Cogmind - Beta 11 X2 @@@ ROGUE MODE // 2021.02.18 @ 19:16:01 Player: Heavyrisk Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (167) 835 Value Destroyed (6988) 6988 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (726) 726 TOTAL SCORE: 14069 Bonus ------- High Alert Combat Kills 26 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 601/1150 Matter 261/300 Energy 138/170 System Corruption 21% Temperature Cool (0) Movement Core (850) Ox16 Location -3/Proximity Caves Parts ------- > --- POWER (1) -------- Micro Fission Core > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Advanced Heat Sink Advanced Coolant Injector High-capacity Storage Unit Advanced Signal Interpreter Advanced Melee Analysis Suite Advanced Melee Analysis Suite Improved Target Analyzer Improved Thermal Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Micro Fission Core Light Antimatter Reactor Improved Heat Sink Advanced Heat Sink Microactuators Microactuators Advanced Transmission Jammer Tesla Rifle Tesla Rifle Quantum Rifle Coil Gun KE Penetrator Railgun Micro-nuke Launcher Improved Remote Datajack Improved Remote Datajack Power Maul Power Maul Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced Signal Interpreter Advanced Melee Analysis Suite Advanced Melee Analysis Suite Improved Target Analyzer Improved Target Analyzer Improved Thermal Shield > --- WEAPON ----------- Matter Neutralizer Heavy Gauss Cannon Micro-nuke Launcher Power Maul > --- INVENTORY -------- Micro Fission Core Light Antimatter Reactor Medium Treads Carbon-fiber Leg Microactuators Microactuators Advanced Transmission Jammer High-powered Shock Rifle Tesla Rifle Quantum Rifle Coil Gun KE Penetrator Railgun Improved Remote Datajack Improved Remote Datajack Improved Remote Datajack Improved Remote Datajack Power Maul [Rating: 106] Favorites ----------- Power Micro Fission Core Engine Improved Deuterium Engine Power Core Micro Fission Core Propulsion Flexi-carbon Leg Treads Light Treads Leg Flexi-carbon Leg Hover Unit Gravmag System Utility Improved Melee Analysis Suite Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Melee Analysis Suite Hackware Relay Coupler [NC] Protection Hardened Medium Armor Plating Weapon Power Maul Energy Gun Spread Laser Energy Cannon Matter Neutralizer Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Gauss Cannon Launcher Grenade Launcher Special Weapon Improved Remote Datajack Impact Weapon Power Maul Slashing Weapon Greatsword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Gar Fac Fac Fac Fac Upp Upp War Pro Slots Evolved 12 | . . 2 2 . 2 2 2 2 . . . . Power . | . . . . . . . . . . . . . Propulsion 2 | . . 2 . . . . . . . . . . Utility 8 | . . . 2 . 2 2 1 1 . . . . Weapon 2 | . . . . . . . 1 1 . . . . Parts Attached 247 | 8 9 16 23 14 51 27 19 44 19 13 . 4 Power 21 | 2 1 3 2 1 4 2 1 4 1 . . . Engine 13 | 2 1 3 2 1 2 2 . . . . . . Core 8 | . . . . . 2 . 1 4 1 . . . Reactor . | . . . . . . . . . . . . . Propulsion 62 | 2 2 4 7 4 16 7 2 5 7 4 . 2 Treads 10 | . . . 3 1 5 . . . . . . 1 Leg 47 | 2 2 4 4 3 6 7 2 5 7 4 . 1 Wheel . | . . . . . . . . . . . . . Hover 5 | . . . . . 5 . . . . . . . Flight . | . . . . . . . . . . . . . Utility 87 | 1 3 1 10 4 14 14 10 18 7 3 . 2 Device 31 | . 1 . 3 2 2 3 5 6 5 2 . 2 Storage 11 | 1 2 . 2 . 2 3 1 . . . . . Processor 10 | . . . . . 4 . 1 4 . 1 . . Hackware 4 | . . . . . 1 . . 3 . . . . Protection 31 | . . 1 5 2 5 8 3 5 2 . . . Artifact . | . . . . . . . . . . . . . Weapon 77 | 3 3 8 4 5 17 4 6 17 4 6 . . Energy Gun 15 | 2 2 3 3 1 2 . . . 1 1 . . Energy Cannon 2 | . . . . . 1 . . . . 1 . . Ballistic Gun 21 | 1 1 4 1 . 7 . . 5 2 . . . Ballistic Cannon 4 | . . . . 2 1 . . . 1 . . . Launcher 8 | . . 1 . 1 2 1 1 1 . 1 . . Special Weapon 5 | . . . . . . . . 4 . 1 . . Impact Weapon 10 | . . . . . . . 3 5 . 2 . . Slashing Weapon 9 | . . . . 1 2 3 1 2 . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 3 | . . . . . 2 . 1 . . . . . Unidentified Prototypes 4 | . . . . . 2 1 1 . . . . . Parts Lost 86 | . 5 8 13 10 10 4 3 9 12 2 . 10 Power 9 | . 1 2 1 1 2 1 . . 1 . . . Propulsion 31 | . 2 2 5 4 5 . . 1 4 2 . 6 Utility 25 | . . . 5 3 2 2 2 5 5 . . 1 Weapon 21 | . 2 4 2 2 1 1 1 3 2 . . 3 Highest Loss Streak 10 | . 4 5 6 10 3 2 2 3 5 2 . 10 Average Slot Usage (%) 93 | . 98 95 93 81 98 89 91 91 97 94 94 85 Engine 4 | . 14 8 9 9 4 2 . . . . . . Core 2 | . . . . . 2 3 4 5 5 5 5 5 Treads 4 | . . . 3 11 15 . . . . . . . Leg 21 | . 28 43 30 12 10 26 23 21 20 20 21 18 Device 9 | . 10 8 6 7 3 8 16 11 11 19 21 19 Storage 8 | . 16 11 13 18 9 6 5 5 5 5 5 5 Processor 12 | . . . . . 14 17 15 16 21 25 26 23 Hackware 2 | . . . . . 4 6 . 3 5 . . . Protection 8 | . . 2 10 6 10 10 10 11 7 . . . Energy Gun 3 | . 19 8 10 7 . . . . 2 2 5 4 Ballistic Gun 5 | . 7 12 7 1 8 . . 3 14 2 . . Ballistic Cannon 1 | . . . . 7 . . . . 2 5 5 4 Impact Weapon 1 | . . . . . . . 4 6 . 1 . . Slashing Weapon 2 | . . . . 1 3 5 5 3 . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 87 | 13 47 54 61 46 69 74 78 87 84 86 77 81 Greatest Support 85 | 20 20 43 60 60 80 76 80 80 85 80 80 80 Greatest Overweight (x) 16 | . 2 1 2 13 2 1 . 1 1 1 . 16 Average Overweight (x) . | . 1 1 . 1 . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 15 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 15 20 18 15 16 18 20 20 20 20 20 20 Most Carried 20 | 3 16 20 20 15 20 20 20 20 20 19 19 20 Average Carried 16 | 1 10 18 15 14 16 16 19 19 19 18 19 19 Final Capacity 20 | 8 20 20 15 15 15 20 20 20 20 20 20 20 Final Carried 20 | 3 16 20 15 15 15 20 20 20 19 19 19 18 Class Distribution -------------------- 52% | Scavenger-Mutant 14% | Scavenger-Gladiator 10% | Mutant 10% | Gladiator 7% | Scavenger-Gunner 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -7/Factory Gladiator | -6/Factory Scavenger-Gladiator | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Tank | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Gunner | -4/Warlord Scavenger-Gunner | -3/Proximity Caves Resources | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 ----------- Run | Scr Mat Mat Mat Gar Fac Fac Fac Fac Upp Upp War Pro Matter Collected 4851 | 292 335 591 272 240 887 266 190 905 469 370 . 34 Remotely . | . . . . . . . . . . . . . Salvage Created 7483 | 82 487 459 774 434 910 638 1287 1602 559 251 . . Parts 386 | 4 18 32 37 25 53 41 35 93 30 18 . . Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 8 | . . 2 . . 2 . . 4 . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 43 | . . . . . . . . . 31 12 . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Gar Fac Fac Fac Fac Upp Upp War Pro Combat Hostiles Destroyed 136 | . 8 11 14 15 24 10 12 22 8 12 . . Melee 31 | . . . . . 4 10 9 8 . . . . Guns 70 | . 8 11 13 10 13 . . 7 8 . . . Cannons 7 | . . . . 2 . . . . . 5 . . AOE 23 | . . . 1 3 7 . 1 4 . 7 . . Classes Destroyed 12 | 1 3 3 2 . 1 . . 1 1 . . . Worker 13 | . 1 . 2 . . . . 10 . . . . Builder 3 | . . . 1 . 1 . . 1 . . . . Tunneler 5 | . 1 . . . . . 1 3 . . . . Recycler 9 | 1 1 1 . . 1 . 4 1 . . . . Watcher 1 | . . . . . . . . 1 . . . . Swarmer 31 | . . 3 . 7 12 . . 4 1 4 . . Grunt 47 | . 8 3 8 5 4 3 7 2 2 5 . . Brawler 1 | . . . . . . . . . 1 . . . Duelist 4 | . . 1 . 1 . . 1 1 . . . . Sentry 20 | . . 4 4 2 3 1 2 3 1 . . . Hunter 10 | . . . 2 . . 6 . 2 . . . . Programmer 23 | . . . . . 5 . 2 10 3 3 . . Best Kill Streak 9 | 1 4 3 4 7 6 3 6 9 4 8 . . Combat Bots Only 8 | . 3 3 3 7 5 3 3 4 4 8 . . Max Kills in Single Turn 5 | 1 2 1 1 2 4 1 2 5 2 3 . . Gunslinging 1 | . . . . . . . . . 1 . . . Exploded 4 | . . . 1 2 4 . 1 4 . 3 . . Melee 1 | . . . . . 1 1 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -------- Run | Scr Mat Mat Mat Gar Fac Fac Fac Fac Upp Upp War Pro Damage Taken 14948 | . 769 689 1367 1233 2378 1705 1407 2445 1728 579 . 648 Core 1628 | . 144 61 138 189 248 135 164 242 30 96 . 181 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 71 | 100 42 84 . 40 64 84 83 . . . . . Volleys Fired 329 | 6 45 36 54 49 51 . 3 42 26 17 . . Largest 4 | 2 2 2 2 2 2 . 1 3 4 4 . . Hottest 229 | 60 80 88 110 109 80 . 36 103 189 229 . . Shots Fired 680 | 12 88 61 108 90 94 . 3 89 92 43 . . Gun 606 | 12 88 60 108 64 90 . . 80 89 15 . . Cannon 49 | . . . . 24 1 . . . 1 23 . . Launcher 14 | . . 1 . 2 3 . 3 1 . 4 . . Special 11 | . . . . . . . . 8 2 1 . . Kinetic 447 | 6 37 43 38 48 90 . . 80 82 23 . . Thermal 123 | 6 31 15 35 22 1 . . . . 13 . . Explosive 11 | . . 1 . 2 3 . . 1 . 4 . . Electromagnetic 88 | . 20 2 35 18 . . 3 . 8 2 . . Robot Hit Streak 19 | 2 10 13 17 19 13 . 3 6 10 11 . . Robot Miss Streak 6 | 3 3 2 6 4 4 . . 3 4 3 . . Penetration Max 2 | . . . . 1 . . . 2 1 1 . . Secondary Targets 9 | . 1 . 1 1 3 . . 1 2 . . . Max Gunslinging Chain 1 | . 1 . 1 1 1 . . 1 1 . . . Shots Hit Robots 664 | 5 60 47 86 63 101 30 56 131 59 26 . . Core Hits 312 | 2 24 24 61 30 46 11 22 50 22 20 . . Critical Hits 39 | . . . . . 2 . 1 17 15 4 . . Critical Kills 13 | . . . . . . . 1 8 2 2 . . Critical Parts Destroyed 23 | . . . . . 2 . . 9 10 2 . . Melee Attacks 254 | . . . . 1 43 48 69 93 . . . . Impact 70 | . . . . . . . 13 57 . . . . Slashing 180 | . . . . 1 41 48 54 36 . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 22 | . . . . . . 1 7 14 . . . . Combat Hostiles 4 | . . . . . . . . 4 . . . . Follow-up Attacks 20 | . . . . . . . 8 12 . . . . Damage Inflicted 22148 | 46 650 651 1635 1184 2698 1747 3892 6142 1386 2117 . . Guns 7184 | 46 650 603 1352 804 998 . . 1176 1373 182 . . Cannons 597 | . . . . 90 . . . . . 507 . . Explosions 3614 | . . 48 279 290 512 . 429 628 . 1428 . . Melee 10731 | . . . . . 1183 1747 3463 4338 . . . . Ramming 22 | . . . 4 . 5 . . . 13 . . . Kinetic 5594 | 35 312 416 474 530 998 . . 1176 1292 361 . . Thermal 1736 | 11 208 163 583 216 . . . 227 . 328 . . Explosive 2602 | . . 48 . 213 512 . . 401 . 1428 . . Electromagnetic 1463 | . 130 24 574 225 . . 429 . 81 . . . Impact 2426 | . . . . . . . 266 2160 . . . . Slashing 8305 | . . . . . 1183 1747 3197 2178 . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 21 | . . . . . 11 1 6 14 18 21 21 21 Average Corruption 9 | . . . . . 5 1 3 5 15 20 21 21 Corruption Purged . | . . . . . . . . . . . . . Effects 160 | . . . . . 41 1 4 24 37 38 6 9 Message Errors 45 | . . . . . 11 . 1 7 12 10 1 3 Matter Fused 27 | . . . . . 7 . 2 4 6 6 2 . Heat Flow Errors 19 | . . . . . 8 . . . 6 5 . . Energy Discharges 12 | . . . . . 4 1 . 1 2 2 . 2 Parts Rejected 4 | . . . . . . . . 1 1 2 . . Data Loss (minor) 18 | . . . . . 4 . 1 6 2 3 1 1 Data Loss (major) 2 | . . . . . . . . . . . . 2 Misfires 8 | . . . . . 3 . . 2 . 3 . . Misdirections 19 | . . . . . 2 . . 2 6 6 2 1 Weapon Failures 6 | . . . . . 2 . . 1 2 1 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 2342 | . . 8 20 15 112 237 624 1154 . 172 . . Projectiles 32 | . . . . . . . . . . 32 . . Explosions 317 | . . 8 20 15 72 . 7 55 . 140 . . Melee 1993 | . . . . . 40 237 617 1099 . . . . Knockbacks 17 | . . . . 2 . . . 14 . 1 . . Impact 14 | . . . . . . . . 14 . . . . Kinetic 3 | . . . . 2 . . . . . 1 . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 127 | . . . 40 87 . . . . . . . . Shots 4 | . . . 1 3 . . . . . . . . Rammed 1 | . . . . . 1 . . . . . . . Targets Rammed 3 | . . . 1 . 1 . . . 1 . . . Kicked 2 | . . . 1 . . . . . 1 . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 266 | . 97 51 135 133 266 1 23 80 205 171 . . Average Temperature 41 | . 38 19 32 30 56 1 10 29 68 81 . . Received Heat Transfer 2802 | . 429 198 495 333 402 228 186 117 240 93 . 81 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . 2 . . . . . Combat Hostiles 2 | . . . . . . . 2 . . . . . Parts Fried 17 | . . . 7 1 . . 1 7 1 . . . Impact Corruptions 25 | . . . . . . . 4 21 . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . 1 . . . . . Heat Transferred 2257 | 25 475 346 685 280 . . . 150 . 296 . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 3 | . . . 2 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Gar Fac Fac Fac Fac Upp Upp War Pro Peak Influence 537 | 5 153 165 208 537 393 313 253 414 . . . . Initial 281 | . 3 25 63 101 281 192 111 102 . . . . Average 169 | 1 70 85 96 371 177 168 149 185 . . . . Maximum Alert Level 2 | . . . 1 2 1 1 1 2 . . . . Low Security (%) 69 | 100 100 100 94 16 63 71 78 61 . . . . Level 1 23 | . . . 5 9 36 28 21 37 . . . . Level 2 7 | . . . . 74 . . . 1 . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 23 | . 1 1 3 . 4 4 4 6 . . . . Investigation 2 | . . . . . . 1 1 . . . . . Extermination 11 | . . . . . 4 1 2 4 . . . . Reinforcement 8 | . 1 1 2 . . 2 1 1 . . . . Assault 1 | . . . . . . . . 1 . . . . Garrison 1 | . . . 1 . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 --------- Run | Scr Mat Mat Mat Gar Fac Fac Fac Fac Upp Upp War Pro Distress Signals 9 | . 2 2 2 . 1 . 1 1 . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 219 | . 12 17 24 17 37 24 23 35 14 15 . 1 Peak Tracking Total 9 | . 5 4 5 9 6 5 5 6 5 7 . 1 Tactical Retreats 17 | . . 1 . 2 4 4 2 1 2 1 . . Traps | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Gar Fac Fac Fac Fac Upp Upp War Pro Traps Triggered 6 | . . . . 2 2 . 2 . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts 9 | . . . . . 9 . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed 1 | . . . . . 1 . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . 2 . . . Machines | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 ---------- Run | Scr Mat Mat Mat Gar Fac Fac Fac Fac Upp Upp War Pro Machines Disabled 7 | . 1 . . 1 2 . . 2 1 . . . Max in Single Turn 1 | . 1 . . 1 1 . . 1 1 . . . Garrison Relay 1 | . . . . 1 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 --------- Run | Scr Mat Mat Mat Gar Fac Fac Fac Fac Upp Upp War Pro Machines Accessed 11 | . . 1 2 . 1 3 3 . 1 . . . Terminals 6 | . . . 1 . 1 2 2 . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . 1 . . . 1 . . . . . Total Hacks 25 | . . 4 5 . 1 10 4 . 1 . . . Successful 14 | . . 1 3 . . 7 2 . 1 . . . Failed 11 | . . 3 2 . 1 3 2 . . . . . Catastrophic 2 | . . . . . . 1 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 10 | . . . . . . 6 4 . . . . . Terminals 13 | . . . 3 . 1 6 3 . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 4 | . . . . . . 4 . . . . . . Recycling Units 4 | . . 4 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 3 | . . . 2 . . . 1 . . . . . Terminal Hacks 4 | . . . 2 . . 1 . . 1 . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . . Open Door 1 | . . . . . . . . . 1 . . . Zone Layout 2 | . . . 1 . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . 4 . . . . . . Scan Component 2 | . . . . . . 2 . . . . . . Repair 2 | . . . . . . 2 . . . . . . Recycling Unit Hacks 1 | . . 1 . . . . . . . . . . Report Inventory 1 | . . 1 . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . . . Unlock Access 1 | . . . 1 . . . . . . . . . Unauthorized Hacks 4 | . . . . . . 2 2 . . . . . Terminals 3 | . . . . . . 2 1 . . . . . Track 1 | . . . . . . . 1 . . . . . Botnet 2 | . . . . . . 2 . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . Eject 1 | . . . . . . . 1 . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 6 | . . 1 . . 1 2 2 . . . . . Full Trace Events 1 | . . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . . Time 76 | . . . . . . 76 . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 ------------ Run | Scr Mat Mat Mat Gar Fac Fac Fac Fac Upp Upp War Pro Used RIF Installer 1 | . . . . 1 . . . . . . . . Robots Hacked 10 | . . . . . 1 . 1 5 2 1 . . Non-combat 2 | . . . . . 1 . 1 . . . . . Combat 8 | . . . . . . . . 5 2 1 . . Robot Hacks Applied 10 | . . . . . 1 . 1 5 2 1 . . map_route 2 | . . . . . 1 . 1 . . . . . scatter_targeting 1 | . . . . . . . . . . 1 . . overload_power 1 | . . . . . . . . . 1 . . . reboot_system 1 | . . . . . . . . 1 . . . . overwrite_iff 5 | . . . . . . . . 4 1 . . . Relay Couplers Released 6 | . . . . 3 . . 3 . . . . . Ejected 3 | . . . . . . . 3 . . . . . Machine Destruction 3 | . . . . 3 . . . . . . . . Attached 4 | . . . . . 1 . . 3 . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -------- Run | Scr Mat Mat Mat Gar Fac Fac Fac Fac Upp Upp War Pro Total Allies 5 | . . . . . . . . 4 1 . . . Largest Group 1 | . . . . . . . . 1 1 . . . Highest-Rated Group 56 | . . . . . . . . 56 47 . . . Highest-Rated Ally 56 | . . . . . . . . 56 47 . . . Total Orders 11 | . . . . . . . . 6 5 . . . EXPLORE 9 | . . . . . . . . 5 4 . . . RETURN 2 | . . . . . . . . 1 1 . . . Ally Attacks 11 | . . . . . . . . 9 2 . . . Total Damage 424 | . . . . . . . . 386 38 . . . Kills 2 | . . . . . . . . 2 . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Gar Fac Fac Fac Fac Upp Upp War Pro Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . 1 . . Drone Launches 13 | . . . . . . . . 5 8 . . . Drone Recoveries 10 | . . . . . . . . 4 6 . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 ------------- Run | Scr Mat Mat Mat Gar Fac Fac Fac Fac Upp Upp War Pro Turns Passed 11156 | 98 727 786 693 902 2615 1148 1155 1502 672 617 84 157 Spaces Moved 5564 | 60 259 307 217 259 1305 762 681 667 417 449 71 110 Core 12 | 8 . . . 3 . . . . . . . 1 Treads 793 | . . . 22 61 710 . . . . . . . Legs 4759 | 52 259 307 195 195 595 762 681 667 417 449 71 109 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 200 120 160 120 122 122 120 120 120 120 120 Average Speed 152 | 110 215 200 187 279 168 122 122 129 120 121 120 134 Slowest Speed 850 | 120 280 200 360 700 360 202 122 202 200 200 120 850 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 29 | 5 45 26 21 42 30 16 22 30 63 53 11 23 Regions Visited 12 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 5 | . . . 1 . . . . 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 . . 1 1 1 . . . . . Scrap Searched 5 | . . . . . . . . . 1 3 . 1 Spaces Dug 40 | . . 6 . 7 7 11 6 3 . . . . Terrain Destroyed 154 | . . 6 8 11 7 11 6 22 11 72 . . Melee 24 | . . . . . 4 11 6 3 . . . . Projectile 31 | . . . . 1 . . . 5 11 14 . . AOE 99 | . . 6 8 10 3 . . 14 . 58 . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 --------- Run | Scr Mat Mat Mat Gar Fac Fac Fac Fac Upp Upp War Pro Total 7347 | 75 338 420 394 346 1570 923 923 1159 522 487 70 120 Wait 696 | . 10 40 68 5 45 45 142 288 49 4 . . Move 5553 | 59 258 306 217 257 1304 761 680 666 417 448 70 110 Hop . | . . . . . . . . . . . . . Pick Up 144 | 2 16 15 17 8 28 17 10 18 9 3 . 1 Fast Attach 62 | 6 2 4 5 4 16 6 7 5 2 3 . 2 Attach 90 | . 4 7 11 6 10 10 5 19 11 5 . 2 Detach 20 | . . . . . . 7 1 7 . 2 . 3 Swap 95 | 2 3 5 7 4 25 11 7 20 6 5 . . Drop 110 | . . 7 14 2 36 18 12 17 2 . . 2 Fire 329 | 6 45 36 54 49 51 . 3 42 26 17 . . Melee 225 | . . . . 1 43 48 56 77 . . . . Ram . | . . . . . . . . . . . . . Kick 1 | . . . 1 . . . . . . . . . Crush 1 | . . . . . 1 . . . . . . . Escape Stasis 12 | . . . . 10 2 . . . . . . . Rewire . | . . . . . . . . . . . . . Trap 9 | . . . . . 9 . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -8/Garrison -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 99 | -11/Scrapyard | Entered Materials 125 | -10/Materials | Discovered new exit (range 15) 356 | -10/Materials | Lost 4 parts (1p2n1w) 368 | -10/Materials | Build established: Mutant 686 | -10/Materials | Core integrity fell below 50% 746 | -10/Materials | Discovered new exit (range 16) 826 | -10/Materials | Entered another Materials area 826 | -9/Materials | Evolved 2 slots: Propulsion x2 924 | -9/Materials | Lost 5 parts (2p1n2w) 1130 | -9/Materials | Build established: Scavenger-Mutant 1569 | -9/Materials | Discovered new exit (range 16) 1612 | -9/Materials | Entered another Materials area 1612 | -8/Materials | Evolved 2 slots: Utility x2 1954 | -8/Materials | Lost 3 parts (2n1u) 2215 | -8/Materials | Garrison activated, responded to threat 2290 | -8/Materials | Lost 6 parts (1p2n1u2w) 2305 | -8/Materials | Identified exit to Garrison 2305 | -8/Materials | Entered Garrison 2387 | -8/Garrison | Triggered checkpoint 2492 | -8/Garrison | Destroyed 7 combat bots 2497 | -8/Garrison | Core integrity fell below 50% 2563 | -8/Garrison | Lost 10 parts (1p4n3u2w) 2907 | -8/Garrison | Discovered new exit (range 15) 2971 | -8/Garrison | Installed Relay Interface Framework 3041 | -8/Garrison | Triggered checkpoint 3100 | -8/Garrison | Garrison Relay disabled 3207 | -8/Garrison | Entered Factory 3207 | -7/Factory | Evolved 2 slots: Utility x2 4158 | -7/Factory | Lost 3 parts (1p1n1u) 5172 | -7/Factory | Discovered new exit (range 17) 5494 | -7/Factory | Discovered new exit (range 3) 5650 | -7/Factory | System corruption reached 10% 5822 | -7/Factory | Entered another Factory area 5822 | -6/Factory | Evolved 2 slots: Utility x2 6113 | -6/Factory | Build established: Gladiator 6722 | -6/Factory | Spotted B-75 Beast 6873 | -6/Factory | Discovered new exit (range 3) 6920 | -6/Factory | Repaired Hrd. Medium Armor Plating 6970 | -6/Factory | Entered another Factory area 6970 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 7423 | -5/Factory | Build established: Scavenger-Gladiator 7903 | -5/Factory | Discovered new exit (range 3) 8125 | -5/Factory | Entered another Factory area 8125 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 8333 | -4/Factory | Discovered new exit (range 66) 8552 | -4/Factory | Lost 3 parts (2u1w) 8902 | -4/Factory | Build established: Scavenger-Mutant 9154 | -4/Factory | Lost 3 parts (1n1u1w) 9191 | -4/Factory | System corruption reached 10% 9621 | -4/Factory | Identified exit to Upper Caves 9625 | -4/Factory | First assault squad dispatched 9627 | -4/Factory | Entered Upper Caves 9726 | -4/Upper Caves | Lost 4 parts (2n2u) 9952 | -4/Upper Caves | Build established: Scavenger-Tank 9983 | -4/Upper Caves | Lost 5 parts (1p1n1u2w) 10217 | -4/Upper Caves | Discovered new exit (range 41) 10255 | -4/Upper Caves | Build established: Scavenger-Gunner 10298 | -4/Upper Caves | Identified exit to Upper Caves 10299 | -4/Upper Caves | Entered another Upper Caves area 10607 | -4/Upper Caves | Destroyed 8 combat bots 10661 | -4/Upper Caves | Build established: Scavenger-Mutant 10764 | -4/Upper Caves | Learned Research terminal intel 10899 | -4/Upper Caves | Discovered new exit (range 9) 10911 | -4/Upper Caves | Identified exit to Warlord 10916 | -4/Upper Caves | Entered Warlord 10985 | -4/Warlord | Discovered new exit (range 9) 10997 | -4/Warlord | Identified exit to Proximity Caves 11000 | -4/Warlord | Entered Proximity Caves 11022 | -3/Proximity Caves | Build established: Scavenger-Gunner 11115 | -3/Proximity Caves | Spotted B-86 Titan 11157 | -3/Proximity Caves | Self-destructed Last Messages --------------- 11129_ Matter Neutralizer destroyed. 11129_ Hpw. Shock Rifle destroyed. 11129_ Knocked back. 11129_ Imp. System Restoration Module destroyed. 11130_ B-86 Titan activates siege mode. 11132_ Penetrated by Slug. 11132_ Slug penetrates Wall. 11135_ Flexi-carbon Leg destroyed. 11137_ E<&GZZT/ AZBUAERWJJJLEZRMXM:LQETGQC 11138_ Carbon-fiber Leg destroyed. 11138_ Hvy. Gauss Cannon destroyed. 11138_ Flexi-carbon Leg destroyed. 11138_ Knocked back. 11142_ Penetrated by Slug. 11148_ Med. Treads destroyed. 11148_ Penetrated by Slug. 11148_ Flexi-carbon Leg destroyed. 11150_ B-86 Titan exits siege mode. 11151_ Slug penetrates Wall. 11156_ System corrupted: Energy discharge (-45). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???? ?????????????#####??????????????????????????? | | ???? ?????????????# ##?????????????????????????? | | ???? ?????????????# #?????????????????????????? | | ?### ????????????## #?????????????????????????? | | ?# ?????######## ##?????????????????????????? | | ?# ????## #"" ##?##???????????????????????? | | ?# #???## ####"##??????????????????????? | | ?# #??## ### ;#; #??????????????????????? | | ## #?## #### #; #??????????????????????? | | ? #?# ##?# #???????????????????????? | | ?# #?# #??## ##???????????????????????? | | ?# ### ##??## ###??????????????????????? | | ?# ## ##??## ##?????????????????????? | | ## ##### #?????????????????????? | | ##; ###???????????????????? | | ## BB ; "#???????????????????? | | ## ### BB ; #####???????????????????? | | ######## #?# ; ;; ?????????????????????? | | #??????# ## # @#??????????????????????? | | #??????# ### ## ?????????????????????? | | #??????# ### ## ???????????????????? | | ???????# #?# ##### ## ?????????????????? | | ???????## ###?# ???? #?? ##????????????????? | | ?????????###???# ??? ???#?????????????????? | | ????????????????????? ?????????????????????? | | ????????????????????# ## ????????????????????? | | ???????????????????? ?? ????????????????????? | | ??????????????????? ?? ???????????????????? | | ??????????????????? #??# ???????????????????? | | ?????????????????? ##????###??????????????????? | | ?????????????????#####???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 95 Coolant Potential 100 Energy Generation 18 Energy Capacity 290 Matter Stores 500 Matter Capacity 500 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 675 Resistance: TH 25 Propulsion Shielding 33 Weapon Shielding 66 Melee Speed Boost 40 Phase Shifting 5 Evasion (%) 66 Melee Accuracy 28 Target Analysis 6 Recoil Reduction 4 Relay Coupler Types 22 Relay Coupler Value 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Deadly Force Challenges ------------ None Game ------ Seed TiamatShadingKatana Manual? 0 Play Time 03:17:23 Cumulative 169.6 hours Start 2021.02.17 @ 19:40:58 End 2021.02.18 @ 19:16:01 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 139 Rogue 139 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 54 Gallery% 61 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0dbb320f-f243-4aab-8165-0ab89f7e10a0