Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.11 @ 12:56:05 Player: SunShine214 Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (102) 510 Value Destroyed (3913) 3913 Prototype IDs (48) 960 Alien Tech Used (0) 0 Bonus (886) 886 TOTAL SCORE: 14569 Bonus ------- High Alert Combat Kills 32 Follower Combat Kills 54 Entered DSFs 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1600 Matter 275/300 Energy 188/190 System Corruption 1% Temperature Cool (12) Movement Walking (140) Location -1/Command Parts ------- > --- POWER (3) -------- Light Quantum Reactor > --- PROPULSION (10) -- Heavy Shield Leg > --- UTILITY (9) ------ Advanced Sensor Array > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Quantum Reactor Light Quantum Reactor Light Quantum Reactor Advanced Heat Sink Advanced Remote Datajack Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Field Propulsion Array Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Signal Interpreter Advanced Target Analyzer Advanced Target Analyzer Advanced Recoil Stabilizer Improved Transmission Jammer Improved Thermal Shield Advanced Shield Generator > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Quantum Rifle Railgun > --- INVENTORY -------- Light Quantum Reactor Light Quantum Reactor Advanced Heat Sink Advanced Remote Datajack [Rating: 185] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Reactor Constructs Propulsion Light Treads Treads Light Treads Leg Constructs Hover Unit Cooled Gravmag System Flight Unit Improved Cesium-ion Thruster Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Falx Energy Gun Beamcaster Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Slug Cannon Launcher Rocket Array Special Weapon Mining Laser Impact Weapon Heavy Flail Slashing Weapon Falx Piercing Weapon Force Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac Fac Res DSF Res Acc Com Slots Evolved 18 | . . . 2 . . . 2 . . 4 . . 2 2 2 . 2 2 . Power 2 | . . . . . . . . . . 1 . . . . 1 . . . . Propulsion 8 | . . . 1 . . . . . . 2 . . . 1 . . 2 2 . Utility 7 | . . . 1 . . . 2 . . 1 . . 1 1 1 . . . . Weapon 1 | . . . . . . . . . . . . . 1 . . . . . . Parts Attached 123 | 7 3 1 5 1 . . 13 10 4 7 . 7 15 14 10 1 14 8 3 Power 30 | 1 . 1 . . . . 3 1 . 1 . 3 5 3 2 . 6 3 1 Engine 8 | 1 . 1 . . . . 1 1 . . . 2 1 . 1 . . . . Core 8 | . . . . . . . 2 . . 1 . 1 4 . . . . . . Reactor 14 | . . . . . . . . . . . . . . 3 1 . 6 3 1 Propulsion 17 | 2 . . 2 . . . 3 . 1 . . . 2 . 3 . 1 2 1 Treads 4 | 2 . . 2 . . . . . . . . . . . . . . . . Leg 2 | . . . . . . . . . . . . . 1 . . . . . 1 Wheel . | . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . 1 . . . . . . Flight 10 | . . . . . . . 3 . 1 . . . . . 3 . 1 2 . Utility 41 | 2 1 . 2 . . . 4 3 2 3 . 3 4 5 5 . 4 2 1 Device 19 | 1 1 . . . . . . 1 1 1 . . 2 5 2 . 3 1 1 Storage 1 | 1 . . . . . . . . . . . . . . . . . . . Processor 4 | . . . . . . . . . . 1 . 1 . . . . 1 1 . Hackware 4 | . . . . . . . 1 1 . . . . 2 . . . . . . Protection 13 | . . . 2 . . . 3 1 1 1 . 2 . . 3 . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 35 | 2 2 . 1 1 . . 3 6 1 3 . 1 4 6 . 1 3 1 . Energy Gun 10 | . 1 . 1 . . . . 2 . 1 . . 2 . . . 2 1 . Energy Cannon 1 | . . . . . . . . 1 . . . . . . . . . . . Ballistic Gun 8 | 2 . . . . . . 1 2 . . . . 1 1 . . 1 . . Ballistic Cannon 6 | . . . . 1 . . . . . . . . 1 3 . 1 . . . Launcher 6 | . . . . . . . 1 1 1 1 . 1 . 1 . . . . . Special Weapon 1 | . 1 . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . 1 . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . 1 . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 21 | . . . . . . . 4 6 2 1 . 1 5 1 1 . . . . Parts Lost 50 | . . . . . . . 1 . . 2 1 2 8 14 . . 3 19 . Power 9 | . . . . . . . . . . . 1 . 3 2 . . . 3 . Propulsion 7 | . . . . . . . . . . 1 . . . 1 . . . 5 . Utility 22 | . . . . . . . . . . 1 . 1 3 6 . . 3 8 . Weapon 12 | . . . . . . . 1 . . . . 1 2 5 . . . 3 . Highest Loss Streak 17 | . . . . . . . 1 . . 2 1 2 7 13 . . 3 17 . To Critical Strikes 2 | . . . . . . . . . . . . . . 1 . . . 1 . Average Backups 6 | . 5 8 8 8 7 7 6 7 6 7 7 7 7 7 3 3 3 3 5 Power . | . 1 1 1 1 . . . . . . . 1 . . . . . 1 3 Propulsion . | . . . . . . . . 1 1 . . . . . 1 2 1 . . Utility 2 | . 3 4 5 5 4 4 1 1 1 2 3 2 2 2 . . . . 1 Weapon 2 | . 1 1 2 2 2 3 3 4 3 4 4 4 3 2 . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . Unused Backups 14 | . . 2 1 . 2 . 2 . 2 . . . 1 1 1 . 1 . 1 Power 1 | . . . . . 1 . . . . . . . . . . . . . . Propulsion 3 | . . 1 . . . . . . 1 . . . . 1 . . . . . Utility 4 | . . 1 1 . 1 . 1 . . . . . . . . . . . . Weapon 2 | . . . . . . . 1 . 1 . . . . . . . . . . Tool/Special 4 | . . . . . . . . . . . . . 1 . 1 . 1 . 1 Average Slot Usage (%) 80 | . 100 100 95 100 100 100 93 98 96 68 66 65 62 58 64 75 74 54 8 Engine 5 | . 14 14 11 11 11 11 1 6 9 6 6 4 1 . 1 4 2 . . Core 2 | . . . . . . . 7 2 . 4 6 1 6 3 . . . . . Reactor 1 | . . . . . . . . . . . . 5 1 3 4 4 7 7 2 Treads 10 | . 28 28 31 33 33 33 6 . . . . . 1 . . . . . . Leg 1 | . . . . . . . . . . . 6 5 3 5 . . . . 3 Flight 8 | . . . . . . . 20 27 26 18 6 3 . . 12 14 16 13 . Device 10 | . 14 14 11 11 11 11 9 8 1 6 6 6 7 11 19 22 24 16 2 Storage 7 | . 14 14 11 11 11 11 9 9 9 6 6 6 5 3 . . . . . Processor 3 | . . . . . . . . . . 4 6 8 8 5 4 4 4 8 . Hackware 4 | . . . . . . . 9 9 18 11 6 3 2 7 . . . . . Protection 7 | . . . 8 11 11 11 17 18 14 . . 6 5 . 9 14 8 . . Energy Gun 6 | . 9 14 21 14 11 11 3 . . 3 6 3 4 5 . . 5 5 . Ballistic Gun 2 | . 16 . . . . . . 7 6 1 . . 1 1 . . 1 2 . Ballistic Cannon 2 | . . . . 7 11 11 2 . . . . . 2 2 9 9 1 . . Impact Weapon 1 | . . . . . . . 6 8 8 . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . 2 6 5 5 2 . . . . . Peak Build Rating 185 | 9 11 11 18 20 21 21 43 41 55 67 65 72 94 110 122 121 156 185 36 Average Rating 54 | 5 10 9 17 19 20 21 33 39 42 59 63 67 80 91 107 113 139 127 28 On Entrance 48 | . 9 9 11 18 20 21 21 35 40 50 65 54 65 94 73 114 107 154 4 Avg Prop Armor Cover (%) 1 | . . . . . . . 5 . . 1 1 1 . . . . . . . Naked Turns 55 | . . . . . . . . . . . . . . . . . . 31 24 Heaviest Build 72 | 14 16 19 28 32 32 32 39 33 34 30 30 39 52 59 66 48 72 67 16 Greatest Support 109 | 40 40 40 60 60 60 60 60 18 18 28 28 64 109 60 57 48 63 79 60 Greatest Overweight (x) 5 | . . . . . . . 5 1 1 2 1 1 . . 2 . 1 . . Average Overweight (x) . | . . . . . . . . 1 . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 5 5 5 5 Average Capacity 7 | 7 8 8 8 8 8 8 8 8 8 8 8 8 8 7 5 5 5 5 5 Most Carried 8 | 2 8 8 8 8 8 8 8 8 8 8 7 8 8 8 5 5 5 5 5 Average Carried 7 | . 5 7 7 8 7 8 7 7 7 7 7 7 7 7 4 5 4 3 5 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 5 5 5 5 5 Final Carried 8 | 2 8 8 8 8 8 8 8 8 6 7 7 8 8 4 5 5 4 5 5 Scrap Engine Consumption 37 | . . . . . . . . . 5 8 3 4 8 9 . . . . . Constructs Created 4 | . . . . . . . . . 1 . . 2 . 1 . . . . . Constructs Modified 6 | . . . . . . . . . . 1 . 2 2 1 . . . . . Class Distribution -------------------- 56% | Mutant 18% | Hacker-Mutant 11% | Assassin 7% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Skirmisher | -8/Mines Assassin | -8/Materials Assassin | -8/Storage Hacker-Mutant | -8/Recycling Hacker-Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Mutant | -5/Factory Hacker-Mutant | -4/Factory Mutant | -3/Research Mutant | -3/DSF Mutant | -2/Research Scavenger-Sprinter | -1/Access Mutant | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -3 -2 -1 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac Fac Res DSF Res Acc Com Matter Collected 2604 | 307 64 33 60 34 . . 181 256 246 40 . 207 233 311 29 . 409 194 . Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 4237 | 137 127 . 147 70 . . 232 408 295 113 . 540 756 509 13 . 478 412 . Parts 207 | 14 7 . 8 12 . . 7 14 13 9 . 34 29 16 1 . 18 25 . Haulers Intercepted 1 | . . . . . . . . . . . . . 1 . . . . . . Recyclers Shooed 5 | . 1 . 1 . . . . . 2 . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac Fac Res DSF Res Acc Com Combat Hostiles Destroyed 82 | . 5 . 3 6 . . 6 5 3 5 . 9 14 13 . . 7 6 . Melee 28 | . . . . . . . 1 3 . . . 9 13 2 . . . . . Guns 30 | . 5 . 3 4 . . . . . 2 . . 1 2 . . 7 6 . Cannons 7 | . . . . 2 . . 3 . . . . . . 2 . . . . . AOE 13 | . . . . . . . . . 3 3 . . . 7 . . . . . Classes Destroyed 15 | 2 2 . 1 . . . 1 2 2 1 . 1 3 . . . . . . Worker 4 | . . . . . . . . 1 . . . 1 1 . 1 . . . . Builder 3 | . . . . . . . . . . . . 2 . 1 . . . . . Tunneler 4 | 3 . . . . . . . . . . . . 1 . . . . . . Hauler 1 | . . . . . . . . . . . . . 1 . . . . . . Recycler 3 | 1 . . . . . . . 1 1 . . . . . . . . . . Operator 2 | . . . . . . . . . . . . . 1 . . . . 1 . Watcher 3 | . . . . . . . . 1 . . . 1 1 . . . . . . Swarmer 32 | . 3 . . 6 . . . . . 4 . 3 8 4 . . 2 2 . Grunt 23 | . 2 . 1 . . . 3 1 . . . 4 5 2 . . 3 2 . Brawler 1 | . . . . . . . . . . . . . 1 . . . . . . Sentry 11 | . . . 2 . . . 2 4 . . . . . 3 . . . . . Hunter 3 | . . . . . . . 1 . . . . . . 2 . . . . . Programmer 9 | . . . . . . . . . . 1 . 2 . 2 . . 2 2 . Scientist 2 | . . . . . . . . . 2 . . . . . . . . . . Scrapper 3 | . . . . . . . . . 3 . . . . . . . . . . Best Kill Streak 8 | 3 3 . 1 3 . . 3 5 6 4 . 5 6 8 1 . 1 2 . Combat Bots Only 7 | . 3 . 1 3 . . 3 3 3 4 . 3 5 7 . . 1 2 . Max Kills in Single Turn 6 | 1 1 . 1 1 . . 1 1 1 3 . 1 2 6 1 . 1 1 . Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . . . . . . . 1 3 . . . 5 . . . . . Melee 1 | . . . . . . . 1 1 . . . 1 1 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac Fac Res DSF Res Acc Com Hostile Shots Fired 999 | . 10 . 4 14 . . 57 17 17 26 1 34 150 237 . 29 91 287 25 Missed 351 | . 6 . 1 1 . . 12 6 4 7 . 8 29 81 . 14 38 137 7 Hits 648 | . 4 . 3 13 . . 45 11 13 19 1 26 121 156 . 15 53 150 18 Melee 8 | . . . . . . . . . . . 1 . 6 . . . 1 . . Projectile 640 | . 4 . 3 13 . . 45 11 13 19 . 26 115 156 . 15 52 150 18 Critical Strikes 28 | . . . . . . . 3 . 3 3 . 1 5 6 . . 3 4 . Actively Blocked 1 | . . . . . . . . . . . . . . . . . 1 . . Part Disruptions 2 | . . . . . . . . . . . . 1 . . . . 1 . . Damage Taken 11734 | . 38 . 46 107 . . 689 169 312 288 53 603 2329 2677 . 174 795 2958 496 Core 3237 | . 19 . 16 28 . . 149 44 46 46 24 84 418 644 . 16 83 1461 159 Absorbed by Shields 562 | . . . . . . . . . . . . . . 287 . . 230 45 . Redirected to Shielding 386 | . . . . . . . . . . . . . 109 . . 60 217 . . Ignored by Resistances 206 | . . . . . . . . . . . . . . . . . 194 12 . Regen/Repaired (Parts) 617 | . . . . . . . . . . 22 . 111 300 184 . . . . . Core Remaining (%) 79 | 100 . 92 . . . 89 . . 56 . . 81 58 44 . 98 94 . . Volleys Fired 192 | 13 17 . 6 8 . . 13 11 14 12 . 10 8 15 3 . 41 21 . Largest 3 | 2 2 . 2 2 . . 2 1 1 2 . 1 2 2 2 . 3 3 . Hottest 165 | 40 165 . 140 140 . . 115 25 45 80 . 58 80 106 106 . 165 165 . Shots Fired 339 | 26 31 . 11 16 . . 22 11 14 14 . 10 15 27 6 . 73 63 . Gun 282 | 26 30 . 11 12 . . 9 11 9 12 . 10 7 12 . . 70 63 . Cannon 46 | . . . . 4 . . 13 . . . . . 8 12 6 . 3 . . Launcher 10 | . . . . . . . . . 5 2 . . . 3 . . . . . Special 1 | . 1 . . . . . . . . . . . . . . . . . . Kinetic 153 | 26 20 . . 4 . . 13 11 9 2 . . 15 18 6 . 8 21 . Thermal 176 | . 11 . 11 12 . . 9 . . 10 . 10 . 6 . . 65 42 . Explosive 10 | . . . . . . . . . 5 2 . . . 3 . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 13 | 6 5 . 3 4 . . 5 3 4 3 . 5 8 13 6 . 11 8 . Robot Miss Streak 5 | 3 3 . 2 2 . . 5 3 5 2 . 1 2 3 . . 3 2 . Penetration Max 1 | . . . . . . . . . . . . . 1 . . . . . . Secondary Targets 4 | . . . . 2 . . . . . . . . . . . . . 2 . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . . . . . . 1 . Shots Hit Robots 286 | 16 15 . 7 8 . . 21 19 10 10 . 28 39 31 4 . 44 34 . Core Hits 156 | 6 9 . 3 5 . . 6 3 14 6 . 14 19 36 1 . 18 16 . Critical Kills 1 | . . . . . . . . 1 . . . . . . . . . . . Critical Parts Destroyed 11 | . . . . . . . 2 5 . 1 . . . 1 . . 1 1 . Critical Strikes 21 | . . . . 1 . . 4 6 . 1 . 1 3 2 1 . 1 1 . Burn 2 | . . . . 1 . . 1 . . . . . . . . . . . . Destroy 4 | . . . . . . . . . . 1 . . . 1 . . 1 1 . Blast 3 | . . . . . . . . . . . . . 1 1 1 . . . . Smash 9 | . . . . . . . 3 6 . . . . . . . . . . . Sever 3 | . . . . . . . . . . . . 1 2 . . . . . . Melee Attacks 222 | . . . . . . . 23 22 1 10 . 54 72 40 . . . . . Impact 47 | . . . . . . . 23 22 1 1 . . . . . . . . . Slashing 152 | . . . . . . . . . . 9 . 54 72 17 . . . . . Piercing 23 | . . . . . . . . . . . . . . 23 . . . . . Sneak Attacks 10 | . . . . . . . . 2 1 . . 4 3 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 10687 | 175 205 . 127 217 . 16 584 821 643 473 . 1262 1792 1801 106 . 1397 1068 . Guns 4093 | 175 203 . 127 108 . . 83 107 83 188 . 173 132 264 . . 1384 1066 . Cannons 673 | . . . . 85 . . 168 . . . . . 152 149 106 . 13 . . Explosions 1454 | . . . . . . . . . 417 200 . . . 837 . . . . . Melee 4423 | . . . . . . . 333 714 143 85 . 1089 1508 551 . . . . . Ramming 44 | . 2 . . 24 . 16 . . . . . . . . . . . 2 . Kinetic 1799 | 175 143 . . 85 . . 168 107 83 15 . . 284 287 106 . 69 277 . Thermal 2967 | . 60 . 127 108 . . 83 . . 173 . 173 . 126 . . 1328 789 . Explosive 1454 | . . . . . . . . . 417 200 . . . 837 . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Impact 1190 | . . . . . . . 333 714 143 . . . . . . . . . . Slashing 2737 | . . . . . . . . . . 85 . 1089 1508 55 . . . . . Piercing 496 | . . . . . . . . . . . . . . 496 . . . . . Highest Corruption 9 | . . . . . . . . . . 3 8 9 4 . . . 2 1 1 Average Corruption 5 | . . . . . . . . . . 2 6 8 4 . . . 1 1 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 45 | . . . . . . . . . . 7 2 27 5 . . . 1 3 . Message Errors 13 | . . . . . . . . . . 2 2 8 . . . . . 1 . Matter Fused 11 | . . . . . . . . . . 2 . 6 2 . . . . 1 . Heat Flow Errors 9 | . . . . . . . . . . 1 . 6 2 . . . . . . Energy Discharges 3 | . . . . . . . . . . . . 3 . . . . . . . Parts Fused 1 | . . . . . . . . . . . . 1 . . . . . . . Data Loss (minor) 7 | . . . . . . . . . . 2 . 2 1 . . . 1 1 . Alerts 1 | . . . . . . . . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 825 | . . . . 25 . . 79 345 6 18 . 165 148 34 5 . . . . Projectiles 30 | . . . . 25 . . . . . . . . . . 5 . . . . Explosions 13 | . . . . . . . . . 6 1 . . . 6 . . . . . Melee 782 | . . . . . . . 79 345 . 17 . 165 148 28 . . . . . Knockbacks 10 | . . . . 1 . . . 4 1 . . . 1 1 2 . . . . Impact 5 | . . . . . . . . 4 1 . . . . . . . . . . Kinetic 4 | . . . . . . . . . . . . . 1 1 2 . . . . Secondary 1 | . . . . 1 . . . . . . . . . . . . . . . Self-Inflicted Damage 294 | . . . . . . . . . 108 . . . . 185 . . . 1 . Shots 13 | . . . . . . . . . 5 . . . . 8 . . . . . Rammed 9 | . 1 . . 5 . 2 . . . . . . . . . . . 1 . Targets Rammed 10 | . 1 . . 5 . 2 . . . . . . . . . . . 1 1 Kicked 1 | . . . . . . . . . . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 489 | . 82 . 261 261 . . 373 56 92 240 . 322 390 489 39 . 360 320 . Average Temperature 107 | . 35 . 94 119 . . 153 21 25 103 . 116 106 113 16 . 126 91 . Received Heat Transfer 1738 | . 6 . 18 . . . 333 63 120 . . 81 549 332 . . 122 15 99 Effects 16 | . . . . 1 . . 3 . . . . . 1 5 . . 4 2 . Shutdowns 3 | . . . . . . . . . . . . . . 3 . . . . . Energy Bleed 6 | . . . . . . . 1 . . . . . 1 . . . 3 1 . Interference 2 | . . . . 1 . . . . . . . . . 1 . . . . . Short Circuit 2 | . . . . . . . 1 . . . . . . . . . . 1 . Damage (minor) 3 | . . . . . . . 1 . . . . . . 1 . . 1 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 6 | . . . . . . . 2 4 . . . . . . . . . . . Combat Hostiles 4 | . . . . . . . 2 2 . . . . . . . . . . . Parts Fried 5 | . . . . . . . 1 4 . . . . . . . . . . . Impact Corruptions 14 | . . . . . . . 3 11 . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 7 | . . . . . . . 1 . . 2 . . . 1 . . 3 . . Heat Transferred 4070 | . 148 . 259 296 . . 222 . . 222 . 296 . 222 . . 1554 851 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac Fac Res DSF Res Acc Com Maximum Alert Level 2 | . . . . . . . . . . . . . 1 2 1 . 1 . . Low Security (%) 91 | 100 100 100 100 100 . 100 100 100 100 100 100 100 51 76 30 100 74 100 100 Level 1 7 | . . . . . . . . . . . . . 48 5 69 . 25 . . Level 2 1 | . . . . . . . . . . . . . . 18 . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Peak Influence 468 | 10 90 1 64 106 . . 63 139 49 100 . 145 282 468 241 150 253 194 113 Initial 241 | . . 1 . 8 . . . 12 49 50 . . 66 114 241 135 84 141 92 Average 62 | 1 32 . 21 29 . . 11 41 8 26 . 29 180 143 212 140 167 130 75 Influence Increases 3694 | 20 143 . 124 234 . . 187 256 79 219 . 303 590 760 9 15 389 345 21 Destroy 0b10 Robot/C 1660 | . 100 . 80 180 . . 120 100 . 100 . 180 280 260 . . 140 120 . Destroy 0b10 Robot/NC 100 | 20 . . . . . . . 15 5 . . 20 25 5 5 . . 5 . Destroy Leader 348 | . 20 . 30 20 . . 40 42 . 20 . 32 34 60 . . 30 20 . Allied During Kill 40 | . . . 7 33 . . . . . . . . . . . . . . . Successful Hack 128 | . 8 . 7 . . . . 6 11 18 . 12 4 . . . 27 14 21 Disable Machine 120 | . 15 . . . . . . 60 . . . 15 . 15 . . . 15 . Destroy Structure 393 | . . . . 1 . . 12 3 33 16 . 29 82 180 4 . 27 6 . Advance Influence 50 | . . . . . . . . . . 50 . . . . . . . . . Partial Spotted 150 | . . . . . . . 15 . . . . 15 30 30 . . 60 . . Lose Combat Pursuer 705 | . . . . . . . . 30 30 15 . . 135 210 . 15 105 165 . Influence Decreases 3661 | 20 138 5 101 254 3 . 157 157 208 219 . 167 492 534 289 45 302 436 134 Entered New Map 790 | . . 4 . 15 3 . . 18 80 . . . 70 120 219 45 66 96 54 Time Decay 2401 | 20 138 1 101 239 . . 157 139 98 219 . 167 342 274 70 . 206 150 80 Lost Part 440 | . . . . . . . . . . . . . 80 140 . . 30 190 . Purge Threat 30 | . . . . . . . . . 30 . . . . . . . . . . Squads Dispatched 35 | . 3 . . . . . 1 1 . 1 . 4 5 6 1 . 4 5 4 Investigation 10 | . 1 . . . . . 1 1 . . . 2 . 1 . . . 2 2 Extermination 10 | . . . . . . . . . . 1 . 2 1 2 1 . 1 2 . Reinforcement 13 | . 2 . . . . . . . . . . . 2 3 . . 3 1 2 Assault . | . . . . . . . . . . . . . . . . . . . . Garrison 2 | . . . . . . . . . . . . . 2 . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . 1 . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac Fac Res DSF Res Acc Com Distress Signals 7 | . . . . . . . 1 . 1 1 . . 1 1 . . 1 1 . Communications Jammed 11 | . . . . . . . . . . . . . . . . . 6 5 . Distress Signals 11 | . . . . . . . . . . . . . . . . . 6 5 . Times Spotted 194 | . 9 . 5 9 . . 8 9 6 7 5 15 29 30 . 2 22 31 7 Peak Tracking Total 15 | . 3 . 3 4 . . 4 3 3 4 6 3 11 12 . 1 6 15 4 Tactical Retreats 25 | . . . . . . . . 2 1 1 . . 5 8 . 1 4 3 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac Fac Res DSF Res Acc Com Traps Triggered 18 | . 1 . . . . . . 1 . 3 . 4 3 2 . 2 . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -3 -2 -1 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac Fac Res DSF Res Acc Com Machines Disabled 8 | . 1 . . . . . . 4 . . . 1 . 1 . . . 1 . Max in Single Turn 1 | . 1 . . . . . . 1 . . . 1 . 1 . . . 1 . Garrison Access 1 | . . . . . . . . . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac Fac Res DSF Res Acc Com Machines Accessed 39 | . 1 1 2 . 1 . 2 2 5 1 . 4 4 4 2 . 3 5 2 Terminals 29 | . 1 . 2 . . . 2 2 4 1 . 1 3 3 2 . 2 4 2 Fabricators 2 | . . . . . . . . . . . . 1 . . . . 1 . . Repair Stations 1 | . . . . . . . . . . . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . 1 . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . 1 1 . . . 1 . Total Hacks 80 | . 3 1 4 . 1 . 5 6 16 1 . 10 4 8 2 . 5 8 6 Successful 34 | . 1 1 2 . 1 . 1 2 11 1 . 3 3 1 1 . 2 3 1 Failed 46 | . 2 . 2 . . . 4 4 5 . . 7 1 7 1 . 3 5 5 Catastrophic 11 | . 1 . . . . . 1 1 . . . 1 1 1 . . 1 2 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 34 | . 3 . . . 1 . 5 6 8 1 . 3 . 6 1 . . . . Terminals 64 | . 3 . 4 . . . 5 6 14 1 . 3 3 6 2 . 4 7 6 Fabricators 3 | . . . . . . . . . . . . 2 . . . . 1 . . Repair Stations 4 | . . . . . . . . . . . . 4 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . 1 . . . . . . . Garrison Access 4 | . . . . . . . . . . . . . 1 2 . . . 1 . Terminal Hacks 30 | . 1 1 2 . 1 . 1 2 11 1 . . 2 1 1 . 2 3 1 Record 5 | . . . . . . . . . . . . . 1 1 . . 2 . 1 Part Schematic 4 | . . . . . . . . 1 3 . . . . . . . . . . Open Door 5 | . . 1 . . . . . . . . . . 1 . . . . 3 . Open DSF 1 | . . . . . . . . . . . . . . . 1 . . . . Branch Access Points 4 | . 1 . 1 . . . 1 . 1 . . . . . . . . . . Fabricator Index 1 | . . . . . . . . . . 1 . . . . . . . . . Alert Level 2 | . . . . . . . . . 2 . . . . . . . . . . Unreport Threat 2 | . . . . . . . . . 2 . . . . . . . . . . Recall Investigation 1 | . . . . . . . . 1 . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . 1 . . . . . . . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . . . . . . Release Object 2 | . . . . . . . . . 2 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . 2 . . . . . . . Scan Component 1 | . . . . . . . . . . . . 1 . . . . . . . Repair 1 | . . . . . . . . . . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . 1 . . . . . . . Retrieve Study 1 | . . . . . . . . . . . . 1 . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . . . . . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 24 | . . . 1 . . . 1 2 2 . . 4 1 3 . . 3 5 2 Full Trace Events 8 | . . . . . . . 1 1 1 . . 2 . . . . . 2 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . 1 3 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 1 | . . . . . . . . . . . . 1 . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . 1 . . . . . . . Time 50 | . . . . . . . . . . . . 50 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -3 -2 -1 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac Fac Res DSF Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac Fac Res DSF Res Acc Com Total Allies 5 | . . 2 . 3 . . . . . . . . . . . . . . . Largest Group 4 | . . 2 1 4 4 3 . . . . . . . . . . . . . Highest-Rated Group 71 | . . 45 31 71 71 40 . . . . . . . . . . . . . Highest-Rated Ally 31 | . . 31 31 31 31 16 . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 26 | . . . 4 14 . 8 . . . . . . . . . . . . . Total Damage 255 | . . . 61 118 . 76 . . . . . . . . . . . . . Kills 4 | . . . 1 3 . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac Fac Res DSF Res Acc Com Active Infowar (turns) 3577 | 42 367 357 233 48 35 287 825 365 . . . . . 47 143 71 425 242 90 Sensors 2256 | . 16 357 233 48 35 287 825 365 . . . . . . . . . . 90 Terrain 393 | 42 351 . . . . . . . . . . . . . . . . . . Jamming 928 | . . . . . . . . . . . . . . 47 143 71 425 242 . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -3 -2 -1 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac Fac Res DSF Res Acc Com Turns Passed 8644 | 155 367 357 233 871 378 287 825 377 591 657 59 920 769 683 143 71 425 312 164 Spaces Moved 7303 | 69 182 220 129 516 236 178 244 282 612 598 70 628 1021 613 278 93 629 562 143 Core 216 | 3 . . . . . . . . . . . . . . . . . 167 46 Treads 1908 | 66 182 220 129 516 236 178 76 . . . . 130 175 . . . . . . Legs 2141 | . . . . . . . . . . 10 70 498 846 613 7 . . . 97 Wheels . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 3038 | . . . . . . . 168 282 612 588 . . . . 271 93 629 395 . Fastest Speed 29 | 50 160 160 160 160 160 160 94 94 29 29 35 35 35 35 35 39 34 32 50 Average Speed 80 | 155 160 160 160 160 160 160 117 94 85 73 84 84 35 35 40 39 36 37 111 Slowest Speed 400 | 160 160 160 160 160 160 160 400 94 97 164 102 102 35 35 205 39 114 50 140 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 13 | . . . . . . . . . 2 . . . . . . 1 7 3 . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 37 | 4 34 57 16 97 62 26 25 42 91 19 74 18 30 17 6 88 20 17 7 Regions Visited 19 Branch Regions 7 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . . . . . . . . Known Exits Taken 10 | . 1 . 1 . . 1 1 1 . . . 1 1 1 1 . 1 . . Unknown Exits Taken 6 | 1 . 1 . 1 1 . . . 1 . . . . . . . . 1 . Scrap Searched 3 | . . 1 . 1 . 1 . . . . . . . . . . . . . Spaces Dug 112 | . . . . . . . 7 3 . 5 . 29 37 24 1 . 5 1 . Terrain Destroyed 331 | . . . . 1 . . 12 3 98 22 . 29 41 110 3 . 11 1 . Melee 104 | . . . . . . . 7 3 . 5 . 29 37 23 . . . . . Projectile 31 | . . . . 1 . . 5 . . . . . 4 6 3 . 11 1 . AOE 196 | . . . . . . . . . 98 17 . . . 81 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac Fac Res DSF Res Acc Com Total 9301 | 90 224 227 145 542 238 179 725 351 662 784 69 899 1268 970 298 126 748 609 147 Wait 1258 | . 16 . . 13 . . 411 13 23 112 . 194 134 275 . . 53 14 . Move 7259 | 68 181 219 128 515 235 177 243 281 607 598 69 627 1020 612 277 90 614 555 143 Hop 13 | . . . . . . . . . 2 . . . . . . 1 7 3 . Pick Up 37 | 2 6 3 2 . 1 . 5 1 1 3 . 1 5 3 1 . 3 . . Fast Attach 89 | 7 . . 2 . . . 5 9 1 5 . 4 15 10 11 2 9 6 3 Attach 16 | . . . . . . . 2 . . 4 . 1 2 5 . . 1 1 . Detach 15 | . . . . . . . 1 . 2 4 . 1 1 1 2 . 2 1 . Swap 52 | . 3 1 3 1 . . 11 6 4 2 . 3 4 5 . . 6 3 . Drop 78 | . . 4 4 . 2 . 11 8 7 4 . 4 7 4 4 3 12 4 . Fire 192 | 13 17 . 6 8 . . 13 11 14 12 . 10 8 15 3 . 41 21 . Melee 222 | . . . . . . . 23 22 1 10 . 54 72 40 . . . . . Ram 1 | . . . . . . . . . . . . . . . . . . 1 . Kick 1 | . . . . . . . . . . . . . . . . . . . 1 Crush 8 | . 1 . . 5 . 2 . . . . . . . . . . . . . Escape Stasis 60 | . . . . . . . . . . 30 . . . . . 30 . . . Rewire . | . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -8/Storage -8/Recycling -6/Factory -6/Waste -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory (discovered 2 exits: *Fac / *Ext) -4/Factory -3/Research -3/DSF -2/Research -1/Access -1/Command History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 16) 156 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 314 | -10/Materials | Discovered new exit (range 14) 348 | -10/Materials | Identified exit to Mines 523 | -10/Materials | Entered Mines 614 | -10/Mines | Learned location of Storage (-8) 665 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 800 | -10/Mines | Learned Materials terminal intel 828 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 864 | -10/Mines | Discovered new exit (range 11) 880 | -10/Mines | Entered Materials 880 | -9/Materials | Accompanied by 1 ally 880 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 881 | -9/Materials | Loaded intel: 12 terminal locations 885 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 995 | -9/Materials | Identified exit to Mines 1113 | -9/Materials | Entered Mines 1113 | -9/Mines | Accompanied by 1 ally 1121 | -9/Mines | Met a Derelict bent on vengeance 1195 | -9/Mines | Identified exit to Materials 1305 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1357 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1637 | -9/Mines | Discovered exit to Materials (range 4) 1967 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1967 | -9/Mines | Discovered new exit (range 5) 1984 | -9/Mines | Entered Exiles 1984 | -9/Exiles | Accompanied by 4 allies 2014 | -9/Exiles | Led the pair of lost Derelicts to a safe place 2023 | -9/Exiles | Met 8R-AWN 2050 | -9/Exiles | Met EX-HEX 2096 | -9/Exiles | Met EX-BIN 2116 | -9/Exiles | Aligned with FarCom system 2117 | -9/Exiles | Given EX-Vault access code 2156 | -9/Exiles | Opened EX-Vault 2166 | -9/Exiles | Found AWS/Thermal 2204 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2255 | -9/Exiles | Met EX-DEC 2345 | -9/Exiles | Discovered new exit (range 14) 2362 | -9/Exiles | Left Exiles lab with AWS/Thermal 2362 | -9/Exiles | Entered Mines 2362 | -8/Mines | Accompanied by 3 allies 2449 | -8/Mines | Lost 3 allies 2490 | -8/Mines | Discovered exit to Materials (range 14) 2649 | -8/Mines | Entered Materials 2649 | -8/Materials | Evolved 2 slots: Utility x2 2671 | -8/Materials | Build established: Skirmisher 2850 | -8/Materials | Found Prototype Launcher 2850 | -8/Materials | Identified Rocket Array 2853 | -8/Materials | Found Rocket Array 2855 | -8/Materials | Found Rocket Array 2887 | -8/Materials | Identified exit to Storage 3142 | -8/Materials | Build established: Assassin 3474 | -8/Materials | Entered Storage 3475 | -8/Storage | Identified exit to Recycling 3847 | -8/Storage | Used back door to open Recycling access 3851 | -8/Storage | Entered Recycling 4146 | -8/Recycling | Build established: Hacker-Mutant 4257 | -8/Recycling | Scanned before Scraplab entrance 4263 | -8/Recycling | Angered Scraplab inhabitants 4313 | -8/Recycling | Found Prototype Device 4313 | -8/Recycling | Identified Scrap Engine 4439 | -8/Recycling | Discovered new exit (range 11) 4442 | -8/Recycling | Entered Factory 4442 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 5099 | -6/Factory | Sucked down chute 5099 | -6/Factory | Entered Waste 5114 | -6/Waste | EMP discharged 5126 | -6/Waste | Spotted C-40 Crusher 5131 | -6/Waste | Spotted C-40 Crusher 5132 | -6/Waste | Spotted C-40 Crusher 5132 | -6/Waste | Spotted C-40 Crusher 5145 | -6/Waste | Spotted C-40 Crusher 5152 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 5153 | -6/Waste | Discovered new exit (range 14) 5158 | -6/Waste | Identified exit to Factory 5158 | -6/Waste | Entered Factory 5213 | -6/Factory | Build established: Mutant 5505 | -6/Factory | Discovered new exit (range 16) 5519 | -6/Factory | Identified exit to Lower Caves 5967 | -6/Factory | Repaired Falx+ 6041 | -6/Factory | Found Prototype Launcher 6041 | -6/Factory | Identified Scatter Rocket Array 6065 | -6/Factory | Discovered new exit (range 16) 6077 | -6/Factory | Identified exit to Factory 6078 | -6/Factory | Entered another Factory area 6078 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6346 | -5/Factory | Discovered new exit (range 5) 6347 | -5/Factory | Identified exit to Extension 6544 | -5/Factory | Lost 7 parts (2p3u2w) 6684 | -5/Factory | Discovered new exit (range 9) 6744 | -5/Factory | Garrison activated, responded to threat 6847 | -5/Factory | Identified exit to Factory 6847 | -5/Factory | Entered another Factory area 6847 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7005 | -4/Factory | Build established: Hacker-Mutant 7376 | -4/Factory | Core integrity fell below 50% 7396 | -4/Factory | Destroyed 7 combat bots 7406 | -4/Factory | Lost 13 parts (2p1n6u4w) 7517 | -4/Factory | Discovered new exit (range 15) 7530 | -4/Factory | Identified exit to Research 7530 | -4/Factory | Entered Research 7530 | -3/Research | Evolved 2 slots: Power x1, Utility x1 7673 | -3/Research | Identified exit to DSF 7673 | -3/Research | Entered DSF 7691 | -3/DSF | Additional patrols routed to DSF 7700 | -3/DSF | Discovered new exit (range 14) 7735 | -3/DSF | Identified exit to Research 7744 | -3/DSF | Entered Research 7744 | -2/Research | Evolved 2 slots: Propulsion x2 7838 | -2/Research | Build established: Mutant 8161 | -2/Research | Lost 3 parts (3u) 8166 | -2/Research | Discovered new exit (range 9) 8168 | -2/Research | Identified exit to Access 8169 | -2/Research | Entered Access 8169 | -1/Access | Evolved 2 slots: Propulsion x2 8327 | -1/Access | Spotted B-99 Colossus 8427 | -1/Access | Lost 17 parts (3p5n6u3w) 8444 | -1/Access | Core integrity fell below 50% 8466 | -1/Access | Core integrity fell below 20% 8478 | -1/Access | Discovered new exit (range 7) 8481 | -1/Access | Entered Command 8645 | -1/Command | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 08555_ Acquired Adv. Sensor Array. 08556_ K-01 Serf collects debris. 08565_ Triggered Alarm Trap. 08565_ An alarm sounds. 08565_ ALERT: Alarm triggered, dispatching investigation squad. 08582_ Slug penetrates Wall. 08591_ Penetrated by Slug. 08593_ K-01 Serf destroyed. 08608_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 08609_ Slug penetrates Wall. 08613_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal C014. 08626_ Slug penetrates Wall. 08628_ R-10 Processor collects Wheel. 08631_ Penetrated by Slug. 08641_ Connecting with Cave Seal Controls... 08641_ ALERT: Suspicious activity at Terminal C019. Dispatching Investigation squad. Map ----- +----------------------------------------------------+ | #########+#### ######## #####+???????????????? | | + ######??????# #????????????????????? | | ####### # ????# #????????????????????? | | ??????#"" !!# ??# #????????????????????? | | ??????#"" !!#? # #????????????????????? | | ??????#"" #???? """" + #????????????????????? | | ??????#T #???? """" # #????????????????????? | | ??????#"" #?????""""??# #????????????????????? | | ??????#"" #?????""????# #????????????????????? | | ??????#"" #???????????# #????????????????????? | | ??????# #???????????# #????????????????????? | | ??????# #???????????# #????????????????????? | | ??????# #???????????# #????????????????????? | | ??????# #???????????# #????????????????????? | | ??????# #?#+#???????# #????????????????????? | | ?????########### #???????# #????????????????????? | | ?????# # #???????# #????????????????????? | | ?????# # ######### #????????????????????? | | ?????# "" + Y #????????????????????? | | ?????# """" # #????????????????????? | | ??????? """" ###########Y #????????????????????? | | ?????? "" #?????????# #????????????????????? | | ?????? #??######## #????????????????????? | | ?????? #??# # #????????????????????? | | ?????# !!#??# """ # #????????????????????? | | ?????#"" ! #??# """" @ #????????????????????? | | ?????#"" #??# """" #Y #????????????????????? | | ??????"T ] #??# T"" # #????????????????????? | | ??????"" ???# # #????????????????????? | | ??????"" ???######## #????????????????????? | | ?????? ?????????? ????????????????????? | | ?????? ?????????? ???????????????????? | | ???????#### ###?????????? ???????????????????? | | ??????????##????????????? +??????????????????? | | ????????????????????????? #??????????????????? | | ????????????????????????? ???????????????????? | | ?????????????????????????#####???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 65 Energy Capacity 840 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 450 Resistance: TH 25 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 66 Weapon Cycling 20 Evasion (%) 68 Melee Accuracy 8 Target Analysis 12 Recoil Reduction 12 Offensive Hacking 20 Defensive Hacking 22 Item Schematics ----------------- Adv. Assault Cannon | -8/Storage | Hacked Hacking Suite | -8/Recycling | Hacked VTOL Module | -8/Recycling | Hacked Cesium-ion Thruster | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Falx | 70% | -6/Factory Studied --------- Falx | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Denied? Ooh, Shiny! Rockin' Loadout Challenges ------------ None Game ------ Seed ImpactDecoderImpeller Manual? 0 Play Time 01:34:46 Cumulative 62.5 hours Start 2026.02.11 @ 11:14:55 End 2026.02.11 @ 12:56:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 105 Rogue 105 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 40 Achievement% 29 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3be1cc0a-ff0b-4ba0-bcf4-685542102b10