Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.25 @ 17:39:18 Player: beter Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (49) 245 Value Destroyed (1733) 1733 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (56) 56 TOTAL SCORE: 5214 Bonus ------- High Alert Combat Kills 56 Cogmind --------- Core Integrity 0/700 Matter 58/300 Energy 99/100 System Corruption 1% Temperature Cool (9) Movement Core (100) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (5) ------- Mini Assault Cannon > --- INVENTORY (5) ---- Improved Ion Engine Titanium Leg Titanium Leg Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Improved Cooling System Small Storage Unit Advanced Targeting Computer Improved Weapon Shielding > --- WEAPON ----------- Lightning Gun Heavy Assault Rifle Enhanced Autogun Flak Gun Mini Assault Cannon > --- INVENTORY -------- Improved Ion Engine Deuterium Engine Carbon-fiber Leg Titanium Leg Titanium Leg Titanium Leg Flak Cannon Flak Cannon [Rating: 46] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Propulsion Titanium Leg Leg Titanium Leg Wheel Wheel Utility Small Storage Unit Device Improved Cooling System Storage Small Storage Unit Processor Advanced Targeting Computer Protection Improved Weapon Shielding Weapon Heavy Assault Rifle Energy Gun Lightning Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mini Assault Cannon Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 1 | . . . 1 . . . . . Utility 2 | . . . 1 1 . . . . Weapon 3 | . . 2 . 1 . . . . Parts Attached 61 | 6 7 15 14 11 1 . 1 6 Power 9 | 1 1 3 3 . . . . 1 Engine 9 | 1 1 3 3 . . . . 1 Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 22 | 2 4 4 5 3 . . 1 3 Treads . | . . . . . . . . . Leg 20 | . 4 4 5 3 . . 1 3 Wheel 2 | 2 . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 7 | 1 1 . 2 3 . . . . Device 2 | . . . . 2 . . . . Storage 1 | 1 . . . . . . . . Processor 3 | . 1 . 2 . . . . . Hackware . | . . . . . . . . . Protection 1 | . . . . 1 . . . . Artifact . | . . . . . . . . . Weapon 23 | 2 1 8 4 5 1 . . 2 Energy Gun 5 | . 1 3 . 1 . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 10 | 2 . 3 2 2 1 . . . Ballistic Cannon 8 | . . 2 2 2 . . . 2 Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . 2 . . . . Corrupted Parts 1 | . . . . . . . . 1 System Corruption 1 | . . . . . . . . 1 Parts Lost 23 | . . 1 5 . . 1 . 16 Power 2 | . . . . . . . . 2 Propulsion 9 | . . 1 3 . . . . 5 Utility 4 | . . . . . . 1 . 3 Weapon 8 | . . . 2 . . . . 6 Highest Loss Streak 7 | . . 1 3 . . 1 . 7 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 92 | . 99 97 94 97 100 92 92 78 Engine 7 | . 14 10 9 7 7 7 7 6 Leg 21 | . 14 20 23 23 23 23 23 20 Device 4 | . . . . 6 7 7 7 6 Storage 7 | . 14 11 9 7 7 7 7 6 Processor 9 | . 13 11 16 12 7 7 7 6 Protection 1 | . . . . 1 7 . . . Energy Gun 5 | . . 11 5 5 7 7 7 1 Ballistic Gun 19 | . 27 29 23 15 23 23 23 9 Ballistic Cannon 9 | . . 2 6 14 7 7 7 17 Peak Build Rating 46 | 6 7 14 28 45 46 46 43 43 Average Rating 33 | 4 6 12 19 41 45 43 43 34 On Entrance 25 | . 6 7 14 28 45 46 43 43 Naked Turns . | . . . . . . . . . Heaviest Build 38 | 11 13 24 32 38 36 36 34 37 Greatest Support 51 | 20 20 20 40 51 51 51 51 51 Greatest Overweight (x) 5 | . . 5 2 . . . . 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 8 8 7 Most Carried 8 | 6 8 8 8 8 8 8 8 8 Average Carried 7 | 2 7 7 6 7 8 8 7 5 Final Capacity 8 | 8 8 8 8 8 8 8 8 5 Final Carried 8 | 6 8 8 8 8 8 8 8 3 Class Distribution -------------------- 83% | Gunner 8% | Scavenger-Gunner 7% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Gunner | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Matter Collected 1809 | 222 226 98 504 5 374 229 10 141 Remotely . | . . . . . . . . . Salvage Created 1691 | . 269 151 571 5 249 235 . 211 Parts 101 | . 14 12 33 . 12 21 . 9 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 36 | . . . . . 8 21 . 7 Prevented 10 | . . . . . 3 4 . 3 Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 45 | . 6 5 12 . 5 10 . 7 Guns 32 | . 6 5 9 . 4 6 . 2 Cannons 13 | . . . 3 . 1 4 . 5 Classes Destroyed 10 | . 2 3 2 . . . . 3 Recycler 1 | . . . 1 . . . . . Operator 2 | . . 1 1 . . . . . Drone 1 | . . . . . . . . 1 Watcher 1 | . 1 . . . . . . . Swarmer 16 | . . 3 3 . 2 8 . . Grunt 17 | . 6 . 4 . 1 2 . 4 Duelist 1 | . . . . . . . . 1 Sentry 7 | . . 2 4 . 1 . . . Hunter 2 | . . . 1 . 1 . . . Behemoth 1 | . . . . . . . . 1 Best Kill Streak 6 | . 2 5 6 . 3 4 . 4 Combat Bots Only 5 | . 2 4 5 . 3 4 . 4 Max Kills in Single Turn 2 | . 1 1 2 . 1 2 . 1 Gunslinging 1 | . . . 1 . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Hostile Shots Fired 311 | . 49 21 58 2 10 26 . 145 Missed 88 | . 10 5 18 . 2 7 . 46 Damage Taken 3976 | . 450 190 608 28 122 289 . 2289 Core 935 | . 112 24 99 14 17 26 . 643 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 103 | . . . . 9 17 77 . . Core Remaining (%) 82 | 100 55 94 82 . . . . . Volleys Fired 118 | . 29 10 31 1 9 13 . 25 Largest 5 | . 2 4 4 5 5 5 . 5 Hottest 195 | . 40 108 133 195 179 179 . 179 Shots Fired 419 | . 58 40 119 5 45 65 . 87 Gun 334 | . 58 40 99 3 36 52 . 46 Cannon 85 | . . . 20 2 9 13 . 41 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 361 | . 58 30 102 4 36 52 . 79 Thermal 27 | . . 10 17 . . . . . Explosive . | . . . . . . . . . Electromagnetic 31 | . . . . 1 9 13 . 8 Robot Hit Streak 20 | . 17 3 20 . 11 12 . 11 Robot Miss Streak 11 | . 2 5 2 . 3 11 . 8 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . 1 1 1 . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . Shots Hit Robots 242 | . 42 16 69 . 28 25 . 62 Core Hits 131 | . 16 9 38 . 14 22 . 32 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes . | . . . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4007 | . 493 259 974 . 477 455 . 1349 Guns 2851 | . 493 259 733 . 387 320 . 659 Cannons 1151 | . . . 241 . 90 135 . 685 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming 5 | . . . . . . . . 5 Kinetic 3609 | . 493 213 874 . 365 358 . 1306 Thermal 146 | . . 46 100 . . . . . Explosive . | . . . . . . . . . Electromagnetic 247 | . . . . . 112 97 . 38 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . 4 . 1 . . . . 1 Average Corruption 1 | . 3 . 1 . . . . 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 9 | . 4 . 5 . . . . . Message Errors 2 | . 1 . 1 . . . . . Matter Fused 1 | . . . 1 . . . . . Energy Discharges 1 | . . . 1 . . . . . Data Loss (minor) 2 | . 1 . 1 . . . . . Misfires 1 | . 1 . . . . . . . Alerts 1 | . . . 1 . . . . . Weapon Failures 1 | . 1 . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 6 | . . . . . 2 4 . . Projectiles 6 | . . . . . 2 4 . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 14 | . . . 6 . 1 1 . 6 Impact . | . . . . . . . . . Kinetic 14 | . . . 6 . 1 1 . 6 Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed 1 | . . . . . . . . 1 Kicked 1 | . . . . . . . . 1 Crushed . | . . . . . . . . . Highest Temperature 372 | . 24 217 222 57 30 45 . 372 Average Temperature 63 | . 7 77 65 31 12 19 . 114 Received Heat Transfer 1926 | . 237 54 216 36 . 9 . 1374 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 325 | . . 100 225 . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Peak Influence 587 | . 203 300 587 190 . . . . Initial 175 | . . 85 126 175 . . . . Average 177 | . 77 190 302 121 . . . . Maximum Alert Level 2 | . 1 1 2 . . . . . Low Security (%) 64 | 100 99 51 9 100 . . . . Level 1 30 | . . 48 74 . . . . . Level 2 4 | . . . 16 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 5 | . 2 . 2 . . . . 1 Investigation . | . . . . . . . . . Extermination . | . . . . . . . . . Reinforcement 2 | . 2 . . . . . . . Assault 1 | . . . . . . . . 1 Garrison 2 | . . . 2 . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Distress Signals 1 | . . . . . . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 68 | . 8 6 18 4 5 10 . 17 Peak Tracking Total 13 | . 3 3 5 5 2 4 . 13 Tactical Retreats 5 | . . . 4 . . . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Traps Triggered 6 | . 3 2 1 . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 4 | . 1 . . . . 2 . 1 Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Machines Disabled 2 | . . . 1 1 . . . . Max in Single Turn 1 | . . . 1 1 . . . . Garrison Access 2 | . . . 1 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Machines Accessed 9 | . 1 3 4 1 . . . . Terminals 6 | . 1 3 2 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access 2 | . . . 1 1 . . . . Total Hacks 27 | . 3 11 11 2 . . . . Successful 19 | . 2 7 9 1 . . . . Failed 8 | . 1 4 2 1 . . . . Catastrophic 1 | . . 1 . . . . . . Database Lockouts . | . . . . . . . . . Manual 13 | . 3 8 2 . . . . . Terminals 18 | . 3 11 4 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 6 | . . . 6 . . . . . Garrison Access 3 | . . . 1 2 . . . . Terminal Hacks 12 | . 2 7 3 . . . . . Prototype ID Bank 1 | . . 1 . . . . . . Level Access Points 2 | . . 1 1 . . . . . Branch Access Points 1 | . . 1 . . . . . . Terminal Index 1 | . 1 . . . . . . . Alert Level 1 | . . 1 . . . . . . Locate Traps 2 | . . 1 1 . . . . . Dispatch Records 1 | . . 1 . . . . . . Zone Layout 3 | . 1 1 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 5 | . . . 5 . . . . . Insert Component 3 | . . . 3 . . . . . Analyze 2 | . . . 2 . . . . . Garrison Access Hacks 2 | . . . 1 1 . . . . Seal Access 2 | . . . 1 1 . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . 1 1 . . . . . Used . | . . . . . . . . . Hacking Detections 6 | . 1 3 2 . . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . Parts Damaged 1 | . . . 1 . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . . . . 2 . . 2 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Turns Passed 4049 | 52 219 305 474 582 802 320 430 865 Spaces Moved 2713 | 51 120 189 240 407 586 213 310 597 Core 20 | 13 . 3 . . . . . 4 Treads . | . . . . . . . . . Legs 2582 | . 47 186 240 407 586 213 310 593 Wheels 111 | 38 73 . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 120 120 120 130 130 130 100 Average Speed 126 | 72 95 127 125 128 130 130 130 129 Slowest Speed 300 | 80 120 300 260 130 130 130 130 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 31 | 4 24 20 23 12 65 39 29 63 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 2 . . . Known Exits Taken 2 | . . 1 1 . . . . . Unknown Exits Taken 6 | 1 1 . . 1 1 1 1 . Scrap Searched 2 | . . . . . 1 . 1 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 6 | . . . . . 3 . . 3 Melee . | . . . . . . . . . Projectile 6 | . . . . . 3 . . 3 AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Total 3077 | 62 172 227 349 464 606 225 337 635 Wait 133 | . 8 4 48 33 10 . 25 5 Move 2705 | 50 119 188 239 406 585 212 309 597 Hop . | . . . . . . . . . Pick Up 24 | 6 3 4 7 3 . . 1 . Fast Attach 31 | 6 3 9 5 5 1 . . 2 Attach 17 | . 1 3 7 1 . . 1 4 Detach 3 | . . . 3 . . . . . Swap 13 | . 3 3 2 5 . . . . Drop 32 | . 6 6 7 10 1 . 1 1 Fire 118 | . 29 10 31 1 9 13 . 25 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 1 | . . . . . . . . 1 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 5 exits: *Mat x3 / Min / Sto) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 53 | -11/Scrapyard | Entered Materials 73 | -10/Materials | Discovered new exit (range 10) 272 | -10/Materials | Entered another Materials area 272 | -9/Materials | Evolved 2 slots: Weapon x2 446 | -9/Materials | Identified exit to Mines 446 | -9/Materials | Identified exit to Storage 446 | -9/Materials | Identified exit to Materials 577 | -9/Materials | Entered another Materials area 577 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 609 | -8/Materials | Identified exit to Factory 869 | -8/Materials | Garrison activated, responded to threat 905 | -8/Materials | Build established: Gunner 910 | -8/Materials | Lost 3 parts (1n2w) 1051 | -8/Materials | Entered Factory 1051 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1485 | -7/Factory | Discovered new exit (range 15) 1633 | -7/Factory | Entered Lower Caves 1977 | -7/Lower Caves | Encountered a Warlord checkpoint 2096 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2363 | -7/Lower Caves | Discovered new exit (range 3) 2435 | -7/Lower Caves | Entered another Lower Caves area 2721 | -7/Lower Caves | Discovered new exit (range 6) 2755 | -7/Lower Caves | Entered Zion 3165 | -7/Zion | Discovered new exit (range 14) 3185 | -7/Zion | Entered Proximity Caves 3239 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 3339 | -6/Proximity Caves | Spotted B-75 Beast 3376 | -6/Proximity Caves | Spotter reported a threat 3386 | -6/Proximity Caves | Destroyed B-75 Beast 3414 | -6/Proximity Caves | Lost 5 parts (1p1n3w) 3429 | -6/Proximity Caves | Spotter reported a threat 3483 | -6/Proximity Caves | Spotter reported a threat 3508 | -6/Proximity Caves | Learned location of 1 exit from Factory 3710 | -6/Proximity Caves | Spotter reported a threat 3947 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3949 | -6/Proximity Caves | Spotter reported a threat 4002 | -6/Proximity Caves | Spotter reported a threat 4009 | -6/Proximity Caves | Lost 7 parts (1p2n1u3w) 4024 | -6/Proximity Caves | Core integrity fell below 50% 4047 | -6/Proximity Caves | Core integrity fell below 20% 4050 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04002_ ALERT: Unidentified potential threat approaching Complex 0b10. 04007_ L-41 Fighter suffers critical hit (Burn). 04023_ Sml. Storage Unit destroyed. 04034_ Penetrated by Slug. 04036_ Critical hit (Burn: +37). 04037_ Dropped Self-destruct Interrupter. 04037_ L-41 Fighter destroyed. 04040_ Adv. Targeting Computer destroyed. 04041_ Carbon-fiber Leg destroyed. 04042_ Self-destruct Interrupter shorts Carbon-fiber Leg self-destruct mechanism. [Achievement: What Is This Thing?] 04045_ Carbon-fiber Leg destroyed. 04045_ Penetrated by Slug. 04046_ Self-destruct Interrupter emitting active interruption sequence. 04048_ Critical hit (Burn: +37). 04049_ Self-destruct Interrupter shorts Imp. Deuterium Engine self-destruct mechanism. Map ----- +----------------------------------------------------+ | ???????????????????? ??????####### # | | ???????????????????? ???????# # | | ??????????????????? ????????# | | ??????????????????? ?????????# ##### | | ###????????????#### #?????????## #???## | | ????????????# ??????????# #????# | | ?####???????# ??????#????# #????# | | ### ##??????# #?????? ?????# ###????## # | | ## ######## ####?? #????## #???????## # | | # # ## #???## ##???????## # | | ## ##### ##### ############ | | ?# ### ##?## ###### ### | | ## ##?# ##??# ##??# ## # | | "" "# ##???## ##???# ######## ###### # | | "# ##??#### #????# #??????# #????## # | | "###?#### "#???# #??????# #????## # | | % "##?## ##??# #??????# #???## # | | " #?# % ##?# #??????# #??## ## | | """##?# % ### #??????# #?## #? | | ### ### ##### # # ### ## | | # ## ## #????## % ## | | # ## #?????#"%#### ## ### | | # ## ##?????####################??# | | # #####?## ###??????????????# | | # Y ###%= #????????????# # | | ##### % gg g *%l @;#????????????# ## ## | | ????## g g ##????????????##?######? | | ?????##### ## ####% ###??????????????????????? | | ?????????##########??####????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 18 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 13 Item Schematics ----------------- Flak Cannon | -8/Materials | Scanalyzed Deuterium Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- What Is This Thing? Challenges ------------ None Game ------ Seed ConstructMetaBallwheel Manual? 0 Play Time 00:45:12 Cumulative 7.9 hours Start 2024.08.25 @ 01:45:34 End 2024.08.25 @ 17:39:18 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 19 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 9f4b5f02-7c31-4c93-89e5-01c11235354d