Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.08 @ 00:11:27 // Halloween2020/ForbiddenLore Player: Ty Piggbottom Result: Smashed by cave-in Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (29) 145 Value Destroyed (476) 476 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1021 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 269/300 Energy 99/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -10/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Large Storage Unit Sensor Array Hacking Suite Datajack Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Large Storage Unit Hacking Suite > --- WEAPON ----------- Assault Rifle Grenade Launcher > --- INVENTORY -------- Light Ion Engine Light Treads Light Treads Wheel Compact Wheel Large Storage Unit Large Matter Pod Signal Interpreter Light Assault Rifle Grenade Launcher [Rating: 10] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Wheel Wheel Utility Hacking Suite Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Weapon Assault Rifle Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 ------- Run | Scr Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 36 | 11 25 . Power 3 | 2 1 . Engine 3 | 2 1 . Core . | . . . Reactor . | . . . Propulsion 7 | 4 3 . Treads . | . . . Leg . | . . . Wheel 7 | 4 3 . Hover . | . . . Flight . | . . . Utility 5 | 2 3 . Device . | . . . Storage 3 | 2 1 . Processor 1 | . 1 . Hackware 1 | . 1 . Protection . | . . . Artifact . | . . . Weapon 21 | 3 18 . Energy Gun 3 | 1 2 . Energy Cannon 3 | . 3 . Ballistic Gun 7 | 2 5 . Ballistic Cannon . | . . . Launcher 8 | . 8 . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 6 | . . 6 Power 1 | . . 1 Propulsion 2 | . . 2 Utility 1 | . . 1 Weapon 2 | . . 2 Highest Loss Streak 6 | . . 6 Average Slot Usage (%) 94 | . 97 74 Engine 13 | . 14 10 Wheel 26 | . 28 19 Storage 11 | . 13 . Processor 4 | . 2 14 Hackware 9 | . 9 10 Energy Gun 1 | . 1 . Energy Cannon 2 | . 2 . Ballistic Gun 15 | . 16 10 Launcher 7 | . 7 9 Naked Turns . | . . . Heaviest Build 27 | 16 27 8 Greatest Support 32 | 32 26 20 Greatest Overweight (x) 1 | . 1 . Average Overweight (x) . | . . . Largest Inventory Capacity 12 | 8 12 4 Average Capacity 7 | 6 8 4 Most Carried 10 | 8 10 4 Average Carried 6 | 3 7 4 Final Capacity 8 | 8 4 4 Final Carried 8 | 8 4 4 Class Distribution -------------------- 74% | Mutant 25% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Scr Mat Min Matter Collected 1042 | 343 657 42 Remotely . | . . . Salvage Created 886 | 141 703 42 Parts 60 | 7 50 3 Haulers Intercepted 2 | . 2 . Recyclers Shooed 10 | . 10 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Scr Mat Min Combat Hostiles Destroyed 11 | . 11 . Guns 3 | . 3 . AOE 8 | . 8 . Classes Destroyed 9 | 3 6 . Worker 2 | 1 1 . Builder 3 | . 3 . Tunneler 1 | 1 . . Hauler 2 | . 2 . Recycler 5 | 1 3 1 Operator 2 | . 2 . Watcher 3 | . 3 . Swarmer 3 | . 3 . Grunt 8 | . 8 . Best Kill Streak 3 | 2 3 1 Combat Bots Only 3 | . 3 . Max Kills in Single Turn 2 | 1 2 1 Gunslinging . | . . . Exploded 2 | . 2 . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Scr Mat Min Damage Taken 645 | . 271 374 Core 262 | . 106 156 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 94 | 11 77 6 Largest 2 | 2 2 1 Hottest 120 | 40 120 30 Shots Fired 157 | 22 129 6 Gun 119 | 22 97 . Cannon 10 | . 10 . Launcher 28 | . 22 6 Special . | . . . Kinetic 106 | 22 84 . Thermal 23 | . 23 . Explosive 28 | . 22 6 Electromagnetic . | . . . Robot Hit Streak 9 | 2 9 2 Robot Miss Streak 6 | 2 6 1 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 76 | 9 65 2 Core Hits 58 | 5 44 9 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1749 | 100 1535 114 Guns 683 | 100 583 . Cannons 86 | . 86 . Explosions 980 | . 866 114 Melee . | . . . Ramming . | . . . Kinetic 582 | 100 482 . Thermal 187 | . 187 . Explosive 980 | . 866 114 Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 1 | . 1 1 Average Corruption 1 | . 1 1 Corruption Purged . | . . . Effects 6 | . 4 2 Message Errors 1 | . . 1 Energy Discharges 1 | . . 1 Data Loss (minor) 1 | . 1 . Targeting Errors 3 | . 3 . Overload Shots . | . . . Overflow Damage 5 | . 5 . Projectiles . | . . . Explosions 5 | . 5 . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 33 | . 33 . Shots 2 | . 2 . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 200 | . 200 . Average Temperature 55 | . 55 . Received Heat Transfer 90 | . 90 . Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 469 | . 469 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -10 ------- Run | Scr Mat Min Peak Influence 193 | 15 193 70 Initial 65 | . 9 65 Average 83 | 4 97 50 Maximum Alert Level 1 | . 1 . Low Security (%) 99 | 100 99 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 2 | . 2 . Investigation . | . . . Extermination . | . . . Reinforcement 2 | . 2 . Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -10 --------- Run | Scr Mat Min Distress Signals 2 | . 2 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 29 | . 18 11 Peak Tracking Total 7 | . 4 7 Tactical Retreats 2 | . 1 1 Traps | -11 -10 -10 ------- Run | Scr Mat Min Traps Triggered 2 | . 2 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Scr Mat Min Machines Disabled 1 | . 1 . Max in Single Turn 1 | . 1 . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -10 --------- Run | Scr Mat Min Machines Accessed 7 | . 7 . Terminals 6 | . 6 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 21 | . 21 . Successful 12 | . 12 . Failed 9 | . 9 . Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual 10 | . 10 . Terminals 20 | . 20 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 11 | . 11 . Robot Analysis 2 | . 2 . Branch Access Points 1 | . 1 . Terminal Index 1 | . 1 . Alert Level 1 | . 1 . Unreport Threat 1 | . 1 . Locate Traps 2 | . 2 . Hauler Manifests 1 | . 1 . Registered Components 1 | . 1 . Zone Layout 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 1 | . 1 . Report Inventory 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 6 | . 6 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Scr Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Scr Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Scr Mat Min Robot Analysis Total 2 | . 2 . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Scr Mat Min Turns Passed 1426 | 121 1127 178 Spaces Moved 1167 | 70 924 173 Core 35 | 4 . 31 Treads . | . . . Legs . | . . . Wheels 1132 | 66 924 142 Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 80 50 Average Speed 85 | 96 86 74 Slowest Speed 100 | 100 90 80 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered 1 | . . 1 Exploration Rate (%) 45 | 4 98 33 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched . | . . . Spaces Dug 13 | . 13 . Terrain Destroyed 155 | . 118 37 Melee . | . . . Projectile . | . . . AOE 155 | . 118 37 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Scr Mat Min Total 1448 | 98 1135 215 Wait 100 | . 63 37 Move 1164 | 69 923 172 Hop . | . . . Pick Up 21 | 7 14 . Fast Attach 13 | 7 6 . Attach 4 | . 4 . Detach 5 | . 5 . Swap 19 | 4 15 . Drop 28 | . 28 . Fire 94 | 11 77 6 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 1 exit: *Mat) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 122 | -11/Scrapyard | Entered Materials 275 | -10/Materials | Discovered new exit (range 13) 307 | -10/Materials | Build established: Mutant 654 | -10/Materials | Discovered new exit (range 9) 819 | -10/Materials | Discovered new exit (range 13) 996 | -10/Materials | Discovered new exit (range 15) 1069 | -10/Materials | Identified exit to Mines 1156 | -10/Materials | Identified exit to Materials 1249 | -10/Materials | Entered Mines 1285 | -10/Mines | Discovered exit to Materials (range 11) 1317 | -10/Mines | Build established: Scavenger-Mutant 1353 | -10/Mines | Assembled infested the area 1358 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1370 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1371 | -10/Mines | Core integrity fell below 50% 1378 | -10/Mines | Core integrity fell below 20% 1406 | -10/Mines | Lost 6 parts (1p2n1u2w) 1427 | -10/Mines | Crushed by falling debris 1427 | -10/Mines | Smashed by cave-in Last Messages --------------- 01370_ A damaged part is partially visible under some rubble. There's a note attached: "Everyone keeps telling us we should avoid high-traffic areas because that's where patrols are more likely to show up, but that doesn't do us much good if we can't spot those areas until they're on top of us... With this we can! Deliver it to Megawrench for repairs then we'll never be afraid of an ambush while sneaking around Materials again, ha." 01371_ D-53 Grenadier destroyed. 01373_ Lgt. Ion Engine destroyed. 01374_ The unstable cave ceiling collapses. 01375_ Wheel destroyed. 01375_ Assault Rifle destroyed. 01375_ Hacking Suite destroyed. 01380_ D-53 Grenadier Imp. Light Armor Plating severed. 01381_ The unstable cave ceiling collapses. 01381_ as-63934 destroyed. 01386_ D-53 Grenadier destroyed. 01393_ The unstable cave ceiling collapses. 01415_ System corrupted: Energy discharge (-32). 01422_ The unstable cave ceiling collapses. 01427_ Crushed by falling debris. 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