Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.02 @ 18:29:25 Player: delto Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (9) 45 Value Destroyed (90) 90 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 5595 Bonus ------- Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 102/300 Energy 98/100 System Corruption 7% Temperature Cool (19) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Deuterium Engine Fission Core Fission Core Hybrid Fission Core IFF Parser Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Improved VTOL Module Xenon Bombardment Thruster > --- UTILITY ---------- Advanced Sensor Array Advanced Signal Interpreter IFF Parser Transmission Jammer Improved Utility Shielding Makeshift Hacking Suite Dynamic Insulation System > --- WEAPON ----------- EM Pulse Cannon Improved Datajack > --- INVENTORY -------- Angular Momentum Engine Fission Core Cesium-ion Thruster Surge Thruster Surge Thruster [Rating: 59] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Fission Core Propulsion Cesium-ion Thruster Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit Cesium-ion Thruster Utility Makeshift Hacking Suite Device Dynamic Insulation System Storage Compact Matter Pod Processor Improved Signal Interpreter Hackware Makeshift Hacking Suite Protection Improved Utility Shielding Weapon Medium Laser Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Special Weapon Mining Laser Slashing Weapon Axe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Gar Fac Slots Evolved 8 | . . . 2 . 2 2 . . . . 2 . . Power . | . . . . . . . . . . . . . . Propulsion 3 | . . . 1 . . . . . . . 2 . . Utility 5 | . . . 1 . 2 2 . . . . . . . Weapon . | . . . . . . . . . . . . . . Parts Attached 67 | 8 3 5 2 1 9 15 1 4 . 2 17 . . Power 6 | 1 . 1 . 1 1 1 . . . 1 . . . Engine 5 | 1 . 1 . 1 1 1 . . . . . . . Core 1 | . . . . . . . . . . 1 . . . Reactor . | . . . . . . . . . . . . . . Propulsion 23 | 3 . 2 1 . 2 6 1 . . 1 7 . . Treads 3 | 2 . . . . . 1 . . . . . . . Leg 2 | . . . . . . 2 . . . . . . . Wheel 1 | 1 . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 17 | . . 2 1 . 2 3 1 . . 1 7 . . Utility 28 | 2 2 . 1 . 4 7 . 4 . . 8 . . Device 12 | 1 1 . 1 . . 3 . 2 . . 4 . . Storage 2 | 1 . . . . 1 . . . . . . . . Processor 9 | . 1 . . . 2 4 . . . . 2 . . Hackware 2 | . . . . . 1 . . 1 . . . . . Protection 3 | . . . . . . . . 1 . . 2 . . Artifact . | . . . . . . . . . . . . . . Weapon 10 | 2 1 2 . . 2 1 . . . . 2 . . Energy Gun 2 | 2 . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . 1 . . Ballistic Gun 2 | . . 2 . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . 1 . . . . . . . Launcher . | . . . . . . . . . . . . . . Special Weapon 1 | . 1 . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . 2 . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . 1 . . Unidentified Prototypes 3 | . . . . . 1 1 . . . . 1 . . Parts Lost 31 | . . . . . 5 6 2 . . 2 14 . 2 Power 2 | . . . . . . 1 . . . 1 . . . Propulsion 16 | . . . . . 3 1 1 . . 1 10 . . Utility 12 | . . . . . 2 4 1 . . . 3 . 2 Weapon 1 | . . . . . . . . . . . 1 . . Highest Loss Streak 9 | . . . . . 5 3 2 . . 2 9 . 2 To Critical Strikes . | . . . . . . . . . . . . . . Average Backups 4 | 2 4 5 3 4 4 4 4 4 5 4 4 3 4 Power 1 | 1 1 . 1 1 1 . 1 1 1 . 1 3 3 Propulsion 2 | . . . 1 1 1 2 3 3 3 3 2 . . Utility . | . 1 2 1 2 1 1 . . . . . . 1 Weapon . | 1 1 . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . Unused Backups 27 | . 2 3 . 1 1 4 . 3 1 1 4 . 7 Power 8 | . 1 1 . . . . . . . 1 1 . 4 Propulsion 2 | . . . . . . 1 . . . . 1 . . Utility 11 | . . 2 . 1 1 1 . 1 1 . 2 . 2 Weapon 6 | . 1 . . . . 2 . 2 . . . . 1 Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 83 | . 100 99 99 100 99 69 73 81 84 84 90 13 11 Engine 6 | . 14 13 11 11 9 6 7 7 7 5 . . . Core 1 | . . . . . . . . . . 1 5 . . Treads 3 | . 28 16 . . . 2 . . . . . . . Flight 20 | . . 11 33 33 27 11 23 23 23 23 29 . . Device 17 | . 14 14 21 22 18 7 7 14 23 23 25 6 6 Storage 1 | . 7 . . . 2 5 . . . . . . . Processor 11 | . 6 14 11 11 16 16 30 23 15 15 3 . . Hackware 4 | . . . . . 6 7 4 5 7 7 6 6 4 Protection 3 | . . . . . . . . 5 7 7 8 . . Energy Gun 3 | . 25 17 . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . 4 . . Ballistic Gun 1 | . . 5 11 11 1 . . . . . . . . Special Weapon 1 | . 2 5 11 11 1 . . . . . . . . Slashing Weapon 1 | . . . . . 15 4 . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . 4 . . Peak Build Rating 59 | 7 7 7 10 13 26 42 38 42 42 43 59 10 11 Average Rating 31 | 5 6 6 9 11 23 32 36 41 42 42 52 10 10 On Entrance 20 | . 7 7 7 10 13 22 38 35 42 42 43 10 10 Avg Prop Armor Cover (%) 18 | 18 . . . . . . . . . . . . . Naked Turns 3 | . . . . . . . . . . . . . 3 Heaviest Build 27 | 15 15 10 7 13 18 27 11 16 16 16 25 1 1 Greatest Support 40 | 40 40 40 18 18 18 30 16 16 16 16 27 3 3 Greatest Overweight (x) 8 | 1 . 1 . . . 8 . . . . 1 . . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 6 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 4 5 5 4 5 5 5 5 5 5 5 5 3 5 Average Carried 4 | 2 4 4 3 4 4 4 4 4 5 4 4 3 4 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 4 5 5 4 5 4 5 4 5 5 4 3 3 5 Class Distribution -------------------- 27% | Mutant 24% | Derelict-Sprinter 12% | Sprinter 10% | Scavenger-Mutant 6% | Derelict-Mutant 4% | Derelict-Assassin 3% | Derelict-Scout 3% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Gladiator | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Derelict-Sprinter | -7/Zion Derelict-Sprinter | -6/Proximity Caves Derelict-Mutant | -6/Factory Mutant | -6/Garrison Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Gar Fac Matter Collected 662 | 280 13 93 . 70 . 115 5 70 . 15 1 . . Remotely . | . . . . . . . . . . . . . . Salvage Created 245 | 110 13 122 . . . . . . . . . . . Parts 17 | 8 1 8 . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Gar Fac Combat Hostiles Destroyed 3 | . . 3 . . . . . . . . . . . Guns 3 | . . 3 . . . . . . . . . . . Classes Destroyed 4 | 1 1 2 . . . . . . . . . . . Tunneler 4 | 4 . . . . . . . . . . . . . Recycler 1 | . . 1 . . . . . . . . . . . Watcher 1 | . 1 . . . . . . . . . . . . Swarmer 3 | . . 3 . . . . . . . . . . . Best Kill Streak 3 | 2 1 3 . . . . . . . . . . . Combat Bots Only 3 | . . 3 . . . . . . . . . . . Max Kills in Single Turn 2 | 1 1 2 . . . . . . . . . . . Gunslinging 1 | . . 1 . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Gar Fac Hostile Shots Fired 481 | . . 28 16 . 19 176 5 . . 14 169 24 30 Missed 226 | . . 8 9 . 8 81 3 . . 4 88 13 12 Hits 255 | . . 20 7 . 11 95 2 . . 10 81 11 18 Projectile 255 | . . 20 7 . 11 95 2 . . 10 81 11 18 AOE 3 | . . . . . 2 1 . . . . . . . Critical Strikes 3 | . . 1 1 . 1 . . . . . . . . Damage Taken 3113 | . 24 159 73 . 315 691 48 . . 189 1230 177 207 Core 1307 | . . 12 39 . 145 141 28 . . 82 503 177 180 Absorbed by Shields 145 | . . . . . . 145 . . . . . . . Redirected to Shielding 70 | . . . . . . . . . . 15 55 . . Core Remaining (%) 84 | 100 . 95 . 90 73 . . . . 64 . . . Volleys Fired 20 | 4 5 6 . . . 5 . . . . . . . Largest 2 | 2 2 2 . . . 1 . . . . . . . Hottest 100 | 100 100 100 . . . 40 . . . . . . . Shots Fired 34 | 8 9 12 . . . 5 . . . . . . . Gun 28 | 8 8 12 . . . . . . . . . . . Cannon 5 | . . . . . . 5 . . . . . . . Launcher . | . . . . . . . . . . . . . . Special 1 | . 1 . . . . . . . . . . . . Kinetic 7 | . . 2 . . . 5 . . . . . . . Thermal 27 | 8 9 10 . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 6 | 6 1 5 . . . 1 . . . . . . . Robot Miss Streak 2 | 1 1 1 . . . 2 . . . . . . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . Shots Hit Robots 19 | 6 2 9 . . . 2 . . . . . . . Core Hits 10 | 4 1 5 . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 2 | 1 1 . . . . . . . . . . . . Burn 2 | 1 1 . . . . . . . . . . . . Melee Attacks 2 | . . . . . . . . . . . 2 . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 282 | 75 37 115 . . . 55 . . . . . . . Guns 227 | 75 37 115 . . . . . . . . . . . Cannons 55 | . . . . . . 55 . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . Kinetic 82 | . . 27 . . . 55 . . . . . . . Thermal 200 | 75 37 88 . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 7 | . . . . . . 1 . . . . 7 7 7 Average Corruption 5 | . . . . . . 1 . . . . 3 7 7 Corruption Purged 1 | . . . . . . 1 . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 10 | . . . . . . . . . . . 2 4 4 Message Errors 2 | . . . . . . . . . . . . 2 . Matter Fused 3 | . . . . . . . . . . . 1 1 1 Heat Flow Errors 1 | . . . . . . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . . . . . 1 . Data Loss (minor) 2 | . . . . . . . . . . . . . 2 Data Loss (major) 1 | . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 297 | 60 78 117 16 . 12 8 . . . . 297 . 93 Average Temperature 22 | 25 33 53 13 . 12 6 . . . . 15 . 56 Received Heat Transfer 369 | . . . 33 . 36 195 . . . 63 . 18 24 Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 2 | 1 . 1 . . . . . . . . . . . Heat Transferred 740 | 296 185 259 . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Gar Fac Maximum Alert Level . | . . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 . . . . 100 100 100 Level 1 . | . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 150 | 10 15 70 30 45 90 150 . . . . 112 53 27 Initial 27 | . . . . 3 9 18 . . . . 25 8 27 Average 12 | 1 1 14 6 16 10 21 . . . . 12 24 11 Influence Increases 990 | 20 22 75 35 45 100 213 60 75 . 105 195 45 . Destroy 0b10 Robot/C 60 | . . 60 . . . . . . . . . . . Destroy 0b10 Robot/NC 30 | 20 5 5 . . . . . . . . . . . Destroy Leader 12 | . 2 10 . . . . . . . . . . . Successful Hack 30 | . . . 5 . 10 . . . . . 15 . . Disable Machine 15 | . 15 . . . . . . . . . . . . Destroy Structure 3 | . . . . . . 3 . . . . . . . Partial Spotted 105 | . . . 15 . 30 30 . . . . 30 . . Lose Combat Pursuer 735 | . . . 15 45 60 180 60 75 . 105 150 45 . Influence Decreases 990 | 20 22 75 25 30 85 121 120 65 82 65 223 4 53 Entered New Map 237 | . . . . 7 16 22 50 15 82 . 15 4 26 Time Decay 523 | 20 22 75 25 23 24 76 50 50 . 30 101 . 27 Lost Part 210 | . . . . . 45 23 20 . . 15 107 . . Lost Ally 20 | . . . . . . . . . . 20 . . . Squads Dispatched 9 | . 1 . . 1 1 2 . . . . 3 . 1 Investigation 3 | . . . . 1 . 1 . . . . . . 1 Extermination 4 | . . . . . . 1 . . . . 3 . . Reinforcement 2 | . 1 . . . 1 . . . . . . . . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Gar Fac Distress Signals 4 | . . . . . 1 2 . . . . 1 . . Communications Jammed 5 | . . . . . . . . . . . 5 . . Distress Signals 5 | . . . . . . . . . . . 5 . . Times Spotted 126 | . 3 3 12 3 22 18 9 2 . 9 24 16 5 Peak Tracking Total 16 | . 1 3 13 3 15 9 7 9 . 6 9 16 5 Tactical Retreats 19 | . . . 1 1 1 5 2 2 . 2 4 1 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Gar Fac Traps Triggered 4 | . 1 . . . . 1 . . . . 2 . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Gar Fac Machines Disabled 1 | . 1 . . . . . . . . . . . . Max in Single Turn 1 | . 1 . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Gar Fac Machines Accessed 14 | . 1 . 1 2 3 3 . 1 . . 3 . . Terminals 8 | . 1 . 1 . 3 2 . . . . 1 . . Fabricators 1 | . . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . . Total Hacks 24 | . 1 . 2 2 8 6 . 1 . . 4 . . Successful 14 | . . . 2 2 3 4 . 1 . . 2 . . Failed 10 | . 1 . . . 5 2 . . . . 2 . . Catastrophic . | . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 36 | . 1 . 1 . 8 2 . . . . 21 3 . Terminals 17 | . 1 . 2 . 8 5 . . . . 1 . . Fabricators 2 | . . . . . . . . . . . 2 . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . . Terminal Hacks 8 | . . . 1 2 . 3 . 1 . . 1 . . Record 1 | . . . . . . 1 . . . . . . . Open Door 3 | . . . . 2 . . . 1 . . . . . Open DSF 2 | . . . . . . 1 . . . . 1 . . Emergency Access Points 1 | . . . 1 . . . . . . . . . . Alert Level 1 | . . . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . 1 . . . . . . . Retrieve Study 1 | . . . . . . 1 . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 . . Unlock Access 1 | . . . . . . . . . . . 1 . . Unauthorized Hacks 4 | . . . 1 . 3 . . . . . . . . Terminals 4 | . . . 1 . 3 . . . . . . . . Assimilate 1 | . . . . . 1 . . . . . . . . Botnet 3 | . . . 1 . 2 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 4 | . 1 . 1 . . 1 . . . . 1 . . Full Trace Events 1 | . . . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . 5 . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . . . . 12 . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Part Studies Acquired 1 | . . . . . . 1 . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Gar Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Gar Fac Total Allies 7 | . . . . . 1 . . . 4 . 2 . . Largest Group 4 | . . . . . 1 . . . 4 4 2 . . Highest-Rated Group 170 | . . . . . 9 . . . 149 149 170 . . Highest-Rated Ally 85 | . . . . . 9 . . . 39 39 85 . . Zionite Dispatches 2 | . . . . . . . . . . . 2 . . Heavy 1 | . . . . . . . . . . . 1 . . Recon 1 | . . . . . . . . . . . 1 . . Total Orders 2 | . . . . . . . . . . . 2 . . EXPLORE 2 | . . . . . . . . . . . 2 . . Ally Attacks 4 | . . . . . . . . . . 4 . . . Total Damage 21 | . . . . . . . . . . 21 . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted 1 | . . . . . 1 . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Gar Fac Active Infowar (turns) 2275 | 17 199 353 121 81 121 . . 12 367 260 744 . . Sensors 1369 | . 98 353 121 81 121 . . . . . 595 . . IFF 648 | . . . . . . . . . . . 648 . . Seismic 132 | 17 101 . 7 . 7 . . . . . . . . Cloaking 1 | . . . . . . . . . . . 1 . . Jamming 1303 | . . . . . . . . 12 367 260 664 . . Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . 2 . . 2 . 2 2 . . . Drone Launches 2 | . . . . . . . . . . . 2 . . Drone Recoveries . | . . . . . . . . . . . . . . Zionite Intel Received 5 | . . . . . . . . . . . 5 . . Branch Access 1 | . . . . . . . . . . . 1 . . Component Schematics 1 | . . . . . . . . . . . 1 . . Unaware Schematics 1 | . . . . . . . . . . . 1 . . Active Terminals 1 | . . . . . . . . . . . 1 . . Depthwide Sectors/0 1 | . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Gar Fac Turns Passed 3282 | 169 199 353 121 81 123 402 117 116 367 260 823 65 86 Spaces Moved 6071 | 100 108 423 282 226 302 636 385 340 610 696 1675 128 160 Core 388 | 3 . . . . . 1 . . . . 96 128 160 Treads 382 | 77 108 116 . . . 81 . . . . . . . Legs 34 | . . . . . . 34 . . . . . . . Wheels 20 | 20 . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 5247 | . . 307 282 226 302 520 385 340 610 696 1579 . . Fastest Speed 22 | 50 160 37 34 34 34 29 30 30 30 30 22 50 50 Average Speed 39 | 141 160 70 34 34 34 50 30 30 30 30 25 50 50 Slowest Speed 450 | 160 160 160 34 34 34 450 34 30 30 30 87 50 50 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 38 | 5 28 61 20 45 27 22 54 50 79 74 31 42 4 Regions Visited 13 Branch Regions 6 Pre-discovered Areas 6 | . . . . . . . . . . . 6 . . Known Exits Taken 11 | . 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . Scrap Searched 11 | . . 2 . 1 . . . 3 2 3 . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 3 | . . . . . . 3 . . . . . . . Melee . | . . . . . . . . . . . . . . Projectile 3 | . . . . . . 3 . . . . . . . AOE . | . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Gar Fac Total 6918 | 117 124 465 306 230 321 715 385 353 793 746 2068 128 167 Wait 612 | . . 18 21 . . 17 . . 182 46 326 1 1 Move 6059 | 99 107 422 281 225 301 635 384 339 609 695 1675 127 160 Hop . | . . . . . . . . . . . . . . Pick Up 64 | 4 3 4 . 2 5 16 . 6 1 2 17 . 4 Fast Attach 40 | 8 2 5 1 . 2 12 . 2 . . 8 . . Attach 31 | . . 1 2 . 4 7 1 1 . 2 13 . . Detach 18 | 1 1 . 1 . 1 5 . 1 . . 8 . . Swap 16 | . 2 . . 1 4 3 . 1 . . 5 . . Drop 56 | 1 4 9 . 2 4 15 . 3 1 1 14 . 2 Fire 20 | 4 5 6 . . . 5 . . . . . . . Melee 2 | . . . . . . . . . . . 2 . . Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 6 exits: Fac x3 / Low x2 / Gar) -6/Garrison -6/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 170 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 353 | -10/Materials | Discovered new exit (range 10) 368 | -10/Materials | Identified exit to Mines 369 | -10/Materials | Entered Mines 639 | -10/Mines | Assembled infested the area 644 | -10/Mines | Assisted by a Guerilla fighting off Assembled 713 | -10/Mines | Discovered new exit (range 13) 722 | -10/Mines | Identified exit to Materials 722 | -10/Mines | Entered Materials 722 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 812 | -9/Materials | Discovered new exit (range 8) 840 | -9/Materials | Discovered new exit (range 10) 843 | -9/Materials | Identified exit to Mines 843 | -9/Materials | Entered Mines 846 | -9/Mines | Learned Materials terminal intel 854 | -9/Mines | Discovered new exit (range 8) 860 | -9/Mines | Met a Derelict shopkeep closing up shop 870 | -9/Mines | Build established: Scavenger-Mutant 885 | -9/Mines | Learned location of 1 exit from Materials 886 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 924 | -9/Mines | Identified exit to Materials 924 | -9/Mines | Entered Materials 924 | -8/Materials | Evolved 2 slots: Utility x2 925 | -8/Materials | Identified exit to Storage 926 | -8/Materials | Loaded intel: 12 terminal locations 1037 | -8/Materials | Discovered new exit (range 15) 1047 | -8/Materials | Identified exit to Factory 1047 | -8/Materials | Entered Factory 1047 | -7/Factory | Evolved 2 slots: Utility x2 1077 | -7/Factory | Lost 5 parts (3n2u) 1295 | -7/Factory | Lost 3 parts (1p2u) 1444 | -7/Factory | Discovered new exit (range 8) 1447 | -7/Factory | Identified exit to Lower Caves 1449 | -7/Factory | Entered Lower Caves 1461 | -7/Lower Caves | Encountered a Warlord checkpoint 1501 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 1513 | -7/Lower Caves | Spotted B-75 Beast 1514 | -7/Lower Caves | Learned 4 Factory zone layouts 1535 | -7/Lower Caves | Build established: Sprinter 1563 | -7/Lower Caves | Learned 4 Factory zone layouts 1564 | -7/Lower Caves | Discovered new exit (range 5) 1565 | -7/Lower Caves | Identified exit to Lower Caves 1566 | -7/Lower Caves | Entered another Lower Caves area 1656 | -7/Lower Caves | Entered a destroyed Warlord outpost 1680 | -7/Lower Caves | Discovered new exit (range 6) 1681 | -7/Lower Caves | Identified exit to Zion 1682 | -7/Lower Caves | Entered Zion 1692 | -7/Zion | Learned Factory interactive machine intel 1739 | -7/Zion | Learned 4 Factory zone layouts 1751 | -7/Zion | Met Imprinter 1757 | -7/Zion | Imprinted 1759 | -7/Zion | Declared Zion's savior 1959 | -7/Zion | Build established: Derelict-Sprinter 2004 | -7/Zion | Discovered new exit (range 15) 2042 | -7/Zion | Identified exit to Proximity Caves 2049 | -7/Zion | Entered Proximity Caves 2049 | -6/Proximity Caves | Accompanied by 4 allies 2135 | -6/Proximity Caves | Spotted B-75 Beast 2244 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2270 | -6/Proximity Caves | Learned Factory garrison access intel 2271 | -6/Proximity Caves | Learned Factory terminal intel 2306 | -6/Proximity Caves | Discovered new exit (range 5) 2308 | -6/Proximity Caves | Identified exit to Factory 2309 | -6/Proximity Caves | Entered Factory 2309 | -6/Factory | Evolved 2 slots: Propulsion x2 2310 | -6/Factory | Identified exit to Factory 2311 | -6/Factory | Loaded intel: 54 interactive machine locations 2312 | -6/Factory | Loaded intel: 26 terminal locations 2313 | -6/Factory | Loaded intel: 4 garrison access locations 2324 | -6/Factory | Zion Recon squad teleported in 2468 | -6/Factory | Retrieved Zion intel report: Active Terminals 2521 | -6/Factory | Retrieved Zion intel report: Component Schematics 2526 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 2720 | -6/Factory | Zion Heavy squad teleported in 2792 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-6 3038 | -6/Factory | Retrieved Zion intel report: Branch Access 3038 | -6/Factory | Identified exit to Lower Caves 3114 | -6/Factory | Lost 9 parts (8n1u) 3125 | -6/Factory | Core integrity fell below 50% 3132 | -6/Factory | Identified exit to Garrison 3132 | -6/Factory | Entered Garrison 3140 | -6/Garrison | Attempted to install RIF, but system incompatible 3150 | -6/Garrison | Triggered checkpoint 3176 | -6/Garrison | Triggered checkpoint 3194 | -6/Garrison | Discovered new exit (range 8) 3197 | -6/Garrison | Entered Factory 3266 | -6/Factory | Core integrity fell below 20% 3283 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- GOAL=ESCAPE 03203_ Acquired Thermal Shield. 03206_ Acquired Great Axe. 03222_ System corrupted: Component data lost. 03222_ Dropped Great Axe. 03223_ Acquired IFF Parser. 03237_ System corrupted: Component data lost. 03247_ Dropped Thermal Shield. 03247_ Acquired Imp. Deuterium Engine. 03264_ System corrupted: Matter fused (-6). 03264_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 03265_ ALERT: All DSF locations entering lockdown mode. 03268_ Mak. Hacking Suite destroyed. 03271_ Detecting system override signal. 03273_ ALERT: Suspicious activity at Terminal F013. Dispatching Investigation squad. 03273_ O-16 Technician resets terminal and reports anomaly. 03273_ O-16 Technician locks terminal. 03280_ System corrupted: Heat flow error (+130). 03280_ Adv. Sensor Array destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????##????????????????????????????????? | | ########??????## ###########?????????????????????? | | #??????# T #?????????????????????? | | /#??????# #?????????????????????? | | """"" #??????# [[[ #?????????????????????? | | """"" #??????# [[ #?????????????????????? | | """"" #??????# [[ #?????????????????????? | | """"" #??????# #?????????????????????? | | #??????# #?????????????????????? | | """"" #??????# """" """" #?????????????????????? | | """"" #??????# """" """" #?????????????????????? | | """"" #??????# """" """" #?????????????????????? | | """"" #??????#[ """" """" #?????????????????????? | | #??????# #?????????????????????? | | #+###################s##############?????????????? | | s @ #?????????? | | #?????????? | | k #?????????? | | T?????????? | | ?????????? | | +##### ###########+########### u??????????? | | # #????# #?????? ??????????? | | # #????# """"""" #????????k??????????? | | """ # ###### """Y""" #???????????????????? | | """ # + #???????????????????? | | """ # ###### #???????????????????? | | + #????# #???????????????????? | | ########+#+###### #???????????????????? | | # """ """ #???????????????????? | | """ """ """ # """ """ #???????????????????? | | """ """ """ # """ """ #???????????????????? | | """ """ """ # #???????????????????? | | # #???????????????????? | | """ """ ##############???????????????????? | | """ """ ! #????????????????????????????????? | | " F" """ """ #????????????????????????????????? | | """" #????????????????????????????????? | | #################????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 310 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 6 EM Shielding 2 Propulsion Shielding 33 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 65 Targeting Accuracy 8 Melee Accuracy 5 Core Analysis 9 Armor Integrity Analysis 30 Recoil Reduction 2 Matter Filtering 30 Offensive Hacking 11 Defensive Hacking 10 Item Schematics ----------------- Imp. Cooling System | -6/Factory | Z-intel Hvy. Flail | -6/Factory | Z-intel Salvage Targeting Computer | -6/Factory | Z-intel Hpw. Shotgun | -6/Factory | Z-intel Com. Wheel | -6/Factory | Z-intel Thermic Laser | -6/Factory | Z-intel Transmission Jammer | -6/Factory | Z-intel Proton Cannon | -6/Factory | Z-intel Field Laser | -6/Factory | Z-intel Adv. ECM Suite | -6/Factory | Z-intel Spear | -6/Factory | Z-intel Med. Reactive Plating | -6/Factory | Z-intel Robot Schematics ------------------ M-14 Sweeper | -6/Factory | Z-intel S-27 Virus | -6/Factory | Z-intel R-10 Processor | -6/Factory | Z-intel T-07 Excavator | -6/Factory | Z-intel H-66 Slayer | -6/Factory | Z-intel Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Carbon-fiber Leg | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HybridFieldthrustCharge Manual? 0 Play Time 01:26:29 Cumulative 75.1 hours Start 2025.11.02 @ 13:01:27 End 2025.11.02 @ 18:29:25 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 93 Rogue 93 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 39 Achievement% 22 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e314dbcc-13f4-4beb-baf5-4333ad07a08b