Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.27 @ 22:48:57 Player: Ripper Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (60) 300 Value Destroyed (1876) 1876 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (25) 25 TOTAL SCORE: 4941 Bonus ------- Follower Combat Kills 25 Cogmind --------- Core Integrity 0/700 Matter 241/300 Energy 200/200 System Corruption 11% Temperature Cool (721) Location -7/Factory Parts ------- Power (2) Light Angular Momentum Engine Light Angular Momentum Engine Propulsion (4) Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Utility (4) Improved Heat Sink Advanced Signal Interpreter Target Analyzer Insulated Plating Weapon (3) Assault Cannon Mini Assault Cannon Inventory (4) Improved Heat Sink Improved Sensor Array Shock Rifle Heavy Laser Peak State ------------ Power Light Angular Momentum Engine Light Angular Momentum Engine Propulsion Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Utility Improved Heat Sink Advanced Signal Interpreter Target Analyzer Insulated Plating Weapon Heavy Ion Cannon Assault Cannon Mini Assault Cannon Inventory Improved Heat Sink Improved Sensor Array Shock Rifle Heavy Laser [Rating: 45] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Heat Sink Device Heat Sink Storage Small Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power 1 | . . . . . 1 . Propulsion 2 | . . . 1 . . 1 Utility 2 | . . . 1 . . 1 Weapon 1 | . . . . . 1 . Parts Attached 70 | 7 4 1 13 . 15 30 Power 13 | 1 . . 3 . 3 6 Engine 11 | 1 . . 2 . 2 6 Core 2 | . . . 1 . 1 . Reactor . | . . . . . . . Propulsion 15 | 2 . . 4 . 3 6 Treads 2 | 2 . . . . . . Leg 12 | . . . 4 . 3 5 Wheel 1 | . . . . . . 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 17 | 1 3 . 2 . 4 7 Device 8 | . 1 . 1 . 2 4 Storage 1 | 1 . . . . . . Processor 5 | . 1 . 1 . 1 2 Hackware . | . . . . . . . Protection 3 | . 1 . . . 1 1 Artifact . | . . . . . . . Weapon 25 | 3 1 1 4 . 5 11 Energy Gun 12 | 1 1 1 1 . 3 5 Energy Cannon 4 | . . . 1 . 1 2 Ballistic Gun 5 | 2 . . 2 . . 1 Ballistic Cannon 2 | . . . . . . 2 Launcher 1 | . . . . . 1 . Special Weapon 1 | . . . . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 1 . . 1 Parts Lost 39 | . . . 4 . 12 23 Power 6 | . . . . . 2 4 Propulsion 8 | . . . . . 3 5 Utility 8 | . . . 2 . 2 4 Weapon 17 | . . . 2 . 5 10 Highest Loss Streak 12 | . . . 3 . 12 10 Average Slot Usage (%) 85 | . 94 100 84 88 84 76 Engine 10 | . 14 14 10 . 7 9 Core 2 | . . . . 11 8 1 Treads 9 | . 28 28 8 . . . Leg 15 | . . . 18 33 26 20 Device 10 | . 8 14 7 11 11 10 Storage 1 | . 8 . . . . . Processor 8 | . 3 . 8 11 8 14 Protection 5 | . 1 14 10 . 4 1 Energy Gun 10 | . 18 28 3 . 8 5 Energy Cannon 3 | . . . 10 11 3 2 Ballistic Gun 4 | . 9 . 6 11 3 3 Ballistic Cannon 1 | . . . . . . 3 Naked Turns . | . . . . . . . Heaviest Build 38 | 11 12 12 18 13 24 38 Greatest Support 48 | 40 40 40 40 30 35 48 Greatest Overweight (x) 4 | . . . . . 1 4 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 6 | 6 6 4 4 4 4 4 Average Capacity 4 | 5 5 4 4 4 4 4 Most Carried 6 | 3 6 4 4 4 4 4 Average Carried 2 | 2 3 3 2 3 1 1 Final Capacity 4 | . . . . . . 4 Final Carried 4 | . . . . . . 4 Class Distribution -------------------- 42% | Mutant 34% | Scavenger-Mutant 23% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Matter Collected 1159 | 202 128 30 186 . 164 449 Remotely . | . . . . . . . Salvage Created 2150 | 23 134 82 466 . 210 1235 Parts 127 | 2 13 1 29 . 12 70 Haulers Intercepted . | . . . . . . . Recyclers Shooed 3 | . . . . . . 3 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 39 | . 1 2 10 . 7 19 Melee 3 | . . . . . 1 2 Guns 20 | . 1 1 3 . 4 11 Cannons 14 | . . . 7 . 1 6 Classes Destroyed 12 | 1 5 . 2 . 2 2 Worker 8 | . 2 . . . . 6 Builder 3 | . . . 1 . . 2 Tunneler 1 | 1 . . . . . . Recycler 4 | . 1 . . . . 3 Mechanic 1 | . . . . . . 1 Operator 2 | . 1 . . . 1 . Watcher 2 | . 1 . 1 . . . Swarmer 3 | . . . . . 3 . Grunt 25 | . 1 2 8 . 2 12 Sentry 5 | . . . 2 . 1 2 Hunter 3 | . . . . . 1 2 Programmer 3 | . . . . . . 3 Best Kill Streak 7 | 1 3 1 3 . 3 7 Combat Bots Only 4 | . 1 1 3 . 3 4 Max Kills in Single Turn 1 | 1 1 1 1 . 1 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Damage Taken 4695 | . 101 172 644 . 1160 2618 Core 1180 | . 24 31 99 . 203 823 Absorbed by Shields . | . . . . . . . Core Remaining (%) 79 | 100 . 78 . 75 63 . Volleys Fired 167 | 7 14 13 35 . 24 74 Largest 3 | 2 2 2 2 . 3 3 Hottest 189 | 70 115 115 133 . 189 174 Shots Fired 325 | 14 28 23 64 . 43 153 Gun 223 | 14 28 23 29 . 30 99 Cannon 96 | . . . 35 . 7 54 Launcher 6 | . . . . . 6 . Special . | . . . . . . . Kinetic 116 | 8 12 . 20 . 5 71 Thermal 199 | 6 16 23 44 . 32 78 Explosive 6 | . . . . . 6 . Electromagnetic 4 | . . . . . . 4 Robot Hit Streak 17 | 7 5 12 17 . 9 17 Robot Miss Streak 5 | 2 2 1 2 . 2 5 Penetration Max 1 | . . . . . . 1 Secondary Targets 1 | . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . 1 Shots Hit Robots 220 | 11 16 20 48 . 30 95 Core Hits 110 | 3 7 6 19 . 16 59 Critical Hits 3 | . . . 1 . . 2 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 2 | . . . 1 . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4229 | 103 180 266 814 . 475 2391 Guns 2347 | 100 177 261 239 . 252 1318 Cannons 1499 | . . . 561 . 102 836 Explosions 186 | . . . . . 90 96 Melee . | . . . . . . . Ramming 197 | 3 3 5 14 . 31 141 Kinetic 1363 | 62 65 . 147 . 33 1056 Thermal 2505 | 38 112 261 653 . 321 1120 Explosive 90 | . . . . . 90 . Electromagnetic 74 | . . . . . . 74 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 11 | . . . . . . 11 Average Corruption 7 | . . . . . . 7 Corruption Purged . | . . . . . . . Effects 21 | . . . . . . 21 Message Errors 3 | . . . . . . 3 Matter Fused 6 | . . . . . . 6 Heat Flow Errors 2 | . . . . . . 2 Energy Discharges 1 | . . . . . . 1 Data Loss (minor) 5 | . . . . . . 5 Misfires 1 | . . . . . . 1 Misdirections 1 | . . . . . . 1 Targeting Errors 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 54 | . . . 14 . 1 39 Projectiles 53 | . . . 14 . . 39 Explosions . | . . . . . . . Melee 1 | . . . . . 1 . Knockbacks 7 | . . . 1 . 1 5 Impact 3 | . . . 1 . 1 1 Kinetic 4 | . . . . . . 4 Secondary . | . . . . . . . Self-Inflicted Damage 90 | . . . 2 . 6 82 Shots 1 | . . . . . . 1 Rammed 44 | 1 1 3 1 . 8 30 Targets Rammed 64 | 1 3 3 3 . 13 41 Kicked 18 | . . . 2 . 5 11 Crushed 2 | . 2 . . . . . Highest Temperature 742 | 54 120 351 317 . 407 742 Average Temperature 116 | 28 52 154 86 . 192 123 Received Heat Transfer 1203 | . 54 102 321 . 126 600 Effects 17 | . . 3 1 . 3 10 Shutdowns 5 | . . . 1 . 1 3 Energy Bleed 2 | . . . . . 1 1 Interference 4 | . . 3 . . 1 . Matter Decay 1 | . . . . . . 1 Short Circuit 2 | . . . . . . 2 Damage (core) 3 | . . . . . . 3 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions 1 | . . . . . 1 . Robots Melted 2 | . . 1 . . 1 . Combat Hostiles 2 | . . 1 . . 1 . Parts Melted 3 | . . . . . 1 2 Heat Transferred 5108 | 111 333 703 1258 . 740 1963 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Peak Influence 246 | 5 105 100 192 45 165 246 Average Influence 61 | 2 57 54 55 45 64 75 Maximum Alert Level 1 | . . . . . . 1 Low Security (%) 99 | . . . . . . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . 1 . . . 1 6 Investigation 2 | . . . . . . 2 Extermination 1 | . . . . . . 1 Reinforcement 4 | . 1 . . . 1 2 Assault . | . . . . . . . Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Distress Signals 9 | . . 1 5 . 1 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 88 | . 6 7 20 . 14 41 Peak Tracking Total 6 | . 2 2 6 . 5 6 Tactical Retreats 9 | . . 2 2 . . 5 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Traps Triggered 1 | . . . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Machines Disabled 4 | . . . 1 . . 3 Max in Single Turn 1 | . . . 1 . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Machines Accessed 6 | . 1 . 2 . . 3 Terminals 5 | . 1 . 2 . . 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 15 | . 1 . 6 . . 8 Successful 8 | . 1 . 4 . . 3 Failed 7 | . . . 2 . . 5 Catastrophic 1 | . . . . . . 1 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 14 | . 1 . 6 . . 7 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Terminal Hacks 7 | . 1 . 4 . . 2 Locate Traps 1 | . . . 1 . . . Dispatch Records 1 | . . . . . . 1 Surveillance Status 1 | . . . 1 . . . Reinforcement Status 1 | . . . 1 . . . Zone Layout 3 | . 1 . 1 . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 Unlock Access 1 | . . . . . . 1 Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . 1 . 1 . . 2 Full Trace Events 1 | . . . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Total Allies 2 | . . 2 . . . . Largest Group 2 | . . 2 . . . . Highest-Rated Group 42 | . . 42 . . . . Highest-Rated Ally 31 | . . 31 . . . . Total Orders . | . . . . . . . Ally Attacks 11 | . . 11 . . . . Total Damage 105 | . . 105 . . . . Kills 1 | . . 1 . . . . Allies Corrupted . | . . . . . . . Allies Melted 1 | . . 1 . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Turns Passed 2902 | 106 356 440 530 30 408 1032 Spaces Moved 1553 | 48 178 223 263 25 222 594 Core 9 | 5 . . . . 2 2 Treads 530 | 43 178 223 86 . . . Legs 923 | . . . 177 25 220 501 Wheels 91 | . . . . . . 91 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 120 120 100 80 Average Speed 131 | 148 160 160 133 120 119 115 Slowest Speed 250 | 160 160 160 160 120 120 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 21 | 4 32 40 29 15 19 14 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . 1 . . 1 . Unknown Exits Taken 4 | 1 1 . 1 1 . . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 28 | . . . . . 22 6 Melee . | . . . . . . . Projectile 4 | . . . . . . 4 AOE 24 | . . . . . 22 2 Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Total 2089 | 65 221 282 377 25 323 796 Wait 176 | . 9 41 46 . 39 41 Move 1548 | 48 177 222 262 24 221 594 Hop . | . . . . . . . Pick Up 45 | 3 7 1 11 1 8 14 Fast Attach 29 | 6 2 . 1 . 4 16 Attach 23 | . . . 4 . 9 10 Detach . | . . . . . . . Swap 18 | 1 2 1 8 . 2 4 Drop 20 | . 7 1 7 . 3 2 Fire 167 | 7 14 13 35 . 24 74 Melee . | . . . . . . . Ram 29 | . . . . . 3 26 Kick 28 | . . . 3 . 10 15 Crush 6 | . 3 3 . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory (discovered 1 exit: Gar) History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 107 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 425 | -10/Materials | Discovered new exit (range 16) 463 | -10/Materials | Entered Mines 595 | -10/Mines | Identified exit to Materials 903 | -10/Mines | Entered Materials 903 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1080 | -9/Materials | Lost 3 parts (1u2w) 1426 | -9/Materials | Discovered new exit (range 7) 1428 | -9/Materials | Discovered new exit (range 15) 1433 | -9/Materials | Entered Mines 1454 | -9/Mines | Discovered new exit (range 9) 1463 | -9/Mines | Entered Materials 1463 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1764 | -8/Materials | Lost 12 parts (2p3n2u5w) 1860 | -8/Materials | Discovered new exit (range 10) 1869 | -8/Materials | Identified exit to Factory 1871 | -8/Materials | Entered Factory 1871 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1925 | -7/Factory | Build established: Scavenger-Mutant 2125 | -7/Factory | Lost 3 parts (1u2w) 2477 | -7/Factory | Lost 10 parts (1p4n1u4w) 2533 | -7/Factory | System corruption reached 10% 2814 | -7/Factory | Identified exit to Garrison 2887 | -7/Factory | Core integrity fell below 50% 2888 | -7/Factory | Garrison activated, responded to threat 2901 | -7/Factory | Core integrity fell below 20% 2904 | -7/Factory | Core destroyed Last Messages --------------- G-47 Trooper knocked back. System corrupted: Heat flow error (+266). G-47 Trooper suffers critical hit. Destroyed Imp. Heat Sink. G-47 Trooper knocked back. G-47 Trooper destroyed. Power failure, Lgt. Angular Momentum Engine shutdown. Overheating: Matter decay (-54). Overheating: Core damaged (-140). System corrupted: Hvy. Ion Cannon targeting data glitched. M-13 Machinist destroyed. Power failure, Lgt. Angular Momentum Engine shutdown. Overheating: Short circuit. Imp. Heat Sink permanently disabled. Hvy. Ion Cannon destroyed. Overheating: Core damaged (-112). Overheating: Short circuit. Target Analyzer permanently disabled. Power failure, Lgt. Angular Momentum Engine shutdown. Overheating: Core damaged (-126). 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