Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.11 @ 19:07:59 Player: Vyn Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (295) 1475 Value Destroyed (15739) 15739 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (4822) 4822 TOTAL SCORE: 30056 Bonus ------- Triggered High Security 500 High Alert Combat Kills 4144 Follower Combat Kills 259 Friendly Fire -81 Cogmind --------- Core Integrity 0/1600 Matter 291/300 Energy 90/100 System Corruption 0% Temperature Cool (27) Movement Hovering (60) Location -1/Access Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- Combat Linear Gravjet > --- UTILITY (13) ----- (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Energy Well (350) Matter Compressor (250) High-powered Tractor Beam Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Zero-point Reactor > --- PROPULSION ------- Armored Heavy Treads Biometal Heavy Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Advanced Cryofiber Web Coolant Network High-capacity Storage Unit Enhanced Optical Array Advanced Signal Interpreter Advanced Targeting Computer Advanced Target Analyzer Core Analyzer Armor Integrity Analyzer Improved Kinecellerator Layered Medium Armor Plating Advanced Corruption Screen > --- WEAPON ----------- Phase Gun Enhanced Quantum Rifle Enhanced Nova Cannon KE Penetrator Hardcell Cannon > --- INVENTORY -------- Quantum Reactor Armored Heavy Treads Armored Heavy Treads Centrium Heavy Treads Small Battery Compact Battery Matter Compressor Advanced Sensor Array Seismic Detector Advanced System Restoration Module High-powered Tractor Beam Phase Gun Enhanced Nova Cannon Enhanced Nova Cannon Linear Accelerator [Rating: 184] Favorites ----------- Power Zero-point Reactor Engine Cooled Ion Engine Power Core Neutrino Core Reactor Zero-point Reactor Propulsion Improved Titanium Leg Treads Armored Heavy Treads Leg Improved Titanium Leg Wheel Wheel Hover Unit Combat Linear Gravjet Flight Unit Improved Cesium-ion Thruster Utility Advanced Heat Sink Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Layered Medium Armor Plating Weapon KE Penetrator Energy Gun Enhanced Quantum Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun KE Penetrator Ballistic Cannon Tri-rail Accelerator Launcher Rocket Array Special Weapon Welding Torch Impact Weapon Hammer Slashing Weapon Katana Build | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Fac Upp Upp Res Res Acc Slots Evolved 18 | . . 2 2 . 2 . . 2 2 2 . . 2 2 2 Power . | . . . . . . . . . . . . . . . . Propulsion 4 | . . . 1 . 1 . . 1 . . . . 1 . . Utility 11 | . . 1 1 . 1 . . 1 2 1 . . 1 1 2 Weapon 3 | . . 1 . . . . . . . 1 . . . 1 . Parts Attached 626 | 7 8 12 9 14 37 2 13 73 88 20 20 11 42 102 168 Power 41 | 2 . 3 . 1 1 . 2 4 7 1 . . 4 9 7 Engine 13 | 2 . 3 . 1 1 . . 2 3 . . . . . 1 Core 12 | . . . . . . . 2 2 4 1 . . 2 1 . Reactor 16 | . . . . . . . . . . . . . 2 8 6 Propulsion 73 | 2 2 2 5 2 7 . 1 8 14 1 2 2 5 9 11 Treads 30 | . 2 1 1 . 1 . . . 2 1 . 1 3 8 10 Leg 34 | 2 . . 4 2 6 . 1 8 7 . 1 1 1 1 . Wheel 5 | . . . . . . . . . 3 . 1 . 1 . . Hover 1 | . . . . . . . . . . . . . . . 1 Flight 3 | . . 1 . . . . . . 2 . . . . . . Utility 326 | 1 4 2 1 3 14 1 5 40 40 10 11 6 20 52 116 Device 235 | . 1 2 . 1 10 . 2 23 27 8 6 4 15 42 94 Storage 21 | 1 2 . . . 1 . . 2 2 1 2 1 . 2 7 Processor 20 | . . . . . 1 . . 3 4 . . . 2 2 8 Hackware . | . . . . . . . . . . . . . . . . Protection 50 | . 1 . 1 2 2 1 3 12 7 1 3 1 3 6 7 Artifact . | . . . . . . . . . . . . . . . . Weapon 186 | 2 2 5 3 8 15 1 5 21 27 8 7 3 13 32 34 Energy Gun 58 | 1 . 1 2 4 2 1 . 1 4 4 4 . 5 12 17 Energy Cannon 29 | . 1 2 . . . . . 1 6 2 . . 6 4 7 Ballistic Gun 54 | 1 . 2 1 2 3 . 3 9 6 . . 2 2 16 7 Ballistic Cannon 10 | . . . . . . . . . 4 2 . 1 . . 3 Launcher 10 | . . . . . 2 . 2 1 2 . 3 . . . . Special Weapon 1 | . . . . . . . . . 1 . . . . . . Impact Weapon 20 | . 1 . . 2 4 . . 9 4 . . . . . . Slashing Weapon 4 | . . . . . 4 . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 26 | . 1 4 1 2 3 . . 1 3 3 . . 2 5 1 Parts Lost 118 | . . 1 . 3 8 . 3 1 29 . 5 1 5 16 46 Power 6 | . . 1 . . 1 . . . 2 . . . . . 2 Propulsion 29 | . . . . 1 4 . 2 . 11 . 2 . 4 1 4 Utility 51 | . . . . 2 3 . . 1 12 . 3 . 1 9 20 Weapon 32 | . . . . . . . 1 . 4 . . 1 . 6 20 Highest Loss Streak 18 | . . 1 . 1 3 . 3 1 10 . 2 1 2 3 18 To Critical Strikes 1 | . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 88 | . 92 99 100 99 98 100 95 92 89 90 82 85 84 83 81 Engine 2 | . 14 11 9 9 7 7 . 2 1 . . . . . . Core 1 | . . . . . . . 6 3 2 5 5 5 2 . . Reactor 1 | . . . . . . . . . . . . . 1 3 3 Treads 7 | . 1 22 7 . 5 7 2 . 2 12 6 6 9 12 11 Leg 10 | . 26 . 19 27 24 23 23 26 14 2 4 5 3 . . Wheel 1 | . . . . . . . . . 3 2 3 5 4 . . Device 18 | . 1 21 18 18 22 8 7 18 22 23 22 21 20 19 15 Storage 7 | . 14 11 9 9 8 7 7 6 9 7 5 5 4 5 6 Processor 10 | . . . . . . 7 7 5 6 10 10 10 11 13 22 Protection 5 | . 5 . 9 8 4 13 15 7 3 4 8 9 7 4 1 Energy Gun 5 | . 3 . 6 9 1 6 2 2 2 13 9 7 5 3 8 Energy Cannon 2 | . 3 11 3 . . . . 1 4 . . . 1 2 3 Ballistic Gun 6 | . 10 11 8 5 9 15 19 10 1 3 . 2 2 13 5 Ballistic Cannon 1 | . . . . . . . . . 2 1 5 5 4 . 2 Impact Weapon 2 | . 10 11 9 12 5 . . 4 3 . . . . . . Naked Turns 30 | . . . . . . . . . . . . . . . 30 Heaviest Build 123 | 12 32 39 46 51 52 51 52 59 72 93 98 99 100 123 122 Greatest Support 235 | 20 46 46 66 60 75 52 57 87 93 168 145 10 165 235 235 Greatest Overweight (x) 9 | 1 1 . 1 1 . . . . 5 . 9 9 9 1 1 Average Overweight (x) . | . . . . . . . . . 1 . 5 8 1 . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 Average Capacity 17 | 7 9 15 15 15 15 15 15 15 15 17 19 20 20 20 19 Most Carried 20 | 8 12 15 15 15 15 15 15 15 15 20 20 20 20 20 20 Average Carried 16 | 5 9 12 14 14 14 14 14 14 11 15 18 18 19 19 18 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 15 20 20 20 20 20 5 Final Carried 20 | 6 11 15 15 15 14 15 15 15 15 20 18 20 20 20 5 Class Distribution -------------------- 28% | Scavenger-Skirmisher 24% | Scavenger-Mutant 23% | Mutant 7% | Scavenger-Gunner 5% | Scavenger-Assassin 4% | Tank 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Skirmisher | -4/Factory Scavenger-Tank | -4/Upper Caves Scavenger-Skirmisher | -4/Upper Caves Scavenger-Skirmisher | -3/Research Scavenger-Skirmisher | -2/Research Scavenger-Mutant | -1/Access Resources | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Fac Upp Upp Res Res Acc Matter Collected 13144 | 215 158 251 . 300 444 124 379 1185 1518 529 525 230 917 3032 3337 Remotely 5732 | . . . . . . . 218 . 264 67 226 209 713 2325 1710 Salvage Created 17009 | . 182 560 . 567 360 52 388 1334 1525 450 450 175 760 3028 7178 Parts 690 | . 8 29 . 27 11 1 19 61 55 14 19 8 26 141 271 Haulers Intercepted 9 | . 1 3 . 1 . . . 1 1 . . . . . 2 Recyclers Shooed 8 | . 1 . . . . . . 3 . . . . . . 4 Parts Field Recycled 1 | . . . . . . . . . . 1 . . . . . Retrieved Matter 3 | . . . . . . . . . . 3 . . . . . Parts Self-Destructed 38 | . . . . . . 1 13 . . . 16 8 . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Fac Upp Upp Res Res Acc Combat Hostiles Destroyed 269 | . 7 13 . 10 11 1 15 26 23 9 14 4 13 42 81 Melee 15 | . 4 . . 1 3 . . 2 5 . . . . . . Guns 140 | . 1 2 . 7 5 1 7 20 1 7 1 1 6 36 45 Cannons 70 | . . 5 . . . . . 1 8 1 5 3 7 5 35 AOE 21 | . . . . . 1 . 8 1 4 . 7 . . . . Classes Destroyed 16 | . 3 1 . 3 1 . 2 2 . . . . . 1 3 Worker 7 | . . . . 1 . . . 1 1 . . . . 2 2 Builder 3 | . . . . . . . . . . . . . . 2 1 Tunneler 1 | . . . . . . . . . . . . . . . 1 Hauler 9 | . 1 3 . 1 . . . 1 1 . . . . . 2 Recycler 11 | . . . . . . . . 2 3 . . . 2 1 3 Mechanic 1 | . . . . . . . . . . . . . . . 1 Operator 4 | . . . . . . . . 1 . . . . . . 3 Watcher 10 | . . . . 1 . . . . 1 1 . . 1 . 6 Swarmer 48 | . 6 8 . . 3 . 6 8 4 4 5 . 4 . . Grunt 76 | . 1 3 . 1 3 . 6 8 2 . 4 3 2 13 30 Brawler 8 | . . . . . . . 1 1 1 . . . . 1 4 Duelist 10 | . . . . . . . 1 1 . . . 1 . 3 4 Protector 2 | . . . . . . . . . . . . . . . 2 Sentry 28 | . . 2 . 7 4 1 1 1 2 2 1 . 2 4 1 Hunter 21 | . . . . 2 . . . 1 2 . 2 . . 4 10 Programmer 76 | . . . . . 1 . . 6 12 3 2 . 5 17 30 Best Kill Streak 12 | . 3 5 . 4 3 1 10 8 4 4 4 4 4 6 12 Combat Bots Only 12 | . 3 5 . 3 3 1 10 4 4 4 4 4 4 5 12 Max Kills in Single Turn 4 | . 1 1 . 1 1 1 4 3 3 1 1 1 1 2 2 Gunslinging 2 | . . . . . . . . 2 . . . . . 1 1 Exploded 4 | . . . . . 1 . 4 1 3 . 1 . . . . Melee 1 | . 1 . . 1 1 . . 1 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Fac Upp Upp Res Res Acc Damage Taken 33578 | . 164 468 . 1001 1689 94 872 1181 4169 807 1137 697 1280 5986 14033 Core 3116 | . 24 84 . 169 132 17 77 104 413 18 97 23 67 289 1602 Absorbed by Shields 198 | . . . . . 111 . . . . . . 87 . . . Redirected to Shielding 10 | . 10 . . . . . . . . . . . . . . Core Remaining (%) 81 | 100 90 79 . 69 . . 67 87 58 . . 88 94 80 . Volleys Fired 691 | . 10 21 . 19 20 2 18 39 82 25 21 10 53 125 246 Largest 5 | . 2 2 . 2 3 3 3 3 3 4 3 3 3 5 5 Hottest 434 | . 68 91 . 103 136 136 136 143 227 288 230 169 198 311 434 Shots Fired 2115 | . 16 42 . 37 40 7 45 105 141 85 45 23 127 496 906 Gun 1521 | . 14 21 . 37 36 7 42 102 39 79 23 14 76 434 597 Cannon 575 | . 2 21 . . . . . 2 100 6 13 9 51 62 309 Launcher 19 | . . . . . 4 . 3 1 2 . 9 . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 988 | . 6 21 . 19 24 5 38 71 41 21 13 17 42 368 302 Thermal 1108 | . 10 21 . 18 12 2 4 33 98 64 23 6 85 128 604 Explosive 19 | . . . . . 4 . 3 1 2 . 9 . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 34 | . 5 7 . 26 20 4 4 11 14 20 22 11 22 20 34 Robot Miss Streak 8 | . 1 3 . 2 6 3 8 5 4 2 5 2 3 5 5 Penetration Max 2 | . . . . . . . . . 1 . . . . 2 1 Secondary Targets 13 | . . . . . . . . 4 . . . . . 4 5 Max Gunslinging Chain 2 | . . . . . . . . 2 . . . . . 1 1 Shots Hit Robots 1497 | . 18 39 . 50 52 6 41 86 97 58 31 21 89 352 557 Core Hits 774 | . 7 12 . 18 33 6 56 86 34 22 27 19 44 158 252 Critical Kills 12 | . . . . . . . . . 2 . . . . 5 5 Critical Parts Destroyed 48 | . 3 4 . 3 4 . . 4 10 . . . . 11 9 Critical Strikes 135 | . 3 5 . 3 4 . . 5 19 8 4 3 12 23 46 Burn 51 | . . . . . . . . 1 4 8 3 2 7 4 22 Meltdown 2 | . . . . . . . . . 1 . . . . . 1 Destroy 31 | . . . . . . . . . . . . . . 17 14 Blast 21 | . . . . . . . . . 3 . 1 1 5 2 9 Smash 30 | . 3 5 . 3 4 . . 4 11 . . . . . . Melee Attacks 221 | . 17 23 4 42 48 . . 43 44 . . . . . . Impact 199 | . 17 23 4 42 26 . . 43 44 . . . . . . Slashing 22 | . . . . . 22 . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 13 | . . 3 . 1 . . . 5 4 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks 8 | . . . . 4 4 . . . . . . . . . . Damage Inflicted 47713 | . 359 1040 . 1216 1482 78 1219 2960 4063 1312 1837 810 3458 8991 18888 Guns 26642 | . 87 151 . 683 675 78 523 1497 453 1106 271 225 1249 7388 12256 Cannons 13563 | . 21 310 . . . . . 65 1736 200 494 585 2209 1591 6352 Explosions 2826 | . . . . . 215 . 696 407 221 . 1072 . . . 215 Melee 4572 | . 251 579 . 533 592 . . 978 1639 . . . . . . Ramming 110 | . . . . . . . . 13 14 6 . . . 12 65 Kinetic 19494 | . 34 151 . 242 411 45 459 1116 1035 482 494 702 2259 6162 5902 Thermal 20711 | . 74 310 . 441 264 33 64 446 1154 824 271 108 1199 2817 12706 Explosive 2778 | . . . . . 215 . 696 407 221 . 1072 . . . 167 Electromagnetic 48 | . . . . . . . . . . . . . . . 48 Impact 4293 | . 251 579 . 533 313 . . 978 1639 . . . . . . Slashing 279 | . . . . . 279 . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 38 | . . . . 3 8 8 8 2 38 7 8 8 5 25 14 Average Corruption 11 | . . . . 3 6 8 8 1 33 6 7 8 4 15 6 Corruption Purged 23 | . . . . . . . . 3 . . . . . . 20 Corruption Blocked 16 | . . . . . . . . . . . . . . . 16 Effects 429 | . . . . 6 20 8 12 13 123 12 27 16 26 81 85 Message Errors 89 | . . . . 2 5 1 . 1 30 4 1 4 3 20 18 Matter Fused 102 | . . . . 2 3 2 4 3 30 4 11 2 9 17 15 Heat Flow Errors 58 | . . . . 2 3 2 . 1 20 2 4 2 1 9 12 Energy Discharges 51 | . . . . . 2 . 2 2 13 1 2 3 2 11 13 Parts Rejected 5 | . . . . . . . . . 1 . . . . 3 1 Data Loss (minor) 51 | . . . . . 4 2 2 5 8 . 5 1 6 4 14 Data Loss (major) 15 | . . . . . . . 1 . 5 . . 1 . 4 4 Misfires 18 | . . . . . 2 1 3 1 3 . 3 1 2 1 1 Alerts 5 | . . . . . . . . . 1 . 1 . . 1 2 Misdirections 2 | . . . . . . . . . 2 . . . . . . Weapon Failures 33 | . . . . . 1 . . . 10 1 . 2 3 11 5 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 2430 | . 112 238 . 125 165 . . 415 884 . 23 29 90 35 314 Projectiles 453 | . 1 . . . . . . . 26 . . 29 90 35 272 Explosions 65 | . . . . . . . . . . . 23 . . . 42 Melee 1912 | . 111 238 . 125 165 . . 415 858 . . . . . . Knockbacks 88 | . . 2 . 1 . . . 3 17 . 4 5 26 2 28 Impact 17 | . . 2 . 1 . . . 3 9 . . . . . 2 Kinetic 68 | . . . . . . . . . 7 . 4 5 25 2 25 Secondary 3 | . . . . . . . . . 1 . . . 1 . 1 Self-Inflicted Damage 210 | . . . . . 57 . 30 . . . 40 . . . 83 Shots 7 | . . . . . 2 . 2 . . . 2 . . . 1 Rammed 10 | . . . . . . . . . 1 1 . . . . 8 Targets Rammed 14 | . . . . . . . . 3 1 1 . . . 1 8 Kicked 3 | . . . . . . . . 3 . . . . . . . Crushed 1 | . . . . . . . . . . . . . . 1 . Highest Temperature 420 | . 56 152 . 250 261 305 275 208 395 405 237 150 250 420 416 Average Temperature 76 | . 21 58 . 65 88 115 124 60 72 79 48 53 37 93 107 Received Heat Transfer 4136 | . 6 126 . 207 320 24 162 153 405 45 64 233 96 432 1863 Effects 10 | . . . . . . 2 . . . . . . . 4 4 Shutdowns 2 | . . . . . . . . . . . . . . 2 . Energy Bleed 3 | . . . . . . 1 . . . . . . . 1 1 Interference 3 | . . . . . . . . . . . . . . . 3 Matter Decay 1 | . . . . . . . . . . . . . . 1 . Damage (minor) 1 | . . . . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 24 | . 2 1 . 3 2 . . 4 12 . . . . . . Impact Corruptions 68 | . 8 10 . 8 4 . . 14 23 . . . 1 . . Robots Melted 7 | . . . . . . . . . 2 1 1 . . 1 2 Combat Hostiles 6 | . . . . . . . . . 2 1 1 . . 1 1 Parts Melted 92 | . . 1 . 3 1 . 1 . 2 14 1 . 4 4 61 Heat Transferred 31951 | . 162 555 . 1000 600 75 150 1024 2335 2900 1011 500 2640 3330 15669 Parts Sabotaged 5 | . . . . . . . . . . . . . . 2 3 Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Fac Upp Upp Res Res Acc Peak Influence 2339 | . 165 375 136 393 271 . . 403 275 230 . . 171 526 2339 Initial 315 | . . 69 133 57 56 . . 214 156 115 . . . 48 315 Average 361 | . 63 242 133 181 104 . . 230 94 105 . . 55 283 973 Maximum Alert Level 5 | . . 1 . 1 1 . . 2 1 1 . . . 2 5 Low Security (%) 50 | 100 100 38 100 60 84 . . 31 84 99 . . 100 38 . Level 1 21 | . . 61 . 39 15 . . 66 15 . . . . 21 6 Level 2 14 | . . . . . . . . 1 . . . . . 39 38 Level 3 4 | . . . . . . . . . . . . . . . 18 Level 4 4 | . . . . . . . . . . . . . . . 18 Level 5 3 | . . . . . . . . . . . . . . . 13 High Security . | . . . . . . . . . . . . . . . 3 Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 69 | . . . . 3 1 . 1 7 5 6 . . 3 16 27 Investigation . | . . . . . . . . . . . . . . . . Extermination 32 | . . . . . 1 . . 6 4 1 . . 2 7 11 Reinforcement 9 | . . . . 1 . . . 1 1 1 . . 1 2 2 Assault 18 | . . . . 2 . . 1 . . . . . . 1 14 Garrison 10 | . . . . . . . . . . 4 . . . 6 . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . 1 . . . . . 1 1 Haulers Reinforced 1 | . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Fac Upp Upp Res Res Acc Distress Signals 15 | . 4 2 . 3 . . . 3 1 . . . 1 . 1 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 396 | . 13 15 . 27 11 1 16 30 30 13 15 4 20 48 153 Peak Tracking Total 22 | . 4 5 . 8 3 1 7 5 7 3 4 4 5 5 22 Tactical Retreats 28 | . 2 2 . 7 . . 1 2 3 . 1 . 1 1 8 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Fac Upp Upp Res Res Acc Traps Triggered 6 | . . . . . 1 . . 1 2 1 . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Fac Upp Upp Res Res Acc Machines Disabled 16 | . . . . 1 . . . 1 1 1 . . 2 2 8 Max in Single Turn 2 | . . . . 1 . . . 1 1 1 . . 1 1 2 Energy Cycler 1 | . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Fac Upp Upp Res Res Acc Machines Accessed 35 | . 5 3 1 4 5 . . 5 4 1 1 . 2 2 2 Terminals 30 | . 5 3 1 4 3 . . 4 3 1 . . 2 2 2 Fabricators 1 | . . . . . 1 . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . 1 1 . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 70 | . 10 7 3 10 6 . . 12 6 2 1 . 4 6 3 Successful 34 | . 3 4 1 8 1 . . 7 1 1 1 . 2 3 2 Failed 36 | . 7 3 2 2 5 . . 5 5 1 . . 2 3 1 Catastrophic 5 | . 2 . . . . . . 2 . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 20 | . 4 . . 4 2 . . 5 . 2 . . . 3 . Terminals 64 | . 10 7 3 10 4 . . 10 5 2 . . 4 6 3 Fabricators 1 | . . . . . 1 . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . 2 1 . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 31 | . 3 4 1 8 . . . 5 1 1 1 . 2 3 2 Record 10 | . . . . 1 . . . 3 1 . . . 1 2 2 Robot Analysis 1 | . . 1 . . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . 1 . . . . Open DSF 1 | . . . . . . . . . . . . . 1 . . Alert Level 6 | . 1 . 1 3 . . . . . . . . . 1 . Unreport Threat 4 | . 1 . . 1 . . . 1 . 1 . . . . . Locate Traps 3 | . . . . 2 . . . 1 . . . . . . . Maintenance Status 1 | . . 1 . . . . . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . . . . Reinforcement Status 1 | . . 1 . . . . . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . 1 . . . . . . . . . . Scan Component 1 | . . . . . 1 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . 2 . . . . . . . Insert Component 1 | . . . . . . . . 1 . . . . . . . Analyze 1 | . . . . . . . . 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . . 1 . . . . . . 2 Used 1 | . . . . . . . . . . . . . . . 1 Hacking Detections 29 | . 4 . 1 4 5 . . 4 4 1 . . 2 2 2 Full Trace Events . | . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Fac Upp Upp Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . 4 . . . . . Programmers 4 | . . . . . . . . . . 4 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . 2 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Fac Upp Upp Res Res Acc Total Allies 14 | . . . . 12 . . 2 . . . . . . . . Largest Group 12 | . . . . 12 . . 2 2 . . . . . . . Highest-Rated Group 235 | . . . . 235 . . 36 36 . . . . . . . Highest-Rated Ally 31 | . . . . 31 . . 20 20 . . . . . . . Total Orders 3 | . . . . . . . . 3 . . . . . . . STAY 2 | . . . . . . . . 2 . . . . . . . ROAM 1 | . . . . . . . . 1 . . . . . . . Ally Attacks 74 | . . . . 74 . . . . . . . . . . . Total Damage 1020 | . . . . 1020 . . . . . . . . . . . Kills 9 | . . . . 9 . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Fac Upp Upp Res Res Acc Robot Analysis Total 1 | . . 1 . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . 2 . . . . 2 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Fac Upp Upp Res Res Acc Turns Passed 19929 | 55 675 627 167 1015 1088 381 352 2523 2663 772 864 469 1600 2274 4404 Spaces Moved 9150 | 32 407 270 94 460 632 244 207 1323 1381 319 354 190 647 839 1751 Core 57 | 2 . . . . . . . . . . . . . . 55 Treads 4129 | . 17 270 26 . . . . . 306 319 135 . 525 839 1692 Legs 3770 | 30 390 . 68 460 632 244 207 1323 416 . . . . . . Wheels 1190 | . . . . . . . . . 659 . 219 190 122 . . Hover 4 | . . . . . . . . . . . . . . . 4 Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 160 126 126 126 126 126 114 110 160 160 200 135 145 50 Average Speed 146 | 117 131 160 136 136 126 126 128 123 135 160 193 209 164 154 160 Slowest Speed 250 | 120 190 160 240 196 127 126 130 130 160 160 215 215 240 240 250 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . 1 1 . . . . . . . . . . Exploration Rate (%) 28 | 3 64 25 8 58 17 44 20 29 30 7 49 18 16 19 46 Regions Visited 15 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . 1 . . . . . . . . . Known Exits Taken 2 | . . . . . . . . 1 . . . . . 1 . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 1 . 1 1 1 1 1 . . Scrap Searched 8 | . . . . . . 2 2 . . . 2 2 . . . Spaces Dug 186 | . 2 3 3 6 17 . . 27 34 3 . . 11 13 67 Terrain Destroyed 599 | . 2 3 3 6 35 . 87 39 73 8 110 3 14 27 189 Melee 63 | . 2 3 3 6 17 . . 27 5 . . . . . . Projectile 250 | . . . . . . . . . 42 8 11 3 14 26 146 AOE 285 | . . . . . 18 . 87 12 26 . 99 . . . 43 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Fac Upp Upp Res Res Acc Total 13828 | 47 506 381 125 740 841 311 253 2044 1947 522 492 238 1077 1527 2777 Wait 2530 | . 31 38 9 188 72 63 4 487 278 132 81 17 300 342 488 Move 9135 | 31 406 269 93 459 631 243 206 1322 1380 318 353 189 646 838 1751 Hop . | . . . . . . . . . . . . . . . . Pick Up 298 | 8 17 12 4 9 22 1 3 34 41 12 7 6 15 53 54 Fast Attach 120 | 4 5 1 4 7 5 . 1 7 23 3 1 1 9 20 29 Attach 160 | 2 . 3 2 2 9 . 2 7 30 4 6 4 4 35 50 Detach 35 | . 1 . . . 2 . . 1 3 2 1 2 2 9 12 Swap 346 | 1 3 8 3 5 23 2 10 59 35 13 13 6 29 47 89 Drop 279 | 1 16 6 6 14 17 . 4 42 30 11 5 1 19 57 50 Fire 691 | . 10 21 . 19 20 2 18 39 82 25 21 10 53 125 246 Melee 208 | . 17 23 4 37 40 . . 43 44 . . . . . . Ram 4 | . . . . . . . . . . . . . . . 4 Kick 3 | . . . . . . . . 3 . . . . . . . Crush 7 | . . . . . . . . . 1 1 . . . 1 4 Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 12 | . . . . . . . 5 . . 1 4 2 . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Storage (discovered 2 exits: *Fac / [Rec]) -7/Factory (discovered 2 exits: [*Low x2]) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -4/Factory (discovered 3 exits: *Res / *Upp / [Ext]) -4/Upper Caves -4/Upper Caves -3/Research (discovered 2 exits: *Res / Tes) -2/Research -1/Access History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 210 | -10/Materials | Discovered new exit (range 15) 301 | -10/Materials | Build established: Mutant 686 | -10/Materials | Discovered new exit (range 14) 731 | -10/Materials | Entered another Materials area 731 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 732 | -9/Materials | Discovered new exit (range 15) 944 | -9/Materials | Met 8R-AWN 1294 | -9/Materials | Discovered new exit (range 16) 1358 | -9/Materials | Entered another Materials area 1358 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1391 | -8/Materials | Discovered new exit (range 11) 1525 | -8/Materials | Entered Storage 2069 | -8/Storage | Met a pair of Derelict thieves 2109 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2215 | -8/Storage | Discovered new exit (range 11) 2240 | -8/Storage | Crushed by falling debris 2511 | -8/Storage | Discovered new exit (range 12) 2540 | -8/Storage | Entered Factory 2540 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2656 | -7/Factory | Discovered new exit (range 5) 2855 | -7/Factory | Lost 3 parts (1n2u) 2961 | -7/Factory | Found Prototype Launcher 3001 | -7/Factory | Identified Rocket Array 3039 | -7/Factory | Crushed by falling debris 3141 | -7/Factory | Discovered new exit (range 6) 3628 | -7/Factory | Entered Lower Caves 3708 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3710 | -7/Lower Caves | Learned location of Zion (-7) 3906 | -7/Lower Caves | Learned Factory interactive machine intel 3961 | -7/Lower Caves | Build established: Tank 3964 | -7/Lower Caves | Discovered new exit (range 4) 4009 | -7/Lower Caves | Entered another Lower Caves area 4151 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4185 | -7/Lower Caves | Lost 3 parts (2n1w) 4218 | -7/Lower Caves | Destroyed 10 combat bots 4332 | -7/Lower Caves | Discovered new exit (range 11) 4361 | -7/Lower Caves | Entered Factory 4361 | -6/Factory | Accompanied by 2 allies 4361 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4362 | -6/Factory | Loaded intel: 52 interactive machine locations 4873 | -6/Factory | Build established: Mutant 6622 | -6/Factory | Discovered new exit (range 11) 6633 | -6/Factory | Identified exit to Lower Caves 6694 | -6/Factory | Build established: Scavenger-Assassin 6761 | -6/Factory | Discovered new exit (range 13) 6852 | -6/Factory | Identified exit to Factory 6884 | -6/Factory | Entered another Factory area 6884 | -5/Factory | Evolved 2 slots: Utility x2 7472 | -5/Factory | System corruption reached 10% 7513 | -5/Factory | Lost 10 parts (1p2n5u2w) 7605 | -5/Factory | Lost 8 parts (1p3n3u1w) 7833 | -5/Factory | System corruption reached 30% 7891 | -5/Factory | Lost 4 parts (3n1u) 8142 | -5/Factory | Build established: Scavenger-Mutant 9202 | -5/Factory | Lost 3 parts (1n1u1w) 9501 | -5/Factory | Build established: Scavenger-Skirmisher 9536 | -5/Factory | Discovered new exit (range 4) 9547 | -5/Factory | Entered another Factory area 9547 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 9715 | -4/Factory | Garrison activated, responded to threat 9828 | -4/Factory | Discovered new exit (range 8) 9952 | -4/Factory | Discovered new exit (range 21) 9963 | -4/Factory | Garrison activated, responded to threat 10141 | -4/Factory | Discovered new exit (range 23) 10319 | -4/Factory | Entered Upper Caves 10321 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 10357 | -4/Upper Caves | Learned Research stockpile data 11125 | -4/Upper Caves | Build established: Scavenger-Tank 11132 | -4/Upper Caves | Discovered new exit (range 12) 11183 | -4/Upper Caves | Entered another Upper Caves area 11218 | -4/Upper Caves | Learned Research interactive machine intel 11648 | -4/Upper Caves | Discovered new exit (range 3) 11652 | -4/Upper Caves | Entered Research 11652 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 11653 | -3/Research | Identified exit to Testing 11655 | -3/Research | Loaded intel: 42 interactive machine locations 11714 | -3/Research | Build established: Scavenger-Skirmisher 13051 | -3/Research | Discovered new exit (range 16) 13252 | -3/Research | Entered another Research area 13252 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 13283 | -2/Research | Garrison activated, responded to threat 13308 | -2/Research | Lost 3 parts (2u1w) 13373 | -2/Research | Lost 3 parts (1u2w) 13430 | -2/Research | Found Prototype Device 13431 | -2/Research | Identified Exp. Transmission Jammer 14259 | -2/Research | Garrison activated, responded to threat 14269 | -2/Research | System corruption reached 10% 14403 | -2/Research | Lost 3 parts (2u1w) 14687 | -2/Research | Found Prototype Reactor 14688 | -2/Research | Identified Zero-point Reactor 14728 | -2/Research | Found Imp. Powered Armor 15252 | -2/Research | First assault squad dispatched 15490 | -2/Research | Discovered new exit (range 9) 15525 | -2/Research | Identified exit to Access 15526 | -2/Research | Entered Access 15526 | -1/Access | Evolved 2 slots: Utility x2 16605 | -1/Access | Energy Cycler disabled 17111 | -1/Access | System corruption reached 10% 17141 | -1/Access | Lost 4 parts (2u2w) 17557 | -1/Access | First assault squad dispatched 18926 | -1/Access | Destroyed 12 combat bots 18933 | -1/Access | Lost 4 parts (2u2w) 18983 | -1/Access | Lost 3 parts (2u1w) 19629 | -1/Access | Lost 4 parts (1p2u1w) 19785 | -1/Access | High security lockdown imminent 19787 | -1/Access | Lost 5 parts (3u2w) 19858 | -1/Access | Core integrity fell below 50% 19865 | -1/Access | High security lockdown engaged 19895 | -1/Access | Released all parts (10) 19922 | -1/Access | Core integrity fell below 20% 19925 | -1/Access | Lost 18 parts (1p4n7u6w) 19930 | -1/Access | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 19894_ Arm. Heavy Treads destroyed. 19894_ Adv. Corruption Screen intercepted 5% system corruption. 19894_ Knocked back. 19895_ Released Hardcell Cannon. 19895_ Released Adv. Cryofiber Web. 19895_ Released Adv. Target Analyzer. 19895_ Released Enh. Optical Array. 19895_ Released Adv. Signal Interpreter. 19895_ Released Hcp. Storage Unit. 19895_ Released Adv. Corruption Screen. 19895_ Released Adv. Salvage Targeting Computer. 19895_ Released Terrain Scan Processor. 19895_ Released Quantum Reactor. 19918_ Slammed into G-73 Enforcer. 19925_ Acquired Unknown Hover Unit. 19925_ Identified Cmb. Linear Gravjet. 19929_ Slammed into G-73 Enforcer. 19930_ Critical hit (Burn: +37). [Achievement: 30k Club] [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | !###?#######?# #??? | | %"#####?###?## #??? | | ##"#########?# #??? | | ### ### ###### #??? | | ### ### #????# #??? | | ! # #?# #????# #??? | | # #?#" #????# #??? | | # ! #?#%" #????# #??? | | # [! #?#" ######/###? | | # !! ### # ! #? | | # #?# # #? | | ### ### # """[ #? | | ##/#######?# # """!* #? | | ? ? ?? + "S!]! #? | | ??? ??? # """! #? | | ? ? ???? # "" #? | | ???###??########### # = #? | | ????#??## # # #? | | #??#????# # ##+#######? | | ????????# + #??????? | | ? #?### # #??????? | | ? ????# # #??????? | | ????????# # ig###????? | | ????????# # b g #????? | | ????????# # b ggg#????? | | ????????######+#### g g@g#????? | | ?????????????# #??# m###g#g#####? | | ??????????#### #### # gg * #? | | ??????????# # #? | | ??????????# ########## ! " #? | | ???????#### #????????# """ #? | | ???????# #????????# """ #? | | ???????# #????????# " !#? | | ???????# #????????# #? | | ???????# #????????# ! #? | | ???????# #????????###########? | | ???????# #???????????????????? | | ???????# #???????????????????? | | ???????######???????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 161 Energy Generation 33 Energy Capacity 550 Matter Stores 400 Matter Capacity 400 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 14 Base Temperature (-) 200 Corruption Block 20 Armor Coverage 1000 Resistance: KI 25 Resistance: TH 25 Power Shielding 33 Melee Speed Boost 40 Evasion (%) 55 Targeting Accuracy 16 Target Analysis 8 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 6 Energy Filtering 30 Kinecelleration 40 Salvage Targeting 3 Item Schematics ----------------- Carbon-fiber Leg | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 30k Club Denied? Gunslinger Hunted Just Browsing Leap Before You Look Ooh, Shiny! Part-time Excavator Rockin' Loadout The More The Merrier Tourist Unlikely Earthworm Challenges ------------ None Game ------ Seed HugeHellfireKit Manual? 0 Play Time 10:38:42 Cumulative 46.4 hours Start 2023.02.10 @ 16:58:31 End 2023.02.11 @ 19:07:59 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 27 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 75a6a326-764f-41da-a1b5-246d324651a7