Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.03 @ 16:50:19 Player: Adam Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (32) 160 Value Destroyed (829) 829 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2749 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 260/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (150) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Hacking Drone Bay (1/1) > --- WEAPON (2) ------- Improved Assault Rifle CR-A16's Pointy Stick > --- INVENTORY (4) ---- Improved Assault Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Decoy Drone Bay > --- WEAPON ----------- Beam Rifle Improved Assault Rifle > --- INVENTORY -------- Light Deuterium Engine Light Treads Light Treads Improved Heat Sink Large Storage Unit Light Armor Plating Light Armor Plating Reactive Plating [Rating: 26] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Light Armor Plating Device Improved Heat Sink Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Beam Rifle Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 87 | 17 20 1 33 4 . 12 Power 9 | 3 2 . 3 . . 1 Engine 8 | 3 2 . 2 . . 1 Core 1 | . . . 1 . . . Reactor . | . . . . . . . Propulsion 29 | 11 4 . 10 1 . 3 Treads 8 | . . . 4 1 . 3 Leg 12 | 6 4 . 2 . . . Wheel 6 | 5 . . 1 . . . Hover . | . . . . . . . Flight 3 | . . . 3 . . . Utility 29 | 1 12 . 10 3 . 3 Device 15 | 1 7 . 4 1 . 2 Storage 4 | . 3 . 1 . . . Processor 1 | . 1 . . . . . Hackware 1 | . 1 . . . . . Protection 8 | . . . 5 2 . 1 Artifact . | . . . . . . . Weapon 20 | 2 2 1 10 . . 5 Energy Gun 9 | 1 2 . 5 . . 1 Energy Cannon . | . . . . . . . Ballistic Gun 7 | 1 . . 4 . . 2 Ballistic Cannon . | . . . . . . . Launcher 2 | . . 1 1 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon 2 | . . . . . . 2 Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 1 1 . 1 Parts Lost 16 | . 1 . 3 . . 12 Power 2 | . . . . . . 2 Propulsion 6 | . . . 1 . . 5 Utility 3 | . . . . . . 3 Weapon 5 | . 1 . 2 . . 2 Highest Loss Streak 7 | . 1 . 2 . . 7 Average Slot Usage (%) 95 | . 96 100 92 98 100 63 Engine 11 | . 14 14 10 11 11 7 Treads 17 | . . . 19 33 33 16 Leg 11 | . 27 28 6 . . . Device 1 | . 3 . 2 . . . Storage 11 | . 12 14 11 11 11 10 Hackware 4 | . 9 14 3 . . . Protection 11 | . . . 14 20 22 7 Energy Gun 14 | . 26 14 10 11 11 7 Ballistic Gun 7 | . 1 . 10 11 11 11 Launcher 1 | . . 14 . . . . Naked Turns . | . . . . . . . Heaviest Build 42 | 8 17 19 42 42 42 42 Greatest Support 60 | 20 20 20 60 60 60 60 Greatest Overweight (x) 9 | . . . 3 . . 9 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 10 | 4 10 8 10 10 10 10 Average Capacity 8 | 4 6 8 9 10 10 9 Most Carried 10 | 4 8 8 10 10 10 10 Average Carried 7 | 1 5 7 8 9 9 7 Final Capacity 10 | 4 8 8 10 10 10 4 Final Carried 10 | 3 8 8 10 9 10 1 Class Distribution -------------------- 89% | Scavenger-Mutant 10% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 1194 | 280 276 62 416 . 24 136 Remotely . | . . . . . . . Salvage Created 1017 | 33 310 227 266 . . 181 Parts 66 | 5 16 15 22 . . 8 Haulers Intercepted 2 | . . . 2 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 8 | . . . . . . 8 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 23 | 1 4 6 9 . . 3 Guns 14 | 1 4 . 6 . . 3 AOE 9 | . . 6 3 . . . Classes Destroyed 9 | 1 4 . 3 . . 1 Builder 2 | . 1 . 1 . . . Hauler 2 | . . . 2 . . . Recycler 2 | . 1 1 . . . . Operator 2 | . 1 . 1 . . . Watcher 1 | . 1 . . . . . Swarmer 7 | . . . 7 . . . Grunt 14 | 1 4 6 1 . . 2 Duelist 1 | . . . . . . 1 Sentry 1 | . . . 1 . . . Best Kill Streak 7 | 1 6 3 7 . . 3 Combat Bots Only 7 | 1 4 2 7 . . 3 Max Kills in Single Turn 3 | 1 1 2 3 . . 1 Gunslinging . | . . . . . . . Exploded 2 | . . 2 2 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 2668 | 33 296 148 440 . . 1751 Core 508 | 10 83 . 66 . . 349 Absorbed by Shields . | . . . . . . . Core Remaining (%) 79 | 96 . 62 . . . . Volleys Fired 101 | 4 22 8 42 . . 25 Largest 2 | 2 2 2 2 . . 2 Hottest 105 | 60 105 95 105 . . 79 Shots Fired 168 | 8 40 16 68 . . 36 Gun 157 | 8 40 8 65 . . 36 Cannon . | . . . . . . . Launcher 11 | . . 8 3 . . . Special . | . . . . . . . Kinetic 55 | 4 7 . 19 . . 25 Thermal 102 | 4 33 8 46 . . 11 Explosive 11 | . . 8 3 . . . Electromagnetic . | . . . . . . . Robot Hit Streak 19 | 1 12 4 7 . . 19 Robot Miss Streak 12 | 3 5 3 12 . . 2 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . 1 Shots Hit Robots 106 | 3 27 9 40 . . 27 Core Hits 64 | 2 14 13 23 . . 12 Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2068 | 48 312 480 861 . . 367 Guns 1226 | 48 312 47 452 . . 367 Cannons . | . . . . . . . Explosions 842 | . . 433 409 . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 398 | 26 35 . 103 . . 234 Thermal 1071 | 22 277 47 592 . . 133 Explosive 599 | . . 433 166 . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . 1 1 . . . . Average Corruption 1 | . 1 1 . . . . Corruption Purged . | . . . . . . . Effects 3 | . 2 1 . . . . Message Errors 2 | . 1 1 . . . . Data Loss (minor) 1 | . 1 . . . . . Overload Shots . | . . . . . . . Overflow Damage 102 | . . . 102 . . . Projectiles . | . . . . . . . Explosions 102 | . . . 102 . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 64 | . . 29 35 . . . Shots 3 | . . 2 1 . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 262 | 38 72 207 262 . . 99 Average Temperature 70 | 22 22 84 103 . . 40 Received Heat Transfer 759 | 18 162 66 36 . . 477 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | . 4 . 1 . . . Heat Transferred 2135 | 50 659 111 982 . . 333 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 376 | 20 166 100 376 21 . . Initial 21 | . 13 . 21 21 . . Average 100 | 4 44 72 211 21 . . Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 84 | 100 100 100 51 100 . . Level 1 15 | . . . 48 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 2 | . 1 . 1 . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 2 | . 1 . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 2 | . 1 . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 34 | 1 8 6 14 . . 5 Peak Tracking Total 9 | 1 5 2 9 . . 4 Tactical Retreats 2 | . . . 1 . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled 3 | . . . 3 . . . Max in Single Turn 1 | . . . 1 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 3 | . 2 . . 1 . . Terminals 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 6 | . 5 . . 1 . . Successful 5 | . 4 . . 1 . . Failed 1 | . 1 . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 2 | . 2 . . . . . Fabricators . | . . . . . . . Repair Stations 3 | . 3 . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 3 | . 2 . . 1 . . Open Door 1 | . . . . 1 . . Branch Access Points 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . 2 . . . . . Scan Component 1 | . 1 . . . . . Repair 1 | . 1 . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . 1 . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . 1 . . . . . Time 26 | . 26 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 1 . . 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 4421 | 170 1054 485 912 151 1390 259 Spaces Moved 2791 | 131 757 368 490 86 866 93 Core 68 | 55 . . . . . 13 Treads 1347 | . . . 315 86 866 80 Legs 1341 | 76 757 368 140 . . . Wheels 11 | . . . 11 . . . Hover . | . . . . . . . Flight 24 | . . . 24 . . . Fastest Speed 50 | 50 120 120 90 160 160 150 Average Speed 139 | 90 120 120 146 160 160 192 Slowest Speed 500 | 120 120 120 280 160 160 500 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 33 | 6 43 60 27 17 74 10 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 2 . Known Exits Taken 1 | . 1 . . . . . Unknown Exits Taken 5 | 1 . 1 1 1 1 . Scrap Searched 2 | . . 1 . . 1 . Spaces Dug . | . . . . . . . Terrain Destroyed 79 | . . 35 44 . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 79 | . . 35 44 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 3186 | 182 865 396 627 105 872 139 Wait 44 | 3 27 14 . . . . Move 2785 | 130 756 367 489 85 865 93 Hop . | . . . . . . . Pick Up 83 | 13 24 3 31 6 4 2 Fast Attach . | . . . . . . . Attach 53 | 16 6 . 18 4 . 9 Detach 26 | 10 2 . 9 3 . 2 Swap 34 | 1 14 1 15 . . 3 Drop 60 | 5 14 3 23 7 3 5 Fire 101 | 4 22 8 42 . . 25 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 120 | -11/Scrapyard | Discovered new exit (range 8) 171 | -11/Scrapyard | Entered Materials 465 | -10/Materials | Discovered new exit (range 16) 531 | -10/Materials | Identified exit to Mines 562 | -10/Materials | Build established: Scavenger-Mutant 942 | -10/Materials | Repaired Aluminum Leg 1225 | -10/Materials | Entered Mines 1318 | -10/Mines | Discovered new exit (range 12) 1549 | -10/Mines | Learned Materials emergency access door positions 1710 | -10/Mines | Entered Materials 1710 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1861 | -9/Materials | Destroyed 7 combat bots 2440 | -9/Materials | Discovered new exit (range 9) 2622 | -9/Materials | Entered Mines 2627 | -9/Mines | Assembled infested the area 2632 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2675 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2684 | -9/Mines | Found the Drone Emporium 2719 | -9/Mines | Found Prototype Device 2722 | -9/Mines | Identified Decoy Drone Bay 2773 | -9/Mines | Entered Zion 2821 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2865 | -7/Zion | Discovered new exit (range 15) 2910 | -7/Zion | Found CR-A16's Pointy Stick 3089 | -7/Zion | Learned location of Armory (-3) 3217 | -7/Zion | Learned Factory emergency access door positions 3331 | -7/Zion | Given the Hacking Drone Bay 3332 | -7/Zion | Found Prototype Device 3496 | -7/Zion | Learned location of Recycling (-7) 3605 | -7/Zion | Received a hallucinogenic algorithm 4163 | -7/Zion | Entered Proximity Caves 4163 | -6/Proximity Caves | Spotted B-75 Beast 4283 | -6/Proximity Caves | Core integrity fell below 50% 4325 | -6/Proximity Caves | Lost 7 parts (1p4n1u1w) 4380 | -6/Proximity Caves | Core integrity fell below 20% 4407 | -6/Proximity Caves | Lost 3 parts (1p1n1w) 4412 | -6/Proximity Caves | Identified Hacking Drone Bay 4422 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- 04301_ Carbon-fiber Leg fries itself beyond repair. 04303_ Hvy. Laser fries itself beyond repair. 04308_ G-50 Soldier destroyed. 04313_ Acquired 51 matter. 04318_ Acquired 64 matter. 04330_ Acquired 21 matter. 04369_ Lgt. Treads destroyed. 04376_ Beam Rifle destroyed. 04376_ Imp. Ion Engine destroyed. 04412_ Identified Hacking Drone Bay. 04415_ Dropped Self-destruct Interrupter. 04416_ Dropped Imp. Assault Rifle. 04417_ Dropped Lrg. Storage Unit. 04418_ Self-destruct Interrupter emitting active interruption sequence. 04418_ Dropped Imp. Heat Sink. 04420_ Acquired Imp. Assault Rifle. [Achievement: First Step to Greatness] The achievement interface (ESC then open Records) offers an effective way to explore all of your earned achievements as well as seek out new goals for future runs. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????#???????????????????????????????? | | ???????????????? ##? ???????????????????????????? | | ???????????????? #"" "??????????????????????????? | | ???????????????? ?????????????????????????? | | ???????????????? ??????????????????????????? | | ??? ???????????# ???????????????????????????? | | ?? ??????????# #???????????????????????????? | | ?# ??????##### #???????????????????????????? | | ?? ??# ## ##??????????????????????????? | | ??# ### ? ###????????????????????????? | | ?## ## ?? #????????????????????????? | | ?# ##?# #????????????????????????? | | ?# # ##???????????????????????? | | ?# # ## #### #??????????????????? | | ?# ???# B ## #??????????????????? | | ?# ???# #??????????????????????? | | ?# ##?# #???????????????????????? | | ?# ## ### ;; #???????????????????????? | | ## ## #;; ##??????????????????????? | | # ## ##?#; #; ##?????????????????????? | | ## # ######??## ;# #######???????????????? | | # ##???##### ;;! #???????????????? | | # #????# &! S #????????????????? | | # "" " "#??# ## @ #### #???????????????? | | "" "#??## #?########?????????????????????? | | "" "" #???# ##???????????????????????????????? | | " #???# ?????????????????????????????????? | | """"%#???# ??????????????????????????????????? | | """" #???#???????????????????????????????????? | | " #???????????????????????????????????????? | | #???????????????????????????????????????? | | ###???????????????????????????????????????? | | # ##?????????????????????????????????????????? | | #######??????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Evasion (%) 50 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- First Step to Greatness Let's See Who's Tougher Loot Pinata Part-time Mechanic Risk Taker Robot Respite Storm Trooper Tourist Uninvited Guest Challenges ------------ None Game ------ Seed MatterGravmagFlamer Manual? 0 Play Time 04:45:36 Cumulative 9.4 hours Start 2021.01.23 @ 15:09:52 End 2021.02.03 @ 16:50:19 Sessions 16 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 1 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 4 Achievement% 3 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: befbe640-1f84-4599-89ef-f6a431f8315d