Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 11:15:44

Player: ANickel

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (14)      70
Value Destroyed (181)      181
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1211

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             382/400
Matter                     260/300
Energy                     26/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (80)
Location                   -9/Materials

 Parts 
-------
>         --- POWER (1) --------
              (None)
>         --- PROPULSION (3) ---
          Wheel
          Wheel
>         --- UTILITY (3) ------
          Structural Scanner
          Sensor Array
          Signal Interpreter
>         --- WEAPON (2) -------
    Heavy EM Pulse Gun
          Grenade Launcher
>         --- INVENTORY (5) ----
  Compact Wheel
    Small Battery (100)
    Heavy EM Pulse Gun
    Heavy EM Pulse Gun
          Hammer

 Peak State 
------------
>         --- POWER ------------
    Light Ion Engine
>         --- PROPULSION -------
          Wheel
          Wheel
  Compact Wheel
>         --- UTILITY ----------
          Structural Scanner
          Sensor Array
          Signal Interpreter
>         --- WEAPON -----------
    Heavy EM Pulse Gun
          Hammer
>         --- INVENTORY --------
    Small Battery
          Grenade Launcher
[Rating: 10]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Structural Scanner
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
Weapon                     Hammer
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Impact Weapon            Hammer
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             22   | 7   9   6   
  Power                    2    | 1   1   .   
    Engine                 2    | 1   1   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               5    | 2   1   2   
    Treads                 .    | .   .   .   
    Leg                    .    | .   .   .   
    Wheel                  5    | 2   1   2   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  6    | 2   3   1   
    Device                 3    | .   3   .   
    Storage                2    | 2   .   .   
    Processor              1    | .   .   1   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   9    | 2   4   3   
    Energy Gun             3    | 1   .   2   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          1    | 1   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               3    | .   2   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          1    | .   1   .   
    Slashing Weapon        1    | .   1   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 5    | .   3   2   
  Power                    2    | .   1   1   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   1   .   
  Weapon                   1    | .   1   .   
  Highest Loss Streak      2    | .   2   2   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     92   | .   91  95  
  Engine                   12   | .   13  9   
  Wheel                    28   | .   28  31  
  Device                   11   | .   7   22  
  Storage                  11   | .   15  .   
  Processor                2    | .   .   11  
  Energy Gun               6    | .   4   10  
  Launcher                 5    | .   6   .   
  Impact Weapon            8    | .   7   9   
  Slashing Weapon          5    | .   6   .   
Naked Turns                .    | .   .   .   
Heaviest Build             20   | 18  20  10  
  Greatest Support         36   | 26  26  36  
  Greatest Overweight (x)  .    | .   .   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 8   8   5   
  Average Capacity         7    | 7   7   5   
  Most Carried             8    | 4   8   5   
  Average Carried          4    | 1   5   4   
  Final Capacity           8    | 8   5   5   
  Final Carried            5    | 4   3   5   

 Class Distribution 
--------------------
 78% | Mutant
 21% | Assassin

 Dominant Class 
----------------
   Mutant | -10/Materials
 Assassin | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           422  | 274 98  50  
  Remotely                 .    | .   .   .   
Salvage Created            502  | 102 294 106 
  Parts                    25   | 6   12  7   
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  5    | .   4   1   
  Melee                    2    | .   2   .   
  Guns                     1    | .   .   1   
  AOE                      1    | .   1   .   
Classes Destroyed          8    | 2   5   1   
  Worker                   1    | .   1   .   
  Tunneler                 1    | 1   .   .   
  Hauler                   2    | .   2   .   
  Recycler                 2    | 1   1   .   
  Watcher                  3    | .   1   2   
  Swarmer                  3    | .   3   .   
  Grunt                    1    | .   1   .   
  Sentry                   1    | .   .   1   
Best Kill Streak           5    | 2   5   1   
  Combat Bots Only         3    | .   3   1   
Max Kills in Single Turn   1    | 1   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 1    | .   1   .   
  Melee                    1    | .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Hostile Shots Fired        38   | .   22  16  
  Missed                   9    | .   4   5   
Damage Taken               527  | .   368 159 
  Core                     109  | .   91  18  
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         81   | 100 63  .   
Volleys Fired              17   | 4   1   12  
  Largest                  2    | 2   1   2   
  Hottest                  90   | 60  30  90  
Shots Fired                24   | 8   2   14  
  Gun                      19   | 8   .   11  
  Cannon                   .    | .   .   .   
  Launcher                 5    | .   2   3   
  Special                  .    | .   .   .   
  Kinetic                  4    | 4   .   .   
  Thermal                  .    | .   .   .   
  Explosive                5    | .   2   3   
  Electromagnetic          15   | 4   .   11  
  Robot Hit Streak         9    | 7   .   9   
  Robot Miss Streak        2    | .   .   2   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           33   | 7   11  15  
  Core Hits                14   | 3   5   6   
  Critical Kills           1    | .   1   .   
  Critical Parts Destroyed 2    | .   2   .   
  Critical Strikes         3    | .   3   .   
    Smash                  3    | .   3   .   
Melee Attacks              29   | .   24  5   
  Impact                   20   | .   15  5   
  Slashing                 9    | .   9   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            6    | .   5   1   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           868  | 86  480 302 
  Guns                     225  | 86  .   139 
  Cannons                  .    | .   .   .   
  Explosions               102  | .   52  50  
  Melee                    541  | .   428 113 
  Ramming                  .    | .   .   .   
  Kinetic                  31   | 31  .   .   
  Thermal                  .    | .   .   .   
  Explosive                102  | .   52  50  
  Electromagnetic          194  | 55  .   139 
  Impact                   541  | .   428 113 
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         9    | .   9   .   
  Average Corruption       9    | .   9   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
  Effects                  11   | .   11  .   
    Message Errors         4    | .   4   .   
    Matter Fused           1    | .   1   .   
    Heat Flow Errors       1    | .   1   .   
    Energy Discharges      2    | .   2   .   
    Data Loss (minor)      1    | .   1   .   
    Data Loss (major)      1    | .   1   .   
    Misfires               1    | .   1   .   
Overload Shots             .    | .   .   .   
Overflow Damage            155  | .   153 2   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    155  | .   153 2   
Knockbacks                 3    | .   2   1   
  Impact                   3    | .   2   1   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        112  | 40  112 21  
  Average Temperature      24   | 24  53  11  
  Received Heat Transfer   51   | .   6   45  
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              9    | .   4   5   
  Impact Corruptions       8    | .   7   1   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         .    | .   .   .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             139  | 10  135 139 
  Initial                  20   | .   6   20  
  Average                  33   | 4   32  56  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   1   1   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   .   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           2    | .   1   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              14   | .   7   7   
  Peak Tracking Total      4    | .   3   4   
  Tactical Retreats        1    | .   1   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            2    | .   2   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          9    | .   6   3   
  Terminals                7    | .   5   2   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              1    | .   .   1   
  Garrison Access          .    | .   .   .   
Total Hacks                27   | .   17  10  
  Successful               17   | .   9   8   
  Failed                   10   | .   8   2   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   14   | .   8   6   
  Terminals                22   | .   14  8   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          3    | .   3   .   
  Scanalyzers              2    | .   .   2   
  Garrison Access          .    | .   .   .   
Terminal Hacks             10   | .   6   4   
  Robot Analysis           2    | .   .   2   
  Prototype ID Bank        2    | .   2   .   
  Alert Level              1    | .   1   .   
  Locate Traps             3    | .   1   2   
  Maintenance Status       1    | .   1   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       1    | .   1   .   
  Report Inventory         1    | .   1   .   
Scanalyzer                 2    | .   .   2   
  Insert Component         1    | .   .   1   
  Analyze                  1    | .   .   1   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         4    | .   2   2   
  Terminals                3    | .   1   2   
    Botnet                 3    | .   1   2   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
    Reject                 1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         8    | .   5   3   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   1    | .   .   1   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           1    | .   .   1   
  Part Schematics Acquired 1    | .   .   1   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       2    | .   .   2   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               720  | 115 445 160 
Spaces Moved               567  | 77  360 130 
  Core                     18   | 18  .   .   
  Treads                   .    | .   .   .   
  Legs                     .    | .   .   .   
  Wheels                   549  | 59  360 130 
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  90  80  
  Average Speed            86   | 80  90  82  
  Slowest Speed            90   | 90  90  86  
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       1    | .   1   .   
Exploration Rate (%)       30   | 5   64  22  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 7    | .   7   .   
Terrain Destroyed          41   | .   22  19  
  Melee                    7    | .   7   .   
  Projectile               .    | .   .   .   
  AOE                      34   | .   15  19  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      720  | 122 440 158 
  Wait                     56   | 24  32  .   
  Move                     564  | 76  358 130 
  Hop                      .    | .   .   .   
  Pick Up                  23   | 11  7   5   
  Fast Attach              1    | .   1   .   
  Attach                   16   | 7   6   3   
  Detach                   1    | .   1   .   
  Swap                     5    | .   2   3   
  Drop                     8    | .   8   .   
  Fire                     17   | 4   1   12  
  Melee                    28   | .   23  5   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            1    | .   1   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 15)
  116 | -11/Scrapyard | Entered Materials
  148 | -10/Materials | Discovered new exit (range 12)
  277 | -10/Materials | Crushed by falling debris
  301 | -10/Materials | Build established: Mutant
  493 | -10/Materials | Discovered new exit (range 8)
  540 | -10/Materials | Discovered new exit (range 14)
  561 | -10/Materials | Entered another Materials area
  561 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  721 | -9/Materials  | Self-destructed

 Last Messages 
---------------
  electromagnetic attacks. On detecting intruders, a W-16 Scout will alert
  all nearby combat units and continue to provide position updates as long
  as the hostile is visible.
Y-45 Defender destroyed.
O-16 Technician uses terminal to summon reinforcements.
ALERT: Hostiles spotted, dispatching reinforcements to Terminal M003.
O-16 Technician locks terminal.
O-16 Technician cleans trojans from system.
Destroyed Hover Unit.
Acquired 32 matter.
Sneak attack on U-05 Engineer.
U-05 Engineer knocked back.
K-01 Serf collects debris. <x2>
Lgt. Ion Engine destroyed.
Hover Unit fried.
Signal Interpreter fried.
Hover Unit fried.
W-16 Scout destroyed.
Wheel destroyed.
Y-45 Defender misfires.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Evasion (%)                50

 Item Schematics 
-----------------
 Hvy. EM Pulse Gun | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Maybe Next Time I'll Detach My Launcher

 Challenges 
------------
None

 Game 
------
Seed              DrainedScrapCorpse
  Manual?         0
Play Time         00:18:39
  Cumulative      10.1 hours
  Start           2024.03.31 @ 10:50:55
  End             2024.03.31 @ 11:15:44
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          27
  Rogue           27
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          21
Achievement%      22
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d80218de-d927-4710-9f70-0d14094815a5