Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.21 @ 14:30:21 // Winter2019/RPGLIKE Player: Hermelin Result: Destroyed by as-08391 with Assembled Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (25) 125 Value Destroyed (200) 200 Prototype IDs (27) 540 Alien Tech Used (1) 200 Bonus (2600) 2600 TOTAL SCORE: 7165 Bonus ------- Aligned with FarCom 300 Met Imprinter 300 Triggered Deep Caves Wall 1000 Exposed GOLEM Chamber 1000 Cogmind --------- Core Integrity 0/1400 Matter 300/300 Energy 148/160 System Corruption 1% Temperature Cool (81) Movement Flying (31) Location -7/Deep Caves Parts ------- > --- POWER (2) -------- Light Nuclear Core Zionite Light DM Reactor > --- PROPULSION (4) --- Flight Unit VTOL Module VTOL Module Cesium-ion Thruster > --- UTILITY (5) ------ Enhanced Optical Array Improved Sensor Array Advanced Signal Interpreter Microactuators Improved Light Armor Plating > --- WEAPON (1) ------- Phasing Sabre > --- INVENTORY (3) ---- GOLEM Unit Field Lobotomy Kit Peak State ------------ > --- POWER ------------ Micro Nuclear Core Zionite Light DM Reactor > --- PROPULSION ------- Flight Unit VTOL Module VTOL Module Cesium-ion Thruster > --- UTILITY ---------- Zionite Biocell Enhanced Optical Array Improved Sensor Array Advanced Signal Interpreter Microactuators > --- WEAPON ----------- Phasing Sabre > --- INVENTORY -------- Improved Light Armor Plating Field Lobotomy Kit Heavy Pick [Rating: 46] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Flight Unit Wheel Wheel Flight Unit Flight Unit Utility Improved Light Armor Plating Device Improved Sensor Array Storage Large Battery Processor Advanced Signal Interpreter Protection Improved Light Armor Plating Weapon Mining Laser Energy Gun Zionite Laser-S Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Impact Weapon Heavy Hammer Slashing Weapon Phasing Sabre Piercing Weapon Heavy Pick Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Slots Evolved 7 | 2 . 1 . . 1 2 . . 1 . Power . | . . . . . . . . . . . Propulsion 3 | 1 . 1 . . . 1 . . . . Utility 4 | 1 . . . . 1 1 . . 1 . Weapon . | . . . . . . . . . . . Parts Attached 44 | 4 2 8 1 1 6 8 3 1 2 8 Power 7 | 1 . 1 . . 1 . 1 . . 3 Engine 2 | 1 . 1 . . . . . . . . Core 4 | . . . . . 1 . 1 . . 2 Reactor 1 | . . . . . . . . . . 1 Propulsion 11 | 2 2 3 . . . 4 . . . . Treads . | . . . . . . . . . . . Leg . | . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 9 | . 2 3 . . . 4 . . . . Utility 13 | . . 1 1 1 2 3 1 . 1 3 Device 2 | . . . . . . 1 . . 1 . Storage 2 | . . . 1 . . . . . . 1 Processor 4 | . . . . 1 1 2 . . . . Hackware . | . . . . . . . . . . . Protection 5 | . . 1 . . 1 . 1 . . 2 Artifact . | . . . . . . . . . . . Weapon 13 | 1 . 3 . . 3 1 1 1 1 2 Energy Gun 1 | . . . . . . . . . . 1 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 4 | 1 . 2 . . 1 . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon 3 | . . 1 . . 2 . . . . . Impact Weapon 1 | . . . . . . 1 . . . . Slashing Weapon 2 | . . . . . . . . . 1 1 Piercing Weapon 2 | . . . . . . . 1 1 . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . 1 . . 3 Parts Lost . | . . . . . . . . . . . Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility . | . . . . . . . . . . . Weapon . | . . . . . . . . . . . Highest Loss Streak . | . . . . . . . . . . . Average Slot Usage (%) 95 | . 66 70 98 100 100 100 96 100 100 99 Engine 4 | . 16 15 14 14 9 . . . . . Core 8 | . . . . . 3 10 14 18 16 10 Flight 37 | . 15 35 42 42 39 41 38 36 33 33 Device 6 | . . . . . . 3 9 9 16 16 Processor 12 | . . . . 10 12 16 19 18 16 16 Protection 11 | . . 3 14 14 19 16 9 9 8 8 Ballistic Gun 3 | . 16 12 14 14 3 . . . . . Special Weapon 3 | . . 2 . . 9 6 . . . . Piercing Weapon 1 | . . . . . . . 5 9 7 . Naked Turns . | . . . . . . . . . . . Heaviest Build 26 | 4 4 5 8 8 10 12 17 18 21 26 Greatest Support 25 | 25 25 17 17 17 17 25 25 25 25 25 Greatest Overweight (x) 1 | . . . . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 3 | 2 3 3 3 3 3 3 3 3 3 3 Average Capacity 2 | 1 2 3 3 3 3 3 3 3 3 3 Most Carried 3 | 2 3 3 3 3 3 3 3 3 3 3 Average Carried 2 | . 1 2 2 3 3 2 2 2 2 2 Final Capacity 3 | 2 3 3 3 3 3 3 3 3 3 3 Final Carried 3 | 2 3 3 3 3 3 3 3 3 3 3 Class Distribution -------------------- 46% | Scout 20% | Scavenger-Mutant 17% | Scavenger-Scout 14% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Zion Scout | -7/Deep Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Matter Collected 750 | 240 79 121 . 20 . 140 40 10 20 80 Remotely . | . . . . . . . . . . . Salvage Created 636 | . 244 143 . . . 104 . . 56 89 Parts 28 | . 9 13 . . . 1 . . 5 . Haulers Intercepted 2 | . 1 . . . . 1 . . . . Recyclers Shooed 1 | . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . 9 . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 21 | . 5 9 . . . . . . 1 6 Melee 7 | . . . . . . . . . 1 6 Guns 14 | . 5 9 . . . . . . . . Classes Destroyed 6 | . 4 . . . . 1 . . . 1 Worker 1 | . 1 . . . . . . . . . Hauler 2 | . 1 . . . . 1 . . . . Recycler 1 | . . . . . . 1 . . . . Swarmer 12 | . 3 9 . . . . . . . . Grunt 2 | . 2 . . . . . . . . . Assembled 6 | . . . . . . . . . . 6 Best Kill Streak 3 | . 3 3 . . . 1 . . 1 3 Combat Bots Only 3 | . 2 3 . . . . . . 1 3 Max Kills in Single Turn 1 | . 1 1 . . . 1 . . 1 1 Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee 1 | . . . . . . . . . 1 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . 1 . Imprinter (-7/Zion) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Damage Taken 1884 | . 512 206 . . 42 121 75 . 174 754 Core 1545 | . 427 163 . . 33 89 62 . 146 625 Absorbed by Shields . | . . . . . . . . . . . Redirected to Core 1083 | . 257 124 . . 33 89 41 . 91 448 Core Remaining (%) 62 | 100 . . . 46 42 . . . . . Volleys Fired 133 | . 59 48 . . 20 6 . . . . Largest 1 | . 1 1 . . 1 1 . . . . Hottest 100 | . 20 100 . . 100 100 . . . . Shots Fired 133 | . 59 48 . . 20 6 . . . . Gun 100 | . 59 41 . . . . . . . . Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special 33 | . . 7 . . 20 6 . . . . Kinetic 100 | . 59 41 . . . . . . . . Thermal 33 | . . 7 . . 20 6 . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 11 | . 11 5 . . . . . . . . Robot Miss Streak 3 | . 3 3 . . . . . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 87 | . 42 22 . . . 8 3 . 2 10 Core Hits 38 | . 15 14 . . . . . . 2 7 Critical Hits . | . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Melee Attacks 55 | . . . . . . 12 7 3 3 30 Impact 16 | . . . . . . 12 4 . . . Slashing 33 | . . . . . . . . . 3 30 Piercing 6 | . . . . . . . 3 3 . . Sneak Attacks 2 | . . . . . . 1 . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 1557 | . 347 187 . . . 282 73 . 90 578 Guns 534 | . 347 187 . . . . . . . . Cannons . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 1023 | . . . . . . 282 73 . 90 578 Ramming . | . . . . . . . . . . . Kinetic 534 | . 347 187 . . . . . . . . Thermal . | . . . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact 326 | . . . . . . 282 44 . . . Slashing 668 | . . . . . . . . . 90 578 Piercing 29 | . . . . . . . 29 . . . Highest Corruption 1 | . . . . . . . . . 1 1 Average Corruption 1 | . . . . . . . . . 1 1 Corruption Purged . | . . . . . . . . . . . Effects 1 | . . . . . . . . . . 1 Message Errors 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 110 | . . . . . . 79 . . . 31 Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 110 | . . . . . . 79 . . . 31 Knockbacks 1 | . . . . . . 1 . . . . Impact 1 | . . . . . . 1 . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 144 | . 10 128 . . 144 116 34 . 29 55 Average Temperature 33 | . 4 29 . . 42 43 18 . 18 33 Received Heat Transfer 469 | . 162 . . . 9 33 9 . 58 198 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . . . . 1 . . . . Impact Corruptions 4 | . . . . . . 4 . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen 1 | . . . . . . . 1 . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Peak Influence 187 | . 122 187 . . 35 84 . . . . Average Influence 40 | . 70 104 . . 14 36 . . . . Maximum Alert Level . | . . . . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 . . . . Level 1 . | . . . . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 4 | . . . . 1 1 2 . . . . Investigation 1 | . . . . 1 . . . . . . Extermination . | . . . . . . . . . . . Reinforcement 3 | . . . . . 1 2 . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Distress Signals 1 | . . . . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 96 | . 7 8 . . 4 11 8 3 13 42 Peak Tracking Total 39 | . 5 3 . . 2 5 7 3 15 39 Tactical Retreats 10 | . 1 . . . 1 2 3 1 2 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Traps Triggered 3 | . . . . . . 3 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Machines Disabled 2 | . . . . . . . . . . 2 Max in Single Turn 1 | . . . . . . . . . . 1 Garrison Access 3 | . . . . . . 3 . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Machines Accessed 28 | . 2 1 5 1 5 10 2 2 . . Terminals 15 | . 2 1 . . 5 6 . 1 . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . Garrison Access 3 | . . . . . . 3 . . . . Total Hacks 102 | . 3 4 49 1 16 16 7 6 . . Successful 83 | . . 1 49 1 11 8 7 6 . . Failed 19 | . 3 3 . . 5 8 . . . . Catastrophic 6 | . 2 . . . . 4 . . . . Database Lockouts . | . . . . . . . . . . . Manual 18 | . 2 2 1 . 6 . . 2 5 . Terminals 38 | . 3 4 . . 16 10 . 5 . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . Garrison Access 5 | . . . . . . 5 . . . . Terminal Hacks 77 | . . 1 49 1 9 5 7 5 . . Record 60 | . . . 48 . 2 1 6 3 . . Robot Analysis 1 | . . . . . . 1 . . . . Prototype ID Bank 1 | . . . . . 1 . . . . . Open Door 3 | . . . . 1 . . 1 1 . . Alert Level 1 | . . . . . 1 . . . . . Unreport Threat 3 | . . 1 . . 1 . . 1 . . Locate Traps 3 | . . . . . 1 2 . . . . Dispatch Records 1 | . . . . . 1 . . . . . Patrol Status 1 | . . . . . 1 . . . . . Recall Investigation 1 | . . . . . 1 . . . . . Zone Layout 1 | . . . . . . 1 . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . 3 . . . . Seal Access 3 | . . . . . . 3 . . . . Unauthorized Hacks 7 | . . . . . 5 . . 2 . . Terminals 3 | . . . . . 2 . . 1 . . Botnet 3 | . . . . . 2 . . 1 . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 16 | . 2 1 . . 5 8 . . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Robot Analysis Total 1 | . . . . . . 1 . . . . Derelict Logs Recovered 4 | . . 1 . 2 . . . 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Turns Passed 4079 | 33 197 288 267 151 511 1032 521 202 446 431 Spaces Moved 7700 | 34 161 445 775 437 357 1548 1117 611 1390 825 Core 6 | 6 . . . . . . . . . . Treads . | . . . . . . . . . . . Legs . | . . . . . . . . . . . Wheels 77 | 28 49 . . . . . . . . . Hover . | . . . . . . . . . . . Flight 7617 | . 112 445 775 437 357 1548 1117 611 1390 825 Fastest Speed 31 | 50 37 34 34 34 34 31 31 31 31 31 Average Speed 32 | 74 50 35 34 34 34 31 31 31 31 31 Slowest Speed 111 | 80 80 37 34 34 34 34 31 31 31 111 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 22 | . 1 1 . 7 3 7 . . 1 2 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 66 | 3 31 85 94 79 34 43 92 87 92 92 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 4 | . . . 1 1 . . . 1 1 . Known Exits Taken 5 | . . . . . 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . Scrap Searched 12 | . . 2 . 1 . . 5 4 . . Spaces Dug 27 | . . . . . 15 . 2 3 . 7 Terrain Destroyed 27 | . . . . . 15 . 2 3 . 7 Melee 12 | . . . . . . . 2 3 . 7 Projectile 15 | . . . . . 15 . . . . . AOE . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Total 8988 | 39 229 518 777 431 680 2051 1280 617 1399 967 Wait 1003 | . . 8 . . 300 448 147 . 5 95 Move 7647 | 33 158 442 774 422 350 1533 1116 610 1387 822 Hop 21 | . 1 1 . 7 3 7 . . 1 1 Pick Up 20 | 2 3 2 1 . . 3 4 1 1 3 Fast Attach 18 | 4 2 1 1 1 2 2 1 . . 4 Attach 6 | . . 1 . . . 1 2 . 1 1 Detach . | . . . . . . . . . . . Swap 21 | . . 6 . . 4 5 1 1 1 3 Drop 28 | . 4 5 1 1 1 6 2 2 . 6 Fire 133 | . 59 48 . . 20 6 . . . . Melee 55 | . . . . . . 12 7 3 3 30 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 28 | . . . . . . 28 . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous 8 | . 2 4 . . . . . . . 2 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac x2 / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: *Dee / *Pro) -7/Deep Caves (discovered 1 exit: *Pro) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 10 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 10 | -11/Scrapyard | Upgraded with Utility slot (x1) 34 | -11/Scrapyard | Entered Materials 125 | -10/Materials | Core integrity fell below 50% 151 | -10/Materials | Discovered new exit (range 14) 197 | -10/Materials | Discovered new exit (range 16) 231 | -10/Materials | Entered Mines 249 | -10/Mines | Discovered new exit (range 5) 268 | -10/Mines | Met a Derelict bent on vengeance 309 | -10/Mines | Build established: Mutant 337 | -10/Mines | Discovered new exit (range 11) 338 | -10/Mines | Excavation squad dispatched 338 | -10/Mines | A large section of the Mines collapsed 392 | -10/Mines | Learned 4 Materials zone layouts 418 | -10/Mines | Reached level 2 431 | -10/Mines | Upgraded with Propulsion slot (x1) 517 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 517 | -10/Mines | Discovered new exit (range 5) 519 | -10/Mines | Entered Exiles 524 | -10/Exiles | Discovered new exit (range 15) 528 | -10/Exiles | Met 8R-AWN 534 | -10/Exiles | Met EX-HEX 553 | -10/Exiles | Met EX-DEC 564 | -10/Exiles | Learned location of Zion (-7) 579 | -10/Exiles | Discovered new exit (range 15) 607 | -10/Exiles | Visited The Gauntlet 656 | -10/Exiles | Met EX-BIN 707 | -10/Exiles | Aligned with FarCom system 707 | -10/Exiles | Given EX-Vault access code 715 | -10/Exiles | Opened EX-Vault 718 | -10/Exiles | Found Field Lobotomy Kit 727 | -10/Exiles | Warned to stay clear of 0b10 Research branches 738 | -10/Exiles | Build established: Scavenger-Mutant 786 | -10/Exiles | Left Exiles lab with Field Lobotomy Kit 786 | -10/Exiles | Entered Mines 787 | -9/Mines | Learned location of Storage (-8) 797 | -9/Mines | Discovered new exit (range 11) 816 | -9/Mines | Learned location of 1 exit from Materials 861 | -9/Mines | Discovered new exit (range 12) 886 | -9/Mines | Found a hidden stash of uninstalled traps 892 | -9/Mines | Met a Derelict shopkeep closing up shop 892 | -9/Mines | Learned 4 Materials zone layouts 937 | -9/Mines | Entered Materials 938 | -8/Materials | Identified exit to Factory 938 | -8/Materials | Core integrity fell below 50% 939 | -8/Materials | Reached level 3 1044 | -8/Materials | Reached level 4 1173 | -8/Materials | Upgraded with Utility slot (x1) 1448 | -8/Materials | Entered Factory 1449 | -7/Factory | Core integrity fell below 50% 1450 | -7/Factory | Reached level 5 1450 | -7/Factory | Upgraded with Propulsion slot (x1) 1756 | -7/Factory | Build established: Scavenger-Scout 1882 | -7/Factory | Upgraded with Utility slot (x1) 2093 | -7/Factory | Discovered new exit (range 8) 2095 | -7/Factory | Identified exit to Factory 2383 | -7/Factory | Discovered exit to Factory (range 14) 2412 | -7/Factory | Discovered new exit (range 7) 2414 | -7/Factory | Identified exit to Lower Caves 2463 | -7/Factory | Build established: Scout 2480 | -7/Factory | Entered Lower Caves 2490 | -7/Lower Caves | Hvy. Hammer stolen by Master Thief 2638 | -7/Lower Caves | Encountered a Warlord checkpoint 2740 | -7/Lower Caves | Found Alien Artifact 2741 | -7/Lower Caves | Identified Core Expander 2741 | -7/Lower Caves | Installed Core Expander, added new Power slot 2868 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2912 | -7/Lower Caves | Learned 8 Factory zone layouts 2912 | -7/Lower Caves | Learned Armory stockpile data 2912 | -7/Lower Caves | Learned Factory garrison access intel 2956 | -7/Lower Caves | Discovered new exit (range 21) 2973 | -7/Lower Caves | Identified exit to Lower Caves 3001 | -7/Lower Caves | Entered another Lower Caves area 3005 | -7/Lower Caves | Learned location of Extension (-5) 3025 | -7/Lower Caves | Discovered exit to Factory (range 5) 3030 | -7/Lower Caves | Spotted B-75 Beast 3061 | -7/Lower Caves | Learned Factory stockpile data 3070 | -7/Lower Caves | Encountered a Warlord checkpoint 3191 | -7/Lower Caves | Discovered new exit (range 13) 3202 | -7/Lower Caves | Identified exit to Zion 3203 | -7/Lower Caves | Entered Zion 3205 | -7/Zion | Reached level 6 3205 | -7/Zion | Upgraded with Utility slot (x1) 3244 | -7/Zion | Discovered new exit (range 11) 3248 | -7/Zion | Identified exit to Proximity Caves 3307 | -7/Zion | Learned location of Warlord (-4) 3329 | -7/Zion | Received a visual enhancement algorithm 3576 | -7/Zion | Visited the Megawrench Repair Shop 3576 | -7/Zion | Megawrench repaired 5 parts 3602 | -7/Zion | Rebuked by Imprinter 3609 | -7/Zion | Attempted to imprint without authorization 3609 | -7/Zion | Attacked by Zionites 3625 | -7/Zion | Destroyed Imprinter 3627 | -7/Zion | Extracted access codes from Imprinter's data core 3640 | -7/Zion | Core integrity fell below 20% 3643 | -7/Zion | Opened final containment barrier to the Deep Caves 3648 | -7/Zion | Discovered new exit (range 3) 3648 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 3648 | -7/Zion | Identified exit to Deep Caves 3649 | -7/Zion | Entered Deep Caves 3720 | -7/Deep Caves | Z-Facility disabled 3920 | -7/Deep Caves | Discovered new exit (range 7) 3922 | -7/Deep Caves | Identified exit to Proximity Caves 4025 | -7/Deep Caves | Spotted as-95626 4068 | -7/Deep Caves | Spotted as-30158 4072 | -7/Deep Caves | Triggered Deep Caves wall 4072 | -7/Deep Caves | Reached level 7 4072 | -7/Deep Caves | Triggered Deep Caves wall 4072 | -7/Deep Caves | Spotted AS-15119 4072 | -7/Deep Caves | Spotted AS-50986 4074 | -7/Deep Caves | Exposed GOLEM chamber 4079 | -7/Deep Caves | Found GOLEM Unit 4080 | -7/Deep Caves | Destroyed by as-08391 with Assembled Rifle Last Messages --------------- 03983_ as-47413 destroyed. 03986_ Used Protomatter to restore core integrity (+36, depleted) 04028_ ILF1|F= R8PIVWCKBS1EIM%4FG3G6,2Y5T=M 04072_ The wall dematerializes. 04072_ Reached level 7. [Achievement: That's One Door That Should Stay Closed] [Achievement: Hunted] 04072_ Upgraded: Core Integrity (+400) 04072_ Upgraded: Heat Dissipation (+6) 04072_ Upgraded: Terrain Scan Density (+100) 04072_ Upgraded: KI Damage % (+5) 04074_ Wall Chamber breached. 04074_ A GOLEM Unit tumbles out of the Wall Chamber. 04075_ GOLEM Unit springs to life. 04076_ as-66879 GOLEM Unit beginning Prototype Leg integration. 04076_ as-09494 destroyed. 04077_ A GOLEM Unit tumbles out of the Wall Chamber. 04078_ Dropped Hvy. Pick. 04078_ Dropped Zio. Laser-S. 04079_ Acquired GOLEM Unit. Map ----- +----------------------------------------------------+ | | | | | | | ???????????####?????????????????????? | | ??????????? ??????????????????? | | ??????????? ??????????????????? | | ?????????"" ??????????????????? | | ?????????? #####??????????????? | | ????????? # # #??????????????? | | ?????????" # # #??????????????? | | ????????? # #??#???????????? | | ?????????" # #? #???????????? | | ?????????? #? #???????????? | | ????????""" #? #???????????? | | ????????" ## #???????????? | | ????????" # #####???????? | | ????????" #???????? | | ????????# #?????????? | | ?????????"G #??????????? | | ?????????" ! ###??????????? | | ?????????" g #??????????? | | ???????"""a #?###?????????? | | ???????"G a #?# #?????????? | | ??????###aa ### ####?####?? | | ??""""" aaaaa [ # #?# ##? | | ??"A aaaa@ [ ###### ## | | ??" a aaaaaaa M ##"# ## | | ??" aa aa a g[* ! # | | ??" aa aa ### | | ??" aa * ! #### | | ??" a a ! #?####### | | ??" A s #??????## | | ??""""" #????### | | ??????### *=* || #???## | | ????????"" l #?### | | ?????????" | ### | | ?????????" M = l ## | | ?????????" | ## | | ????????"" ** ## | | ????????# l ## | | ????????" ] ## | | ????????" g ## # | | ????????"G ** ] ## | | ????????""" ] ##? | | ????????" #?? | | ????????"" ######?? | | ????????" #??????? | | ????????"" ##??????? | | ????????" # # #???????? | | ????????" #### ## "# ##???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 32 Energy Capacity 425 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 29 Terrain Scan Density 110 Armor Coverage 150 Resistance: KI 5 Resistance: TH 5 Utility Shielding 33 Melee Speed Boost 20 Evasion (%) 63 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Expander Achievements -------------- Adventurer Crack Shot Hunted Loot Pinata Robot Respite Signs Are For Wimps That's One Door That Should Stay Closed Challenges ------------ None RPGLIKE | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Levels Raised 6 | . . 1 . . 2 1 . . 1 1 XP Earned 12890 | 3000 585 1550 350 500 1590 1665 500 500 650 2000 XP Spent 11970 | 1910 750 1790 . . 850 3250 160 180 1600 1480 Upgrades 46 | 7 1 10 . . 2 9 2 2 2 11 Propulsion Slot 3 | 1 . 1 . . . 1 . . . . Utility Slot 4 | 1 . . . . 1 1 . . 1 . Core Integrity 16 | 2 . 4 . . . . . 2 . 8 Heat Dissipation 4 | . . . . . 1 . 2 . . 1 Energy Generation 1 | . . 1 . . . . . . . . Mass Support 1 | 1 . . . . . . . . . . Inventory Capacity 3 | 2 1 . . . . . . . . . Sight Range 1 | . . 1 . . . . . . . . Sensor Range 8 | . . 1 . . . 7 . . . . Terrain Scan Density 1 | . . . . . . . . . . 1 Melee Accuracy 1 | . . . . . . . . . 1 . KI Resistance % 1 | . . 1 . . . . . . . . TH Resistance % 1 | . . 1 . . . . . . . . KI Damage % 1 | . . . . . . . . . . 1 Protomatter Created 48 | . 11 25 . . . . . . . 12 Integrity Restored 144 | . 33 75 . . . . . . . 36 Core 144 | . 33 75 . . . . . . . 36 Protomatter Decayed 132 | . . . . . . . 132 . . . Game ------ Seed ChainCoilClaws Manual? 0 Play Time 02:35:17 Cumulative 8.0 hours Start 2019.12.21 @ 03:46:19 End 2019.12.21 @ 14:30:21 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 20 Gallery% 10 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 14/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d6807ad8-58f9-4f3e-bb52-37b0fd0951d5