Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.29 @ 23:19:14 Player: bgdn01 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (30) 150 Value Destroyed (872) 872 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2862 Bonus ------- None Cogmind --------- Core Integrity 272/550 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (450) Ox8 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit Targeting Computer Hacking Suite > --- WEAPON (2) ------- Heavy Mace Makeshift Spear > --- INVENTORY (15) --- Light Angular Momentum Engine Aluminum Leg Aluminum Leg Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating System Shield Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Mace Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Targeting Computer Hardened Medium Armor Plating Hacking Suite > --- WEAPON ----------- Heavy Mace Makeshift Spear > --- INVENTORY -------- Light Angular Momentum Engine Aluminum Leg Aluminum Leg Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating System Shield Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Mace [Rating: 25] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Targeting Computer Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Ballistic Gun Assault Rifle Impact Weapon Heavy Mace Piercing Weapon Makeshift Spear Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . 1 . 1 Utility 2 | . . 1 . 1 Weapon . | . . . . . Parts Attached 31 | 7 2 9 7 6 Power 6 | 2 . 1 2 1 Engine 5 | 2 . 1 2 . Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 9 | 2 . 1 3 3 Treads . | . . . . . Leg 9 | 2 . 1 3 3 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 6 | 1 2 2 . 1 Device . | . . . . . Storage 3 | 1 1 1 . . Processor 1 | . 1 . . . Hackware 1 | . . . . 1 Protection 1 | . . 1 . . Artifact . | . . . . . Weapon 10 | 2 . 5 2 1 Energy Gun 5 | 1 . 4 . . Energy Cannon . | . . . . . Ballistic Gun 2 | 1 . 1 . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon 1 | . . . 1 . Special Melee Weapon 1 | . . . 1 . Unidentified Prototypes 2 | . . 2 . . Parts Lost 8 | . . . . 8 Power 1 | . . . . 1 Propulsion 5 | . . . . 5 Utility 1 | . . . . 1 Weapon 1 | . . . . 1 Highest Loss Streak 6 | . . . . 6 To Critical Strikes . | . . . . . Average Backups 11 | . 3 9 14 14 Power 1 | . 1 2 2 1 Propulsion 1 | . . . 2 1 Utility 2 | . . 3 3 3 Weapon 5 | . . 2 7 7 Tool/Special . | . . . . . Unused Backups 13 | . . . 1 12 Power 2 | . . . . 2 Propulsion 1 | . . . 1 . Utility 4 | . . . . 4 Weapon 6 | . . . . 6 Tool/Special . | . . . . . Average Slot Usage (%) 96 | . 91 94 100 90 Engine 10 | . 14 11 11 4 Leg 31 | . 28 33 33 31 Storage 11 | . 14 11 11 9 Processor 10 | . 11 11 11 9 Hackware 1 | . . . . 8 Protection 8 | . . 8 11 7 Energy Gun 7 | . 8 1 11 . Ballistic Gun 4 | . 14 18 . . Piercing Weapon 4 | . . . 5 9 Special Melee Weapon 3 | . . . 5 5 Peak Build Rating 25 | 6 7 18 19 25 Average Rating 15 | 4 6 12 17 21 On Entrance 9 | . 6 6 18 17 Naked Turns . | . . . . . Heaviest Build 41 | 13 17 41 41 38 Greatest Support 40 | 20 20 30 30 40 Greatest Overweight (x) 9 | 3 . 1 1 9 Average Overweight (x) . | . . . 1 . Largest Inventory Capacity 15 | 8 10 15 15 15 Average Capacity 13 | 7 8 11 15 15 Most Carried 15 | 1 7 14 15 15 Average Carried 11 | . 3 9 14 14 Final Capacity 15 | 8 10 15 15 15 Final Carried 15 | 1 7 14 15 14 Class Distribution -------------------- 81% | Mutant 18% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 630 | 256 88 136 70 80 Remotely . | . . . . . Salvage Created 1198 | . 88 138 322 650 Parts 78 | . 16 6 18 38 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 22 | . 4 4 5 9 Melee 14 | . . . 5 9 Guns 8 | . 4 4 . . Classes Destroyed 9 | . 3 . 2 4 Worker 3 | . . . 1 2 Recycler 3 | . . . 1 2 Mechanic 1 | . . . . 1 Watcher 1 | . 1 . . . Swarmer 4 | . 3 1 . . Grunt 13 | . 1 3 5 4 Sentry 2 | . . . . 2 Specialist 2 | . . . . 2 Hunter 1 | . . . . 1 Best Kill Streak 4 | . 4 3 3 4 Combat Bots Only 4 | . 4 3 3 3 Max Kills in Single Turn 1 | . 1 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . . . 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 121 | . 10 11 22 78 Missed 33 | . 1 2 6 24 Hits 88 | . 9 9 16 54 Projectile 88 | . 9 9 16 54 Critical Strikes 4 | . . . . 4 Damage Taken 1513 | . 76 97 223 1117 Core 317 | . 6 . 33 278 Absorbed by Shields . | . . . . . Core Remaining (%) 96 | 100 97 . 91 . Volleys Fired 33 | . 22 11 . . Largest 2 | . 2 2 . . Hottest 60 | . 60 40 . . Shots Fired 64 | . 42 22 . . Gun 64 | . 42 22 . . Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 44 | . 22 22 . . Thermal 20 | . 20 . . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 10 | . 5 10 . . Robot Miss Streak 2 | . 2 1 . . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 56 | . 9 16 9 22 Core Hits 38 | . 7 7 8 16 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 3 | . . . 1 2 Impale 3 | . . . 1 2 Melee Attacks 41 | . . . 11 30 Impact 1 | . . . . 1 Slashing . | . . . . . Piercing 40 | . . . 11 29 Sneak Attacks 8 | . . . 2 6 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1363 | . 115 158 301 789 Guns 273 | . 115 158 . . Cannons . | . . . . . Explosions . | . . . . . Melee 1090 | . . . 301 789 Ramming . | . . . . . Kinetic 216 | . 58 158 . . Thermal 57 | . 57 . . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing 1090 | . . . 301 789 Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 24 | . . . . 24 Projectiles . | . . . . . Explosions . | . . . . . Melee 24 | . . . . 24 Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 280 | . 12 280 . 8 Average Temperature 46 | . 10 56 . 8 Received Heat Transfer 393 | . 18 54 123 198 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 125 | . 125 . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 94 | . 85 85 64 94 Initial 21 | . . 9 21 19 Average 19 | . 24 37 6 47 Influence Increases 661 | . 116 115 145 285 Destroy 0b10 Robot/C 440 | . 80 80 100 180 Destroy 0b10 Robot/NC 40 | . 5 . 10 25 Destroy Leader 102 | . 12 20 20 50 Successful Hack 4 | . 4 . . . Partial Spotted 15 | . . 15 . . Lose Combat Pursuer 60 | . 15 . 15 30 Influence Decreases 635 | . 94 82 150 309 Entered New Map 78 | . . 13 34 31 Time Decay 477 | . 94 69 116 198 Lost Part 80 | . . . . 80 Squads Dispatched 4 | . 1 2 . 1 Investigation 1 | . . 1 . . Extermination . | . . . . . Reinforcement 3 | . 1 1 . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 3 | . 1 1 . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 31 | . 6 4 6 15 Peak Tracking Total 5 | . 5 2 3 4 Tactical Retreats 4 | . 1 . 1 2 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 6 | . 4 . . 2 Terminals 4 | . 3 . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 1 . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 16 | . 9 . . 7 Successful 8 | . 5 . . 3 Failed 8 | . 4 . . 4 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 12 | . 6 . . 6 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 4 | . 3 . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 6 | . 4 . . 2 Alert Level 1 | . . . . 1 Locate Traps 1 | . 1 . . . Dispatch Records 2 | . 2 . . . Zone Layout 2 | . 1 . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . 1 . . 1 Report Inventory 2 | . 1 . . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 3 . . 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies 1 | . . . 1 . Largest Group 1 | . . . 1 . Highest-Rated Group 31 | . . . 31 . Highest-Rated Ally 31 | . . . 31 . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Active Infowar (turns) . | . . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 2263 | 61 377 192 1222 411 Spaces Moved 1203 | 36 250 97 621 199 Core 22 | 13 . . . 9 Treads . | . . . . . Legs 1181 | 23 250 97 621 190 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 190 120 Average Speed 160 | 128 120 132 190 137 Slowest Speed 500 | 200 120 190 190 500 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 34 | 3 43 9 100 15 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 3 | . . . 3 . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 1436 | 47 285 141 656 307 Wait 85 | 5 5 11 4 60 Move 1199 | 35 249 96 620 199 Hop . | . . . . . Pick Up 23 | . 5 8 5 5 Fast Attach 14 | 6 1 5 1 1 Attach 8 | . . 2 2 4 Detach 3 | . 1 2 . . Swap 11 | 1 1 2 4 3 Drop 20 | . 1 4 9 6 Fire 33 | . 22 11 . . Melee 40 | . . . 11 29 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -8/Materials History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 14) 62 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 431 | -10/Materials | Discovered new exit (range 5) 439 | -10/Materials | Entered another Materials area 439 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 576 | -9/Materials | Discovered new exit (range 16) 631 | -9/Materials | Entered Mines 789 | -9/Mines | Found a hidden stash of uninstalled traps 877 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 877 | -9/Mines | Discovered new exit (range 5) 910 | -9/Mines | Received a Mining Laser from a helpful Derelict 979 | -9/Mines | Discovered new exit (range 8) 1042 | -9/Mines | Discovered new exit (range 12) 1190 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1248 | -9/Mines | Learned location of 1 exit from Lower Caves 1853 | -9/Mines | Entered Materials 1853 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2102 | -8/Materials | Build established: Scavenger-Mutant 2257 | -8/Materials | Core integrity fell below 50% 2260 | -8/Materials | Lost 6 parts (1p4n1u) 2264 | -8/Materials | Self-destructed Last Messages --------------- 02218_ Penetrated by Slug. 02218_ Aluminum Leg destroyed. 02218_ Critical hit (Blast). 02218_ Knocked back. 02219_ U-05 Engineer builds a Wall. 02220_ K-01 Serf collects debris. 02223_ U-05 Engineer builds a Wall. 02224_ K-01 Serf collects debris. 02225_ Sneak attack on K-01 Serf. 02225_ K-01 Serf destroyed. 02226_ U-05 Engineer builds a Wall. 02229_ Slug penetrates Wall. 02229_ Lgt. Nuclear Core destroyed. 02229_ Knocked back. 02230_ U-05 Engineer builds a Wall. 02234_ Slug penetrates Wall. 02234_ Knocked back. 02235_ U-05 Engineer builds a Wall. 02246_ Penetrated by Slug. 02246_ Knocked back. 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