Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.30 @ 16:18:02 Player: erp.lsf Result: Destroyed by Gamma Bomb Trap Performance ------------- Evolutions (8) 4000 Regions Visited (19) 3800 Robots Destroyed (150) 750 Value Destroyed (4962) 4962 Prototype IDs (19) 380 Alien Tech Used (1) 200 Bonus (5246) 5246 TOTAL SCORE: 19338 Bonus ------- High Alert Combat Kills 63 Follower Combat Kills 1366 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Used Core Reset Matrix 3000 Friendly Fire -83 Cogmind --------- Core Integrity 0/1450 Matter 240/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -2/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Large Storage Unit Matter Compressor (250) Improved Focal Shield Portable AFG (100) Peak State ------------ > --- POWER ------------ Enhanced Fission Core Enhanced Fission Core > --- PROPULSION ------- Medium Treads Armored Heavy Treads Advanced Heavy Treads Impulse Thruster > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Zionite Biocell Experimental Signal Interpreter Advanced Targeting Computer Improved Weapon Cycler Improved Transmission Jammer Improved Shock Absorption System Improved Shield Generator Improved Hacking Suite System Mapper > --- WEAPON ----------- Zionite Phaser-M Zionite Phaser-M Compact HERF Cannon Enhanced Nova Cannon > --- INVENTORY -------- Matter Compressor Improved Focal Shield Portable AFG [Rating: 155] Favorites ----------- Power Light Antimatter Reactor Engine Light Deuterium Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Antigrav Array Flight Unit Nuclear Pulse Array Utility Large Storage Unit Device Heart of Steel Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Improved Hacking Suite Protection Medium Reactive Plating Weapon Minigun Energy Gun Zionite Phaser-M Energy Cannon Compact HERF Cannon Ballistic Gun Minigun Ballistic Cannon Heavy Flak Cannon Launcher Heavy Rocket Launcher Special Weapon Improved Plasma Cutter Piercing Weapon Makeshift Spear Build | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 ------- Run | Scr Mat Mat Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Slots Evolved 16 | . . 2 2 . 2 . . . 2 . . . . 2 2 2 . 2 . Power 1 | . . . . . . . . . . . . . . . 1 . . . . Propulsion 4 | . . 1 . . . . . . 1 . . . . . 1 1 . . . Utility 9 | . . 1 1 . 1 . . . 1 . . . . 2 . 1 . 2 . Weapon 2 | . . . 1 . 1 . . . . . . . . . . . . . . Parts Attached 194 | 6 12 28 19 12 8 3 . 4 9 3 9 . 12 13 3 21 16 16 . Power 21 | 1 2 3 2 1 2 . . 1 1 1 1 . 1 1 1 . 3 . . Engine 10 | 1 2 3 2 1 . . . . . . . . . 1 . . . . . Core 8 | . . . . . 2 . . . 1 1 . . 1 . 1 . 2 . . Reactor 3 | . . . . . . . . 1 . . 1 . . . . . 1 . . Propulsion 52 | 2 4 8 5 3 1 . . 1 3 . 3 . 4 2 1 10 2 3 . Treads 22 | . 2 4 4 1 . . . 1 . . 3 . 3 . . 2 1 1 . Leg 4 | . 1 1 1 . . . . . . . . . 1 . . . . . . Wheel 14 | 2 1 3 . 2 1 . . . 3 . . . . . . . . 2 . Hover 3 | . . . . . . . . . . . . . . . 1 2 . . . Flight 9 | . . . . . . . . . . . . . . 2 . 6 1 . . Utility 53 | 1 2 4 3 2 3 2 . . 1 1 . . 4 7 1 9 6 7 . Device 24 | . . 4 1 . 1 1 . . 1 . . . 1 3 1 4 3 4 . Storage 8 | 1 2 . . . . 1 . . . . . . . 1 . . 2 1 . Processor 10 | . . . . 1 1 . . . . 1 . . 1 1 . 3 . 2 . Hackware 2 | . . . . . . . . . . . . . . . . 1 1 . . Protection 9 | . . . 2 1 1 . . . . . . . 2 2 . 1 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 68 | 2 4 13 9 6 2 1 . 2 4 1 5 . 3 3 . 2 5 6 . Energy Gun 22 | 1 2 4 6 . . . . . . . . . . . . . 5 4 . Energy Cannon 3 | . . . . . . . . . . . . . . . . 1 . 2 . Ballistic Gun 33 | 1 2 9 3 6 1 . . 2 1 . 3 . 3 2 . . . . . Ballistic Cannon 6 | . . . . . 1 . . . 3 1 1 . . . . . . . . Launcher 1 | . . . . . . 1 . . . . . . . . . . . . . Special Weapon 2 | . . . . . . . . . . . . . . 1 . 1 . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . 1 . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . . 1 . 1 . . . . . . . . 1 4 5 1 1 Parts Lost 72 | . 9 18 6 2 1 . . 3 3 . 6 . 6 . 2 8 . 8 . Power 6 | . 1 1 1 . . . . 1 . . 1 . 1 . . . . . . Propulsion 22 | . 4 6 2 . . . . 1 2 . 2 . 2 . . 2 . 1 . Utility 16 | . . 3 . 1 1 . . . . . . . 3 . 1 3 . 4 . Weapon 28 | . 4 8 3 1 . . . 1 1 . 3 . . . 1 3 . 3 . Highest Loss Streak 11 | . 5 11 2 1 1 . . 3 2 . 6 . 3 . 2 6 . 5 . Average Slot Usage (%) 83 | . 86 94 96 100 92 82 76 70 77 80 80 86 78 38 55 58 85 67 . Engine 3 | . 14 10 9 9 . . . . . . . . . 2 . . . . . Core 2 | . . . . . 6 7 7 2 5 6 2 . . . 5 4 4 6 . Reactor 1 | . . . . . . . . 4 . . 3 6 5 . . . 2 . . Treads 9 | . 9 18 10 21 1 . . . 4 . 9 20 17 . . 1 13 10 . Wheel 9 | . 13 7 11 5 15 15 15 9 12 20 10 6 4 . . . . . . Device 9 | . . 7 9 1 6 4 7 7 12 13 13 13 8 9 12 22 21 19 . Storage 10 | . 19 22 18 18 15 10 7 7 6 6 6 6 5 2 . . 2 2 . Processor 5 | . . . . 7 7 10 7 7 6 6 6 6 7 2 5 5 9 6 . Protection 2 | . . . 8 9 7 2 . . . . . . 4 3 5 4 1 . . Energy Gun 2 | . 9 4 18 2 . . . . . . . . . . . . 12 8 . Ballistic Gun 13 | . 16 17 8 24 26 15 15 19 13 13 12 6 9 3 10 4 . . . Ballistic Cannon 5 | . . . . . 3 7 7 7 12 13 13 13 8 . . . . . . Naked Turns 208 | . . . . . . . . . . . . . 90 7 . . . 53 58 Heaviest Build 100 | 11 42 48 73 70 79 81 68 76 87 89 89 86 100 40 40 29 64 73 . Greatest Support 205 | 26 26 60 60 60 40 40 40 40 48 48 48 10 68 40 40 40 158 205 3 Greatest Overweight (x) 9 | . 4 4 6 5 3 2 1 2 3 1 8 8 9 . . 1 1 . . Average Overweight (x) 2 | . 1 1 3 1 1 1 1 1 1 1 4 8 3 . . . . . . Largest Inventory Capacity 18 | 6 16 16 16 16 16 18 12 12 12 12 12 12 12 10 10 4 4 4 4 Average Capacity 12 | 5 10 16 16 16 16 13 12 12 12 12 12 12 10 6 4 4 4 4 4 Most Carried 18 | 4 5 16 16 16 16 18 12 12 12 12 12 12 12 6 6 4 4 4 4 Average Carried 11 | 2 3 11 15 15 15 13 12 11 11 11 10 11 9 3 4 2 3 3 3 Final Capacity 16 | 6 16 16 16 16 16 12 12 12 12 12 12 12 4 10 4 4 4 4 4 Final Carried 16 | 4 5 15 14 16 15 12 12 11 12 12 10 12 4 6 4 2 4 3 4 Class Distribution -------------------- 27% | Tank 23% | Gunner 13% | Mutant 12% | Messiah-Tank 7% | Scavenger-Mutant 5% | Messiah-Mutant 4% | Commander-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Tank | -8/Materials Gunner | -8/Storage Commander-Tank | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Data Miner Gunner | -6/Proximity Caves Tank | -6/Factory Tank | -6/Lower Caves Tank | -6/Lower Caves Tank | -6/Zion Messiah-Tank | -5/Proximity Caves Messiah-Mutant | -5/Factory Messiah-Mutant | -4/Factory Messiah-Mutant | -3/Research Messiah-Tank | -3/Testing Messiah-Tank | -2/Research Mutant | -2/Quarantine Resources | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 ----------- Run | Scr Mat Mat Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Matter Collected 6410 | 147 579 555 434 553 111 415 . 790 434 343 545 90 713 207 . 160 215 119 . Remotely 36 | . . 36 . . . . . . . . . . . . . . . . . Salvage Created 5404 | . 594 1286 885 917 73 98 . 224 135 64 86 . 340 . . . 233 469 . Parts 339 | . 38 86 63 44 8 8 . 15 11 2 5 . 12 . . . 6 41 . Haulers Intercepted 2 | . . . 1 1 . . . . . . . . . . . . . . . Recyclers Shooed 5 | . . 1 1 . . . . . 1 . . . . . . . 1 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 53 | . . . . . . 4 . 25 . 2 10 . 12 . . . . . . Prevented 4 | . . . . . . . . 1 . . . . 3 . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 ------- Run | Scr Mat Mat Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Combat Hostiles Destroyed 132 | . 18 34 23 17 1 4 . 8 4 1 2 . 12 . . . 3 5 . Guns 109 | . 18 34 23 17 1 1 . 5 1 . 1 . 6 . . . . 2 . Cannons 18 | . . . . . . . . 3 2 1 1 . 6 . . . 2 3 . AOE 3 | . . . . . . 3 . . . . . . . . . . . . . Classes Destroyed 14 | . 3 3 2 1 1 1 . . . . . . 1 . . . . 2 . Worker 5 | . 1 1 1 . . . . . . . . . . . . . . 2 . Builder 6 | . . . 2 3 1 . . . . . . . . . . . . . . Hauler 2 | . . . 1 1 . . . . . . . . . . . . . . . Recycler 2 | . . 1 . 1 . . . . . . . . . . . . . . . Operator 1 | . . . . . . . . . . . . . . . . . . 1 . Watcher 1 | . . . . . . . . . . . . . . . . . . 1 . Swarmer 53 | . 6 12 12 3 . 4 . 6 . . . . 10 . . . . . . Grunt 46 | . 12 14 6 11 . . . 1 . . . . 1 . . . 1 . . Duelist 2 | . . 2 . . . . . . . . . . . . . . . . . Sentry 15 | . . 6 5 2 . . . . 1 1 . . . . . . . . . Hunter 8 | . . . . 1 . . . . 2 . 2 . . . . . 2 1 . Programmer 7 | . . . . . 1 . . 1 1 . . . . . . . . 4 . Behemoth 1 | . . . . . . . . . . . . . 1 . . . . . . Samaritan 1 | . . . . . . 1 . . . . . . . . . . . . . Best Kill Streak 7 | . 6 5 7 6 1 4 . 2 2 1 2 . 5 . . . 2 3 . Combat Bots Only 6 | . 5 5 6 6 1 4 . 2 2 1 2 . 5 . . . 2 2 . Max Kills in Single Turn 4 | . 1 1 2 2 1 4 . 1 1 1 1 . 1 . . . 1 3 . Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . 3 . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -------- Run | Scr Mat Mat Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Damage Taken 14758 | . 948 1855 1113 776 408 187 . 1040 714 35 666 . 2042 501 292 909 186 2954 132 Core 3459 | . 203 172 141 128 30 18 . 177 106 . 61 . 609 156 30 172 . 1324 132 Absorbed by Shields 1308 | . . 186 . . 24 . . . 311 37 153 . 315 . . . 59 223 . Core Remaining (%) 63 | 100 18 57 . 51 . . . 67 . . . . 8 84 97 . 86 . . Volleys Fired 424 | . 82 112 59 45 5 5 . 30 16 1 8 . 32 . 1 . 11 17 . Largest 4 | . 2 2 3 3 4 4 . 4 4 4 4 . 4 . 1 . 4 4 . Hottest 364 | . 85 121 175 103 121 135 . 135 159 159 191 . 146 . 20 . 313 364 . Shots Fired 1075 | . 131 217 151 134 20 18 . 95 59 4 31 . 106 . 1 . 41 67 . Gun 905 | . 131 217 151 134 15 12 . 65 27 2 10 . 73 . . . 30 38 . Cannon 167 | . . . . . 5 5 . 29 32 2 21 . 33 . . . 11 29 . Launcher 2 | . . . . . . 1 . 1 . . . . . . . . . . . Special 1 | . . . . . . . . . . . . . . . 1 . . . . Kinetic 782 | . 81 172 81 117 20 17 . 94 59 4 31 . 106 . . . . . . Thermal 152 | . 50 45 31 . . . . . . . . . . . 1 . 9 16 . Explosive 2 | . . . . . . 1 . 1 . . . . . . . . . . . Electromagnetic 95 | . . . 39 17 . . . . . . . . . . . . 11 28 . Phasic 44 | . . . . . . . . . . . . . . . . . 21 23 . Robot Hit Streak 21 | . 11 21 18 21 11 5 . 10 10 11 12 . 10 . . . 7 11 . Robot Miss Streak 12 | . 5 4 5 4 1 3 . 4 5 . 6 . 12 . . . 2 3 . Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets 8 | . . 3 4 1 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . . . . . . . . . . . . . Shots Hit Robots 696 | . 81 166 100 104 9 10 . 43 41 3 18 . 51 . . . 26 44 . Core Hits 295 | . 35 68 44 43 3 9 . 17 16 2 10 . 25 . . . 5 18 . Critical Hits 10 | . . 1 . 1 . . . 1 1 . . . 6 . . . . . . Critical Kills 1 | . . . . . . . . . . . . . 1 . . . . . . Critical Parts Destroyed 8 | . . 1 . 1 . . . 1 1 . . . 4 . . . . . . Melee Attacks 3 | . . . . . . . . . . . 1 2 . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing 3 | . . . . . . . . . . . 1 2 . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 11735 | . 960 1921 1452 1697 223 413 . 768 743 67 245 . 942 . . . 989 1315 . Guns 9159 | . 960 1921 1397 1564 163 105 . 518 420 44 116 . 557 . . . 698 696 . Cannons 2071 | . . . . . 60 61 . 194 323 23 129 . 379 . . . 291 611 . Explosions 478 | . . . 55 133 . 234 . 56 . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . Ramming 27 | . . . . . . 13 . . . . . . 6 . . . . 8 . Kinetic 7344 | . 536 1555 768 1393 223 166 . 712 743 67 245 . 936 . . . . . . Thermal 2004 | . 424 366 402 133 . . . . . . . . . . . . 204 475 . Explosive 290 | . . . . . . 234 . 56 . . . . . . . . . . . Electromagnetic 930 | . . . 282 171 . . . . . . . . . . . . 291 186 . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Phasic 1140 | . . . . . . . . . . . . . . . . . 494 646 . Highest Corruption 31 | . 2 . . 1 . . . 2 2 2 2 2 . 1 . . . 31 31 Average Corruption 2 | . 2 . . 1 . . . 2 1 2 2 2 . 1 . . . 15 31 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Effects 72 | . 6 . . 6 . . . 8 4 10 10 3 . 2 . . . 19 4 Message Errors 18 | . 3 . . 1 . . . 1 1 3 4 1 . 1 . . . 3 . Matter Fused 4 | . . . . . . . . . . . . . . . . . . 4 . Heat Flow Errors 9 | . . . . . . . . 1 1 2 4 . . . . . . 1 . Energy Discharges 11 | . 1 . . 1 . . . 2 2 3 . 2 . . . . . . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . 1 . Data Loss (minor) 12 | . . . . 3 . . . 3 . 2 2 . . 1 . . . 1 . Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . 1 Misdirections 7 | . . . . . . . . . . . . . . . . . . 4 3 Targeting Errors 7 | . 2 . . 1 . . . . . . . . . . . . . 4 . Weapon Failures 2 | . . . . . . . . 1 . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 41 | . . . 9 . . 25 . . 3 . . . 4 . . . . . . Projectiles 32 | . . . . . . 25 . . 3 . . . 4 . . . . . . Explosions 9 | . . . 9 . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . Knockbacks 18 | . . . . . 1 1 . 2 7 . 6 . 1 . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic 18 | . . . . . 1 1 . 2 7 . 6 . 1 . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 120 | . . . 31 39 . 43 . . . . . . 3 . . . . 4 . Shots 3 | . . . 1 1 . 1 . . . . . . . . . . . . . Rammed 4 | . . . . . . 2 . . . . . . 1 . . . . 1 . Targets Rammed 4 | . . . . . . 2 . . . . . . 1 . . . . 1 . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 462 | . 294 96 374 309 90 100 . 239 389 265 452 . 462 . . . 458 416 . Average Temperature 112 | . 92 21 101 91 35 43 . 42 144 93 221 . 188 . . . 140 145 . Received Heat Transfer 2440 | . 378 447 468 252 19 . . 63 29 12 . . 388 156 48 171 . . 9 Effects 21 | . 1 . 2 2 . . . . 3 . 4 . 8 . . . 1 . . Shutdowns 6 | . . . . . . . . . 1 . 1 . 3 . . . 1 . . Energy Bleed 4 | . . . 1 . . . . . . . 1 . 2 . . . . . . Interference 5 | . 1 . . 2 . . . . 1 . . . 1 . . . . . . Matter Decay 2 | . . . . . . . . . . . 1 . 1 . . . . . . Short Circuit 2 | . . . . . . . . . . . 1 . 1 . . . . . . Damage (minor) 2 | . . . 1 . . . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . 1 . . Parts Fried 5 | . . . . . . . . . . . . . . . . . 4 1 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 7 | . 1 4 2 . . . . . . . . . . . . . . . . Heat Transferred 3499 | . 1112 755 840 200 . . . . . . . . . . . . 222 370 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . 1 1 . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 ------- Run | Scr Mat Mat Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Peak Influence 650 | . 300 349 496 650 477 . . . 139 . . . . 144 182 165 264 390 122 Average Influence 203 | . 150 184 235 322 351 . . . 38 . . . . 95 99 66 204 259 102 Maximum Alert Level 2 | . 1 1 2 2 2 . . . . . . . . . . . 1 1 . Low Security (%) 50 | 100 64 56 36 15 . . . . 100 . . . . 100 100 100 35 41 100 Level 1 41 | . 35 43 51 59 67 . . . . . . . . . . . 64 58 . Level 2 8 | . . . 11 24 32 . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 27 | . 3 4 4 5 3 . . . 1 . . . . 2 . 1 2 2 . Investigation 8 | . . 2 . 3 1 . . . . . . . . 1 . . 1 . . Extermination 4 | . . . . . 1 . . . 1 . . . . 1 . . . 1 . Reinforcement 12 | . 3 2 2 2 . . . . . . . . . . . 1 1 1 . Assault . | . . . . . . . . . . . . . . . . . . . . Garrison 3 | . . . 2 . 1 . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 --------- Run | Scr Mat Mat Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Distress Signals 12 | . 1 2 1 5 . . . . . . . . . . . 1 2 . . Communications Jammed 7 | . . . . . . . . . . . . . . . . 2 4 1 . Distress Signals 7 | . . . . . . . . . . . . . . . . 2 4 1 . Times Spotted 333 | . 27 51 40 33 13 4 . 18 6 2 2 . 36 24 10 27 14 25 1 Peak Tracking Total 14 | . 4 6 5 5 4 4 . 4 2 1 2 . 13 9 7 14 4 13 1 Tactical Retreats 40 | . 4 4 5 1 1 . . 2 . 1 . . 6 5 1 7 . 3 . Traps | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 ------- Run | Scr Mat Mat Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Traps Triggered 17 | . 2 2 . 4 6 . . . 2 . . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . 1 . . 1 . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 ---------- Run | Scr Mat Mat Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Machines Disabled 17 | . . 1 2 1 1 . . . 1 . . . 1 . 3 . 4 3 . Max in Single Turn 1 | . . 1 1 1 1 . . . 1 . . . 1 . . . 1 1 . Garrison Access 1 | . . . 1 . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 --------- Run | Scr Mat Mat Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Machines Accessed 16 | . . . 1 6 . 1 4 . 1 1 1 . . 1 . . . . . Terminals 7 | . . . . 6 . . . . 1 . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . . . . . . . . . . Total Hacks 44 | . . . 3 13 . 1 21 . 1 1 1 . . 3 . . . . . Successful 33 | . . . 1 5 . 1 21 . 1 1 1 . . 2 . . . . . Failed 11 | . . . 2 8 . . . . . . . . . 1 . . . . . Catastrophic . | . . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 32 | . . . . 5 . . . . 1 . . . . 6 2 8 3 4 3 Terminals 14 | . . . . 13 . . . . 1 . . . . . . . . . . Fabricators 3 | . . . . . . . . . . . . . . 3 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . 3 . . . . . . . . . . . . . . . . Terminal Hacks 30 | . . . . 5 . 1 21 . 1 1 1 . . . . . . . . Record 11 | . . . . . . . 11 . . . . . . . . . . . . Robot Schematic 7 | . . . . . . . 7 . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . 3 . . . . . . . . . . . . Open Door 6 | . . . . 3 . 1 . . . 1 1 . . . . . . . . Alert Level 2 | . . . . 1 . . . . 1 . . . . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . 2 . . . . . Network Status 1 | . . . . . . . . . . . . . . 1 . . . . . Load Schematic 1 | . . . . . . . . . . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . . . . . . . . . . Seal Access 1 | . . . 1 . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 7 | . . . 1 4 . . . . 1 . . . . 1 . . . . . Full Trace Events 3 | . . . . 2 . . . . . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . 7 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 ------------ Run | Scr Mat Mat Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked 6 | . . . . . . . . . . . . . . . . 2 3 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -------- Run | Scr Mat Mat Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Total Allies 43 | . . . . 11 . . . 1 . . . 4 . . 3 10 3 5 6 Largest Group 11 | . . . . 11 10 1 . 1 . . . 4 4 . 3 5 4 3 8 Highest-Rated Group 441 | . . . . 251 235 29 . 94 . . . 152 152 . 288 441 347 342 315 Highest-Rated Ally 157 | . . . . 99 78 29 . 94 . . . 39 39 . 96 157 147 122 114 Zionite Dispatches 6 | . . . . . . . . . . . . . . . 1 3 . 2 . Heavy 2 | . . . . . . . . . . . . . . . . 1 . 1 . Light 2 | . . . . . . . . . . . . . . . 1 . . 1 . Fire 1 | . . . . . . . . . . . . . . . . 1 . . . Hero 1 | . . . . . . . . . . . . . . . . 1 . . . Total Orders 2 | . . . . 1 . . . . . . . . . . . . . . 1 ROAM 1 | . . . . 1 . . . . . . . . . . . . . . . FOLLOW 1 | . . . . . . . . . . . . . . . . . . . 1 Ally Attacks 276 | . . . . 52 111 1 . 24 . . . . 32 . 2 21 24 7 2 Total Damage 7527 | . . . . 1396 1520 . . 507 . . . . 703 . 652 800 1412 522 15 Kills 49 | . . . . 17 15 . . 5 . . . . 2 . 1 4 4 1 . Allies Corrupted 1 | . . . . . 1 . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 ------- Run | Scr Mat Mat Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . . . 2 . 2 . 2 . 2 . . . . . . . Drone Launches 16 | . . . . 16 . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 ------------- Run | Scr Mat Mat Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Turns Passed 14649 | 58 665 1774 1026 989 861 1478 104 1135 782 689 1242 1601 717 278 90 353 330 419 58 Spaces Moved 10722 | 50 297 749 559 422 684 1334 100 850 622 670 892 988 446 660 217 624 167 286 105 Core 398 | 1 6 . . . . . . . . . . . 179 11 . . . 96 105 Treads 1041 | . 1 396 43 209 . . . . . . 3 . 89 . . . 147 153 . Legs 183 | . 42 141 . . . . . . . . . . . . . . . . . Wheels 7590 | 49 248 212 516 213 684 1334 100 850 622 670 889 988 178 . . . . 37 . Hover 248 | . . . . . . . . . . . . . . . . 228 20 . . Flight 1262 | . . . . . . . . . . . . . . 649 217 396 . . . Fastest Speed 37 | 50 90 95 105 110 105 105 105 105 96 96 96 160 50 37 37 37 140 50 50 Average Speed 113 | 91 117 168 132 147 107 105 105 114 109 96 129 160 127 38 37 48 157 112 50 Slowest Speed 250 | 100 210 240 190 186 120 115 105 120 130 96 220 160 250 50 37 200 190 158 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 15 | . . . . . . 2 . . . . . . . 2 9 2 . . . Cave-ins Triggered 1 | . . . . . . . . 1 . . . . . . . . . . . Exploration Rate (%) 49 | 3 51 65 60 94 25 99 75 91 15 71 73 89 65 27 10 20 25 10 12 Regions Visited 19 Branch Regions 10 Pre-discovered Areas 3 | . . . . . . 1 1 1 . . . . . . . . . . . Known Exits Taken 13 | . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . . . . . . . . . . . . . 1 . Scrap Searched 23 | . . . . . . 9 . 4 . 2 4 3 1 . . . . . . Spaces Dug 1 | . . . . . . . . . . . 1 . . . . . . . . Terrain Destroyed 109 | . . . 3 4 . 15 . 31 6 . 6 . 31 . . . 5 8 . Melee 1 | . . . . . . . . . . . 1 . . . . . . . . Projectile 72 | . . . . . . 1 . 16 6 . 5 . 31 . . . 5 8 . AOE 36 | . . . 3 4 . 14 . 15 . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 --------- Run | Scr Mat Mat Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Total 12385 | 59 486 1059 724 700 802 1393 99 945 685 713 955 1008 524 676 216 668 214 349 110 Wait 833 | . 89 144 64 180 85 35 . 55 25 35 36 11 29 . 1 14 6 21 3 Move 10675 | 49 296 748 558 421 683 1329 99 849 621 669 891 987 445 655 199 620 166 285 105 Hop 13 | . . . . . . 2 . . . . . . . 2 8 1 . . . Pick Up 90 | 4 5 23 9 6 9 4 . 3 6 1 6 5 1 3 . 1 2 1 1 Fast Attach 96 | 6 6 4 6 3 4 1 . 1 5 1 3 . 2 12 2 15 13 11 1 Attach 58 | . 4 17 6 2 3 . . 2 1 . 4 . 6 1 1 6 1 4 . Detach 24 | . . 1 1 2 1 2 . . . . . . . 1 1 7 3 5 . Swap 41 | . 2 7 7 7 1 2 . 1 3 2 2 . 4 . . . 2 1 . Drop 94 | . 2 3 14 10 11 7 . 3 8 3 4 3 4 2 3 4 10 3 . Fire 424 | . 82 112 59 45 5 5 . 30 16 1 8 . 32 . 1 . 11 17 . Melee 3 | . . . . . . . . . . . 1 2 . . . . . . . Ram 4 | . . . . . . 2 . . . . . . 1 . . . . 1 . Kick . | . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 16 | . . . . 16 . . . . . . . . . . . . . . . Rewire 6 | . . . . . . 4 . 1 . 1 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous 8 | . . . . 8 . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Storage -7/Factory -7/Lower Caves (discovered 2 exits: *Low / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves (discovered 2 exits: *Low / *Zio) -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory (discovered 3 exits: *Res / Ext x2) -3/Research -3/Testing -2/Research -2/Quarantine History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 432 | -10/Materials | Discovered new exit (range 15) 534 | -10/Materials | Core integrity fell below 50% 640 | -10/Materials | Lost 5 parts (1p2n2w) 641 | -10/Materials | Core integrity fell below 20% 724 | -10/Materials | Entered another Materials area 724 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1116 | -9/Materials | Build established: Scavenger-Mutant 1968 | -9/Materials | Discovered new exit (range 8) 2089 | -9/Materials | Build established: Mutant 2157 | -9/Materials | Lost 11 parts (1p3n2u5w) 2429 | -9/Materials | Discovered new exit (range 16) 2483 | -9/Materials | Build established: Scavenger-Mutant 2498 | -9/Materials | Entered another Materials area 2498 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3136 | -8/Materials | Build established: Mutant 3516 | -8/Materials | Discovered new exit (range 5) 3524 | -8/Materials | Entered Storage 3939 | -8/Storage | Discovered new exit (range 47) 4091 | -8/Storage | Build established: Gunner 4139 | -8/Storage | Met 01-MTF 4361 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 4513 | -8/Storage | Entered Factory 4513 | -7/Factory | Accompanied by 10 allies 4513 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4518 | -7/Factory | 01-MTF left 4856 | -7/Factory | Build established: Commander-Tank 4858 | -7/Factory | Garrison activated, responded to threat 5336 | -7/Factory | Discovered new exit (range 15) 5363 | -7/Factory | Identified exit to Lower Caves 5374 | -7/Factory | Entered Lower Caves 5374 | -7/Lower Caves | Accompanied by 1 ally 5654 | -7/Lower Caves | Build established: Gunner 5666 | -7/Lower Caves | Encountered a Warlord checkpoint 5701 | -7/Lower Caves | Learned location of Zion (-6) 5760 | -7/Lower Caves | Learned Factory garrison access intel 5845 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 5847 | -7/Lower Caves | Identified exit to Data Miner 5960 | -7/Lower Caves | Found Prototype Device 5962 | -7/Lower Caves | Identified Heart of Steel 6732 | -7/Lower Caves | Discovered new exit (range 7) 6737 | -7/Lower Caves | Identified exit to Lower Caves 6852 | -7/Lower Caves | Entered Data Miner 6852 | -7/Data Miner | Discovered new exit (range 6) 6858 | -7/Data Miner | Identified exit to Proximity Caves 6875 | -7/Data Miner | Met Data Miner 6914 | -7/Data Miner | Learned location of Section 7 (-2) 6914 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6925 | -7/Data Miner | Received God Mode back door access code from Data Miner 6956 | -7/Data Miner | Entered Proximity Caves 7036 | -6/Proximity Caves | Escorted by Enhanced Grunt 7054 | -6/Proximity Caves | Crushed by falling debris 7170 | -6/Proximity Caves | Discovered new exit (range 6) 7174 | -6/Proximity Caves | Identified exit to Factory 7395 | -6/Proximity Caves | Lost 3 parts (1p1n1w) 7442 | -6/Proximity Caves | Learned 4 Factory zone layouts 7533 | -6/Proximity Caves | Spotted B-75 Beast 8091 | -6/Proximity Caves | Entered Factory 8091 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8092 | -6/Factory | Identified exit to Factory 8093 | -6/Factory | Loaded intel: 3 garrison access locations 8435 | -6/Factory | Build established: Tank 8703 | -6/Factory | Discovered new exit (range 7) 8765 | -6/Factory | Identified exit to Lower Caves 8873 | -6/Factory | Entered Lower Caves 9042 | -6/Lower Caves | Learned location of 1 exit from Factory 9231 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9286 | -6/Lower Caves | Discovered new exit (range 6) 9299 | -6/Lower Caves | Encountered a Warlord checkpoint 9300 | -6/Lower Caves | Identified exit to Lower Caves 9464 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 9469 | -6/Lower Caves | Identified exit to Zion 9477 | -6/Lower Caves | Spotted B-75 Beast 9562 | -6/Lower Caves | Entered another Lower Caves area 9596 | -6/Lower Caves | Discovered exit to Factory (range 15) 9756 | -6/Lower Caves | Encountered a Warlord checkpoint 10057 | -6/Lower Caves | Lost 6 parts (1p2n3w) 10401 | -6/Lower Caves | Discovered exit to Zion (range 15) 10804 | -6/Lower Caves | Entered Zion 10978 | -6/Zion | Discovered new exit (range 7) 10988 | -6/Zion | Identified exit to Proximity Caves 11100 | -6/Zion | System corruption cleaned by Quarantine Array 11625 | -6/Zion | Imprinted 11628 | -6/Zion | Declared Zion's savior 11825 | -6/Zion | Learned location of 1 exit from Factory 11915 | -6/Zion | Build established: Messiah-Tank 12164 | -6/Zion | Received a hallucinogenic algorithm 12405 | -6/Zion | Entered Proximity Caves 12405 | -5/Proximity Caves | Accompanied by 4 allies 12446 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12632 | -5/Proximity Caves | Spotted B-75 Beast 12668 | -5/Proximity Caves | Destroyed B-75 Beast 13001 | -5/Proximity Caves | Attracted the attention of an 0b10 base 13032 | -5/Proximity Caves | Released all parts (14) 13051 | -5/Proximity Caves | Lost 3 parts (1p2u) 13070 | -5/Proximity Caves | Core integrity fell below 50% 13109 | -5/Proximity Caves | Core integrity fell below 20% 13122 | -5/Proximity Caves | Entered Factory 13122 | -5/Factory | Evolved 2 slots: Utility x2 13123 | -5/Factory | Identified exit to Factory 13190 | -5/Factory | Incoming investigation squad redirected 13400 | -5/Factory | Entered another Factory area 13400 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 13401 | -4/Factory | Identified exit to Extension 13455 | -4/Factory | Zion Light squad teleported in 13467 | -4/Factory | Spotted B-86 Titan 13474 | -4/Factory | Discovered new exit (range 3) 13475 | -4/Factory | Identified exit to Research 13490 | -4/Factory | Entered Research 13490 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 13539 | -3/Research | Found Prototype Processor 13539 | -3/Research | Identified Spectral Analyzer 13647 | -3/Research | Zion Fire squad teleported in 13736 | -3/Research | Build established: Messiah-Mutant 13740 | -3/Research | Found Prototype Processor 13740 | -3/Research | Identified Exp. Signal Interpreter 13760 | -3/Research | Zion Heavy squad teleported in 13765 | -3/Research | Zion hero teleported in (ME-RLN) 13773 | -3/Research | Lost 6 parts (1n3u2w) 13788 | -3/Research | Discovered new exit (range 5) 13791 | -3/Research | Identified exit to Testing 13799 | -3/Research | ME-RLN assimilated hostile B-74 Champion 13843 | -3/Research | Entered Testing 13843 | -3/Testing | Accompanied by 3 allies 13924 | -3/Testing | ME-RLN assimilated hostile G-67 Veteran 13928 | -3/Testing | ME-RLN assimilated hostile G-67 Veteran 13959 | -3/Testing | Found Portable AFG 14041 | -3/Testing | Found Prototype Hackware 14041 | -3/Testing | Identified System Mapper 14136 | -3/Testing | Discovered new exit (range 4) 14139 | -3/Testing | Identified exit to Research 14173 | -3/Testing | Entered Research 14173 | -2/Research | Evolved 2 slots: Utility x2 14281 | -2/Research | Zion Heavy squad teleported in 14291 | -2/Research | Build established: Messiah-Tank 14318 | -2/Research | Spotted B-90 Cyclops 14450 | -2/Research | System corruption reached 10% 14501 | -2/Research | Released all parts (17) 14523 | -2/Research | Lost 5 parts (3u2w) 14546 | -2/Research | Core integrity fell below 50% 14550 | -2/Research | Released all parts (1) 14560 | -2/Research | Core integrity fell below 20% 14560 | -2/Research | System corruption reached 30% 14572 | -2/Research | Spotted B-90 Cyclops 14584 | -2/Research | Discovered new exit (range 9) 14586 | -2/Research | Zion Light squad teleported in 14592 | -2/Research | Entered Quarantine 14592 | -2/Quarantine | Accompanied by 2 allies 14634 | -2/Quarantine | Found Alien Artifact 14634 | -2/Quarantine | Identified Core Reset Matrix 14634 | -2/Quarantine | Used Core Reset Matrix 14638 | -2/Quarantine | Detected hypermatrix surge 14638 | -2/Quarantine | Emitted hypermatrix ping 14638 | -2/Quarantine | Sensed 11 artifacts in vicinity 14640 | -2/Quarantine | Spotted Alpha 7 14643 | -2/Quarantine | Assembled emerged from beneath the floor 14650 | -2/Quarantine | Destroyed by Gamma Bomb Trap Last Messages --------------- [ 4 : Component Stockpiles ] >>\\ZION-SEEK-2 [ Targeting Depthwide Sectors/0... ] 14620_ Slug penetrates Wall. 14634_ Acquired Alien Artifact. 14634_ Identified Core Reset Matrix. [Achievement: Alien Tech] 14634_ Wiping memory... 14635_ CORE RESET [Achievement: Alien Roots] 14638_ Detected hypermatrix surge. 14638_ Emitted hypermatrix ping. 14638_ Sensed 11 artifacts in vicinity. 14638_ Detecting system override signal. 14641_ Penetrated by Slug. 14641_ Slug penetrates Wall. 14643_ Assembled emerge from beneath the floor. 14650_ Triggered Gamma Bomb Trap. 14650_ A bubble of electromagnetic force engulfs the area. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ???????????????????##########????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# """"" #????????????????????? | | ???????????????????# " "" #????????????????????? | | ?????#######???????# """ #????????????????????? | | ?????#"""""#???????# "/" #????????????????????? | | ?????#"""""#???????# """ #????????????????????? | | ?????#"" ""#???????# #?????????/??????????? | | ?????# #???????# #????????????????????? | | ?????# #???????# #????????????????????? | | ?##+######+#############+##########??????????????? | | @ ????????? | | a a ????????? | | a k ????????? | | a ?????????? | | ####### #######/###################+#?????????? | | ??????# #?????# ????????????????????????????? | | ??????# #????? #???????????????????????????? | | ??????# #?????T #???????????????????????????? | | ??????# ?????##" "#?????????????]?????????????? | | ??????# ??????#"""#???????????????????????????? | | ??????# ???]??#"""#???????????????????????????? | | ??????# ??????#####???????????????????????????? | | ??????# ??????????????????????????????????????? | | ??????# ??????????????????????????????????????? | | ??????? ??????????????????????????????????????? | | ????????? ???????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 118 Coolant Potential 50 Energy Generation 39 Energy Capacity 1600 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 16 Heat Shielding 75 Armor Coverage 450 Resistance: KI 30 Resistance: EX 50 Power Shielding 66 Utility Shielding 66 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 73 Targeting Accuracy 16 Recoil Reduction 6 Offensive Hacking 32 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Reset Matrix Achievements -------------- Achiever Adventurer Alien Roots Alien Tech Explorer Heroic Deeds Knowing Is Half The Battle No Signal Rockin' Loadout The Oracle Challenges ------------ None Game ------ Seed HackingGammaEdition Manual? 0 Play Time 03:07:29 Cumulative 33.8 hours Start 2020.03.30 @ 09:57:24 End 2020.03.30 @ 16:18:02 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 41 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 23 Gallery% 34 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3ac95bbe-ec39-4161-b5c8-7ac529fd767e