Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.03 @ 15:10:30 Player: SuperSwiss Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (42) 210 Value Destroyed (1258) 1258 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (29) 29 TOTAL SCORE: 3117 Bonus ------- High Alert Combat Kills 29 Cogmind --------- Core Integrity 357/550 Matter 131/450 Energy 41/265 System Corruption 0% Temperature Critical (594) Movement Core (650) Ox12 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Large Storage Unit Compact Matter Pod > --- WEAPON (3) ------- Beam Rifle Improved Medium Laser Improved Medium Laser > --- INVENTORY (15) --- Small Storage Unit High-capacity Storage Unit Seismic Detector Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Heat Sink Large Storage Unit Medium Armor Plating Medium Armor Plating > --- WEAPON ----------- Improved Medium Laser Improved Medium Laser Improved Light Cannon > --- INVENTORY -------- Improved Ion Engine Small Storage Unit High-capacity Storage Unit Compact Matter Pod Seismic Detector Medium Armor Plating Beam Rifle Improved Medium Laser Grenade Launcher [Rating: 20] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Cooling System Storage Small Storage Unit Protection Medium Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 2 | . . 1 1 Weapon 1 | . . . 1 Parts Attached 55 | 8 14 22 11 Power 4 | 1 1 1 1 Engine 4 | 1 1 1 1 Core . | . . . . Reactor . | . . . . Propulsion 6 | 4 . 2 . Treads 5 | 3 . 2 . Leg 1 | 1 . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 27 | 1 8 14 4 Device 8 | . 1 7 . Storage 8 | 1 5 1 1 Processor . | . . . . Hackware . | . . . . Protection 11 | . 2 6 3 Artifact . | . . . . Weapon 18 | 2 5 5 6 Energy Gun 14 | 2 5 3 4 Energy Cannon . | . . . . Ballistic Gun . | . . . . Ballistic Cannon 2 | . . 1 1 Launcher 2 | . . 1 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 13 | . . 4 9 Power 1 | . . . 1 Propulsion 4 | . . 1 3 Utility 5 | . . 2 3 Weapon 3 | . . 1 2 Highest Loss Streak 9 | . . 1 9 To Critical Strikes . | . . . . Average Slot Usage (%) 96 | . 99 95 92 Engine 12 | . 14 11 9 Treads 28 | . 28 29 24 Device 14 | . 10 18 14 Storage 10 | . 9 11 9 Protection 5 | . 7 3 9 Energy Gun 19 | . 28 10 17 Ballistic Cannon 5 | . . 10 7 Peak Build Rating 20 | 6 12 15 20 Average Rating 12 | 3 10 13 18 On Entrance 8 | . 6 12 14 Naked Turns . | . . . . Heaviest Build 53 | 13 53 42 46 Greatest Support 60 | 40 40 60 60 Greatest Overweight (x) 1 | . 1 . . Average Overweight (x) . | . . . . Largest Inventory Capacity 20 | 8 20 15 15 Average Capacity 9 | 6 9 8 15 Most Carried 9 | 5 8 9 9 Average Carried 7 | 3 6 7 7 Final Capacity 15 | 8 8 15 15 Final Carried 9 | 3 8 9 3 Class Distribution -------------------- 85% | Mutant 10% | Scavenger-Tank 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 851 | 248 199 404 . Remotely . | . . . . Salvage Created 1327 | . 343 857 127 Parts 78 | . 14 58 6 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 35 | . 9 22 4 Guns 16 | . 9 6 1 Cannons 16 | . . 13 3 AOE 3 | . . 3 . Classes Destroyed 9 | 1 2 5 1 Worker 2 | . . 2 . Tunneler 2 | 1 . 1 . Recycler 2 | . . 2 . Mechanic 1 | . . 1 . Swarmer 6 | . 1 5 . Grunt 22 | . 8 11 3 Brawler 1 | . . 1 . Duelist 1 | . . . 1 Sentry 5 | . . 5 . Best Kill Streak 11 | 1 3 11 4 Combat Bots Only 6 | . 3 6 4 Max Kills in Single Turn 2 | 1 2 2 1 Gunslinging 1 | . 1 . . Exploded 2 | . . 2 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 194 | . 72 78 44 Missed 41 | . 16 23 2 Damage Taken 2254 | . 635 734 885 Core 348 | . 100 55 193 Absorbed by Shields . | . . . . Core Remaining (%) 82 | 100 60 86 . Volleys Fired 90 | . 24 52 14 Largest 3 | . 2 2 3 Hottest 168 | . 112 95 168 Shots Fired 183 | . 48 101 34 Gun 117 | . 48 48 21 Cannon 63 | . . 51 12 Launcher 3 | . . 2 1 Special . | . . . . Kinetic 63 | . . 51 12 Thermal 117 | . 48 48 21 Explosive 3 | . . 2 1 Electromagnetic . | . . . . Robot Hit Streak 16 | . 10 16 12 Robot Miss Streak 4 | . 4 3 3 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 125 | . 32 71 22 Core Hits 56 | . 13 34 9 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 10 | . 5 4 1 Burn 10 | . 5 4 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2479 | . 481 1542 456 Guns 1291 | . 466 588 237 Cannons 881 | . . 744 137 Explosions 271 | . . 189 82 Melee . | . . . . Ramming 36 | . 15 21 . Kinetic 881 | . . 744 137 Thermal 1291 | . 466 588 237 Explosive 271 | . . 189 82 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 4 | . 1 4 . Average Corruption 1 | . 1 3 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 6 | . 1 5 . Matter Fused 2 | . . 2 . Heat Flow Errors 2 | . 1 1 . Energy Discharges 1 | . . 1 . Data Loss (major) 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 4 | . . . 4 Projectiles . | . . . . Explosions 4 | . . . 4 Melee . | . . . . Knockbacks 7 | . 1 6 . Impact 1 | . 1 . . Kinetic 5 | . . 5 . Secondary 1 | . . 1 . Self-Inflicted Damage 56 | . . 16 40 Shots 2 | . . 1 1 Rammed 13 | 1 5 7 . Targets Rammed 16 | 2 5 9 . Kicked . | . . . . Crushed 3 | 1 . 2 . Highest Temperature 594 | . 411 175 594 Average Temperature 133 | . 213 37 297 Received Heat Transfer 837 | . 255 276 306 Effects 20 | . 7 . 13 Shutdowns 3 | . 1 . 2 Energy Bleed 3 | . 1 . 2 Interference 8 | . 2 . 6 Matter Decay 2 | . 2 . . Damage (minor) 2 | . 1 . 1 Damage (major) 1 | . . . 1 Damage (core) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 5 | . 4 1 . Heat Transferred 3885 | . 1554 1739 592 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 492 | 5 225 492 205 Initial 163 | . 3 31 163 Average 151 | 1 90 226 166 Maximum Alert Level 2 | . 1 2 1 Low Security (%) 75 | 100 93 47 99 Level 1 17 | . 6 34 . Level 2 7 | . . 17 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . 4 1 . Investigation 2 | . 2 . . Extermination . | . . . . Reinforcement 3 | . 2 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 8 | . 3 4 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 67 | . 25 35 7 Peak Tracking Total 7 | . 6 6 7 Tactical Retreats 6 | . 3 3 . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 6 | . 3 3 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 2 | . 2 . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 1 | . . 1 . Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 4 | . 3 1 . Terminals 4 | . 3 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 10 | . 9 1 . Successful 5 | . 4 1 . Failed 5 | . 5 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 10 | . 9 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 5 | . 4 1 . Branch Access Points 1 | . 1 . . Locate Traps 1 | . 1 . . Disarm Traps 1 | . 1 . . Recall Investigation 1 | . . 1 . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . 2 . . Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2110 | 99 892 884 235 Spaces Moved 941 | 66 406 372 97 Core 17 | 17 . . . Treads 907 | 32 406 372 97 Legs 17 | 17 . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 160 Average Speed 163 | 121 173 160 160 Slowest Speed 240 | 160 240 160 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 30 | 3 65 47 8 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 24 | . . 13 11 Melee . | . . . . Projectile 5 | . . 4 1 AOE 19 | . . 9 10 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1316 | 81 540 549 146 Wait 173 | . 71 80 22 Move 939 | 65 406 371 97 Hop . | . . . . Pick Up 31 | 6 12 11 2 Fast Attach 4 | 3 1 . . Attach 18 | 3 1 6 8 Detach . | . . . . Swap 33 | 2 12 16 3 Drop 13 | . 9 4 . Fire 90 | . 24 52 14 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 15 | 2 4 9 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 100 | -11/Scrapyard | Entered Materials 192 | -10/Materials | Discovered new exit (range 13) 261 | -10/Materials | Identified exit to Mines 312 | -10/Materials | Build established: Mutant 946 | -10/Materials | Discovered new exit (range 14) 992 | -10/Materials | Entered another Materials area 992 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1563 | -9/Materials | Discovered new exit (range 10) 1821 | -9/Materials | Discovered new exit (range 14) 1876 | -9/Materials | Entered another Materials area 1876 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2111 | -8/Materials | Self-destructed Last Messages --------------- 02101_ Imp. Ion Engine destroyed. 02101_ Lgt. Treads destroyed. 02102_ Overheating: Lrg. Storage Unit damaged (-87). 02102_ U-05 Engineer lays Concrete. 02103_ K-01 Serf collects debris. 02105_ U-05 Engineer builds a Wall. 02106_ U-05 Engineer lays Concrete. 02107_ Power failure, Imp. Ion Engine shutdown. 02107_ Overheating: Energy bleed (-3). 02107_ Critical hit (Burn: +37). 02107_ U-05 Engineer builds a Wall. 02108_ Overheating: Beam Rifle damaged (-25). 02108_ K-01 Serf collects debris. 02109_ Overheating: System interference. 02109_ Imp. Medium Laser temporarily disabled. 02110_ Overheating: System interference. 02110_ Beam Rifle temporarily disabled. 02110_ Med. Armor Plating destroyed. 02110_ U-05 Engineer lays Concrete. 02111_ Overheating: Core damaged (-104). 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"""" ??????????? | | ?????????????????????? """" "?????????? | | ?????????????????????? ???????????????? | | ?????????????????????? ???????????????? | | ?????????????????????? "???????????????? | | ?????????????????????? "???????????????? | | ???????????????????????? ????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 50 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmorLightningTelecube Manual? 0 Play Time 00:32:00 Cumulative 10.3 hours Start 2025.01.03 @ 13:14:32 End 2025.01.03 @ 15:10:30 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 16 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 16 Achievement% 15 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 88x55 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b0de2575-b7a5-4ecd-93ba-d212e1e7a713