Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.06.15 @ 20:08:50 Player: Scyralis Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (239) 1195 Value Destroyed (5566) 5566 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (636) 636 TOTAL SCORE: 10117 Bonus ------- High Alert Combat Kills 952 Follower Combat Kills 34 Friendly Fire -350 Cogmind --------- Core Integrity 0/700 Matter 286/300 Energy 125/125 System Corruption 16% Temperature Cool (9) Movement Core (150) Ox2 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Improved Terrain Scan Processor Launcher Guidance Computer Core Analyzer > --- WEAPON (2) ------- Gauss Rifle > --- INVENTORY (4) ---- Lightning Gun Heavy Laser Flak Gun Improved Datajack Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Improved Airjet Improved Airjet Improved Airjet > --- UTILITY ---------- Medium Storage Unit Improved Terrain Scan Processor Launcher Guidance Computer Core Analyzer Armor Integrity Analyzer Layered Light Armor Plating > --- WEAPON ----------- Gauss Rifle Flak Gun > --- INVENTORY -------- Improved Flight Unit Improved Heat Shielding Hacking Suite Ion Cannon Improved Datajack Great Axe [Rating: 49] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Wheel Hover Unit Improved Airjet Flight Unit Flight Unit Utility Medium Storage Unit Device Coolant Injector Storage Medium Storage Unit Processor Launcher Guidance Computer Hackware System Shield Protection Medium Armor Plating Weapon Ion Cannon Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power 1 | . . . . 1 . Propulsion 1 | . . . . 1 . Utility 4 | . . . 2 . 2 Weapon . | . . . . . . Parts Attached 200 | 10 17 5 30 78 60 Power 27 | 2 . . 4 12 9 Engine 15 | 2 . . 4 5 4 Core 12 | . . . . 7 5 Reactor . | . . . . . . Propulsion 51 | 4 9 2 3 21 12 Treads 5 | 2 . . . 3 . Leg 20 | 2 3 . . 12 3 Wheel 13 | . 2 2 3 4 2 Hover 8 | . 1 . . 1 6 Flight 5 | . 3 . . 1 1 Utility 39 | 2 4 1 9 15 8 Device 11 | . 1 . 4 5 1 Storage 6 | 1 1 1 . 2 1 Processor 9 | 1 2 . 1 2 3 Hackware 2 | . . . . 1 1 Protection 11 | . . . 4 5 2 Artifact . | . . . . . . Weapon 83 | 2 4 2 14 30 31 Energy Gun 16 | 2 1 2 5 3 3 Energy Cannon 12 | . . . . 4 8 Ballistic Gun 19 | . 1 . 1 9 8 Ballistic Cannon 8 | . . . 4 4 . Launcher 19 | . 1 . 4 6 8 Special Weapon 1 | . 1 . . . . Impact Weapon . | . . . . . . Slashing Weapon 7 | . . . . 3 4 Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . 1 . Unidentified Prototypes 8 | . . . 2 3 3 Parts Lost 43 | . . . 2 18 23 Power 8 | . . . . 3 5 Propulsion 14 | . . . 1 6 7 Utility 13 | . . . . 7 6 Weapon 8 | . . . 1 2 5 Highest Loss Streak 7 | . . . 1 5 7 Average Slot Usage (%) 94 | . 95 100 97 91 95 Engine 7 | . 14 14 11 7 5 Core 6 | . . . . 9 7 Leg 12 | . 18 . . 15 15 Wheel 6 | . . 21 21 5 1 Hover 1 | . . . . . 4 Device 10 | . . 14 21 9 8 Storage 8 | . 10 3 11 9 7 Processor 12 | . 16 10 . 3 25 Protection 6 | . . . 10 9 2 Energy Gun 3 | . 21 7 6 1 . Energy Cannon 3 | . . . . 1 7 Ballistic Gun 5 | . 2 10 1 7 4 Ballistic Cannon 2 | . . . 10 3 . Launcher 1 | . 1 10 3 1 . Naked Turns . | . . . . . . Heaviest Build 40 | 13 25 13 27 37 40 Greatest Support 60 | 40 20 20 20 60 60 Greatest Overweight (x) 5 | . 3 1 2 3 5 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 6 10 4 4 8 8 Average Capacity 7 | 4 8 4 4 7 7 Most Carried 8 | 3 3 4 4 8 8 Average Carried 5 | . . 2 2 6 7 Final Capacity 8 | 6 4 4 4 8 4 Final Carried 8 | . 2 4 2 8 4 Class Distribution -------------------- 64% | Mutant 27% | Scavenger-Mutant 7% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Mat Mat Fac Matter Collected 4729 | 284 145 148 690 1865 1597 Remotely . | . . . . . . Salvage Created 8178 | 171 479 123 983 2960 3462 Parts 490 | 14 36 15 86 173 166 Haulers Intercepted 8 | . . . 2 4 2 Recyclers Shooed 14 | 2 1 1 1 5 4 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Combat Hostiles Destroyed 110 | . 6 3 14 46 41 Melee 6 | . . . . 4 2 Guns 52 | . 6 . 2 22 22 Cannons 32 | . . . 8 12 12 AOE 20 | . . 3 4 8 5 Classes Destroyed 15 | 3 4 . 3 4 1 Worker 42 | 2 4 3 8 15 10 Builder 35 | . 1 2 8 7 17 Tunneler 7 | 2 . 3 . 1 1 Hauler 8 | . . . 2 4 2 Recycler 20 | 1 2 . 2 5 10 Mechanic 1 | . . . . 1 . Operator 5 | . . . 2 1 2 Watcher 9 | . 1 . 2 2 4 Swarmer 24 | . 3 3 3 12 3 Grunt 62 | . 3 . 8 23 28 Brawler 1 | . . . . 1 . Duelist 2 | . . . . 1 1 Sentry 10 | . . . 3 5 2 Hunter 8 | . . . . 4 4 Programmer 4 | . . . . . 4 Thug 1 | . . . 1 . . Best Kill Streak 12 | 5 3 5 12 11 7 Combat Bots Only 6 | . 3 3 6 5 6 Max Kills in Single Turn 5 | 1 1 3 5 3 2 Gunslinging . | . . . . . . Exploded 3 | . . 2 3 1 2 Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Damage Taken 6514 | 1 234 32 219 2571 3457 Core 1175 | . 53 5 36 381 700 Absorbed by Shields . | . . . . . . Core Remaining (%) 74 | 100 . 76 91 30 . Volleys Fired 595 | 11 36 22 56 237 233 Largest 2 | 2 2 2 2 2 2 Hottest 135 | 90 90 126 126 114 135 Shots Fired 1039 | 22 66 28 107 390 426 Gun 593 | 22 64 23 39 219 226 Cannon 373 | . . . 57 131 185 Launcher 73 | . 2 5 11 40 15 Special . | . . . . . . Kinetic 577 | . 7 21 67 298 184 Thermal 262 | 11 28 2 29 52 140 Explosive 31 | . 2 5 4 5 15 Electromagnetic 169 | 11 29 . 7 35 87 Robot Hit Streak 39 | 15 14 20 18 39 21 Robot Miss Streak 5 | . 2 2 2 3 5 Penetration Max 1 | . . . . 1 1 Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 703 | 15 44 17 76 275 276 Core Hits 384 | 7 21 16 43 131 166 Critical Hits 10 | . . . . 6 4 Critical Kills 3 | . . . . 2 1 Critical Parts Destroyed 7 | . . . . 4 3 Melee Attacks 48 | . . . . 20 28 Impact . | . . . . . . Slashing 44 | . . . . 16 28 Piercing . | . . . . . . Sneak Attacks 9 | . . . . 3 6 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 18170 | 213 550 455 2105 6593 8254 Guns 7049 | 199 550 143 525 2671 2961 Cannons 5395 | . . . 982 1948 2465 Explosions 3808 | . . 312 595 1292 1609 Melee 1879 | . . . . 678 1201 Ramming 39 | 14 . . 3 4 18 Kinetic 7572 | . 36 126 1102 3942 2366 Thermal 3590 | 63 201 17 582 903 1824 Explosive 2139 | . . 312 282 236 1309 Electromagnetic 2951 | 136 313 . 136 830 1536 Impact . | . . . . . . Slashing 1879 | . . . . 678 1201 Piercing . | . . . . . . Highest Corruption 16 | . . . 4 2 16 Average Corruption 1 | . . . 4 1 2 Corruption Purged . | . . . . . . Effects 54 | . . . . 21 33 Message Errors 7 | . . . . 5 2 Matter Fused 4 | . . . . . 4 Heat Flow Errors 2 | . . . . 1 1 Energy Discharges 10 | . . . . 5 5 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 9 | . . . . 5 4 Targeting Errors 19 | . . . . 5 14 Weapon Failures 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 574 | . . 38 . 169 367 Projectiles 143 | . . . . 78 65 Explosions 187 | . . 38 . 71 78 Melee 244 | . . . . 20 224 Knockbacks 21 | 1 . . 4 16 . Impact 1 | 1 . . . . . Kinetic 19 | . . . 4 15 . Secondary 1 | . . . . 1 . Self-Inflicted Damage 310 | 1 17 . 9 83 200 Shots 21 | . 2 . 1 11 7 Rammed 6 | 2 . . 2 1 1 Targets Rammed 9 | 4 . . 2 1 2 Kicked 3 | 2 . . . . 1 Crushed . | . . . . . . Highest Temperature 569 | 90 267 66 42 569 420 Average Temperature 91 | 33 77 15 9 105 92 Received Heat Transfer 2520 | . 72 . 99 1134 1215 Effects 32 | . . . . 24 8 Shutdowns 9 | . . . . 6 3 Interference 12 | . . . . 7 5 Matter Decay 1 | . . . . 1 . Short Circuit 1 | . . . . 1 . Damage (minor) 3 | . . . . 3 . Damage (major) 6 | . . . . 6 . Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles . | . . . . . . Parts Fried 15 | 1 1 . . 2 11 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 7 | . 1 . . 1 5 Heat Transferred 5867 | 185 592 37 1001 1310 2742 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 7 | . . . 2 2 3 Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Peak Influence 916 | 25 229 119 354 916 903 Average Influence 414 | 5 121 76 184 655 395 Maximum Alert Level 3 | . 1 . 1 3 3 Low Security (%) 28 | 100 77 100 62 5 17 Level 1 25 | . 22 . 37 8 38 Level 2 21 | . . . . 34 25 Level 3 24 | . . . . 51 18 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 40 | . 1 1 3 17 18 Investigation 19 | . 1 1 2 7 8 Extermination 3 | . . . . . 3 Reinforcement 11 | . . . 1 4 6 Assault . | . . . . . . Garrison 7 | . . . . 6 1 Intercept . | . . . . . . Construction Impeded 6 | . . . . 2 4 Haulers Reinforced 2 | . . . . . 2 Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Distress Signals 14 | . . . 3 8 3 Communications Jammed 21 | . . . 21 . . Distress Signals 21 | . . . 21 . . Times Spotted 189 | . 8 3 20 88 70 Peak Tracking Total 7 | . 3 3 3 6 7 Tactical Retreats 27 | . . . . 16 11 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Traps Triggered 5 | . 1 . 2 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . . . . 6 . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . 1 . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Mat Mat Fac Machines Disabled 56 | . 1 . 12 18 25 Max in Single Turn 8 | . 1 . 8 8 4 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Machines Accessed 22 | . 1 1 3 8 9 Terminals 12 | . . . 2 6 4 Fabricators 2 | . . . . . 2 Repair Stations 4 | . 1 . . 2 1 Recycling Units . | . . . . . . Scanalyzers 2 | . . . 1 . 1 Garrison Access 1 | . . . . . 1 Total Hacks 108 | . 4 1 13 52 38 Successful 77 | . 4 1 11 36 25 Failed 31 | . . . 2 16 13 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 63 | . . . 6 37 20 Fabricators 8 | . . . . . 8 Repair Stations 23 | . 4 . . 15 4 Recycling Units . | . . . . . . Scanalyzers 10 | . . . 7 . 3 Garrison Access 3 | . . . . . 3 Terminal Hacks 42 | . . 1 4 25 12 Record 14 | . . . 1 11 2 Part Schematic 1 | . . . . . 1 Prototype ID Bank 2 | . . . . 2 . Open Door 1 | . . 1 . . . Level Access Points 2 | . . . 1 1 . Branch Access Points 2 | . . . . 1 1 Emergency Access Points 2 | . . . . 1 1 Alert Level 2 | . . . . 1 1 Unreport Threat 1 | . . . . 1 . Locate Traps 2 | . . . . . 2 Disarm Traps 1 | . . . . 1 . Maintenance Status 1 | . . . . 1 . Surveillance Status 1 | . . . . . 1 Reinforcement Status 1 | . . . . 1 . Recall Reinforcements 1 | . . . . 1 . Recall Assault 1 | . . . . . 1 Hauler Manifests 2 | . . . 1 1 . Zone Layout 5 | . . . 1 2 2 Fabricator Hacks 7 | . . . . . 7 Network Status 2 | . . . . . 2 Load Schematic 3 | . . . . . 3 Build 2 | . . . . . 2 Repair Station Hacks 18 | . 4 . . 11 3 Scan Component 9 | . 2 . . 5 2 Repair 8 | . 2 . . 5 1 Refit 1 | . . . . 1 . Recycling Unit Hacks . | . . . . . . Scanalyzer 9 | . . . 7 . 2 Insert Component 4 | . . . 3 . 1 Analyze 5 | . . . 4 . 1 Garrison Access Hacks 1 | . . . . . 1 Unlock Access 1 | . . . . . 1 Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . . . 1 1 . Used . | . . . . . . Hacking Detections 21 | . 1 . 3 8 9 Full Trace Events 19 | . 1 . 2 8 8 Feedback Events 3 | . . . . 1 2 Corruption 3 | . . . . 1 2 Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built 2 | . . . . . 2 Matter 186 | . . . . . 186 Time 49 | . . . . . 49 Total Robot Build Rating 4 | . . . . . 4 Part Schematics Acquired 5 | . . . 3 . 2 Parts Built 1 | . . . . . 1 Matter 124 | . . . . . 124 Time 62 | . . . . . 62 Total Part Build Rating 2 | . . . . . 2 Parts Repaired 7 | . 2 . . 4 1 Time 322 | . 52 . . 210 60 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 4 | . . . 3 . 1 Part Schematics Acquired 4 | . . . 3 . 1 Parts Damaged 2 | . . . 2 . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . 1 . Non-combat 1 | . . . . 1 . Combat . | . . . . . . Robot Hacks Applied 2 | . . . . 2 . parse_system 1 | . . . . 1 . no_distress 1 | . . . . 1 . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Total Allies 3 | . . 1 . . 2 Largest Group 2 | . . . 1 . 2 Highest-Rated Group 31 | . . . 31 . 30 Highest-Rated Ally 31 | . . . 31 . 15 Total Orders . | . . . . . . Ally Attacks 19 | . . . 7 . 12 Total Damage 294 | . . . 63 . 231 Kills 6 | . . . 3 . 3 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Mat Mat Fac Turns Passed 6066 | 147 409 182 925 2059 2344 Spaces Moved 3260 | 71 209 139 713 965 1163 Core 10 | 7 . . . . 3 Treads 52 | 16 . . . 36 . Legs 1475 | 48 105 . . 626 696 Wheels 1291 | . . 122 713 303 153 Hover 311 | . . . . . 311 Flight 121 | . 104 17 . . . Fastest Speed 37 | 50 37 80 80 80 42 Average Speed 104 | 122 114 84 86 117 104 Slowest Speed 300 | 160 277 117 100 180 300 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 2 | . . . . . 2 Exploration Rate (%) 34 | 4 35 35 38 65 27 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . 1 . 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . Scrap Searched . | . . . . . . Spaces Dug 33 | . 12 . . 4 17 Terrain Destroyed 340 | . 12 30 46 43 209 Melee 7 | . . . . . 7 Projectile 29 | . . . 5 23 1 AOE 304 | . 12 30 41 20 201 Actions | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Total 4858 | 110 317 181 917 1512 1821 Wait 455 | . 26 . 74 91 264 Move 3254 | 70 208 138 712 964 1162 Hop . | . . . . . . Pick Up 181 | 11 17 9 25 74 45 Fast Attach . | . . . . . . Attach 102 | 9 9 2 17 43 22 Detach 4 | . . . . 4 . Swap 98 | 1 8 3 13 35 38 Drop 111 | 4 13 7 18 43 26 Fire 595 | 11 36 22 56 237 233 Melee 48 | . . . . 20 28 Ram 3 | . . . 2 . 1 Kick 6 | 4 . . . 1 1 Crush . | . . . . . . Escape Stasis 1 | . . . . . 1 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: Low x2 / Gar) History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 16) 148 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 327 | -10/Materials | Repaired Aluminum Leg 353 | -10/Materials | Repaired Med. Laser 363 | -10/Materials | Discovered new exit (range 12) 386 | -10/Materials | Discovered new exit (range 16) 518 | -10/Materials | Identified exit to Mines 557 | -10/Materials | Entered Mines 675 | -10/Mines | Met a Derelict shopkeep closing up shop 728 | -10/Mines | Discovered new exit (range 9) 735 | -10/Mines | Received a Mining Laser from a helpful Derelict 739 | -10/Mines | Entered Materials 739 | -9/Materials | Accompanied by 1 ally 739 | -9/Materials | Evolved 2 slots: Utility x2 1163 | -9/Materials | Identified exit to Materials 1664 | -9/Materials | Entered another Materials area 1664 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2045 | -8/Materials | Garrison activated, responded to threat 2222 | -8/Materials | Build established: Hacker-Mutant 2335 | -8/Materials | Lost 3 parts (1p2u) 2556 | -8/Materials | Repaired Broken Hvy. Ion Engine 2588 | -8/Materials | Repaired EMP Blaster 2611 | -8/Materials | Build established: Scavenger-Mutant 2683 | -8/Materials | Lost 5 parts (1p1n2u1w) 3053 | -8/Materials | Repaired Carbon-fiber Leg 3053 | -8/Materials | Repaired Lgt. Nuclear Core 3126 | -8/Materials | Garrison activated, responded to threat 3146 | -8/Materials | Core integrity fell below 50% 3173 | -8/Materials | Lost 4 parts (2n1u1w) 3416 | -8/Materials | Lost 3 parts (1p1n1u) 3648 | -8/Materials | Discovered new exit (range 16) 3709 | -8/Materials | Identified exit to Factory 3723 | -8/Materials | Entered Factory 3723 | -7/Factory | Evolved 2 slots: Utility x2 3805 | -7/Factory | Fabricated Armor Integrity Analyzer (x1) 4131 | -7/Factory | Build established: Mutant 4566 | -7/Factory | Repaired Enh. Autogun 5069 | -7/Factory | Core integrity fell below 50% 5085 | -7/Factory | Lost 7 parts (2p3n1u1w) 5294 | -7/Factory | Identified exit to Lower Caves 5545 | -7/Factory | Fabricated Y-45 Defender (x2) 5612 | -7/Factory | Found Prototype Launcher 5613 | -7/Factory | Identified Rocket Array 5791 | -7/Factory | Core integrity fell below 20% 6042 | -7/Factory | Identified exit to Garrison 6045 | -7/Factory | Crushed by falling debris 6056 | -7/Factory | Crushed by falling debris 6056 | -7/Factory | System corruption reached 10% 6067 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 06047_ G-47 Trooper destroyed. 06051_ Y-54 Guardian emerges from the garrison. 06051_ The unstable cave ceiling collapses. 06053_ Slug penetrates Wall. 06056_ The unstable cave ceiling collapses. 06056_ Crushed by falling debris. 06056_ Lgt. Nuclear Core destroyed. 06056_ System corrupted by crushing effect (+2). 06056_ Wheel destroyed. 06056_ System corrupted by crushing effect (+3). 06056_ Armor Integrity Analyzer destroyed. 06056_ System corrupted by crushing effect (+3). [Achievement: System Compromised] 06061_ Slug penetrates G-47 Trooper. 06062_ The unstable cave ceiling collapses. 06063_ Ion Cannon destroyed. 06064_ Slug penetrates G-47 Trooper. 06064_ G-47 Trooper destroyed. 06065_ System corrupted: Matter fused (-6). 06066_ Slug penetrates Y-54 Guardian. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????##########?????????? | | ??????????????????????????????# ! 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"" %* """ #######? | | ???? = """ #??????? | | ???? %[ ### """ #??????? | | ??????############ # ##?# #??????? | | ?????????????????# # # # #??# ######## | | ?????????????????### ##### #??# | | ?????????????????? ?? #??# #####+## ## | | ?????????????????###########?# #??# #?? # #? | | ?????????????????????????????#+#??# ## !# #? | | ??????????????????????????????????# ## # #? | | ??????????????????????????????????# ?# # #? | | ??????????????????????????????????? ?# """ # #? | | ??????????????????????????????????? ?# """ # #? | | ?????????????????????????????????????# """ # #? | | ?????????????????????????????????????####### #? | | ???????????????????????????????????????????#### #? | | ??????????????????????????????????????????????? #? | | ??????????????????????????????????????????????? #? | | ??????????????????????????????????????????????? #? | | ???????????????????????????????????????????????+#? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Coolant Potential 65 Energy Generation 25 Energy Capacity 520 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 110 ECM Strength 2 Jamming Range 8 Armor Coverage 375 Resistance: KI 20 Resistance: TH 30 Resistance: EX 45 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Evasion (%) 62 Targeting Accuracy 6 Launcher Accuracy 20 Core Analysis 6 Armor Integrity Analysis 33 Recoil Reduction 2 Particle Charging 15 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Grenade Launcher | -9/Materials | Scanalyzed Reclamation Unit | -9/Materials | Scanalyzed Armor Integrity Analyzer | -9/Materials | Scanalyzed Imp. EM Pulse Cannon | -7/Factory | Scanalyzed Matter Filter | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Armor Integrity Analyzer | x1 | -7/Factory Y-45 Defender | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control My Command Is Your Wish Oops Party Time Please Form A Line System Compromised Total Silence Universal Adapter Challenges ------------ None Game ------ Seed ThunderProtonPit Manual? 0 Play Time 01:16:08 Cumulative 5.9 hours Start 2020.06.15 @ 18:50:44 End 2020.06.15 @ 20:08:50 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 6 Rogue 0 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 4 Gallery% 17 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 0353f28f-e715-4ec7-9e4a-2a8bdc3305ed