Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.24 @ 16:50:06 Player: Afro Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (96) 480 Value Destroyed (2810) 2810 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (13417) 13417 TOTAL SCORE: 20887 Bonus ------- Follower Combat Kills 867 Prayed to X0-1V1 5000 Major X0-1V1 Interference 4250 Subatomizer Sterilization 3000 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/730 Matter 381/500 Energy 100/100 System Corruption 18% Temperature Cool (0) Movement Core (250) Ox4 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit X0-1V1's Piety Tracker > --- WEAPON (4) ------- Great Maul Great Maul Powered Hammer > --- INVENTORY (20) --- Light Nuclear Core Advanced Targeting Computer Energy Filter Weapon Cycler Improved Light Armor Plating Nova Cannon Gauss Rifle Flak Cannon Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Spiked Treads Armored Treads Armored Treads Medium Treads > --- UTILITY ---------- Cryofiber Web High-capacity Storage Unit Weapon Cycler ECM Suite Hardened Light Armor Plating X0-1V1's Piety Tracker > --- WEAPON ----------- Precision Beam Rifle Advanced Beam Cannon Nova Cannon Nova Cannon > --- INVENTORY -------- Light Nuclear Core Light Antimatter Reactor Advanced Targeting Computer Energy Filter Improved Weapon Shielding Heavy Armor Plating Improved Light Armor Plating Improved Light Armor Plating Gauss Rifle Heavy Machine Gun Heavy Machine Gun Flak Cannon Advanced Assault Cannon Heavy Missile Launcher Powered Hammer [Rating: 72] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device X0-1V1's Piety Tracker Storage High-capacity Storage Unit Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Precision Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Battle Cannon Launcher Heavy Missile Launcher Impact Weapon Great Maul Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . 2 . . . 2 2 2 Power . | . . . . . . . . . Propulsion 3 | . . 1 . . . 1 1 . Utility 4 | . . . . . . 1 1 2 Weapon 1 | . . 1 . . . . . . Parts Attached 76 | 5 8 19 . 1 2 6 12 23 Power 10 | 1 2 1 . . . 1 2 3 Engine 6 | 1 2 1 . . . 1 1 . Core 2 | . . . . . . . . 2 Reactor 2 | . . . . . . . 1 1 Propulsion 15 | 2 1 6 . . . 1 4 1 Treads 13 | 2 1 5 . . . 1 4 . Leg 1 | . . . . . . . . 1 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 1 | . . 1 . . . . . . Utility 23 | 2 3 1 . 1 . 2 5 9 Device 12 | 2 1 1 . . . . 3 5 Storage 2 | . 1 . . 1 . . . . Processor . | . . . . . . . . . Hackware . | . . . . . . . . . Protection 9 | . 1 . . . . 2 2 4 Artifact . | . . . . . . . . . Weapon 28 | . 2 11 . . 2 2 1 10 Energy Gun 4 | . . 1 . . 2 . 1 . Energy Cannon 4 | . . 2 . . . . . 2 Ballistic Gun 13 | . 2 7 . . . 1 . 3 Ballistic Cannon 2 | . . 1 . . . 1 . . Launcher 1 | . . . . . . . . 1 Special Weapon . | . . . . . . . . . Impact Weapon 4 | . . . . . . . . 4 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . 5 . . . . . . Corrupted Parts 1 | . . . . . . . . 1 System Corruption 1 | . . . . . . . . 1 Parts Lost 25 | . . 1 . . . 6 . 18 Power 3 | . . . . . . 1 . 2 Propulsion 7 | . . . . . . 2 . 5 Utility 7 | . . . . . . 1 . 6 Weapon 8 | . . 1 . . . 2 . 5 Highest Loss Streak 12 | . . 1 . . . 4 . 12 To Critical Strikes . | . . . . . . . . . Average Backups 13 | 6 8 14 14 14 16 17 17 12 Power 1 | 1 2 3 2 2 2 1 1 1 Propulsion 1 | 3 2 2 1 1 1 . . . Utility 5 | . 2 5 6 6 6 6 7 5 Weapon 4 | 1 . 2 5 5 6 8 8 5 Tool/Special . | . . . . . . . . . Unused Backups 33 | 1 9 11 . . 1 . 5 6 Power 9 | . 2 5 . . . . 1 1 Propulsion 3 | . 1 2 . . . . . . Utility 10 | . 3 2 . . . . 2 3 Weapon 11 | 1 3 2 . . 1 . 2 2 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 92 | . 100 93 100 100 96 75 99 80 Engine 7 | . 14 11 11 11 11 3 . . Reactor 1 | . . . . . . . 6 3 Treads 25 | . 28 33 33 33 23 25 30 14 Device 11 | . 7 10 11 11 11 2 13 17 Storage 9 | . 14 11 11 11 11 9 7 6 Protection 6 | . 6 . . . . 15 8 9 Energy Gun 5 | . 6 . . . 2 . 22 5 Energy Cannon 3 | . . . . . . . 6 10 Ballistic Gun 13 | . 21 24 22 22 22 11 . . Ballistic Cannon 3 | . . 2 11 11 11 8 . . Impact Weapon 2 | . . . . . 3 . . 9 Peak Build Rating 72 | 9 8 32 32 35 38 60 62 72 Average Rating 34 | 6 7 23 32 32 35 49 56 52 On Entrance 30 | 6 7 8 32 32 35 38 54 61 Avg Prop Armor Cover (%) 6 | . . . . . . . . 6 Naked Turns . | . . . . . . . . . Heaviest Build 123 | 13 30 39 39 59 62 123 75 92 Greatest Support 96 | 40 40 60 60 60 60 68 96 96 Greatest Overweight (x) 8 | . . . . . 1 4 . 8 Average Overweight (x) . | . . . . . . . . 2 Largest Inventory Capacity 20 | 8 15 15 15 20 20 20 20 20 Average Capacity 16 | 8 9 15 15 19 20 20 20 20 Most Carried 20 | 8 15 15 15 18 20 20 20 19 Average Carried 14 | 6 8 14 15 15 19 18 19 12 Final Capacity 20 | 8 15 15 15 20 20 20 20 20 Final Carried 20 | 7 15 15 15 18 20 19 20 9 Class Distribution -------------------- 39% | Mutant 36% | Skirmisher 14% | Gunner 7% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Skirmisher | -8/Mines Tank | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Matter Collected 2192 | 258 189 643 89 . 253 65 258 437 Remotely . | . . . . . . . . . Salvage Created 3472 | 116 566 835 82 . 461 292 356 764 Parts 203 | 16 40 60 4 . 18 10 19 36 Haulers Intercepted 3 | . . 3 . . . . . . Recyclers Shooed 8 | . 3 2 2 . . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 69 | . 15 6 2 . 11 8 6 21 Melee 2 | . . . . . . . . 2 Guns 31 | . 12 5 1 . 5 . 5 3 Cannons 24 | . 1 1 1 . 6 8 1 6 AOE 9 | . 2 . . . . . . 7 Classes Destroyed 18 | 3 3 4 1 . 1 3 . 3 Worker 5 | 1 2 2 . . . . . . Builder 2 | . . 1 . . . 1 . . Tunneler 3 | 2 1 . . . . . . . Hauler 3 | . . 3 . . . . . . Recycler 10 | 1 1 5 . . 1 . 2 . Operator 1 | . . 1 . . . . . . Drone 1 | . . . . . 1 . . . Watcher 4 | . 2 1 . . . 1 . . Swarmer 27 | . 9 1 . . 4 . 5 8 Grunt 26 | . 6 1 1 . 6 2 1 9 Brawler 1 | . . . 1 . . . . . Duelist 2 | . . . . . . . . 2 Protector 1 | . . . . . . . . 1 Sentry 5 | . . 4 . . . 1 . . Specialist 2 | . . . . . . 2 . . Hunter 2 | . . . . . . 2 . . Programmer 1 | . . . . . . . . 1 Heavy 1 | . . . . . . 1 . . Best Kill Streak 11 | 1 4 11 2 . 4 3 5 4 Combat Bots Only 4 | . 4 2 2 . 4 2 4 4 Max Kills in Single Turn 4 | 1 4 2 1 . 1 1 1 2 Gunslinging . | . . . . . . . . . Exploded 2 | . 2 . . . . . . 2 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Hostile Shots Fired 522 | . 73 49 4 . 38 78 22 258 Missed 132 | . 12 12 1 . 7 18 4 78 Hits 390 | . 61 37 3 . 31 60 18 180 Melee 30 | . . . . . 10 . . 20 Projectile 360 | . 61 37 3 . 21 60 18 160 Critical Strikes 13 | . . . . . 1 5 . 7 Part Disruptions 3 | . . . . . . . . 3 Damage Taken 6869 | 38 575 466 35 . 411 1343 395 3606 Core 1342 | . 132 92 12 . 90 269 10 737 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 52 | . . . . . . . . 52 Core Remaining (%) 72 | 100 47 . . . 65 53 98 . Volleys Fired 200 | 8 64 46 7 . 17 5 14 39 Largest 4 | 2 2 3 3 . 4 2 4 4 Hottest 355 | 60 60 73 86 . 136 53 234 355 Shots Fired 555 | 16 128 111 21 . 54 34 56 135 Gun 407 | 16 128 97 14 . 37 7 42 66 Cannon 140 | . . 14 7 . 17 27 14 61 Launcher 8 | . . . . . . . . 8 Special . | . . . . . . . . . Kinetic 338 | 8 99 111 21 . 51 34 . 14 Thermal 125 | . . . . . . . 28 97 Explosive 8 | . . . . . . . . 8 Electromagnetic 84 | 8 29 . . . 3 . 28 16 Robot Hit Streak 22 | 3 22 15 9 . 7 12 7 12 Robot Miss Streak 7 | 3 7 4 4 . 4 3 5 3 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . 3 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Autonomous 27 | . . . . . . 27 . . Shots Hit Robots 307 | 6 65 75 8 . 33 25 21 74 Core Hits 165 | 5 36 36 3 . 19 11 14 41 Critical Kills 2 | . . 1 . . . . . 1 Critical Parts Destroyed 4 | . . . . . . . . 4 Critical Strikes 11 | . . 3 . . 1 1 . 6 Burn 1 | . . . . . . . . 1 Meltdown 1 | . . . . . . . . 1 Destroy 1 | . . 1 . . . . . . Blast 4 | . . 2 . . 1 1 . . Smash 4 | . . . . . . . . 4 Melee Attacks 18 | . . . . . 1 . . 17 Impact 18 | . . . . . 1 . . 17 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 4 | . . . . . 1 . . 3 Combat Hostiles 2 | . . . . . . . . 2 Follow-up Attacks 3 | . . . . . . . . 3 Damage Inflicted 7983 | 105 760 897 148 . 846 1577 456 3194 Guns 3091 | 60 658 711 97 . 505 81 387 592 Cannons 2685 | . 39 171 51 . 170 1447 62 745 Explosions 1484 | 45 45 . . . 55 43 . 1296 Melee 649 | . . . . . 116 . . 533 Ramming 74 | . 18 15 . . . 6 7 28 Kinetic 3786 | 8 489 882 148 . 645 1528 . 86 Thermal 1453 | 45 . . . . 55 . 183 1170 Explosive 1296 | . . . . . . . . 1296 Electromagnetic 725 | 52 253 . . . 30 43 266 81 Impact 649 | . . . . . 116 . . 533 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 18 | . . . . . . 2 1 18 Average Corruption 5 | . . . . . . 2 1 11 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 49 | . . . . . . 5 10 34 Message Errors 13 | . . . . . . . 4 9 Matter Fused 10 | . . . . . . 2 2 6 Heat Flow Errors 8 | . . . . . . 2 1 5 Energy Discharges 6 | . . . . . . . 1 5 Data Loss (minor) 9 | . . . . . . . 2 7 Data Loss (major) 1 | . . . . . . 1 . . Alerts 2 | . . . . . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 480 | . . . . . 122 70 10 278 Projectiles 108 | . . . . . 11 70 10 17 Explosions 45 | . . . . . 35 . . 10 Melee 327 | . . . . . 76 . . 251 Knockbacks 13 | . 1 . . . 2 6 . 4 Impact 5 | . 1 . . . . . . 4 Kinetic 7 | . . . . . 2 5 . . Secondary 1 | . . . . . . 1 . . Self-Inflicted Damage 380 | 39 . . . . 57 43 55 186 Shots 8 | 1 . . . . 1 1 2 3 Rammed 13 | . 6 . . . . 2 1 4 Targets Rammed 16 | . 7 1 . . . 2 1 5 Kicked 1 | . . . . . . . . 1 Crushed 2 | . 1 1 . . . . . . Highest Temperature 1113 | 32 40 33 343 . 219 581 439 1113 Average Temperature 172 | 15 15 11 215 . 82 270 149 292 Received Heat Transfer 1107 | . 147 168 18 . 153 180 9 432 Effects 67 | . . . . . . 31 1 35 Shutdowns 9 | . . . . . . 6 . 3 Energy Bleed 15 | . . . . . . 9 . 6 Interference 3 | . . . . . . . . 3 Matter Decay 6 | . . . . . . 4 . 2 Short Circuit 9 | . . . . . . 2 1 6 Damage (minor) 6 | . . . . . . 1 . 5 Damage (major) 16 | . . . . . . 8 . 8 Damage (core) 3 | . . . . . . 1 . 2 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 2 | . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . 2 Parts Fried 5 | . 1 . . . 2 2 . . Impact Corruptions 11 | . . . . . 2 1 . 8 Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 2 | . . . . . . . . 2 Heat Transferred 2231 | . . . . . 50 . 370 1811 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | 1 . . . . . . 1 . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Maximum Alert Level 2 | . . 1 . . . . 1 2 Low Security (%) 78 | 100 100 93 100 . 100 100 64 32 Level 1 21 | . . 6 . . . . 35 64 Level 2 . | . . . . . . . . 2 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . . . . 1 . . Peak Influence 412 | 5 129 224 127 . 104 140 383 412 Initial 169 | . . 49 82 . . 16 . 169 Average 117 | . 50 104 94 . 32 81 129 264 Influence Increases 3317 | 20 438 507 65 . 293 410 615 969 Destroy 0b10 Robot/C 1920 | . 300 240 40 . 220 160 380 580 Destroy 0b10 Robot/NC 150 | 20 30 65 . . 5 10 10 10 Destroy Leader 394 | . 64 68 10 . 30 52 70 100 Allied During Kill 157 | . . 14 . . . 2 91 50 Successful Hack 74 | . 29 14 . . . . 12 19 Disable Machine 120 | . . . 15 . 15 15 45 30 Anti-Garrison Action 150 | . . . . . . . . 150 Destroy Structure 71 | . . 4 . . 23 7 7 30 Lose Combat Pursuer 45 | . 15 . . . . 30 . . Miscellaneous 236 | . . 102 . . . 134 . . Influence Decreases 2982 | 20 320 412 171 107 249 454 268 981 Entered New Map 513 | . . 69 131 107 . 28 . 178 Time Decay 2086 | 20 320 300 40 . 249 326 248 583 Lost Part 243 | . . 3 . . . 60 . 180 Lost Ally 140 | . . 40 . . . 40 20 40 Squads Dispatched 24 | . 2 2 . . . 4 7 9 Investigation 4 | . 2 1 . . . 1 . . Extermination 3 | . . . . . . . 1 2 Reinforcement 8 | . . 1 . . . 3 3 1 Assault 2 | . . . . . . . . 2 Garrison 7 | . . . . . . . 3 4 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 2 | . . . . . . . 1 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Distress Signals 3 | . 1 2 . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 129 | . 32 20 2 . 11 10 13 41 Peak Tracking Total 11 | . 6 4 2 . 4 3 4 11 Tactical Retreats 6 | . 1 . . . . 2 . 3 ECM-based Alert Blocks 5 | . . . . . . . . 5 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Traps Triggered 3 | . 2 . . . . 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Machines Disabled 10 | . . 1 1 . 1 1 3 3 Max in Single Turn 1 | . . 1 1 . 1 1 1 1 Garrison Access 2 | . . . . . . 1 . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Machines Accessed 18 | . 9 1 . 5 . . 1 2 Terminals 10 | . 8 1 . . . . . 1 Fabricators 1 | . . . . . . . . 1 Repair Stations 1 | . . . . . . . 1 . Recycling Units 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 86 | . 26 5 . 50 . . 2 3 Successful 72 | . 17 2 . 50 . . 1 2 Failed 13 | . 8 3 . . . . 1 1 Catastrophic 1 | . . 1 . . . . . . Database Lockouts 1 | . 1 . . . . . . . Manual 41 | . 32 5 . 1 . . 1 2 Terminals 30 | . 23 5 . . . . . 2 Fabricators 1 | . . . . . . . . 1 Repair Stations 2 | . . . . . . . 2 . Recycling Units 3 | . 3 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 51 | . 1 . . 50 . . . . Record 49 | . . . . 49 . . . . Robot Analysis 1 | . 1 . . . . . . . Proto ID Catalog 1 | . . . . 1 . . . . Fabricator Hacks 1 | . . . . . . . . 1 Build 1 | . . . . . . . . 1 Repair Station Hacks 1 | . . . . . . . 1 . Scan Component 1 | . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 19 | . 16 2 . . . . . 1 Terminals 16 | . 13 2 . . . . . 1 Assimilate 2 | . 2 . . . . . . . Botnet 8 | . 6 1 . . . . . 1 Skim 6 | . 5 1 . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . 3 . . . . . . . Reject 1 | . 1 . . . . . . . Recyclers 1 | . 1 . . . . . . . Mask 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 11 | . 7 1 . . . . 1 2 Full Trace Events 1 | . . 1 . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built 2 | . . . . . . . . 2 Authchips . | . . . . . . . . . Time 64 | . . . . . . . . 64 Total Part Build Rating 16 | . . . . . . . . 16 Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 4 | . . . . . . 2 . 2 Machine Destruction 4 | . . . . . . 2 . 2 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Total Allies 8 | . . 2 . . . 2 3 1 Largest Group 3 | . . 2 . . . 2 3 2 Highest-Rated Group 183 | . . 16 . . . 20 123 183 Highest-Rated Ally 183 | . . 8 . . . 10 41 183 Total Orders . | . . . . . . . . . Ally Attacks 93 | . . 30 . . . . 31 32 Total Damage 2911 | . . 275 . . . . 915 1721 Kills 29 | . . 6 . . . . 13 10 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . X0-1V1 Amusement Gains 171 | . 14 5 . . . 100 . 52 Average Entertainment 42 | . 12 12 4 . 2 63 72 57 Good Acts 29 | . 1 3 . . 4 10 4 7 Bad Acts 27 | . 1 4 1 . 2 10 3 6 Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Active Infowar (turns) 1884 | 31 945 . . . . . . 908 Terrain 1 | 1 . . . . . . . . Structural 243 | . 243 . . . . . . . Seismic 732 | 30 702 . . . . . . . ECM 908 | . . . . . . . . 908 Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Turns Passed 8184 | 354 1740 689 92 912 903 740 950 1804 Spaces Moved 3540 | 128 863 289 45 569 338 292 529 487 Core 174 | . . . . . . . . 174 Treads 3262 | 57 863 289 45 569 338 292 529 280 Legs 104 | 71 . . . . . . . 33 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 120 | 120 160 160 160 160 160 160 160 165 Average Speed 189 | 137 160 160 160 160 229 241 162 278 Slowest Speed 480 | 160 160 160 160 160 240 480 165 450 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins 9 | . . . . . . 9 . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 38 | 6 96 23 19 92 53 26 16 17 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 3 | . 2 . . 1 . . . . Known Exits Taken 2 | . 1 . . . 1 . . . Unknown Exits Taken 6 | 1 . 1 1 1 . 1 1 . Scrap Searched 2 | . . . . . 2 . . . Spaces Dug 1 | . . . . . . . . 1 Terrain Destroyed 66 | 7 . 1 . . 26 6 3 23 Melee . | . . . . . . . . . Projectile 18 | . . 1 . . 3 6 . 8 AOE 47 | 7 . . . . 23 . 3 14 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Total 4635 | 293 1116 442 51 571 429 316 598 819 Wait 632 | 142 146 44 . . 63 3 2 232 Move 3532 | 127 862 288 44 568 337 291 528 487 Hop . | . . . . . . . . . Pick Up 68 | 6 14 17 . 1 4 5 17 4 Fast Attach 18 | . 2 4 . . 2 2 1 7 Attach 34 | 3 1 3 . . . 6 8 13 Detach 5 | 1 . . . . . 1 1 2 Swap 42 | 2 7 14 . 1 1 1 8 8 Drop 74 | 4 13 25 . 1 4 . 18 9 Fire 200 | 8 64 46 7 . 17 5 14 39 Melee 14 | . . . . . 1 . . 13 Ram 3 | . . . . . . . . 3 Kick 1 | . . . . . . . . 1 Crush 12 | . 7 1 . . . 2 1 1 Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / [*Sub]) -9/Materials (discovered 3 exits: Mat x2 / [*Min]) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Fac / Low) -6/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 3) 355 | -11/Scrapyard | Entered Materials 356 | -10/Materials | Build established: Mutant 806 | -10/Materials | Discovered new exit (range 5) 1031 | -10/Materials | Discovered new exit (range 6) 1258 | -10/Materials | Discovered new exit (range 15) 1349 | -10/Materials | Central database locked down 1525 | -10/Materials | Discovered new exit (range 16) 1580 | -10/Materials | Core integrity fell below 50% 1773 | -10/Materials | Learned location of Subcaves (-10) 1818 | -10/Materials | Discovered new exit (range 9) 1848 | -10/Materials | Loaded intel: 6 trap records 1932 | -10/Materials | Discovered new exit (range 12) 1953 | -10/Materials | Prayed at D.C.S.S. Altar Unit 2010 | -10/Materials | Loaded intel: 8 terminal locations 2030 | -10/Materials | X0-1V1 sent you into danger 2044 | -10/Materials | Identified exit to Materials 2044 | -10/Materials | Identified exit to Mines 2069 | -10/Materials | Learned 2 Materials zone layouts 2095 | -10/Materials | Entered another Materials area 2095 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2096 | -9/Materials | Identified exit to Materials 2234 | -9/Materials | X0-1V1 sent allied G-34 Mercenary (x2) 2344 | -9/Materials | X0-1V1 added 0b10 threat records associated with you (minor) 2422 | -9/Materials | Matter capacity permanently improved by X0-1V1 (+200; -100 max core) 2629 | -9/Materials | X0-1V1 sent you to a vault 2704 | -9/Materials | Discovered new exit (range 8) 2784 | -9/Materials | Entered Mines 2788 | -9/Mines | Discovered exit to Materials (range 16) 2868 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2868 | -9/Mines | Discovered new exit (range 5) 2876 | -9/Mines | Entered Exiles 2892 | -9/Exiles | Build established: Gunner 2902 | -9/Exiles | Discovered new exit (range 15) 2924 | -9/Exiles | Met 8R-AWN 2961 | -9/Exiles | Met EX-HEX 3067 | -9/Exiles | Met EX-DEC 3090 | -9/Exiles | Visited The Gauntlet 3289 | -9/Exiles | Learned location of Zion (-6) 3376 | -9/Exiles | Discovered new exit (range 14) 3510 | -9/Exiles | Met EX-BIN 3537 | -9/Exiles | Aligned with FarCom system 3539 | -9/Exiles | Given EX-Vault access code 3627 | -9/Exiles | Opened EX-Vault 3636 | -9/Exiles | Found AWS/Autocannon 3669 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3788 | -9/Exiles | Left Exiles lab with AWS/Autocannon 3788 | -9/Exiles | Entered Mines 3860 | -8/Mines | Core integrity permanently improved by X0-1V1 (+200) 3904 | -8/Mines | X0-1V1 mutated your Propulsion slot to Weapon slot 4082 | -8/Mines | Build established: Skirmisher 4361 | -8/Mines | X0-1V1 revealed exit location to -8/Materials 4510 | -8/Mines | Gauss Rifle reconfigured into Item Mimic 4674 | -8/Mines | Discovered exit to Materials (range 7) 4691 | -8/Mines | Entered Materials 4691 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4693 | -8/Materials | X0-1V1 released a cloud of subatomizers 4710 | -8/Materials | X0-1V1 redirected Transport squads to designated parking area 4711 | -8/Materials | Mass support permanently improved by X0-1V1 (+8; -220 max core) 4715 | -8/Materials | X0-1V1 added 0b10 threat records associated with you (minor) 4748 | -8/Materials | X0-1V1 vaporized surrounding terrain (radius 16) 4776 | -8/Materials | X0-1V1 foreshadows a heat wave 4802 | -8/Materials | X0-1V1 sent allied B-36 Bruiser (x2) 4829 | -8/Materials | Lost 4 parts (2n2w) 5005 | -8/Materials | Sterilization system engaged 5005 | -8/Materials | Non-combat units ordered to evacuate 5008 | -8/Materials | Core integrity restored by X0-1V1 (+68) 5105 | -8/Materials | Combat units ordered to evacuate 5126 | -8/Materials | Ambient heat levels rising (+10) 5221 | -8/Materials | Build established: Tank 5305 | -8/Materials | Ambient heat levels rising (+10) 5414 | -8/Materials | Discovered new exit (range 3) 5431 | -8/Materials | Entered Factory 5431 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5518 | -7/Factory | X0-1V1 sent you into danger 5525 | -7/Factory | X0-1V1 upgraded hostiles (x2) 5650 | -7/Factory | X0-1V1 sent you to a vault 5874 | -7/Factory | Build established: Skirmisher 6043 | -7/Factory | Garrison activated, responded to threat 6097 | -7/Factory | Identified exit to Lower Caves 6097 | -7/Factory | X0-1V1 revealed exit location to -7/Lower Caves 6191 | -7/Factory | X0-1V1 put everyone to sleep 6361 | -7/Factory | Discovered new exit (range 8) 6381 | -7/Factory | Entered another Factory area 6381 | -6/Factory | Accompanied by 2 allies 6381 | -6/Factory | Evolved 2 slots: Utility x2 6525 | -6/Factory | X0-1V1 sent you into danger 6588 | -6/Factory | Fabricated Nova Cannon (x2) 6820 | -6/Factory | Identified exit to Factory 6820 | -6/Factory | X0-1V1 revealed exit location to -5/Factory 6999 | -6/Factory | Garrison activated, responded to threat 7453 | -6/Factory | System corruption reached 10% 7457 | -6/Factory | X0-1V1 sent allied H-81 Overseer (x1) 7464 | -6/Factory | Core integrity fell below 50% 7507 | -6/Factory | Lost 12 parts (1p3n4u4w) 7678 | -6/Factory | X0-1V1 redirected Transport squads to designated parking area 7787 | -6/Factory | Build established: Mutant 8153 | -6/Factory | Garrison activated, responded to threat 8173 | -6/Factory | Core integrity fell below 20% 8180 | -6/Factory | Cargo convoy interrupted 8185 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 08177_ G-50 Soldier suffers critical hit (Smash). 08177_ Destroyed Hvy. Laser. 08177_ G-50 Soldier system corrupted by crushing effect. 08178_ G-50 Soldier system terminally corrupted. 08179_ C-45 Heavy ARC bursts open, deploying its payload. 08179_ X-72 Disruptor unfolds itself. 08179_ P-60 Hacker unfolds itself. 08179_ H-66 Slayer unfolds itself. 08179_ P-60 Hacker unfolds itself. 08179_ I-36 Angel unfolds itself. 08180_ ALERT: Cargo convoy interrupted, initiating access lockdown. 08180_ X0-1V1 roars with laughter! 08182_ Penetrated by Slug. 08182_ Lyr. Light Armor Plating destroyed. 08185_ X0-1V1 cackles wildly! [Achievement: 20k Club] Map ----- +----------------------------------------------------+ | ????# !" +?????????????? | | ????# ####[/ #######?????????????????? | | ????# #??#####???????????????????????? | | ????# #??????????????????????????????? | | #####+##+# #??????????????????????????????? | | # # #??????????????????????????????? | | # """ # ##########?????????????????????? | | # ! ""R" # #?????????????????????? | | # "" " + +?????????????????????? | | # # #?????????????????????? | | # ! """ # ##?????????????????????? | | # """ # #??????????????????????? | | # ! """ # #??????????????????????? | | # ########### #??????????????????????? | | ####+#####?????????# #??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????# #??????????????????????? | | ??????# ## ##### #??????????????????????? | | ??????# #??????????????????????? | | ???# ## #####p#??????????????????????? | | ?????????????#/#####/##?????????????????????? | | ?????????????# =% #?????????????????????? | | ?????????????# @ #?????????????????????? | | ?????????????#"" #?????????????????????? | | ?????????????#"" xpp #?????????????????????? | | ?????????????#"""iu Y#?????????????????????? | | ????Y????????#""" Yh #?????????????????????? | | ?????????????#""" +?????????????????????? | | ?????????????# #?????????????????????? | | ?????????????# !#?????????????????????? | | ?????????????#####+####?????????????????????? | | ????????????????? ?????????????????????????? | | ????????????????? ????C????????????????????? | | ????????????????? ?????????????????????????? | | ????????????????? ???Ai????????????????????? | | ???????????????? ??????????????????????????? | | ????????????????/ ??????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 21 Energy Capacity 1065 Matter Stores 500 Matter Capacity 500 Sight Range 18 Terrain Scan Density 10 ECM Strength 1 Base Temperature (-) 100 Armor Coverage 900 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nova Cannon | x2 | -6/Factory | Preloaded Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- 20k Club Chaos Is Inevitable Challenges ------------ None Game ------ Seed PowerSubdwellerSpoofer Manual? 0 Play Time 01:09:50 Cumulative 102.1 hours Start 2026.08.25 @ 17:40:56 End 2026.09.24 @ 16:50:06 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 82 Rogue 82 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 38 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4364ad30-e1bc-425c-8b89-b02158160b42