Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.28 @ 22:41:13 Player: Artem Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (25) 125 Value Destroyed (538) 538 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1803 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 33/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Improved Targeting Computer Improved ECM Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Light Ion Engine Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Advanced Sensor Array Improved Targeting Computer Improved ECM Suite Hardened Light Armor Plating > --- WEAPON ----------- High-powered Shotgun Rocket Launcher > --- INVENTORY -------- Light Ion Engine Grenade Launcher [Rating: 20] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Sensor Array Device Sensor Array Processor Visual Processing Unit Protection Hardened Light Armor Plating Weapon Assault Rifle Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 34 | 6 16 6 6 Power 6 | 1 4 1 . Engine 5 | 1 4 . . Core 1 | . . 1 . Reactor . | . . . . Propulsion 6 | 2 3 . 1 Treads . | . . . . Leg 6 | 2 3 . 1 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 12 | 1 5 2 4 Device 6 | 1 3 1 1 Storage . | . . . . Processor 3 | . 1 . 2 Hackware . | . . . . Protection 3 | . 1 1 1 Artifact . | . . . . Weapon 10 | 2 4 3 1 Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 6 | 2 3 1 . Ballistic Cannon . | . . . . Launcher 4 | . 1 2 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 9 | . 2 . 7 Power 2 | . 1 . 1 Propulsion 2 | . . . 2 Utility 2 | . . . 2 Weapon 3 | . 1 . 2 Highest Loss Streak 6 | . 1 . 6 Average Slot Usage (%) 95 | . 95 99 90 Engine 7 | . 13 7 . Core 4 | . . 6 8 Leg 25 | . 27 28 19 Device 16 | . 3 20 26 Processor 10 | . 13 6 9 Protection 5 | . 10 . 5 Ballistic Gun 15 | . 23 13 10 Launcher 8 | . 1 14 9 Naked Turns . | . . . . Heaviest Build 20 | 8 15 17 20 Greatest Support 20 | 20 20 20 20 Greatest Overweight (x) 1 | . 1 . . Average Overweight (x) . | . . . . Largest Inventory Capacity 4 | 4 4 4 4 Average Capacity 4 | 4 4 4 4 Most Carried 4 | 1 4 4 3 Average Carried 2 | . 2 3 2 Final Capacity 4 | 4 4 4 4 Final Carried 4 | . 4 3 2 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 651 | 276 335 . 40 Remotely . | . . . . Salvage Created 544 | 43 378 . 123 Parts 50 | 2 33 . 15 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 22 | 1 14 . 7 Guns 15 | 1 14 . . AOE 7 | . . . 7 Classes Destroyed 5 | 1 2 . 2 Operator 1 | . . . 1 Watcher 2 | . 1 . 1 Swarmer 13 | . 9 . 4 Grunt 8 | 1 5 . 2 Sentry 1 | . . . 1 Best Kill Streak 9 | 1 9 . 6 Combat Bots Only 8 | 1 8 . 5 Max Kills in Single Turn 3 | 1 2 . 3 Gunslinging 1 | . 1 . . Exploded 3 | . . . 3 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 1518 | 24 410 27 1057 Core 504 | . 101 . 403 Absorbed by Shields . | . . . . Core Remaining (%) 79 | 100 . 59 . Volleys Fired 66 | 3 50 . 13 Largest 2 | 2 2 . 2 Hottest 58 | 40 50 . 58 Shots Fired 106 | 6 77 . 23 Gun 94 | 6 76 . 12 Cannon . | . . . . Launcher 12 | . 1 . 11 Special . | . . . . Kinetic 94 | 6 76 . 12 Thermal . | . . . . Explosive 12 | . 1 . 11 Electromagnetic . | . . . . Robot Hit Streak 6 | 2 6 . 4 Robot Miss Streak 14 | 1 5 . 14 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 51 | 4 40 . 7 Core Hits 40 | 2 22 . 16 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1543 | 55 486 . 1002 Guns 628 | 55 486 . 87 Cannons . | . . . . Explosions 915 | . . . 915 Melee . | . . . . Ramming . | . . . . Kinetic 628 | 55 486 . 87 Thermal . | . . . . Explosive 915 | . . . 915 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 101 | . . . 101 Projectiles . | . . . . Explosions 101 | . . . 101 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 25 | . 20 . 5 Shots 2 | . 1 . 1 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 37 | . 37 . 19 Average Temperature 13 | . 14 . 9 Received Heat Transfer 516 | 12 93 15 396 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 360 | 20 360 17 230 Average Influence 88 | 3 119 14 152 Maximum Alert Level 1 | . 1 . 1 Low Security (%) 77 | 100 81 100 41 Level 1 22 | . 18 . 58 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . 2 1 2 Investigation 2 | . 1 1 . Extermination . | . . . . Reinforcement 3 | . 1 . 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals 3 | . 1 . 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 42 | 1 18 2 21 Peak Tracking Total 9 | 1 4 2 9 Tactical Retreats 3 | . . 1 2 Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered 3 | . 3 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled 3 | . 1 . 2 Max in Single Turn 1 | . 1 . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 7 | . 3 1 3 Terminals 5 | . 3 . 2 Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 12 | . 6 1 5 Successful 9 | . 4 1 4 Failed 3 | . 2 . 1 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 9 | . 6 . 3 Fabricators . | . . . . Repair Stations 2 | . . . 2 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 7 | . 4 1 2 Record 4 | . 2 . 2 Prototype ID Bank 1 | . 1 . . Open Door 1 | . . 1 . Unreport Threat 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . . 2 Scan Component 1 | . . . 1 Repair 1 | . . . 1 Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 2 . 2 Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . . 1 Time 26 | . . . 26 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 1461 | 83 482 479 417 Spaces Moved 872 | 56 249 363 204 Core 14 | 14 . . . Treads . | . . . . Legs 858 | 42 249 363 204 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 118 | 102 120 120 120 Slowest Speed 150 | 120 150 120 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 39 | 6 38 88 26 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 74 | . 2 . 72 Melee . | . . . . Projectile . | . . . . AOE 74 | . 2 . 72 Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 1187 | 73 353 408 353 Wait 181 | 8 21 27 125 Move 869 | 55 248 362 204 Hop . | . . . . Pick Up 22 | 1 12 6 3 Fast Attach 9 | 5 3 . 1 Attach 12 | 1 6 1 4 Detach 1 | . . . 1 Swap 13 | . 7 5 1 Drop 14 | . 6 7 1 Fire 66 | 3 50 . 13 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 51 | -11/Scrapyard | Discovered new exit (range 8) 84 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 478 | -10/Materials | Destroyed 8 combat bots 512 | -10/Materials | Discovered new exit (range 11) 566 | -10/Materials | Entered Mines 784 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 807 | -10/Mines | Met a Derelict shopkeep closing up shop 1039 | -10/Mines | Discovered new exit (range 6) 1045 | -10/Mines | Entered Materials 1045 | -9/Materials | Evolved 2 slots: Utility x2 1106 | -9/Materials | Repaired Aluminum Leg 1448 | -9/Materials | Core integrity fell below 50% 1457 | -9/Materials | Core integrity fell below 20% 1462 | -9/Materials | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- >>Query(Fabricator) Self-contained construction unit capable of building almost any component or robot for which detailed schematics are provided. An internal generator provides all the energy required for fabrication, but matter input is drawn from the local network as per fabricator specification, while some schematics may call for preassembled subcomponents. Advanced fabricators can complete complex tasks more quickly. 01327_ O-16 Technician sends out distress signal. 01327_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 01332_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M009. [Achievement: Oops] 01381_ Lgt. Nuclear Core destroyed. 01390_ Connecting with Recycling Unit... 01415_ Rocket Launcher destroyed. 01416_ Aluminum Leg destroyed. 01432_ Hrd. Light Armor Plating destroyed. 01438_ Aluminum Leg destroyed. 01439_ Hpw. Shotgun destroyed. 01450_ Adv. Sensor Array destroyed. 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