Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.03 @ 18:01:05 Player: P9H Result: Destroyed by B-86 Titan with Railgun Performance ------------- Evolutions (6) 3000 Regions Visited (15) 3000 Robots Destroyed (125) 625 Value Destroyed (4577) 4577 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (995) 995 TOTAL SCORE: 12297 Bonus ------- High Alert Combat Kills 24 Follower Combat Kills 671 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1150 Matter 290/300 Energy 100/100 System Corruption 17% Temperature Cool (9) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Carbon-fiber Leg VSS Leg Improved Cooling System Improved Shock Absorption System Advanced Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Makeshift Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg > --- UTILITY ---------- Energy Well Advanced Targeting Computer Improved Target Analyzer Improved Target Analyzer Precision Matter Filter Improved Core Shielding Improved Utility Shielding Improved Shock Absorption System Advanced System Shield > --- WEAPON ----------- Plasma Rifle Autogun Hypervelocity Coil Gun Gravity Flail > --- INVENTORY -------- Carbon-fiber Leg VSS Leg Improved Cooling System Point Defense System Advanced Datajack [Rating: 96] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit VTOL Module Utility Advanced Targeting Computer Device Heart of Steel Storage Light Humpback Processor Advanced Targeting Computer Hackware Advanced System Shield Protection Improved Core Shielding Weapon Makeshift Shrapnel Gun Energy Gun Spread Laser Ballistic Gun Makeshift Shrapnel Gun Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Gravity Flail Slashing Weapon Segregator Piercing Weapon Heavy Pick Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Upp Upp Fac Slots Evolved 12 | . . . . . 4 2 . . 2 . . 2 . . 2 Power 1 | . . . . . . 1 . . . . . . . . . Propulsion 2 | . . . . . 1 . . . . . . 1 . . . Utility 7 | . . . . . 2 1 . . 2 . . 1 . . 1 Weapon 2 | . . . . . 1 . . . . . . . . . 1 Parts Attached 121 | 6 4 4 3 1 6 20 2 . 2 . 4 35 23 . 11 Power 23 | 1 1 1 . 1 . 6 1 . . . 2 6 3 . 1 Engine 11 | 1 1 1 . . . 3 . . . . 1 4 . . . Core 12 | . . . . 1 . 3 1 . . . 1 2 3 . 1 Reactor . | . . . . . . . . . . . . . . . . Propulsion 29 | 2 . . 1 . 2 5 . . . . 1 7 9 . 2 Treads 7 | . . . . . . 5 . . . . . . 2 . . Leg 9 | . . . . . . . . . . . . . 7 . 2 Wheel 12 | 2 . . 1 . 2 . . . . . 1 6 . . . Hover . | . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . 1 . . . Utility 36 | 1 1 1 2 . 2 5 . . 1 . 1 12 6 . 4 Device 15 | . . 1 . . 1 2 . . 1 . 1 3 3 . 3 Storage 6 | 1 . . 1 . 1 1 . . . . . 2 . . . Processor 6 | . . . . . . 2 . . . . . 3 . . 1 Hackware 1 | . . . . . . . . . . . . 1 . . . Protection 8 | . 1 . 1 . . . . . . . . 3 3 . . Artifact . | . . . . . . . . . . . . . . . . Weapon 33 | 2 2 2 . . 2 4 1 . 1 . . 10 5 . 4 Energy Gun 9 | . . . . . 2 1 . . 1 . . 3 1 . 1 Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 13 | 2 . 1 . . . 3 1 . . . . 4 2 . . Ballistic Cannon 6 | . 1 1 . . . . . . . . . 2 1 . 1 Launcher 2 | . 1 . . . . . . . . . . 1 . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . 1 Slashing Weapon 1 | . . . . . . . . . . . . . . . 1 Piercing Weapon 1 | . . . . . . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . 1 . . . . . . 2 . . . . . 2 Corrupted Parts 1 | . . . . . . . . . . . . . . . 1 System Corruption 9 | . . . . . . . . . . . . . . . 9 Parts Lost 80 | . . 1 . . . 16 . . . 1 2 30 19 . 11 Power 16 | . . 1 . . . 5 . . . . 1 3 5 . 1 Propulsion 22 | . . . . . . 5 . . . 1 . 7 6 . 3 Utility 19 | . . . . . . 3 . . . . 1 8 4 . 3 Weapon 23 | . . . . . . 3 . . . . . 12 4 . 4 Highest Loss Streak 15 | . . 1 . . . 5 . . . 1 1 15 7 . 11 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 16 | 4 6 8 7 13 28 27 23 22 22 24 24 15 8 5 4 Power 1 | . 1 2 1 3 5 2 2 2 2 2 1 . . . . Propulsion 1 | 2 4 3 2 2 3 2 1 1 1 1 1 1 1 1 2 Utility 9 | . 1 2 1 5 13 16 13 13 13 13 14 9 5 3 2 Weapon 3 | . . 1 1 2 6 5 5 5 6 8 8 4 . 1 . Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 51 | 1 3 . . . 8 19 4 . . . . 10 4 . 2 Power 4 | . 1 . . . 1 1 1 . . . . . . . . Propulsion 8 | . 2 . . . . 2 1 . . . . 3 . . . Utility 26 | . . . . . 5 9 1 . . . . 6 4 . 1 Weapon 11 | 1 . . . . 2 6 1 . . . . 1 . . . Tool/Special 2 | . . . . . . 1 . . . . . . . . 1 Average Slot Usage (%) 80 | . 95 99 94 85 86 91 92 92 74 69 63 60 80 94 91 Engine 3 | . 14 13 14 2 . 2 . . . . 4 7 . . . Core 7 | . . . . 11 9 11 15 15 13 13 6 1 7 5 5 Treads 6 | . . . . . . 19 23 23 20 16 6 2 3 . . Leg 3 | . . . . . . . . . . . . . 6 23 20 Wheel 8 | . 28 28 28 28 26 3 . . . . 5 5 4 . . Device 8 | . . 7 1 . 6 7 7 7 12 13 10 9 6 11 13 Storage 8 | . 14 14 14 14 10 7 7 7 6 6 6 6 9 5 4 Processor 7 | . . . . . . 13 15 15 6 6 6 9 11 11 10 Hackware 1 | . . . . . . . . . . . . 1 5 5 4 Protection 5 | . 10 7 7 . 8 1 . . . . . 1 10 11 9 Energy Gun 4 | . . . . . 15 4 4 . 4 6 6 3 1 5 8 Ballistic Gun 8 | . 22 10 14 14 9 17 18 23 9 6 6 3 3 11 9 Ballistic Cannon 2 | . 1 16 14 14 1 . . . . . . 2 1 . . Peak Build Rating 96 | 6 8 17 17 15 27 43 46 46 74 74 75 80 73 73 96 Average Rating 51 | 3 6 13 12 14 24 37 44 46 71 73 72 60 60 73 84 On Entrance 40 | . 6 8 17 12 15 27 43 46 46 74 74 75 57 73 73 Avg Prop Armor Cover (%) 5 | . . . . . . . . . . . 5 5 5 . 14 Naked Turns 23 | . . . . . . . . . . . . . . . 23 Heaviest Build 220 | 14 16 17 208 210 218 220 60 60 73 73 80 87 59 31 43 Greatest Support 85 | 20 20 20 20 20 42 70 70 70 70 70 50 64 75 75 85 Greatest Overweight (x) 15 | 1 . . 10 10 10 10 . . 1 1 4 15 7 . 4 Average Overweight (x) 1 | . . . 1 10 5 2 . . . 1 3 3 . . . Largest Inventory Capacity 35 | 8 8 8 35 35 35 35 25 25 25 25 25 25 10 5 5 Average Capacity 19 | 7 8 8 17 35 35 30 25 25 25 25 25 16 8 5 5 Most Carried 35 | 7 8 8 12 18 35 35 25 25 25 25 25 25 10 5 5 Average Carried 17 | 4 6 8 8 15 30 29 24 25 22 24 24 15 8 5 4 Final Capacity 35 | 8 8 8 35 35 35 25 25 25 25 25 25 10 5 5 5 Final Carried 35 | 5 8 8 12 18 35 25 25 25 24 25 25 10 5 5 5 Class Distribution -------------------- 28% | Gunner 19% | Scavenger-Mutant 13% | Scavenger-Gunner 13% | Mutant 10% | Hauler-Skirmisher 4% | Hauler-Gunner 3% | Hauler-Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Skirmisher | -8/Materials Hauler-Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Skirmisher | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -4/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Upp Upp Fac Matter Collected 5458 | 190 89 41 200 232 132 759 126 . 5 643 657 1541 702 . 141 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 5060 | . 180 19 . 226 155 1113 166 . 5 298 415 1193 936 . 354 Parts 217 | . 11 1 . 10 13 55 5 . 1 10 20 48 38 . 5 Haulers Intercepted 1 | . . . . . . . . . . . . . 1 . . Recyclers Shooed 5 | . . . . 1 . 1 . . . . . 1 . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 67 | . . . . . . . 7 . . 10 18 . 32 . . Prevented 7 | . . . . . . . 2 . . . 2 . . 3 . Parts Restored 1 | . . . . . . . . . . . . 1 . . . Broken 1 | . . . . . . . . . . . . 1 . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Upp Upp Fac Combat Hostiles Destroyed 97 | . 7 3 . 3 3 21 3 . . 6 9 18 19 . 5 Melee 7 | . . . . . . . . . . . . . 6 . 1 Guns 63 | . 4 . . . 3 20 3 . . 5 9 10 8 . 1 Cannons 18 | . . 3 . 3 . . . . . . . 7 5 . . AOE 5 | . 3 . . . . 1 . . . . . 1 . . . Classes Destroyed 15 | . 2 . . 1 3 3 2 . . . 1 1 1 . 1 Worker 7 | . . . . . . 5 . . 1 . . . . . 1 Builder 3 | . . . . . 1 1 . . . . . 1 . . . Hauler 1 | . . . . . . . . . . . . . 1 . . Recycler 12 | . . . . 2 . 6 . . . . . 3 . . 1 Mechanic 1 | . . . . . . . . . . . . . . . 1 Operator 1 | . . . . . 1 . . . . . . . . . . Watcher 3 | . . . . . 1 . . . . . . 1 . . 1 Swarmer 33 | . 3 3 . . . 10 . . . 2 3 1 7 . 4 Saboteur 1 | . . . . . . . . . . . . 1 . . . Grunt 37 | . 4 . . 3 3 2 . . . 2 2 12 9 . . Brawler 2 | . . . . . . . 1 . . 1 . . . . . Duelist 2 | . . . . . . . 1 . . . . 1 . . . Sentry 7 | . . . . . . 3 1 . . 1 1 1 . . . Hunter 6 | . . . . . . . . . . . 3 . 3 . . Programmer 9 | . . . . . . 6 . . . . . 2 . . 1 Best Kill Streak 10 | . 3 3 . 4 3 5 3 . 1 3 2 10 3 . 6 Combat Bots Only 10 | . 3 3 . 3 3 4 3 . . 3 2 10 3 . 4 Max Kills in Single Turn 2 | . 1 1 . 1 1 2 2 . 1 1 1 2 2 . 1 Gunslinging 1 | . . . . . . 1 1 . . . . . 1 . . Exploded 1 | . 1 . . . . 1 . . . . . 1 . . . Melee 1 | . . . . . . . . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Upp Upp Fac Hostile Shots Fired 1088 | . 21 18 . 9 5 183 10 . . 43 47 236 246 . 270 Missed 372 | . 5 2 . 2 2 51 7 . . 18 18 66 69 . 132 Hits 716 | . 16 16 . 7 3 132 3 . . 25 29 170 177 . 138 Melee 7 | . . . . . . . 1 . . 1 . 2 . . 3 Projectile 709 | . 16 16 . 7 3 132 2 . . 24 29 168 177 . 135 Critical Strikes 15 | . . . . 1 . 1 . . . . 1 8 2 . 2 Actively Blocked 1 | . . . . . . . . . . . . . . . 1 Part Disruptions 8 | . . . . . . 3 . . . . . . . . 5 Actively Blocked 2 | . . . . . . 1 . . . . . . . . 1 Damage Taken 11679 | . 168 133 . 92 48 1946 47 . . 310 506 3367 2717 . 2345 Core 2413 | . 8 5 . 26 13 193 6 . . 32 33 584 358 . 1155 Absorbed by Shields . | . . . . . . . . . . . . . . . . Redirected to Shielding 336 | . 2 1 . . . 56 . . . . . 12 111 . 154 Ignored by Resistances 11 | . . . . . . . . . . . . 11 . . . Regen/Repaired (Parts) 128 | . . . . . . . . . . . . 128 . . . Core Remaining (%) 74 | 100 . . . 84 97 . . 71 . . 92 . . 5 . Volleys Fired 235 | . 15 12 . 9 9 50 4 . . 9 6 62 45 . 14 Largest 4 | . 2 2 . 2 3 3 3 . . 1 1 3 3 . 4 Hottest 208 | . 50 60 . 54 154 154 117 . . 28 28 121 133 . 208 Shots Fired 596 | . 28 19 . 18 27 145 14 . . 41 41 142 84 . 37 Gun 489 | . 24 . . 9 27 145 14 . . 41 41 97 54 . 37 Cannon 102 | . . 19 . 9 . . . . . . . 44 30 . . Launcher 5 | . 4 . . . . . . . . . . 1 . . . Special . | . . . . . . . . . . . . . . . . Kinetic 381 | . 24 19 . 18 9 114 9 . . 9 6 82 65 . 26 Thermal 208 | . . . . . 18 31 5 . . 32 35 57 19 . 11 Explosive 5 | . 4 . . . . . . . . . . 1 . . . Electromagnetic 2 | . . . . . . . . . . . . 2 . . . Robot Hit Streak 31 | . 11 5 . 5 7 26 7 . . 13 12 31 11 . 7 Robot Miss Streak 9 | . 2 6 . 4 9 5 3 . . 2 1 3 4 . 3 Penetration Max 1 | . . . . . . 1 . . . . . 1 . . 1 Secondary Targets 8 | . . . . . . 4 2 . . . . 1 1 . . Max Gunslinging Chain 1 | . . . . . . 1 1 . . . . 1 1 . . Autonomous 113 | . . . . . . . . . . 32 35 46 . . . Shots Hit Robots 497 | . 21 9 . 12 21 118 9 . . 35 37 123 77 . 35 Core Hits 294 | . 12 3 . 11 34 112 14 . . 10 15 42 34 . 7 Critical Kills 12 | . . . . . . . . . . . 1 2 7 . 2 Critical Parts Destroyed 14 | . . . . . . . . . . . 1 2 5 . 6 Critical Strikes 39 | . . . . 1 . . . . . . 2 7 18 . 11 Burn 5 | . . . . . . . . . . . . 1 2 . 2 Destroy 24 | . . . . . . . . . . . 2 4 12 . 6 Blast 3 | . . . . 1 . . . . . . . 1 1 . . Corrupt 1 | . . . . . . . . . . . . 1 . . . Smash 3 | . . . . . . . . . . . . . . . 3 Impale 3 | . . . . . . . . . . . . . 3 . . Melee Attacks 54 | . . . . . . . . . . . . . 41 . 13 Impact 13 | . . . . . . . . . . . . . . . 13 Slashing . | . . . . . . . . . . . . . . . . Piercing 41 | . . . . . . . . . . . . . 41 . . Sneak Attacks 5 | . . . . . . . . . . . . . 2 . 3 Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 11475 | . 381 184 . 223 299 2273 170 . 10 953 903 3175 1748 . 1156 Guns 7854 | . 248 . . 131 299 2198 170 . . 953 903 2027 559 . 366 Cannons 1715 | . . 165 . 90 . . . . . . . 1010 450 . . Explosions 326 | . 133 . . . . 75 . . . . . 118 . . . Melee 1495 | . . . . . . . . . . . . . 705 . 790 Ramming 85 | . . 19 . 2 . . . . 10 . . 20 34 . . Kinetic 5508 | . 248 165 . 221 90 1831 94 . . 98 101 1687 791 . 182 Thermal 4078 | . . . . . 209 367 76 . . 855 802 1367 218 . 184 Explosive 263 | . 133 . . . . 75 . . . . . 55 . . . Electromagnetic 46 | . . . . . . . . . . . . 46 . . . Impact 790 | . . . . . . . . . . . . . . . 790 Slashing . | . . . . . . . . . . . . . . . . Piercing 705 | . . . . . . . . . . . . . 705 . . Highest Corruption 17 | . . . . . . 13 13 13 . . . 10 10 10 17 Average Corruption 10 | . . . . . . 11 13 13 . . . 6 10 10 10 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 196 | . . . . . . 44 23 . . . . 27 91 1 10 Message Errors 45 | . . . . . . 12 5 . . . . 6 20 . 2 Matter Fused 47 | . . . . . . 10 7 . . . . 4 21 1 4 Heat Flow Errors 22 | . . . . . . 4 3 . . . . 3 12 . . Energy Discharges 27 | . . . . . . 5 3 . . . . 7 12 . . Parts Rejected 4 | . . . . . . . . . . . . 1 2 . 1 Parts Fused 2 | . . . . . . . . . . . . . 2 . . Data Loss (minor) 23 | . . . . . . 6 2 . . . . 3 11 . 1 Data Loss (major) 12 | . . . . . . 2 1 . . . . 2 6 . 1 Misfires 6 | . . . . . . 4 2 . . . . . . . . Alerts 4 | . . . . . . 1 . . . . . 1 2 . . Misdirections 1 | . . . . . . . . . . . . . 1 . . Weapon Failures 3 | . . . . . . . . . . . . . 2 . 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 622 | . . . . . . . . . . . . 5 38 . 579 Projectiles 5 | . . . . . . . . . . . . 5 . . . Explosions . | . . . . . . . . . . . . . . . . Melee 617 | . . . . . . . . . . . . . 38 . 579 Knockbacks 21 | . . 1 . . . . . . . . . 14 4 . 2 Impact 3 | . . 1 . . . . . . . . . . . . 2 Kinetic 17 | . . . . . . . . . . . . 13 4 . . Secondary 1 | . . . . . . . . . . . . 1 . . . Self-Inflicted Damage 19 | . . 9 . 1 . . . . . . . 9 . . . Shots . | . . . . . . . . . . . . . . . . Rammed 18 | . . 2 . 1 . . . . 1 . . 5 9 . . Targets Rammed 26 | . . 2 . 1 . . . . 2 . . 5 16 . . Kicked 6 | . . . . . . . . . . . . . 6 . . Crushed 2 | . . . . . . . . . 1 . . . 1 . . Highest Temperature 425 | . 5 . . 46 327 425 250 . . . . 182 264 . 278 Average Temperature 93 | . 4 . . 38 122 103 74 . . . . 54 80 . 143 Received Heat Transfer 2030 | . 75 . . 66 27 201 . . . 90 54 1058 426 . 33 Effects 6 | . . . . . . 2 . . . . . . 2 . 2 Shutdowns 1 | . . . . . . 1 . . . . . . . . . Energy Bleed 4 | . . . . . . . . . . . . . 2 . 2 Interference 1 | . . . . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . . . . . . . . 4 Combat Hostiles 3 | . . . . . . . . . . . . . . . 3 Parts Fried 6 | . . . . . . . . . . . . . . . 6 Impact Corruptions 20 | . . . . . . . . . . . . . 1 . 19 Robots Melted 1 | . . . . . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . . Parts Melted 8 | . . . . . . . . . . 1 2 1 2 . 2 Heat Transferred 6067 | . . . . . 270 435 90 . . 1110 999 1863 700 . 600 Parts Sabotaged 3 | . . . . . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Upp Upp Fac Maximum Alert Level 2 | . . . . . . . . . . . . 2 . . . Low Security (%) 90 | 100 100 100 . 100 100 100 . . 100 . . 52 . . 100 Level 1 2 | . . . . . . . . . . . . 13 . . . Level 2 7 | . . . . . . . . . . . . 34 . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 533 | . 141 73 . 70 70 187 . . 5 . . 533 . . 79 Initial 43 | . . 43 . . . . . . . . . 7 . . 7 Average 68 | . 43 19 . 37 7 62 . . . . . 219 . . 12 Influence Increases 3387 | . 211 70 . 80 87 717 60 . 5 130 270 1065 543 . 149 Destroy 0b10 Robot/C 2260 | . 140 60 . 60 60 420 60 . . 120 180 640 420 . 100 Destroy 0b10 Robot/NC 160 | . . . . 10 15 60 . . 5 . . 45 5 . 20 Destroy Leader 372 | . 30 10 . 10 12 110 . . . 10 30 98 50 . 12 Allied During Kill 50 | . . . . . . . . . . . . 42 8 . . Successful Hack 19 | . 7 . . . . . . . . . . 12 . . . Disable Machine 60 | . 15 . . . . 15 . . . . . 30 . . . Anti-Garrison Action 150 | . . . . . . . . . . . . 150 . . . Destroy Structure 91 | . 19 . . . . 22 . . . . . 48 . . 2 Lose Combat Pursuer 225 | . . . . . . 90 . . . . 60 . 60 . 15 Influence Decreases 3372 | . 100 181 . 80 87 558 219 . 5 130 257 586 1007 16 146 Entered New Map 328 | . . 68 . . . . 60 . . . . 6 183 6 5 Time Decay 2367 | . 100 103 . 80 87 428 159 . 5 120 247 288 638 10 102 Lost Part 657 | . . 10 . . . 130 . . . 10 10 292 166 . 39 Lost Ally 20 | . . . . . . . . . . . . . 20 . . Squads Dispatched 19 | . 2 . . . . 4 . . . . . 9 . . 4 Investigation 3 | . . . . . . . . . . . . 2 . . 1 Extermination 5 | . . . . . . 2 . . . . . 1 . . 2 Reinforcement 3 | . 2 . . . . . . . . . . . . . 1 Assault 4 | . . . . . . . . . . . . 4 . . . Garrison 4 | . . . . . . 2 . . . . . 2 . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Upp Upp Fac Distress Signals 6 | . . . . 1 . 2 . . . . . . . . 3 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 167 | . 10 3 . 2 7 26 3 . . 6 12 41 26 . 31 Peak Tracking Total 17 | . 3 3 . 2 3 4 3 . . 3 3 8 5 . 17 Tactical Retreats 10 | . . . . . . 3 . . . . 3 . 3 . 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Upp Upp Fac Traps Triggered 2 | . . . . . . 1 . . . . . 1 . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Most Traps Carried 2 | . . . . . . . . . . . . . 2 . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Upp Upp Fac Machines Disabled 5 | . 1 . . . . 1 . . . . . 3 . . . Max in Single Turn 3 | . 1 . . . . 1 . . . . . 3 . . . Garrison Access 4 | . . . . . 1 2 . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Upp Upp Fac Machines Accessed 13 | . 2 1 . . 2 2 1 . 1 . . 3 . . 1 Terminals 5 | . 2 . . . 1 . . . 1 . . . . . 1 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . 2 . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . 1 2 . . . . . 1 . . . Total Hacks 18 | . 2 1 . . 3 3 1 . 1 . . 6 . . 1 Successful 9 | . 2 1 . . 1 2 1 . . . . 2 . . . Failed 9 | . . . . . 2 1 . . 1 . . 4 . . 1 Catastrophic 3 | . . . . . . 1 . . . . . 2 . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 1 | . . . 1 . . . . . . . . . . . . Terminals 6 | . 2 . . . 2 . . . 1 . . . . . 1 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 4 | . . . . . . . . . . . . 4 . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . 1 3 . . . . . 2 . . . Terminal Hacks 4 | . 2 1 . . . . 1 . . . . . . . . Record 1 | . 1 . . . . . . . . . . . . . . Open Door 2 | . . 1 . . . . 1 . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . 2 . . . Scan Component 1 | . . . . . . . . . . . . 1 . . . Repair 1 | . . . . . . . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 2 . . . . . . . . . Seal Access 3 | . . . . . 1 2 . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 5 | . . . . . 1 1 . . . . . 3 . . . Full Trace Events 2 | . . . . . . . . . . . . 2 . . . Feedback Events 1 | . . . . . . . . . . . . 1 . . . Corruption 1 | . . . . . . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . 1 . . . Time 13 | . . . . . . . . . . . . 13 . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . 1 . . . Machine Destruction 1 | . . . . . . . . . . . . 1 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Upp Upp Fac Total Allies 2 | . . 1 . . . . . . . . . 1 . . . Largest Group 1 | . . 1 . . . . . . . . . 1 1 . . Highest-Rated Group 99 | . . 31 . . . . . . . . . 99 99 . . Highest-Rated Ally 99 | . . 31 . . . . . . . . . 99 99 . . Total Orders 3 | . . 3 . . . . . . . . . . . . . ROAM 3 | . . 3 . . . . . . . . . . . . . Ally Attacks 52 | . . . . . . . . . . . . 37 15 . . Total Damage 3948 | . . . . . . . . . . . . 2860 1088 . . Kills 20 | . . . . . . . . . . . . 18 2 . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Upp Upp Fac Active Infowar (turns) . | . . . . . . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . . . . 2 . . 1 1 . 2 . . Drone Launches 3 | . . 3 . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Upp Upp Fac Turns Passed 12764 | 63 323 471 623 167 1269 1464 567 11 270 1242 1178 1329 2728 34 1025 Spaces Moved 6416 | 54 311 488 526 57 519 481 348 8 120 507 620 573 1376 26 402 Core 102 | 9 . . . . . . . . . . . 46 2 . 45 Treads 1641 | . . . . . . 390 348 8 120 507 22 . 246 . . Legs 990 | . . . . . . . . . . . . . 607 26 357 Wheels 3683 | 45 311 488 526 57 519 91 . . . . 598 527 521 . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 80 80 230 155 155 155 155 155 232 160 100 115 125 50 Average Speed 156 | 82 80 80 105 230 165 238 155 155 213 233 162 166 158 125 118 Slowest Speed 800 | 95 80 80 230 230 230 400 155 155 235 235 232 800 400 125 250 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . . . . . . . . Exploration Rate (%) 37 | 4 56 99 79 6 27 14 58 5 3 70 57 11 92 4 10 Regions Visited 15 Branch Regions 9 Pre-discovered Areas 2 | . . . . . . . 1 . . . . . 1 . . Known Exits Taken 4 | . 1 . . . 1 . 1 . . . . 1 . . . Unknown Exits Taken 11 | 1 . 1 1 1 . 1 . 1 1 1 1 . 1 1 . Scrap Searched 9 | . . . . . . . 1 . . 2 1 . 5 . . Spaces Dug 4 | . . . . . . . . . . . . . 3 . 1 Terrain Destroyed 80 | . 21 . . . . 19 . . . 1 4 23 11 . 1 Melee 4 | . . . . . . . . . . . . . 3 . 1 Projectile 19 | . . . . . . 1 . . . 1 4 6 7 . . AOE 56 | . 21 . . . . 18 . . . . . 17 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Upp Upp Fac Total 8628 | 72 357 549 598 74 916 698 370 7 134 557 786 848 1734 27 901 Wait 1499 | . 17 41 51 2 336 86 5 . 6 39 151 114 196 2 453 Move 6401 | 53 310 487 525 56 518 480 347 7 119 506 619 572 1375 25 402 Hop . | . . . . . . . . . . . . . . . . Pick Up 192 | 12 7 1 11 5 33 48 2 . 2 2 4 41 19 . 5 Fast Attach 43 | . . 2 . . . 1 1 . . . . 25 11 . 3 Attach 64 | 6 1 . 3 . 5 16 . . 2 . 3 10 14 . 4 Detach 7 | . . . 1 . 1 . . . 3 . . 1 1 . . Swap 26 | . 3 2 . 1 2 3 1 . . . 1 5 4 . 4 Drop 74 | 1 4 2 7 . 12 14 6 . . 1 2 13 9 . 3 Fire 235 | . 15 12 . 9 9 50 4 . . 9 6 62 45 . 14 Melee 54 | . . . . . . . . . . . . . 41 . 13 Ram 8 | . . 2 . 1 . . . . . . . 5 . . . Kick 6 | . . . . . . . . . . . . . 6 . . Crush 12 | . . . . . . . . . 2 . . . 10 . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 7 | . . . . . . . 4 . . . . . 3 . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min x2) -10/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Sub]) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -4/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 222 | -10/Materials | Discovered new exit (range 14) 242 | -10/Materials | Identified exit to Mines 309 | -10/Materials | Build established: Mutant 387 | -10/Materials | Entered Mines 495 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 508 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 597 | -10/Mines | Discovered new exit (range 6) 610 | -10/Mines | Found the Drone Emporium 616 | -10/Mines | Found Prototype Device 616 | -10/Mines | Identified Thief Drone Bay 655 | -10/Mines | Learned 4 Materials zone layouts 708 | -10/Mines | Discovered new exit (range 25) 728 | -10/Mines | Received a Mining Laser from a helpful Derelict 735 | -10/Mines | Discovered new exit (range 3) 854 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 855 | -10/Mines | Discovered new exit (range 5) 858 | -10/Mines | Entered Exiles 925 | -10/Exiles | Discovered new exit (range 15) 932 | -10/Exiles | Met 8R-AWN 951 | -10/Exiles | Met EX-HEX 987 | -10/Exiles | Met EX-BIN 1000 | -10/Exiles | Aligned with FarCom system 1001 | -10/Exiles | Given EX-Vault access code 1025 | -10/Exiles | Opened EX-Vault 1033 | -10/Exiles | Found Prototype Energy Gun 1050 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1072 | -10/Exiles | Met EX-DEC 1106 | -10/Exiles | Visited The Gauntlet 1171 | -10/Exiles | Discovered new exit (range 10) 1481 | -10/Exiles | Left Exiles lab with AWS/Thermal 1481 | -10/Exiles | Entered Mines 1572 | -9/Mines | Met a Derelict bent on vengeance 1579 | -9/Mines | Build established: Hauler-Mutant 1582 | -9/Mines | Assembled infested the area 1587 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1639 | -9/Mines | Discovered new exit (range 5) 1648 | -9/Mines | Entered Materials 1648 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1649 | -8/Materials | Identified exit to Factory 2032 | -8/Materials | Build established: Hauler-Skirmisher 2854 | -8/Materials | Discovered exit to Factory (range 7) 2917 | -8/Materials | Entered Factory 2917 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3050 | -7/Factory | Garrison activated, responded to threat 3130 | -7/Factory | Crushed by falling debris 3130 | -7/Factory | System corruption reached 10% 3161 | -7/Factory | Lost 5 parts (2p2n1u) 3442 | -7/Factory | Build established: Hauler-Gunner 3818 | -7/Factory | Lost 3 parts (2u1w) 4048 | -7/Factory | Garrison activated, responded to threat 4223 | -7/Factory | Lost 4 parts (1p2n1w) 4297 | -7/Factory | Discovered new exit (range 15) 4331 | -7/Factory | Build established: Gunner 4381 | -7/Factory | Entered Lower Caves 4444 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4693 | -7/Lower Caves | Identified exit to Lower Caves 4923 | -7/Lower Caves | Found Prototype Device 4948 | -7/Lower Caves | Entered another Lower Caves area 4948 | -7/Lower Caves | Discovered new exit (range 8) 4959 | -7/Lower Caves | Entered Factory 4959 | -6/Factory | Evolved 2 slots: Utility x2 4960 | -6/Factory | Identified Heart of Steel 5019 | -6/Factory | Identified AWS/Thermal 5115 | -6/Factory | Discovered new exit (range 9) 5229 | -6/Factory | Entered Lower Caves 5326 | -6/Lower Caves | Learned 12 Factory zone layouts 5571 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6289 | -6/Lower Caves | Encountered a Warlord checkpoint 6307 | -6/Lower Caves | Discovered new exit (range 10) 6471 | -6/Lower Caves | Entered another Lower Caves area 6489 | -6/Lower Caves | Spotted B-75 Beast 6694 | -6/Lower Caves | Learned Factory terminal intel 7152 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7641 | -6/Lower Caves | Discovered new exit (range 4) 7649 | -6/Lower Caves | Entered Factory 7649 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7650 | -5/Factory | Identified exit to Upper Caves 7651 | -5/Factory | Loaded intel: 26 terminal locations 8057 | -5/Factory | Garrison activated, responded to threat 8060 | -5/Factory | Repaired Lgt. Humpback 8288 | -5/Factory | Garrison activated, responded to threat 8304 | -5/Factory | AWS/Thermal suddenly broke down 8370 | -5/Factory | Destroyed 10 combat bots 8380 | -5/Factory | System corruption reached 10% 8399 | -5/Factory | Lost 11 parts (2p1n5u3w) 8490 | -5/Factory | Heart of Steel transformed into Warbot 8565 | -5/Factory | Core integrity fell below 50% 8594 | -5/Factory | Lost 15 parts (1p5n2u7w) 8849 | -5/Factory | First assault squad dispatched 8978 | -5/Factory | Entered Upper Caves 8978 | -5/Upper Caves | Accompanied by 1 ally (Warbot) 9037 | -5/Upper Caves | Learned Factory trap positions 9108 | -5/Upper Caves | Spotted B-75 Beast 9141 | -5/Upper Caves | Allies destroyed B-75 Beast 9148 | -5/Upper Caves | Build established: Scavenger-Mutant 9541 | -5/Upper Caves | Lost 7 parts (2p1n1u3w) 9886 | -5/Upper Caves | Found Imp. Powered Armor 10610 | -5/Upper Caves | Core integrity fell below 20% 10693 | -5/Upper Caves | Lost 3 parts (2n1w) 11125 | -5/Upper Caves | Lost 5 parts (2p2n1u) 11615 | -5/Upper Caves | Build established: Scavenger-Gunner 11695 | -5/Upper Caves | Discovered new exit (range 10) 11706 | -5/Upper Caves | Entered another Upper Caves area 11715 | -5/Upper Caves | Discovered new exit (range 6) 11720 | -5/Upper Caves | Encountered a Warlord checkpoint 11740 | -5/Upper Caves | Entered Factory 11740 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 11741 | -4/Factory | Loaded intel: 96 trap records 12700 | -4/Factory | System corruption reached 10% 12717 | -4/Factory | Cargo convoy interrupted 12728 | -4/Factory | Spotted Striker 12736 | -4/Factory | Released all parts (6) 12741 | -4/Factory | Core integrity fell below 50% 12756 | -4/Factory | Spotted B-86 Titan 12758 | -4/Factory | Core integrity fell below 20% 12765 | -4/Factory | Destroyed by B-86 Titan with Railgun Last Messages --------------- 12739_ Segregator destroyed. 12739_ Knocked back. 12739_ W-44 Eye knocked back. 12739_ Knocked back. 12740_ Slug penetrates Wall. 12740_ Penetrated by Slug. 12740_ Slug penetrates W-44 Eye. 12741_ Penetrated by Slug. 12741_ Slug penetrates Wall. 12741_ Knocked back. 12742_ U-05 Engineer destroyed. 12743_ Acquired 5 matter. 12743_ Knocked back. 12744_ Slug penetrates Wall. 12757_ Penetrated by Slug. 12757_ Acquired Hyp. Mass Driver. 12760_ Critical hit (Impale). 12762_ System corrupted: Hyp. Mass Driver rejected. 12765_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????g????????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????# ???????Y???????????????? | | ??????????????????????+ ???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????# u???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# +??????????????????????? | | ??????????????????????# #??????????????????????? | | ???????????############ ##############?????????? | | ??????????# BB ^ ^ @% ????????? | | ??????????# BB ????????? | | ???????????## ]! K ???????? | | ?????????? ! ] ! ???????? | | ?????????? / """ ]]] ???????? | | ???????????????""" ]] % #####################? | | ???????????????""" ^ ]] ; #?# #? | | ??????????? # #?# #? | | ??????????? """^""" "" # ! ! #?# "" #? | | ??????????? ^ """ """ ^F" # #?# "" #? | | ?????????? """ """ " # #?# """ #? | | ?????????? w"" # #?# """ #? | | ??????????? #! #?# """ #? | | ??????????? w # % % #?# #? | | ??????????? ###### #[%%[[ #?# #? | | ?????????????????????# ##+#############+##### | | ?????????????????????# % | | ?????????????????????# | | ????#????????????????# | | ????# ???????????????# | | ????#"???????????????# | | ????#%???????????????## ####+################### | | ???##+#####???????????# #??????????????????????? | | ???# *% #???????????# #??????????????????????? | | ???# %! #???????????# #??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 33 Energy Capacity 725 Matter Stores 388 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Power Amplification 20 Additional Mass Support 6 Armor Coverage 400 Resistance: TH 10 Resistance: EX 50 Core Shielding 30 Propulsion Shielding 66 Utility Shielding 66 Point Defense Rating 80 Evasion (%) 55 Targeting Accuracy 16 Target Analysis 9 Recoil Reduction 8 Matter Filtering 50 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Humpback | 14% | -5/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Brother of Steel Bumper Bots Drive-By Jackpot Throw Away The Key Challenges ------------ None Game ------ Seed NeutronCombatFemtoactuators Manual? 0 Play Time 02:20:02 Cumulative 76.5 hours Start 2026.08.02 @ 22:28:53 End 2026.08.03 @ 18:01:05 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 141 Rogue 141 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 37 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 72242b58-52df-4644-b740-8b7183ecb1bf