Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.04 @ 15:39:36 Player: Lunace Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (61) 305 Value Destroyed (1768) 1768 Prototype IDs (35) 700 Alien Tech Used (0) 0 Bonus (169) 169 TOTAL SCORE: 7442 Bonus ------- Follower Combat Kills 50 Aligned with FarCom 300 Friendly Fire -181 Cogmind --------- Core Integrity 1000/1000 Matter 262/300 Energy 278/280 System Corruption 0% Temperature Cool (1) Movement Hovering (38) Location -5/Factory Parts ------- > --- POWER (2) -------- Cold Fusion Reactor Light Particle Reactor > --- PROPULSION (6) --- Improved Airjet Cooled Airjet Cooled Airjet Improved Gravmag System Gravmag Array > --- UTILITY (7) ------ Medium Storage Unit Structural Scanner Enhanced Optical Array Improved Terrain Scanner Advanced Terrain Scan Processor Modified TNC Improved Hacking Suite > --- WEAPON (2) ------- Heavy Pick > --- INVENTORY (10) --- Improved Signal Interpreter Improved Trap Extractor (1/6 Shock) HERF Cannon Proton Missile Launcher Guided EMP Blaster Peak State ------------ > --- POWER ------------ Cold Fusion Reactor Light Particle Reactor > --- PROPULSION ------- Improved Airjet Cooled Airjet Cooled Airjet Improved Gravmag System Gravmag Array > --- UTILITY ---------- Medium Storage Unit Structural Scanner Enhanced Optical Array Improved Terrain Scanner Advanced Terrain Scan Processor Modified TNC Improved Hacking Suite > --- WEAPON ----------- Heavy Pick > --- INVENTORY -------- Improved Signal Interpreter Improved Trap Extractor HERF Cannon Proton Missile Launcher Guided EMP Blaster [Rating: 77] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Enhanced Nuclear Core Reactor Cold Fusion Reactor Propulsion Aerolev Unit Treads Light Treads Hover Unit Aerolev Unit Utility Large Storage Unit Device Shield Generator Storage Large Storage Unit Processor Modified TNC Hackware Improved Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy Particle Gun Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Impact Weapon Power Maul Piercing Weapon Heavy Pick Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Slots Evolved 10 | . . . . . 4 2 2 . . 2 Power 1 | . . . . . . . 1 . . . Propulsion 4 | . . . . . 2 2 . . . . Utility 5 | . . . . . 2 . 1 . . 2 Weapon . | . . . . . . . . . . . Parts Attached 96 | 7 14 1 1 4 16 20 12 . 17 4 Power 9 | 1 2 . . . . 2 2 . 2 . Engine 5 | 1 2 . . . . 2 . . . . Core 2 | . . . . . . . 2 . . . Reactor 2 | . . . . . . . . . 2 . Propulsion 24 | 2 2 . . . 6 10 2 . 1 1 Treads 9 | 2 2 . . . 5 . . . . . Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover 15 | . . . . . 1 10 2 . 1 1 Flight . | . . . . . . . . . . . Utility 35 | 2 4 . 1 1 4 5 4 . 11 3 Device 19 | 1 2 . . 1 2 2 2 . 8 1 Storage 5 | 1 2 . 1 . . 1 . . . . Processor 5 | . . . . . 1 1 . . 1 2 Hackware 4 | . . . . . . . 2 . 2 . Protection 2 | . . . . . 1 1 . . . . Artifact . | . . . . . . . . . . . Weapon 28 | 2 6 1 . 3 6 3 4 . 3 . Energy Gun 6 | 2 . . . . 2 . 1 . 1 . Energy Cannon 2 | . 1 . . . . 1 . . . . Ballistic Gun 8 | . 4 . . 1 3 . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 4 | . . 1 . 1 1 . . . 1 . Special Weapon . | . . . . . . . . . . . Impact Weapon 4 | . 1 . . 1 . 2 . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 3 | . . . . . . . 2 . 1 . Special Melee Weapon 1 | . . . . . . . 1 . . . Unidentified Prototypes 8 | . . . . . 3 1 1 . 3 . Parts Lost 7 | . 2 . . 1 2 1 1 . . . Power 1 | . 1 . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . . Utility 3 | . 1 . . 1 . 1 . . . . Weapon 2 | . . . . . 1 . 1 . . . Highest Loss Streak 2 | . 2 . . 1 1 1 1 . . . To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 96 | . 99 100 100 99 92 92 94 93 92 88 Engine 8 | . 13 14 14 14 9 6 2 . . . Core 2 | . . . . . . . 8 13 9 . Treads 16 | . 28 28 28 28 35 . . . . . Hover 17 | . . . . . . 40 39 40 40 30 Device 10 | . 14 14 14 13 14 1 8 6 5 9 Storage 10 | . 14 14 14 14 9 7 6 6 6 5 Processor 4 | . . . . . 1 9 6 6 12 17 Hackware 2 | . . . . . . . 10 13 7 5 Protection 2 | . . . . . 4 9 . . . . Energy Gun 2 | . 1 . . . 8 4 . . . . Ballistic Gun 8 | . 25 17 14 11 6 . . . . . Launcher 3 | . . 10 14 14 3 . . . . . Impact Weapon 1 | . . . . 2 . 5 2 . . . Piercing Weapon 1 | . . . . . . . 3 6 5 5 Peak Build Rating 77 | 7 12 12 12 13 27 54 65 62 74 77 Average Rating 32 | 5 10 11 12 11 20 43 60 61 66 75 On Entrance 29 | . 7 11 12 12 12 25 54 61 62 67 Naked Turns . | . . . . . . . . . . . Heaviest Build 47 | 14 33 34 34 34 37 36 33 30 47 41 Greatest Support 80 | 40 40 40 40 40 80 56 58 50 59 55 Greatest Overweight (x) . | . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 10 10 10 10 Average Capacity 12 | 7 11 15 15 15 15 10 10 10 10 10 Most Carried 15 | 2 15 13 15 14 15 14 10 10 10 6 Average Carried 10 | 1 10 12 13 13 13 8 9 9 8 5 Final Capacity 15 | 8 15 15 15 15 15 10 10 10 10 10 Final Carried 14 | 2 12 13 14 14 14 10 9 10 5 6 Class Distribution -------------------- 56% | Mutant 12% | Scout 8% | Scavenger-Mutant 8% | Sprinter 5% | Hacker-Sprinter 3% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Scout | -6/Waste Scout | -6/Factory Scout | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Matter Collected 1870 | 270 379 . . 235 178 416 122 . 231 39 Remotely . | . . . . . . . . . . . Salvage Created 2239 | 114 704 31 . 328 218 315 122 . 368 39 Parts 122 | 8 35 2 . 18 10 14 20 . 12 3 Haulers Intercepted 6 | . 2 . . . . 2 . . 2 . Recyclers Shooed 2 | . 1 . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Combat Hostiles Destroyed 33 | . 13 1 . 9 5 3 1 . 1 . Melee 3 | . . . . 2 . . 1 . . . Guns 17 | . 13 . . . 4 . . . . . Cannons 1 | . . . . . . 1 . . . . AOE 8 | . . 1 . 6 1 . . . . . Classes Destroyed 13 | 2 3 . . 2 3 3 . . . . Worker 4 | . . . . 1 . 2 1 . . . Builder 5 | . . . . . . 2 3 . . . Tunneler 6 | 1 . . . 2 1 . 1 . 1 . Hauler 6 | . 2 . . . . 2 . . 2 . Recycler 1 | 1 . . . . . . . . . . Mechanic 1 | . . . . . . 1 . . . . Operator 2 | . 1 . . . 1 . . . . . Watcher 4 | . . . . . 1 . . . 2 1 Grunt 27 | . 13 1 . 8 3 2 . . . . Sentry 2 | . . . . . 1 . . . 1 . Hunter 1 | . . . . . 1 . . . . . Programmer 2 | . . . . . . 1 1 . . . Assembled 2 | . . . . 2 . . . . . . Best Kill Streak 6 | 2 5 1 . 5 6 2 3 . 2 1 Combat Bots Only 4 | . 4 1 . 3 4 2 1 . 1 . Max Kills in Single Turn 4 | 1 1 1 . 4 2 1 1 . 1 1 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . 1 . 2 1 . . . . . Melee 1 | . . . . 1 . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Hostile Shots Fired 191 | . 79 1 . 26 62 12 2 . 9 . Missed 51 | . 15 . . 7 19 3 . . 7 . Damage Taken 1687 | . 565 7 . 280 559 230 31 . 15 . Core 279 | . 94 . . 78 90 17 . . . . Absorbed by Shields 279 | . 216 3 . 60 . . . . . . Regen/Repaired (Parts) 198 | . 30 . . . . 39 41 . 88 . Core Remaining (%) 82 | 100 . . . 31 83 97 . . 100 . Volleys Fired 132 | 3 59 1 . 9 29 25 . . 6 . Largest 2 | 2 2 2 . 2 2 2 . . 1 . Hottest 105 | 90 46 56 . 63 105 105 . . 50 . Shots Fired 227 | 6 118 2 . 13 56 26 . . 6 . Gun 186 | 6 118 1 . 1 51 9 . . . . Cannon 17 | . . . . . . 17 . . . . Launcher 24 | . . 1 . 12 5 . . . 6 . Special . | . . . . . . . . . . . Kinetic 169 | . 118 1 . 1 49 . . . . . Thermal 32 | 6 . . . . 1 25 . . . . Explosive 18 | . . 1 . 12 5 . . . . . Electromagnetic 8 | . . . . . 1 1 . . 6 . Robot Hit Streak 10 | 5 10 9 . 1 8 6 . . . . Robot Miss Streak 4 | . 4 . . 1 3 3 . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . Shots Hit Robots 169 | 5 74 1 . 10 40 26 6 . 6 1 Core Hits 76 | 3 26 1 . 16 17 5 3 . 4 1 Critical Kills 1 | . . . . 1 . . . . . . Critical Parts Destroyed 4 | . . . . . . 4 . . . . Critical Strikes 8 | . . . . 1 . 4 2 . 1 . Smash 5 | . . . . 1 . 4 . . . . Impale 3 | . . . . . . . 2 . 1 . Melee Attacks 104 | . 1 . . 25 . 33 22 . 17 6 Impact 61 | . 1 . . 25 . 33 2 . . . Slashing . | . . . . . . . . . . . Piercing 43 | . . . . . . . 20 . 17 6 Sneak Attacks 12 | . . . . . . 5 5 . 2 . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 5179 | 58 1174 58 . 799 1003 1125 408 . 513 41 Guns 1861 | 58 1174 . . . 531 98 . . . . Cannons 247 | . . . . . . 247 . . . . Explosions 1279 | . . 58 . 588 472 44 . . 117 . Melee 1792 | . . . . 211 . 736 408 . 396 41 Ramming . | . . . . . . . . . . . Kinetic 1650 | . 1174 . . . 476 . . . . . Thermal 447 | 58 . . . . 22 367 . . . . Explosive 1118 | . . 58 . 588 472 . . . . . Electromagnetic 172 | . . . . . 33 22 . . 117 . Impact 947 | . . . . 211 . 736 . . . . Slashing . | . . . . . . . . . . . Piercing 845 | . . . . . . . 408 . 396 41 Highest Corruption 5 | . . . . . . 4 . . 5 . Average Corruption 3 | . . . . . . 3 . . 3 . Corruption Purged 5 | . . . . . . . . . 5 . Corruption Blocked . | . . . . . . . . . . . Effects 3 | . . . . . . 2 . . 1 . Message Errors 2 | . . . . . . 1 . . 1 . Matter Fused 1 | . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 814 | . . . . 30 14 394 214 . 162 . Projectiles 12 | . . . . . . 12 . . . . Explosions 41 | . . . . 19 14 8 . . . . Melee 761 | . . . . 11 . 374 214 . 162 . Knockbacks 2 | . . . . . . 2 . . . . Impact 2 | . . . . . . 2 . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 151 | . . . . 70 52 29 . . . . Shots 5 | . . . . 3 1 1 . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 146 | 60 5 . . . . 146 . . 10 . Average Temperature 43 | 26 1 . . . . 56 . . 4 . Received Heat Transfer 657 | . 288 4 . 89 207 63 . . 6 . Siege Activations . | . . . . . . . . . . . Robots Corrupted 6 | . . . . 1 . 4 . . 1 . Combat Hostiles 4 | . . . . 1 . 2 . . 1 . Parts Fried 8 | . . . . 1 . 7 . . . . Impact Corruptions 12 | . . . . 1 . 11 . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 754 | 149 . . . . 37 568 . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Peak Influence 300 | 10 196 101 . 101 263 300 212 103 197 140 Initial 90 | . 6 73 . . 39 28 90 73 72 53 Average 82 | 5 73 90 . 21 106 66 140 82 128 111 Maximum Alert Level 1 | . . . . . 1 1 1 . 1 . Low Security (%) 94 | 100 100 100 . 100 77 96 85 100 99 100 Level 1 5 | . . . . . 22 3 14 . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 12 | . 3 . . . 1 4 3 . 1 . Investigation 3 | . 1 . . . . . 1 . 1 . Extermination 1 | . . . . . . 1 . . . . Reinforcement 6 | . 2 . . . 1 2 1 . . . Assault 2 | . . . . . . 1 1 . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . 2 . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Distress Signals 2 | . 1 . . . 1 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 61 | . 19 2 . 10 8 8 3 5 4 2 Peak Tracking Total 5 | . 4 2 . 3 4 3 1 5 1 1 Tactical Retreats 5 | . . . . . 1 3 . . 1 . Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Traps Triggered 6 | . 1 . . . . 3 1 . 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts 87 | . . . . . . . 87 . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 4 | . . . . . . . 4 . . . Reused 2 | . . . . . . . . . 2 . Traps Extracted 3 | . . . . . . . 3 . . . Installed 2 | . . . . . . . . . 2 . Triggered 2 | . . . . . . . . . 2 . Most Traps Carried 3 | . . . . . . . 3 3 3 1 Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Machines Disabled 4 | . 1 . . . 1 1 1 . . . Max in Single Turn 1 | . 1 . . . 1 1 1 . . . Garrison Access 5 | . . . . . . 1 1 . 2 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Machines Accessed 43 | . 7 . 2 . 1 8 8 . 12 5 Terminals 18 | . 4 . . . . 5 3 . 4 2 Fabricators 5 | . . . . . . . 2 . 3 . Repair Stations 5 | . 1 . . . . 1 1 . 2 . Recycling Units 5 | . 2 . . . . 1 . . . 2 Scanalyzers 3 | . . . . . 1 . 1 . 1 . Garrison Access 5 | . . . . . . 1 1 . 2 1 Total Hacks 104 | . 23 . 2 . 5 15 17 . 33 9 Successful 60 | . 12 . 2 . 2 4 8 . 24 8 Failed 44 | . 11 . . . 3 11 9 . 9 1 Catastrophic 5 | . . . . . . 2 1 . 1 1 Database Lockouts . | . . . . . . . . . . . Manual 54 | . 17 . 1 . . 8 6 . 17 5 Terminals 55 | . 17 . . . . 10 6 . 17 5 Fabricators 12 | . . . . . . . 4 . 8 . Repair Stations 10 | . 2 . . . . 2 2 . 4 . Recycling Units 9 | . 4 . . . . 2 . . . 3 Scanalyzers 10 | . . . . . 5 . 3 . 2 . Garrison Access 6 | . . . . . . 1 2 . 2 1 Terminal Hacks 13 | . 4 . 2 . . 1 . . 5 1 Record 1 | . . . 1 . . . . . . . Part Schematic 1 | . . . . . . . . . . 1 Prototype ID Bank 1 | . 1 . . . . . . . . . Level Access Points 2 | . 1 . . . . . . . 1 . Branch Access Points 1 | . . . . . . . . . 1 . Terminal Index 2 | . 1 . . . . . . . 1 . Alert Level 1 | . . . . . . . . . 1 . Locate Traps 2 | . . . . . . 1 . . 1 . Zone Layout 1 | . 1 . . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . Fabricator Hacks 5 | . . . . . . . 1 . 4 . Network Status 2 | . . . . . . . 1 . 1 . Load Schematic 2 | . . . . . . . . . 2 . Build 1 | . . . . . . . . . 1 . Repair Station Hacks 10 | . 2 . . . . 2 2 . 4 . Scan Component 5 | . 1 . . . . 1 1 . 2 . Repair 5 | . 1 . . . . 1 1 . 2 . Recycling Unit Hacks 4 | . 2 . . . . . . . . 2 Retrieve Components 4 | . 2 . . . . . . . . 2 Scanalyzer 5 | . . . . . 2 . 1 . 2 . Insert Component 3 | . . . . . 1 . 1 . 1 . Analyze 2 | . . . . . 1 . . . 1 . Garrison Access Hacks 3 | . . . . . . . . . 2 1 Seal Access 3 | . . . . . . . . . 2 1 Unauthorized Hacks 20 | . 4 . . . . 1 4 . 7 4 Terminals 15 | . 4 . . . . . 3 . 5 3 Assimilate 4 | . 1 . . . . . 2 . 1 . Botnet 8 | . 2 . . . . . 1 . 3 2 Operators 3 | . 1 . . . . . . . 1 1 Fabricators 3 | . . . . . . . 1 . 2 . Report 2 | . . . . . . . 1 . 1 . Recompile 1 | . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . . . . . . 1 . . . 1 Recyclers 2 | . . . . . . 1 . . . 1 Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 33 | . 6 . . . 1 8 7 . 8 3 Full Trace Events 1 | . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . 1 . . . 1 1 Parts Built 1 | . . . . . . . . . 1 . Authchips 1 | . . . . . . . . . 1 . Time 152 | . . . . . . . . . 152 . Total Part Build Rating 5 | . . . . . . . . . 5 . Parts Repaired 5 | . 1 . . . . 1 1 . 2 . Time 182 | . 26 . . . . 26 70 . 60 . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 12 | . 9 . . . . . . . . 3 Parts Scanalyzed 2 | . . . . . 1 . . . 1 . Part Schematics Acquired 2 | . . . . . 1 . . . 1 . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . 3 1 . . . Machine Destruction 4 | . . . . . . 3 1 . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Total Allies 6 | . . . . 3 . . 2 . 1 . Largest Group 3 | . . . . 3 . . 2 . 1 1 Highest-Rated Group 52 | . . . . 40 . . 52 . 10 10 Highest-Rated Ally 26 | . . . . 16 . . 26 . 10 10 Total Orders . | . . . . . . . . . . . Ally Attacks 14 | . . . . 14 . . . . . . Total Damage 144 | . . . . 144 . . . . . . Kills 2 | . . . . 2 . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Turns Passed 5255 | 68 1056 36 389 839 583 890 592 26 616 160 Spaces Moved 4891 | 34 468 20 242 456 210 1064 984 74 974 365 Core 6 | 6 . . . . . . . . . . Treads 1424 | 28 468 20 242 456 210 . . . . . Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover 3461 | . . . . . . 1064 984 74 974 365 Flight . | . . . . . . . . . . . Fastest Speed 22 | 50 160 160 160 160 160 22 23 31 23 31 Average Speed 69 | 140 160 160 160 160 160 34 31 31 30 35 Slowest Speed 160 | 160 160 160 160 160 160 42 36 31 31 38 Overloaded Moves 61 | . . . . . . 10 28 . 23 . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 38 | 3 80 11 62 73 26 28 31 69 30 12 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . . . Known Exits Taken 1 | . . . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . Scrap Searched 2 | . . . . 2 . . . . . . Spaces Dug 47 | . 1 . . 3 . 14 14 . 10 5 Terrain Destroyed 146 | . 1 11 . 69 20 16 14 . 10 5 Melee 47 | . 1 . . 3 . 14 14 . 10 5 Projectile . | . . . . . . . . . . . AOE 99 | . . 11 . 66 20 2 . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Total 6322 | 45 656 22 244 507 406 1504 1234 77 1245 382 Wait 891 | . 91 . . 13 126 333 107 . 219 2 Move 4882 | 33 467 19 241 455 209 1063 984 73 973 365 Hop . | . . . . . . . . . . . Pick Up 55 | 2 14 1 1 1 11 11 8 2 2 2 Fast Attach 38 | 7 5 . . . 8 4 6 . 5 3 Attach 21 | . 2 . . 1 3 7 4 . 3 1 Detach 6 | . . . . . 1 1 2 . 2 . Swap 37 | . 7 1 1 3 5 9 2 . 9 . Drop 67 | . 10 . 1 . 14 18 12 2 7 3 Fire 132 | 3 59 1 . 9 29 25 . . 6 . Melee 104 | . 1 . . 25 . 33 22 . 17 6 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap 89 | . . . . . . . 87 . 2 . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -5/Factory History --------- Turn | Location | Event 39 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 117 | -10/Materials | Discovered new exit (range 16) 309 | -10/Materials | Build established: Mutant 380 | -10/Materials | Identified exit to Materials 470 | -10/Materials | Repaired Ion Engine 1125 | -10/Materials | Entered Mines 1132 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1155 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1155 | -10/Mines | Discovered new exit (range 5) 1161 | -10/Mines | Entered Exiles 1200 | -10/Exiles | Met 8R-AWN 1229 | -10/Exiles | Met EX-HEX 1288 | -10/Exiles | Met EX-BIN 1307 | -10/Exiles | Aligned with FarCom system 1309 | -10/Exiles | Given EX-Vault access code 1345 | -10/Exiles | Opened EX-Vault 1353 | -10/Exiles | Found Modified TNC 1398 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1447 | -10/Exiles | Met EX-DEC 1455 | -10/Exiles | Learned location of Zion (-7) 1531 | -10/Exiles | Discovered new exit (range 14) 1550 | -10/Exiles | Left Exiles lab with Modified TNC 1550 | -10/Exiles | Entered Mines 1558 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1766 | -9/Mines | Lost 3 allies 2193 | -9/Mines | Excavation squad dispatched 2193 | -9/Mines | A large section of the Mines collapsed 2311 | -9/Mines | Core integrity fell below 50% 2341 | -9/Mines | Discovered new exit (range 14) 2389 | -9/Mines | Entered Materials 2389 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2675 | -8/Materials | Build established: Scavenger-Mutant 2933 | -8/Materials | Discovered new exit (range 10) 2972 | -8/Materials | Entered Factory 2972 | -7/Factory | Evolved 2 slots: Propulsion x2 3017 | -7/Factory | Repaired Ion Engine 3278 | -7/Factory | Build established: Mutant 3767 | -7/Factory | Discovered new exit (range 10) 3862 | -7/Factory | Entered another Factory area 3862 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4197 | -6/Factory | Repaired Cld. Airjet 4454 | -6/Factory | Manually triggered Chute Trap 4454 | -6/Factory | Sucked down chute 4454 | -6/Factory | Entered Waste 4461 | -6/Waste | Spotted C-40 Crusher 4464 | -6/Waste | Spotted C-40 Crusher 4468 | -6/Waste | Spotted C-40 Crusher 4469 | -6/Waste | Spotted C-40 Crusher 4474 | -6/Waste | Spotted C-40 Crusher 4475 | -6/Waste | Discovered new exit (range 16) 4480 | -6/Waste | Entered Factory 4640 | -6/Factory | Spotted B-75 Beast 4829 | -6/Factory | Fabricated Gui. EMP Blaster (x1) 4861 | -6/Factory | Build established: Scout 4876 | -6/Factory | Discovered new exit (range 5) 4922 | -6/Factory | Discovered new exit (range 6) 4951 | -6/Factory | Repaired Lgt. Particle Reactor 5029 | -6/Factory | Discovered new exit (range 18) 5067 | -6/Factory | Repaired Imp. Light Armor Plating? 5088 | -6/Factory | Identified exit to Factory 5088 | -6/Factory | Identified exit to Lower Caves 5096 | -6/Factory | Entered another Factory area 5096 | -5/Factory | Accompanied by 1 ally 5096 | -5/Factory | Evolved 2 slots: Utility x2 5256 | -5/Factory | Self-destructed Last Messages --------------- Trojan loaded successfully. Testing... Recycler tracking enabled and active. >>Retrieve(Components) Retrieving 2 components... HERF Cannon Hvy. Disruptor Cannon 05183_ Acquired HERF Cannon. 05203_ K-01 Serf collects debris. 05215_ ALERT: All DSF locations entering lockdown mode. 05220_ Connecting with Recycling Unit... >>Retrieve(Components) Retrieving 1 components... Adv. VSS Leg 05224_ Technician 5a reveals location of Shock Trap. 05238_ K-01 Serf collects debris. 05248_ U-05 Engineer builds a Wall. 05252_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ??????????? ##???????????????????????????????????? | | ?????????? ##???????????????????????????????????? | | ?????????? ##???????????????????????????????????? | | ?????????? ##????????????????????R??????????????? | | ?????????? ##???????????????????????????????????? | | ?????????? ##???????????????????????????????????? | | ?????????? ##???????????????????????????????????? | | ????????? ##???????????????????????????????????? | | ??? ????# ###??????????????????????????????????? | | "???????? ###??????????????????????????????????? | | ????????? ?? ???????????????????????????????? | | ????#???? ??????????????? ????????????????????? | | ????????? ??? ??#?###?????? ? ??????????????? | | ????????# ##?#??????##########? # ??????????? | | ???###??# ###??#?##?########## # ??????????? | | ???"##### ###??#?### ## / ??????????? | | ???"T####^ ^#####???## ## # ??????????? | | ???" ^^^^ ###?????## ## # ??????????? | | ?"?? ##??##?### """""" ## # ??????????? | | ? ? ? ########## """""" ## o# ??????????? | | ?"??#?##+############# """""" ## # ??????????? | | #"??#### ## """""" ## # ??????????? | | ????#### """ """ ##?? ## # ??????????? | | ??#?#?## """ """ ## ## # ??????????? | | ????#?## """ """ ########+### # ??????????? | | #?##?### + @ # ???????? | | ???##?## """ ######## ##+##???????? | | ??##??## """ ######## ##???????? | | #??##### """ ##???### ####### ?? | | ??#?#?## =""" ###?#### ####### | | ######## Y" ####?### ### + | | #?###### """ ##?#?### # ?? | | ???##### ######## # ?? | | ???################"######## ####+######## ##?? | | ?#### + # ###### ##?? | | ##### ######## # ???????????????? | | ##### ######## # ???????????????? | | # #####?## # ???????????????? | | [ # ###??### # ???????????????? | | " ##????## # ???????????????? | | """ # ####?### ###??????????????? | | """ # ######## ##??#?#??????????? | | """ #####+#+################### ##?#???#????#????? | | ##### ???????????????? | | """ ##### #####????#####???????????????? | | """ + ##+##+####???#######???????????????? | | """ ##### # ##????#??#??#???#??????????? | | ? ##### #[ """? ##??#?######???????????????? | | ##### # """" ##?#??#???#?#??????????????? | | ######### # """" ###?#??????#???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 35 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 2 Armor Coverage 300 Evasion (%) 60 Recoil Reduction 4 Offensive Hacking 24 Defensive Hacking 10 Authchip Count 1 Trap Extractor Capacity 6 Item Schematics ----------------- Imp. Hover Unit | -8/Materials | Scanalyzed Gui. EMP Blaster | -6/Factory | Scanalyzed Lgt. Antimatter Reactor | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Gui. EMP Blaster | x1 | -6/Factory | Authchip Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NeutrinoLayeredFlightbrick Manual? 0 Play Time 01:18:06 Cumulative 393.0 hours Start 2025.03.22 @ 10:47:26 End 2025.04.04 @ 15:39:36 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 391 Rogue 386 Adventurer 5 Explorer 0 Win Type - Total 9 Types 6/0/0/3/0/0/0/0/0 Lore% 80 Gallery% 84 Achievement% 71 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1633e040-af75-4ac0-963f-1f83acc8274d