Cogmind - Beta 16 X1 @@@ ROGUE MODE // 2025.09.07 @ 18:50:11 Player: Naughtyusername Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (4) 20 Value Destroyed (43) 43 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (60) 60 TOTAL SCORE: 1263 Bonus ------- Follower Combat Kills 60 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 98/100 System Corruption 0% Temperature Cool (27) Movement Core (50) Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Medium Storage Unit Light Armor Plating Shock Trap Shock Trap Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Aluminum Leg > --- UTILITY ---------- Seismic Detector Hacking Suite > --- WEAPON ----------- Mining Claw > --- INVENTORY -------- Light Ion Engine Medium Storage Unit Light Armor Plating Shock Trap Shock Trap [Rating: 6] Favorites ----------- Power None Propulsion Aluminum Leg Leg Aluminum Leg Utility Seismic Detector Device Seismic Detector Hackware Hacking Suite Weapon Mining Claw Slashing Weapon Mining Claw Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 6 | 2 1 2 1 Power . | . . . . Engine . | . . . . Core . | . . . . Reactor . | . . . . Propulsion 2 | 2 . . . Treads . | . . . . Leg 2 | 2 . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 3 | . 1 1 1 Device 2 | . 1 1 . Storage . | . . . . Processor . | . . . . Hackware 1 | . . . 1 Protection . | . . . . Artifact . | . . . . Weapon 1 | . . 1 . Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun . | . . . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon 1 | . . 1 . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 4 | . . . 4 Power . | . . . . Propulsion 1 | . . . 1 Utility 2 | . . . 2 Weapon 1 | . . . 1 Highest Loss Streak 3 | . . . 3 To Critical Strikes . | . . . . Average Backups 2 | . 1 3 3 Power . | . 1 1 1 Propulsion . | . . . . Utility 1 | . . 2 2 Weapon . | . . . . Tool/Special . | . . . . Unused Backups 3 | . . . 3 Power 1 | . . . 1 Propulsion . | . . . . Utility 2 | . . . 2 Weapon . | . . . . Tool/Special . | . . . . Average Slot Usage (%) 28 | . 34 26 29 Leg 13 | . 26 14 4 Device 7 | . 8 5 9 Hackware 1 | . . . 5 Slashing Weapon 6 | . . 7 10 Peak Build Rating 6 | 2 3 3 6 Average Rating 2 | 1 2 1 3 On Entrance 1 | . 2 1 3 Avg Prop Armor Cover (%) 27 | 28 35 27 12 Naked Turns 10 | . 1 . 9 Heaviest Build 3 | . 1 3 3 Greatest Support 10 | 10 10 3 3 Greatest Overweight (x) . | . . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 5 | 5 5 5 5 Average Capacity 5 | 5 5 5 5 Most Carried 5 | 1 3 5 5 Average Carried 3 | . 1 3 5 Final Capacity 5 | 5 5 5 5 Final Carried 5 | 1 3 5 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 250 | 216 . 24 10 Remotely . | . . . . Salvage Created 65 | . . 21 44 Parts 10 | . . 4 6 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 2 | . . . 2 Melee 2 | . . . 2 Classes Destroyed 3 | . . 1 2 Tunneler 1 | . . 1 . Operator 1 | . . . 1 Swarmer 2 | . . . 2 Best Kill Streak 1 | . . 1 1 Combat Bots Only 1 | . . . 1 Max Kills in Single Turn 1 | . . 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 94 | . 14 13 67 Missed 28 | . 4 7 17 Hits 66 | . 10 6 50 Projectile 66 | . 10 6 50 Critical Strikes 2 | . . . 2 Damage Taken 653 | . 77 97 479 Core 495 | . 41 54 400 Absorbed by Shields . | . . . . Core Remaining (%) 81 | 100 . 62 . Volleys Fired . | . . . . Largest . | . . . . Hottest . | . . . . Shots Fired . | . . . . Gun . | . . . . Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic . | . . . . Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak . | . . . . Robot Miss Streak . | . . . . Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 6 | . . 1 5 Core Hits 7 | . . 3 4 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks 22 | . . 1 21 Impact . | . . . . Slashing 22 | . . 1 21 Piercing . | . . . . Sneak Attacks 1 | . . 1 . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 217 | . . 80 137 Guns . | . . . . Cannons . | . . . . Explosions . | . . . . Melee 169 | . . 45 124 Ramming 48 | . . 35 13 Kinetic . | . . . . Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing 169 | . . 45 124 Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 21 | . . 15 6 Shots . | . . . . Rammed 13 | . . 9 4 Targets Rammed 13 | . . 9 4 Kicked . | . . . . Crushed . | . . . . Highest Temperature . | . . . . Average Temperature . | . . . . Received Heat Transfer 117 | . . 45 72 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 56 | . 15 46 56 Initial 5 | . . 5 . Average 14 | . 2 11 30 Influence Increases 206 | . 15 61 130 Destroy 0b10 Robot/C 80 | . . 40 40 Destroy 0b10 Robot/NC 10 | . . 5 5 Destroy Leader 20 | . . 10 10 Allied During Kill 6 | . . 6 . Successful Hack 9 | . . . 9 Destroy Structure 6 | . . . 6 Lose Combat Pursuer 75 | . 15 . 60 Influence Decreases 161 | . . 76 85 Entered New Map 10 | . . 10 . Time Decay 111 | . . 66 45 Lost Part 40 | . . . 40 Squads Dispatched . | . . . . Investigation . | . . . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 3 | . 2 . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 21 | . 6 2 13 Peak Tracking Total 7 | . 6 2 7 Tactical Retreats 3 | . 1 . 2 Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered 2 | . 2 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Most Traps Carried 2 | . . 2 2 Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 3 | . . . 3 Terminals 3 | . . . 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 11 | . . . 11 Successful 5 | . . . 5 Failed 6 | . . . 6 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 5 | . . . 5 Terminals 11 | . . . 11 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 3 | . . . 3 Robot Analysis 2 | . . . 2 Prototype ID Bank 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 2 | . . . 2 Terminals 2 | . . . 2 Assimilate 1 | . . . 1 Botnet 1 | . . . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . . 1 Used . | . . . . Hacking Detections 3 | . . . 3 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies 2 | . . 2 . Largest Group 2 | . . 2 . Highest-Rated Group 51 | . . 51 . Highest-Rated Ally 31 | . . 31 . Total Orders . | . . . . Ally Attacks 8 | . . 8 . Total Damage 105 | . . 105 . Kills 2 | . . 2 . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Active Infowar (turns) 234 | . 45 104 85 Sensors 45 | . 45 . . Seismic 189 | . . 104 85 Robot Analysis Total 2 | . . . 2 Derelict Logs Recovered 2 | . . 2 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 424 | 25 56 234 109 Spaces Moved 588 | 37 98 372 81 Core 583 | 33 97 372 81 Treads . | . . . . Legs 5 | 4 1 . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 50 50 50 Average Speed 50 | 57 50 50 50 Slowest Speed 120 | 120 120 50 50 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 26 | 3 29 61 11 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug 6 | . . . 6 Terrain Destroyed 6 | . . . 6 Melee 6 | . . . 6 Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 664 | 39 102 416 107 Wait 31 | . . 31 . Move 585 | 36 97 371 81 Hop . | . . . . Pick Up 5 | 1 2 2 . Fast Attach 8 | 2 3 2 1 Attach . | . . . . Detach . | . . . . Swap . | . . . . Drop . | . . . . Fire . | . . . . Melee 22 | . . 1 21 Ram 13 | . . 9 4 Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 26 | -11/Scrapyard | Entered Materials 69 | -10/Materials | Discovered new exit (range 16) 82 | -10/Materials | Entered Mines 89 | -10/Mines | Discovered new exit (range 4) 113 | -10/Mines | Met a Derelict bent on vengeance 116 | -10/Mines | Discovered new exit (range 10) 132 | -10/Mines | Learned Materials emergency access door positions 248 | -10/Mines | Found a hidden stash of uninstalled traps 309 | -10/Mines | Build established: Mutant 316 | -10/Mines | Entered Materials 316 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 405 | -9/Materials | Core integrity fell below 50% 419 | -9/Materials | Core integrity fell below 20% 425 | -9/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- D-series demolishers are the only common class to carry explosive weaponry, and due to the high potential for collateral damage are only assigned to support assault forces dispatched to deal with groups of high-threat intruders. The D-53 itself is highly resistant against explosive damage, however, and is therefore willing to catch targets in an explosion even while within that blast radius. 00382_ W-16 Scout sends out distress signal. 00385_ U-05 Engineer builds a Wall. 00388_ Hacking Suite destroyed. 00401_ Seismic Detector destroyed. 00409_ S-10 Pest destroyed. 00416_ Mining Claw destroyed. 00418_ Slammed into S-10 Pest. 00419_ Slammed into Y-45 Defender. 00421_ Slammed into U-05 Engineer. 00422_ U-05 Engineer destroyed. 00425_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #######??????????????????????????????????????????? | | # #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | " #???????###########????????????????????????? | | #???????# #????????????????????????? | | # #??????## """ #?????????????????????????? | | ## ########## """ #?????????????????????????? | | # # "T" # """ ""#????????????????+????????? | | # =# # ""#??????#??????????????????? | | + /% # """ T"#????? #??????????????????? | | # #= # """ ""#???? #??????????????????? | | # # # """ ""##?? #??????????????????? | | ]# # """ # %*%"#?# ##?????????????????? | | # # """ #####+###### #?????????????????? | | # # """ #??#%%s @ #?????????????????? | | ## # #??#!*s Y gg #???????????? | | ?# ##########??#! # #???????????? | | ?# #???????????# #???? #???????????? | | ?# #???????????# ## ###?????????????????? | | ?# #???????????# #? #???????????????????? | | ?# #???????????# #??#???????????????????? | | ?# #???????????# +??????????????????????? | | ?# #???????????###### #??????????????????????? | | ?# +????????????????# #??????????????????????? | | ?# ?????????????????# #??????????????????????? | | ?? ?????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# w#??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 5 Energy Capacity 100 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmageddonRiotStreamer Manual? 0 Play Time 00:05:59 Cumulative 251.7 hours Start 2025.09.07 @ 18:25:47 End 2025.09.07 @ 18:50:11 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 126 Rogue 126 Adventurer 0 Explorer 0 Win Type - Total 8 Types 5/0/3/0/0/0/0/0/0/0 Lore% 82 Gallery% 75 Achievement% 64 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 28/Cog Map View 50x52 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3ec06bab-e62d-40f2-b9f3-5e4d825ccf85