad dispatched 3024 | -8/Storage | Discovered new exit (range 6) 3028 | -8/Storage | Identified exit to Factory 3029 | -8/Storage | Entered Factory 3029 | -7/Factory | Evolved 2 slots: Utility x2 3102 | -7/Factory | Repaired Arm. Huge Wheel 3327 | -7/Factory | Build established: Hacker-Skirmisher 3382 | -7/Factory | Hacking Suite fried by hacking feedback 3680 | -7/Factory | Build established: Skirmisher 3733 | -7/Factory | Repaired Arm. Wheel 3871 | -7/Factory | Discovered new exit (range 16) 3935 | -7/Factory | Identified exit to Factory 4070 | -7/Factory | Entered another Factory area 4070 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4180 | -6/Factory | Identified exit to DSF 4181 | -6/Factory | Entered DSF 4193 | -6/DSF | Additional patrols routed to DSF 4289 | -6/DSF | AWS/Autocannon suddenly broke down 4343 | -6/DSF | Discovered new exit (range 16) 4375 | -6/DSF | Build established: Hacker-Skirmisher 4383 | -6/DSF | Identified exit to Factory 4440 | -6/DSF | Entered Factory 4440 | -5/Factory | Evolved 2 slots: Utility x2 4729 | -5/Factory | Build established: Hacker-Tank 5475 | -5/Factory | Discovered new exit (range 10) 5490 | -5/Factory | Identified exit to Factory 6034 | -5/Factory | Garrison activated, responded to threat 6040 | -5/Factory | Core integrity fell below 50% 6057 | -5/Factory | Core integrity fell below 20% 6070 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 06058_ U-05 Engineer builds a Wall. 06058_ U-05 Engineer lays Concrete. 06061_ Acquired Mic. Fission Core. 06061_ U-05 Engineer lays Concrete. 06062_ Penetrated by Slug. 06062_ K-01 Serf collects debris. 06063_ Flexi-carbon Leg destroyed. 06063_ U-05 Engineer builds a Wall. 06066_ Critical hit (Burn: +37). 06066_ Slug penetrates U-05 Engineer. 06066_ U-05 Engineer destroyed. 06066_ K-01 Serf collects debris. 06067_ System corrupted: Mic. Fission Core rejected. 06067_ Penetrated by Slug. 06067_ U-05 Engineer builds a Wall. 06069_ Slug penetrates Door. 06069_ Lgt. Fission Core destroyed. 06069_ U-05 Engineer builds a Wall. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????#? | | ?????????????????????????????????????????????????? | | ???????????????????????????????#?????????######??? | | ???????????????????????????????????????### ##?? | | ???????????????g?????????????????????############? | | ????????????????????????????#????????# # ## | | ?????????????????????????????????????#"" ## # | | ????????????????g???????????????????##""" # ## | | ????????????????????????????????????# "R # # | | ???????????????????###??????????????# """ # ## | | ???????????????????# #?????????##"####"" # # | | ???????????????????# #???????### # #### | | ??????????????????###########;## ! # ! ## | | ?????????????????## ; ! / % # | | ?????????????????## # ####+######## | | ?????????????????## # ! ###[ | | ??????????????????# ### ##### | | ??????????????????# ! ### #?# # | | ???????" ####???# @%= ### ##### | | ??????? ?# * * % # # # | | ???????" ^#sg= * %### #% ! | | ???????" s [ ! %+ =+ | | ???????" # sY ### %#= | | ???????" / g #u% %### # | | ?????? g # % ### # | | ??????? ###Y############ # | | ??????? % ???? # | | ???????? * ?????? ###+####### | | ???????? w k ""????? #?# #?????? | | ???????? k ""???"" #?# ####??? | | ????????? """??"" #?# #?????? | | ?????????###### #### ??? ####?# #?????? | | ??????????????# ???# "????"" ????? ?????? | | ??????????????#????# "?????" ??#?? ? ??? | | ???????????????????# "?????? ????? ?? ??? | | ???????????????????# ?????? ????? ?????? | | ???????????????????# ????????? ???????? ?????? | | ???????????????????# ????????????????#?????????? | | ???????????????????? ???????????????????????? ?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 29 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Core Shielding 20 Power Shielding 33 Weapon Cycling 15 Evasion (%) 50 Core Analysis 6 Recoil Reduction 3 Particle Charging 15 Offensive Hacking 30 Item Schematics ----------------- Weapon Cycler | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hvy. Assault Rifle | 81% | -10/Materials | Broken Arm. Huge Wheel | 26% | -7/Factory Arm. Wheel | 55% | -7/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- 10k Club Drive-By Party Time That Tickles Window Shopping You Again Challenges ------------ None Game ------ Seed LightpackResetBoregun Manual? 0 Play Time 01:07:30 Cumulative 18.2 hours Start 2025.12.10 @ 10:49:14 End 2025.12.10 @ 18:00:47 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 49 Rogue 49 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 22 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0397e1e8-529d-4f59-97e7-216329a0a016