Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.11 @ 19:07:59

Player: Vyn

Result: Destroyed by G-73 Enforcer with Heavy Laser

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (15)       3000
Robots Destroyed (295)     1475
Value Destroyed (15739)    15739
Prototype IDs (26)         520
Alien Tech Used (0)        0
Bonus (4822)               4822
              TOTAL SCORE: 30056

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    4144
Follower Combat Kills      259
Friendly Fire              -81

 Cogmind 
---------
Core Integrity             0/1600
Matter                     291/300
Energy                     90/100
System Corruption          0%
Temperature                Cool (27)
Movement                   Hovering (60)
Location                   -1/Access

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (6) ---
        Combat Linear Gravjet
>              --- UTILITY (13) -----
                   (None)
>              --- WEAPON (5) -------
                   (None)
>              --- INVENTORY (5) ----
      Advanced Heat Sink
               Energy Well (350)
               Matter Compressor (250)
  High-powered Tractor Beam
      Enhanced Nova Cannon

 Peak State 
------------
>               --- POWER ------------
                Zero-point Reactor
>               --- PROPULSION -------
        Armored Heavy Treads
                Biometal Heavy Treads
       Advanced Heavy Siege Treads
>               --- UTILITY ----------
       Advanced Cryofiber Web
                Coolant Network
  High-capacity Storage Unit
       Enhanced Optical Array
       Advanced Signal Interpreter
       Advanced Targeting Computer
       Advanced Target Analyzer
                Core Analyzer
                Armor Integrity Analyzer
       Improved Kinecellerator
        Layered Medium Armor Plating
       Advanced Corruption Screen
>               --- WEAPON -----------
                Phase Gun
       Enhanced Quantum Rifle
       Enhanced Nova Cannon
                KE Penetrator
                Hardcell Cannon
>               --- INVENTORY --------
                Quantum Reactor
        Armored Heavy Treads
        Armored Heavy Treads
                Centrium Heavy Treads
          Small Battery
        Compact Battery
                Matter Compressor
       Advanced Sensor Array
                Seismic Detector
       Advanced System Restoration Module
   High-powered Tractor Beam
                Phase Gun
       Enhanced Nova Cannon
       Enhanced Nova Cannon
                Linear Accelerator
[Rating: 184]

 Favorites 
-----------
Power                      Zero-point Reactor
  Engine                   Cooled Ion Engine
  Power Core               Neutrino Core
  Reactor                  Zero-point Reactor
Propulsion                 Improved Titanium Leg
  Treads                   Armored Heavy Treads
  Leg                      Improved Titanium Leg
  Wheel                    Wheel
  Hover Unit               Combat Linear Gravjet
  Flight Unit              Improved Cesium-ion Thruster
Utility                    Advanced Heat Sink
  Device                   Advanced Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Layered Medium Armor Plating
Weapon                     KE Penetrator
  Energy Gun               Enhanced Quantum Rifle
  Energy Cannon            Enhanced Nova Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Tri-rail Accelerator
  Launcher                 Rocket Array
  Special Weapon           Welding Torch
  Impact Weapon            Hammer
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -8  -8  -7  -7  -7  -6  -5  -4  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Fac Upp Upp Res Res Acc 
Slots Evolved              18   | .   .   2   2   .   2   .   .   2   2   2   .   .   2   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   1   .   1   .   .   1   .   .   .   .   1   .   .   
  Utility                  11   | .   .   1   1   .   1   .   .   1   2   1   .   .   1   1   2   
  Weapon                   3    | .   .   1   .   .   .   .   .   .   .   1   .   .   .   1   .   
Parts Attached             626  | 7   8   12  9   14  37  2   13  73  88  20  20  11  42  102 168 
  Power                    41   | 2   .   3   .   1   1   .   2   4   7   1   .   .   4   9   7   
    Engine                 13   | 2   .   3   .   1   1   .   .   2   3   .   .   .   .   .   1   
    Core                   12   | .   .   .   .   .   .   .   2   2   4   1   .   .   2   1   .   
    Reactor                16   | .   .   .   .   .   .   .   .   .   .   .   .   .   2   8   6   
  Propulsion               73   | 2   2   2   5   2   7   .   1   8   14  1   2   2   5   9   11  
    Treads                 30   | .   2   1   1   .   1   .   .   .   2   1   .   1   3   8   10  
    Leg                    34   | 2   .   .   4   2   6   .   1   8   7   .   1   1   1   1   .   
    Wheel                  5    | .   .   .   .   .   .   .   .   .   3   .   1   .   1   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Flight                 3    | .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Utility                  326  | 1   4   2   1   3   14  1   5   40  40  10  11  6   20  52  116 
    Device                 235  | .   1   2   .   1   10  .   2   23  27  8   6   4   15  42  94  
    Storage                21   | 1   2   .   .   .   1   .   .   2   2   1   2   1   .   2   7   
    Processor              20   | .   .   .   .   .   1   .   .   3   4   .   .   .   2   2   8   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             50   | .   1   .   1   2   2   1   3   12  7   1   3   1   3   6   7   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   186  | 2   2   5   3   8   15  1   5   21  27  8   7   3   13  32  34  
    Energy Gun             58   | 1   .   1   2   4   2   1   .   1   4   4   4   .   5   12  17  
    Energy Cannon          29   | .   1   2   .   .   .   .   .   1   6   2   .   .   6   4   7   
    Ballistic Gun          54   | 1   .   2   1   2   3   .   3   9   6   .   .   2   2   16  7   
    Ballistic Cannon       10   | .   .   .   .   .   .   .   .   .   4   2   .   1   .   .   3   
    Launcher               10   | .   .   .   .   .   2   .   2   1   2   .   3   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Impact Weapon          20   | .   1   .   .   2   4   .   .   9   4   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  26   | .   1   4   1   2   3   .   .   1   3   3   .   .   2   5   1   
Parts Lost                 118  | .   .   1   .   3   8   .   3   1   29  .   5   1   5   16  46  
  Power                    6    | .   .   1   .   .   1   .   .   .   2   .   .   .   .   .   2   
  Propulsion               29   | .   .   .   .   1   4   .   2   .   11  .   2   .   4   1   4   
  Utility                  51   | .   .   .   .   2   3   .   .   1   12  .   3   .   1   9   20  
  Weapon                   32   | .   .   .   .   .   .   .   1   .   4   .   .   1   .   6   20  
  Highest Loss Streak      18   | .   .   1   .   1   3   .   3   1   10  .   2   1   2   3   18  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     88   | .   92  99  100 99  98  100 95  92  89  90  82  85  84  83  81  
  Engine                   2    | .   14  11  9   9   7   7   .   2   1   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   6   3   2   5   5   5   2   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   3   
  Treads                   7    | .   1   22  7   .   5   7   2   .   2   12  6   6   9   12  11  
  Leg                      10   | .   26  .   19  27  24  23  23  26  14  2   4   5   3   .   .   
  Wheel                    1    | .   .   .   .   .   .   .   .   .   3   2   3   5   4   .   .   
  Device                   18   | .   1   21  18  18  22  8   7   18  22  23  22  21  20  19  15  
  Storage                  7    | .   14  11  9   9   8   7   7   6   9   7   5   5   4   5   6   
  Processor                10   | .   .   .   .   .   .   7   7   5   6   10  10  10  11  13  22  
  Protection               5    | .   5   .   9   8   4   13  15  7   3   4   8   9   7   4   1   
  Energy Gun               5    | .   3   .   6   9   1   6   2   2   2   13  9   7   5   3   8   
  Energy Cannon            2    | .   3   11  3   .   .   .   .   1   4   .   .   .   1   2   3   
  Ballistic Gun            6    | .   10  11  8   5   9   15  19  10  1   3   .   2   2   13  5   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   .   2   1   5   5   4   .   2   
  Impact Weapon            2    | .   10  11  9   12  5   .   .   4   3   .   .   .   .   .   .   
Naked Turns                30   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   30  
Heaviest Build             123  | 12  32  39  46  51  52  51  52  59  72  93  98  99  100 123 122 
  Greatest Support         235  | 20  46  46  66  60  75  52  57  87  93  168 145 10  165 235 235 
  Greatest Overweight (x)  9    | 1   1   .   1   1   .   .   .   .   5   .   9   9   9   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   1   .   5   8   1   .   .   
Largest Inventory Capacity 20   | 8   15  15  15  15  15  15  15  15  15  20  20  20  20  20  20  
  Average Capacity         17   | 7   9   15  15  15  15  15  15  15  15  17  19  20  20  20  19  
  Most Carried             20   | 8   12  15  15  15  15  15  15  15  15  20  20  20  20  20  20  
  Average Carried          16   | 5   9   12  14  14  14  14  14  14  11  15  18  18  19  19  18  
  Final Capacity           20   | 8   15  15  15  15  15  15  15  15  15  20  20  20  20  20  5   
  Final Carried            20   | 6   11  15  15  15  14  15  15  15  15  20  18  20  20  20  5   

 Class Distribution 
--------------------
 28% | Scavenger-Skirmisher
 24% | Scavenger-Mutant
 23% | Mutant
  7% | Scavenger-Gunner
  5% | Scavenger-Assassin
  4% | Tank
  3% | Scavenger-Tank

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
               Mutant | -8/Materials
               Mutant | -8/Storage
               Mutant | -7/Factory
                 Tank | -7/Lower Caves
                 Tank | -7/Lower Caves
               Mutant | -6/Factory
     Scavenger-Mutant | -5/Factory
 Scavenger-Skirmisher | -4/Factory
       Scavenger-Tank | -4/Upper Caves
 Scavenger-Skirmisher | -4/Upper Caves
 Scavenger-Skirmisher | -3/Research
 Scavenger-Skirmisher | -2/Research
     Scavenger-Mutant | -1/Access

 Resources                       | -11  -10  -9   -8   -8   -7   -7   -7   -6   -5   -4   -4   -4   -3   -2   -1   
-----------                Run   | Scr  Mat  Mat  Mat  Sto  Fac  Low  Low  Fac  Fac  Fac  Upp  Upp  Res  Res  Acc  
Matter Collected           13144 | 215  158  251  .    300  444  124  379  1185 1518 529  525  230  917  3032 3337 
  Remotely                 5732  | .    .    .    .    .    .    .    218  .    264  67   226  209  713  2325 1710 
Salvage Created            17009 | .    182  560  .    567  360  52   388  1334 1525 450  450  175  760  3028 7178 
  Parts                    690   | .    8    29   .    27   11   1    19   61   55   14   19   8    26   141  271  
Haulers Intercepted        9     | .    1    3    .    1    .    .    .    1    1    .    .    .    .    .    2    
Recyclers Shooed           8     | .    1    .    .    .    .    .    .    3    .    .    .    .    .    .    4    
Parts Field Recycled       1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Retrieved Matter         3     | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    
Parts Self-Destructed      38    | .    .    .    .    .    .    1    13   .    .    .    16   8    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -7  -7  -7  -6  -5  -4  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Fac Upp Upp Res Res Acc 
Combat Hostiles Destroyed  269  | .   7   13  .   10  11  1   15  26  23  9   14  4   13  42  81  
  Melee                    15   | .   4   .   .   1   3   .   .   2   5   .   .   .   .   .   .   
  Guns                     140  | .   1   2   .   7   5   1   7   20  1   7   1   1   6   36  45  
  Cannons                  70   | .   .   5   .   .   .   .   .   1   8   1   5   3   7   5   35  
  AOE                      21   | .   .   .   .   .   1   .   8   1   4   .   7   .   .   .   .   
Classes Destroyed          16   | .   3   1   .   3   1   .   2   2   .   .   .   .   .   1   3   
  Worker                   7    | .   .   .   .   1   .   .   .   1   1   .   .   .   .   2   2   
  Builder                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hauler                   9    | .   1   3   .   1   .   .   .   1   1   .   .   .   .   .   2   
  Recycler                 11   | .   .   .   .   .   .   .   .   2   3   .   .   .   2   1   3   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Operator                 4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   
  Watcher                  10   | .   .   .   .   1   .   .   .   .   1   1   .   .   1   .   6   
  Swarmer                  48   | .   6   8   .   .   3   .   6   8   4   4   5   .   4   .   .   
  Grunt                    76   | .   1   3   .   1   3   .   6   8   2   .   4   3   2   13  30  
  Brawler                  8    | .   .   .   .   .   .   .   1   1   1   .   .   .   .   1   4   
  Duelist                  10   | .   .   .   .   .   .   .   1   1   .   .   .   1   .   3   4   
  Protector                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Sentry                   28   | .   .   2   .   7   4   1   1   1   2   2   1   .   2   4   1   
  Hunter                   21   | .   .   .   .   2   .   .   .   1   2   .   2   .   .   4   10  
  Programmer               76   | .   .   .   .   .   1   .   .   6   12  3   2   .   5   17  30  
Best Kill Streak           12   | .   3   5   .   4   3   1   10  8   4   4   4   4   4   6   12  
  Combat Bots Only         12   | .   3   5   .   3   3   1   10  4   4   4   4   4   4   5   12  
Max Kills in Single Turn   4    | .   1   1   .   1   1   1   4   3   3   1   1   1   1   2   2   
  Gunslinging              2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   1   
  Exploded                 4    | .   .   .   .   .   1   .   4   1   3   .   1   .   .   .   .   
  Melee                    1    | .   1   .   .   1   1   .   .   1   1   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -8    -8    -7    -7    -7    -6    -5    -4    -4    -4    -3    -2    -1    
--------                   Run   | Scr   Mat   Mat   Mat   Sto   Fac   Low   Low   Fac   Fac   Fac   Upp   Upp   Res   Res   Acc   
Damage Taken               33578 | .     164   468   .     1001  1689  94    872   1181  4169  807   1137  697   1280  5986  14033 
  Core                     3116  | .     24    84    .     169   132   17    77    104   413   18    97    23    67    289   1602  
  Absorbed by Shields      198   | .     .     .     .     .     111   .     .     .     .     .     .     87    .     .     .     
  Redirected to Shielding  10    | .     10    .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Core Remaining (%)         81    | 100   90    79    .     69    .     .     67    87    58    .     .     88    94    80    .     
Volleys Fired              691   | .     10    21    .     19    20    2     18    39    82    25    21    10    53    125   246   
  Largest                  5     | .     2     2     .     2     3     3     3     3     3     4     3     3     3     5     5     
  Hottest                  434   | .     68    91    .     103   136   136   136   143   227   288   230   169   198   311   434   
Shots Fired                2115  | .     16    42    .     37    40    7     45    105   141   85    45    23    127   496   906   
  Gun                      1521  | .     14    21    .     37    36    7     42    102   39    79    23    14    76    434   597   
  Cannon                   575   | .     2     21    .     .     .     .     .     2     100   6     13    9     51    62    309   
  Launcher                 19    | .     .     .     .     .     4     .     3     1     2     .     9     .     .     .     .     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  988   | .     6     21    .     19    24    5     38    71    41    21    13    17    42    368   302   
  Thermal                  1108  | .     10    21    .     18    12    2     4     33    98    64    23    6     85    128   604   
  Explosive                19    | .     .     .     .     .     4     .     3     1     2     .     9     .     .     .     .     
  Electromagnetic          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Robot Hit Streak         34    | .     5     7     .     26    20    4     4     11    14    20    22    11    22    20    34    
  Robot Miss Streak        8     | .     1     3     .     2     6     3     8     5     4     2     5     2     3     5     5     
  Penetration Max          2     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     2     1     
  Secondary Targets        13    | .     .     .     .     .     .     .     .     4     .     .     .     .     .     4     5     
    Max Gunslinging Chain  2     | .     .     .     .     .     .     .     .     2     .     .     .     .     .     1     1     
Shots Hit Robots           1497  | .     18    39    .     50    52    6     41    86    97    58    31    21    89    352   557   
  Core Hits                774   | .     7     12    .     18    33    6     56    86    34    22    27    19    44    158   252   
  Critical Kills           12    | .     .     .     .     .     .     .     .     .     2     .     .     .     .     5     5     
  Critical Parts Destroyed 48    | .     3     4     .     3     4     .     .     4     10    .     .     .     .     11    9     
  Critical Strikes         135   | .     3     5     .     3     4     .     .     5     19    8     4     3     12    23    46    
    Burn                   51    | .     .     .     .     .     .     .     .     1     4     8     3     2     7     4     22    
    Meltdown               2     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     
    Destroy                31    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     17    14    
    Blast                  21    | .     .     .     .     .     .     .     .     .     3     .     1     1     5     2     9     
    Smash                  30    | .     3     5     .     3     4     .     .     4     11    .     .     .     .     .     .     
Melee Attacks              221   | .     17    23    4     42    48    .     .     43    44    .     .     .     .     .     .     
  Impact                   199   | .     17    23    4     42    26    .     .     43    44    .     .     .     .     .     .     
  Slashing                 22    | .     .     .     .     .     22    .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            13    | .     .     3     .     1     .     .     .     5     4     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        8     | .     .     .     .     4     4     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           47713 | .     359   1040  .     1216  1482  78    1219  2960  4063  1312  1837  810   3458  8991  18888 
  Guns                     26642 | .     87    151   .     683   675   78    523   1497  453   1106  271   225   1249  7388  12256 
  Cannons                  13563 | .     21    310   .     .     .     .     .     65    1736  200   494   585   2209  1591  6352  
  Explosions               2826  | .     .     .     .     .     215   .     696   407   221   .     1072  .     .     .     215   
  Melee                    4572  | .     251   579   .     533   592   .     .     978   1639  .     .     .     .     .     .     
  Ramming                  110   | .     .     .     .     .     .     .     .     13    14    6     .     .     .     12    65    
  Kinetic                  19494 | .     34    151   .     242   411   45    459   1116  1035  482   494   702   2259  6162  5902  
  Thermal                  20711 | .     74    310   .     441   264   33    64    446   1154  824   271   108   1199  2817  12706 
  Explosive                2778  | .     .     .     .     .     215   .     696   407   221   .     1072  .     .     .     167   
  Electromagnetic          48    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     48    
  Impact                   4293  | .     251   579   .     533   313   .     .     978   1639  .     .     .     .     .     .     
  Slashing                 279   | .     .     .     .     .     279   .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         38    | .     .     .     .     3     8     8     8     2     38    7     8     8     5     25    14    
  Average Corruption       11    | .     .     .     .     3     6     8     8     1     33    6     7     8     4     15    6     
  Corruption Purged        23    | .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     20    
  Corruption Blocked       16    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     16    
  Effects                  429   | .     .     .     .     6     20    8     12    13    123   12    27    16    26    81    85    
    Message Errors         89    | .     .     .     .     2     5     1     .     1     30    4     1     4     3     20    18    
    Matter Fused           102   | .     .     .     .     2     3     2     4     3     30    4     11    2     9     17    15    
    Heat Flow Errors       58    | .     .     .     .     2     3     2     .     1     20    2     4     2     1     9     12    
    Energy Discharges      51    | .     .     .     .     .     2     .     2     2     13    1     2     3     2     11    13    
    Parts Rejected         5     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     3     1     
    Data Loss (minor)      51    | .     .     .     .     .     4     2     2     5     8     .     5     1     6     4     14    
    Data Loss (major)      15    | .     .     .     .     .     .     .     1     .     5     .     .     1     .     4     4     
    Misfires               18    | .     .     .     .     .     2     1     3     1     3     .     3     1     2     1     1     
    Alerts                 5     | .     .     .     .     .     .     .     .     .     1     .     1     .     .     1     2     
    Misdirections          2     | .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     
    Weapon Failures        33    | .     .     .     .     .     1     .     .     .     10    1     .     2     3     11    5     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            2430  | .     112   238   .     125   165   .     .     415   884   .     23    29    90    35    314   
  Projectiles              453   | .     1     .     .     .     .     .     .     .     26    .     .     29    90    35    272   
  Explosions               65    | .     .     .     .     .     .     .     .     .     .     .     23    .     .     .     42    
  Melee                    1912  | .     111   238   .     125   165   .     .     415   858   .     .     .     .     .     .     
Knockbacks                 88    | .     .     2     .     1     .     .     .     3     17    .     4     5     26    2     28    
  Impact                   17    | .     .     2     .     1     .     .     .     3     9     .     .     .     .     .     2     
  Kinetic                  68    | .     .     .     .     .     .     .     .     .     7     .     4     5     25    2     25    
  Secondary                3     | .     .     .     .     .     .     .     .     .     1     .     .     .     1     .     1     
Self-Inflicted Damage      210   | .     .     .     .     .     57    .     30    .     .     .     40    .     .     .     83    
  Shots                    7     | .     .     .     .     .     2     .     2     .     .     .     2     .     .     .     1     
  Rammed                   10    | .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     8     
Targets Rammed             14    | .     .     .     .     .     .     .     .     3     1     1     .     .     .     1     8     
  Kicked                   3     | .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     
  Crushed                  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
Highest Temperature        420   | .     56    152   .     250   261   305   275   208   395   405   237   150   250   420   416   
  Average Temperature      76    | .     21    58    .     65    88    115   124   60    72    79    48    53    37    93    107   
  Received Heat Transfer   4136  | .     6     126   .     207   320   24    162   153   405   45    64    233   96    432   1863  
  Effects                  10    | .     .     .     .     .     .     2     .     .     .     .     .     .     .     4     4     
    Shutdowns              2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
    Energy Bleed           3     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     1     1     
    Interference           3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
    Matter Decay           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Damage (minor)         1     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              24    | .     2     1     .     3     2     .     .     4     12    .     .     .     .     .     .     
  Impact Corruptions       68    | .     8     10    .     8     4     .     .     14    23    .     .     .     1     .     .     
Robots Melted              7     | .     .     .     .     .     .     .     .     .     2     1     1     .     .     1     2     
  Combat Hostiles          6     | .     .     .     .     .     .     .     .     .     2     1     1     .     .     1     1     
  Parts Melted             92    | .     .     1     .     3     1     .     1     .     2     14    1     .     4     4     61    
  Heat Transferred         31951 | .     162   555   .     1000  600   75    150   1024  2335  2900  1011  500   2640  3330  15669 
Parts Sabotaged            5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     3     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -9   -8   -8   -7   -7   -7   -6   -5   -4   -4   -4   -3   -2   -1   
-------                    Run  | Scr  Mat  Mat  Mat  Sto  Fac  Low  Low  Fac  Fac  Fac  Upp  Upp  Res  Res  Acc  
Peak Influence             2339 | .    165  375  136  393  271  .    .    403  275  230  .    .    171  526  2339 
  Initial                  315  | .    .    69   133  57   56   .    .    214  156  115  .    .    .    48   315  
  Average                  361  | .    63   242  133  181  104  .    .    230  94   105  .    .    55   283  973  
Maximum Alert Level        5    | .    .    1    .    1    1    .    .    2    1    1    .    .    .    2    5    
  Low Security (%)         50   | 100  100  38   100  60   84   .    .    31   84   99   .    .    100  38   .    
  Level 1                  21   | .    .    61   .    39   15   .    .    66   15   .    .    .    .    21   6    
  Level 2                  14   | .    .    .    .    .    .    .    .    1    .    .    .    .    .    39   38   
  Level 3                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   
  Level 4                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   
  Level 5                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          69   | .    .    .    .    3    1    .    1    7    5    6    .    .    3    16   27   
  Investigation            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Extermination            32   | .    .    .    .    .    1    .    .    6    4    1    .    .    2    7    11   
  Reinforcement            9    | .    .    .    .    1    .    .    .    1    1    1    .    .    1    2    2    
  Assault                  18   | .    .    .    .    2    .    .    1    .    .    .    .    .    .    1    14   
  Garrison                 10   | .    .    .    .    .    .    .    .    .    .    4    .    .    .    6    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    1    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -8  -7  -7  -7  -6  -5  -4  -4  -4  -3  -2  -1  
---------                  Run  | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Fac Upp Upp Res Res Acc 
Distress Signals           15   | .   4   2   .   3   .   .   .   3   1   .   .   .   1   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              396  | .   13  15  .   27  11  1   16  30  30  13  15  4   20  48  153 
  Peak Tracking Total      22   | .   4   5   .   8   3   1   7   5   7   3   4   4   5   5   22  
  Tactical Retreats        28   | .   2   2   .   7   .   .   1   2   3   .   1   .   1   1   8   

 Traps                          | -11 -10 -9  -8  -8  -7  -7  -7  -6  -5  -4  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Fac Upp Upp Res Res Acc 
Traps Triggered            6    | .   .   .   .   .   1   .   .   1   2   1   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -7  -7  -7  -6  -5  -4  -4  -4  -3  -2  -1  
----------                 Run  | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Fac Upp Upp Res Res Acc 
Machines Disabled          16   | .   .   .   .   1   .   .   .   1   1   1   .   .   2   2   8   
  Max in Single Turn       2    | .   .   .   .   1   .   .   .   1   1   1   .   .   1   1   2   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -7  -7  -7  -6  -5  -4  -4  -4  -3  -2  -1  
---------                  Run  | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Fac Upp Upp Res Res Acc 
Machines Accessed          35   | .   5   3   1   4   5   .   .   5   4   1   1   .   2   2   2   
  Terminals                30   | .   5   3   1   4   3   .   .   4   3   1   .   .   2   2   2   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                70   | .   10  7   3   10  6   .   .   12  6   2   1   .   4   6   3   
  Successful               34   | .   3   4   1   8   1   .   .   7   1   1   1   .   2   3   2   
  Failed                   36   | .   7   3   2   2   5   .   .   5   5   1   .   .   2   3   1   
    Catastrophic           5    | .   2   .   .   .   .   .   .   2   .   .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   20   | .   4   .   .   4   2   .   .   5   .   2   .   .   .   3   .   
  Terminals                64   | .   10  7   3   10  4   .   .   10  5   2   .   .   4   6   3   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             31   | .   3   4   1   8   .   .   .   5   1   1   1   .   2   3   2   
  Record                   10   | .   .   .   .   1   .   .   .   3   1   .   .   .   1   2   2   
  Robot Analysis           1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Alert Level              6    | .   1   .   1   3   .   .   .   .   .   .   .   .   .   1   .   
  Unreport Threat          4    | .   1   .   .   1   .   .   .   1   .   1   .   .   .   .   .   
  Locate Traps             3    | .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement Status     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Hacking Detections         29   | .   4   .   1   4   5   .   .   4   4   1   .   .   2   2   2   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -7  -7  -7  -6  -5  -4  -4  -4  -3  -2  -1  
------------               Run  | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Fac Upp Upp Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Programmers              4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -8   -7   -7   -7   -6   -5   -4   -4   -4   -3   -2   -1   
--------                   Run  | Scr  Mat  Mat  Mat  Sto  Fac  Low  Low  Fac  Fac  Fac  Upp  Upp  Res  Res  Acc  
Total Allies               14   | .    .    .    .    12   .    .    2    .    .    .    .    .    .    .    .    
  Largest Group            12   | .    .    .    .    12   .    .    2    2    .    .    .    .    .    .    .    
  Highest-Rated Group      235  | .    .    .    .    235  .    .    36   36   .    .    .    .    .    .    .    
  Highest-Rated Ally       31   | .    .    .    .    31   .    .    20   20   .    .    .    .    .    .    .    
Total Orders               3    | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    
  STAY                     2    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  ROAM                     1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Ally Attacks               74   | .    .    .    .    74   .    .    .    .    .    .    .    .    .    .    .    
  Total Damage             1020 | .    .    .    .    1020 .    .    .    .    .    .    .    .    .    .    .    
  Kills                    9    | .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -8  -7  -7  -7  -6  -5  -4  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Fac Upp Upp Res Res Acc 
Robot Analysis Total       1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   .   .   .   2   .   .   .   .   2   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -8   -7   -7   -7   -6   -5   -4   -4   -4   -3   -2   -1   
-------------              Run   | Scr  Mat  Mat  Mat  Sto  Fac  Low  Low  Fac  Fac  Fac  Upp  Upp  Res  Res  Acc  
Turns Passed               19929 | 55   675  627  167  1015 1088 381  352  2523 2663 772  864  469  1600 2274 4404 
Spaces Moved               9150  | 32   407  270  94   460  632  244  207  1323 1381 319  354  190  647  839  1751 
  Core                     57    | 2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    55   
  Treads                   4129  | .    17   270  26   .    .    .    .    .    306  319  135  .    525  839  1692 
  Legs                     3770  | 30   390  .    68   460  632  244  207  1323 416  .    .    .    .    .    .    
  Wheels                   1190  | .    .    .    .    .    .    .    .    .    659  .    219  190  122  .    .    
  Hover                    4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  160  126  126  126  126  126  114  110  160  160  200  135  145  50   
  Average Speed            146   | 117  131  160  136  136  126  126  128  123  135  160  193  209  164  154  160  
  Slowest Speed            250   | 120  190  160  240  196  127  126  130  130  160  160  215  215  240  240  250  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       2     | .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       28    | 3    64   25   8    58   17   44   20   29   30   7    49   18   16   19   46   
  Regions Visited          15
    Branch Regions         5
  Pre-discovered Areas     1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    
  Unknown Exits Taken      13    | 1    1    1    1    1    1    1    1    .    1    1    1    1    1    .    .    
Scrap Searched             8     | .    .    .    .    .    .    2    2    .    .    .    2    2    .    .    .    
Spaces Dug                 186   | .    2    3    3    6    17   .    .    27   34   3    .    .    11   13   67   
Terrain Destroyed          599   | .    2    3    3    6    35   .    87   39   73   8    110  3    14   27   189  
  Melee                    63    | .    2    3    3    6    17   .    .    27   5    .    .    .    .    .    .    
  Projectile               250   | .    .    .    .    .    .    .    .    .    42   8    11   3    14   26   146  
  AOE                      285   | .    .    .    .    .    18   .    87   12   26   .    99   .    .    .    43   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -8   -7   -7   -7   -6   -5   -4   -4   -4   -3   -2   -1   
---------                  Run   | Scr  Mat  Mat  Mat  Sto  Fac  Low  Low  Fac  Fac  Fac  Upp  Upp  Res  Res  Acc  
Total                      13828 | 47   506  381  125  740  841  311  253  2044 1947 522  492  238  1077 1527 2777 
  Wait                     2530  | .    31   38   9    188  72   63   4    487  278  132  81   17   300  342  488  
  Move                     9135  | 31   406  269  93   459  631  243  206  1322 1380 318  353  189  646  838  1751 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  298   | 8    17   12   4    9    22   1    3    34   41   12   7    6    15   53   54   
  Fast Attach              120   | 4    5    1    4    7    5    .    1    7    23   3    1    1    9    20   29   
  Attach                   160   | 2    .    3    2    2    9    .    2    7    30   4    6    4    4    35   50   
  Detach                   35    | .    1    .    .    .    2    .    .    1    3    2    1    2    2    9    12   
  Swap                     346   | 1    3    8    3    5    23   2    10   59   35   13   13   6    29   47   89   
  Drop                     279   | 1    16   6    6    14   17   .    4    42   30   11   5    1    19   57   50   
  Fire                     691   | .    10   21   .    19   20   2    18   39   82   25   21   10   53   125  246  
  Melee                    208   | .    17   23   4    37   40   .    .    43   44   .    .    .    .    .    .    
  Ram                      4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Kick                     3     | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    
  Crush                    7     | .    .    .    .    .    .    .    .    .    1    1    .    .    .    1    4    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   12    | .    .    .    .    .    .    .    5    .    .    1    4    2    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-8/Storage (discovered 2 exits: *Fac / [Rec])
-7/Factory (discovered 2 exits: [*Low x2])
-7/Lower Caves
-7/Lower Caves
-6/Factory (discovered 2 exits: *Fac / *Low)
-5/Factory
-4/Factory (discovered 3 exits: *Res / *Upp / [Ext])
-4/Upper Caves
-4/Upper Caves
-3/Research (discovered 2 exits: *Res / Tes)
-2/Research
-1/Access

 History 
---------
  Turn | Location       | Event
    30 | -11/Scrapyard  | Discovered new exit (range 15)
    56 | -11/Scrapyard  | Entered Materials
   210 | -10/Materials  | Discovered new exit (range 15)
   301 | -10/Materials  | Build established: Mutant
   686 | -10/Materials  | Discovered new exit (range 14)
   731 | -10/Materials  | Entered another Materials area
   731 | -9/Materials   | Evolved 2 slots: Utility x1, Weapon x1
   732 | -9/Materials   | Discovered new exit (range 15)
   944 | -9/Materials   | Met 8R-AWN
  1294 | -9/Materials   | Discovered new exit (range 16)
  1358 | -9/Materials   | Entered another Materials area
  1358 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  1391 | -8/Materials   | Discovered new exit (range 11)
  1525 | -8/Materials   | Entered Storage
  2069 | -8/Storage     | Met a pair of Derelict thieves
  2109 | -8/Storage     | Assisted by bots powering up and referring to "LRC-V3"
  2215 | -8/Storage     | Discovered new exit (range 11)
  2240 | -8/Storage     | Crushed by falling debris
  2511 | -8/Storage     | Discovered new exit (range 12)
  2540 | -8/Storage     | Entered Factory
  2540 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  2656 | -7/Factory     | Discovered new exit (range 5)
  2855 | -7/Factory     | Lost 3 parts (1n2u)
  2961 | -7/Factory     | Found Prototype Launcher
  3001 | -7/Factory     | Identified Rocket Array
  3039 | -7/Factory     | Crushed by falling debris
  3141 | -7/Factory     | Discovered new exit (range 6)
  3628 | -7/Factory     | Entered Lower Caves
  3708 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
  3710 | -7/Lower Caves | Learned location of Zion (-7)
  3906 | -7/Lower Caves | Learned Factory interactive machine intel
  3961 | -7/Lower Caves | Build established: Tank
  3964 | -7/Lower Caves | Discovered new exit (range 4)
  4009 | -7/Lower Caves | Entered another Lower Caves area
  4151 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
  4185 | -7/Lower Caves | Lost 3 parts (2n1w)
  4218 | -7/Lower Caves | Destroyed 10 combat bots
  4332 | -7/Lower Caves | Discovered new exit (range 11)
  4361 | -7/Lower Caves | Entered Factory
  4361 | -6/Factory     | Accompanied by 2 allies
  4361 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  4362 | -6/Factory     | Loaded intel: 52 interactive machine locations
  4873 | -6/Factory     | Build established: Mutant
  6622 | -6/Factory     | Discovered new exit (range 11)
  6633 | -6/Factory     | Identified exit to Lower Caves
  6694 | -6/Factory     | Build established: Scavenger-Assassin
  6761 | -6/Factory     | Discovered new exit (range 13)
  6852 | -6/Factory     | Identified exit to Factory
  6884 | -6/Factory     | Entered another Factory area
  6884 | -5/Factory     | Evolved 2 slots: Utility x2
  7472 | -5/Factory     | System corruption reached 10%
  7513 | -5/Factory     | Lost 10 parts (1p2n5u2w)
  7605 | -5/Factory     | Lost 8 parts (1p3n3u1w)
  7833 | -5/Factory     | System corruption reached 30%
  7891 | -5/Factory     | Lost 4 parts (3n1u)
  8142 | -5/Factory     | Build established: Scavenger-Mutant
  9202 | -5/Factory     | Lost 3 parts (1n1u1w)
  9501 | -5/Factory     | Build established: Scavenger-Skirmisher
  9536 | -5/Factory     | Discovered new exit (range 4)
  9547 | -5/Factory     | Entered another Factory area
  9547 | -4/Factory     | Evolved 2 slots: Utility x1, Weapon x1
  9715 | -4/Factory     | Garrison activated, responded to threat
  9828 | -4/Factory     | Discovered new exit (range 8)
  9952 | -4/Factory     | Discovered new exit (range 21)
  9963 | -4/Factory     | Garrison activated, responded to threat
 10141 | -4/Factory     | Discovered new exit (range 23)
 10319 | -4/Factory     | Entered Upper Caves
 10321 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint
 10357 | -4/Upper Caves | Learned Research stockpile data
 11125 | -4/Upper Caves | Build established: Scavenger-Tank
 11132 | -4/Upper Caves | Discovered new exit (range 12)
 11183 | -4/Upper Caves | Entered another Upper Caves area
 11218 | -4/Upper Caves | Learned Research interactive machine intel
 11648 | -4/Upper Caves | Discovered new exit (range 3)
 11652 | -4/Upper Caves | Entered Research
 11652 | -3/Research    | Evolved 2 slots: Propulsion x1, Utility x1
 11653 | -3/Research    | Identified exit to Testing
 11655 | -3/Research    | Loaded intel: 42 interactive machine locations
 11714 | -3/Research    | Build established: Scavenger-Skirmisher
 13051 | -3/Research    | Discovered new exit (range 16)
 13252 | -3/Research    | Entered another Research area
 13252 | -2/Research    | Evolved 2 slots: Utility x1, Weapon x1
 13283 | -2/Research    | Garrison activated, responded to threat
 13308 | -2/Research    | Lost 3 parts (2u1w)
 13373 | -2/Research    | Lost 3 parts (1u2w)
 13430 | -2/Research    | Found Prototype Device
 13431 | -2/Research    | Identified Exp. Transmission Jammer
 14259 | -2/Research    | Garrison activated, responded to threat
 14269 | -2/Research    | System corruption reached 10%
 14403 | -2/Research    | Lost 3 parts (2u1w)
 14687 | -2/Research    | Found Prototype Reactor
 14688 | -2/Research    | Identified Zero-point Reactor
 14728 | -2/Research    | Found Imp. Powered Armor
 15252 | -2/Research    | First assault squad dispatched
 15490 | -2/Research    | Discovered new exit (range 9)
 15525 | -2/Research    | Identified exit to Access
 15526 | -2/Research    | Entered Access
 15526 | -1/Access      | Evolved 2 slots: Utility x2
 16605 | -1/Access      | Energy Cycler disabled
 17111 | -1/Access      | System corruption reached 10%
 17141 | -1/Access      | Lost 4 parts (2u2w)
 17557 | -1/Access      | First assault squad dispatched
 18926 | -1/Access      | Destroyed 12 combat bots
 18933 | -1/Access      | Lost 4 parts (2u2w)
 18983 | -1/Access      | Lost 3 parts (2u1w)
 19629 | -1/Access      | Lost 4 parts (1p2u1w)
 19785 | -1/Access      | High security lockdown imminent
 19787 | -1/Access      | Lost 5 parts (3u2w)
 19858 | -1/Access      | Core integrity fell below 50%
 19865 | -1/Access      | High security lockdown engaged
 19895 | -1/Access      | Released all parts (10)
 19922 | -1/Access      | Core integrity fell below 20%
 19925 | -1/Access      | Lost 18 parts (1p4n7u6w)
 19930 | -1/Access      | Destroyed by G-73 Enforcer with Heavy Laser

 Last Messages 
---------------
19894_ Arm. Heavy Treads destroyed.
19894_ Adv. Corruption Screen intercepted 5% system corruption.
19894_ Knocked back.
19895_ Released Hardcell Cannon.
19895_ Released Adv. Cryofiber Web.
19895_ Released Adv. Target Analyzer.
19895_ Released Enh. Optical Array.
19895_ Released Adv. Signal Interpreter.
19895_ Released Hcp. Storage Unit.
19895_ Released Adv. Corruption Screen.
19895_ Released Adv. Salvage Targeting Computer.
19895_ Released Terrain Scan Processor.
19895_ Released Quantum Reactor.
19918_ Slammed into G-73 Enforcer. <x3>
19925_ Acquired Unknown Hover Unit.
19925_ Identified Cmb. Linear Gravjet.
19929_ Slammed into G-73 Enforcer.
19930_ Critical hit (Burn: +37).
[Achievement: 30k Club]
[Achievement: Just Browsing]

 Map 
-----
+----------------------------------------------------+
| !###?#######?#               #???                  |
| %"#####?###?##               #???                  |
| ##"#########?#               #???                  |
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|   #     !  #?#%"      #????# #???                  |
|   # [!     #?#"       ######/###?                  |
|   # !!     ###        # !      #?                  |
|   #        #?#        #        #?                  |
| ###        ###        #  """[  #?                  |
|   ##/#######?#        #  """!* #?                  |
|   ?     ? ??          +  "S!]! #?                  |
|  ???     ???          #  """!  #?                  |
| ? ?   ????            #   ""   #?                  |
| ???###??###########   # =      #?                  |
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| #??#????#         #   ##+#######?                  |
| ????????#         +      #???????                  |
|   ? #?###         #      #???????                  |
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| ????????#         #   b g  #?????                  |
| ????????#         #   b ggg#?????                  |
| ????????######+#### g   g@g#?????                  |
| ?????????????# #??# m###g#g#####?                  |
| ??????????#### ####  #    gg * #?                  |
| ??????????#          #         #?                  |
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| ???????#    #????????#      !  #?                  |
| ???????#    #????????###########?                  |
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| ???????#    #????????????????????                  |
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| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
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| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
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| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           161
Energy Generation          33
Energy Capacity            550
Matter Stores              400
Matter Capacity            400
Sight Range                22
Robot Scan Range           16
Terrain Scan Range         24
Terrain Scan Density       210
Jamming Range              14
Base Temperature (-)       200
Corruption Block           20
Armor Coverage             1000
Resistance: KI             25
Resistance: TH             25
Power Shielding            33
Melee Speed Boost          40
Evasion (%)                55
Targeting Accuracy         16
Target Analysis            8
Core Analysis              6
Armor Integrity Analysis   30
Recoil Reduction           6
Energy Filtering           30
Kinecelleration            40
Salvage Targeting          3

 Item Schematics 
-----------------
 Carbon-fiber Leg | -6/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
30k Club
Denied?
Gunslinger
Hunted
Just Browsing
Leap Before You Look
Ooh, Shiny!
Part-time Excavator
Rockin' Loadout
The More The Merrier
Tourist
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              HugeHellfireKit
  Manual?         0
Play Time         10:38:42
  Cumulative      46.4 hours
  Start           2023.02.10 @ 16:58:31
  End             2023.02.11 @ 19:07:59
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          9
  Rogue           9
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          27
Achievement%      19
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 75a6a326-764f-41da-a1b5-246d324651a7