Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.10 @ 16:19:45 Player: BoomBlip Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (18) 3600 Robots Destroyed (162) 810 Value Destroyed (6830) 6830 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (1042) 1042 TOTAL SCORE: 15662 Bonus ------- High Alert Combat Kills 412 Follower Combat Kills 324 Aligned with FarCom 300 Met Data Miner 300 Friendly Fire -294 Cogmind --------- Core Integrity 0/1150 Matter 15/300 Energy 100/100 System Corruption 11% Temperature Cool (0) Movement Treading (245) Ox1 Location -4/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Improved Treads Armored Medium Treads Advanced Heavy Siege Treads > --- UTILITY (10) ----- Large Storage Unit Huge Storage Unit Enhanced Optical Array 0b10 Decoder Chip [Looter] Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Enhanced Fission Core Enhanced Fission Core Advanced Cooling System Improved Particle Charger Improved Particle Charger Field Laser Long-range Missile Launcher Fusion Bomb Launcher Makeshift Sword CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Enhanced Fission Core Quantum Reactor > --- PROPULSION ------- Improved Heavy Treads Improved Heavy Treads > --- UTILITY ---------- Advanced Coolant Injector Large Storage Unit Huge Storage Unit Enhanced Optical Array Advanced Sensor Array 0b10 Decoder Chip [Looter] Advanced Targeting Computer Propulsion Shielding Improved Medium Armor Plating Advanced Thermal Shield > --- WEAPON ----------- Tesla Rifle KE Penetrator Enhanced Gauss Cannon > --- INVENTORY -------- Enhanced Fission Core Enhanced Fission Core Enhanced Fission Core Improved Treads Armored Medium Treads Improved Heavy Treads Advanced Heavy Siege Treads Advanced Cooling System Improved Particle Charger Improved Particle Charger Insulated Plating Field Laser Field Laser Phase Cannon Coil Gun Coil Gun Improved KE Penetrator Long-range Missile Launcher Micro-nuke Launcher Fusion Bomb Launcher Fusion Bomb Launcher Makeshift Sword CR-A16's Pointy Stick [Rating: 115] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Compact Wheel Treads Improved Heavy Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Linear Gravjet Utility Huge Storage Unit Device Heat Sink Storage Huge Storage Unit Processor 0b10 Decoder Chip [Looter] Hackware Makeshift Hacking Suite Protection Propulsion Shielding Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Flak Gun Ballistic Cannon Enhanced Gauss Cannon Launcher Long-range Missile Launcher Slashing Weapon Makeshift Sword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Arm Slots Evolved 12 | . . . . . 4 2 . . . . 2 . . . . 2 2 . Power 1 | . . . . . . . . . . . . . . . . . 1 . Propulsion 2 | . . . . . 1 . . . . . 1 . . . . . . . Utility 8 | . . . . . 2 2 . . . . 1 . . . . 2 1 . Weapon 1 | . . . . . 1 . . . . . . . . . . . . . Parts Attached 249 | . 4 . 2 . 13 4 11 1 14 14 57 11 9 . 3 47 19 40 Power 30 | . . . . . 3 . 2 . . 2 5 1 1 . . 5 1 10 Engine 7 | . . . . . 1 . 1 . . 1 1 1 . . . 2 . . Core 20 | . . . . . 2 . 1 . . 1 4 . 1 . . 3 1 7 Reactor 3 | . . . . . . . . . . . . . . . . . . 3 Propulsion 63 | . 2 . . . 1 2 1 . 2 3 24 3 . . . 14 4 7 Treads 7 | . . . . . . . . . . . . . . . . . . 7 Leg 7 | . . . . . . . . . 2 2 1 . . . . 2 . . Wheel 43 | . 2 . . . 1 2 1 . . 1 23 3 . . . 6 4 . Hover 6 | . . . . . . . . . . . . . . . . 6 . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 64 | . 2 . 1 . 3 2 2 1 4 4 13 2 4 . . 9 7 10 Device 28 | . . . 1 . 1 . 1 . . 2 9 1 2 . . 4 3 4 Storage 3 | . 1 . . . . . . . . . . . . . . 1 1 . Processor 12 | . . . . . . 1 . . 2 . 2 . 1 . . 2 1 3 Hackware 1 | . . . . . . . . . 1 . . . . . . . . . Protection 20 | . 1 . . . 2 1 1 1 1 2 2 1 1 . . 2 2 3 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 92 | . . . 1 . 6 . 6 . 8 5 15 5 4 . 3 19 7 13 Energy Gun 27 | . . . . . 4 . 3 . 2 1 2 2 . . 2 7 1 3 Energy Cannon 16 | . . . 1 . 1 . . . 2 . 3 1 . . 1 5 . 2 Ballistic Gun 25 | . . . . . 1 . 1 . 2 3 8 . 2 . . . 3 5 Ballistic Cannon 8 | . . . . . . . . . . . . 1 1 . . 3 2 1 Launcher 14 | . . . . . . . 2 . 1 1 2 1 1 . . 3 1 2 Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . 1 . . Piercing Weapon 1 | . . . . . . . . . 1 . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . 2 . 1 . . . . . 1 . . . . . . 2 Corrupted Parts 1 | . . . . . . . . . . . . . . . . 1 . . System Corruption 4 | . . . . . . . . . . . . . . . . 4 . . Parts Lost 117 | . . . . . 3 . 7 . 2 10 20 6 5 . 3 21 20 20 Power 11 | . . . . . . . 2 . . . 1 1 . . . 3 2 2 Propulsion 33 | . . . . . 1 . 2 . . 2 8 3 1 . . 6 7 3 Utility 34 | . . . . . 1 . . . 2 5 5 1 2 . . 6 6 6 Weapon 39 | . . . . . 1 . 3 . . 3 6 1 2 . 3 6 5 9 Highest Loss Streak 17 | . . . . . 3 . 7 . 2 4 7 4 3 . 3 10 11 17 To Critical Strikes 1 | . . . . . . . . . . . 1 . . . . . . . Average Slot Usage (%) 87 | . 91 100 90 85 90 100 95 91 89 89 86 81 87 86 81 83 91 78 Engine 2 | . 14 14 14 14 3 . . . . 4 2 . 5 . . 2 . . Core 5 | . . . . . 5 7 6 7 7 2 3 5 . 6 6 2 9 7 Leg 2 | . 1 . . . . . . . 2 9 3 . . . . 2 3 . Wheel 14 | . 26 28 28 28 25 23 18 15 13 9 17 13 18 13 13 6 13 . Device 11 | . . . 2 14 10 15 13 15 7 7 16 19 16 13 13 8 15 10 Storage 8 | . 14 14 14 14 9 7 7 7 7 7 6 6 6 6 6 10 10 10 Processor 9 | . . . . . . 7 7 7 5 8 11 13 16 20 20 17 11 19 Protection 8 | . 6 14 11 . 14 15 16 15 15 14 2 1 2 6 6 2 9 3 Energy Gun 8 | . 28 28 10 . 9 15 16 15 7 6 4 6 9 6 8 4 6 3 Energy Cannon 4 | . . . 8 14 10 . . . 6 7 6 . . . 6 4 . 2 Ballistic Gun 4 | . . . . . . 7 5 6 6 6 6 5 2 6 . . 2 2 Ballistic Cannon 1 | . . . . . . . . . . . . . 3 6 . 3 5 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 165 | 13 89 89 108 108 120 97 98 103 106 115 123 115 112 104 105 143 145 165 Greatest Support 155 | 20 32 32 32 32 48 48 42 32 32 28 64 54 44 28 28 42 38 155 Greatest Overweight (x) 42 | . 2 2 3 3 2 2 3 3 6 33 10 6 3 3 3 42 33 2 Average Overweight (x) 2 | . 1 2 2 3 1 2 2 3 3 4 1 2 2 3 3 3 3 . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 8 24 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 6 7 7 11 13 25 21 20 18 20 25 25 25 22 17 17 20 25 25 Average Carried 18 | 6 5 7 8 11 18 18 16 16 19 22 23 24 20 17 15 15 22 20 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 6 7 7 10 13 22 20 14 16 19 22 25 21 17 17 16 19 24 10 Class Distribution -------------------- 25% | Tank 21% | Scavenger-Tank 16% | Scavenger-Skirmisher 15% | Mutant 11% | Scavenger-Gunner 5% | Scavenger-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Tank | -7/Zion Scavenger-Tank | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Tank | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Mutant | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Tank | -4/Armory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Arm Matter Collected 4321 | 200 40 . . 20 130 . 192 56 80 433 911 174 298 . 143 778 394 472 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 6503 | . 128 24 . . 535 . 234 . . 427 1861 273 243 . 236 1529 703 310 Parts 277 | . 6 2 . . 17 . 8 . . 16 98 7 21 . 10 49 28 15 Haulers Intercepted 2 | . . . . . 1 . . . . . . . . . . 1 . . Recyclers Shooed 11 | . 1 2 . . . . . . . . 3 . . . . 3 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 56 | . . . . . . . 3 2 1 22 . 7 12 . 9 . . . Prevented . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Arm Combat Hostiles Destroyed 131 | . . 2 . . 11 . 10 . . 10 27 7 11 . 5 23 13 12 Melee 3 | . . . . . . . . . . . . . . . . 3 . . Guns 44 | . . 2 . . 3 . 2 . . 3 13 3 3 . 4 2 6 3 Cannons 40 | . . . . . 4 . . . . 3 11 . . . 1 11 5 5 AOE 37 | . . . . . 1 . 7 . . 4 2 4 8 . . 7 2 2 Classes Destroyed 18 | . 2 1 . . 4 . 1 . . 1 3 1 1 . . 1 . 3 Worker 7 | . . . . . . . . . . . 5 . . . . 1 1 . Builder 8 | . . . . . . . . . . . 4 . . . . 4 . . Tunneler 2 | . . . . . . . . . . . . . . . . 2 . . Hauler 2 | . . . . . 1 . . . . . . . . . . 1 . . Recycler 8 | . 1 . . . . . . . . . 4 . . . . 2 1 . Watcher 3 | . 2 . . . . . . . . . . . . . . . 1 . Swarmer 36 | . . 2 . . 2 . 3 . . 4 11 . 7 . 2 . 5 . Saboteur 2 | . . . . . . . . . . . . . . . . . . 2 Grunt 48 | . . . . . 7 . 3 . . 2 9 6 2 . . 17 1 1 Brawler 6 | . . . . . . . . . . . . 1 1 . . 2 . 2 Duelist 4 | . . . . . 1 . 2 . . . . . . . . 1 . . Sentry 9 | . . . . . 1 . 1 . . . 3 . . . 1 . 1 2 Specialist 1 | . . . . . . . . . . . . . . . . . . 1 Hunter 9 | . . . . . . . 1 . . 3 1 . . . . . 4 . Programmer 14 | . . . . . . . . . . . 3 . . . 2 4 2 3 Heavy 1 | . . . . . . . . . . . . . . . . . . 1 Behemoth 1 | . . . . . . . . . . 1 . . . . . . . . Master Thief 1 | . . . . . . . . . . . . . 1 . . . . . Best Kill Streak 13 | . 1 1 . . 5 . 9 . . 4 9 3 6 . 3 5 13 6 Combat Bots Only 10 | . . 1 . . 5 . 9 . . 4 6 3 6 . 3 5 10 6 Max Kills in Single Turn 4 | . 1 1 . . 1 . 2 . . 3 2 3 4 . 1 4 3 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . 1 . 2 . . 3 2 3 4 . . 4 1 2 Melee 1 | . . . . . . . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Arm Hostile Shots Fired 1363 | . . 13 . . 42 . 53 9 . 80 235 62 47 . 36 172 198 416 Missed 362 | . . 3 . . 7 . 20 2 . 20 66 16 13 . 10 34 55 116 Damage Taken 17374 | . 30 72 . . 601 . 824 60 273 1171 2554 876 480 . 457 2461 2568 4947 Core 2721 | . 7 22 . . 135 . 164 16 165 106 322 104 57 . 79 389 689 466 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . Reduced by Siege Mode 75 | . . . . . . . . . . . . . . . . . . 75 Redirected to Shielding 384 | . . 1 . . 20 . 94 . . 27 . . . . 63 13 100 66 Ignored by Resistances 985 | . . . . . . . . . . . . 94 . . . 278 168 445 Regen/Repaired (Parts) 201 | . . . . . . . . . 201 . . . . . . . . . Core Remaining (%) 65 | 100 . . . 88 75 . . . . 35 . . . . 33 61 . . Volleys Fired 378 | . 8 11 . . 31 . 13 5 28 24 70 17 18 . 11 69 34 39 Largest 3 | . 2 2 . . 3 . 3 3 3 3 3 3 3 . 3 3 3 3 Hottest 313 | . 90 90 . . 313 . 151 134 174 174 205 199 137 . 216 230 209 216 Shots Fired 924 | . 16 22 . . 45 . 37 14 66 70 201 47 35 . 31 153 88 99 Gun 551 | . 16 22 . . 25 . 32 14 37 44 130 32 24 . 20 55 50 50 Cannon 341 | . . . . . 20 . . . 29 23 70 11 4 . 11 94 36 43 Launcher 32 | . . . . . . . 5 . . 3 1 4 7 . . 4 2 6 Special . | . . . . . . . . . . . . . . . . . . . Kinetic 319 | . . . . . . . 12 4 18 21 90 18 16 . 3 53 36 48 Thermal 485 | . 16 22 . . 30 . 20 5 48 46 103 25 12 . 26 72 32 28 Explosive 32 | . . . . . . . 5 . . 3 1 4 7 . . 4 2 6 Electromagnetic 88 | . . . . . 15 . . 5 . . 7 . . . 2 24 18 17 Robot Hit Streak 26 | . 4 3 . . 11 . 17 6 1 21 13 10 8 . 13 19 10 26 Robot Miss Streak 6 | . 2 4 . . 2 . 1 3 3 3 6 3 3 . 1 4 5 3 Penetration Max 1 | . . . . . . . . . . . . . . . . 1 1 . Secondary Targets 2 | . . . . . . . 1 . . . . . . . 1 . . . Max Gunslinging Chain 1 | . . . . . . . 1 . . . . . . . 1 . . . Shots Hit Robots 579 | . 10 10 . . 32 . 32 8 1 48 119 23 26 . 24 129 49 68 Core Hits 316 | . 5 4 . . 21 . 23 3 2 31 63 22 18 . 10 59 25 30 Critical Kills 6 | . . . . . . . . . . . 2 . 1 . . . 3 . Critical Parts Destroyed 10 | . . . . . . . . . . 1 1 . . . . . 7 1 Critical Strikes 48 | . . . . . 2 . 2 1 . 4 6 3 2 . . 11 13 4 Burn 14 | . . . . . 1 . 2 1 . 2 3 3 1 . . 1 . . Meltdown 1 | . . . . . . . . . . . 1 . . . . . . . Destroy 16 | . . . . . . . . . . 2 2 . 1 . . . 10 1 Blast 11 | . . . . . . . . . . . . . . . . 6 2 3 Corrupt 3 | . . . . . 1 . . . . . . . . . . 1 1 . Sever 3 | . . . . . . . . . . . . . . . . 3 . . Melee Attacks 55 | . . . . . . . . . 32 . . . . . . 23 . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 23 | . . . . . . . . . . . . . . . . 23 . . Piercing 32 | . . . . . . . . . 32 . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 21317 | . 123 119 . . 902 . 1409 164 58 1252 3431 987 1222 . 548 6003 1944 3155 Guns 6283 | . 123 119 . . 245 . 514 164 35 638 1452 287 312 . 327 819 580 668 Cannons 6685 | . . . . . 412 . . . 23 389 1448 85 68 . 221 2508 545 986 Explosions 7756 | . . . . . 245 . 895 . . 225 515 615 842 . . 2114 819 1486 Melee 562 | . . . . . . . . . . . . . . . . 562 . . Ramming 31 | . . . . . . . . . . . 16 . . . . . . 15 Kinetic 4808 | . . . . . . . 176 60 . 271 946 135 210 . 40 1459 545 966 Thermal 8225 | . 123 119 . . 597 . 338 77 58 756 1880 237 170 . 508 2196 613 553 Explosive 6723 | . . . . . . . 895 . . 225 515 615 842 . . 1414 731 1486 Electromagnetic 968 | . . . . . 305 . . 27 . . 74 . . . . 372 55 135 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 562 | . . . . . . . . . . . . . . . . 562 . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 11 | . . . . . . . . . 4 4 4 4 4 4 5 9 2 11 Average Corruption 3 | . . . . . . . . . 4 4 3 4 4 4 4 6 1 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked 40 | . . . . . . . . . . . . . . . . . . 40 Effects 180 | . . . . . . . . . 18 27 31 29 9 5 12 27 4 18 Message Errors 50 | . . . . . . . . . 4 10 4 10 2 1 6 7 2 4 Matter Fused 38 | . . . . . . . . . 7 4 6 9 2 2 2 3 2 1 Heat Flow Errors 20 | . . . . . . . . . 1 3 5 2 1 1 . 4 . 3 Energy Discharges 21 | . . . . . . . . . 2 4 7 1 . . 1 4 . 2 Parts Rejected 4 | . . . . . . . . . . . 1 . . . . 1 . 2 Parts Fused 4 | . . . . . . . . . . . . 1 . 1 1 1 . . Data Loss (minor) 13 | . . . . . . . . . . 2 2 3 2 . . 2 . 2 Data Loss (major) 8 | . . . . . . . . . 1 1 1 . 2 . 1 . . 2 Misfires 10 | . . . . . . . . . 2 . 2 1 . . 1 2 . 2 Alerts 6 | . . . . . . . . . 1 2 1 1 . . . 1 . . Weapon Failures 6 | . . . . . . . . . . 1 2 1 . . . 2 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 762 | . . . . . 5 . 12 . . 5 279 37 70 . . 299 . 55 Projectiles 179 | . . . . . 4 . . . . 5 50 . 9 . . 111 . . Explosions 583 | . . . . . 1 . 12 . . . 229 37 61 . . 188 . 55 Melee . | . . . . . . . . . . . . . . . . . . . Knockbacks 36 | . . . . . . . . . . . . 1 2 . . 19 11 3 Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 32 | . . . . . . . . . . . . 1 2 . . 17 9 3 Secondary 4 | . . . . . . . . . . . . . . . . 2 2 . Self-Inflicted Damage 645 | . . . . . 43 . 80 . . 14 200 70 . . . 35 57 146 Shots 17 | . . . . . 3 . 4 . . 1 2 1 . . . 1 2 3 Rammed 3 | . . . . . . . . . . . 2 . . . . . . 1 Targets Rammed 3 | . . . . . . . . . . . 2 . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 688 | . 60 190 . . 555 . 156 . 688 280 493 255 245 179 180 297 460 450 Average Temperature 137 | . 29 87 . . 219 . 55 . 237 106 124 113 90 93 79 94 167 145 Received Heat Transfer 4820 | . . . . . 333 . 81 . . 195 480 387 430 . 36 996 319 1563 Effects 41 | . . . . . 9 . . . 12 . 8 . . . . . 7 5 Shutdowns 10 | . . . . . 3 . . . 2 . 2 . . . . . 2 1 Interference 11 | . . . . . 1 . . . 5 . 2 . . . . . . 3 Matter Decay 2 | . . . . . . . . . 1 . 1 . . . . . . . Short Circuit 6 | . . . . . 3 . . . 2 . . . . . . . . 1 Damage (minor) 2 | . . . . . 1 . . . . . 1 . . . . . . . Damage (major) 9 | . . . . . 1 . . . 1 . 2 . . . . . 5 . Damage (core) 1 | . . . . . . . . . 1 . . . . . . . . . Siege Activations 1 | . . . . . . . . . . . . . . . . . . 1 Total Turns 21 | . . . . . . . . . . . . . . . . . . 21 Longest Duration 21 | . . . . . . . . . . . . . . . . . . 21 Robots Corrupted 2 | . . . . . 1 . . . . . . . . . . . . 1 Combat Hostiles 2 | . . . . . 1 . . . . . . . . . . . . 1 Parts Fried 4 | . . . . . 2 . . . . . . . . . . 2 . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted 4 | . . . . . 2 . 1 . . . 1 . . . . . . . Combat Hostiles 4 | . . . . . 2 . 1 . . . 1 . . . . . . . Parts Melted 33 | . . . . . 5 . 3 . . 7 8 1 . . 2 7 . . Heat Transferred 15949 | . 310 310 . . 2463 . 888 222 111 1480 3440 794 444 . 905 3102 703 777 Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . . 1 Parts Stolen 5 | . . . . . . . . 3 . . . . 2 . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . 1 . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Arm Peak Influence 741 | . 104 110 . . 379 86 . . . . 539 . . . . 741 609 436 Initial 310 | . . . . . . 81 . . . . . . . . . 34 310 244 Average 255 | . 46 66 . . 200 84 . . . . 198 . . . . 406 380 270 Maximum Alert Level 3 | . . . . . 1 . . . . . 2 . . . . 3 2 2 Low Security (%) 36 | 100 100 100 . 100 58 100 . . . . 53 . . . . 14 . . Level 1 39 | . . . . . 41 . . . . . 24 . . . . 25 68 97 Level 2 21 | . . . . . . . . . . . 21 . . . . 52 31 2 Level 3 1 | . . . . . . . . . . . . . . . . 7 . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 26 | . . . . . 2 . . . . . 8 . . . . 6 5 5 Investigation 4 | . . . . . . . . . . . 1 . . . . 1 2 . Extermination 7 | . . . . . . . . . . . 2 . . . . 2 1 2 Reinforcement 10 | . . . . . 2 . . . . . 2 . . . . 1 2 3 Assault 2 | . . . . . . . . . . . . . . . . 2 . . Garrison 3 | . . . . . . . . . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . . 1 1 . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . 1 . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Arm Distress Signals 4 | . . . . . 1 . . . . . . . . . . 1 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 214 | . 3 5 . . 20 . 10 4 . 13 38 13 11 . 5 32 37 23 Peak Tracking Total 18 | . 2 3 . . 5 . 9 3 . 4 5 7 4 . 3 5 18 9 Tactical Retreats 10 | . . 2 . . . . . . . . 3 . 1 . . 3 . 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Arm Traps Triggered 4 | . 1 . . . . . . . . . . . . . . . . 3 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Arm Machines Disabled 33 | . . . . . 3 . 1 . . . 2 . . . . 20 5 2 Max in Single Turn 15 | . . . . . 1 . 1 . . . 2 . . . . 15 3 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Arm Machines Accessed 20 | . 3 . 1 1 . 1 . . 1 . 2 . . 4 . 2 5 . Terminals 11 | . 3 . . . . 1 . . . . 1 . . . . 1 5 . Fabricators 1 | . . . . . . . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . . . . . . . Total Hacks 71 | . 10 . 3 1 . 2 . . 4 . 7 . . 29 . 7 8 . Successful 47 | . 6 . 3 1 . 1 . . 4 . . . . 29 . 2 1 . Failed 24 | . 4 . . . . 1 . . . . 7 . . . . 5 7 . Catastrophic 9 | . 2 . . . . . . . . . 3 . . . . 1 3 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 29 | . 9 . 2 . . 2 . . 2 . 5 . . . . 2 7 . Terminals 26 | . 10 . . . . 2 . . . . 4 . . . . 2 8 . Fabricators 5 | . . . . . . . . . . . . . . . . 5 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . 3 . . . . . . . Terminal Hacks 41 | . 3 . 3 1 . . . . 4 . . . . 29 . . 1 . Record 14 | . . . 3 . . . . . . . . . . 11 . . . . Part Schematic 14 | . . . . . . . . . 4 . . . . 10 . . . . Robot Schematic 5 | . . . . . . . . . . . . . . 5 . . . . Prototype ID Bank 4 | . 1 . . . . . . . . . . . . 3 . . . . Open Door 1 | . . . . 1 . . . . . . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . . . . . 1 . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . 2 . . Load Schematic 1 | . . . . . . . . . . . . . . . . 1 . . Build 1 | . . . . . . . . . . . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 4 | . 3 . . . . 1 . . . . . . . . . . . . Terminals 4 | . 3 . . . . 1 . . . . . . . . . . . . Botnet 4 | . 3 . . . . 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 13 | . 3 . . . . 1 . . . . 2 . . . . 2 5 . Full Trace Events 5 | . 1 . . . . . . . . . 1 . . . . 1 2 . Feedback Events 1 | . . . . . . . . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . . 4 . . . . 5 . . . . Robots Built 3 | . . . . . . . . . . . . . . . . 3 . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 187 | . . . . . . . . . . . . . . . . 187 . . Total Robot Build Rating 21 | . . . . . . . . . . . . . . . . 21 . . Part Schematics Acquired 29 | . . . . . . . . . 19 . . . . 10 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Arm Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . 2 . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Arm Total Allies 11 | . . . . . . . 2 . 5 . . . . . 1 3 . . Largest Group 7 | . . . . . . . 2 2 7 7 . . . . 1 3 . . Highest-Rated Group 176 | . . . . . . . 36 36 176 176 . . . . 96 144 . . Highest-Rated Ally 96 | . . . . . . . 20 20 31 31 . . . . 96 96 . . Total Orders 6 | . . . . 2 1 . 1 . . . . 2 . . . . . . EXPLORE 5 | . . . . 1 1 . 1 . . . . 2 . . . . . . RETURN 1 | . . . . 1 . . . . . . . . . . . . . . Ally Attacks 79 | . . . . . . . . 14 . 40 . . . . . 25 . . Total Damage 1888 | . . . . . . . . 180 . 672 . . . . . 1036 . . Kills 9 | . . . . . . . . 1 . 4 . . . . . 4 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . . . . . . . 2 . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Arm Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 13 | . . 1 . . . . 2 1 3 1 . 1 2 . 2 . . . Drone Launches 5 | . . . . 1 1 . 1 . . . . 2 . . . . . . Drone Recoveries 4 | . . . . 1 1 . . . . . . 2 . . . . . . Decoded 0b10 Intel 247 | . . . . . . . . . . . 68 . . . . 66 49 64 Items 247 | . . . . . . . . . . . 68 . . . . 66 49 64 Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Arm Turns Passed 13931 | 3 347 195 433 194 458 85 668 592 3001 1302 1437 1286 466 132 528 1216 669 919 Spaces Moved 7830 | 3 243 125 307 132 265 63 437 393 1767 599 747 815 315 95 347 453 390 334 Core 11 | . . . . . . . . . . 9 . . . . . 1 1 . Treads 334 | . . . . . . . . . . . . . . . . . . 334 Legs 147 | 3 13 . . . . . . . 48 33 45 . . . . 5 . . Wheels 7221 | . 230 125 307 132 265 63 437 393 1719 557 702 815 315 95 347 330 389 . Hover 117 | . . . . . . . . . . . . . . . . 117 . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 105 | 120 120 130 130 145 115 123 123 145 145 140 105 122 126 140 140 123 131 160 Average Speed 153 | 120 129 130 139 145 129 124 129 145 158 201 144 144 128 140 140 188 138 216 Slowest Speed 2150 | 120 130 130 145 145 130 130 145 145 470 1700 820 190 140 140 140 2150 1700 325 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . . 1 . . Cave-ins Triggered 1 | . . . . . . . . . 1 . . . . . . . . . Exploration Rate (%) 50 | 2 38 29 61 60 88 2 93 62 80 72 22 92 59 78 57 14 16 34 Regions Visited 18 Branch Regions 12 Pre-discovered Areas 4 | . . 1 . . . . . . . . . . 1 1 1 . . . Known Exits Taken 6 | . 1 . . . . . . . 1 1 1 . . . 1 . 1 . Unknown Exits Taken 12 | 1 . 1 1 1 1 1 1 1 . . . 1 1 1 . 1 . . Scrap Searched 16 | . . . . . . . 2 3 3 1 . 2 3 . 2 . . . Spaces Dug 7 | . . . . . . . . . 5 . . 2 . . . . . . Terrain Destroyed 533 | . . . . . 30 . 25 . 5 24 37 58 81 . . 112 58 103 Melee 4 | . . . . . . . . . 4 . . . . . . . . . Projectile 75 | . . . . . 2 . . . 1 3 24 5 2 . . 18 4 16 AOE 454 | . . . . . 28 . 25 . . 21 13 53 79 . . 94 54 87 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Arm Total 8881 | 2 259 135 314 135 337 70 512 404 1855 642 967 881 344 94 365 648 461 456 Wait 131 | . . . . 1 1 . 15 . 5 . 36 37 . . 4 28 . 4 Move 7810 | 2 242 124 306 131 264 62 436 392 1766 598 746 814 314 94 346 450 389 334 Hop 1 | . . . . . . . . . . . . . . . . 1 . . Pick Up 109 | . 2 . 3 3 16 2 1 4 5 5 20 1 1 . 1 18 9 18 Fast Attach 90 | . 2 . 1 . 8 . 1 1 3 1 25 2 3 . 1 19 9 14 Attach 81 | . . . 1 . 3 3 7 . 2 6 10 5 3 . 2 13 4 22 Detach 3 | . 1 . 1 . . . . . 1 . . . . . . . . . Swap 79 | . 2 . . . 3 1 3 . 9 7 22 4 3 . . 15 6 4 Drop 104 | . 2 . 2 . 11 2 2 1 2 1 36 1 2 . . 12 10 20 Fire 378 | . 8 11 . . 31 . 13 5 28 24 70 17 18 . 11 69 34 39 Melee 55 | . . . . . . . . . 32 . . . . . . 23 . . Ram 2 | . . . . . . . . . . . 2 . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . . . . . . . . 1 Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire 37 | . . . . . . . 34 1 2 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory -4/Armory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 4 | -11/Scrapyard | Entered Materials 62 | -10/Materials | Identified exit to Mines 314 | -10/Materials | Build established: Mutant 351 | -10/Materials | Entered Mines 379 | -10/Mines | Learned location of Zion (-7) 539 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 540 | -10/Mines | Discovered new exit (range 5) 546 | -10/Mines | Entered Exiles 578 | -10/Exiles | Met 8R-AWN 597 | -10/Exiles | Met EX-HEX 635 | -10/Exiles | Met EX-BIN 658 | -10/Exiles | Aligned with FarCom system 660 | -10/Exiles | Given EX-Vault access code 699 | -10/Exiles | Opened EX-Vault 705 | -10/Exiles | Found Prototype Energy Cannon 705 | -10/Exiles | Identified Firepult 743 | -10/Exiles | Warned to stay clear of 0b10 Research branches 824 | -10/Exiles | Found Prototype Device 897 | -10/Exiles | Identified Supersonic Drone Bay 915 | -10/Exiles | Met EX-DEC 967 | -10/Exiles | Discovered new exit (range 10) 979 | -10/Exiles | Stole two prototypes: Firepult, Supersonic Drone Bay 979 | -10/Exiles | Entered Mines 980 | -9/Mines | Assembled infested the area 985 | -9/Mines | Assisted by a Guerilla fighting off Assembled 985 | -9/Mines | Discovered new exit (range 50) 1012 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1058 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1171 | -9/Mines | Received a Mining Laser from a helpful Derelict 1173 | -9/Mines | Entered Materials 1173 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1181 | -8/Materials | Discovered new exit (range 70) 1187 | -8/Materials | Discovered new exit (range 79) 1564 | -8/Materials | Lost 3 parts (1n1u1w) 1631 | -8/Materials | Entered Factory 1631 | -7/Factory | Evolved 2 slots: Utility x2 1633 | -7/Factory | FarCom data flow suspended 1685 | -7/Factory | Discovered new exit (range 11) 1716 | -7/Factory | Entered Lower Caves 1939 | -7/Lower Caves | Build established: Scavenger-Gunner 2027 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2081 | -7/Lower Caves | Destroyed 9 combat bots 2090 | -7/Lower Caves | Lost 7 parts (2p2n3w) 2240 | -7/Lower Caves | Learned Factory terminal intel 2371 | -7/Lower Caves | Discovered new exit (range 9) 2384 | -7/Lower Caves | Entered another Lower Caves area 2384 | -7/Lower Caves | Accompanied by 2 allies 2443 | -7/Lower Caves | Encountered a Warlord checkpoint 2446 | -7/Lower Caves | Discovered new exit (range 9) 2643 | -7/Lower Caves | Learned 4 Factory zone layouts 2897 | -7/Lower Caves | Spotted PJ-NY3(f) 2898 | -7/Lower Caves | Encountered a Master Thief 2899 | -7/Lower Caves | Spotted OB-HYR(f) 2900 | -7/Lower Caves | Encountered a Master Thief 2900 | -7/Lower Caves | Lgt. Angular Momentum Engine stolen by Master Thief 2900 | -7/Lower Caves | Spotted UV-4EP(f) 2901 | -7/Lower Caves | Encountered a Master Thief 2902 | -7/Lower Caves | Hvy. Battle Rifle stolen by Master Thief 2904 | -7/Lower Caves | Mak. Hacking Suite stolen by Master Thief 2940 | -7/Lower Caves | Discovered new exit (range 8) 2976 | -7/Lower Caves | Entered Zion 2976 | -7/Zion | Accompanied by 2 allies 3313 | -7/Zion | Found CR-A16's Pointy Stick 3342 | -7/Zion | Identified exit to Deep Caves 3410 | -7/Zion | Build established: Tank 3609 | -7/Zion | Identified exit to Proximity Caves 4040 | -7/Zion | Gained Derelict followers 4135 | -7/Zion | Learned Factory non-interactive machine intel 4676 | -7/Zion | Received a visual enhancement algorithm 4881 | -7/Zion | Found GAL Module 5083 | -7/Zion | Crushed by falling debris 5977 | -7/Zion | Entered Proximity Caves 5977 | -6/Proximity Caves | Accompanied by 7 allies 5978 | -6/Proximity Caves | Identified exit to Factory 6040 | -6/Proximity Caves | Ambushed by research squad 6179 | -6/Proximity Caves | Spotted B-75 Beast 6215 | -6/Proximity Caves | Core integrity fell below 50% 6224 | -6/Proximity Caves | Destroyed B-75 Beast 6234 | -6/Proximity Caves | Lost 4 allies 6483 | -6/Proximity Caves | Learned Factory garrison access intel 6595 | -6/Proximity Caves | Build established: Scavenger-Tank 6904 | -6/Proximity Caves | Lost 3 parts (1n2u) 7019 | -6/Proximity Caves | Lost 4 parts (1n2u1w) 7266 | -6/Proximity Caves | Build established: Gunner 7279 | -6/Proximity Caves | Entered Factory 7279 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7280 | -6/Factory | Identified exit to Factory 7280 | -6/Factory | Identified exit to Lower Caves 7281 | -6/Factory | Loaded intel: 234 non-interactive machine locations 7282 | -6/Factory | Loaded intel: 27 terminal locations 7283 | -6/Factory | Loaded intel: 4 garrison access locations 7871 | -6/Factory | Garrison activated, responded to threat 8055 | -6/Factory | Lost 7 parts (2n2u3w) 8507 | -6/Factory | Lost 6 parts (3n1u2w) 8639 | -6/Factory | Spotted B-75 Beast 8716 | -6/Factory | Entered Lower Caves 8784 | -6/Lower Caves | Build established: Scavenger-Skirmisher 9448 | -6/Lower Caves | Encountered a Warlord checkpoint 9802 | -6/Lower Caves | Discovered new exit (range 43) 9891 | -6/Lower Caves | Learned Factory terminal intel 9941 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 9985 | -6/Lower Caves | Core integrity fell below 50% 10002 | -6/Lower Caves | Entered another Lower Caves area 10015 | -6/Lower Caves | Discovered exit to Factory (range 16) 10025 | -6/Lower Caves | Lost 4 parts (1p2n1u) 10314 | -6/Lower Caves | Lost 3 parts (1u2w) 10360 | -6/Lower Caves | Spotted B-75 Beast 10401 | -6/Lower Caves | Spotted 3X-ZKN(f) 10402 | -6/Lower Caves | GAL Module stolen by Master Thief 10403 | -6/Lower Caves | Encountered a Master Thief 10407 | -6/Lower Caves | Spotted TM-JD0(f) 10408 | -6/Lower Caves | Encountered a Master Thief 10408 | -6/Lower Caves | Spotted YX-LJJ(f) 10408 | -6/Lower Caves | Destroyed TM-JD0(f) 10409 | -6/Lower Caves | Encountered a Master Thief 10409 | -6/Lower Caves | Neutrino Core stolen by Master Thief 10459 | -6/Lower Caves | Learned Factory emergency access door positions 10459 | -6/Lower Caves | Discovered new exit (range 7) 10468 | -6/Lower Caves | Entered Data Miner 10468 | -6/Data Miner | Discovered new exit (range 6) 10487 | -6/Data Miner | Met Data Miner 10536 | -6/Data Miner | Learned location of Section 7 (-2) 10536 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 10565 | -6/Data Miner | Received God Mode back door access code from Data Miner 10600 | -6/Data Miner | Entered Proximity Caves 10602 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10643 | -5/Proximity Caves | Lost 3 parts (3w) 10894 | -5/Proximity Caves | Build established: Scavenger-Mutant 11027 | -5/Proximity Caves | Escorted by Enhanced Grunt 11069 | -5/Proximity Caves | Discovered exit to Factory (range 14) 11128 | -5/Proximity Caves | Entered Factory 11128 | -5/Factory | Accompanied by 1 ally 11128 | -5/Factory | Evolved 2 slots: Utility x2 11129 | -5/Factory | Identified exit to Upper Caves 11131 | -5/Factory | Loaded intel: 26 terminal locations 11323 | -5/Factory | Found Hvy. Insulated Plating 11710 | -5/Factory | Build established: Mutant 11808 | -5/Factory | Lost 5 parts (1p2n1u1w) 11849 | -5/Factory | Fabricated L-61 Swordsman (x3) 11876 | -5/Factory | Lost 10 parts (2p2n2u4w) 12028 | -5/Factory | First assault squad dispatched 12175 | -5/Factory | Lost 3 parts (1n2u) 12300 | -5/Factory | Discovered new exit (range 12) 12344 | -5/Factory | Entered another Factory area 12344 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 12430 | -4/Factory | Build established: Scavenger-Tank 12432 | -4/Factory | Identified exit to DSF 12874 | -4/Factory | Lost 9 parts (4n3u2w) 12885 | -4/Factory | Destroyed 10 combat bots 12993 | -4/Factory | Discovered new exit (range 14) 13011 | -4/Factory | Cargo convoy interrupted 13011 | -4/Factory | Identified exit to Armory 13011 | -4/Factory | Spotted Executioner 13012 | -4/Factory | Core integrity fell below 50% 13013 | -4/Factory | Entered Armory 13014 | -4/Armory | Met VL-GR5, who suggested a friendly competition 13042 | -4/Armory | Lost 11 parts (2p3n3u3w) 13290 | -4/Armory | Found Fusion Bomb Launcher 13293 | -4/Armory | Found Fusion Bomb Launcher 13299 | -4/Armory | Found Fusion Bomb Launcher 13301 | -4/Armory | Found Fusion Bomb Launcher 13702 | -4/Armory | VL-GR5 left a parting gift on exiting Armory 13802 | -4/Armory | System corruption reached 10% 13819 | -4/Armory | Core integrity fell below 20% 13916 | -4/Armory | Lost 17 parts (1p3n5u8w) 13932 | -4/Armory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 13858_ Acquired 8 matter. 13861_ Adv. Heavy Siege Treads broken. 13861_ Overheating: Short circuit. 13864_ The unstable cave ceiling collapses. 13867_ >> DECODED: Enh. Quantum Rifle location. 13878_ The unstable cave ceiling collapses. 13879_ >> DECODED: Fusion Bomb Launcher location. 13879_ System corrupted: Imp. KE Penetrator rejected. 13880_ Adv. Sensor Array destroyed. 13885_ Imp. Heavy Treads destroyed. 13900_ >> DECODED: Adv. Cloaking Device location. 13911_ System corrupted: Component data lost. 13915_ >> DECODED: Adv. Cloaking Device location. 13920_ Critical hit (Burn: +37). 13924_ Coil Gun destroyed. 13926_ System corrupted: Energy discharge (-126). 13926_ Enh. Fission Core destroyed. 13929_ >> DECODED: Flexi-carbon Leg location. 13929_ Critical hit (Burn: +37). 13929_ Slammed into G-67 Veteran. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????#######+#??????????????????????# | | ??????????????????? ??????????????????????# | | ???????????????????# #??????????????????????# | | ???????????????????# #????????????????????### | | ???????????????????# #?????????#########??# | | ???????????????????# #?????????# #??# | | ???????????????????# #?????????# "" "" #### | | ???????????????????# #?????????# ""T"" ## # | | ???=???????????????# +?????????# """ ?## | | ??????????????????## #?????????# ??!# | | ???????????????####; @############+######### | | ????? g [ % | | ????????## ##+#####;########################## | | ?????????????????????????????????????????????# # | | ?????????????????????????????????????????????# # | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????### # | | ???????????????????????????????????????????????### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????]???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????!?????????????????????????????????? | | ???????????????!?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Coolant Potential 100 Energy Generation 41 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 210 Additional Mass Support 6 Armor Coverage 600 Resistance: TH 30 Resistance: EX 25 Resistance: EM 30 Propulsion Shielding 66 Utility Shielding 66 Point Defense Rating 160 Evasion (%) 55 Targeting Accuracy 16 Melee Accuracy 8 Recoil Reduction 4 Energy Filtering 30 Offensive Hacking 11 Item Schematics ----------------- Mak. Hammer | -7/Zion | Archive Imp. System Restoration Module | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Imp. Weapon Cycler | -7/Zion | Archive Drone Bay | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Ripper | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Energy Filter | -7/Zion | Archive Beamcaster | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Imp. Coolant Injector | -7/Zion | Archive Riot Gun | -7/Zion | Free Hvy. Battle Rifle | -7/Zion | Free Bore Cannon | -7/Zion | Free Phasing Sabre | -7/Zion | Free Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Hvy. Gatling Laser | -6/Data Miner | Free Impulse Thruster | -6/Data Miner | Free Adv. Trap Scanner | -6/Data Miner | Free Railgun | -6/Data Miner | Free Neutrino Core | -6/Data Miner | Free Adv. Thermal Shield | -6/Data Miner | Free Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive L-61 Swordsman | -7/Zion | Archive R-10 Processor | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free Fabricated ------------ L-61 Swordsman | x3 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- My Command Is Your Wish Challenges ------------ None Game ------ Seed ThermoelectricColdStick Manual? 0 Play Time 01:33:21 Cumulative 104.5 hours Start 2024.04.10 @ 14:08:26 End 2024.04.10 @ 16:19:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 154 Rogue 142 Adventurer 10 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 58 Achievement% 42 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fb4d826f-d293-467d-b5c8-f85e921125eb