Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.11.08 @ 16:42:32 Player: WimP_Lo Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (129) 645 Value Destroyed (4017) 4017 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 8602 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 131/300 Energy 166/175 System Corruption 0% Temperature Critical (2318) Movement Treading (330) Ox2 Location -6/DSF Parts ------- > --- POWER (2) -------- Light Ion Engine Light Angular Momentum Engine > --- PROPULSION (3) --- Armored Treads Medium Treads > --- UTILITY (7) ------ Advanced Heat Sink Large Storage Unit Advanced Signal Interpreter Recoil Stabilizer Advanced ECM Suite Cloaking Device > --- WEAPON (3) ------- Assault Cannon Gauss Cannon Power Maul > --- INVENTORY (15) --- Wheel Improved Signal Interpreter Advanced Signal Interpreter System Shield Flak Gun Flak Gun Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine Light Angular Momentum Engine > --- PROPULSION ------- Medium Treads Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Signal Interpreter Recoil Stabilizer Advanced ECM Suite Cloaking Device High-powered Tractor Beam > --- WEAPON ----------- Assault Cannon Gauss Cannon Power Maul > --- INVENTORY -------- Armored Treads Wheel Improved Signal Interpreter Advanced Signal Interpreter System Shield Datajack [Rating: 55] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Improved Hover Unit Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon Shotgun Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Shotgun Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Impact Weapon Power Maul Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac DSF Slots Evolved 8 | . . 2 2 2 2 . Power 1 | . . . 1 . . . Propulsion 1 | . . . . 1 . . Utility 5 | . . 2 . 1 2 . Weapon 1 | . . . 1 . . . Parts Attached 95 | 6 7 28 26 15 1 12 Power 18 | 1 1 4 6 3 . 3 Engine 14 | 1 1 4 4 2 . 2 Core 4 | . . . 2 1 . 1 Reactor . | . . . . . . . Propulsion 20 | 2 . 4 7 5 . 2 Treads 17 | 2 . 4 5 5 . 1 Leg 1 | . . . 1 . . . Wheel 1 | . . . . . . 1 Hover 1 | . . . 1 . . . Flight . | . . . . . . . Utility 33 | 1 4 12 7 4 1 4 Device 19 | . 2 5 5 3 1 3 Storage 3 | 1 1 1 . . . . Processor 5 | . 1 2 1 . . 1 Hackware . | . . . . . . . Protection 6 | . . 4 1 1 . . Artifact . | . . . . . . . Weapon 24 | 2 2 8 6 3 . 3 Energy Gun 1 | 1 . . . . . . Energy Cannon 2 | . . 1 1 . . . Ballistic Gun 14 | 1 2 5 4 1 . 1 Ballistic Cannon 4 | . . 1 1 2 . . Launcher 2 | . . 1 . . . 1 Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . . 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 17 | . . 2 4 4 . 7 Power 7 | . . 1 3 1 . 2 Propulsion 2 | . . . . 1 . 1 Utility 5 | . . 1 1 1 . 2 Weapon 3 | . . . . 1 . 2 Highest Loss Streak 4 | . . 1 1 2 . 4 To Critical Strikes 1 | . . . . 1 . . Average Slot Usage (%) 96 | . 99 97 97 91 93 83 Engine 10 | . 14 10 9 6 6 9 Core 3 | . . . 6 5 6 1 Treads 20 | . 28 22 17 18 20 9 Device 15 | . 10 16 14 20 26 26 Storage 10 | . 14 10 9 7 6 6 Processor 5 | . 2 3 8 7 6 5 Protection 5 | . . 10 3 1 . . Energy Gun 1 | . 14 . . . . . Ballistic Gun 15 | . 14 14 19 12 6 . Ballistic Cannon 5 | . . 6 5 9 13 13 Naked Turns . | . . . . . . . Heaviest Build 62 | 13 30 44 55 62 57 61 Greatest Support 68 | 40 40 40 40 68 68 68 Greatest Overweight (x) 3 | 3 . 1 3 1 . 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 12 14 15 15 15 15 Most Carried 15 | 6 15 15 15 15 12 14 Average Carried 11 | 2 9 11 13 13 12 8 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 2 15 13 12 13 12 7 Class Distribution -------------------- 65% | Mutant 24% | Skirmisher 4% | Scavenger-Skirmisher 3% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Infiltrator-Mutant | -6/DSF Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac DSF Matter Collected 3477 | 212 128 1015 1150 520 . 452 Remotely 32 | . . . . . . 32 Salvage Created 4322 | . 278 1382 1787 409 . 466 Parts 248 | . 27 92 92 24 . 13 Haulers Intercepted 4 | . 1 2 1 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac DSF Combat Hostiles Destroyed 99 | . 9 39 30 12 . 9 Guns 57 | . 9 20 20 8 . . Cannons 40 | . . 17 10 4 . 9 AOE 2 | . . 2 . . . . Classes Destroyed 16 | . 3 7 3 2 . 1 Worker 3 | . . 1 2 . . . Builder 4 | . . 2 2 . . . Tunneler 1 | . . 1 . . . . Hauler 4 | . 1 2 1 . . . Recycler 2 | . . . 2 . . . Mechanic 1 | . . . 1 . . . Operator 3 | . . 1 2 . . . Watcher 12 | . 3 4 5 . . . Swarmer 27 | . 9 8 3 4 . 3 Grunt 45 | . . 19 19 2 . 5 Brawler 1 | . . . . 1 . . Duelist 2 | . . 2 . . . . Sentry 19 | . . 10 7 2 . . Hunter 1 | . . . 1 . . . Programmer 3 | . . . . 3 . . Heavy 1 | . . . . . . 1 Best Kill Streak 7 | . 7 4 5 3 . 4 Combat Bots Only 6 | . 6 4 3 3 . 4 Max Kills in Single Turn 4 | . 2 4 2 1 . 1 Gunslinging 1 | . 1 . . . . . Exploded 2 | . . 2 . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac DSF Damage Taken 5252 | . 147 1234 962 1125 . 1784 Core 1215 | . 21 189 90 41 . 874 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 377 | . . 377 . . . . Core Remaining (%) 84 | 100 91 52 83 94 . . Volleys Fired 279 | . 16 112 90 31 . 30 Largest 3 | . 2 2 3 3 . 3 Hottest 128 | . 70 91 121 117 . 128 Shots Fired 643 | . 32 217 245 91 . 58 Gun 408 | . 32 134 188 54 . . Cannon 231 | . . 81 57 37 . 56 Launcher 4 | . . 2 . . . 2 Special . | . . . . . . . Kinetic 589 | . 16 200 226 91 . 56 Thermal 50 | . 16 15 19 . . . Explosive 4 | . . 2 . . . 2 Electromagnetic . | . . . . . . . Robot Hit Streak 35 | . 14 32 23 35 . 27 Robot Miss Streak 4 | . 2 4 3 4 . 2 Penetration Max . | . . . . . . . Secondary Targets 4 | . 3 1 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 484 | . 24 171 179 68 . 42 Core Hits 237 | . 17 80 88 25 . 27 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 4 | . . 2 1 1 . . Critical Strikes 18 | . 1 5 5 3 . 4 Burn 2 | . 1 1 . . . . Destroy 5 | . . 2 2 1 . . Blast 11 | . . 2 3 2 . 4 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 9412 | . 242 3163 3282 1442 . 1283 Guns 4929 | . 239 1629 2346 715 . . Cannons 3890 | . . 1265 850 713 . 1062 Explosions 554 | . . 257 76 . . 221 Melee . | . . . . . . . Ramming 39 | . 3 12 10 14 . . Kinetic 8090 | . 104 2725 2771 1428 . 1062 Thermal 729 | . 135 169 425 . . . Explosive 554 | . . 257 76 . . 221 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . 1 . . 4 . . Average Corruption 1 | . 1 . . 3 . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 10 | . 4 . . 6 . . Message Errors 1 | . . . . 1 . . Matter Fused 2 | . 1 . . 1 . . Heat Flow Errors 2 | . 2 . . . . . Energy Discharges 1 | . . . . 1 . . Data Loss (minor) 4 | . 1 . . 3 . . Overload Shots . | . . . . . . . Overflow Damage 55 | . . 16 17 22 . . Projectiles 55 | . . 16 17 22 . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 46 | . . 17 10 4 . 15 Impact . | . . . . . . . Kinetic 41 | . . 15 9 4 . 13 Secondary 5 | . . 2 1 . . 2 Self-Inflicted Damage 71 | . . . 71 . . . Shots 1 | . . . 1 . . . Rammed 5 | . 1 2 1 1 . . Targets Rammed 6 | . 1 2 2 1 . . Kicked . | . . . . . . . Crushed 1 | . . . 1 . . . Highest Temperature 2318 | . 199 279 356 197 . 2318 Average Temperature 140 | . 42 34 99 82 . 736 Received Heat Transfer 1503 | . . 498 531 189 . 285 Effects 44 | . . . 4 . . 40 Shutdowns 7 | . . . 1 . . 6 Energy Bleed 12 | . . . 2 . . 10 Interference 4 | . . . . . . 4 Matter Decay 5 | . . . . . . 5 Short Circuit 2 | . . . . . . 2 Damage (minor) 4 | . . . 1 . . 3 Damage (major) 3 | . . . . . . 3 Damage (core) 7 | . . . . . . 7 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . 1 . . . . . Heat Transferred 1591 | . 481 481 629 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac DSF Peak Influence 358 | . 202 268 358 215 38 249 Initial 38 | . . 1 . 24 38 25 Average 83 | . 51 99 78 68 38 152 Maximum Alert Level 1 | . 1 1 1 1 . 1 Low Security (%) 90 | 100 97 89 91 88 100 60 Level 1 9 | . 2 10 8 11 . 39 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Sterilizations 1 | . . . . . . 1 Squads Dispatched 16 | . 1 7 5 2 . 1 Investigation 7 | . 1 3 3 . . . Extermination 2 | . . . . 2 . . Reinforcement 7 | . . 4 2 . . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac DSF Distress Signals 4 | . . 2 1 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 149 | . 12 65 43 16 . 13 Peak Tracking Total 6 | . 6 6 6 5 . 4 Tactical Retreats 11 | . . 4 4 1 . 2 Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac DSF Traps Triggered 11 | . 3 3 1 1 . 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 6 | . 6 . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac DSF Machines Disabled 6 | . . 5 1 . . . Max in Single Turn 3 | . . 3 1 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac DSF Machines Accessed 34 | . 9 12 12 . 1 . Terminals 25 | . 8 7 9 . 1 . Fabricators . | . . . . . . . Repair Stations 2 | . . 2 . . . . Recycling Units 3 | . 1 1 1 . . . Scanalyzers 4 | . . 2 2 . . . Garrison Access . | . . . . . . . Total Hacks 98 | . 33 26 38 . 1 . Successful 76 | . 23 21 31 . 1 . Failed 22 | . 10 5 7 . . . Catastrophic 1 | . . 1 . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 68 | . 29 14 24 . 1 . Fabricators . | . . . . . . . Repair Stations 4 | . . 4 . . . . Recycling Units 11 | . 4 3 4 . . . Scanalyzers 15 | . . 5 10 . . . Garrison Access . | . . . . . . . Terminal Hacks 48 | . 21 9 17 . 1 . Record 6 | . . 3 3 . . . Prototype ID Bank 9 | . 5 1 3 . . . Open DSF 1 | . . . . . 1 . Branch Access Points 1 | . . . 1 . . . Emergency Access Points 3 | . 2 . 1 . . . Terminal Index 1 | . 1 . . . . . Recycling Unit Index 1 | . . . 1 . . . Alert Level 8 | . 2 2 4 . . . Locate Traps 3 | . 2 . 1 . . . Disarm Traps 1 | . 1 . . . . . Dispatch Records 2 | . 1 1 . . . . Investigation Status 1 | . . . 1 . . . Reinforcement Status 1 | . 1 . . . . . Assault Status 1 | . 1 . . . . . Hauler Manifests 2 | . 1 1 . . . . Registered Components 2 | . 1 . 1 . . . Registered Prototypes 1 | . . 1 . . . . Zone Layout 4 | . 3 . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . 4 . . . . Scan Component 2 | . . 2 . . . . Repair 2 | . . 2 . . . . Recycling Unit Hacks 9 | . 2 3 4 . . . Recycle Component 3 | . . . 3 . . . Report Inventory 4 | . 1 2 1 . . . Retrieve Matter 1 | . . 1 . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer 15 | . . 5 10 . . . Insert Component 7 | . . 2 5 . . . Analyze 8 | . . 3 5 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . 1 . . . . Used 1 | . . 1 . . . . Hacking Detections 23 | . 7 8 8 . . . Full Trace Events 4 | . . 1 3 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 6 | . . 2 4 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . 2 . . . . Time 58 | . . 58 . . . . Parts Recycled 3 | . . . 3 . . . Recycled Matter . | . . . . . . . Retrieved Matter 190 | . . 190 . . . . Retrieved Components 10 | . 10 . . . . . Parts Scanalyzed 6 | . . 2 4 . . . Part Schematics Acquired 6 | . . 2 4 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac DSF Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac DSF Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac DSF Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac DSF Turns Passed 11695 | 70 1428 4488 4156 1065 73 415 Spaces Moved 4746 | 49 827 1743 1449 467 46 165 Core 21 | 21 . . . . . . Treads 4644 | 28 827 1743 1448 467 46 85 Legs 1 | . . . 1 . . . Wheels 80 | . . . . . . 80 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 115 Average Speed 202 | 117 160 202 237 193 160 175 Slowest Speed 330 | 200 160 240 330 250 160 330 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 52 | 3 92 96 79 11 2 82 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 4 | . 1 . 1 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 72 | . . 21 35 3 . 13 Melee . | . . . . . . . Projectile 8 | . . . 1 3 . 4 AOE 64 | . . 21 34 . . 9 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac DSF Total 6319 | 60 902 2485 2013 574 46 239 Wait 1023 | . 34 544 397 43 . 5 Move 4740 | 48 826 1742 1448 466 45 165 Hop . | . . . . . . . Pick Up 96 | 6 16 33 24 11 . 6 Fast Attach 14 | 2 . 2 7 2 . 1 Attach 44 | 4 3 9 11 6 1 10 Detach 4 | . 1 2 1 . . . Swap 37 | . 4 17 8 7 . 1 Drop 60 | . 1 22 25 7 . 5 Fire 279 | . 16 112 90 31 . 30 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 6 | . 1 2 2 1 . . Escape Stasis 16 | . . . . . . 16 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -6/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 71 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 365 | -10/Materials | Discovered new exit (range 16) 524 | -10/Materials | Discovered new exit (range 11) 561 | -10/Materials | Identified exit to Mines 704 | -10/Materials | Discovered new exit (range 16) 739 | -10/Materials | Identified exit to Materials 1231 | -10/Materials | Discovered exit to Materials (range 15) 1368 | -10/Materials | Discovered exit to Mines (range 16) 1499 | -10/Materials | Entered another Materials area 1499 | -9/Materials | Evolved 2 slots: Utility x2 1815 | -9/Materials | Repaired Lrg. Storage Unit 2339 | -9/Materials | Discovered new exit (range 4) 3072 | -9/Materials | Repaired Med. Armor Plating 3273 | -9/Materials | Discovered new exit (range 11) 4444 | -9/Materials | Discovered new exit (range 14) 5323 | -9/Materials | Discovered new exit (range 9) 5987 | -9/Materials | Entered another Materials area 5987 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 6389 | -8/Materials | Discovered new exit (range 15) 6538 | -8/Materials | Build established: Skirmisher 8119 | -8/Materials | Build established: Mutant 8630 | -8/Materials | Discovered new exit (range 13) 8708 | -8/Materials | Identified exit to Factory 9067 | -8/Materials | Build established: Skirmisher 10143 | -8/Materials | Entered Factory 10143 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10324 | -7/Factory | Build established: Mutant 10389 | -7/Factory | Discovered new exit (range 15) 10424 | -7/Factory | Identified exit to Factory 10690 | -7/Factory | Build established: Skirmisher 11153 | -7/Factory | Build established: Scavenger-Skirmisher 11208 | -7/Factory | Entered another Factory area 11208 | -6/Factory | Evolved 2 slots: Utility x2 11281 | -6/Factory | Identified exit to DSF 11281 | -6/Factory | Entered DSF 11333 | -6/DSF | Additional patrols routed to DSF 11371 | -6/DSF | Lost 4 parts (1p1n1u1w) 11537 | -6/DSF | Sterilization system engaged 11557 | -6/DSF | Ambient heat levels rising (+10) 11572 | -6/DSF | Ambient heat levels rising (+10) 11587 | -6/DSF | Ambient heat levels rising (+10) 11602 | -6/DSF | Ambient heat levels rising (+10) 11617 | -6/DSF | Ambient heat levels rising (+10) 11618 | -6/DSF | Build established: Infiltrator-Mutant 11632 | -6/DSF | Ambient heat levels rising (+10) 11647 | -6/DSF | Ambient heat levels rising (+10) 11662 | -6/DSF | Ambient heat levels rising (+10) 11670 | -6/DSF | Discovered new exit (range 16) 11677 | -6/DSF | Ambient heat levels rising (+10) 11684 | -6/DSF | Core integrity fell below 50% 11688 | -6/DSF | Core integrity fell below 20% 11692 | -6/DSF | Ambient heat levels rising (+10) 11697 | -6/DSF | Core destroyed Last Messages --------------- 11675_ Overheating: Adv. Heat Sink damaged (-30). 11677_ ALERT: Ambient heat levels +10. 11679_ Overheating: Power Maul damaged (-61). 11681_ Overheating: Energy bleed (-28). 11683_ Overheating: Recoil Stabilizer damaged (-6). 11683_ Overheating: Arm. Treads damaged (-150). 11683_ Overheating: Broken Med. Treads damaged (-18). 11684_ Overheating: Core damaged (-102). 11686_ Overheating: Energy bleed (-17). 11687_ Power failure, Lgt. Angular Momentum Engine shutdown. 11687_ Overheating: Core damaged (-119). 11689_ Overheating: Energy bleed (-36). 11691_ Overheating: Matter decay (-50). 11692_ ALERT: Ambient heat levels +10. 11693_ Overheating: Energy bleed (-20). 11694_ Power failure, Lgt. Angular Momentum Engine shutdown. 11694_ Overheating: Matter decay (-27). 11695_ Overheating: Matter decay (-22). 11697_ Overheating: Core damaged (-153). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ??????????????????????????????????????""? | | ?????????????????????????????????????#"#? | | ????????????????????#########???????##"## | | ???????"""???########!! !!#########"""" | | ??????#"""""##**#***#!! !!#===# ##"""" | | ??????#""< ^ " | | ??????""" ^ @ " | | ??????#"" ##**#***### ### # ## " | | ?????????????#**#***### #?# # ### # | | ?????????????##?##### !!########## # | | ????????????????????# !!#??????#== = | | ????????????????????# !!#??????#== = | | ????????????????????### ###??????### # | | ????????????????????#!! !????????# | | ????????????????????#!! !???????# | | ????????????????????#!! !!???????# | | ????????????????###?## ############ # | | ????????????#=??#!!!?## ##!!!#///## | | ?????????? ##===#!!!##%! %##!!!#///## | | ?????????? ! | | ????????? % ! | | ??????????? ! % ! | | ????????????????#!!!# %! *%##!!!# ##= = | | ????????????????????###" ##!!!# ##= [ | | ????????????????????###%% ###########% # | | ????????????????????#!!" !!#??????? ! | | ????????????????????#! !!#??????# ! | | ????????????????????#!! !!#??????# ! | | ????????????????????### "##??????### # | | ????????????????????#]] #??????? ! | | ????????????????????#]] #???????? ! | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Coolant Potential 50 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Cloak Strength 2 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 6 Offensive Hacking 10 Item Schematics ----------------- Datajack | -9/Materials | Scanalyzed Mni. Grenade Launcher | -9/Materials | Scanalyzed Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Insulated Plating | -8/Materials | Scanalyzed Imp. Signal Interpreter | -8/Materials | Scanalyzed Enh. Autogun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Dynamic Key I Spy Made in Tau Ceti IV Serviceable Loadout Challenges ------------ None Game ------ Seed ConcussiveAssembledNullifier Manual? 0 Play Time 02:09:40 Cumulative 9.7 hours Start 2022.11.08 @ 11:44:57 End 2022.11.08 @ 16:42:32 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 9 Rogue 2 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 9 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d215b35a-3139-45c4-9dc1-0f77c3b76146