Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.24 @ 20:29:21 Player: Triffids Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (51) 255 Value Destroyed (1522) 1522 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (576) 576 TOTAL SCORE: 5133 Bonus ------- High Alert Combat Kills 58 Follower Combat Kills 518 Cogmind --------- Core Integrity 282/700 Matter 300/300 Energy 125/265 System Corruption 11% Temperature Cool (0) Movement Walking (125) Location -7/Storage Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY (7) ------ Improved Sensor Array Improved Signal Interpreter Improved Melee Analysis Suite Microactuators Actuator Array > --- WEAPON (3) ------- High-powered Field Laser Impact Mace Axe > --- INVENTORY (5) ---- Improved Carbon-fiber Leg Improved Sensor Array Heavy Mace Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Improved Sensor Array Improved Signal Interpreter Improved Melee Analysis Suite Microactuators Actuator Array Improved Weapon Shielding Hardened Medium Armor Plating > --- WEAPON ----------- Improved Spread Laser Impact Mace Axe > --- INVENTORY -------- Improved Ion Engine Improved Carbon-fiber Leg Improved Sensor Array Hardened Medium Armor Plating Heavy Mace [Rating: 48] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Signal Interpreter Device Seismic Detector Processor Signal Interpreter Hackware System Shield Protection Makeshift Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Autogun Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Mace Slashing Weapon Katana Build | -11 -10 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Sto Slots Evolved 6 | . . . . 4 2 . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 5 | . . . . 4 1 . Weapon 1 | . . . . . 1 . Parts Attached 54 | 6 1 2 2 10 12 21 Power 7 | 1 . 1 . 1 2 2 Engine 2 | 1 . . . . . 1 Core 5 | . . 1 . 1 2 1 Reactor . | . . . . . . . Propulsion 8 | 2 . . . 2 2 2 Treads . | . . . . . . . Leg 8 | 2 . . . 2 2 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 22 | 1 1 1 1 3 7 8 Device 10 | 1 . 1 . 1 3 4 Storage . | . . . . . . . Processor 6 | . 1 . . 2 2 1 Hackware 2 | . . . . . 2 . Protection 4 | . . . 1 . . 3 Artifact . | . . . . . . . Weapon 17 | 2 . . 1 4 1 9 Energy Gun 7 | 2 . . . 1 . 4 Energy Cannon . | . . . . . . . Ballistic Gun 2 | . . . . 2 . . Ballistic Cannon . | . . . . . . . Launcher 1 | . . . . . 1 . Special Weapon 1 | . . . 1 . . . Impact Weapon 4 | . . . . . . 4 Slashing Weapon 2 | . . . . 1 . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . . . . 4 Parts Lost 13 | . . . . . 8 5 Power 2 | . . . . . 1 1 Propulsion 2 | . . . . . 1 1 Utility 6 | . . . . . 3 3 Weapon 3 | . . . . . 3 . Highest Loss Streak 5 | . . . . . 5 2 To Critical Strikes . | . . . . . . . Average Backups 4 | 3 4 5 5 4 4 4 Power . | 1 1 . . . 1 . Propulsion . | . . . . . . . Utility 1 | 1 2 2 2 1 1 1 Weapon 1 | 1 1 2 2 2 1 1 Tool/Special . | . . . . . . . Unused Backups 4 | . . 1 . . . 3 Power 1 | . . 1 . . . . Propulsion 1 | . . . . . . 1 Utility 1 | . . . . . . 1 Weapon 1 | . . . . . . 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 95 | . 86 100 100 82 96 96 Engine 1 | . 14 5 . . . . Core 7 | . . 8 14 9 6 5 Leg 19 | . 28 28 28 18 14 15 Device 16 | . 13 14 9 16 15 22 Processor 14 | . 2 14 14 11 18 15 Hackware 2 | . . . . . 10 1 Protection 7 | . . . 4 9 7 12 Energy Gun 11 | . 28 28 25 9 . 5 Ballistic Gun 3 | . . . . 5 13 . Impact Weapon 2 | . . . . . . 9 Slashing Weapon 3 | . . . . 2 6 5 Peak Build Rating 48 | 6 7 11 12 28 39 48 Average Rating 26 | 4 6 8 11 17 34 44 On Entrance 14 | . 6 7 11 12 28 34 Avg Prop Armor Cover (%) 36 | 36 . . . . . . Naked Turns . | . . . . . . . Heaviest Build 35 | 9 9 9 12 20 26 35 Greatest Support 38 | 20 20 20 20 30 33 38 Greatest Overweight (x) . | . . . . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 5 Average Carried 4 | 3 4 4 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | 4 5 5 5 5 5 3 Class Distribution -------------------- 50% | Mutant 19% | Scavenger-Mutant 15% | Commander-Gladiator 10% | Gladiator 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Materials Scavenger-Mutant | -7/Factory Commander-Gladiator | -7/Storage Resources | -11 -10 -10 -10 -8 -7 -7 ----------- Run | Yrd Mat Min Sub Mat Fac Sto Matter Collected 1393 | 341 110 30 40 120 164 588 Remotely . | . . . . . . . Salvage Created 1817 | 206 68 56 101 232 413 741 Parts 97 | 18 10 6 2 15 32 14 Haulers Intercepted 2 | . . . . 1 . 1 Recyclers Shooed 2 | 1 . . . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 5 | . . . 5 . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Sto Combat Hostiles Destroyed 31 | . 3 . 2 3 12 11 Melee 9 | . . . . 3 2 4 Guns 12 | . 3 . 2 . 5 2 AOE 5 | . . . . . 5 . Classes Destroyed 14 | 3 2 1 1 2 3 2 Worker 2 | 2 . . . . . . Builder 2 | . . 1 . . 1 . Tunneler 9 | 5 . 2 . 1 1 . Hauler 2 | . . . . 1 . 1 Recycler 3 | 1 . . . . . 2 Operator 1 | . . . . . 1 . Watcher 1 | . 1 . . . . . Swarmer 9 | . 3 . . . 5 1 Grunt 14 | . . . 2 2 5 5 Brawler 1 | . . . . . 1 . Sentry 1 | . . . . . . 1 Specialist 3 | . . . . . . 3 Hunter 2 | . . . . 1 . 1 Programmer 1 | . . . . . 1 . Best Kill Streak 5 | 4 4 1 2 3 5 5 Combat Bots Only 5 | . 3 . 2 3 5 5 Max Kills in Single Turn 2 | 1 1 1 1 1 2 1 Gunslinging . | . . . . . . . Exploded 2 | . . . . . 2 . Melee 1 | . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -------- Run | Yrd Mat Min Sub Mat Fac Sto Hostile Shots Fired 260 | . 10 . 18 15 92 125 Missed 77 | . 3 . 8 5 23 38 Hits 183 | . 7 . 10 10 69 87 Melee 7 | . . . . . 2 5 Projectile 176 | . 7 . 10 10 67 82 Critical Strikes 8 | . . . . 1 3 4 Actively Blocked 1 | . . . . . . 1 Damage Taken 2869 | . 53 . 131 164 1140 1381 Core 515 | . 6 . 50 41 190 228 Absorbed by Shields . | . . . . . . . Redirected to Shielding 104 | . . . . . . 104 Core Remaining (%) 89 | 100 . . 77 92 . . Volleys Fired 80 | 14 8 5 11 8 30 4 Largest 3 | 2 2 2 2 2 3 1 Hottest 100 | 90 90 90 100 90 81 69 Shots Fired 143 | 28 15 10 18 13 55 4 Gun 131 | 28 15 10 14 13 47 4 Cannon . | . . . . . . . Launcher 8 | . . . . . 8 . Special 4 | . . . 4 . . . Kinetic 47 | . . . . . 47 . Thermal 83 | 28 15 10 18 8 . 4 Explosive 8 | . . . . . 8 . Electromagnetic 5 | . . . . 5 . . Robot Hit Streak 7 | 5 3 3 4 7 5 2 Robot Miss Streak 4 | 3 2 4 1 1 3 1 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . 1 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 130 | 15 7 4 9 14 34 47 Core Hits 61 | 9 4 3 5 6 26 8 Critical Kills 3 | . . . . . 2 1 Critical Parts Destroyed 7 | . . . . . . 7 Critical Strikes 16 | 2 . 1 . . 2 11 Burn 3 | 2 . 1 . . . . Destroy 2 | . . . . . 2 . Smash 8 | . . . . . . 8 Sever 3 | . . . . . . 3 Melee Attacks 93 | . . . . 8 9 76 Impact 43 | . . . . . . 43 Slashing 50 | . . . . 8 9 33 Piercing . | . . . . . . . Sneak Attacks 7 | . . . . . 3 4 Combat Hostiles . | . . . . . . . Follow-up Attacks 16 | . . . . . . 16 Damage Inflicted 4237 | 177 86 46 131 298 1440 2059 Guns 1130 | 177 86 46 131 107 506 77 Cannons . | . . . . . . . Explosions 636 | . . . . . 636 . Melee 2471 | . . . . 191 298 1982 Ramming . | . . . . . . . Kinetic 506 | . . . . . 506 . Thermal 554 | 177 86 46 131 37 . 77 Explosive 599 | . . . . . 599 . Electromagnetic 107 | . . . . 70 37 . Impact 1308 | . . . . . . 1308 Slashing 1163 | . . . . 191 298 674 Piercing . | . . . . . . . Highest Corruption 11 | . . . . . 8 11 Average Corruption 7 | . . . . . 4 8 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 29 | . . . . . 5 24 Message Errors 6 | . . . . . 2 4 Matter Fused 9 | . . . . . 2 7 Heat Flow Errors 2 | . . . . . . 2 Energy Discharges 2 | . . . . . . 2 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 7 | . . . . . . 7 Data Loss (major) 2 | . . . . . 1 1 Overload Shots . | . . . . . . . Overflow Damage 527 | . . . . . 138 389 Projectiles . | . . . . . . . Explosions 34 | . . . . . 34 . Melee 493 | . . . . . 104 389 Knockbacks 10 | . . . . . . 10 Impact 9 | . . . . . . 9 Kinetic . | . . . . . . . Secondary 1 | . . . . . . 1 Self-Inflicted Damage 47 | . . . . . 47 . Shots 2 | . . . . . 2 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 217 | 150 120 90 1 132 74 217 Average Temperature 46 | 54 55 35 1 58 14 76 Received Heat Transfer 918 | . . . 72 81 351 414 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 6 | . . . . . . 6 Combat Hostiles 5 | . . . . . . 5 Parts Fried 14 | . . . . 1 . 13 Impact Corruptions 16 | . . . . . . 16 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | 3 . 1 . . . 1 Heat Transferred 1670 | 619 247 198 347 111 . 148 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Sto Maximum Alert Level 2 | . . . . . 1 2 Low Security (%) 84 | 100 100 100 . 100 92 60 Level 1 10 | . . . . . 7 24 Level 2 4 | . . . . . . 14 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 536 | 10 70 10 . 70 251 536 Initial 104 | . . 10 . . 13 104 Average 81 | 2 33 1 . 15 50 186 Influence Increases 1644 | 40 77 15 50 92 414 956 Destroy 0b10 Robot/C 900 | . 60 . 40 60 240 500 Destroy 0b10 Robot/NC 105 | 40 5 15 . 10 15 20 Destroy Leader 156 | . 12 . 10 22 40 72 Allied During Kill 270 | . . . . . . 270 Successful Hack 17 | . . . . . . 17 Disable Machine 135 | . . . . . 90 45 Destroy Structure 31 | . . . . . 29 2 Lose Combat Pursuer 30 | . . . . . . 30 Influence Decreases 1108 | 40 50 42 50 62 213 651 Entered New Map 161 | . . 17 . . 17 127 Time Decay 677 | 40 50 25 50 62 116 334 Lost Part 130 | . . . . . 80 50 Lost Ally 140 | . . . . . . 140 Squads Dispatched 11 | . 2 . . 2 2 5 Investigation 2 | . 1 . . 1 . . Extermination 2 | . . . . . 1 1 Reinforcement 5 | . 1 . . 1 1 2 Assault 2 | . . . . . . 2 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 3 | . . . . . 1 2 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -7 --------- Run | Yrd Mat Min Sub Mat Fac Sto Distress Signals 7 | . 1 . . 2 2 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 67 | . 5 . 3 6 24 29 Peak Tracking Total 8 | . 4 . 2 3 8 8 Tactical Retreats 10 | . . . . 3 5 2 ECM-based Alert Blocks 10 | . . . . 3 7 . Traps | -11 -10 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Sto Traps Triggered 4 | . 1 . . . 1 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -7 ---------- Run | Yrd Mat Min Sub Mat Fac Sto Machines Disabled 9 | . . . . . 6 3 Max in Single Turn 4 | . . . . . 4 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 --------- Run | Yrd Mat Min Sub Mat Fac Sto Machines Accessed 11 | . 2 . . 1 4 4 Terminals 8 | . 1 . . . 3 4 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers 1 | . . . . 1 . . Garrison Access 1 | . . . . . 1 . Total Hacks 31 | . 6 . . 4 11 10 Successful 15 | . 2 . . 3 5 5 Failed 16 | . 4 . . 1 6 5 Catastrophic 1 | . . . . . 1 . Database Lockouts . | . . . . . . . Manual 18 | . 5 . . . 6 7 Terminals 21 | . 2 . . . 9 10 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 4 | . 4 . . . . . Scanalyzers 4 | . . . . 4 . . Garrison Access 2 | . . . . . 2 . Terminal Hacks 7 | . . . . . 3 4 Open Door 2 | . . . . . . 2 Terminal Index 1 | . . . . . 1 . Alert Level 1 | . . . . . 1 . Registered Components 1 | . . . . . . 1 Zone Layout 2 | . . . . . 1 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Scanalyzer 3 | . . . . 3 . . Insert Component 1 | . . . . 1 . . Analyze 2 | . . . . 2 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 4 | . 1 . . . 2 1 Terminals 3 | . . . . . 2 1 Botnet 2 | . . . . . 1 1 Operators 1 | . . . . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Reject 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . 1 . Used 1 | . . . . . 1 . Hacking Detections 10 | . 2 . . 1 4 3 Full Trace Events 2 | . 1 . . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 ------------ Run | Yrd Mat Min Sub Mat Fac Sto Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -------- Run | Yrd Mat Min Sub Mat Fac Sto Total Allies 12 | . . . . . . 12 Largest Group 10 | . . . . . . 10 Highest-Rated Group 173 | . . . . . . 173 Highest-Rated Ally 31 | . . . . . . 31 Total Orders . | . . . . . . . Ally Attacks 177 | . . . . . . 177 Total Damage 2452 | . . . . . . 2452 Kills 18 | . . . . . . 18 Allies Corrupted . | . . . . . . . Allies Melted 1 | . . . . . . 1 Intel | -11 -10 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Sto Active Infowar (turns) 2343 | 6 136 240 302 298 660 701 Sensors 791 | . . . . . 90 701 Terrain 358 | . . 56 302 . . . Seismic 1093 | 6 136 184 . 298 469 . ECM 878 | . . . . 267 611 . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -7 ------------- Run | Yrd Mat Min Sub Mat Fac Sto Turns Passed 2723 | 148 151 242 470 302 660 750 Spaces Moved 1729 | 96 103 166 346 185 417 416 Core 37 | 37 . . . . . . Treads . | . . . . . . . Legs 1692 | 59 103 166 346 185 417 416 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 Average Speed 119 | 93 120 120 120 120 120 124 Slowest Speed 125 | 120 120 120 120 120 120 125 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 22 | 3 20 24 23 21 12 52 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched 3 | . . . 3 . . . Spaces Dug 1 | . . . . . . 1 Terrain Destroyed 35 | . . . . . 34 1 Melee 1 | . . . . . . 1 Projectile . | . . . . . . . AOE 34 | . . . . . 34 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 --------- Run | Yrd Mat Min Sub Mat Fac Sto Total 2133 | 125 118 198 374 241 511 566 Wait 129 | 2 2 24 11 17 32 41 Move 1723 | 95 102 165 345 184 416 416 Hop . | . . . . . . . Pick Up 25 | 8 2 1 1 4 3 6 Fast Attach 26 | 2 1 . 1 4 6 12 Attach 14 | 4 1 . . 2 4 3 Detach 6 | . 1 . . . 3 2 Swap 29 | . . 2 3 6 7 11 Drop 28 | . 1 1 2 8 1 15 Fire 80 | 14 8 5 11 8 30 4 Melee 73 | . . . . 8 9 56 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Subcaves -8/Materials -7/Factory -7/Storage History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 149 | -11/Scrapyard | Entered Materials 277 | -10/Materials | Discovered new exit (range 13) 292 | -10/Materials | Identified exit to Mines 300 | -10/Materials | Entered Mines 305 | -10/Mines | Met a Derelict bent on vengeance 319 | -10/Mines | Build established: Mutant 471 | -10/Mines | Discovered new exit (range 10) 483 | -10/Mines | Identified exit to Subcaves 542 | -10/Mines | Entered Subcaves 543 | -10/Subcaves | Approached by a straggling Scientist 685 | -10/Subcaves | Shifting Twisted Machinery released Piercing Trap 693 | -10/Subcaves | Shifting Twisted Machinery released Piercing Trap 1004 | -10/Subcaves | Discovered new exit (range 7) 1011 | -10/Subcaves | Identified exit to Materials 1012 | -10/Subcaves | Entered Materials 1012 | -8/Materials | Evolved 4 slots: Utility x4 1299 | -8/Materials | Discovered new exit (range 14) 1313 | -8/Materials | Identified exit to Factory 1314 | -8/Materials | Entered Factory 1314 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1315 | -7/Factory | Identified exit to Storage 1525 | -7/Factory | Build established: Scavenger-Mutant 1898 | -7/Factory | Lost 3 parts (2u1w) 1966 | -7/Factory | Lost 5 parts (1p1n1u2w) 1974 | -7/Factory | Entered Storage 2240 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 2454 | -7/Storage | Lost 4 allies 2513 | -7/Storage | Met a pair of Derelict thieves 2527 | -7/Storage | Build established: Commander-Gladiator 2556 | -7/Storage | System corruption reached 10% 2621 | -7/Storage | Core integrity fell below 50% 2686 | -7/Storage | Lost 6 allies 2724 | -7/Storage | Self-destructed Last Messages --------------- 02663_ G-47 Trooper suffers critical hit (Smash). 02663_ Destroyed Lgt. Nuclear Core. 02663_ G-47 Trooper system corrupted by crushing effect. 02663_ Axe follow-up attack on G-47 Trooper. 02665_ K-01 Serf collects debris. 02665_ G-47 Trooper suffers critical hit (Burn). 02666_ Axe follow-up attack on G-47 Trooper. 02666_ G-47 Trooper Aluminum Leg severed. 02667_ G-47 Trooper destroyed. 02669_ System corrupted: Component data lost. 02669_ K-01 Serf collects debris. 02672_ Acquired Imp. Carbon-fiber Leg. 02672_ K-01 Serf collects debris. 02693_ System corrupted: Component data lost. 02702_ R-06 Scavenger inserts Imp. Cooling System into recycling unit. 02714_ Hrd. Medium Armor Plating destroyed. 02716_ Axe follow-up attack on Y-54 Guardian. 02718_ System corrupted: Component data lost. 02721_ Y-54 Guardian destroyed. 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"Y" #??????????? | | ##### # #??##![[ """ #??????????? | | ????######## #??#@![ #??????????? | | ???????????# #??###########??????????? | | ???????????# #???????????????????????? | | ???????????###########???????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Weapon Shielding 66 Melee Speed Boost 40 Evasion (%) 55 Targeting Accuracy 5 Melee Accuracy 6 Kinecelleration 30 Salvage Targeting 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Hammer Time Challenges ------------ None Game ------ Seed MultireflexOpticalPod Manual? 0 Play Time 00:42:15 Cumulative 271.2 hours Start 2026.01.24 @ 14:51:21 End 2026.01.24 @ 20:29:21 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 509 Rogue 509 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 49 Achievement% 31 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/Smallcaps Map View 59x39 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 74ed41b5-c684-468c-87d6-34f9cdf674d8