Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.11 @ 14:57:31 Player: Kei Shin Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (43) 215 Value Destroyed (1329) 1329 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (-923) -923 TOTAL SCORE: 3441 Bonus ------- Follower Combat Kills 28 Friendly Fire -951 Cogmind --------- Core Integrity 566/700 Matter 300/300 Energy 480/480 System Corruption 0% Temperature Cool (0) Movement Rolling (130) Ox2 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION (2) --- Armored Huge Wheel > --- UTILITY (6) ------ Improved Heat Sink High-capacity Storage Unit Improved Signal Interpreter Targeting Computer Hacking Suite System Shield > --- WEAPON (3) ------- Precision Shock Rifle Heavy Ion Cannon Heavy Ion Cannon > --- INVENTORY (20) --- Light Nuclear Core Improved Deuterium Engine Micro Nuclear Core Medium Treads Titanium Leg Titanium Leg Titanium Leg Titanium Leg Titanium Leg Titanium Leg Improved Heat Sink Improved Sensor Array Transmission Jammer Advanced ECM Suite Hardened Medium Armor Plating System Restoration Module Field Recycling Unit (0) Riot Gun Field Laser Advanced Beam Rifle Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Improved Signal Interpreter Targeting Computer Hacking Suite System Shield > --- WEAPON ----------- Precision Shock Rifle Heavy Ion Cannon Heavy Ion Cannon > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Micro Nuclear Core Medium Treads Titanium Leg Titanium Leg Titanium Leg Titanium Leg Titanium Leg Titanium Leg Improved Heat Sink Transmission Jammer Advanced ECM Suite Hardened Medium Armor Plating System Restoration Module Field Recycling Unit Field Laser Advanced Beam Rifle [Rating: 49] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Huge Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Flight Unit Flight Unit Utility Targeting Computer Device Improved Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Ion Cannon Energy Gun Precision Shock Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Shotgun Ballistic Cannon Flak Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Slots Evolved 6 | . . 2 . 2 2 . Power 1 | . . . . . 1 . Propulsion . | . . . . . . . Utility 4 | . . 1 . 2 1 . Weapon 1 | . . 1 . . . . Parts Attached 51 | 6 4 7 4 7 21 2 Power 8 | 1 . . . 2 5 . Engine 4 | 1 . . . . 3 . Core 4 | . . . . 2 2 . Reactor . | . . . . . . . Propulsion 11 | 2 2 2 2 . 3 . Treads 2 | 2 . . . . . . Leg 4 | . . . 2 . 2 . Wheel 3 | . . 2 . . 1 . Hover . | . . . . . . . Flight 2 | . 2 . . . . . Utility 16 | 1 1 2 1 4 5 2 Device 7 | . . 2 . 1 3 1 Storage 3 | 1 . . . . 1 1 Processor 3 | . 1 . . 2 . . Hackware 2 | . . . . 1 1 . Protection 1 | . . . 1 . . . Artifact . | . . . . . . . Weapon 16 | 2 1 3 1 1 8 . Energy Gun 5 | 2 . . . . 3 . Energy Cannon 3 | . . . . . 3 . Ballistic Gun 2 | . 1 1 . . . . Ballistic Cannon 5 | . . 2 1 . 2 . Launcher 1 | . . . . 1 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . . . 4 . Parts Lost 12 | . 3 . . 8 . 1 Power 3 | . 1 . . 2 . . Propulsion 3 | . 1 . . 2 . . Utility 2 | . . . . 1 . 1 Weapon 4 | . 1 . . 3 . . Highest Loss Streak 6 | . 3 . . 6 . 1 To Critical Strikes . | . . . . . . . Average Backups 15 | . 4 7 7 7 11 19 Power 1 | . . . . . . 2 Propulsion 4 | . . 1 . . 3 6 Utility 6 | . 3 5 6 6 6 6 Weapon 2 | . . . 1 . 1 2 Tool/Special . | . . . . . . . Unused Backups 24 | . . 1 . 1 7 15 Power 1 | . . . . . . 1 Propulsion 6 | . . . . . 1 5 Utility 13 | . . 1 . 1 5 6 Weapon 4 | . . . . . 1 3 Tool/Special . | . . . . . . . Average Slot Usage (%) 87 | . 84 83 87 87 76 91 Engine 10 | . 8 . . . 6 15 Leg 1 | . . . 3 15 . . Wheel 6 | . . 20 18 . 4 7 Device 6 | . . 8 9 5 4 6 Storage 7 | . 14 11 11 9 7 6 Processor 16 | . 12 11 11 26 23 15 Hackware 10 | . . . . 2 7 15 Energy Gun 6 | . 17 9 . . 8 7 Energy Cannon 10 | . . . . . 9 15 Ballistic Gun 1 | . 5 19 4 . . . Ballistic Cannon 4 | . . 2 28 22 2 . Peak Build Rating 49 | 6 7 16 21 29 47 49 Average Rating 38 | 4 5 9 17 24 33 48 On Entrance 15 | . 6 6 16 21 11 46 Naked Turns . | . . . . . . . Heaviest Build 81 | 12 12 21 26 29 80 81 Greatest Support 40 | 40 40 20 30 30 28 28 Greatest Overweight (x) 8 | . 1 1 1 1 8 2 Average Overweight (x) 1 | . . . . . 2 1 Largest Inventory Capacity 20 | 8 8 8 8 8 20 20 Average Capacity 15 | 7 8 8 8 8 12 19 Most Carried 20 | 5 8 8 8 8 20 20 Average Carried 15 | . 4 7 7 7 11 19 Final Capacity 20 | 8 8 8 8 8 20 20 Final Carried 20 | . 8 8 7 8 18 20 Class Distribution -------------------- 60% | Hacker-Gunner 27% | Gunner 11% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Hacker-Gunner | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Low Matter Collected 1641 | 226 188 80 360 166 513 108 Remotely . | . . . . . . . Salvage Created 1478 | . 163 57 149 217 453 439 Parts 74 | . 13 7 6 9 25 14 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . 1 . . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 3 | . . . . . . 3 Prevented 3 | . . . . . . 3 Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Combat Hostiles Destroyed 33 | . 5 3 8 7 8 2 Guns 10 | . 5 3 . . 2 . Cannons 23 | . . . 8 7 6 2 Classes Destroyed 9 | . 3 . 1 2 2 1 Worker 1 | . . . . 1 . . Recycler 1 | . . . . 1 . . Watcher 3 | . 1 1 . . 1 . Swarmer 9 | . 3 3 3 . . . Grunt 16 | . 2 . 4 7 2 1 Duelist 1 | . . . 1 . . . Sentry 3 | . . . . . 2 1 Programmer 4 | . . . . . 4 . Thug 2 | . . . . . . 2 Butcher 2 | . . . . . . 2 Mutant 1 | . . . . . . 1 Best Kill Streak 7 | . 2 4 3 7 2 1 Combat Bots Only 6 | . 2 3 3 6 2 1 Max Kills in Single Turn 2 | . 2 1 2 2 1 2 Gunslinging 1 | . 1 . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Low Hostile Shots Fired 345 | . 82 14 23 107 69 50 Missed 115 | . 25 3 6 37 29 15 Hits 230 | . 57 11 17 70 40 35 Projectile 230 | . 57 11 17 70 40 35 Critical Strikes 6 | . 1 . . 2 3 . Damage Taken 2624 | . 570 91 186 1106 409 262 Core 663 | . 141 17 40 331 77 57 Absorbed by Shields . | . . . . . . . Core Remaining (%) 66 | 100 43 . 85 39 . . Volleys Fired 160 | . 23 12 14 22 17 72 Largest 3 | . 2 3 3 3 3 3 Hottest 185 | . 100 93 111 111 181 185 Shots Fired 443 | . 43 33 42 64 45 216 Gun 171 | . 43 33 . . 23 72 Cannon 271 | . . . 42 63 22 144 Launcher 1 | . . . . 1 . . Special . | . . . . . . . Kinetic 149 | . 19 21 42 63 4 . Thermal 219 | . 24 12 . . 39 144 Explosive 1 | . . . . 1 . . Electromagnetic 74 | . . . . . 2 72 Robot Hit Streak 9 | . 6 3 5 5 8 9 Robot Miss Streak 19 | . 3 5 19 8 1 3 Penetration Max . | . . . . . . . Secondary Targets 2 | . 2 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 173 | . 14 16 31 53 34 25 Core Hits 128 | . 8 5 31 54 16 14 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . Critical Strikes 4 | . 1 2 . . 1 . Burn 2 | . 1 1 . . . . Destroy 1 | . . 1 . . . . Blast 1 | . . . . . 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3657 | . 229 179 498 1113 854 784 Guns 1016 | . 229 179 . . 397 211 Cannons 2489 | . . . 498 973 445 573 Explosions 125 | . . . . 125 . . Melee . | . . . . . . . Ramming 27 | . . . . 15 12 . Kinetic 1733 | . 65 104 498 973 93 . Thermal 1539 | . 164 75 . . 727 573 Explosive 125 | . . . . 125 . . Electromagnetic 233 | . . . . . 22 211 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . . . 3 . Average Corruption 1 | . . . . . 1 . Corruption Purged 3 | . . . . . 3 . Corruption Blocked . | . . . . . . . Effects 13 | . . . . . 13 . Message Errors 1 | . . . . . 1 . Matter Fused 3 | . . . . . 3 . Heat Flow Errors 2 | . . . . . 2 . Energy Discharges 2 | . . . . . 2 . Parts Fused 1 | . . . . . 1 . Data Loss (major) 4 | . . . . . 4 . Overload Shots . | . . . . . . . Overflow Damage 19 | . . . . . 19 . Projectiles 19 | . . . . . 19 . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 35 | . . . 10 25 . . Impact . | . . . . . . . Kinetic 30 | . . . 7 23 . . Secondary 5 | . . . 3 2 . . Self-Inflicted Damage 5 | . . . . . 5 . Shots . | . . . . . . . Rammed 3 | . . . . . 3 . Targets Rammed 7 | . . . . 4 3 . Kicked 4 | . . . . 4 . . Crushed . | . . . . . . . Highest Temperature 460 | . 286 36 334 460 312 418 Average Temperature 146 | . 132 14 158 192 86 159 Received Heat Transfer 1188 | . 234 . 78 666 144 66 Effects 13 | . . . . 2 . 11 Shutdowns 1 | . . . . . . 1 Energy Bleed 3 | . . . . . . 3 Interference 4 | . . . . . . 4 Matter Decay 4 | . . . . 2 . 2 Damage (minor) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . . 1 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | . 1 1 . . 3 . Heat Transferred 2738 | . 555 296 . . 1110 777 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 198 | . 50 67 163 198 89 . Initial 89 | . . 1 14 60 89 . Average 30 | . 18 19 41 78 17 . Influence Increases 1243 | . 131 85 318 404 255 50 Destroy 0b10 Robot/C 740 | . 100 60 240 140 160 40 Destroy 0b10 Robot/NC 25 | . 5 5 . 10 5 . Destroy Leader 166 | . 22 12 40 20 62 10 Allied During Kill 8 | . . . 8 . . . Successful Hack 31 | . 4 8 . 7 12 . Disable Machine 30 | . . . 15 15 . . Destroy Structure 18 | . . . . 17 1 . Partial Spotted 15 | . . . . . 15 . Lose Combat Pursuer 210 | . . . 15 195 . . Influence Decreases 1243 | . 127 52 200 361 425 78 Entered New Map 241 | . . 3 23 95 109 11 Time Decay 872 | . 97 49 157 186 316 67 Lost Part 110 | . 30 . . 80 . . Lost Ally 20 | . . . 20 . . . Squads Dispatched 11 | . 1 1 1 4 4 . Investigation 4 | . 1 . . 3 . . Extermination 3 | . . . . . 3 . Reinforcement 3 | . . 1 . 1 1 . Assault 1 | . . . 1 . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Distress Signals 3 | . . . . 3 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 69 | . 6 8 14 23 14 4 Peak Tracking Total 9 | . 4 4 5 9 2 3 Tactical Retreats 5 | . . . 1 4 . . Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Traps Triggered 4 | . 1 . . 1 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Low Machines Disabled 2 | . . . 1 1 . . Max in Single Turn 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Machines Accessed 13 | . 2 4 . 2 5 . Terminals 12 | . 1 4 . 2 5 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 49 | . 8 14 . 13 14 . Successful 28 | . 5 9 . 7 7 . Failed 21 | . 3 5 . 6 7 . Catastrophic 4 | . . 2 . 2 . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 45 | . 4 14 . 13 14 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 4 | . 4 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 26 | . 3 9 . 7 7 . Record 8 | . . 3 . 4 1 . Prototype ID Bank 1 | . . 1 . . . . Open DSF 2 | . . . . . 2 . Emergency Access Points 2 | . 1 . . 1 . . Recycling Unit Index 1 | . . . . . 1 . Alert Level 5 | . 1 1 . 1 2 . Dispatch Records 3 | . 1 1 . . 1 . Maintenance Status 1 | . . 1 . . . . Reinforcement Status 1 | . . . . 1 . . Hauler Manifests 1 | . . 1 . . . . Zone Layout 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . Report Inventory 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . 1 4 . 2 3 . Full Trace Events 4 | . . 2 . 2 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 1 | . 1 . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Low Total Allies 1 | . . . 1 . . . Largest Group 1 | . . . 1 . . . Highest-Rated Group 31 | . . . 31 . . . Highest-Rated Ally 31 | . . . 31 . . . Total Orders . | . . . . . . . Ally Attacks 8 | . . . 8 . . . Total Damage 107 | . . . 107 . . . Kills 4 | . . . 4 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Active Infowar (turns) 1489 | . . 145 493 273 578 . Sensors 870 | . . 145 493 232 . . Terrain 578 | . . . . . 578 . Jamming 41 | . . . . 41 . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Low Turns Passed 7202 | 95 297 178 536 425 1491 4180 Spaces Moved 4350 | 73 259 154 478 254 798 2334 Core 241 | 30 . . . 56 155 . Treads 129 | 43 86 . . . . . Legs 243 | . . . 45 198 . . Wheels 3555 | . . 145 433 . 643 2334 Hover . | . . . . . . . Flight 182 | . 173 9 . . . . Fastest Speed 37 | 50 37 37 95 100 100 115 Average Speed 127 | 114 82 79 97 115 168 129 Slowest Speed 450 | 160 160 95 190 120 450 130 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins 1 | . . . . . . 1 Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 32 | 5 30 17 82 19 21 51 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched 2 | . . . 1 . . 1 Spaces Dug 10 | . . . . . . 10 Terrain Destroyed 48 | . . . . 16 1 31 Melee . | . . . . . . . Projectile 32 | . . . . . 1 31 AOE 16 | . . . . 16 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Total 5662 | 84 304 187 518 337 913 3319 Wait 943 | . . . 13 37 5 888 Move 4344 | 72 258 153 477 253 797 2334 Hop . | . . . . . . . Pick Up 103 | 6 12 8 4 10 43 20 Fast Attach 2 | . . 1 . . 1 . Attach 51 | 6 7 3 5 7 21 2 Detach 5 | . 3 . . . 2 . Swap 4 | . . 3 . . . 1 Drop 43 | . 1 7 5 4 24 2 Fire 160 | . 23 12 14 22 17 72 Melee . | . . . . . . . Ram 3 | . . . . . 3 . Kick 4 | . . . . 4 . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 96 | -11/Scrapyard | Entered Materials 271 | -10/Materials | Core integrity fell below 50% 297 | -10/Materials | Lost 3 parts (1p1n1w) 304 | -10/Materials | Build established: Mutant 339 | -10/Materials | Discovered new exit (range 12) 393 | -10/Materials | Entered another Materials area 393 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 529 | -9/Materials | Discovered new exit (range 16) 571 | -9/Materials | Entered Mines 605 | -9/Mines | Met a Derelict testing a Signal Generator 708 | -9/Mines | Build established: Gunner 731 | -9/Mines | Identified exit to Materials 743 | -9/Mines | Learned Materials terminal intel 760 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1035 | -9/Mines | Discovered exit to Materials (range 8) 1107 | -9/Mines | Entered Materials 1107 | -8/Materials | Evolved 2 slots: Utility x2 1108 | -8/Materials | Loaded intel: 12 terminal locations 1319 | -8/Materials | Discovered new exit (range 13) 1493 | -8/Materials | Core integrity fell below 50% 1508 | -8/Materials | Lost 6 parts (1p2n3w) 1531 | -8/Materials | Identified exit to Factory 1532 | -8/Materials | Entered Factory 1532 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1639 | -7/Factory | Discovered new exit (range 6) 1673 | -7/Factory | Identified exit to Factory 2932 | -7/Factory | Discovered new exit (range 6) 3021 | -7/Factory | Identified exit to Lower Caves 3023 | -7/Factory | Entered Lower Caves 3057 | -7/Lower Caves | Encountered a Warlord checkpoint 3160 | -7/Lower Caves | Build established: Hacker-Gunner 3173 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3416 | -7/Lower Caves | Entered a destroyed Warlord outpost 7203 | -7/Lower Caves | Self-destructed Last Messages --------------- 06293_ 95-GIU(M) destroyed. 06312_ V3-XP5(k) breaks down the debris. 06418_ VI-DNJ(k) breaks down the Corrupted Imp. Deuterium Engine. 06425_ VI-DNJ(k) breaks down the debris. 06426_ V3-XP5(k) breaks down the debris. 06696_ Overheating: Energy bleed (-110). 06717_ Power failure, Imp. Deuterium Engine shutdown. 06718_ Overheating: Matter decay (-33). 06750_ Acquired 4 matter. 06752_ Acquired 2 matter. 06757_ Acquired 1 matter. 06770_ Acquired 5 matter. 06780_ Acquired 2 matter. 06786_ Acquired 3 matter. 06792_ Acquired 4 matter. 06819_ Acquired 1 matter. 06822_ Acquired 3 matter. 06828_ Acquired 1 matter. The art gallery (ESC then open Records) doubles as a tally of all parts you've discovered and used throughout all runs. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????#?????????????????????????????????? | | ??????????????? ?????????????????????????????????? | | ??????????????# #????????????????????????????????? | | ??????????????# #????????????????????#########???? | | ??????????????# #???????#####????????# #???? | | ??????????????# #???###?# ####?????# ##### | | ??????????????# #??##%##?# %##????# % | | ?????????????##"#?## #?# % #????# | | ?????????????#" ### %### % % ###### %%% % | | ?????????????# % # % % | | ?????????????# % ### | | ?????????????# % % #### %% ##### ## | | ?????????????# % ####?# ######## | | ?????????????## % ##???## #???## | | ??????????????#### % ##???## % ##??# % | | ?????????????????# % #???## ####% | | ?????????????????# #???# ## | | ???????##????????# "####???#% %% % | | ???????# ##??????##"#?????## % ### | | ???????# #???????#"#######% ##?#% ## | | ???????# ##?????## %% # ###??# ### | | ???????# ####??# ####### # ### #????## #?# | | ???????# ##?# ###"""""## ##?############## | | ???????# % ### % @ ""# ####% % # | | ??????## % %% ## ## "" | | ??????#" % % %# # " " | | ??????## % % #" ##% # #### " " " | | ??????## # ####% % #??# # # % " | | ??????# % ## %### % #??## % ## "" " | | ??????# %% # ###% %# #???## ### """"% | | ??????# ## # "## #???# "" | | ??????## %#### % # ##"X ### #???# % % | | ???????######## % %###"" #### #???# %#### | | ?????????##% % # ######## #???# #??## | | ????????## %% # ##???#% #???## | | ???????## #####????# ?????##% | | ??????## % #????????#%%??????## | | ??????# ## ##???????? ???????# | | ??????# #### #????????? ???????## | | ??????# ##??# #### #?????????# ????????## | | ??????#####???# #??## ##?????????## ?????????# | | ??????????????## ##??## ##??????????? ?????????# | | ???????????????###???# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ????????????????????## #?????????????????????? | | ??????????????????### #?????????????????????? | | ??????????????????# ######?????????????????????? | | ??????????????????# #??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 150 Evasion (%) 62 Targeting Accuracy 10 Recoil Reduction 2 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab I Spy More Dakka Please Oops Shopping List Challenges ------------ None Game ------ Seed SurveybotInsulationReplica Manual? 0 Play Time 01:24:41 Cumulative 4.1 hours Start 2025.08.24 @ 20:24:48 End 2025.09.11 @ 14:57:31 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 7 Achievement% 10 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 23b765d3-1f7f-4477-b8d0-8621bf953af3