Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.07 @ 13:35:12 Player: gammafunk Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (128) 640 Value Destroyed (3533) 3533 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (106) 106 TOTAL SCORE: 7419 Bonus ------- High Alert Combat Kills 146 Follower Combat Kills 97 Friendly Fire -137 Cogmind --------- Core Integrity 567/700 Matter 202/300 Energy 150/150 System Corruption 37% Temperature Cool (0) Movement Treading (180) Ox1 Location -7/Waste Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (3) --- Heavy Treads > --- UTILITY (5) ------ Cooling System High-capacity Storage Unit High-capacity Storage Unit Hacking Suite > --- WEAPON (4) ------- Enhanced Autogun > --- INVENTORY (20) --- Deuterium Engine Improved Deuterium Engine Light Treads Improved Heat Sink Large Storage Unit High-capacity Matter Pod (200) Experimental Sensor Array Advanced Terrain Scanner Improved Terrain Scan Processor Transmission Jammer Improved Transmission Jammer Hardened Light Armor Plating Arc Projector Arc Projector Heavy Particle Gun Enhanced Autogun Gauss Rifle Rocket Launcher Rocket Launcher Power Maul Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Heavy Treads > --- UTILITY ---------- Cooling System High-capacity Storage Unit High-capacity Storage Unit Hardened Light Armor Plating Hacking Suite > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Enhanced Autogun Gauss Rifle > --- INVENTORY -------- Deuterium Engine Improved Deuterium Engine Light Treads Improved Heat Sink Large Storage Unit High-capacity Matter Pod Experimental Sensor Array Advanced Terrain Scanner Improved Terrain Scan Processor Transmission Jammer Improved Transmission Jammer Hardened Light Armor Plating Arc Projector Arc Projector Heavy Particle Gun Enhanced Autogun Gauss Rifle Rocket Launcher Rocket Launcher Power Maul [Rating: 49] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun Beamcaster Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Impact Weapon Power Maul Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Slots Evolved 6 | . . . 2 . 2 2 . Power . | . . . . . . . . Propulsion 1 | . . . . . 1 . . Utility 3 | . . . 1 . 1 1 . Weapon 2 | . . . 1 . . 1 . Parts Attached 122 | 6 10 2 24 14 47 17 2 Power 11 | 1 2 1 1 1 3 2 . Engine 11 | 1 2 1 1 1 3 2 . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 28 | 2 1 . 6 2 14 2 1 Treads 28 | 2 1 . 6 2 14 2 1 Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 26 | 1 3 . 5 2 8 6 1 Device 11 | . . . 2 . 3 5 1 Storage 6 | 1 2 . 1 . 2 . . Processor 1 | . . . . . 1 . . Hackware 1 | . . . . . . 1 . Protection 7 | . 1 . 2 2 2 . . Artifact . | . . . . . . . . Weapon 57 | 2 4 1 12 9 22 7 . Energy Gun 11 | . . . 3 3 5 . . Energy Cannon . | . . . . . . . . Ballistic Gun 30 | 2 4 1 7 3 9 4 . Ballistic Cannon 6 | . . . 2 1 3 . . Launcher 7 | . . . . 2 3 2 . Special Weapon . | . . . . . . . . Impact Weapon 3 | . . . . . 2 1 . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . . 3 . 3 . . Parts Lost 15 | . . 1 1 6 3 2 2 Power . | . . . . . . . . Propulsion 3 | . . . . . 1 2 . Utility 2 | . . . . 1 . . 1 Weapon 10 | . . 1 1 5 2 . 1 Highest Loss Streak 3 | . . 1 1 3 1 1 2 Average Slot Usage (%) 99 | . 99 100 99 97 99 99 92 Engine 10 | . 14 14 11 11 9 7 7 Treads 24 | . 28 28 22 22 26 22 15 Device 4 | . . . 3 . 8 8 7 Storage 18 | . 25 14 18 22 18 15 15 Protection 8 | . 2 14 11 10 9 7 7 Energy Gun 5 | . . . 3 11 13 . . Ballistic Gun 21 | . 28 28 27 12 10 29 29 Ballistic Cannon 1 | . . . 1 6 3 . . Naked Turns . | . . . . . . . . Heaviest Build 95 | 13 57 48 71 73 92 95 93 Greatest Support 90 | 40 40 40 40 40 60 60 90 Greatest Overweight (x) 2 | . 1 1 1 1 2 2 1 Average Overweight (x) . | . . 1 1 1 1 1 1 Largest Inventory Capacity 20 | 6 18 12 18 18 20 20 20 Average Capacity 17 | 5 14 12 15 18 19 20 20 Most Carried 20 | 2 18 12 18 18 20 20 20 Average Carried 16 | 1 12 11 15 17 19 19 19 Final Capacity 20 | 6 12 12 18 18 20 20 20 Final Carried 20 | 2 12 12 18 18 20 19 20 Class Distribution -------------------- 41% | Scavenger-Tank 29% | Mutant 13% | Hauler-Tank 9% | Tank 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Hauler-Tank | -7/Waste Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Was Matter Collected 5049 | 294 328 488 933 696 1224 584 502 Remotely . | . . . . . . . . Salvage Created 4980 | 98 517 266 1116 235 1650 436 662 Parts 266 | . 37 11 83 11 92 21 11 Haulers Intercepted 11 | . 1 . 3 . 6 1 . Recyclers Shooed 1 | . . . . . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Combat Hostiles Destroyed 105 | . 11 6 22 19 32 13 2 Guns 80 | . 11 6 22 12 19 8 2 Cannons 6 | . . . . 1 5 . . AOE 19 | . . . . 6 8 5 . Classes Destroyed 17 | 1 6 . 3 2 2 2 1 Worker 5 | . . . 3 1 1 . . Builder 4 | . 1 . 2 . 1 . . Hauler 11 | . 1 . 3 . 6 1 . Recycler 6 | 1 3 . 1 . 1 . . Operator 2 | . 1 . 1 . . . . Watcher 6 | . 2 . 2 . 2 . . Swarmer 31 | . 9 . 8 5 5 4 . Grunt 38 | . 2 6 7 . 20 3 . Brawler 2 | . . . 1 . 1 . . Duelist 2 | . . . . . 1 1 . Protector 1 | . . . . . . 1 . Sentry 11 | . . . 6 . 4 1 . Demolisher 2 | . . . . 2 . . . Hunter 1 | . . . . . 1 . . Programmer 3 | . . . . . . 3 . Compactor 2 | . . . . . . . 2 Assembled 12 | . . . . 12 . . . Thug 1 | . . . . . . . 1 Best Kill Streak 8 | 1 5 2 5 8 6 5 1 Combat Bots Only 8 | . 3 2 4 8 4 4 1 Max Kills in Single Turn 3 | 1 2 1 2 2 3 3 1 Gunslinging 1 | . 1 . . . . . . Exploded 2 | . . . . 2 2 2 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Was Damage Taken 4895 | . 444 420 790 1168 1162 843 68 Core 619 | . 67 39 133 140 107 98 35 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 67 | 100 . 57 . 31 80 . . Volleys Fired 385 | 8 47 20 108 41 102 29 30 Largest 4 | 2 2 2 3 3 3 4 4 Hottest 188 | 40 40 40 111 169 188 108 103 Shots Fired 993 | 16 94 40 247 106 274 101 115 Gun 896 | 16 94 40 208 95 233 95 115 Cannon 76 | . . . 39 4 33 . . Launcher 21 | . . . . 7 8 6 . Special . | . . . . . . . . Kinetic 783 | 16 94 40 219 81 123 95 115 Thermal 187 | . . . 26 18 143 . . Explosive 21 | . . . . 7 8 6 . Electromagnetic 2 | . . . 2 . . . . Robot Hit Streak 29 | 4 11 7 26 10 23 14 29 Robot Miss Streak 5 | 4 4 1 4 4 5 5 4 Penetration Max . | . . . . . . . . Secondary Targets 11 | . 2 1 2 2 4 . . Max Gunslinging Chain 1 | . 1 1 1 1 1 . . Shots Hit Robots 612 | 7 56 28 133 57 182 57 92 Core Hits 250 | 2 24 14 47 36 80 31 16 Critical Hits 14 | . . . 2 3 5 . 4 Critical Kills 9 | . . . 2 2 4 . 1 Critical Parts Destroyed 2 | . . . . 1 1 . . Melee Attacks 4 | . . . . . 2 2 . Impact 4 | . . . . . 2 2 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 11575 | 117 715 460 2003 1041 3704 1689 1846 Guns 8927 | 117 702 431 1954 541 2388 948 1846 Cannons 510 | . . . 21 31 458 . . Explosions 2004 | . . . . 411 852 741 . Melee . | . . . . . . . . Ramming 134 | . 13 29 28 58 6 . . Kinetic 7245 | 117 702 431 1687 451 1063 948 1846 Thermal 2172 | . . . 268 121 1783 . . Explosive 2004 | . . . . 411 852 741 . Electromagnetic 20 | . . . 20 . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 37 | . 1 1 . 6 5 2 37 Average Corruption 4 | . 1 1 . 6 5 1 19 Corruption Purged . | . . . . . . . . Effects 142 | . 1 7 . 31 50 6 47 Message Errors 24 | . 1 3 . 6 10 1 3 Matter Fused 27 | . . . . 10 10 . 7 Heat Flow Errors 11 | . . . . 5 6 . . Energy Discharges 11 | . . 1 . 3 3 2 2 Parts Rejected 1 | . . . . . 1 . . Data Loss (minor) 11 | . . 2 . 3 5 . 1 Data Loss (major) 5 | . . . . . 4 . 1 Misfires 2 | . . . . . 1 . 1 Misdirections 2 | . . . . . . . 2 Targeting Errors 40 | . . 1 . 4 7 3 25 Weapon Failures 8 | . . . . . 3 . 5 Overload Shots . | . . . . . . . . Overflow Damage 80 | . . . . 39 19 22 . Projectiles 19 | . . . . . 19 . . Explosions 49 | . . . . 27 . 22 . Melee 12 | . . . . 12 . . . Knockbacks 4 | . . . . . 4 . . Impact . | . . . . . . . . Kinetic 4 | . . . . . 4 . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed 14 | . 2 3 3 4 2 . . Targets Rammed 16 | . 4 3 3 4 2 . . Kicked . | . . . . . . . . Crushed 2 | . 2 . . . . . . Highest Temperature 336 | . . 54 304 336 277 152 56 Average Temperature 62 | . . 20 52 87 69 43 22 Received Heat Transfer 1264 | . 60 237 216 100 540 111 . Effects 2 | . . . 1 1 . . . Energy Bleed 1 | . . . . 1 . . . Interference 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . . . . . 2 Impact Corruptions 1 | . . . . 1 . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . 1 . . Heat Transferred 4329 | . . . 629 296 3404 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Peak Influence 671 | 5 282 118 267 170 471 671 227 Initial 227 | . 3 13 7 60 29 209 227 Average 163 | 2 87 29 116 51 227 489 210 Maximum Alert Level 2 | . 1 . 1 . 2 2 1 Low Security (%) 64 | 100 93 100 74 100 39 . 8 Level 1 22 | . 6 . 25 . 37 29 91 Level 2 12 | . . . . . 22 70 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 17 | . 3 1 2 . 8 3 . Investigation 4 | . 2 1 . . 1 . . Extermination 1 | . . . . . . 1 . Reinforcement 8 | . 1 . 2 . 4 1 . Assault 2 | . . . . . 1 1 . Garrison 2 | . . . . . 2 . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Was Distress Signals 4 | . . . 2 . 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 166 | . 17 7 35 28 58 15 6 Peak Tracking Total 9 | . 3 2 5 9 6 6 1 Tactical Retreats 8 | . 1 1 . 1 2 3 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Traps Triggered 6 | . 1 . . . 1 4 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Was Machines Disabled 7 | . 1 . 1 . 5 . . Max in Single Turn 1 | . 1 . 1 . 1 . . Garrison Access 2 | . . . . . 1 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Was Machines Accessed 31 | . 7 1 10 1 8 4 . Terminals 21 | . 6 . 8 . 5 2 . Fabricators 1 | . . . . . . 1 . Repair Stations 1 | . . . . . 1 . . Recycling Units 2 | . 1 . 1 . . . . Scanalyzers 2 | . . . 1 . 1 . . Garrison Access 2 | . . . . . 1 1 . Total Hacks 83 | . 17 1 35 1 23 6 . Successful 44 | . 9 1 16 1 13 4 . Failed 39 | . 8 . 19 . 10 2 . Catastrophic 5 | . . . 3 . 1 1 . Database Lockouts . | . . . . . . . . Manual 29 | . 9 . 10 . 9 1 . Terminals 66 | . 16 . 31 . 16 3 . Fabricators 2 | . . . . . . 2 . Repair Stations 3 | . . . . . 3 . . Recycling Units 3 | . 1 . 2 . . . . Scanalyzers 4 | . . . 2 . 2 . . Garrison Access 3 | . . . . . 2 1 . Terminal Hacks 26 | . 6 1 10 1 7 1 . Record 1 | . 1 . . . . . . Part Schematic 2 | . 1 . . . . 1 . Robot Analysis 1 | . 1 . . . . . . Prototype ID Bank 4 | . . . 3 . 1 . . Open Door 2 | . . 1 . 1 . . . Branch Access Points 3 | . 1 . 1 . 1 . . Terminal Index 3 | . 1 . 1 . 1 . . Alert Level 2 | . . . 1 . 1 . . Unreport Threat 4 | . . . 1 . 3 . . Locate Traps 1 | . . . 1 . . . . Hauler Manifests 2 | . 1 . 1 . . . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks 2 | . . . . . . 2 . Load Schematic 1 | . . . . . . 1 . Build 1 | . . . . . . 1 . Repair Station Hacks 2 | . . . . . 2 . . Scan Component 1 | . . . . . 1 . . Repair 1 | . . . . . 1 . . Recycling Unit Hacks 3 | . 1 . 2 . . . . Report Inventory 1 | . . . 1 . . . . Retrieve Components 2 | . 1 . 1 . . . . Scanalyzer 2 | . . . 1 . 1 . . Insert Component 2 | . . . 1 . 1 . . Garrison Access Hacks 1 | . . . . . . 1 . Seal Access 1 | . . . . . . 1 . Unauthorized Hacks 8 | . 2 . 3 . 3 . . Terminals 8 | . 2 . 3 . 3 . . Botnet 8 | . 2 . 3 . 3 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . Used . | . . . . . . . . Hacking Detections 24 | . 7 . 7 . 8 2 . Full Trace Events 1 | . 1 . . . . . . Feedback Events 1 | . 1 . . . . . . Corruption 1 | . 1 . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . 1 . . . . 1 . Parts Built 1 | . . . . . . 1 . Matter 190 | . . . . . . 190 . Time 95 | . . . . . . 95 . Total Part Build Rating 5 | . . . . . . 5 . Parts Repaired 1 | . . . . . 1 . . Time 80 | . . . . . 80 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 11 | . 2 . 9 . . . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 1 | . . . . . 1 . . Machine Destruction 1 | . . . . . 1 . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Was Total Allies 3 | . . . . 2 . . 1 Largest Group 2 | . . . . 2 2 . 1 Highest-Rated Group 46 | . . . . 46 46 . 31 Highest-Rated Ally 31 | . . . . 31 31 . 31 Total Orders . | . . . . . . . . Ally Attacks 36 | . . . . 3 2 . 31 Total Damage 692 | . . . . 63 22 . 607 Kills 4 | . . . . 1 . . 3 Allies Corrupted 1 | . . . . . . . 1 Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Was Turns Passed 9380 | 116 1318 1083 2071 1182 2163 1012 435 Spaces Moved 4279 | 53 647 548 924 568 907 448 184 Core 2 | 2 . . . . . . . Treads 4277 | 51 647 548 924 568 907 448 184 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 180 180 180 180 180 180 Average Speed 178 | 155 172 180 180 180 181 180 180 Slowest Speed 200 | 160 180 180 180 180 200 200 180 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . Exploration Rate (%) 57 | 6 93 97 64 86 64 9 37 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 2 | . . 2 . . . . . Known Exits Taken 2 | . 1 . 1 . . . . Unknown Exits Taken 4 | 1 . 1 . 1 1 . . Scrap Searched 3 | . . 3 . . . . . Spaces Dug 7 | . . . 4 . 1 2 . Terrain Destroyed 202 | . . . 4 49 112 36 1 Melee 3 | . . . . . 1 2 . Projectile 22 | . . . 4 3 10 4 1 AOE 177 | . . . . 46 101 30 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Was Total 5328 | 68 763 607 1148 641 1241 612 248 Wait 339 | . 15 25 44 1 117 107 30 Move 4273 | 52 646 547 923 567 906 448 184 Hop . | . . . . . . . . Pick Up 88 | 2 24 5 20 9 23 5 . Fast Attach 23 | 6 2 . 3 1 10 . 1 Attach 18 | . . 1 3 6 4 4 . Detach 2 | . . . . . 1 . 1 Swap 81 | . 8 1 18 7 33 13 1 Drop 99 | . 17 5 26 5 41 4 1 Fire 385 | 8 47 20 108 41 102 29 30 Melee 4 | . . . . . 2 2 . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 16 | . 4 3 3 4 2 . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 13) 117 | -11/Scrapyard | Entered Materials 193 | -10/Materials | Discovered new exit (range 9) 312 | -10/Materials | Discovered new exit (range 12) 314 | -10/Materials | Build established: Mutant 504 | -10/Materials | Identified exit to Mines 802 | -10/Materials | Discovered new exit (range 10) 1047 | -10/Materials | Discovered new exit (range 14) 1435 | -10/Materials | Entered Mines 1449 | -10/Mines | Met a Derelict shopkeep closing up shop 1610 | -10/Mines | Discovered new exit (range 6) 1652 | -10/Mines | Learned Materials trap positions 1654 | -10/Mines | Learned location of Zion (-6) 2122 | -10/Mines | Discovered new exit (range 7) 2173 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2184 | -10/Mines | Found Prototype Device 2438 | -10/Mines | Learned location of Storage (-7) 2518 | -10/Mines | Entered Materials 2518 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2518 | -9/Materials | Identified Exp. Sensor Array 2519 | -9/Materials | Loaded intel: 23 trap records 2947 | -9/Materials | Build established: Scavenger-Tank 3110 | -9/Materials | Identified exit to Mines 4203 | -9/Materials | Discovered new exit (range 8) 4217 | -9/Materials | Build established: Tank 4589 | -9/Materials | Entered Mines 4607 | -9/Mines | Assembled infested the area 4687 | -9/Mines | Crushed by falling debris 4687 | -9/Mines | Core integrity fell below 50% 4728 | -9/Mines | Lost 3 parts (1u2w) 4732 | -9/Mines | Destroyed 8 combat bots 5043 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 5128 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 5151 | -9/Mines | Discovered new exit (range 8) 5155 | -9/Mines | Learned Materials emergency access door positions 5400 | -9/Mines | Build established: Scavenger-Tank 5771 | -9/Mines | Entered Materials 5771 | -8/Materials | Accompanied by 2 allies 5771 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5776 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 6033 | -8/Materials | Repaired Exp. Sensor Array 6104 | -8/Materials | Garrison activated, responded to threat 6211 | -8/Materials | Garrison activated, responded to threat 6688 | -8/Materials | Discovered new exit (range 3) 7498 | -8/Materials | Discovered new exit (range 4) 7741 | -8/Materials | Build established: Hauler-Tank 7934 | -8/Materials | Entered Factory 7934 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 8228 | -7/Factory | Local fabrication network quarantined 8264 | -7/Factory | Fabricated Imp. Transmission Jammer (x1) 8334 | -7/Factory | First assault squad dispatched 8787 | -7/Factory | Build established: Scavenger-Tank 8946 | -7/Factory | Sucked down chute 8946 | -7/Factory | Entered Waste 8947 | -7/Waste | Met a frightened Derelict 8961 | -7/Waste | EMP discharged 8982 | -7/Waste | Allies destroyed C-40 Crusher 9020 | -7/Waste | Destroyed C-40 Crusher 9030 | -7/Waste | Spotted C-40 Crusher 9040 | -7/Waste | Allies destroyed C-40 Crusher 9061 | -7/Waste | EMP discharged 9061 | -7/Waste | System corruption reached 10% 9093 | -7/Waste | Spotted C-40 Crusher 9099 | -7/Waste | Destroyed C-40 Crusher 9161 | -7/Waste | EMP discharged 9167 | -7/Waste | Spotted C-40 Crusher 9178 | -7/Waste | Allies destroyed C-40 Crusher 9261 | -7/Waste | EMP discharged 9305 | -7/Waste | Build established: Hauler-Tank 9337 | -7/Waste | Spotted C-40 Crusher 9361 | -7/Waste | EMP discharged 9361 | -7/Waste | System corruption reached 30% 9377 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9380 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9381 | -7/Waste | Self-destructed Last Messages --------------- System corrupted: Enh. Autogun targeting data glitched. Slug penetrates C-40 Crusher. System corrupted: Enh. Autogun jammed. Slug penetrates C-40 Crusher. System corrupted: Enh. Autogun targeting data glitched. System corrupted: Gauss Rifle targeting data glitched. Slug penetrates C-40 Crusher. System corrupted: Enh. Autogun targeting data glitched. C-40 Crusher suffers critical hit. System corrupted: Enh. Autogun targeting data glitched. Slug penetrates C-40 Crusher. System corrupted: Enh. Autogun targeting data glitched. System corrupted: Gauss Rifle targeting data glitched. Slug penetrates C-40 Crusher. Enh. Autogun crushed. Lgt. Treads crushed. Slug penetrates C-40 Crusher. Hrd. Light Armor Plating crushed. Gauss Rifle crushed. Enh. Autogun crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????######????????????????????????? | | ???????????????????# #????????????????????????? | | ???????????????????# #???????????#????????????? | | ???????????????????# #?????????? #????????????? | | ???????????????????# #???????? #????????????? | | ?????????????????### ######## ######???????? | | ?????????????????# @CC ??????? | | ?????????????????# [CC ??????? | | ?????????????????# ??????? | | ?????????????????# ??????? | | ?????????????????### ######## #####????????? | | ???????????????????# #???????? #????????????? | | ???????????????????# #?????????? #????????????? | | ????????#??????????# #????????????????????????? | | ?????????????????### ######## ?????????????? | | ?????????????????# ?????????????? | | ?????????????????# ?????????????? | | ?????????????????# ?????????????? | | ??????????????#??# ?????????????? | | ?????????????????### ######## ?????????????? | | ?????############??# #????????????????????????? | | ?????# #??# #????????????????????????? | | ?????# #??# #????????????????????????? | | ?????# #### #????????????????????????? | | ?????# ! #????????????????????????? | | ?????# * #????????????????????????? | | ?????# [% #????????????????????????? | | ?????# ! #????????????????????????? | | ?????# #### #????????????????????????? | | ?????# #??# #????????????????????????? | | ?????# #??# #????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Evasion (%) 40 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Imp. Transmission Jammer | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Transmission Jammer | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AbsorptionBattleActivator Manual? 0 Play Time 01:16:41 Cumulative 36.4 hours Start 2021.03.07 @ 10:11:39 End 2021.03.07 @ 13:35:12 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 29 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 60x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: d215c82a-9613-48e7-9953-a7f819a22188