Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.06 @ 14:21:11 // Winter2019/RPGLIKE Player: IAMCRAIG Result: Destroyed by as-51878 with Assembled Heavy Rifle Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (90) 450 Value Destroyed (1909) 1909 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (119) 119 TOTAL SCORE: 3918 Bonus ------- High Alert Combat Kills 119 Cogmind --------- Core Integrity 0/600 Matter 300/300 Energy 150/150 System Corruption 2% Temperature Cool (73) Movement Walking (120) Location -9/Mines Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (3) --- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (7) ------ Improved Heat Sink Disposable Heat Sink Advanced Terrain Scanner Improved Terrain Scan Processor Improved Targeting Computer Advanced Targeting Computer Target Analyzer > --- WEAPON (3) ------- Beamcaster Heavy Particle Cannon Rocket Launcher > --- INVENTORY (3) ---- High-capacity Matter Pod (200) Improved Signal Interpreter Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Disposable Heat Sink Advanced Terrain Scanner Improved Terrain Scan Processor Improved Targeting Computer Advanced Targeting Computer Target Analyzer > --- WEAPON ----------- Beamcaster Heavy Particle Cannon Minigun > --- INVENTORY -------- Protomatter High-capacity Matter Pod Hacking Suite [Rating: 42] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Large Matter Pod Processor Improved Targeting Computer Protection Weapon Shielding Weapon Light Assault Rifle Energy Gun Beamcaster Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Launcher EMP Blaster Build | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Slots Evolved 10 | 4 1 1 4 . Power . | . . . . . Propulsion 2 | 1 . . 1 . Utility 6 | 1 1 1 3 . Weapon 2 | 2 . . . . Parts Attached 44 | 7 12 14 10 1 Power 10 | 1 6 2 1 . Engine 7 | 1 4 1 1 . Core 3 | . 2 1 . . Reactor . | . . . . . Propulsion 5 | 2 . 2 1 . Treads 2 | 2 . . . . Leg 3 | . . 2 1 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 18 | 1 4 5 8 . Device 9 | 1 1 4 3 . Storage 1 | . . 1 . . Processor 6 | . 1 . 5 . Hackware . | . . . . . Protection 2 | . 2 . . . Artifact . | . . . . . Weapon 11 | 3 2 5 . 1 Energy Gun 2 | . . 2 . . Energy Cannon 1 | . . 1 . . Ballistic Gun 6 | 3 1 2 . . Ballistic Cannon . | . . . . . Launcher 2 | . 1 . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Highest Loss Streak . | . . . . . Average Slot Usage (%) 98 | . 96 99 98 100 Engine 6 | . 5 4 7 7 Core 3 | . 5 5 . . Treads 10 | . 23 16 . . Leg 9 | . . 4 17 21 Device 19 | . 15 19 21 21 Processor 15 | . 1 10 25 28 Protection 3 | . 8 6 . . Energy Gun 5 | . . 4 8 7 Energy Cannon 5 | . . 5 8 7 Ballistic Gun 15 | . 33 13 8 2 Launcher 3 | . 1 8 . 4 Naked Turns . | . . . . . Heaviest Build 27 | 7 13 27 26 27 Greatest Support 45 | 45 45 45 45 45 Greatest Overweight (x) 1 | 1 . 1 . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 3 | 1 1 3 3 3 Average Capacity 2 | 1 1 2 3 3 Most Carried 3 | 1 1 3 3 3 Average Carried 2 | . . 2 2 2 Final Capacity 3 | 1 1 3 3 3 Final Carried 3 | 1 1 3 3 2 Class Distribution -------------------- 43% | Gunner 24% | Mutant 18% | Scavenger-Gunner 13% | Scavenger-Mutant Dominant Class ---------------- Gunner | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Mutant | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Scr Mat Min Mat Min Matter Collected 1659 | 278 433 472 434 42 Remotely 518 | 99 419 . . . Salvage Created 2788 | 55 575 440 1287 431 Parts 194 | 1 37 30 109 17 Haulers Intercepted 6 | . 2 . 4 . Recyclers Shooed 5 | . 4 . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Combat Hostiles Destroyed 67 | . 13 10 31 13 Guns 47 | . 13 7 20 7 Cannons 18 | . . 1 11 6 AOE 2 | . . 2 . . Classes Destroyed 10 | 1 4 1 2 2 Worker 1 | . . . 1 . Builder 3 | . . . 2 1 Hauler 6 | . 2 . 4 . Recycler 8 | 1 1 . 4 2 Watcher 5 | . 1 . 4 . Swarmer 33 | . 6 6 13 8 Grunt 22 | . 7 2 10 3 Sentry 10 | . . 2 8 . Demolisher 1 | . . . . 1 Assembled 1 | . . . . 1 Best Kill Streak 5 | 1 3 3 5 5 Combat Bots Only 4 | . 3 3 4 3 Max Kills in Single Turn 2 | 1 2 1 2 2 Gunslinging 1 | . 1 . . . Exploded 1 | . . 1 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Min Damage Taken 2712 | . 489 394 832 997 Core 2063 | . 344 274 660 785 Absorbed by Shields . | . . . . . Redirected to Core 1818 | . 312 252 571 683 Core Remaining (%) 91 | 100 . 83 . . Volleys Fired 202 | 3 57 26 82 34 Largest 3 | 3 3 3 3 3 Hottest 175 | 60 60 175 175 175 Shots Fired 539 | 9 170 46 240 74 Gun 413 | 9 170 32 162 40 Cannon 119 | . . 7 78 34 Launcher 7 | . . 7 . . Special . | . . . . . Kinetic 291 | 9 170 25 81 6 Thermal 241 | . . 14 159 68 Explosive . | . . . . . Electromagnetic 7 | . . 7 . . Robot Hit Streak 15 | 6 10 13 15 6 Robot Miss Streak 6 | 2 6 2 4 4 Penetration Max . | . . . . . Secondary Targets 4 | . 4 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 287 | 6 106 25 113 37 Core Hits 130 | 2 44 15 51 18 Critical Hits 5 | . . 1 2 2 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 4 | . . 1 1 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4955 | 50 872 481 2659 893 Guns 3218 | 50 869 222 1584 493 Cannons 1600 | . . 125 1075 400 Explosions 123 | . . 123 . . Melee . | . . . . . Ramming 14 | . 3 11 . . Kinetic 1516 | 50 869 103 446 48 Thermal 3302 | . . 244 2213 845 Explosive . | . . . . . Electromagnetic 123 | . . 123 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . 2 3 2 2 Average Corruption 2 | . 2 2 2 2 Corruption Purged . | . . . . . Effects 42 | . . 21 12 9 Message Errors 8 | . . 5 . 3 Matter Fused 6 | . . 6 . . Heat Flow Errors 2 | . . 1 . 1 Energy Discharges 8 | . . 4 2 2 Data Loss (minor) 2 | . . 1 . 1 Targeting Errors 12 | . . 2 8 2 Weapon Failures 4 | . . 2 2 . Overload Shots . | . . . . . Overflow Damage 46 | . . . 10 36 Projectiles 46 | . . . 10 36 Explosions . | . . . . . Melee . | . . . . . Knockbacks 2 | . . 2 . . Impact 2 | . . 2 . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 25 | . . 25 . . Shots 2 | . . 2 . . Rammed 5 | . 2 3 . . Targets Rammed 5 | . 2 3 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 211 | 40 134 211 199 194 Average Temperature 76 | 19 37 78 98 68 Received Heat Transfer 561 | . 213 72 231 45 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 8 | . . . 6 2 Heat Transferred 5365 | . . 407 3589 1369 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Peak Influence 680 | 5 325 191 680 558 Average Influence 196 | 1 136 33 326 373 Maximum Alert Level 2 | . 1 . 2 2 Low Security (%) 62 | 100 87 100 30 . Level 1 24 | . 12 . 41 61 Level 2 13 | . . . 27 38 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 2 1 3 . Investigation 2 | . . 1 1 . Extermination . | . . . . . Reinforcement 4 | . 2 . 2 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Distress Signals 3 | . 1 . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 105 | . 28 11 43 23 Peak Tracking Total 5 | . 4 3 4 5 Tactical Retreats 7 | . . 1 1 5 Traps | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Traps Triggered 5 | . 1 2 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Scr Mat Min Mat Min Machines Disabled 12 | . . 3 5 4 Max in Single Turn 1 | . . 1 1 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Machines Accessed 20 | . 7 2 11 . Terminals 12 | . 6 . 6 . Fabricators . | . . . . . Repair Stations 2 | . 1 . 1 . Recycling Units 2 | . . . 2 . Scanalyzers 2 | . . . 2 . Garrison Access . | . . . . . Total Hacks 74 | . 25 2 47 . Successful 52 | . 14 2 36 . Failed 22 | . 11 . 11 . Catastrophic 3 | . 3 . . . Database Lockouts . | . . . . . Manual 32 | . 12 . 20 . Terminals 46 | . 20 . 26 . Fabricators . | . . . . . Repair Stations 10 | . 5 . 5 . Recycling Units 12 | . . . 12 . Scanalyzers 4 | . . . 4 . Garrison Access . | . . . . . Terminal Hacks 12 | . 3 2 7 . Robot Analysis 1 | . . . 1 . Prototype ID Bank 4 | . 1 . 3 . Open Door 2 | . . 2 . . Locate Traps 2 | . 2 . . . Hauler Manifests 1 | . . . 1 . Registered Components 1 | . . . 1 . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 9 | . 5 . 4 . Scan Component 5 | . 3 . 2 . Repair 4 | . 2 . 2 . Recycling Unit Hacks 6 | . . . 6 . Process 1 | . . . 1 . Report Inventory 2 | . . . 2 . Retrieve Components 3 | . . . 3 . Scanalyzer 4 | . . . 4 . Insert Component 2 | . . . 2 . Analyze 2 | . . . 2 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 47 | . 15 . 32 . Terminals 16 | . 6 . 10 . Track 3 | . 1 . 2 . Botnet 11 | . 5 . 6 . Disrupt 1 | . . . 1 . Operators 1 | . . . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 5 | . . . 5 . Monitor 1 | . . . 1 . Reject 2 | . . . 2 . Recyclers 1 | . . . 1 . Mask 1 | . . . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 14 | . 6 . 8 . Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . 2 . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 4 | . 2 . 2 . Time 140 | . 64 . 76 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 15 | . . . 15 . Parts Scanalyzed 2 | . . . 2 . Part Schematics Acquired 2 | . . . 2 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Scr Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Min Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Robot Analysis Total 1 | . . . 1 . Derelict Logs Recovered 3 | . . 2 . 1 Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Scr Mat Min Mat Min Turns Passed 4676 | 52 1099 1386 1648 491 Spaces Moved 2913 | 51 756 848 965 293 Core 400 | 46 354 . . . Treads 1018 | 5 402 611 . . Legs 1495 | . . 237 965 293 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 50 120 120 120 Average Speed 124 | 64 108 148 120 120 Slowest Speed 160 | 160 160 160 120 120 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 2 | . . 2 . . Cave-ins Triggered 1 | . . . . 1 Exploration Rate (%) 67 | 3 82 100 85 66 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 47 | . . 2 30 15 Melee . | . . . . . Projectile 47 | . . 2 30 15 AOE . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Total 3581 | 61 940 930 1286 364 Wait 287 | . 87 10 165 25 Move 2905 | 50 755 843 964 293 Hop 2 | . . 2 . . Pick Up 12 | 1 1 4 6 . Fast Attach 30 | 7 9 9 4 1 Attach 4 | . . 1 3 . Detach 1 | . . . 1 . Swap 10 | . 3 4 3 . Drop 28 | . 9 14 3 2 Fire 202 | 3 57 26 82 34 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 5 | . 2 3 . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous 95 | . 17 14 55 9 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -9/Mines (discovered 2 exits: [*Mat x2]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 7 | -11/Scrapyard | Discovered new exit (range 15) 23 | -11/Scrapyard | Upgraded with Weapon slot (x1) 53 | -11/Scrapyard | Entered Materials 225 | -10/Materials | Discovered new exit (range 14) 302 | -10/Materials | Build established: Gunner 461 | -10/Materials | Discovered new exit (range 15) 542 | -10/Materials | Reached level 2 562 | -10/Materials | Upgraded with Utility slot (x1) 687 | -10/Materials | Discovered new exit (range 16) 849 | -10/Materials | Build established: Scavenger-Gunner 888 | -10/Materials | Repaired Lgt. Nuclear Core 919 | -10/Materials | Repaired Weapon Shielding 973 | -10/Materials | Discovered new exit (range 16) 1152 | -10/Materials | Entered Mines 1234 | -10/Mines | Learned location of Zion (-6) 1314 | -10/Mines | Build established: Mutant 1567 | -10/Mines | Discovered new exit (range 8) 1730 | -10/Mines | Reached level 3 1808 | -10/Mines | Met a Derelict shopkeep closing up shop 1833 | -10/Mines | Upgraded with Utility slot (x1) 1949 | -10/Mines | Discovered new exit (range 4) 2193 | -10/Mines | Build established: Scavenger-Mutant 2210 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2526 | -10/Mines | Build established: Gunner 2538 | -10/Mines | Entered Materials 2540 | -9/Materials | Reached level 4 2677 | -9/Materials | Upgraded with Utility slot (x1) 2826 | -9/Materials | Discovered new exit (range 19) 2905 | -9/Materials | Reached level 5 2943 | -9/Materials | Upgraded with Utility slot (x1) 3185 | -9/Materials | Repaired Lgt. Angular Momentum Engine 3212 | -9/Materials | Repaired Hcp. Matter Pod 3284 | -9/Materials | Discovered new exit (range 15) 3456 | -9/Materials | Discovered new exit (range 8) 3659 | -9/Materials | Reached level 6 3675 | -9/Materials | Upgraded with Propulsion slot (x1) 3873 | -9/Materials | Reached level 7 3907 | -9/Materials | Upgraded with Utility slot (x1) 4040 | -9/Materials | Discovered new exit (range 16) 4186 | -9/Materials | Entered Mines 4218 | -9/Mines | Build established: Scavenger-Gunner 4218 | -9/Mines | Discovered new exit (range 16) 4297 | -9/Mines | Learned location of 1 exit from Materials 4310 | -9/Mines | Reached level 8 4376 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4580 | -9/Mines | Discovered new exit (range 10) 4606 | -9/Mines | Assembled infested the area 4611 | -9/Mines | Assisted by a Guerilla fighting off Assembled 4629 | -9/Mines | Crushed by falling debris 4629 | -9/Mines | Core integrity fell below 50% 4633 | -9/Mines | Core integrity fell below 20% 4672 | -9/Mines | Build established: Scavenger-Mutant 4677 | -9/Mines | Destroyed by as-51878 with Assembled Heavy Rifle Last Messages --------------- 04628_ D-53 Grenadier destroyed. 04629_ The unstable cave ceiling collapses. 04629_ Crushed by falling debris. 04629_ The unstable cave ceiling collapses. 04632_ Dropped Protomatter-48. 04633_ U-05 Engineer builds a Wall. 04634_ System corrupted: Energy discharge (-57). 04636_ U-05 Engineer destroyed. 04638_ The unstable cave ceiling collapses. 04643_ D-53 Grenadier destroyed. 04648_ The unstable cave ceiling collapses. 04660_ K-01 Serf collects debris. 04661_ The unstable cave ceiling collapses. 04667_ Destroyed Asb. F-torch. 04668_ K-01 Serf collects debris. 04671_ as-24361 destroyed. 04671_ R-06 Scavenger destroyed. 04672_ K-01 Serf collects debris. 04674_ Destroyed Asb. Hover Unit. 04676_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????####?########################?#??#????? | | ???????#?####?#####?#####################???#?#?#? | | ????????###?###?#########################????#??#? | | ??????####??###?################ ##########?#???? | | ?????? ????? ####?######## #######?#?????# | | ?????? ############ #######?##????# | | ??????"""?""?? ############ < #########?#?#? | | ???????"" """ ############# ########??#?# | | ???????"" """ ###### # ### #?#####?#???? | | ????# ?? % a % @ ## #########?##?? | | ????# ?? ? ######% ##########?#### | | ????? ?? #?# k## ### ###?#########?? | | ?????#?####?## ##### # # ##?# ######?#####?## | | ?????##?##?### #### ##### ####?######?#?? | | ?????###?##### ##### ##### #############?# | | ?????#?##?#### #### # ##### ##############? | | ??????#### #### #############?# | | ????? ?### #?##### ##################### | | #????< ?## ####### #%####################? | | ??????? ## ######## # # #%[ ################ | | ##??? ## ##?###### ########### ################ | | #???#? #?# ###################### ###########?#?## | | #??????#?# ###################### ###############? | | ##??? ?#?# ###################### ###############? | | ###????#?# ###################### ################ | | #?#?# ???# ######?############### ################ | | ?##?#???? ?#################### ############?### | | ##?? #??### ######## ########## ################ | | ?? ???####? ####### ######### ###?############ | | ?# ##?????# ####### ######### ################ | | ##?????????? ####?# ######## ###############? | | ??? ? ?? ##### ######## ##?######?###### | | # ""?????????? ##?? ######## ############?### | | ? ??" ???????? ######### ################ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Coolant Potential 50 Energy Generation 18 Energy Capacity 240 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Resistance: KI 10 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 20 Target Analysis 5 Recoil Reduction 2 Offensive Hacking 5 Defensive Hacking 5 Item Schematics ----------------- Adv. Targeting Computer | -9/Materials | Scanalyzed Hcp. Matter Pod | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Levels Raised 7 | . 1 1 4 1 XP Earned 14481 | 3000 1605 1875 6217 1784 XP Spent 12700 | 2650 800 2350 5900 1000 Upgrades 20 | 6 1 3 4 6 Propulsion Slot 2 | 1 . . 1 . Utility Slot 6 | 1 1 1 3 . Weapon Slot 2 | 2 . . . . Heat Dissipation 1 | . . . . 1 Mass Support 1 | 1 . . . . Inventory Capacity 3 | 1 . 2 . . Terrain Scan Density 1 | . . . . 1 Hack Attack % 1 | . . . . 1 Hack Defense % 1 | . . . . 1 KI Resistance % 2 | . . . . 2 Protomatter Created 799 | . 137 85 542 35 Integrity Restored 1836 | . 329 240 1070 197 Core 1461 | . 290 231 757 183 Parts 375 | . 39 9 313 14 Protomatter Decayed 169 | . 25 . 130 14 Game ------ Seed PrecisionRecyclingInjector Manual? 0 Play Time 00:48:04 Cumulative 120.8 hours Start 2020.04.06 @ 13:35:03 End 2020.04.06 @ 14:21:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 43 Rogue 43 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 53 Gallery% 65 Achievement% 60 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b37eba2a-3aac-4908-9574-88a7d0a50820