Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.15 @ 04:31:52 Player: kucifra Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (17) 3400 Robots Destroyed (199) 995 Value Destroyed (7204) 7204 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (2331) 2331 TOTAL SCORE: 16710 Bonus ------- High Alert Combat Kills 187 Follower Combat Kills 1265 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Friendly Fire -221 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 98/100 System Corruption 23% Temperature Cool (0) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Improved Transmission Jammer Force Field Beamcaster Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Neutrino Core > --- PROPULSION ------- Improved Treads Medium Treads Armored Medium Treads Biometal Medium Treads Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Advanced Targeting Computer Recoil Nullifier Precision Matter Filter Advanced Force Field > --- WEAPON ----------- Plasma Rifle Enhanced Coil Gun Enhanced Coil Gun Magnetic Acceleration Cannon > --- INVENTORY -------- Light Angular Momentum Engine Medium Treads Flexi-carbon Leg Advanced Power Amplifier Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit Energy Well Structural Scanner Improved Signal Interpreter Improved Transmission Jammer Improved Transmission Jammer Advanced ECM Suite Improved Light Armor Plating Improved Medium Armor Plating Medium Reflective Plating Force Field Force Field Authchip [R/Combat] Authchip [Armor] Beamcaster Wave Gun Advanced Plasma Cannon Precision Assault Rifle Katana [Rating: 98] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Enhanced Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Titanium Leg Hover Unit Linear Gravjet Utility Advanced Targeting Computer Device Improved Cooling System Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Autogun Energy Gun Pulse Rifle Ballistic Gun Autogun Ballistic Cannon Magnetic Acceleration Cannon Launcher Grenade Launcher Special Weapon RU-N14's Throwing Claymores Slashing Weapon Katana Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac DSF Fac Upp Upp Slots Evolved 10 | . . . 2 . . . 2 2 . . . . 2 . 2 . . Power 1 | . . . . . . . . . . . . . 1 . . . . Propulsion 3 | . . . . . . . 1 1 . . . . 1 . . . . Utility 4 | . . . 2 . . . 1 . . . . . . . 1 . . Weapon 2 | . . . . . . . . 1 . . . . . . 1 . . Parts Attached 195 | 6 12 2 22 6 4 3 29 27 12 1 8 . 3 4 33 11 12 Power 25 | 1 1 . 6 1 1 . 5 3 1 . . . 1 . 4 1 . Engine 19 | 1 1 . 6 1 1 . 3 1 1 . . . 1 . 2 1 . Core 6 | . . . . . . . 2 2 . . . . . . 2 . . Reactor . | . . . . . . . . . . . . . . . . . . Propulsion 54 | 2 2 . 5 2 2 . 8 7 3 1 . . 1 . 13 4 4 Treads 35 | 2 2 . 5 2 2 . 3 4 3 1 . . 1 . 4 4 2 Leg 16 | . . . . . . . 5 3 . . . . . . 6 . 2 Wheel . | . . . . . . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . . . . . 3 . . Flight . | . . . . . . . . . . . . . . . . . . Utility 62 | 1 3 2 7 1 1 . 11 11 4 . 3 . . . 8 5 5 Device 26 | . 1 2 . . . . 3 4 2 . 3 . . . 6 4 1 Storage 7 | 1 2 . 2 . . . 1 1 . . . . . . . . . Processor 2 | . . . . . . . . 2 . . . . . . . . . Hackware 3 | . . . 1 . 1 . . 1 . . . . . . . . . Protection 24 | . . . 4 1 . . 7 3 2 . . . . . 2 1 4 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 54 | 2 6 . 4 2 . 3 5 6 4 . 5 . 1 4 8 1 3 Energy Gun 13 | 2 2 . . . . . 2 1 1 . . . . 2 2 . 1 Energy Cannon . | . . . . . . . . . . . . . . . . . . Ballistic Gun 33 | . 4 . 3 2 . 3 2 4 3 . 2 . 1 2 6 . 1 Ballistic Cannon 2 | . . . . . . . 1 . . . . . . . . 1 . Launcher 2 | . . . 1 . . . . 1 . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . 1 . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . 1 . . . . . 1 Piercing Weapon 1 | . . . . . . . . . . . 1 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . 1 1 . . . . 3 . . 2 . 1 1 . 1 . Corrupted Parts 1 | . . . . . . . . . . . . . . . 1 . . System Corruption 1 | . . . . . . . . . . . . . . . 1 . . Parts Lost 62 | . 5 . 2 . . . 10 1 9 . . . . 1 15 2 17 Power 10 | . 1 . . . . . 4 . . . . . . . 2 1 2 Propulsion 18 | . 2 . . . . . 2 . 3 . . . . 1 6 . 4 Utility 15 | . . . 1 . . . 2 1 2 . . . . . 4 . 5 Weapon 19 | . 2 . 1 . . . 2 . 4 . . . . . 3 1 6 Highest Loss Streak 12 | . 3 . 1 . . . 5 1 7 . . . . 1 4 1 12 To Critical Strikes 2 | . 1 . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 95 | . 91 100 99 100 100 98 98 99 96 100 100 100 100 93 82 97 73 Engine 7 | . 13 14 10 11 11 11 7 3 1 7 7 7 13 13 4 1 . Core 1 | . . . . . . . 1 3 5 . . . . . 3 8 4 Treads 20 | . 22 28 22 22 22 22 5 11 29 30 30 30 33 26 9 23 19 Leg 4 | . . . . . . . 21 18 . . . . . . 6 4 . Device 11 | . 12 14 . . . . 9 4 14 15 15 15 13 13 17 14 13 Storage 8 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 6 5 5 4 Processor 4 | . . . . . . . . 12 11 7 7 7 6 6 5 5 4 Hackware 3 | . . . 11 11 18 22 14 4 . . . . . . . . . Protection 7 | . . . 21 22 14 11 11 7 2 7 7 7 6 6 2 5 3 Energy Gun 3 | . 1 . . . . . 1 7 5 7 7 7 6 6 1 5 7 Ballistic Gun 17 | . 25 28 21 22 22 20 12 14 14 15 14 15 13 13 19 12 4 Naked Turns 25 | . . . . . . . . . . . . . . . . . 25 Heaviest Build 152 | 12 32 32 99 37 37 36 70 105 112 112 118 116 125 128 135 152 131 Greatest Support 141 | 40 40 40 40 40 40 40 60 112 112 112 112 112 140 140 112 141 141 Greatest Overweight (x) 41 | . 1 . 2 . . . 3 20 1 . 1 1 . 1 41 1 2 Average Overweight (x) . | . . . . . . . . . . . . 1 . . 4 1 . Largest Inventory Capacity 25 | 8 15 15 25 15 15 15 20 25 25 25 25 25 25 25 25 25 25 Average Capacity 21 | 7 13 15 15 15 15 15 19 21 25 25 25 25 25 25 25 25 23 Most Carried 25 | 2 13 15 15 15 15 15 20 25 25 16 25 25 24 25 25 25 25 Average Carried 19 | 1 10 13 14 14 15 14 18 21 21 16 23 24 23 23 22 23 21 Final Capacity 25 | 8 15 15 15 15 15 15 20 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 2 13 15 15 15 15 15 19 25 16 16 24 25 24 25 21 25 4 Class Distribution -------------------- 42% | Scavenger-Gunner 17% | Mutant 12% | Scavenger-Mutant 11% | Gunner 8% | Hacker-Mutant 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Hacker-Mutant | -9/Exiles Hacker-Mutant | -8/Mines Hacker-Mutant | -8/Materials Gunner | -7/Factory Skirmisher | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Gunner | -6/DSF Scavenger-Gunner | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac DSF Fac Upp Upp Matter Collected 6157 | 187 645 24 803 111 . 165 1024 735 337 18 85 26 . 113 810 683 391 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 8388 | . 1028 44 957 121 . 168 1194 1200 443 . . 45 . 29 1189 1227 743 Parts 422 | . 57 6 73 8 . 9 64 62 24 . . 6 . . 51 43 19 Haulers Intercepted 11 | . 2 . 3 . . . 2 3 . . . . . . . 1 . Recyclers Shooed 3 | . 1 . . . . . . . . . . . . . 2 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 101 | . . . . . . . . . 30 . 1 9 . . . 40 21 Prevented 7 | . . . . . . . . . . . . 6 . . . . 1 Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac DSF Fac Upp Upp Combat Hostiles Destroyed 158 | . 22 3 23 1 . 1 23 21 11 . . 1 . 1 18 19 14 Guns 132 | . 21 3 20 1 . 1 18 20 11 . . 1 . 1 16 15 4 Cannons 19 | . . . . . . . 5 . . . . . . . . 4 10 AOE 6 | . . . 3 . . . . 1 . . . . . . 2 . . Classes Destroyed 18 | . 6 . 3 . . . 1 4 2 . . . . . 1 1 . Worker 7 | . . . 2 1 . 1 2 . . . . . . . 1 . . Builder 3 | . . . . . . . . 1 . . . . . . 2 . . Hauler 11 | . 2 . 3 . . . 2 3 . . . . . . . 1 . Recycler 5 | . 1 . . 1 . 1 1 . . . . . . . 1 . . Minesweeper 1 | . . . . . . . . . 1 . . . . . . . . Mechanic 1 | . . . . . . . . 1 . . . . . . . . . Operator 6 | . 3 . 1 . . . 1 1 . . . . . . . . . Watcher 6 | . 2 . 2 . . . 1 1 . . . . . . . . . Swarmer 35 | . 6 3 9 . . . 4 4 7 . . . . . . 1 1 Grunt 72 | . 16 . 10 . . 1 9 12 1 . . . . 1 7 10 5 Brawler 11 | . . . 1 . . 1 1 2 1 . . . . . 1 1 3 Duelist 5 | . . . . . . . . . . . . . . . 1 2 2 Sentry 18 | . . . 3 1 . . 7 . 1 . . . . . 2 2 2 Specialist 2 | . . . . . . . . 2 . . . . . . . . . Hunter 5 | . . . . . . . 2 . . . . . . . 2 1 . Programmer 9 | . . . . . . . . 1 . . . 1 . . 4 2 1 Behemoth 2 | . . . . . . . . . 1 . . . . . 1 . . Samaritan 1 | . . . . . . . . . . . . . . . . 1 . Best Kill Streak 8 | . 5 3 8 2 . 2 5 5 7 . . 1 . 1 6 7 8 Combat Bots Only 9 | . 9 3 6 1 . 1 4 5 7 . . 1 . 1 4 7 8 Max Kills in Single Turn 4 | . 1 2 4 1 . 1 1 1 1 . . 1 . 1 3 1 1 Gunslinging 2 | . . 1 1 . . . . . . . . . . . 2 . . Exploded 3 | . . . 3 . . . . 1 . . . . . . 2 . . Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac DSF Fac Upp Upp Hostile Shots Fired 955 | . 81 8 87 12 . 29 183 74 92 . . . . 13 132 87 157 Missed 241 | . 17 6 25 3 . 9 48 18 22 . . . . 5 35 11 42 Damage Taken 12645 | . 683 14 721 135 . 332 2107 1218 1362 . . 12 . 385 2081 1281 2314 Core 1987 | . 154 8 40 29 . 60 296 86 182 . . . . 127 159 185 661 Absorbed by Shields 351 | . . . . . . . . . . . . . . . . 292 59 Redirected to Shielding 3 | . . . 3 . . . . . . . . . . . . . . Ignored by Resistances 51 | . . . . . . . . . . . . . . . . . 51 Regen/Repaired (Parts) 228 | . . . 63 . . . . 73 . . 92 . . . . . . Core Remaining (%) 65 | 100 . 35 . . . 67 46 . . . . 61 . 85 . . . Volleys Fired 526 | . 89 3 79 5 . 13 107 57 32 1 . 2 . 6 52 40 40 Largest 4 | . 2 2 2 2 . 2 2 3 3 3 . 3 . 3 4 4 4 Hottest 239 | . 90 46 46 46 . 46 107 116 119 119 . 119 . 123 163 188 239 Shots Fired 1283 | . 160 6 153 11 1 18 212 168 84 3 . 6 . 18 194 147 102 Gun 1189 | . 160 6 152 11 1 18 183 167 84 3 . 6 . 18 194 121 65 Cannon 92 | . . . . . . . 29 . . . . . . . . 26 37 Launcher 2 | . . . 1 . . . . 1 . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 1058 | . 120 6 152 11 1 18 192 111 60 2 . 4 . 12 172 116 81 Thermal 215 | . 32 . . . . . 20 56 24 1 . 2 . 6 22 31 21 Explosive 2 | . . . 1 . . . . 1 . . . . . . . . . Electromagnetic 8 | . 8 . . . . . . . . . . . . . . . . Robot Hit Streak 25 | . 10 2 25 15 . 16 9 24 19 1 . 6 . 22 24 8 18 Robot Miss Streak 5 | . 5 2 4 . . 3 3 2 2 2 . . . . 4 2 2 Penetration Max 1 | . . . . . . . 1 . 1 . . . . . 1 1 1 Secondary Targets 23 | . 1 1 3 . . . 3 3 3 . . . . . 3 6 . Max Gunslinging Chain 2 | . 1 1 1 . . . 1 1 1 . . . . . 2 1 . Shots Hit Robots 882 | . 92 3 107 11 . 12 137 119 64 1 . 5 . 16 132 105 78 Core Hits 371 | . 42 3 44 6 . 7 56 53 25 1 . 2 . 4 56 45 27 Critical Kills 9 | . 2 . . . . . 1 . 1 . . . . . 3 1 1 Critical Parts Destroyed 9 | . . . . . . . 3 . . . . . . . 4 1 1 Critical Strikes 32 | . 4 . . . . . 4 2 2 . . . . . 10 5 5 Burn 11 | . 2 . . . . . . 2 1 . . . . . 3 3 . Destroy 19 | . 2 . . . . . 4 . 1 . . . . . 7 2 3 Blast 2 | . . . . . . . . . . . . . . . . . 2 Melee Attacks 2 | . . . . . . . . . . . 1 . . . . . 1 Impact . | . . . . . . . . . . . . . . . . . . Slashing 1 | . . . . . . . . . . . . . . . . . 1 Piercing 1 | . . . . . . . . . . . 1 . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 19394 | . 1345 52 1857 159 . 191 2455 2270 1273 23 . 100 . 379 4166 2810 2314 Guns 16593 | . 1331 48 1710 150 . 169 1965 2138 1273 23 . 100 . 379 3556 2293 1458 Cannons 1830 | . . . . . . . 490 . . . . . . . . 517 823 Explosions 812 | . . . 139 . . . . 81 . . . . . . 592 . . Melee 33 | . . . . . . . . . . . . . . . . . 33 Ramming 126 | . 14 4 8 9 . 22 . 51 . . . . . . 18 . . Kinetic 15320 | . 912 48 1710 150 . 169 2236 1410 961 23 . 61 . 244 3121 2362 1913 Thermal 3546 | . 327 . . . . . 219 728 312 . . 39 . 135 970 448 368 Explosive 220 | . . . 139 . . . . 81 . . . . . . . . . Electromagnetic 149 | . 92 . . . . . . . . . . . . . 57 . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 33 | . . . . . . . . . . . . . . . . . 33 Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 23 | . . . 2 2 2 2 . . 7 7 7 . . . 7 11 23 Average Corruption 5 | . . . 2 2 2 2 . . 6 7 7 . . . 6 8 13 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked 8 | . . . . . . . . . . . . 8 . . . . . Effects 170 | . . . 10 14 7 2 . . 12 13 2 . . . 25 55 30 Message Errors 36 | . . . 3 6 1 1 . . 4 1 1 . . . 4 12 3 Matter Fused 49 | . . . 3 2 4 . . . 2 2 . . . . 9 18 9 Heat Flow Errors 21 | . . . 1 1 1 . . . . 3 . . . . 3 8 4 Energy Discharges 18 | . . . 1 2 . . . . 1 3 1 . . . 3 3 4 Parts Rejected 2 | . . . 1 . . 1 . . . . . . . . . . . Parts Fused 1 | . . . . . . . . . . . . . . . . 1 . Data Loss (minor) 18 | . . . . 1 . . . . 2 3 . . . . 3 6 3 Data Loss (major) 7 | . . . . 1 . . . . 1 1 . . . . 2 2 . Misfires 4 | . . . . 1 1 . . . 1 . . . . . 1 . . Alerts 3 | . . . 1 . . . . . . . . . . . . 1 1 Misdirections 2 | . . . . . . . . . . . . . . . . . 2 Weapon Failures 9 | . . . . . . . . . 1 . . . . . . 4 4 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 54 | . . . . . . . . 3 . . . . . . 48 . 3 Projectiles 3 | . . . . . . . . . . . . . . . . . 3 Explosions 48 | . . . . . . . . . . . . . . . 48 . . Melee 3 | . . . . . . . . 3 . . . . . . . . . Knockbacks 8 | . . . . . . . . . . . . . . . 1 2 5 Impact 1 | . . . . . . . . . . . . . . . 1 . . Kinetic 7 | . . . . . . . . . . . . . . . . 2 5 Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 199 | . . . . . . . . 158 . . . . . . 41 . . Shots 3 | . . . . . . . . 2 . . . . . . 1 . . Rammed 12 | . 2 1 2 2 . 1 . 1 . . . . . . 3 . . Targets Rammed 15 | . 2 1 2 3 . 2 . 2 . . . . . . 3 . . Kicked 1 | . . . . . . . . 1 . . . . . . . . . Crushed 2 | . . . . 1 . 1 . . . . . . . . . . . Highest Temperature 1422 | . 502 12 150 108 192 52 369 480 328 202 . . . 1422 509 682 339 Average Temperature 122 | . 144 6 11 28 89 18 70 119 144 91 . . . 456 135 171 169 Received Heat Transfer 3670 | . 285 . 270 45 . 99 792 351 555 . . . . 45 243 368 617 Effects 58 | . 13 . . . . . . 4 . . . . . 27 5 9 . Shutdowns 12 | . 1 . . . . . . . . . . . . 6 . 5 . Energy Bleed 9 | . 2 . . . . . . 1 . . . . . 1 3 2 . Interference 3 | . . . . . . . . . . . . . . 1 2 . . Matter Decay 6 | . 1 . . . . . . 1 . . . . . 3 . 1 . Short Circuit 7 | . 1 . . . . . . 1 . . . . . 4 . 1 . Damage (minor) 2 | . . . . . . . . 1 . . . . . 1 . . . Damage (major) 18 | . 8 . . . . . . . . . . . . 10 . . . Damage (core) 1 | . . . . . . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . 1 . . . . . . . . . Robots Melted 1 | . 1 . . . . . . . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . . . . . . . Parts Melted 7 | . 2 . . . . . . 2 1 . . . . 1 1 . . Heat Transferred 7655 | . 1050 . . . . . 481 1702 740 . . 74 . 261 1338 1300 709 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac DSF Fac Upp Upp Peak Influence 627 | . 222 133 627 268 . 137 468 437 . . . . 5 373 452 . . Initial 228 | . . 63 51 228 . . 53 139 . . . . . 3 195 . . Average 218 | . 104 98 354 155 . 69 234 164 . . . . . 213 311 . . Maximum Alert Level 2 | . 1 . 2 1 . . 2 2 . . . . . 1 2 . . Low Security (%) 48 | 100 84 100 15 52 . 100 43 71 . . . . 100 50 14 . . Level 1 42 | . 15 . 50 47 . . 45 25 . . . . . 49 76 . . Level 2 8 | . . . 33 . . . 11 3 . . . . . . 8 . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . 1 . . . Squads Dispatched 30 | . 7 . 3 . . . 1 8 . . . . . 1 9 . 1 Investigation 8 | . 4 . 2 . . . . 2 . . . . . . . . . Extermination 7 | . . . . . . . . 2 . . . . . . 5 . . Reinforcement 14 | . 3 . 1 . . . 1 4 . . . . . 1 4 . . Assault 1 | . . . . . . . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . 2 . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac DSF Fac Upp Upp Distress Signals 12 | . 2 . 3 . . . 5 . . . . . . . 2 . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 270 | . 36 3 44 2 . 5 48 28 16 1 . 2 . 9 30 19 27 Peak Tracking Total 9 | . 4 3 5 2 . 3 6 5 9 1 . 1 . 4 4 7 9 Tactical Retreats 14 | . 2 . 1 . . . 5 . . . . . . 1 1 . 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac DSF Fac Upp Upp Traps Triggered 8 | . 2 . 1 . . . . 2 . . . . . 2 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed 6 | . . . 6 . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 5 | . . . . . . . . . . . . . . . 2 . 3 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac DSF Fac Upp Upp Machines Disabled 23 | . 1 . 1 . . . 6 6 . . . . . . 9 . . Max in Single Turn 4 | . 1 . 1 . . . 1 4 . . . . . . 4 . . Garrison Access 1 | . . . . . . . . 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac DSF Fac Upp Upp Machines Accessed 30 | . 5 . 9 . 1 . 6 6 . . . . 1 . 2 . . Terminals 20 | . 5 . 7 . . . 5 2 . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 3 | . . . 1 . . . . 1 . . . . . . 1 . . Recycling Units 4 | . . . . . . . 1 2 . . . . . . 1 . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . . . . . Total Hacks 92 | . 14 . 37 . 1 . 23 12 . . . . 1 . 4 . . Successful 65 | . 6 . 28 . 1 . 20 7 . . . . 1 . 2 . . Failed 27 | . 8 . 9 . . . 3 5 . . . . . . 2 . . Catastrophic 3 | . . . 2 . . . 1 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 54 | . 14 . 13 . . . 16 6 . . . . . . 5 . . Terminals 65 | . 14 . 23 . . . 20 7 . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 9 | . . . 6 . . . . 2 . . . . . . 1 . . Recycling Units 8 | . . . . . . . 3 2 . . . . . . 3 . . Scanalyzers 8 | . . . 8 . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . . . . . Terminal Hacks 29 | . 2 . 12 . 1 . 13 . . . . . 1 . . . . Record 8 | . . . 5 . 1 . 2 . . . . . . . . . . Robot Analysis 4 | . 1 . 2 . . . 1 . . . . . . . . . . Prototype ID Bank 2 | . . . . . . . 2 . . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . 1 . . . . Level Access Points 1 | . . . . . . . 1 . . . . . . . . . . Branch Access Points 2 | . . . 1 . . . 1 . . . . . . . . . . Terminal Index 2 | . . . 1 . . . 1 . . . . . . . . . . Alert Level 1 | . . . . . . . 1 . . . . . . . . . . Unreport Threat 1 | . . . . . . . 1 . . . . . . . . . . Locate Traps 1 | . . . . . . . 1 . . . . . . . . . . Disarm Traps 1 | . . . 1 . . . . . . . . . . . . . . Hauler Manifests 3 | . 1 . 1 . . . 1 . . . . . . . . . . Zone Layout 2 | . . . 1 . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks 7 | . . . 5 . . . . 2 . . . . . . . . . Scan Component 4 | . . . 3 . . . . 1 . . . . . . . . . Repair 3 | . . . 2 . . . . 1 . . . . . . . . . Recycling Unit Hacks 5 | . . . . . . . 1 2 . . . . . . 2 . . Report Inventory 3 | . . . . . . . 1 1 . . . . . . 1 . . Retrieve Components 2 | . . . . . . . . 1 . . . . . . 1 . . Scanalyzer 8 | . . . 8 . . . . . . . . . . . . . . Insert Component 3 | . . . 3 . . . . . . . . . . . . . . Analyze 5 | . . . 5 . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . . . . . . . Seal Access 1 | . . . . . . . . 1 . . . . . . . . . Unauthorized Hacks 15 | . 4 . 3 . . . 6 2 . . . . . . . . . Terminals 13 | . 4 . 3 . . . 4 2 . . . . . . . . . Assimilate 2 | . 1 . . . . . . 1 . . . . . . . . . Botnet 8 | . 2 . 2 . . . 3 1 . . . . . . . . . Operators 3 | . 1 . 1 . . . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . 2 . . . . . . . . . . Monitor 1 | . . . . . . . 1 . . . . . . . . . . Reject 1 | . . . . . . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 21 | . 5 . 8 . . . 3 4 . . . . . . 1 . . Full Trace Events 7 | . 2 . 4 . . . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . 4 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 17 | . . . 3 . . . . . . . 14 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . 2 . . . . 1 . . . . . . . . . Time 222 | . . . 134 . . . . 88 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 5 | . . . . . . . . 2 . . . . . . 3 . . Parts Scanalyzed 3 | . . . 3 . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac DSF Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . 4 . . . 2 . . . . . . 1 . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac DSF Fac Upp Upp Total Allies 21 | . . 1 . . 4 . . 1 2 . 11 . . . 1 1 . Largest Group 12 | . . 1 1 . 4 4 2 1 2 1 12 12 10 10 2 1 . Highest-Rated Group 408 | . . 31 31 . 32 32 16 10 62 32 408 408 348 348 127 49 . Highest-Rated Ally 127 | . . 31 31 . 8 8 8 10 32 32 51 51 47 47 127 49 . Zionite Dispatches 1 | . . . . . . . . . . . . . . . 1 . . Hero 1 | . . . . . . . . . . . . . . . 1 . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 189 | . . . 10 . . 26 2 . 5 2 . 33 . 87 21 3 . Total Damage 4875 | . . . 145 . . 240 24 . 146 43 . 889 . 2136 1165 87 . Kills 38 | . . . 6 . . 4 1 . 3 1 . 4 . 11 8 . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac DSF Fac Upp Upp Robot Analysis Total 4 | . 1 . 2 . . . 1 . . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . 1 . . . . 2 . 2 2 . . . 1 . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac DSF Fac Upp Upp Turns Passed 19484 | 84 1797 275 1439 836 665 207 1797 1666 807 466 3771 845 43 425 2300 1445 616 Spaces Moved 8278 | 49 752 163 587 504 405 105 701 891 408 289 1602 348 25 158 494 534 263 Core 122 | 4 . . . . . . . 1 . . . . . . 36 . 81 Treads 6960 | 45 752 163 587 504 405 105 164 244 408 289 1602 348 25 158 453 534 174 Legs 1196 | . . . . . . . 537 646 . . . . . . 5 . 8 Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 130 160 160 160 240 160 160 237 238 50 Average Speed 202 | 151 178 160 160 160 160 160 190 139 163 160 233 240 160 232 422 238 182 Slowest Speed 2100 | 160 240 160 320 160 160 160 340 1050 240 160 240 240 160 240 2100 239 260 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 54 | 5 85 63 58 84 90 32 61 26 58 52 91 64 1 89 14 73 39 Regions Visited 17 Branch Regions 10 Pre-discovered Areas 4 | . . . . . 1 . . . 1 . 1 . . . . 1 . Known Exits Taken 4 | . . . 1 . . . 1 1 . . . . 1 . . . . Unknown Exits Taken 12 | 1 1 1 . 1 1 1 . . 1 1 1 1 . . 1 1 . Scrap Searched 11 | . . 1 . 3 . . . . 3 . 3 1 . . . . . Spaces Dug 1 | . . . . . . . 1 . . . . . . . . . . Terrain Destroyed 208 | . . . 6 . . . 9 38 . . . . . . 71 50 34 Melee . | . . . . . . . . . . . . . . . . . . Projectile 140 | . . . . . . . 9 . . . . . . . 47 50 34 AOE 68 | . . . 6 . . . . 38 . . . . . . 24 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac DSF Fac Upp Upp Total 10043 | 57 1064 171 951 526 424 126 965 1210 479 290 1633 356 28 208 617 620 318 Wait 746 | . 194 1 230 2 . . 87 177 . . 1 . . 15 13 24 2 Move 8261 | 48 751 162 586 503 404 104 700 890 407 288 1601 347 24 157 493 533 263 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 140 | 3 12 2 14 1 . 2 25 31 2 . 14 4 1 12 12 5 . Fast Attach 29 | 5 5 . 1 . 1 . 1 5 . . . . . . 7 . 4 Attach 62 | 1 1 . 5 . . 1 11 3 9 . . . 2 . 18 4 7 Detach 3 | . . . . . . . . 2 . . . . . . 1 . . Swap 104 | . 6 2 16 6 3 2 17 19 3 1 8 . 1 4 8 7 1 Drop 107 | . 4 . 18 6 4 2 17 24 2 . 6 3 . 12 8 1 . Fire 526 | . 89 3 79 5 . 13 107 57 32 1 . 2 . 6 52 40 40 Melee 2 | . . . . . . . . . . . 1 . . . . . 1 Ram . | . . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . 1 . . . . . . . . . Crush 14 | . 2 1 2 3 . 2 . 1 . . . . . . 3 . . Escape Stasis 4 | . . . . . . . . . . . . . . 2 2 . . Rewire 44 | . . . . . 12 . . . 24 . 2 . . . . 6 . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x2 / Sto / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / DSF) -6/DSF -5/Factory (discovered 2 exits: [*Fac] / [*Upp]) -5/Upper Caves -5/Upper Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 85 | -11/Scrapyard | Entered Materials 230 | -10/Materials | Lost 3 parts (1p1n1w) 231 | -10/Materials | Destroyed 9 combat bots 302 | -10/Materials | Build established: Mutant 857 | -10/Materials | Discovered new exit (range 14) 1397 | -10/Materials | Core integrity fell below 50% 1741 | -10/Materials | Discovered new exit (range 9) 1744 | -10/Materials | Discovered new exit (range 16) 1882 | -10/Materials | Entered Mines 1891 | -10/Mines | Met a Derelict bent on vengeance 2095 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2099 | -10/Mines | Found Prototype Device 2100 | -10/Mines | Identified Exp. Sensor Array 2130 | -10/Mines | Discovered new exit (range 11) 2149 | -10/Mines | Received a Mining Laser from a helpful Derelict 2157 | -10/Mines | Entered Materials 2157 | -9/Materials | Accompanied by 1 ally 2157 | -9/Materials | Evolved 2 slots: Utility x2 2600 | -9/Materials | Build established: Scavenger-Mutant 2706 | -9/Materials | Discovered new exit (range 6) 2794 | -9/Materials | Repaired Ion Engine 2903 | -9/Materials | Repaired Exp. Sensor Array 2923 | -9/Materials | Identified exit to Mines 3596 | -9/Materials | Entered Mines 3611 | -9/Mines | Found a hidden stash of uninstalled traps 3650 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3873 | -9/Mines | Discovered new exit (range 11) 4363 | -9/Mines | Discovered new exit (range 9) 4425 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4425 | -9/Mines | Discovered new exit (range 5) 4432 | -9/Mines | Entered Exiles 4432 | -9/Exiles | Found Exiles lab destroyed 4820 | -9/Exiles | Learned location of Zion (-7) 4932 | -9/Exiles | Build established: Hacker-Mutant 5082 | -9/Exiles | Discovered new exit (range 10) 5097 | -9/Exiles | Entered Mines 5097 | -8/Mines | Accompanied by 4 allies 5265 | -8/Mines | Discovered new exit (range 10) 5304 | -8/Mines | Entered Materials 5304 | -8/Materials | Accompanied by 2 allies 5304 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5356 | -8/Materials | Identified exit to Factory 6515 | -8/Materials | Lost 5 parts (1p1n1u2w) 6764 | -8/Materials | Build established: Mutant 6783 | -8/Materials | Core integrity fell below 50% 7101 | -8/Materials | Entered Factory 7101 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 7102 | -7/Factory | Identified exit to Storage 7102 | -7/Factory | Identified exit to Lower Caves 7519 | -7/Factory | Build established: Gunner 7725 | -7/Factory | Discovered new exit (range 15) 7972 | -7/Factory | Discovered new exit (range 9) 8427 | -7/Factory | Repaired Broken Enh. Nuclear Core 8767 | -7/Factory | Entered Lower Caves 9058 | -7/Lower Caves | Spotted B-75 Beast 9082 | -7/Lower Caves | Destroyed B-75 Beast 9247 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 9309 | -7/Lower Caves | Destroyed 7 combat bots 9313 | -7/Lower Caves | Lost 7 parts (2n2u3w) 9419 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9467 | -7/Lower Caves | Learned Factory security intel 9553 | -7/Lower Caves | Discovered new exit (range 10) 9574 | -7/Lower Caves | Entered another Lower Caves area 9574 | -7/Lower Caves | Accompanied by 1 ally 9735 | -7/Lower Caves | Build established: Scavenger-Gunner 9924 | -7/Lower Caves | Encountered a Warlord checkpoint 10032 | -7/Lower Caves | Discovered new exit (range 5) 10040 | -7/Lower Caves | Entered Zion 10040 | -7/Zion | Accompanied by 1 ally 10050 | -7/Zion | Learned 8 Factory zone layouts 10104 | -7/Zion | System corruption cleaned by Quarantine Array 10197 | -7/Zion | Learned location of Armory (-4) 10255 | -7/Zion | Given the Hacking Drone Bay 10258 | -7/Zion | Found Prototype Device 10259 | -7/Zion | Identified Hacking Drone Bay 10423 | -7/Zion | Gained Derelict followers 10430 | -7/Zion | Learned Factory stockpile data 10498 | -7/Zion | Found CR-A16's Pointy Stick 10631 | -7/Zion | Found Prototype Special Weapon 10632 | -7/Zion | Identified RU-N14's Throwing Claymores 10635 | -7/Zion | Found RU-N14's Throwing Claymores 10639 | -7/Zion | Found RU-N14's Throwing Claymores 10642 | -7/Zion | Found RU-N14's Throwing Claymores 10686 | -7/Zion | Learned Factory emergency access door positions 11870 | -7/Zion | Gained Derelict followers 12165 | -7/Zion | Imprinted 12168 | -7/Zion | Declared Zion's savior 13563 | -7/Zion | Discovered new exit (range 15) 13811 | -7/Zion | Entered Proximity Caves 13811 | -6/Proximity Caves | Accompanied by 12 allies 13927 | -6/Proximity Caves | Learned location of 1 exit from Factory 14212 | -6/Proximity Caves | Spotted B-75 Beast 14235 | -6/Proximity Caves | Allies destroyed B-75 Beast 14402 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 14635 | -6/Proximity Caves | Discovered new exit (range 8) 14656 | -6/Proximity Caves | Entered Factory 14656 | -6/Factory | Accompanied by 10 allies 14656 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 14657 | -6/Factory | Identified exit to Factory 14696 | -6/Factory | Identified exit to DSF 14699 | -6/Factory | Entered DSF 14699 | -6/DSF | Accompanied by 10 allies 14744 | -6/DSF | Additional patrols routed to DSF 14909 | -6/DSF | Lost 3 allies 14970 | -6/DSF | Sterilization system engaged 14973 | -6/DSF | Discovered exit to Factory (range 14) 14990 | -6/DSF | Ambient heat levels rising (+10) 15005 | -6/DSF | Ambient heat levels rising (+10) 15020 | -6/DSF | Ambient heat levels rising (+10) 15023 | -6/DSF | Build established: Gunner 15035 | -6/DSF | Ambient heat levels rising (+10) 15050 | -6/DSF | Ambient heat levels rising (+10) 15065 | -6/DSF | Ambient heat levels rising (+10) 15080 | -6/DSF | Ambient heat levels rising (+10) 15095 | -6/DSF | Ambient heat levels rising (+10) 15110 | -6/DSF | Ambient heat levels rising (+10) 15124 | -6/DSF | Entered Factory 15124 | -5/Factory | Accompanied by 2 allies 15124 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 15801 | -5/Factory | Discovered new exit (range 13) 15851 | -5/Factory | Spotted B-75 Beast 15881 | -5/Factory | Destroyed B-75 Beast 15915 | -5/Factory | Lost 4 parts (1p2n1u) 15999 | -5/Factory | Zion hero teleported in (CL-ANK) 16140 | -5/Factory | Build established: Scavenger-Gunner 16249 | -5/Factory | Lost 3 parts (2n1u) 16633 | -5/Factory | Terminal network hard line cut 16972 | -5/Factory | Lost 3 parts (1p2w) 17261 | -5/Factory | Discovered new exit (range 10) 17365 | -5/Factory | Lost 3 parts (2u1w) 17424 | -5/Factory | Entered Upper Caves 17580 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 17915 | -5/Upper Caves | Destroyed 7 combat bots 18244 | -5/Upper Caves | Build established: Scavenger-Tank 18301 | -5/Upper Caves | System corruption reached 10% 18574 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 18847 | -5/Upper Caves | Discovered new exit (range 9) 18869 | -5/Upper Caves | Entered another Upper Caves area 18869 | -5/Upper Caves | Discovered new exit (range 9) 18871 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 19171 | -5/Upper Caves | Build established: Scavenger-Gunner 19346 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 19403 | -5/Upper Caves | Core integrity fell below 50% 19426 | -5/Upper Caves | Destroyed 8 combat bots 19439 | -5/Upper Caves | Lost 12 parts (1p3n4u4w) 19442 | -5/Upper Caves | Released all parts (7) 19473 | -5/Upper Caves | Core integrity fell below 20% 19475 | -5/Upper Caves | Spotted B-75 Beast 19485 | -5/Upper Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- Med. Treads blown off. Imp. Light Armor Plating blown off. E-15 Imp destroyed. Acquired Imp. Light Armor Plating. System corrupted: Matter fused (-6). Acquired Med. Treads. Released Imp. Light Armor Plating. Released Magnetic Acceleration Cannon. Released Huge Storage Unit. Released Carbon-fiber Leg. Released Flexi-carbon Leg. Released Med. Reflective Plating. Released Med. Treads. Acquired 3 matter. System corrupted: Component data lost. C-30 ARC bursts open, deploying its payload. S-27 Virus unfolds itself. Katana destroyed. Acquired 34 matter. [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | ??????????????????????????????????# #### # | | ??????????????????????????????????# ##??##### # | | ??????????????????????????????????# ##???????# # | | ??????????????????????????????????## ?????????## # | | ???????????????????????????????????##????###???# | | ?????????????????????????????????????????# ##### | | ?????????????????????????????????????##?## | | ????????????????????????????????????## ## | | ????????????????????????????????????# #"# | | ????????????????????????????????????# # # | | ????????????????????????????????????# # # | | ????????????????????????????????????### " #### | | ???????????????????????????????????#######"%"##??? | | ???????????????????????????????????# ##?## "##???? | | ???????????????????????????????????# ### #???? | | ??????????????????????????????????## ## | | ??????????????????????????????????# | | ??????????????????????????????????# | | ??????????????????????????????????# ##"# | | ??????????????????????????????????# ### #??? | | ??????????????????????????????????# ##?# #???? ## | | ??????????????????????????????#####s #??# ?????#? | | ????????????????????????????### ssss #??# ##?????? | | ?????????????????????######## #??# #??????? | | ????????????????????## #??# #??????? | | ????????????????????# @ ###### ##??# #??????? | | ???????????????????# #####????####???? #??????? | | ??????????????????# ???????????????????##??????? | | ??????????????????# ?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Coolant Potential 65 Energy Generation 32 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 525 Resistance: TH 15 Utility Shielding 33 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 8 Matter Filtering 50 Offensive Hacking 10 Defensive Hacking 11 Authchip Count 2 Item Schematics ----------------- Exp. Sensor Array | -9/Materials | Scanalyzed Hacking Suite | -9/Materials | Scanalyzed Huge Storage Unit | -9/Materials | Scanalyzed Power Amplifier | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Gravmag System | -7/Zion | Archive Imp. Weapon Cycler | -7/Zion | Archive Field Propulsion Drive | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Imp. Trap Extractor | -7/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive K-01 Serf | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Y-72 Warden | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Explorer Gun Specialist Gunslinger Heroic Deeds This Is Interesting... Challenges ------------ None Game ------ Seed ParticleHeatSteel Manual? 0 Play Time 02:17:20 Cumulative 30.3 hours Start 2024.04.14 @ 17:09:09 End 2024.04.15 @ 04:31:52 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 32 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d8efdb34-0767-4adc-ae66-7bf2a6fa8e2e