Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.17 @ 19:09:17 Player: Triffids Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (25) 125 Value Destroyed (891) 891 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (311) 311 TOTAL SCORE: 3247 Bonus ------- High Alert Combat Kills 42 Follower Combat Kills 269 Cogmind --------- Core Integrity 432/550 Matter 295/300 Energy 280/280 System Corruption 0% Temperature Warm (159) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Improved Heat Sink Small Storage Unit Advanced Targeting Computer > --- WEAPON (3) ------- Improved Medium Laser Pulse Rifle Ion Cannon > --- INVENTORY (8) ---- Light Angular Momentum Engine Improved Heat Sink Light Armor Plating Hacking Suite Particle Gun Improved Medium Laser Advanced Beam Cannon Grenade Launcher Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Advanced Targeting Computer > --- WEAPON ----------- Improved Medium Laser Pulse Rifle Advanced Beam Cannon > --- INVENTORY -------- Light Angular Momentum Engine Improved Heat Sink Light Armor Plating Hacking Suite Particle Gun Improved Medium Laser Advanced Beam Cannon Grenade Launcher [Rating: 25] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . . . 2 Utility 1 | . . 1 . . Weapon 1 | . . 1 . . Parts Attached 29 | 6 1 3 13 6 Power 2 | 1 . . 1 . Engine 2 | 1 . . 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 10 | 2 . . 5 3 Treads . | . . . . . Leg 10 | 2 . . 5 3 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 7 | 1 1 1 3 1 Device 3 | . . 1 2 . Storage 1 | 1 . . . . Processor 2 | . . . 1 1 Hackware . | . . . . . Protection 1 | . 1 . . . Artifact . | . . . . . Weapon 10 | 2 . 2 4 2 Energy Gun 6 | 2 . . 3 1 Energy Cannon 2 | . . . 1 1 Ballistic Gun 2 | . . 2 . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . . 4 . Parts Lost 1 | . . . . 1 Power . | . . . . . Propulsion 1 | . . . . 1 Utility . | . . . . . Weapon . | . . . . . Highest Loss Streak 1 | . . . . 1 To Critical Strikes . | . . . . . Average Slot Usage (%) 98 | . 90 100 99 99 Engine 11 | . 14 11 11 9 Leg 25 | . 28 22 22 35 Device 7 | . . 11 9 9 Storage 11 | . 14 11 11 9 Processor 6 | . . . 10 9 Protection 3 | . 5 11 1 . Energy Gun 22 | . 28 22 21 18 Energy Cannon 5 | . . . 8 9 Ballistic Gun 2 | . . 11 2 . Naked Turns . | . . . . . Heaviest Build 26 | 13 16 20 24 26 Greatest Support 40 | 20 20 20 20 40 Greatest Overweight (x) 2 | . . . 2 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 Most Carried 8 | 5 5 6 8 8 Average Carried 6 | 2 3 4 7 7 Final Capacity 8 | 8 8 8 8 8 Final Carried 8 | 2 5 6 8 8 Class Distribution -------------------- 25% | Commander-Gunner 21% | Mutant 19% | Scavenger-Gunner 16% | Gunner 14% | Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Commander-Gunner | -9/Storage Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Sto Mat Matter Collected 535 | 198 62 47 178 50 Remotely . | . . . . . Salvage Created 1183 | . 63 108 584 428 Parts 59 | . 5 5 32 17 Haulers Intercepted 2 | . . . 2 . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Combat Hostiles Destroyed 19 | . 1 2 10 6 Guns 10 | . 1 2 6 1 Cannons 6 | . . . 2 4 Classes Destroyed 8 | . 2 1 2 3 Hauler 2 | . . . 2 . Recycler 1 | . . . . 1 Operator 2 | . 1 . 1 . Watcher 1 | . . . . 1 Grunt 9 | . 1 . 5 3 Protector 1 | . . . 1 . Sentry 8 | . . 2 4 2 Heavy 1 | . . . . 1 Best Kill Streak 3 | . 1 1 3 3 Combat Bots Only 3 | . 1 1 3 3 Max Kills in Single Turn 1 | . 1 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Sto Mat Damage Taken 980 | . 23 167 352 438 Core 187 | . 12 32 25 118 Absorbed by Shields . | . . . . . Core Remaining (%) 93 | 100 95 . 85 . Volleys Fired 72 | . 13 9 32 18 Largest 3 | . 2 3 3 3 Hottest 187 | . 90 113 180 187 Shots Fired 198 | . 26 27 92 53 Gun 162 | . 26 27 74 35 Cannon 36 | . . . 18 18 Launcher . | . . . . . Special . | . . . . . Kinetic 23 | . . 9 14 . Thermal 175 | . 26 18 78 53 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 25 | . 3 4 24 25 Robot Miss Streak 9 | . 9 3 1 2 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 137 | . 13 14 68 42 Core Hits 42 | . 5 5 20 12 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 10 | . . 3 6 1 Burn 10 | . . 3 6 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2184 | . 155 156 1080 793 Guns 1712 | . 155 156 898 503 Cannons 472 | . . . 182 290 Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 182 | . . 45 137 . Thermal 2002 | . 155 111 943 793 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 285 | . 120 276 222 285 Average Temperature 80 | . 47 102 80 93 Received Heat Transfer 222 | . 12 45 102 63 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 3 | . . . 2 1 Combat Hostiles 3 | . . . 2 1 Parts Melted 20 | . . 3 5 12 Heat Transferred 4955 | . 397 531 2399 1628 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Peak Influence 504 | . 94 144 504 405 Initial 212 | . . 39 60 212 Average 216 | . 57 97 293 294 Maximum Alert Level 2 | . . . 2 2 Low Security (%) 42 | 100 100 100 16 2 Level 1 50 | . . . 69 96 Level 2 6 | . . . 13 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . 1 . 4 3 Investigation 2 | . . . 1 1 Extermination . | . . . . . Reinforcement 4 | . 1 . 1 2 Assault 2 | . . . 2 . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Sto Mat Distress Signals 2 | . . . 1 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 48 | . 6 5 21 16 Peak Tracking Total 8 | . 2 2 8 7 Tactical Retreats 1 | . . . . 1 Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Sto Mat Machines Disabled 2 | . . . 2 . Max in Single Turn 1 | . . . 1 . Garrison Access 1 | . . . 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Sto Mat Machines Accessed 10 | . 3 . 5 2 Terminals 9 | . 3 . 4 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 36 | . 12 . 16 8 Successful 23 | . 8 . 11 4 Failed 12 | . 4 . 5 3 Catastrophic . | . . . . . Database Lockouts 1 | . . . . 1 Manual 23 | . 8 . 7 8 Terminals 35 | . 12 . 15 8 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 17 | . 6 . 8 3 Robot Analysis 4 | . 2 . . 2 Prototype ID Bank 1 | . . . 1 . Level Access Points 1 | . . . 1 . Emergency Access Points 2 | . 1 . 1 . Terminal Index 3 | . 1 . 1 1 Locate Traps 2 | . . . 2 . Hauler Manifests 1 | . 1 . . . Zone Layout 3 | . 1 . 2 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Seal Access 1 | . . . 1 . Unauthorized Hacks 5 | . 2 . 2 1 Terminals 5 | . 2 . 2 1 Botnet 5 | . 2 . 2 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 9 | . 3 . 4 2 Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Sto Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Sto Mat Total Allies 12 | . . . 12 . Largest Group 10 | . . . 10 5 Highest-Rated Group 88 | . . . 88 40 Highest-Rated Ally 31 | . . . 31 8 Total Orders . | . . . . . Ally Attacks 83 | . . . 60 23 Total Damage 890 | . . . 673 217 Kills 9 | . . . 9 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Robot Analysis Total 4 | . 2 . . 2 Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Sto Mat Turns Passed 1608 | 41 310 202 748 307 Spaces Moved 930 | 37 222 141 345 185 Core 22 | 22 . . . . Treads . | . . . . . Legs 908 | 15 222 141 345 185 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 137 | 78 120 120 172 120 Slowest Speed 260 | 120 120 120 260 120 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 27 | 3 40 16 53 23 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Sto Mat Total 1105 | 48 239 154 435 229 Wait 42 | . 1 . 24 17 Move 926 | 36 221 140 344 185 Hop . | . . . . . Pick Up 19 | 6 3 2 7 1 Fast Attach 7 | 2 1 . 4 . Attach 8 | 4 . 2 . 2 Detach . | . . . . . Swap 14 | . . 1 9 4 Drop 17 | . . . 15 2 Fire 72 | . 13 9 32 18 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 42 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 333 | -10/Materials | Discovered new exit (range 16) 352 | -10/Materials | Entered another Materials area 352 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 464 | -9/Materials | Discovered new exit (range 9) 554 | -9/Materials | Entered Storage 587 | -9/Storage | Met a pair of Derelict thieves 854 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1239 | -9/Storage | Identified exit to Materials 1302 | -9/Storage | Entered Materials 1302 | -8/Materials | Accompanied by 5 allies 1302 | -8/Materials | Evolved 2 slots: Propulsion x2 1379 | -8/Materials | Central database locked down 1601 | -8/Materials | Build established: Scavenger-Gunner 1609 | -8/Materials | Self-destructed Last Messages --------------- 01594_ ALERT: Hostile activity reported, dispatching reinforcements to area. 01594_ Penetrated by Slug. 01594_ Aluminum Leg destroyed. 01598_ Penetrated by Slug. 01599_ H-61 Shepherd heat damages Hrd. Heavy Armor Plating. 01602_ Knocked back. 01602_ Melted Hrd. Heavy Armor Plating. 01603_ H-61 Shepherd heat damages core (-13). 01604_ U-05 Engineer builds a Wall. 01604_ Knocked back. 01605_ H-61 Shepherd heat spikes uncontrollably. 01606_ Melted Arm. Treads. 01606_ H-61 Shepherd critical meltdown. 01606_ Weapon Cycler melted. 01606_ Transmission Jammer melted. 01606_ Dynamic Insulation System melted. 01606_ Graphene Brace melted. 01606_ Prototype Device melted. 01606_ Targeting Computer melted. 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