Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.01 @ 16:58:27 Player: Gobbopathe Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (176) 880 Value Destroyed (7710) 7710 Prototype IDs (18) 360 Alien Tech Used (1) 200 Bonus (463) 463 TOTAL SCORE: 14913 Bonus ------- High Alert Combat Kills 463 Cogmind --------- Core Integrity 0/1300 Matter 297/300 Energy 99/100 System Corruption 14% Temperature Cool (12) Movement Core (50) Location -3/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (12) ----- Advanced Signal Interpreter Improved Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Particle Reactor Phase Armor Coil Gun Peak State ------------ > --- POWER ------------ Micro Fission Core Light Quantum Reactor > --- PROPULSION ------- Biometal Medium Treads Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Small Battery Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Phase Armor > --- WEAPON ----------- Gamma Rifle Heavy Phase Cannon Railgun > --- INVENTORY -------- Particle Reactor Light Particle Reactor Long-range Tractor Beam Heavy Missile Launcher [Rating: 116] Favorites ----------- Power Micro Fission Core Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Compact Wheel Treads Medium Treads Leg Myomer Leg Wheel Compact Wheel Hover Unit Improved Antigrav System Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Propulsion Shielding Artifact Phase Armor Weapon Flak Cannon Energy Gun Precision Shock Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Launcher Heavy Missile Launcher Impact Weapon Flail Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Slots Evolved 14 | . . 2 2 2 2 2 2 2 . Power 1 | . . . . . . . 1 . . Propulsion 2 | . . . . . . . 1 1 . Utility 10 | . . 2 1 2 2 2 . 1 . Weapon 1 | . . . 1 . . . . . . Parts Attached 238 | 6 7 17 29 17 30 32 33 51 16 Power 29 | 1 1 5 4 1 4 2 4 6 1 Engine 18 | 1 1 5 4 1 3 2 1 . . Core 4 | . . . . . 1 . 1 2 . Reactor 7 | . . . . . . . 2 4 1 Propulsion 39 | 2 2 2 3 2 1 3 9 11 4 Treads 4 | . . . . . . . . 2 2 Leg 16 | . . . . . . . 5 9 2 Wheel 15 | 2 2 2 3 2 1 3 . . . Hover 4 | . . . . . . . 4 . . Flight . | . . . . . . . . . . Utility 79 | 1 2 5 8 7 10 11 12 18 5 Device 36 | . 1 2 3 3 3 7 7 7 3 Storage 12 | 1 1 1 4 1 . 2 1 1 . Processor 15 | . . . . 1 . 2 3 8 1 Hackware 2 | . . . . . 2 . . . . Protection 13 | . . 2 1 2 5 . 1 2 . Artifact 1 | . . . . . . . . . 1 Weapon 91 | 2 2 5 14 7 15 16 8 16 6 Energy Gun 32 | 2 1 4 5 2 3 6 2 5 2 Energy Cannon 15 | . . . . 1 3 1 3 6 1 Ballistic Gun 26 | . 1 1 2 2 5 7 2 4 2 Ballistic Cannon 8 | . . . 5 1 . 2 . . . Launcher 2 | . . . . . . . . 1 1 Special Weapon . | . . . . . . . . . . Impact Weapon 2 | . . . 2 . . . . . . Slashing Weapon 6 | . . . . 1 4 . 1 . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 10 | . . . . 2 2 . 1 4 1 Parts Lost 118 | . 1 6 11 1 10 26 7 34 22 Power 11 | . . . 2 . 1 2 . 3 3 Propulsion 24 | . . 1 2 . 1 4 1 9 6 Utility 35 | . . 2 3 . 4 8 1 12 5 Weapon 48 | . 1 3 4 1 4 12 5 10 8 Highest Loss Streak 20 | . 1 4 2 1 2 20 3 13 16 Average Slot Usage (%) 92 | . 96 98 98 99 99 87 41 93 86 Engine 5 | . 14 11 8 7 5 4 . . . Core 1 | . . . . . . . 2 3 3 Reactor 1 | . . . . . . . 5 3 3 Leg 3 | . . . . . . . 7 18 6 Wheel 11 | . 28 21 16 15 12 8 . . . Device 12 | . 11 11 8 15 11 14 5 23 8 Storage 17 | . 14 22 27 23 20 16 1 5 8 Processor 7 | . . . . . 6 15 4 18 35 Hackware 1 | . . . . . 7 7 . . . Protection 7 | . . 9 8 13 12 1 1 2 . Energy Gun 6 | . 14 12 12 1 4 2 3 3 3 Energy Cannon 2 | . . . . 1 5 1 3 6 3 Ballistic Gun 6 | . 12 9 3 12 6 7 2 2 3 Ballistic Cannon 2 | . . . 9 5 . 2 . . . Naked Turns 127 | . . . . . . 27 100 . . Heaviest Build 93 | 13 26 48 76 78 93 88 76 81 61 Greatest Support 112 | 26 26 32 32 32 32 32 78 112 56 Greatest Overweight (x) 19 | . . 1 6 3 5 19 1 1 2 Average Overweight (x) 1 | . . 1 2 2 2 1 . . . Largest Inventory Capacity 22 | 6 12 16 22 22 22 22 10 10 10 Average Capacity 16 | 5 9 15 21 22 22 20 5 10 9 Most Carried 22 | 3 9 16 22 22 22 19 6 10 9 Average Carried 14 | 1 5 11 20 21 19 14 3 8 6 Final Capacity 22 | 6 10 16 22 22 22 4 10 10 4 Final Carried 22 | 3 9 15 22 22 15 4 6 6 4 Class Distribution -------------------- 23% | Scavenger-Gunner 15% | Hauler-Tank 13% | Scavenger-Mutant 12% | Mutant 11% | Scavenger-Tank 11% | Scavenger-Skirmisher 8% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Hauler-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Gunner | -5/Factory Mutant | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Gunner | -3/Quarantine Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Matter Collected 4908 | 260 136 276 1276 333 534 579 436 768 310 Remotely 579 | . . . . . . 269 . . 310 Salvage Created 8857 | 107 382 710 1457 610 1214 877 572 2225 703 Parts 407 | 4 19 43 62 36 70 32 20 101 20 Haulers Intercepted 2 | . 1 . . 1 . . . . . Recyclers Shooed 12 | . 2 . . 1 . 5 . 4 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Combat Hostiles Destroyed 127 | . 5 15 29 8 24 7 7 24 8 Melee 8 | . . . 2 4 2 . . . . Guns 65 | . 5 15 14 3 7 5 4 9 3 Cannons 37 | . . . 8 1 10 2 2 10 4 AOE 8 | . . . . . 5 . . 3 . Classes Destroyed 14 | 2 3 4 3 1 . . . 1 . Worker 13 | . 1 1 1 2 1 2 1 4 . Builder 4 | . . . 1 . 2 . . 1 . Tunneler 2 | 1 . . . . . . 1 . . Hauler 2 | . 1 . . 1 . . . . . Recycler 13 | 1 1 . 2 2 . 3 . 3 1 Operator 4 | . . . 1 . 2 . 1 . . Watcher 11 | . . 2 4 1 1 1 . 2 . Swarmer 16 | . . 3 4 . 7 . . . 2 Grunt 62 | . 5 6 19 5 9 7 . 9 2 Brawler 3 | . . 1 1 . 1 . . . . Duelist 1 | . . . . . . . . 1 . Sentry 19 | . . 5 4 1 4 . . 4 1 Hunter 14 | . . . 1 1 1 . 5 3 3 Programmer 12 | . . . . 1 2 . 2 7 . Best Kill Streak 9 | 2 3 9 7 5 5 6 3 8 5 Combat Bots Only 8 | . 2 8 4 3 4 4 3 6 3 Max Kills in Single Turn 5 | 1 1 2 2 1 5 2 1 3 1 Gunslinging 1 | . . 1 . . . . . . . Exploded 4 | . . . . . 4 . . 2 . Melee 1 | . . . 1 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Damage Taken 18055 | . 244 832 1815 841 2199 2919 1544 5268 2393 Core 3123 | . 56 155 284 89 232 544 452 601 710 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 68 | 100 77 61 48 87 72 45 60 . . Volleys Fired 460 | 5 26 62 89 19 63 45 42 76 33 Largest 3 | 2 2 2 3 3 3 3 3 3 3 Hottest 302 | 90 90 112 173 103 218 179 193 302 217 Shots Fired 1164 | 10 52 124 247 57 180 116 86 204 88 Gun 781 | 10 52 124 139 42 110 77 53 115 59 Cannon 378 | . . . 108 15 70 39 33 85 28 Launcher 5 | . . . . . . . . 4 1 Special . | . . . . . . . . . . Kinetic 543 | . 22 57 148 53 60 79 26 66 32 Thermal 395 | 5 4 50 78 . 68 29 40 91 30 Explosive 5 | . . . . . . . . 4 1 Electromagnetic 221 | 5 26 17 21 4 52 8 20 43 25 Robot Hit Streak 40 | 3 7 10 16 7 11 13 10 40 33 Robot Miss Streak 8 | 1 4 5 8 8 6 4 6 2 1 Penetration Max 2 | . . . . . . 1 2 1 1 Secondary Targets 8 | . . 5 1 . . 1 . 1 . Max Gunslinging Chain 1 | . . 1 1 . . 1 . 1 . Shots Hit Robots 845 | 5 32 80 218 39 111 83 50 157 70 Core Hits 361 | 2 11 29 87 26 53 30 22 71 30 Critical Hits 31 | . 1 . . 2 3 15 4 4 2 Critical Kills 10 | . . . . . . 6 2 1 1 Critical Parts Destroyed 16 | . 1 . . 2 3 5 2 2 1 Melee Attacks 70 | . . . 36 17 12 . 5 . . Impact 36 | . . . 36 . . . . . . Slashing 34 | . . . . 17 12 . 5 . . Piercing . | . . . . . . . . . . Sneak Attacks 6 | . . . 6 . . . . . . Combat Hostiles 3 | . . . 3 . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 22705 | 94 500 1043 3379 982 4848 1828 1876 5942 2213 Guns 10264 | 94 454 1043 1492 335 1242 913 815 2732 1144 Cannons 6996 | . . . 743 150 1422 915 748 2263 755 Explosions 3658 | . 46 . 131 68 1944 . 208 947 314 Melee 1758 | . . . 984 429 240 . 105 . . Ramming 29 | . . . 29 . . . . . . Kinetic 6335 | . 190 397 1249 424 469 1098 393 1525 590 Thermal 9314 | 36 71 477 844 68 3023 628 938 2565 664 Explosive 1464 | . . . . . 343 . . 807 314 Electromagnetic 3805 | 58 239 169 273 61 773 102 440 1045 645 Impact 984 | . . . 984 . . . . . . Slashing 774 | . . . . 429 240 . 105 . . Piercing . | . . . . . . . . . . Highest Corruption 14 | . . . 5 . . . . 11 14 Average Corruption 5 | . . . 2 . . . . 7 11 Corruption Purged . | . . . . . . . . . . Effects 102 | . . . 23 . . . . 44 35 Message Errors 14 | . . . 5 . . . . 6 3 Matter Fused 17 | . . . 7 . . . . 7 3 Heat Flow Errors 9 | . . . 4 . . . . 2 3 Energy Discharges 8 | . . . 1 . . . . 5 2 Data Loss (minor) 11 | . . . 2 . . . . 1 8 Data Loss (major) 2 | . . . . . . . . 2 . Misfires 3 | . . . . . . . . 3 . Misdirections 6 | . . . . . . . . 2 4 Targeting Errors 29 | . . . 4 . . . . 15 10 Weapon Failures 3 | . . . . . . . . 1 2 Overload Shots . | . . . . . . . . . . Overflow Damage 989 | . . . 254 . 438 35 45 92 125 Projectiles 275 | . . . . . 20 35 21 76 123 Explosions 482 | . . . 22 . 418 . 24 16 2 Melee 232 | . . . 232 . . . . . . Knockbacks 55 | . . . 46 2 . 7 . . . Impact 10 | . . . 10 . . . . . . Kinetic 36 | . . . 27 2 . 7 . . . Secondary 9 | . . . 9 . . . . . . Self-Inflicted Damage 769 | . . . 14 238 368 . . 87 62 Shots 11 | . . . . 3 6 . . 1 1 Rammed 2 | . . . 1 . . . 1 . . Targets Rammed 2 | . . . 1 . . . 1 . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 553 | 90 210 111 429 334 324 54 553 375 175 Average Temperature 117 | 35 151 21 127 49 101 19 187 99 66 Received Heat Transfer 3633 | . 132 237 801 195 543 807 45 657 216 Effects 26 | . . . 9 . 2 . 15 . . Shutdowns 9 | . . . 2 . . . 7 . . Energy Bleed 3 | . . . 1 . . . 2 . . Interference 7 | . . . 3 . 2 . 2 . . Matter Decay 1 | . . . . . . . 1 . . Short Circuit 2 | . . . . . . . 2 . . Damage (minor) 4 | . . . 3 . . . 1 . . Siege Activations . | . . . . . . . . . . Robots Corrupted 5 | . . . . . . . 1 3 1 Combat Hostiles 4 | . . . . . . . 1 2 1 Parts Fried 27 | . . . 10 . . 1 1 11 4 Impact Corruptions 14 | . . . 14 . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 7 | . . 3 . . 1 1 . 2 . Heat Transferred 12101 | 111 124 1221 1889 100 3050 1048 1172 2461 925 Parts Sabotaged 4 | . . . . . . 4 . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 4 | . 1 . 2 . . . . 1 . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Peak Influence 1191 | 10 137 382 414 197 1191 731 215 439 520 Initial 583 | . 6 27 53 147 65 583 120 112 135 Average 228 | 2 63 240 190 104 341 611 110 187 264 Maximum Alert Level 4 | . . 1 2 . 4 3 1 2 2 Low Security (%) 58 | 100 100 40 51 100 52 . 80 54 35 Level 1 27 | . . 59 47 . 7 7 19 43 53 Level 2 8 | . . . . . 20 59 . 2 11 Level 3 5 | . . . . . 16 33 . . . Level 4 . | . . . . . 2 . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 36 | . 1 2 7 3 7 2 3 7 4 Investigation 6 | . 1 . 4 . 1 . . . . Extermination 7 | . . . . 1 2 . 1 3 . Reinforcement 13 | . . 2 2 2 2 1 2 1 1 Assault 3 | . . . . . 1 1 . . 1 Garrison 7 | . . . 1 . 1 . . 3 2 Intercept . | . . . . . . . . . . Construction Impeded 3 | . . . . 1 1 . 1 . . Haulers Reinforced 3 | . . . . 1 1 . . 1 . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Distress Signals 22 | . 1 4 10 . 1 2 1 2 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 243 | . 9 31 62 12 37 14 18 33 27 Peak Tracking Total 10 | . 3 9 6 4 6 6 4 7 10 Tactical Retreats 25 | . 1 4 6 1 8 . 2 1 2 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Traps Triggered 12 | . 1 . 4 1 1 2 1 1 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Machines Disabled 42 | . . . 1 3 26 3 2 1 6 Max in Single Turn 10 | . . . 1 3 10 1 2 1 1 Garrison Access 3 | . . . . . 2 . . . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Machines Accessed 50 | . 4 5 10 6 9 2 4 5 5 Terminals 36 | . 3 4 8 3 6 1 4 3 4 Fabricators 2 | . . . . . . 1 . 1 . Repair Stations 5 | . 1 . 1 1 1 . . 1 . Recycling Units 1 | . . . . . 1 . . . . Scanalyzers 4 | . . 1 1 2 . . . . . Garrison Access 2 | . . . . . 1 . . . 1 Total Hacks 145 | . 11 30 33 15 23 4 10 9 10 Successful 81 | . 6 24 25 7 10 3 2 3 1 Failed 64 | . 5 6 8 8 13 1 8 6 9 Catastrophic 12 | . . . 1 2 2 1 2 2 2 Database Lockouts . | . . . . . . . . . . Manual 53 | . 5 9 17 3 10 . 9 . . Terminals 97 | . 9 16 24 5 18 2 10 5 8 Fabricators 3 | . . . . . . 2 . 1 . Repair Stations 12 | . 2 . 2 3 2 . . 3 . Recycling Units 1 | . . . . . 1 . . . . Scanalyzers 28 | . . 14 7 7 . . . . . Garrison Access 4 | . . . . . 2 . . . 2 Terminal Hacks 27 | . 2 5 9 2 3 1 1 3 1 Robot Analysis 1 | . . . . . 1 . . . . Prototype ID Bank 4 | . 2 1 1 . . . . . . Branch Access Points 1 | . . . . . . . . . 1 Terminal Index 4 | . . 1 1 . 1 . . 1 . Alert Level 3 | . . 1 2 . . . . . . Unreport Threat 7 | . . 1 3 1 . 1 1 . . Locate Traps 5 | . . . 1 1 1 . . 2 . Recall Investigation 1 | . . . 1 . . . . . . Registered Prototypes 1 | . . 1 . . . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . Load Schematic 1 | . . . . . . 1 . . . Build 1 | . . . . . . 1 . . . Repair Station Hacks 6 | . 2 . 2 1 1 . . . . Scan Component 4 | . 1 . 1 1 1 . . . . Repair 2 | . 1 . 1 . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . Report Inventory 1 | . . . . . 1 . . . . Scanalyzer 25 | . . 14 7 4 . . . . . Insert Component 11 | . . 6 3 2 . . . . . Analyze 14 | . . 8 4 2 . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . Seal Access 1 | . . . . . 1 . . . . Unauthorized Hacks 19 | . 2 5 7 . 4 . 1 . . Terminals 19 | . 2 5 7 . 4 . 1 . . Track 6 | . . 2 3 . 1 . . . . Assimilate 2 | . 1 . . . 1 . . . . Botnet 8 | . . 2 3 . 2 . 1 . . Operators 3 | . 1 1 1 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . Used . | . . . . . . . . . . Hacking Detections 48 | . 4 5 10 6 8 1 4 5 5 Full Trace Events 4 | . . . 3 . 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 9 | . . 5 2 2 . . . . . Parts Built 1 | . . . . . . 1 . . . Matter 124 | . . . . . . 124 . . . Time 62 | . . . . . . 62 . . . Total Part Build Rating 2 | . . . . . . 2 . . . Parts Repaired 2 | . 1 . 1 . . . . . . Time 64 | . 13 . 51 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 10 | . . 5 3 2 . . . . . Part Schematics Acquired 9 | . . 5 2 2 . . . . . Parts Damaged 2 | . . 1 1 . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 2 | . . . . . 1 . . . 1 Machine Destruction 2 | . . . . . 1 . . . 1 Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Total Allies 1 | . 1 . . . . . . . . Largest Group 1 | . 1 1 . . . . . . . Highest-Rated Group 10 | . 10 10 . . . . . . . Highest-Rated Ally 10 | . 10 10 . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Robot Analysis Total 1 | . . . . . 1 . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Turns Passed 8807 | 84 447 829 1714 1024 1742 507 691 1289 480 Spaces Moved 5169 | 65 301 504 770 734 1044 279 577 656 239 Core 273 | 4 . . . . . 56 165 . 48 Treads 170 | . . . . . . . . 11 159 Legs 918 | . . . . . . . 241 645 32 Wheels 3637 | 61 301 504 770 734 1044 223 . . . Hover 171 | . . . . . . . 171 . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 90 100 110 110 120 50 50 120 50 Average Speed 111 | 88 90 107 118 111 120 109 80 121 144 Slowest Speed 1000 | 100 90 110 140 120 150 1000 150 165 200 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 26 | 4 37 38 61 19 29 12 16 23 29 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . . . . 1 1 . . 1 . Unknown Exits Taken 6 | 1 1 1 1 . . 1 1 . . Scrap Searched . | . . . . . . . . . . Spaces Dug 5 | . . . . . 5 . . . . Terrain Destroyed 344 | . . . 18 19 212 2 44 40 9 Melee 5 | . . . . . 5 . . . . Projectile 42 | . . . . . 14 2 12 14 . AOE 297 | . . . 18 19 193 . 32 26 9 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Total 7133 | 78 423 673 1335 877 1369 380 712 983 303 Wait 933 | . 81 59 349 53 178 9 36 165 3 Move 5160 | 64 300 503 769 733 1043 278 576 655 239 Hop . | . . . . . . . . . . Pick Up 145 | 3 6 18 37 16 15 13 9 20 8 Fast Attach 82 | 6 2 4 4 3 5 9 26 17 6 Attach 92 | . 2 6 13 4 10 22 6 19 10 Detach 12 | . 1 . . 1 1 2 1 4 2 Swap 64 | . 3 7 12 10 15 1 1 15 . Drop 105 | . 2 14 25 21 19 1 9 12 2 Fire 460 | 5 26 62 89 19 63 45 42 76 33 Melee 70 | . . . 36 17 12 . 5 . . Ram 2 | . . . 1 . . . 1 . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 8 | . . . . . 8 . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -3/Research -3/Quarantine History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 424 | -10/Materials | Discovered new exit (range 13) 452 | -10/Materials | Repaired EM Pulse Gun 532 | -10/Materials | Entered another Materials area 532 | -9/Materials | Accompanied by 1 ally 532 | -9/Materials | Evolved 2 slots: Utility x2 632 | -9/Materials | Destroyed 8 combat bots 838 | -9/Materials | Lost 4 parts (1n1u2w) 872 | -9/Materials | Build established: Scavenger-Mutant 1290 | -9/Materials | Discovered new exit (range 4) 1361 | -9/Materials | Entered another Materials area 1361 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1664 | -8/Materials | Build established: Hauler-Tank 2575 | -8/Materials | Garrison activated, responded to threat 2945 | -8/Materials | Repaired Imp. EM Shotgun? 2954 | -8/Materials | Core integrity fell below 50% 3036 | -8/Materials | Discovered new exit (range 13) 3075 | -8/Materials | Entered Factory 3075 | -7/Factory | Evolved 2 slots: Utility x2 3152 | -7/Factory | Build established: Scavenger-Tank 4065 | -7/Factory | Discovered new exit (range 5) 4072 | -7/Factory | Identified exit to Factory 4099 | -7/Factory | Entered another Factory area 4099 | -6/Factory | Evolved 2 slots: Utility x2 4565 | -6/Factory | Build established: Scavenger-Skirmisher 5727 | -6/Factory | Garrison activated, responded to threat 5812 | -6/Factory | Build established: Hauler-Tank 5822 | -6/Factory | Discovered new exit (range 2) 5833 | -6/Factory | Identified exit to Factory 5841 | -6/Factory | Entered another Factory area 5841 | -5/Factory | Evolved 2 slots: Utility x2 6085 | -5/Factory | Lost 6 parts (1n3u2w) 6141 | -5/Factory | First assault squad dispatched 6149 | -5/Factory | Fabricated Armor Integrity Analyzer? 6201 | -5/Factory | Spotted B-75 Beast 6321 | -5/Factory | Released all parts (8) 6323 | -5/Factory | Core integrity fell below 50% 6340 | -5/Factory | Discovered new exit (range 15) 6343 | -5/Factory | Lost 20 parts (2p3n5u10w) 6348 | -5/Factory | Entered another Factory area 6348 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 6510 | -4/Factory | Build established: Mutant 6921 | -4/Factory | Lost 3 parts (1u2w) 7033 | -4/Factory | Discovered new exit (range 8) 7039 | -4/Factory | Entered Research 7039 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 7333 | -3/Research | Build established: Scavenger-Gunner 7427 | -3/Research | Garrison activated, responded to threat 7619 | -3/Research | Lost 10 parts (1p2n3u4w) 7953 | -3/Research | System corruption reached 10% 7997 | -3/Research | Lost 13 parts (2p1n7u3w) 8264 | -3/Research | Discovered new exit (range 13) 8264 | -3/Research | Spotted B-90 Cyclops 8326 | -3/Research | Identified exit to Quarantine 8328 | -3/Research | Entered Quarantine 8343 | -3/Quarantine | Lost 9 parts (5n2u2w) 8362 | -3/Quarantine | Found Alien Artifact 8362 | -3/Quarantine | Identified Phase Armor 8491 | -3/Quarantine | Garrison activated, responded to threat 8514 | -3/Quarantine | Core integrity fell below 50% 8544 | -3/Quarantine | Lost 4 parts (1p1n2w) 8783 | -3/Quarantine | Core integrity fell below 20% 8808 | -3/Quarantine | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 08779_ Coil Gun destroyed. 08779_ Slug penetrates Wall. 08782_ Med. Treads destroyed. 08782_ Destroyed Med. Treads. 08782_ Hvy. Missile Launcher destroyed. 08782_ Slug penetrates G-73 Enforcer. 08782_ Slug penetrates Wall. 08782_ Flexi-carbon Leg destroyed. 08783_ Adv. Visual Processing Unit destroyed. 08783_ System corrupted by crushing effect (+3). 08783_ Knocked back. 08783_ L-61 Swordsman destroyed. 08784_ Dropped Lrg. Storage Unit. 08785_ Penetrated by Slug. 08785_ Adv. Target Analyzer destroyed. 08785_ Slug penetrates Wall. 08789_ System corrupted: Matter fused (-8). 08789_ Slug penetrates Wall. 08789_ Connecting with Terminal... 08795_ Sml. Battery destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ########?????????????????????????????????????????? | | #?????????????????????????????????????????? | | """ #?????????????????????????????????????????? | | """"" #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | ################?????????????????????????????????? | | """ #?????????????????????????????????? | | ^ "T" #?????????????????????????????????? | | #?????????????????????????????????? | | #?????????????????????????????????? | | +### #?????????????????????????????????? | | ???# [[#?????????????????????????????????? | | ???# """ ! [[###############???????????????????? | | ???# """ @ #???????????????????? | | ???+ """ #???????????????????? | | ???# g l #???????????????????? | | ???# g g #???????????????????? | | ???#########+############ #???????????????????? | | ?????????? ??????????# #???????????????????? | | ???????? ! ?????????# #???????????????????? | | ??????? ????????######???????????????????? | | ??????# """ "??????????????????????????????????? | | ??????# """ "??????????????????????????????????? | | ??????# ?"" "??????????????????????????????????? | | ??????# ????? ???????????????????????????????????? | | ??????# ????? ???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 148 Energy Generation 38 Energy Capacity 650 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 210 Additional Mass Support 9 Armor Coverage 600 Propulsion Shielding 66 Weapon Cycling 15 Evasion (%) 54 Targeting Accuracy 30 Target Analysis 8 Armor Integrity Analysis 33 Recoil Reduction 2 Particle Charging 20 Offensive Hacking 20 Item Schematics ----------------- Rocket Launcher | -9/Materials | Scanalyzed Wheel | -9/Materials | Scanalyzed Imp. Propulsion Shielding | -9/Materials | Scanalyzed Flak Cannon | -9/Materials | Scanalyzed Lgt. Nuclear Core | -9/Materials | Scanalyzed Mni. Grenade Launcher | -8/Materials | Scanalyzed Enh. Autogun | -8/Materials | Scanalyzed Armor Integrity Analyzer | -7/Factory | Scanalyzed Hrd. Medium Armor Plating | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Armor Integrity Analyzer | x1 | -5/Factory Alien Tech Used ----------------- Phase Armor Achievements -------------- None Challenges ------------ None Game ------ Seed DamperSegregatorImmobilizer Manual? 0 Play Time 03:11:37 Cumulative 138.3 hours Start 2021.02.26 @ 16:06:07 End 2021.03.01 @ 16:58:27 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 71 Rogue 71 Adventurer 0 Explorer 0 Win Type - Total 4 Types 3/0/1/0/0/0/0/0/0 Lore% 62 Gallery% 72 Achievement% 53 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 48270d94-ffa2-4123-afd2-1607ef1d009f