Cogmind - Beta 16 *** ADVENTURER MODE // 2026.01.02 @ 18:15:18 Player: Brooke isn't good at these Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (133) 665 Value Destroyed (4693) 4693 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (806) 806 TOTAL SCORE: 10944 Bonus ------- High Alert Combat Kills 106 Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 228/300 Energy 100/100 System Corruption 4% Temperature Cool (18) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Carbon-fiber Leg Carbon-fiber Leg Transport Network Coupler Transport Network Coupler Peak State ------------ > --- POWER ------------ Improved Ion Engine Reinforced Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Trap Scanner IFF Parser Core Analyzer Improved Core Shielding > --- WEAPON ----------- Improved EM Pulse Cannon Hypervelocity Gauss Rifle Assault Cannon Heavy Missile Launcher > --- INVENTORY -------- Armored Wheel Transport Network Coupler Transport Network Coupler Improved Core Shielding Improved Medium Armor Plating [Rating: 63] Favorites ----------- Power Light Nuclear Core Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Wheel Armored Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Core Analyzer Protection Improved Core Shielding Weapon Assault Rifle Energy Gun Shock Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Heavy Missile Launcher Build | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Gar Fac Was Fac DSF Fac Fac Slots Evolved 10 | . . 2 2 . . 2 . . . 2 2 Power 3 | . . . 1 . . . . . . 1 1 Propulsion 3 | . . 2 . . . . . . . . 1 Utility 2 | . . . . . . 2 . . . . . Weapon 2 | . . . 1 . . . . . . 1 . Parts Attached 94 | 6 10 17 12 2 4 2 . 2 8 18 13 Power 17 | 1 2 2 3 . 1 . . . 1 4 3 Engine 9 | 1 1 2 . . . . . . 1 4 . Core 8 | . 1 . 3 . 1 . . . . . 3 Reactor . | . . . . . . . . . . . . Propulsion 29 | 2 1 9 3 2 . . . 1 4 4 3 Treads 4 | . . . . . . . . . 4 . . Leg 23 | 2 1 9 3 2 . . . . . 4 2 Wheel 2 | . . . . . . . . 1 . . 1 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 16 | 1 2 1 . . 1 2 . 1 1 6 1 Device 7 | 1 1 . . . . 2 . 1 . 2 . Storage 2 | . 1 . . . . . . . . 1 . Processor 1 | . . . . . . . . . . 1 . Hackware . | . . . . . . . . . . . . Protection 6 | . . 1 . . 1 . . . 1 2 1 Artifact . | . . . . . . . . . . . . Weapon 32 | 2 5 5 6 . 2 . . . 2 4 6 Energy Gun 12 | . 2 1 4 . 1 . . . 2 . 2 Energy Cannon 1 | . . . . . . . . . . 1 . Ballistic Gun 16 | 2 3 4 2 . 1 . . . . 1 3 Ballistic Cannon 2 | . . . . . . . . . . 1 1 Launcher 1 | . . . . . . . . . . 1 . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 2 . . . . . . Parts Lost 51 | . . 5 . 1 3 . 4 . 10 2 26 Power 9 | . . 1 . . . . . . 2 1 5 Propulsion 13 | . . 2 . . 1 . . . 3 . 7 Utility 10 | . . . . 1 . . 2 . 2 . 5 Weapon 19 | . . 2 . . 2 . 2 . 3 1 9 Highest Loss Streak 8 | . . 2 . 1 2 . 4 . 8 2 8 To Critical Strikes 1 | . . . . . . . . . . . 1 Average Backups 10 | . 11 13 14 14 12 9 9 3 3 4 4 Power 1 | . 1 2 3 3 2 2 2 2 1 . . Propulsion 1 | . 2 2 1 . . . 1 . 1 1 1 Utility 5 | . 4 6 7 8 8 6 4 1 . 3 3 Weapon 1 | . 2 1 1 2 1 1 . . . . . Tool/Special . | . . . . . . . . . . . . Unused Backups 23 | . 2 5 4 3 . . 5 . . . 4 Power 1 | . . . 1 . . . . . . . . Propulsion 4 | . . 1 . . . . 1 . . . 2 Utility 13 | . . 3 3 2 . . 3 . . . 2 Weapon 5 | . 2 1 . 1 . . 1 . . . . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 87 | . 98 96 98 89 84 83 66 35 52 77 57 Engine 7 | . 8 7 5 . . . . . 3 17 5 Core 6 | . 5 3 12 18 18 15 12 7 1 . 2 Leg 27 | . 28 41 35 30 24 15 12 7 1 18 14 Device 8 | . 14 6 4 4 . 14 10 7 5 12 7 Storage 8 | . 13 11 9 9 9 7 5 . . 2 . Protection 3 | . . 4 4 . 5 7 5 . 2 6 5 Energy Gun 7 | . 4 6 8 26 19 15 12 7 13 . . Ballistic Gun 11 | . 23 14 17 . 7 7 5 . . 3 5 Ballistic Cannon 1 | . . . . . . . . . . 5 2 Peak Build Rating 63 | 6 12 17 28 30 33 39 40 19 31 63 63 Average Rating 25 | 3 8 14 23 28 31 38 31 18 21 46 43 On Entrance 20 | . 6 12 17 28 28 30 39 13 19 . 58 Avg Prop Armor Cover (%) 4 | . . . 5 . . . . 5 5 4 9 Naked Turns 33 | . . . . . . . . . 9 . 24 Heaviest Build 65 | 7 32 37 45 42 53 65 65 18 24 62 58 Greatest Support 88 | 20 20 49 53 53 40 25 25 15 88 70 70 Greatest Overweight (x) 4 | . 1 1 1 1 2 2 2 1 4 2 2 Average Overweight (x) . | . . . . . 1 2 1 1 . . . Largest Inventory Capacity 15 | 5 15 15 15 15 15 15 15 5 5 5 5 Average Capacity 11 | 5 14 15 15 15 15 15 11 5 5 5 5 Most Carried 15 | 3 15 15 15 15 15 10 11 4 5 5 5 Average Carried 10 | . 11 13 14 14 12 9 9 3 3 4 4 Final Capacity 15 | 5 15 15 15 15 15 15 5 5 5 5 5 Final Carried 15 | 3 15 15 13 15 11 10 5 3 3 5 4 Class Distribution -------------------- 49% | Mutant 14% | Scavenger-Gunner 12% | Scavenger-Skirmisher 8% | Scavenger-Tank 7% | Scavenger-Mutant 7% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Scavenger-Tank | -8/Garrison Tank | -7/Factory Tank | -7/Waste Tank | -7/Factory Mutant | -7/DSF Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Sto Gar Fac Was Fac DSF Fac Fac Matter Collected 3177 | 272 325 757 426 65 100 . . . 32 595 605 Remotely . | . . . . . . . . . . . . Salvage Created 4708 | 38 276 1251 776 148 566 75 . . 53 607 918 Parts 291 | 3 16 80 40 10 32 4 . . 2 35 69 Haulers Intercepted 3 | . . 1 . 1 . . . . . 1 . Recyclers Shooed 5 | . . . 2 . . . . . . 2 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Gar Fac Was Fac DSF Fac Fac Combat Hostiles Destroyed 101 | 1 5 28 15 1 14 1 . . 2 14 20 Guns 76 | 1 5 27 15 1 11 1 . . 2 2 11 Cannons 9 | . . . . . . . . . . 7 2 AOE 16 | . . 1 . . 3 . . . . 5 7 Classes Destroyed 16 | 1 1 8 1 . 2 . . . . 1 2 Worker 4 | . . 1 . . . . . . . 1 2 Builder 9 | . . . . . . . . . . . 9 Tunneler 2 | . . 1 . . . . . . . 1 . Hauler 3 | . . 1 . 1 . . . . . 1 . Recycler 1 | . . . . . . . . . . . 1 Operator 1 | . . 1 . . . . . . . . . Watcher 12 | . 3 2 3 2 . . . . . . 2 Swarmer 21 | . . 4 3 . 4 . . . 2 . 8 Grunt 47 | 1 5 15 9 . 4 . . . . 7 6 Brawler 4 | . . 1 . . 2 . . . . 1 . Duelist 3 | . . 2 . . 1 . . . . . . Protector 1 | . . . . . 1 . . . . . . Sentry 10 | . . 6 2 . . 1 . . . . 1 Demolisher 1 | . . . . . 1 . . . . . . Hunter 10 | . . . 1 1 1 . . . . 4 3 Programmer 4 | . . . . . . . . . . 2 2 Best Kill Streak 18 | 1 2 5 5 2 3 1 . . 2 8 18 Combat Bots Only 12 | 1 1 5 5 1 3 1 . . 2 5 12 Max Kills in Single Turn 4 | 1 1 3 1 2 2 1 . . 1 2 4 Gunslinging . | . . . . . . . . . . . . Exploded 4 | . . 1 . . 2 . . . . 2 4 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Gar Fac Was Fac DSF Fac Fac Hostile Shots Fired 844 | 4 45 146 73 16 50 9 6 . 139 91 265 Missed 225 | 2 9 40 14 3 16 5 3 . 42 17 74 Hits 619 | 2 36 106 59 13 34 4 3 . 97 74 191 Melee 15 | . . 9 . . 2 . 3 . . 1 . Projectile 604 | 2 36 97 59 13 32 4 . . 97 73 191 AOE 1 | . . . . . . . . . . . 1 Critical Strikes 26 | . . 7 1 . 1 . 1 . 2 4 10 Actively Blocked 5 | . . . . . . . . . . 1 4 Part Disruptions 1 | . . . . . . . . . . 1 . Damage Taken 8385 | 16 381 1356 600 107 414 25 88 . 1638 963 2797 Core 1976 | 8 86 133 57 . 46 . . . 512 124 1010 Absorbed by Shields 140 | . . . . . . . . . 56 . 84 Redirected to Shielding 196 | . . 5 5 . . . . . . 41 145 Ignored by Resistances 2413 | 5 119 391 179 31 120 8 24 . 479 272 785 Regen/Repaired (Parts) 90 | . . 90 . . . . . . . . . Core Remaining (%) 69 | 96 62 66 . . 81 . . . 26 85 . Volleys Fired 299 | 3 43 86 47 7 25 3 . . 9 35 41 Largest 4 | 2 2 2 3 3 3 3 . . 2 4 4 Hottest 178 | 40 40 90 102 150 135 135 . . 130 178 123 Shots Fired 677 | 6 86 166 141 21 65 9 . . 19 66 98 Gun 587 | 6 86 166 141 21 65 9 . . 19 11 63 Cannon 67 | . . . . . . . . . . 42 25 Launcher 23 | . . . . . . . . . . 13 10 Special . | . . . . . . . . . . . . Kinetic 457 | 6 86 124 94 . 16 3 . . . 42 86 Thermal 73 | . . 25 30 . . . . . 18 . . Explosive 23 | . . . . . . . . . . 13 10 Electromagnetic 124 | . . 17 17 21 49 6 . . 1 11 2 Robot Hit Streak 37 | 2 30 37 14 17 23 8 . . 16 16 11 Robot Miss Streak 6 | 1 4 2 3 2 2 1 . . 2 3 6 Penetration Max 1 | . . . . . . . . . . 1 1 Secondary Targets 7 | . . 3 . . 1 . . . 1 . 2 Max Gunslinging Chain 1 | . . 1 . . 1 . . . 1 . 1 Shots Hit Robots 507 | 3 64 142 94 16 45 8 . . 14 48 73 Core Hits 271 | 2 16 55 41 5 23 3 . . 5 38 83 Critical Kills 4 | . 1 . . . . . . . . 2 1 Critical Parts Destroyed 6 | . . 2 . . . . . . . 2 2 Critical Strikes 16 | . 1 2 2 1 . . . . 2 5 3 Burn 4 | . . . 2 . . . . . 2 . . Destroy 10 | . 1 2 . . . . . . . 4 3 Blast 1 | . . . . . . . . . . 1 . Corrupt 1 | . . . . 1 . . . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 10249 | 46 508 2078 1415 340 920 107 . . 218 2062 2555 Guns 6048 | 46 494 1841 1409 240 744 107 . . 218 58 891 Cannons 1252 | . . . . . . . . . . 770 482 Explosions 2896 | . . 232 . 100 176 . . . . 1234 1154 Melee . | . . . . . . . . . . . . Ramming 53 | . 14 5 6 . . . . . . . 28 Kinetic 4862 | 46 494 1372 833 . 137 34 . . . 626 1320 Thermal 1094 | . . 254 346 100 176 . . . 218 . . Explosive 2562 | . . 201 . . . . . . . 1234 1127 Electromagnetic 1678 | . . 246 230 240 607 73 . . . 202 80 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 11 | . . . . . . . 11 11 11 2 4 Average Corruption 3 | . . . . . . . 7 11 11 1 3 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 27 | . . . . . . . 7 1 11 8 . Message Errors 5 | . . . . . . . 1 . 2 2 . Matter Fused 6 | . . . . . . . 1 . 2 3 . Heat Flow Errors 1 | . . . . . . . 1 . . . . Energy Discharges 6 | . . . . . . . 3 . 1 2 . Parts Rejected 1 | . . . . . . . . . 1 . . Data Loss (minor) 1 | . . . . . . . . . . 1 . Data Loss (major) 1 | . . . . . . . . . 1 . . Misfires 3 | . . . . . . . . . 3 . . Alerts 2 | . . . . . . . 1 1 . . . Misdirections 1 | . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 305 | . . 128 . . 17 . . . . 113 47 Projectiles 5 | . . . . . . . . . . 5 . Explosions 300 | . . 128 . . 17 . . . . 108 47 Melee . | . . . . . . . . . . . . Knockbacks 17 | . . . . . . . . . . 5 12 Impact . | . . . . . . . . . . . . Kinetic 15 | . . . . . . . . . . 4 11 Secondary 2 | . . . . . . . . . . 1 1 Self-Inflicted Damage 694 | . . 302 . . 97 . . . . 219 76 Shots 18 | . . 5 . . 3 . . . . 6 4 Rammed 3 | . . . . . . . . . . . 3 Targets Rammed 12 | . 2 1 1 . . . . . . . 8 Kicked 9 | . 2 1 1 . . . . . . . 5 Crushed . | . . . . . . . . . . . . Highest Temperature 570 | . 2 194 387 394 407 309 174 . 11 570 245 Average Temperature 108 | . 2 39 102 181 134 154 88 . 5 188 62 Received Heat Transfer 2502 | 12 282 483 243 . 72 12 . . . 300 1098 Effects 23 | . . . 3 3 7 . . . . 10 . Shutdowns 6 | . . . 1 . 2 . . . . 3 . Energy Bleed 2 | . . . . 1 . . . . . 1 . Interference 9 | . . . . 2 4 . . . . 3 . Matter Decay 2 | . . . 1 . . . . . . 1 . Short Circuit 2 | . . . 1 . . . . . . 1 . Damage (minor) 2 | . . . . . 1 . . . . 1 . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 9 | . . 2 1 4 . 2 . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 2 | . . . 2 . . . . . . . . Heat Transferred 2502 | . . 550 1036 100 150 . . . 666 . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 5 | . . 1 . 1 3 . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Gar Fac Was Fac DSF Fac Fac Maximum Alert Level 2 | . . 1 1 . 1 . . . . 1 2 Low Security (%) 76 | 100 100 57 74 100 42 100 100 100 100 87 30 Level 1 21 | . . 42 25 . 57 . . . . 12 27 Level 2 2 | . . . . . . . . . . . 41 Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 498 | 20 51 397 245 37 336 152 17 . 65 292 498 Initial 152 | . 5 . 109 22 . 152 17 . . . 91 Average 102 | 1 4 155 155 7 201 110 2 . 11 51 301 Influence Increases 3511 | 20 197 973 444 67 366 39 . . 65 588 752 Destroy 0b10 Robot/C 2000 | 20 100 560 300 20 260 20 . . 40 280 400 Destroy 0b10 Robot/NC 165 | . 15 30 15 15 5 . . . . 15 70 Destroy Leader 490 | . 36 166 66 16 20 10 . . 10 72 94 Trap Triggered on 0b10 10 | . . . . . . . . . . 10 . Successful Hack 69 | . 14 . 15 12 12 . . . . 16 . Disable Machine 162 | . . 63 . . . 9 . . . 72 18 Destroy Structure 360 | . 2 64 3 4 9 . . . . 108 170 Partial Spotted 30 | . 15 . 15 . . . . . . . . Lose Combat Pursuer 225 | . 15 90 30 . 60 . . . 15 15 . Influence Decreases 3148 | 10 207 669 685 130 30 314 61 . 65 371 606 Entered New Map 595 | . 5 . 195 41 . 184 44 . . . 126 Time Decay 2073 | 10 202 564 490 89 . 130 17 . . 351 220 Lost Part 425 | . . 50 . . 30 . . . 65 20 260 Purge Threat 55 | . . 55 . . . . . . . . . Squads Dispatched 25 | . . 6 3 . . . . . 1 7 8 Investigation 4 | . . 1 . . . . . . . 3 . Extermination 3 | . . . . . . . . . . 2 1 Reinforcement 14 | . . 5 2 . . . . . 1 2 4 Assault . | . . . . . . . . . . . . Garrison 4 | . . . 1 . . . . . . . 3 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 5 | . . 1 . . . . . . . 1 3 Haulers Reinforced 1 | . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Gar Fac Was Fac DSF Fac Fac Distress Signals 7 | . 1 4 . . . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 165 | 1 11 47 28 3 16 1 6 . 8 17 27 Peak Tracking Total 9 | 1 3 9 5 1 5 1 4 . 7 4 6 Tactical Retreats 14 | . 1 4 2 . 3 . 2 . 1 1 . Traps | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Gar Fac Was Fac DSF Fac Fac Traps Triggered 8 | . . . . 3 2 1 . . 1 . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 2 | . . . . . . . . . . 2 . Reused 1 | . . . . . . . . . . 1 . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . Machines | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Sto Gar Fac Was Fac DSF Fac Fac Machines Disabled 18 | . . 7 . . . 1 . . . 8 2 Max in Single Turn 3 | . . 3 . . . 1 . . . 3 2 Garrison Relay 1 | . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Gar Fac Was Fac DSF Fac Fac Machines Accessed 27 | . 7 7 3 4 1 . . 1 . 3 1 Terminals 25 | . 7 6 3 3 1 . . 1 . 3 1 Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . Total Hacks 67 | . 24 22 6 5 1 . . 1 . 7 1 Successful 51 | . 18 19 5 4 1 . . 1 . 2 1 Failed 16 | . 6 3 1 1 . . . . . 5 . Catastrophic 4 | . 1 1 . . . . . . . 2 . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 63 | . 24 20 6 3 1 . . 1 . 7 1 Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . . 2 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . 2 . . . . . . . Terminal Hacks 48 | . 18 17 5 3 1 . . 1 . 2 1 Record 14 | . 6 7 1 . . . . . . . . Robot Analysis 1 | . . . 1 . . . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . . Open Door 3 | . . . . 3 . . . . . . . Open DSF 2 | . . . . . . . . 1 . . 1 Level Access Points 1 | . 1 . . . . . . . . . . Emergency Access Points 2 | . . 1 . . 1 . . . . . . Alert Level 4 | . 1 3 . . . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . . Locate Traps 2 | . 1 . 1 . . . . . . . . Reprogram Traps 1 | . . . . . . . . . . 1 . Dispatch Records 1 | . . 1 . . . . . . . . . Maintenance Status 3 | . 2 1 . . . . . . . . . Surveillance Status 1 | . 1 . . . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . Investigation Status 1 | . 1 . . . . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . . . . Recall Investigation 1 | . . 1 . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . . 1 . Hauler Manifests 1 | . . . 1 . . . . . . . . Zone Layout 4 | . 2 1 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . . . . . Scan Component 1 | . . 1 . . . . . . . . . Repair 1 | . . 1 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . Unlock Access 1 | . . . . 1 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 15 | . 6 5 1 . . . . . . 3 . Full Trace Events 4 | . . 1 . . . . . . . 3 . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . . . Time 32 | . . 32 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Sto Gar Fac Was Fac DSF Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . 4 . . . . . . Machine Destruction 4 | . . . . . 4 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Gar Fac Was Fac DSF Fac Fac Total Allies 1 | . . . . . . . 1 . . . . Largest Group 1 | . . . . . . . 1 . . . . Highest-Rated Group 31 | . . . . . . . 31 . . . . Highest-Rated Ally 31 | . . . . . . . 31 . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 6 | . . . . . . . 6 . . . . Total Damage 106 | . . . . . . . 106 . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Gar Fac Was Fac DSF Fac Fac Active Infowar (turns) 3985 | . 1053 1031 . . . . . . . 1498 403 IFF 1708 | . . . . . . . . . . 1498 210 Traps 1735 | . . . . . . . . . . 1332 403 Seismic 2084 | . 1053 1031 . . . . . . . . . Robot Analysis Total 1 | . . . 1 . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches 6 | . . . . . . 4 . . 2 . . Drone Recoveries 1 | . . . . . . . . . 1 . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Sto Gar Fac Was Fac DSF Fac Fac Turns Passed 7718 | 95 1395 1640 990 334 641 262 167 21 193 1527 453 Spaces Moved 4015 | 71 593 1020 569 191 253 97 88 11 67 863 192 Core 29 | 19 . . . . . . . . 10 . . Treads 49 | . . . . . . . . . 49 . . Legs 3793 | 52 593 1020 569 191 253 97 88 11 8 727 184 Wheels 144 | . . . . . . . . . . 136 8 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 190 260 120 190 50 90 95 Average Speed 148 | 101 181 122 120 152 206 260 190 190 139 152 124 Slowest Speed 260 | 120 190 190 190 190 260 260 260 190 250 260 260 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 36 | 6 88 87 34 25 31 4 90 1 46 19 6 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 3 | . 1 . . 1 . . . 1 . . . Unknown Exits Taken 4 | 1 . 1 1 . . . . . . 1 . Scrap Searched . | . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 286 | . . 69 . 5 11 . . . . 113 88 Melee . | . . . . . . . . . . . . Projectile 2 | . . . . . . . . . . 1 1 AOE 284 | . . 69 . 5 11 . . . . 112 87 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Gar Fac Was Fac DSF Fac Fac Total 5195 | 88 828 1273 781 218 326 103 88 12 147 1019 312 Wait 606 | . 151 105 124 . 34 . . . 56 85 51 Move 4005 | 70 592 1019 568 190 252 97 87 10 66 862 192 Hop . | . . . . . . . . . . . . Pick Up 89 | 9 20 23 12 7 . 1 1 . 2 11 3 Fast Attach 32 | . 2 1 3 3 . . . . 4 9 10 Attach 59 | 6 5 15 8 2 4 2 . 2 2 9 4 Detach 5 | . 1 . 1 2 . . . . . 1 . Swap 21 | . 3 9 2 2 . . . . 2 3 . Drop 48 | . 9 14 15 5 . . . . . 4 1 Fire 299 | 3 43 86 47 7 25 3 . . 9 35 41 Melee . | . . . . . . . . . . . . Ram 3 | . . . . . . . . . . . 3 Kick 9 | . 2 1 1 . . . . . . . 5 Crush . | . . . . . . . . . . . . Escape Stasis 18 | . . . . . 10 . . . 6 . 2 Rewire 1 | . . . . . 1 . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -8/Storage -8/Garrison -7/Factory -7/Waste -7/Factory -7/DSF -6/Factory -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 65 | -11/Scrapyard | Discovered new exit (range 8) 96 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 360 | -10/Materials | Discovered new exit (range 14) 540 | -10/Materials | Discovered new exit (range 10) 792 | -10/Materials | Discovered new exit (range 12) 1311 | -10/Materials | Identified exit to Materials 1491 | -10/Materials | Entered another Materials area 1491 | -9/Materials | Evolved 2 slots: Propulsion x2 2198 | -9/Materials | Discovered new exit (range 7) 2413 | -9/Materials | Discovered new exit (range 3) 2791 | -9/Materials | Repaired Imp. Aluminum Leg? 2865 | -9/Materials | Discovered new exit (range 3) 3131 | -9/Materials | Entered another Materials area 3131 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 3526 | -8/Materials | Build established: Scavenger-Tank 3604 | -8/Materials | Garrison activated, responded to threat 3939 | -8/Materials | Build established: Scavenger-Gunner 4063 | -8/Materials | Discovered new exit (range 11) 4121 | -8/Materials | Entered Storage 4426 | -8/Storage | Identified exit to Garrison 4455 | -8/Storage | Entered Garrison 4479 | -8/Garrison | Triggered checkpoint 4546 | -8/Garrison | Garrison Relay disabled 4652 | -8/Garrison | Triggered checkpoint 4763 | -8/Garrison | Triggered checkpoint 4793 | -8/Garrison | Triggered checkpoint 4895 | -8/Garrison | Triggered checkpoint 5036 | -8/Garrison | Discovered new exit (range 10) 5096 | -8/Garrison | Entered Factory 5096 | -7/Factory | Evolved 2 slots: Utility x2 5232 | -7/Factory | Build established: Tank 5358 | -7/Factory | Sucked down chute 5358 | -7/Factory | Entered Waste 5359 | -7/Waste | Met a frightened Derelict 5373 | -7/Waste | EMP discharged 5393 | -7/Waste | Spotted C-40 Crusher 5394 | -7/Waste | Spotted C-40 Crusher 5421 | -7/Waste | Spotted C-40 Crusher 5435 | -7/Waste | Spotted C-40 Crusher 5443 | -7/Waste | 4 allies followed down the chute 5447 | -7/Waste | Spotted C-40 Crusher 5462 | -7/Waste | Spotted C-40 Crusher 5468 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5471 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5473 | -7/Waste | EMP discharged 5473 | -7/Waste | System corruption reached 10% 5474 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5475 | -7/Waste | Lost 4 allies 5505 | -7/Waste | Lost 4 parts (2u2w) 5513 | -7/Waste | Discovered new exit (range 11) 5525 | -7/Waste | Entered Factory 5546 | -7/Factory | Identified exit to DSF 5546 | -7/Factory | Entered DSF 5601 | -7/DSF | Additional patrols routed to DSF 5687 | -7/DSF | Discovered new exit (range 17) 5735 | -7/DSF | Core integrity fell below 50% 5739 | -7/DSF | Entered Factory 5739 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 5761 | -6/Factory | Lost 8 parts (1p3n2u2w) 5811 | -6/Factory | Build established: Mutant 6256 | -6/Factory | Build established: Scavenger-Mutant 6777 | -6/Factory | Build established: Scavenger-Skirmisher 7251 | -6/Factory | Discovered new exit (range 13) 7266 | -6/Factory | Entered another Factory area 7266 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 7348 | -5/Factory | Identified exit to DSF 7394 | -5/Factory | Garrison activated, responded to threat 7507 | -5/Factory | Lost 8 parts (2p3n1u2w) 7536 | -5/Factory | Destroyed 12 combat bots 7612 | -5/Factory | Lost 6 parts (3p1n2w) 7657 | -5/Factory | Lost 4 parts (2n2w) 7696 | -5/Factory | Core integrity fell below 50% 7710 | -5/Factory | Core integrity fell below 20% 7719 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- U-05 Engineer builds a Wall. Imp. Medium Armor Plating destroyed. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. G-50 Soldier suffers critical hit (Burn). U-05 Engineer builds a Wall. Stasis field depleted. U-05 Engineer lays Concrete. Imp. Core Shielding destroyed. Core Analyzer destroyed. R-10 Processor collects Antigrav System. R-10 Processor collects Wheel. R-10 Processor collects Terrain Scanner. Critical hit (Burn: +37). R-10 Processor collects Corrupted Carbon-fiber Leg. Critical hit (Burn: +37). [Achievement: First Step to Greatness] [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????? ????????????????? | | ??????????????????????????? ?? ????????????????? | | ????????????????????????? ## ?# "????????????? | | ????????????????????????? # "????????????? | | ???????????????????????? ??? ???????? | | ????????????????????##### ### # "??? ??????? | | ???????????????????? =%[%= """ ??????? | | ????????????????????? [%% """ ??????? | | ?????????????????????? 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"?????# #????? | | ????#### ####????# #? ?????# #????? | | ???????# #???????# #??####?????? ?????? | | ????####+######### ^ ?????????????????????? | | ##### # ] ???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 40 Energy Capacity 705 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 30 Evasion (%) 55 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Aluminum Leg | 10% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Bumper Bots Construction Begets Destruction DATA ERROR: Steam Global Achievement% Everything Is Under Control First Step to Greatness Heavy Suspicion Hey, That's Mine! Oops Overwhelming Part-time Mechanic Please Form A Line Remodeling Resistances Are Futile Risk Taker Serviceable Loadout Shopping List Storm Trooper System Compromised That Tickles There's More Where That Came From Window Shopping Challenges ------------ None Game ------ Seed TripodSapperTrap Manual? 0 Play Time 01:41:05 Cumulative 3.1 hours Start 2026.01.02 @ 15:58:15 End 2026.01.02 @ 18:15:18 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 0 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 5 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 15552726-9592-4d17-9185-f88f2b6a3ad9