Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.17 @ 18:35:14 Player: Nicky Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (63) 315 Value Destroyed (1895) 1895 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (544) 544 TOTAL SCORE: 8194 Bonus ------- High Alert Combat Kills 20 Follower Combat Kills 60 Entered DSFs 500 Friendly Fire -36 Cogmind --------- Core Integrity 0/1300 Matter 159/300 Energy 63/100 System Corruption 18% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (8) ------ Enhanced Optical Array Experimental Signal Interpreter Advanced Targeting Computer System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Enhanced Optical Array Advanced Actuator Array Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor > --- PROPULSION ------- Biometal Medium Treads Centrium Wheel Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter > --- UTILITY ---------- Experimental Signal Interpreter Improved Targeting Computer Advanced Targeting Computer Cloaking Device System Shield System Shield Mini Drone Bay Mini Drone Bay > --- WEAPON ----------- Mass Driver > --- INVENTORY -------- Gravity Neutralizer Advanced Actuator Array Advanced Actuator Array [Rating: 85] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Gyrokinetic Inverter Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Gyrokinetic Inverter Flight Unit VTOL Module Utility Improved Targeting Computer Device Mini Drone Bay Storage Medium Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Improved Utility Shielding Weapon Minigun Energy Gun Field Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Minigun Ballistic Cannon Mass Driver Launcher Rocket Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Slots Evolved 14 | . . 2 2 2 . 2 2 2 2 Power 1 | . . . . . . . 1 . . Propulsion 5 | . . 1 1 . . 1 . 2 . Utility 6 | . . 1 1 1 . 1 . . 2 Weapon 2 | . . . . 1 . . 1 . . Parts Attached 166 | 8 12 12 24 2 36 6 23 16 27 Power 18 | 1 1 1 3 . 3 1 3 3 2 Engine 6 | 1 1 1 . . 1 . 2 . . Core 11 | . . . 3 . 2 1 1 3 1 Reactor 1 | . . . . . . . . . 1 Propulsion 58 | 4 7 4 8 . 21 2 2 4 6 Treads 10 | 2 2 2 3 . . . . . 1 Leg 2 | . . . . . . . 2 . . Wheel 14 | 2 5 2 3 . . 1 . . 1 Hover 26 | . . . 2 . 17 1 . 4 2 Flight 6 | . . . . . 4 . . . 2 Utility 48 | 1 2 3 7 2 5 2 6 5 15 Device 30 | . 1 . 5 2 3 2 5 1 11 Storage 6 | 1 1 2 1 . . . . 1 . Processor 8 | . . 1 1 . 1 . 1 3 1 Hackware 3 | . . . . . 1 . . . 2 Protection 1 | . . . . . . . . . 1 Artifact . | . . . . . . . . . . Weapon 42 | 2 2 4 6 . 7 1 12 4 4 Energy Gun 13 | . . . 2 . 2 1 4 2 2 Energy Cannon 6 | . . . . . . . 5 1 . Ballistic Gun 12 | 2 1 3 2 . 2 . 1 . 1 Ballistic Cannon 1 | . . . . . . . . . 1 Launcher 5 | . 1 1 . . 1 . 2 . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 5 | . . . 2 . 2 . . 1 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . . . 2 . . . . 2 2 Parts Lost 65 | . . . 6 1 13 . 19 8 18 Power 8 | . . . 1 1 . . 3 1 2 Propulsion 25 | . . . 3 . 7 . 6 1 8 Utility 14 | . . . . . 2 . 5 2 5 Weapon 18 | . . . 2 . 4 . 5 4 3 Highest Loss Streak 9 | . . . 3 1 5 . 7 8 9 To Critical Strikes 1 | . . . . . . . . 1 . Average Slot Usage (%) 69 | . 90 94 92 86 72 61 55 36 54 Engine 3 | . 14 11 . . 1 . 2 . . Core 2 | . . . 8 4 2 6 3 2 1 Treads 2 | . 7 . 3 15 1 . . . . Wheel 11 | . 21 32 20 15 2 3 4 . 3 Hover 6 | . . . 6 . 13 16 2 10 12 Flight 1 | . . . . . 4 . . . 3 Device 6 | . 4 6 7 12 7 6 9 2 7 Storage 6 | . 14 15 10 7 7 6 1 . . Processor 11 | . . 5 18 15 16 20 12 13 13 Hackware 1 | . . . . . . . . . 5 Energy Gun 1 | . . . 2 . 2 2 3 4 . Ballistic Gun 7 | . 27 20 7 7 3 . 1 . . Slashing Weapon 1 | . . . 7 7 4 . . 2 . Naked Turns . | . . . . . . . . . . Heaviest Build 54 | 13 22 25 28 28 29 20 54 20 21 Greatest Support 45 | 40 40 34 34 20 36 27 30 33 45 Greatest Overweight (x) 3 | . . 1 1 1 1 . 2 . 3 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 5 5 Average Capacity 7 | 7 8 10 10 10 10 10 6 5 5 Most Carried 10 | 4 10 10 10 10 10 9 5 5 5 Average Carried 6 | 3 8 9 9 10 8 5 3 3 3 Final Capacity 10 | 8 10 10 10 10 10 10 5 5 5 Final Carried 10 | 4 10 8 10 10 7 2 2 3 2 Class Distribution -------------------- 72% | Mutant 8% | Hacker-Mutant 5% | Scavenger-Gladiator 4% | Scavenger-Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Scout | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Matter Collected 2211 | 181 114 515 425 . 266 . 328 183 199 Remotely . | . . . . . . . . . . Salvage Created 2124 | . 198 472 506 . 185 . 348 273 142 Parts 127 | . 10 32 26 . 26 . 11 16 6 Haulers Intercepted 4 | . 1 2 1 . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Combat Hostiles Destroyed 54 | . 7 13 11 . 11 . 5 5 2 Melee 8 | . . . 3 . 3 . . 2 . Guns 29 | . 5 8 7 . 2 . 4 2 1 Cannons 2 | . . . . . . . . 1 1 AOE 14 | . 2 5 1 . 6 . . . . Classes Destroyed 14 | . 3 3 3 . 2 . 1 1 1 Worker 2 | . . 1 1 . . . . . . Builder 1 | . . . 1 . . . . . . Hauler 4 | . 1 2 1 . . . . . . Operator 1 | . . . . . . . . . 1 Watcher 1 | . . 1 . . . . . . . Swarmer 18 | . 3 6 4 . 3 . . 2 . Cutter 7 | . . . . . 7 . . . . Grunt 16 | . 4 6 2 . . . 2 2 . Brawler 1 | . . . 1 . . . . . . Duelist 1 | . . . . . . . 1 . . Sentry 5 | . . 1 3 . . . . . 1 Specialist 1 | . . . . . 1 . . . . Hunter 3 | . . . 1 . . . 2 . . Programmer 2 | . . . . . . . . 1 1 Best Kill Streak 12 | . 4 12 4 . 5 . 2 2 1 Combat Bots Only 9 | . 4 9 4 . 5 . 2 2 1 Max Kills in Single Turn 5 | . 2 3 1 . 5 . 1 1 1 Gunslinging 1 | . . 1 . . . . . . . Exploded 5 | . 2 3 1 . 5 . . . . Melee 1 | . . . 1 . 1 . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Hostile Shots Fired 867 | . 46 47 75 . 100 9 207 122 261 Missed 336 | . 17 13 21 . 44 5 61 58 117 Damage Taken 9741 | . 304 320 809 82 1295 30 2689 1359 2853 Core 3324 | . 85 40 159 . 281 6 745 688 1320 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 107 | . . . . . . . . . 107 Core Remaining (%) 68 | 100 66 90 71 . 59 99 25 40 . Volleys Fired 164 | . 26 20 24 . 18 . 60 6 10 Largest 4 | . 2 2 2 . 2 . 4 2 1 Hottest 240 | . 40 50 90 . 58 . 240 130 88 Shots Fired 246 | . 49 32 48 . 21 . 75 10 11 Gun 209 | . 47 30 48 . 15 . 59 8 2 Cannon 24 | . . . . . . . 13 2 9 Launcher 13 | . 2 2 . . 6 . 3 . . Special . | . . . . . . . . . . Kinetic 154 | . 47 30 30 . 15 . 23 . 9 Thermal 40 | . . . . . . . 36 2 2 Explosive 10 | . 2 2 . . 6 . . . . Electromagnetic 42 | . . . 18 . . . 16 8 . Robot Hit Streak 16 | . 7 5 6 . 6 . 16 9 16 Robot Miss Streak 4 | . 3 4 2 . 2 . 2 . 3 Penetration Max . | . . . . . . . . . . Secondary Targets 4 | . . 3 . . . . . 1 . Max Gunslinging Chain 1 | . . 1 . . . . . 1 . Shots Hit Robots 205 | . 31 20 56 . 17 . 57 16 8 Core Hits 102 | . 15 19 19 . 17 . 18 9 5 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 9 | . . . 4 . 2 . 1 2 . Burn 1 | . . . . . . . 1 . . Sever 8 | . . . 4 . 2 . . 2 . Melee Attacks 56 | . . . 27 . 16 . . 13 . Impact . | . . . . . . . . . . Slashing 56 | . . . 27 . 16 . . 13 . Piercing . | . . . . . . . . . . Sneak Attacks 4 | . . . 4 . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 5 | . . . 5 . . . . . . Damage Inflicted 5890 | . 548 720 1797 . 631 . 1425 490 279 Guns 2356 | . 308 338 525 . 203 . 771 179 32 Cannons 634 | . . . . . . . 305 86 243 Explosions 1317 | . 240 382 83 . 263 . 349 . . Melee 1579 | . . . 1189 . 165 . . 225 . Ramming 4 | . . . . . . . . . 4 Kinetic 1705 | . 308 338 338 . 203 . 275 . 243 Thermal 831 | . . . 83 . . . 630 86 32 Explosive 885 | . 240 382 . . 263 . . . . Electromagnetic 886 | . . . 187 . . . 520 179 . Impact . | . . . . . . . . . . Slashing 1579 | . . . 1189 . 165 . . 225 . Piercing . | . . . . . . . . . . Highest Corruption 18 | . . . 1 . . . . 3 18 Average Corruption 4 | . . . 1 . . . . 2 6 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 13 | . . . 3 . . . . 1 9 Message Errors 2 | . . . . . . . . 1 1 Matter Fused 4 | . . . 1 . . . . . 3 Heat Flow Errors 1 | . . . 1 . . . . . . Energy Discharges 2 | . . . 1 . . . . . 1 Parts Rejected 2 | . . . . . . . . . 2 Data Loss (minor) 1 | . . . . . . . . . 1 Misfires 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 78 | . 7 . 21 . 26 . 24 . . Projectiles . | . . . . . . . . . . Explosions 57 | . 7 . . . 26 . 24 . . Melee 21 | . . . 21 . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 204 | . . . . . 134 . 68 . 2 Shots 5 | . . . . . 4 . 1 . . Rammed 1 | . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . 1 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 382 | . 32 33 226 . 78 . 382 102 10 Average Temperature 54 | . 6 8 51 . 49 . 101 45 4 Received Heat Transfer 1425 | . 135 102 333 . . 6 534 183 132 Effects 1 | . . . . . . . 1 . . Shutdowns 1 | . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . 1 . . Parts Fried 6 | . . . . . . . 6 . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 3 | . . . . . . . 2 1 . Heat Transferred 1458 | . . . 100 . . . 1247 74 37 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . 1 . . . 1 . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Peak Influence 438 | . 212 346 438 120 325 177 104 289 175 Initial 162 | . . 19 111 120 77 162 86 21 120 Average 135 | . 123 196 262 117 179 162 71 131 73 Maximum Alert Level 2 | . 1 1 2 . 1 . . 1 . Low Security (%) 75 | 100 86 43 26 100 71 100 100 63 100 Level 1 22 | . 13 56 63 . 28 . . 36 . Level 2 1 | . . . 9 . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 1 | . . . . . 1 . . . . Squads Dispatched 12 | . . 1 1 . 3 . 2 2 3 Investigation 5 | . . 1 1 . . . . 1 2 Extermination 2 | . . . . . . . . 1 1 Reinforcement 5 | . . . . . 3 . 2 . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Distress Signals 5 | . 1 1 . . . . . 1 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 133 | . 14 16 16 . 17 1 18 23 28 Peak Tracking Total 13 | . 6 6 4 . 7 1 5 12 13 Tactical Retreats 21 | . 1 1 3 . 4 . 4 4 4 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Traps Triggered 4 | . . . . 1 1 . . 1 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Machines Disabled 3 | . . 1 1 . . . 1 . . Max in Single Turn 1 | . . 1 1 . . . 1 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Machines Accessed 13 | . 3 2 1 1 . . 1 3 2 Terminals 11 | . 3 1 1 1 . . 1 3 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . Scanalyzers 1 | . . . . . . . . . 1 Garrison Access . | . . . . . . . . . . Total Hacks 40 | . 10 9 3 1 . . 3 6 8 Successful 12 | . 3 4 1 1 . . 1 . 2 Failed 28 | . 7 5 2 . . . 2 6 6 Catastrophic 4 | . . . . . . . 1 3 . Database Lockouts . | . . . . . . . . . . Manual 27 | . 10 3 3 . . . 3 4 4 Terminals 30 | . 10 3 3 1 . . 3 6 4 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 6 | . . 6 . . . . . . . Scanalyzers 4 | . . . . . . . . . 4 Garrison Access . | . . . . . . . . . . Terminal Hacks 5 | . 2 2 . 1 . . . . . Open DSF 1 | . . . . 1 . . . . . Terminal Index 1 | . 1 . . . . . . . . Alert Level 2 | . 1 1 . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 2 | . . 2 . . . . . . . Process 1 | . . 1 . . . . . . . Retrieve Matter 1 | . . 1 . . . . . . . Scanalyzer 2 | . . . . . . . . . 2 Insert Component 1 | . . . . . . . . . 1 Analyze 1 | . . . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 3 | . 1 . 1 . . . 1 . . Terminals 3 | . 1 . 1 . . . 1 . . Botnet 3 | . 1 . 1 . . . 1 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 Used . | . . . . . . . . . . Hacking Detections 12 | . 3 1 1 1 . . 1 3 2 Full Trace Events 5 | . 1 1 1 . . . . 1 1 Feedback Events . | . . . . . . . . . . Feedback Blocked 1 | . . . . . . . . . 1 Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 47 | . . 47 . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . 1 Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Total Allies 3 | . . . . . . . . 3 . Largest Group 3 | . . . . . . . . 3 . Highest-Rated Group 138 | . . . . . . . . 138 . Highest-Rated Ally 46 | . . . . . . . . 46 . Total Orders . | . . . . . . . . . . Ally Attacks 11 | . . . . . . . . 11 . Total Damage 226 | . . . . . . . . 226 . Kills 3 | . . . . . . . . 3 . Allies Corrupted 1 | . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches 31 | . . . . . . . 22 . 9 Drone Recoveries 18 | . . . . . . . 14 . 4 Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Turns Passed 3220 | 71 480 292 495 24 263 62 497 328 708 Spaces Moved 2555 | 39 349 251 306 23 194 91 339 414 549 Core 378 | 5 . . . . . . 57 214 102 Treads 92 | 32 60 . . . . . . . . Legs 12 | . . . . . . . 12 . . Wheels 1250 | 2 289 251 192 23 21 . 206 . 266 Hover 772 | . . . 114 . 122 91 64 200 181 Flight 51 | . . . . . 51 . . . . Fastest Speed 26 | 50 90 86 61 80 26 56 50 50 50 Average Speed 82 | 142 106 86 86 90 50 58 90 57 85 Slowest Speed 200 | 160 160 105 135 95 120 62 150 70 200 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 24 | 3 49 26 23 2 95 4 10 16 19 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 5 | . . 1 1 1 . 1 . 1 . Unknown Exits Taken 3 | 1 1 . . . . . 1 . . Scrap Searched . | . . . . . . . . . . Spaces Dug 28 | . . . . . 26 . . 2 . Terrain Destroyed 106 | . 25 18 5 . 48 . 6 2 2 Melee 2 | . . . . . . . . 2 . Projectile 5 | . . . . . . . 3 . 2 AOE 99 | . 25 18 5 . 48 . 3 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Total 3354 | 50 413 303 451 25 311 99 459 470 773 Wait 285 | . 11 2 53 . 19 1 17 11 171 Move 2546 | 38 348 250 305 22 193 90 338 413 549 Hop . | . . . . . . . . . . Pick Up 55 | 4 9 6 10 . 6 . 5 6 9 Fast Attach 80 | 6 . 3 8 2 24 . 13 11 13 Attach 50 | . 2 1 9 . 6 6 10 5 11 Detach 18 | . . . 3 . 4 2 6 2 1 Swap 37 | 2 10 8 8 . 6 . . . 3 Drop 67 | . 7 13 9 1 19 . 10 3 5 Fire 164 | . 26 20 24 . 18 . 60 6 10 Melee 51 | . . . 22 . 16 . . 13 . Ram 1 | . . . . . . . . . 1 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/DSF -6/Factory -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 186 | -10/Materials | Discovered new exit (range 11) 265 | -10/Materials | Discovered new exit (range 8) 309 | -10/Materials | Build established: Mutant 552 | -10/Materials | Entered another Materials area 552 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 693 | -9/Materials | Destroyed 9 combat bots 772 | -9/Materials | Discovered new exit (range 16) 835 | -9/Materials | Identified exit to Materials 844 | -9/Materials | Entered another Materials area 844 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1093 | -8/Materials | Lost 3 parts (2n1w) 1334 | -8/Materials | Discovered new exit (range 5) 1338 | -8/Materials | Identified exit to Factory 1339 | -8/Materials | Entered Factory 1339 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1363 | -7/Factory | Identified exit to DSF 1363 | -7/Factory | Entered DSF 1382 | -7/DSF | Additional patrols routed to DSF 1423 | -7/DSF | Lost 3 parts (1p2n) 1427 | -7/DSF | Discovered new exit (range 18) 1560 | -7/DSF | Sterilization system engaged 1580 | -7/DSF | Ambient heat levels rising (+10) 1595 | -7/DSF | Ambient heat levels rising (+10) 1601 | -7/DSF | Lost 5 parts (3n1u1w) 1610 | -7/DSF | Ambient heat levels rising (+10) 1625 | -7/DSF | Ambient heat levels rising (+10) 1625 | -7/DSF | Identified exit to Factory 1626 | -7/DSF | Entered Factory 1626 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1655 | -6/Factory | Lost 4 parts (2n2w) 1681 | -6/Factory | Discovered new exit (range 10) 1687 | -6/Factory | Identified exit to Factory 1688 | -6/Factory | Entered another Factory area 1688 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 1816 | -5/Factory | Lost 7 parts (1p3n3u) 2042 | -5/Factory | Lost 3 parts (1p2n) 2089 | -5/Factory | Core integrity fell below 50% 2113 | -5/Factory | Lost 5 parts (2u3w) 2178 | -5/Factory | Discovered new exit (range 8) 2185 | -5/Factory | Entered another Factory area 2185 | -4/Factory | Evolved 2 slots: Propulsion x2 2194 | -4/Factory | Lost 4 parts (1p1n2w) 2249 | -4/Factory | Allied Derelicts emerged from ambush trap array 2312 | -4/Factory | Lost 3 allies 2415 | -4/Factory | Found Prototype Processor 2415 | -4/Factory | Identified Exp. Signal Interpreter 2504 | -4/Factory | Core integrity fell below 50% 2505 | -4/Factory | Discovered new exit (range 11) 2512 | -4/Factory | Identified exit to Research 2513 | -4/Factory | Entered Research 2513 | -3/Research | Evolved 2 slots: Utility x2 2543 | -3/Research | Lost 8 parts (1p1n2u4w) 2554 | -3/Research | Found Prototype Device 2555 | -3/Research | Identified Exp. Focal Shield 3020 | -3/Research | Spotted B-86 Titan 3022 | -3/Research | Lost 4 allies 3147 | -3/Research | System corruption reached 10% 3177 | -3/Research | Core integrity fell below 50% 3210 | -3/Research | Spotted B-86 Titan 3211 | -3/Research | Lost 9 parts (1p2n3u3w) 3212 | -3/Research | Core integrity fell below 20% 3221 | -3/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 03185_ Slug penetrates Wall. 03185_ Penetrated by Slug. 03185_ Slug penetrates Wall. 03187_ P-80 Master resets P-80 Master, system corruption cleaned. 03200_ System corrupted: Gyrokinetic Inverter rejected. 03200_ R-10 Processor collects Gyrokinetic Inverter. 03204_ Slug penetrates Wall. 03204_ Penetrated by Slug. 03204_ Slug penetrates Wall. 03204_ Acquired Enh. Optical Array. 03210_ Slammed into P-80 Master. 03215_ P-80 Master resets G-67 Veteran, system corruption cleaned. 03217_ System corrupted: Matter fused (-6). 03217_ Imp. Antigrav System destroyed. 03217_ Terminal disabled. 03218_ Dropped Adv. Actuator Array. 03220_ K-01 Serf collects debris. 03220_ K-01 Serf destroyed. 03221_ C-30 ARC bursts open, deploying its payload. 03221_ S-43 Plague unfolds itself. 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Challenges ------------ None Game ------ Seed MultinovaInsulatedCarapace Manual? 0 Play Time 01:28:32 Cumulative 9.4 hours Start 2024.04.17 @ 16:59:23 End 2024.04.17 @ 18:35:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 19 Achievement% 18 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 96a201c0-945e-40fc-bc0c-9e2733e4ef4a