Cogmind - Beta 11 X11 @@@ ROGUE MODE // 2022.03.08 @ 05:01:40 Player: leiavoia Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (127) 635 Value Destroyed (4653) 4653 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (623) 623 TOTAL SCORE: 11951 Bonus ------- High Alert Combat Kills 335 Follower Combat Kills 589 Met Imprinter 300 Friendly Fire -601 Cogmind --------- Core Integrity 0/1150 Matter 120/300 Energy 348/450 System Corruption 18% Temperature Cool (0) Movement Rolling (145) Ox3 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Armored Huge Wheel > --- UTILITY (11) ----- Huge Storage Unit Energy Well Structural Scanner Advanced Visual Processing Unit System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- Huge Storage Unit Medium Matter Pod (100) Advanced Thermal Shield Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Advanced Trap Extractor (0/8) Mini Grenade Launcher GAL Module Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Advanced Visual Processing Unit Advanced Terrain Scan Processor Targeting Computer Phase Shifter Improved Medium Armor Plating Improved Medium Armor Plating Advanced Shield Generator System Shield System Shield > --- WEAPON ----------- Wave Gun Phase Gun Heavy Plasma Cannon Heavy Flak Cannon > --- INVENTORY -------- Improved Ion Engine Armored Huge Wheel Armored Huge Wheel Armored Huge Wheel Improved Heat Sink Huge Storage Unit Energy Well Medium Matter Pod Improved Sensor Array Advanced Terrain Scanner Improved Heavy Armor Plating Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Long-range Tractor Beam Phase Gun Long-range Proton Cannon Rocket Launcher Mini Grenade Launcher GAL Module [Rating: 91] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Huge Wheel Treads Advanced Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Huge Storage Unit Device Structural Scanner Storage Huge Storage Unit Processor Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Gauss Cannon Energy Gun Makeshift Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Impact Weapon Heavy Mace Slashing Weapon Phasing Sabre Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Fac Slots Evolved 12 | . . . 2 . . . 2 2 2 . . . 2 2 Power 1 | . . . . . . . . . 1 . . . . . Propulsion . | . . . . . . . . . . . . . . . Utility 9 | . . . 2 . . . 1 2 1 . . . 2 1 Weapon 2 | . . . . . . . 1 . . . . . . 1 Parts Attached 163 | 1 1 4 18 3 1 3 22 14 2 6 3 24 9 52 Power 18 | . . . 2 1 . . 3 . 1 1 . 3 1 6 Engine 13 | . . . 2 1 . . 3 . 1 1 . 3 1 1 Core 3 | . . . . . . . . . . . . . . 3 Reactor 2 | . . . . . . . . . . . . . . 2 Propulsion 20 | . . 2 3 1 . 1 4 1 . . . 2 1 5 Treads 1 | . . . . . . . 1 . . . . . . . Leg 2 | . . 2 . . . . . . . . . . . . Wheel 17 | . . . 3 1 . 1 3 1 . . . 2 1 5 Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 66 | 1 1 1 8 1 . . 7 8 1 3 1 11 3 20 Device 31 | 1 . 1 3 . . . 2 1 . 3 1 5 2 12 Storage 6 | . 1 . 2 . . . . 1 . . . 1 . 1 Processor 4 | . . . . . . . 1 2 . . . . . 1 Hackware 4 | . . . . . . . . . 1 . . 1 1 1 Protection 21 | . . . 3 1 . . 4 4 . . . 4 . 5 Artifact . | . . . . . . . . . . . . . . . Weapon 59 | . . 1 5 . 1 2 8 5 . 2 2 8 4 21 Energy Gun 18 | . . 1 3 . . 2 2 . . 1 1 1 1 6 Energy Cannon 8 | . . . . . . . 1 . . 1 . 1 1 4 Ballistic Gun 5 | . . . 1 . . . . . . . . 2 . 2 Ballistic Cannon 12 | . . . . . . . 2 4 . . . 3 . 3 Launcher 8 | . . . 1 . 1 . . 1 . . . . . 5 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 4 | . . . . . . . 3 . . . 1 . . . Slashing Weapon 4 | . . . . . . . . . . . . 1 2 1 Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . 3 . . . 1 . . . . . . . Corrupted Parts 1 | . . . . . . . . . . . . . . 1 System Corruption 4 | . . . . . . . . . . . . . . 4 Parts Lost 63 | . . 1 2 1 . 1 3 2 1 3 . 13 . 36 Power 11 | . . . . . . . . . 1 . . 3 . 7 Propulsion 5 | . . . . 1 . . 1 . . . . . . 3 Utility 29 | . . 1 1 . . . 2 2 . 2 . 7 . 14 Weapon 18 | . . . 1 . . 1 . . . 1 . 3 . 12 Highest Loss Streak 16 | . . 1 1 1 . 1 2 1 1 4 . 8 . 16 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 100 99 99 99 100 100 98 95 85 91 93 86 94 85 Engine 10 | . 14 14 11 11 11 11 9 7 12 12 13 10 10 5 Leg 2 | . 28 28 . . . . . . . . . . . . Wheel 10 | . . . 22 21 22 22 17 11 6 6 6 6 6 4 Device 19 | . 14 13 18 22 22 22 17 18 . 18 20 20 23 17 Storage 10 | . 14 14 11 11 11 11 9 7 13 13 13 7 11 6 Processor 8 | . . . . . . . 8 21 13 13 13 13 11 10 Hackware 4 | . . . . . . . . . 6 6 6 4 10 9 Protection 4 | . . . 14 11 11 11 9 4 13 . . 2 . 5 Energy Gun 10 | . 14 14 17 22 18 22 19 8 . 5 5 2 3 9 Energy Cannon 2 | . . . . . . . 1 . . 6 6 4 5 2 Ballistic Gun 1 | . 14 14 1 . . . . . . . . 1 1 . Ballistic Cannon 3 | . . . . . . . 1 11 13 6 6 6 2 3 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 155 | 13 28 32 103 102 101 101 106 129 128 125 117 126 126 155 Greatest Support 32 | 20 20 25 26 32 32 32 26 28 28 28 28 28 28 28 Greatest Overweight (x) 9 | . 1 1 3 3 3 3 9 4 4 4 4 5 5 5 Average Overweight (x) 3 | . . 1 2 3 3 3 3 3 4 3 4 3 4 4 Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 8 13 15 22 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 8 12 15 25 25 25 25 25 25 21 21 25 25 25 25 Average Carried 22 | 6 9 14 20 24 24 24 24 24 20 19 22 24 24 22 Final Capacity 25 | 8 15 15 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 8 12 15 25 25 25 25 25 22 21 20 25 24 25 9 Class Distribution -------------------- 35% | Scavenger-Mutant 17% | Mutant 14% | Scavenger-Skirmisher 11% | Hacker-Mutant 5% | Scavenger-Assassin 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Skirmisher | -7/Factory Tank | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Assassin | -5/Proximity Caves Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Fac Matter Collected 3062 | 222 . 163 302 30 11 34 229 76 . 183 74 918 86 734 Remotely 444 | . . . . . . . . . . . . . . 444 Salvage Created 4929 | 78 . 218 1005 167 11 154 1114 98 . 147 . 803 86 1048 Parts 251 | 5 . 15 62 15 . 13 63 2 . 7 . 22 3 44 Haulers Intercepted 4 | . . . 2 . . . 2 . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . . . . . 6 . 24 . . Prevented 2 | . . . . . . . . . . . . 2 . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Fac Combat Hostiles Destroyed 97 | . . 7 18 6 . 2 18 4 . 3 . 13 1 25 Guns 54 | . . 7 14 6 . 2 17 . . . . 2 1 5 Cannons 26 | . . . . . . . 1 3 . 3 . 10 . 9 AOE 16 | . . . 4 . . . . 1 . . . . . 11 Classes Destroyed 18 | 2 . 2 6 . . . 2 2 . . . 2 . 2 Worker 5 | . . . 1 . . . 2 1 . . . . . 1 Builder 4 | . . . 1 . . . 2 . . . . . . 1 Tunneler 4 | 1 . . . . . 2 1 . . . . . . . Hauler 4 | . . . 2 . . . 2 . . . . . . . Recycler 4 | 1 . . 3 . . . . . . . . . . . Mechanic 2 | . . . . . . . . . . . . . . 2 Operator 2 | . . . 1 . . . . . . . . . . 1 Watcher 1 | . . . . . . . 1 . . . . . . . Swarmer 26 | . . 5 3 4 . 1 3 . . 1 . 2 . 7 Grunt 38 | . . 2 11 . . 2 10 . . 1 . 5 . 7 Duelist 3 | . . . 1 . . . . . . . . . . 2 Protector 2 | . . . . . . . . . . . . 1 . 1 Sentry 15 | . . . 3 2 . . 2 1 . 1 . 3 1 2 Demolisher 1 | . . . . . . . . . . . . 1 . . Specialist 2 | . . . . . . . . 2 . . . . . . Hunter 5 | . . . . . . . 3 . . . . 1 . 1 Programmer 7 | . . . . . . . . . . . . . . 7 Heavy 1 | . . . . . . . . 1 . . . . . . Thug 1 | . . 1 . . . . . . . . . . . . Best Kill Streak 7 | 2 . 3 7 4 . 2 5 3 . 3 . 3 1 7 Combat Bots Only 6 | . . 3 5 4 . 1 4 2 . 3 . 3 1 6 Max Kills in Single Turn 4 | 1 . 2 2 2 . 1 2 2 . 1 . 1 1 4 Gunslinging 1 | . . 1 . 1 . . . . . . . . . . Exploded 3 | . . . 2 . . . . 1 . . . . . 3 Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Fac Damage Taken 10855 | . . 128 271 84 . 132 607 1444 186 469 . 1908 71 5555 Core 1746 | . . 25 20 . . 7 83 177 . 65 . 159 . 1210 Absorbed by Shields 500 | . . . . . . . . . . . . 16 . 484 Regen/Repaired (Parts) 1119 | . . . . . . . . . . . 668 . 30 421 Core Remaining (%) 87 | 100 . 90 . . . 93 84 74 . . . 73 100 . Volleys Fired 337 | 12 . 18 45 8 1 13 41 24 . 10 . 86 3 76 Largest 4 | 2 . 2 2 2 1 2 3 3 . 2 . 3 3 4 Hottest 312 | 60 . 95 140 131 30 131 170 246 . 125 . 176 216 312 Shots Fired 690 | 24 . 36 72 16 1 23 102 58 . 14 . 189 9 146 Gun 378 | 24 . 36 64 16 . 23 80 8 . 4 . 54 3 66 Cannon 288 | . . . . . . . 22 46 . 10 . 135 6 69 Launcher 24 | . . . 8 . 1 . . 4 . . . . . 11 Special . | . . . . . . . . . . . . . . . Kinetic 230 | 12 . 18 12 . . . 6 46 . . . 95 . 41 Thermal 388 | 12 . 18 52 16 . 17 61 6 . 14 . 94 6 92 Explosive 24 | . . . 8 . 1 . . 4 . . . . . 11 Electromagnetic 48 | . . . . . . 6 35 2 . . . . 3 2 Robot Hit Streak 25 | 5 . 19 25 10 . 4 14 10 . 11 . 15 4 15 Robot Miss Streak 6 | 3 . 2 3 1 . 6 3 4 . 1 . 5 1 5 Penetration Max 1 | . . . . . . . . 1 . . . 1 . . Secondary Targets 4 | . . 1 . 1 . 1 1 . . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . 1 1 . . . . . . . Shots Hit Robots 454 | 13 . 27 45 13 . 11 65 39 . 11 . 127 5 98 Core Hits 296 | 3 . 15 35 7 2 9 48 13 . 5 . 54 3 102 Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 28 | . . . 4 . . . 7 3 . 1 . 12 . 1 Burn 15 | . . . 4 . . . 6 1 . 1 . 2 . 1 Blast 13 | . . . . . . . 1 2 . . . 10 . . Melee Attacks 19 | . . . . . . . 5 . . . 1 1 10 2 Impact 6 | . . . . . . . 5 . . . 1 . . . Slashing 13 | . . . . . . . . . . . . 1 10 2 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 14491 | 123 . 385 1315 266 134 213 1458 1620 . 259 . 3125 121 5472 Guns 4875 | 123 . 385 880 266 . 213 1086 118 . 34 . 501 45 1224 Cannons 5387 | . . . . . . . 263 953 . 225 . 2624 76 1246 Explosions 4229 | . . . 435 . 134 . 109 549 . . . . . 3002 Melee . | . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . Kinetic 3964 | 56 . 90 108 . . . 63 953 . . . 1770 . 924 Thermal 6841 | 67 . 295 772 266 . 121 762 557 . 259 . 1355 92 2295 Explosive 2684 | . . . 435 . 134 . . 72 . . . . . 2043 Electromagnetic 1002 | . . . . . . 92 633 38 . . . . 29 210 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 18 | . . . . . . . . . . . . . . 18 Average Corruption 4 | . . . . . . . . . . . . . . 4 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 40 | . . . . . . . . . . . . . . 40 Message Errors 6 | . . . . . . . . . . . . . . 6 Matter Fused 8 | . . . . . . . . . . . . . . 8 Heat Flow Errors 4 | . . . . . . . . . . . . . . 4 Energy Discharges 4 | . . . . . . . . . . . . . . 4 Parts Rejected 3 | . . . . . . . . . . . . . . 3 Data Loss (minor) 7 | . . . . . . . . . . . . . . 7 Misfires 3 | . . . . . . . . . . . . . . 3 Weapon Failures 5 | . . . . . . . . . . . . . . 5 Overload Shots 4 | . . . . . . . . 4 . . . . . . Effects 1 | . . . . . . . . 1 . . . . . . Energy Bleed 1 | . . . . . . . . 1 . . . . . . Overflow Damage 253 | . . . 41 . 8 . . 73 . . . . . 131 Projectiles 32 | . . . . . . . . 27 . . . . . 5 Explosions 221 | . . . 41 . 8 . . 46 . . . . . 126 Melee . | . . . . . . . . . . . . . . . Knockbacks 30 | . . . . . . . . 6 . . . 9 . 15 Impact . | . . . . . . . . . . . . . . . Kinetic 29 | . . . . . . . . 5 . . . 9 . 15 Secondary 1 | . . . . . . . . 1 . . . . . . Self-Inflicted Damage 706 | . . . 42 . . . 11 278 . . . . . 375 Shots 15 | . . . 2 . . . 1 4 . . . . . 8 Rammed 1 | . . . . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 533 | 40 . 231 171 42 . 19 269 533 . 306 . 415 243 506 Average Temperature 134 | 22 . 67 39 16 . 7 67 281 . 143 . 124 123 204 Received Heat Transfer 1556 | . . 27 141 18 . 45 189 156 . 180 . 331 36 433 Effects 46 | . . . . . . . 1 12 . 1 . 4 . 28 Shutdowns 16 | . . . . . . . . 2 . . . 2 . 12 Energy Bleed 6 | . . . . . . . 1 1 . 1 . 1 . 2 Interference 10 | . . . . . . . . 4 . . . . . 6 Matter Decay 5 | . . . . . . . . 2 . . . 1 . 2 Short Circuit 5 | . . . . . . . . 3 . . . . . 2 Damage (major) 4 | . . . . . . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . . 2 . . Combat Hostiles 1 | . . . . . . . . . . . . 1 . . Parts Melted 18 | . . . 1 1 . . 4 1 . 2 . . . 9 Heat Transferred 11017 | 150 . 532 1619 481 . 259 1852 537 . 481 . 2143 174 2789 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . 2 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Fac Peak Influence 600 | 10 12 120 598 277 . 174 600 504 330 . . . 84 531 Initial 273 | . 6 4 46 232 . . . 273 246 . . . 31 12 Average 185 | 5 7 45 308 244 . 85 373 343 274 . . . 29 176 Maximum Alert Level 2 | . . . 2 1 . . 2 2 1 . . . . 2 Low Security (%) 61 | 100 100 100 43 16 . 100 21 . . . . . 100 65 Level 1 20 | . . . 14 83 . . 23 76 100 . . . . 14 Level 2 17 | . . . 42 . . . 55 23 . . . . . 20 Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 19 | . . . 4 . . . 5 2 . . . . . 8 Investigation 7 | . . . 2 . . . 3 . . . . . . 2 Extermination 3 | . . . . . . . . . . . . . . 3 Reinforcement 7 | . . . 2 . . . 2 2 . . . . . 1 Assault 2 | . . . . . . . . . . . . . . 2 Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Fac Distress Signals 38 | . . . 1 . . . 1 . . . . 36 . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 145 | . . 8 20 5 . 7 30 5 2 3 . 25 1 39 Peak Tracking Total 7 | . 1 3 4 3 . 4 6 3 2 3 . 6 1 7 Tactical Retreats 11 | . . . 1 . . 2 2 . . . . 4 1 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Fac Traps Triggered 4 | . . . 2 . . . 1 . . . . 1 . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . 1 . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Fac Machines Disabled 27 | . . . 1 . 1 1 3 4 . . . 1 . 16 Max in Single Turn 4 | . . . 1 . 1 1 1 4 . . . 1 . 4 Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Fac Machines Accessed 21 | . 1 . 5 . 1 . 4 1 1 . . . 1 7 Terminals 11 | . 1 . 3 . . . 1 . 1 . . . . 5 Fabricators 1 | . . . . . . . . . . . . . . 1 Repair Stations 3 | . . . . . . . . 1 . . . . 1 1 Recycling Units 2 | . . . 1 . . . 1 . . . . . . . Scanalyzers 3 | . . . 1 . . . 2 . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 53 | . 3 . 11 . 4 . 7 2 3 . . . 2 21 Successful 34 | . 1 . 6 . 4 . 6 . 2 . . . 2 13 Failed 18 | . 1 . 5 . . . 1 2 1 . . . . 8 Catastrophic 7 | . . . . . . . 1 . . . . . . 6 Database Lockouts 1 | . 1 . . . . . . . . . . . . . Manual 20 | . 3 . 7 . 1 . 4 . . . . . . 5 Terminals 31 | . 3 . 7 . . . 3 . 3 . . . . 15 Fabricators 2 | . . . . . . . . . . . . . . 2 Repair Stations 8 | . . . . . . . . 2 . . . . 2 4 Recycling Units 4 | . . . 2 . . . 2 . . . . . . . Scanalyzers 4 | . . . 2 . . . 2 . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 18 | . 1 . 3 . 4 . 2 . 2 . . . . 6 Record 4 | . . . . . 4 . . . . . . . . . Robot Analysis 3 | . 1 . 2 . . . . . . . . . . . Prototype ID Bank 2 | . . . 1 . . . 1 . . . . . . . Level Access Points 1 | . . . . . . . . . 1 . . . . . Branch Access Points 2 | . . . . . . . 1 . 1 . . . . . Fabricator Index 1 | . . . . . . . . . . . . . . 1 Unreport Threat 3 | . . . . . . . . . . . . . . 3 Locate Traps 1 | . . . . . . . . . . . . . . 1 Maintenance Status 1 | . . . . . . . . . . . . . . 1 Fabricator Hacks 2 | . . . . . . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . . . . 1 Repair Station Hacks 6 | . . . . . . . . . . . . . 2 4 Scan Component 3 | . . . . . . . . . . . . . 1 2 Repair 3 | . . . . . . . . . . . . . 1 2 Recycling Unit Hacks 2 | . . . 1 . . . 1 . . . . . . . Retrieve Components 2 | . . . 1 . . . 1 . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 4 | . . . . . . . 3 . . . . . . 1 Terminals 1 | . . . . . . . . . . . . . . 1 Botnet 1 | . . . . . . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . . . Tunnel 1 | . . . . . . . 1 . . . . . . . Scanalyzers 2 | . . . . . . . 2 . . . . . . . Extract 2 | . . . . . . . 2 . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . Hacking Detections 13 | . 1 . 4 . . . 1 1 1 . . . . 5 Full Trace Events 2 | . . . . . . . . . . . . . . 2 Feedback Events 1 | . . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . 3 . . . Robots Built 3 | . . . . . . . . . . . . . . 3 Authchips 1 | . . . . . . . . . . . . . . 1 Time 152 | . . . . . . . . . . . . . . 152 Total Robot Build Rating 15 | . . . . . . . . . . . . . . 15 Part Schematics Acquired 24 | . . . 1 . . . 8 . . . 15 . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 3 | . . . . . . . . . . . . . 1 2 Time 138 | . . . . . . . . . . . . . 50 88 Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 5 | . . . 5 . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . 5 . . . . . . 1 . . Allies Hacked 1 | . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Fac Total Allies 13 | . . . . . 5 . . . . . 4 1 . 3 Largest Group 5 | . . . . . 5 5 2 . . . 4 4 . 3 Highest-Rated Group 96 | . . . . . 66 66 42 . . . 96 96 . 87 Highest-Rated Ally 49 | . . . . . 21 21 21 . . . 31 49 . 29 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 87 | . . . . . . 14 12 . . . . 27 . 34 Total Damage 1678 | . . . . . . 135 243 . . . . 748 . 552 Kills 17 | . . . . . . 4 2 . . . . 5 . 6 Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Fac Robot Analysis Total 3 | . 1 . 2 . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . 1 . . . . . . 1 2 . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Fac Turns Passed 11194 | 87 154 738 697 481 1041 537 645 394 77 757 1755 1535 589 1707 Spaces Moved 6082 | 42 86 356 399 305 675 350 308 176 47 450 1083 784 300 721 Core . | . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . Legs 484 | 42 86 356 . . . . . . . . . . . . Wheels 5598 | . . . 399 305 675 350 308 176 47 450 1083 784 300 721 Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 105 | 120 120 190 105 135 145 135 135 145 160 145 160 145 160 130 Average Speed 155 | 120 174 190 128 144 145 141 145 150 160 159 160 156 161 165 Slowest Speed 215 | 120 190 190 135 145 145 145 215 160 160 160 160 165 165 175 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 44 | 4 20 75 43 62 93 74 42 6 2 53 85 74 13 21 Regions Visited 14 Branch Regions 7 Pre-discovered Areas 4 | . . 1 . 1 1 . 1 . . . . . . . Known Exits Taken 2 | . . . . . . . . . 1 . . 1 . . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 1 . 1 1 . 1 . Scrap Searched 11 | . . 2 . 1 . . . . . 1 3 4 . . Spaces Dug 41 | . . . 15 . . . 4 2 . . . 1 10 9 Terrain Destroyed 356 | . . . 73 . 4 . 18 66 . . . 19 10 166 Melee 17 | . . . . . . . 4 . . . . 1 10 2 Projectile 50 | . . . 1 . . . 5 12 . . . 18 . 14 AOE 289 | . . . 72 . 4 . 9 54 . . . . . 150 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Fac Total 7214 | 56 91 387 516 329 737 369 422 259 49 473 1104 925 387 1110 Wait 365 | . . 2 17 9 . 2 3 25 . 5 5 14 50 233 Move 6068 | 41 85 355 398 304 674 349 307 175 46 449 1082 783 299 721 Hop . | . . . . . . . . . . . . . . . Pick Up 105 | 2 4 4 20 2 3 1 20 6 1 3 9 9 7 14 Fast Attach 45 | 1 . 1 4 1 . . 5 3 . 1 . 9 4 16 Attach 53 | . . . 2 1 . 1 6 5 2 4 . 6 2 24 Detach 5 | . . . 1 . . . 1 1 . . . . . 2 Swap 66 | . 1 3 13 1 1 2 11 6 . 1 3 9 3 12 Drop 92 | . 1 4 16 3 3 1 23 14 . . 4 5 9 9 Fire 337 | 12 . 18 45 8 1 13 41 24 . 10 . 86 3 76 Melee 19 | . . . . . . . 5 . . . 1 1 10 2 Ram 1 | . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 58 | . . . . . 55 . . . . . . 3 . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory (discovered 6 exits: Fac x4 / *Low x2) -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -4/Factory History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 3) 88 | -11/Scrapyard | Entered Materials 204 | -10/Materials | Central database locked down 215 | -10/Materials | Discovered new exit (range 6) 242 | -10/Materials | Entered Mines 259 | -10/Mines | Met a Derelict bent on vengeance 309 | -10/Mines | Build established: Mutant 341 | -10/Mines | Learned location of Zion (-6) 429 | -10/Mines | Discovered new exit (range 11) 929 | -10/Mines | Discovered new exit (range 14) 977 | -10/Mines | Build established: Scavenger-Mutant 980 | -10/Mines | Entered Materials 980 | -9/Materials | Evolved 2 slots: Utility x2 1606 | -9/Materials | Discovered new exit (range 14) 1677 | -9/Materials | Entered Mines 1762 | -9/Mines | Found a hidden stash of uninstalled traps 2078 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2152 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2152 | -9/Mines | Discovered new exit (range 5) 2158 | -9/Mines | Entered Exiles 2158 | -9/Exiles | Found Exiles lab destroyed 2180 | -9/Exiles | Discovered new exit (range 15) 3180 | -9/Exiles | Discovered new exit (range 10) 3199 | -9/Exiles | Entered Mines 3199 | -8/Mines | Accompanied by 5 allies 3578 | -8/Mines | Discovered new exit (range 13) 3736 | -8/Mines | Entered Materials 3736 | -8/Materials | Accompanied by 2 allies 3736 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4089 | -8/Materials | Discovered new exit (range 11) 4317 | -8/Materials | Discovered new exit (range 8) 4381 | -8/Materials | Entered Factory 4381 | -7/Factory | Evolved 2 slots: Utility x2 4736 | -7/Factory | Discovered new exit (range 8) 4775 | -7/Factory | Entered another Factory area 4775 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4826 | -6/Factory | Identified exit to Lower Caves 4826 | -6/Factory | Identified exit to Factory 4852 | -6/Factory | Entered Lower Caves 4854 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4910 | -6/Lower Caves | Lost 4 parts (1p2u1w) 4934 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 5185 | -6/Lower Caves | Build established: Scavenger-Skirmisher 5609 | -6/Lower Caves | Entered Zion 5695 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 5816 | -6/Zion | Discovered new exit (range 15) 5906 | -6/Zion | Visited the Megawrench Repair Shop 5909 | -6/Zion | Megawrench repaired 10 parts 6056 | -6/Zion | Gained Derelict followers 6213 | -6/Zion | Build established: Scavenger-Mutant 6437 | -6/Zion | Found GAL Module 6520 | -6/Zion | Learned Factory trap positions 7364 | -6/Zion | Entered Proximity Caves 7364 | -5/Proximity Caves | Accompanied by 4 allies 7369 | -5/Proximity Caves | Build established: Scavenger-Skirmisher 7586 | -5/Proximity Caves | Learned Factory garrison access intel 7802 | -5/Proximity Caves | Build established: Scavenger-Assassin 7934 | -5/Proximity Caves | Learned Factory garrison access intel 8007 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8190 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 8258 | -5/Proximity Caves | Lost 4 parts (2p2u) 8441 | -5/Proximity Caves | Lost 8 parts (1p5u2w) 8719 | -5/Proximity Caves | Discovered exit to Factory (range 19) 8899 | -5/Proximity Caves | Entered Factory 8899 | -5/Factory | Evolved 2 slots: Utility x2 8900 | -5/Factory | Loaded intel: 123 trap records 8901 | -5/Factory | Loaded intel: 3 garrison access locations 9255 | -5/Factory | Repaired Lgt. Angular Momentum Engine 9334 | -5/Factory | Build established: Hacker-Mutant 9433 | -5/Factory | Discovered new exit (range 5) 9488 | -5/Factory | Entered another Factory area 9488 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 9489 | -4/Factory | Loaded intel: 4 garrison access locations 10299 | -4/Factory | Fabricated G-50 Soldier (x3) 10337 | -4/Factory | Lost 4 parts (1p3u) 10738 | -4/Factory | First assault squad dispatched 10838 | -4/Factory | Repaired Imp. Medium Armor Plating 10883 | -4/Factory | Repaired Arm. Huge Wheel 10979 | -4/Factory | Core integrity fell below 50% 10980 | -4/Factory | System corruption reached 10% 11042 | -4/Factory | Lost 16 parts (2p1n7u6w) 11107 | -4/Factory | Core integrity fell below 20% 11140 | -4/Factory | Lost 3 parts (1p1u1w) 11195 | -4/Factory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- 11189_ Machine Analyzer melted. 11189_ M-36 Artificer destroyed. 11189_ Destroyed Lgt. Quantum Reactor. 11189_ G-73 Enforcer destroyed. 11189_ Destroyed Adv. Heat Sink. 11189_ G-67 Veteran destroyed. 11189_ Lgt. Antimatter Reactor destroyed. 11189_ Destroyed Lgt. Antimatter Reactor. 11189_ Phase Gun destroyed. 11189_ Destroyed Phase Gun. 11189_ Hvy. Phase Cannon destroyed. 11189_ Destroyed Hvy. Phase Cannon. 11191_ System corrupted: Wave Gun failed to cycle. 11192_ Slug penetrates Earth. 11192_ Penetrated by Slug. 11193_ System corrupted: Component data lost. 11193_ Arm. Huge Wheel destroyed. 11193_ Imp. Heat Sink destroyed. 11193_ Critical hit (Blast). 11194_ Wave Gun destroyed. Map ----- +----------------------------------------------------+ | ####?????????????????????????????????????????????? | | ####?????????????????????????????????????????????? | | ?#?#?????????????????????????????????????????????? | | #########????????????????????????????????????????? | | ??????????????????????????????????????? | | ???????????????????????????????????????? | | ?????????????? H???????????????????????? | | ?????????????? ???????????????????????? | | ?????????????? ???????????????????????? | | #########??????????????? ???????????????????????? | | ??????????????????????? ???????????????????????? | | ?????#?????????????????## ???????????????????????? | | #??#?#?????????????????## ???????#??????????????? | | ????????"??????????????## ??????????#?#####??????? | | ??#??#?????? ??????????## ##??????????#####??????? | | ?##?#??????????????????## ######## ??? " ??????? | | ?????#?? ??????????????## ######## ###%##??????? | | ###????? ??????????????## ##;;;;;#######"##??????? | | ############??????????## ; + ##??????? | | ## ? ????? ??## ; =%[% " # #### | | ## """???"???? #### ; % # ######### | | # """???????? #### ; [ g # | | + """???????? + ; ; | | # "" ??????? # h | | # "" "" ""??"? # ; | | "" ? ? + @l% ; A | | "" ??? #####% ;#### #"### | | %# ############????#### #; ##### ## | | * #???????#?##???????##" ##### ##= | | [ [ ##############?????##" ##?## ## | | = #?????##"" ;;####?## ## | | = * ##????## ######?## ## | | %[ #??#??#### ##########???## ## | | #?????#############??##?## ## | | #????#???####???#?#?????## ## | | ######### ##?????#??????########?### ## | | ##"#######??# ############### """ #???# ##### | | ?## ##### # """ #???# #### | | ??# # """ #???# #??# | | ??# # ##??# #??# | | ??# # #???# ####" | | #?# ##### + !##### ##### | | ?### ##???## T######## ###+######## | | #### #?????####??#???# | | #??#?#??#??????## | | ##?##???????????# | | #???????????#???# | | ########????????######## ########### | | ###???#?#?#?????# # ##???# ] | | #?????????#???#! + #??#?# """"" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 34 Energy Capacity 665 Matter Stores 300 Matter Capacity 400 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 210 Armor Coverage 825 Utility Shielding 33 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 1 Matter Filtering 30 Kinecelleration 30 Defensive Hacking 20 Authchip Count 4 Item Schematics ----------------- Imp. Medium Laser | -9/Materials | Scanalyzed Terrain Scan Processor | -8/Materials | Extracted Imp. Ion Engine | -8/Materials | Extracted Cesium-ion Thruster | -8/Materials | Extracted EM Shotgun | -8/Materials | Extracted Hvy. Particle Cannon | -8/Materials | Extracted Scythe | -8/Materials | Extracted Lgt. Assault Rifle | -8/Materials | Extracted Hvy. EM Shotgun | -8/Materials | Extracted Nuclear Pulse Thruster | -6/Zion | Archive Mni. Drone Bay | -6/Zion | Archive Thermal Shield | -6/Zion | Archive Point Defense System | -6/Zion | Archive Adv. Signal Interpreter | -6/Zion | Archive Imp. Remote Datajack | -6/Zion | Archive Fusion Compressor | -6/Zion | Archive Enh. Gauss Cannon | -6/Zion | Archive Mak. Cloaking Device | -6/Zion | Archive Adv. Reaction Control System | -6/Zion | Archive Mak. Terrain Scanner | -6/Zion | Archive Hvy. Flak Cannon | -6/Zion | Archive Imp. Focal Shield | -6/Zion | Archive Adv. Drone Bay | -6/Zion | Archive Imp. KE Penetrator | -6/Zion | Archive Robot Schematics ------------------ G-50 Soldier | -6/Zion | Archive L-41 Fighter | -6/Zion | Archive B-48 Gladiator | -6/Zion | Archive Fabricated ------------ G-50 Soldier | x3 | -4/Factory | Authchip Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HugeBombTerrabomb Manual? 0 Play Time 01:49:43 Cumulative 587.7 hours Start 2022.03.06 @ 21:58:07 End 2022.03.08 @ 05:01:40 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 142 Rogue 111 Adventurer 31 Explorer 0 Win Type - Total 28 Types 23/0/2/3/0/0/0/0/0 Lore% 74 Gallery% 82 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 84d8c27c-fbe0-4703-87af-35bec3855a75