Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.24 @ 22:42:19 Player: Judas Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (64) 320 Value Destroyed (2511) 2511 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (418) 418 TOTAL SCORE: 6169 Bonus ------- High Alert Combat Kills 115 Follower Combat Kills 103 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 198/300 Energy 99/100 System Corruption 0% Temperature Cool (18) Movement Core (550) Ox10 Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Improved Signal Interpreter Terrain Scan Processor > --- WEAPON (3) ------- (None) > --- INVENTORY (12) --- Cooled Ion Engine Light Deuterium Engine Aluminum Leg Carbon-fiber Leg Improved ECM Suite Relay Coupler [Swarmer] (43) Relay Coupler [Sentry] (21) Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit High-capacity Storage Unit Improved Signal Interpreter Terrain Scan Processor Targeting Computer > --- WEAPON ----------- Heavy Particle Gun Advanced Beam Rifle Enhanced Autogun > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Light Deuterium Engine Aluminum Leg Carbon-fiber Leg Titanium Leg Improved ECM Suite Improved Medium Laser Improved Grenade Launcher Katana [Rating: 36] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Wheel Wheel Utility Small Storage Unit Device Terrain Scanner Storage Small Storage Unit Processor Signal Interpreter Protection Hardened Medium Armor Plating Weapon Assault Rifle Energy Gun Advanced Beam Rifle Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Improved Grenade Launcher Special Weapon Mining Laser Slashing Weapon Katana Build | -11 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Gar Slots Evolved 6 | . . 2 2 . 2 . Power . | . . . . . . . Propulsion 1 | . . . . . 1 . Utility 4 | . . 2 1 . 1 . Weapon 1 | . . . 1 . . . Parts Attached 96 | 7 4 19 16 32 4 14 Power 11 | 1 . 3 2 3 1 1 Engine 11 | 1 . 3 2 3 1 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 20 | 2 . 4 3 9 1 1 Treads 1 | . . 1 . . . . Leg 14 | . . 2 3 7 1 1 Wheel 5 | 2 . 1 . 2 . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 15 | 2 . 3 5 2 2 1 Device 5 | . . 3 . . 1 1 Storage 5 | 2 . . 3 . . . Processor 4 | . . . 1 2 1 . Hackware . | . . . . . . . Protection 1 | . . . 1 . . . Artifact . | . . . . . . . Weapon 50 | 2 4 9 6 18 . 11 Energy Gun 17 | 1 . 1 1 9 . 5 Energy Cannon . | . . . . . . . Ballistic Gun 15 | 1 2 4 2 3 . 3 Ballistic Cannon 2 | . . . 1 1 . . Launcher 4 | . . 1 . 2 . 1 Special Weapon 1 | . . 1 . . . . Impact Weapon . | . . . . . . . Slashing Weapon 11 | . 2 2 2 3 . 2 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 9 | . . . 1 6 2 . Parts Lost 46 | . . 11 4 12 1 18 Power 8 | . . 3 1 2 . 2 Propulsion 12 | . . 4 1 3 . 4 Utility 6 | . . 1 . 2 . 3 Weapon 20 | . . 3 2 5 1 9 Highest Loss Streak 12 | . . 9 1 6 2 12 Average Slot Usage (%) 92 | . 100 89 97 93 92 85 Engine 8 | . 14 8 8 7 7 6 Leg 9 | . . 1 11 8 23 20 Wheel 8 | . 28 12 6 8 . . Device 8 | . . 20 9 4 7 2 Storage 18 | . 28 22 18 18 15 14 Processor 11 | . . . 8 15 23 23 Protection 3 | . . . 8 4 . . Energy Gun 5 | . 5 2 5 8 . 6 Ballistic Gun 11 | . 15 14 14 11 7 5 Ballistic Cannon 1 | . . . 3 2 . . Slashing Weapon 3 | . 7 3 3 3 7 2 Naked Turns . | . . . . . . . Heaviest Build 72 | 16 17 20 72 72 63 66 Greatest Support 51 | 26 26 26 27 34 51 51 Greatest Overweight (x) 22 | . . 5 22 6 1 11 Average Overweight (x) 1 | . . . 2 2 1 1 Largest Inventory Capacity 18 | 8 8 8 18 18 18 18 Average Capacity 13 | 6 8 8 14 18 18 17 Most Carried 18 | 4 8 8 14 18 14 12 Average Carried 9 | 3 6 6 7 14 10 9 Final Capacity 18 | 8 8 8 18 18 18 12 Final Carried 15 | 4 8 5 14 15 10 7 Class Distribution -------------------- 63% | Mutant 14% | Tank 12% | Scavenger-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Storage Mutant | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -9 -8 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Sto Fac Gar Matter Collected 1848 | 234 39 320 342 618 . 295 Remotely . | . . . . . . . Salvage Created 2537 | 62 39 386 479 1024 . 547 Parts 147 | 1 4 23 41 53 . 25 Haulers Intercepted 2 | . . 1 . 1 . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Gar Combat Hostiles Destroyed 55 | . 1 8 10 20 . 16 Melee 1 | . . . . . . 1 Guns 41 | . 1 7 10 13 . 10 Cannons 1 | . . . . 1 . . AOE 12 | . . 1 . 6 . 5 Classes Destroyed 13 | 1 1 4 3 4 . . Worker 2 | . . 1 . 1 . . Builder 1 | . . . 1 . . . Hauler 2 | . . 1 . 1 . . Recycler 2 | 1 . 1 . . . . Mechanic 1 | . . . . 1 . . Watcher 1 | . . . . 1 . . Swarmer 12 | . . 3 1 . . 8 Grunt 27 | . 1 3 4 12 . 7 Brawler 2 | . . . . 2 . . Duelist 1 | . . . 1 . . . Protector 1 | . . . . 1 . . Sentry 11 | . . 2 3 5 . 1 Hunter 1 | . . . 1 . . . Best Kill Streak 8 | 1 1 5 4 8 . 6 Combat Bots Only 6 | . 1 4 4 6 . 6 Max Kills in Single Turn 4 | 1 1 1 2 4 . 3 Gunslinging . | . . . . . . . Exploded 3 | . . 1 . 3 . 2 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -------- Run | Scr Mat Mat Mat Sto Fac Gar Damage Taken 5838 | . 100 1118 745 1368 . 2507 Core 1263 | . 10 282 64 200 . 707 Absorbed by Shields . | . . . . . . . Core Remaining (%) 69 | 100 96 29 . 52 . . Volleys Fired 157 | 6 3 25 33 46 . 44 Largest 3 | 2 2 2 3 3 . 3 Hottest 171 | 60 40 85 116 171 . 141 Shots Fired 361 | 12 6 46 87 116 . 94 Gun 302 | 12 6 43 60 95 . 86 Cannon 44 | . . . 27 17 . . Launcher 15 | . . 3 . 4 . 8 Special . | . . . . . . . Kinetic 231 | 6 6 36 68 65 . 50 Thermal 115 | 6 . 7 19 47 . 36 Explosive 15 | . . 3 . 4 . 8 Electromagnetic . | . . . . . . . Robot Hit Streak 14 | 6 2 7 10 14 . 12 Robot Miss Streak 5 | 1 1 5 3 3 . 4 Penetration Max 1 | . . . . 1 . . Secondary Targets 6 | . . 3 . 2 . 1 Max Gunslinging Chain 1 | . . 1 . 1 . 1 Shots Hit Robots 228 | 8 4 28 48 73 . 67 Core Hits 123 | 2 2 23 19 43 . 34 Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks 40 | . 11 5 7 9 . 8 Impact . | . . . . . . . Slashing 40 | . 11 5 7 9 . 8 Piercing . | . . . . . . . Sneak Attacks 1 | . . 1 . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4832 | 104 32 575 562 1995 . 1564 Guns 3113 | 104 32 373 420 1207 . 977 Cannons 305 | . . . 142 163 . . Explosions 1130 | . . 133 . 598 . 399 Melee 284 | . . 69 . 27 . 188 Ramming . | . . . . . . . Kinetic 1925 | 62 32 272 356 666 . 537 Thermal 1493 | 42 . 101 206 704 . 440 Explosive 1130 | . . 133 . 598 . 399 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 284 | . . 69 . 27 . 188 Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 49 | . . . . 15 . 34 Projectiles . | . . . . . . . Explosions 41 | . . . . 15 . 26 Melee 8 | . . . . . . 8 Knockbacks 8 | . . . 5 3 . . Impact . | . . . . . . . Kinetic 6 | . . . 4 2 . . Secondary 2 | . . . 1 1 . . Self-Inflicted Damage 192 | . . 25 . 107 . 60 Shots 6 | . . 1 . 3 . 2 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 530 | . . 115 360 530 . 115 Average Temperature 133 | . . 66 147 200 . 27 Received Heat Transfer 1674 | . 30 309 126 558 . 651 Effects 13 | . . . 7 6 . . Shutdowns 5 | . . . 1 4 . . Energy Bleed 4 | . . . 2 2 . . Interference 3 | . . . 3 . . . Matter Decay 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . . . . 1 . 3 Heat Transferred 2790 | 100 . 222 370 1285 . 813 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Gar Peak Influence 526 | 5 106 271 254 445 198 526 Average Influence 183 | 1 72 162 116 220 188 343 Maximum Alert Level 2 | . . 1 1 2 . 2 Low Security (%) 63 | 100 100 61 93 41 100 27 Level 1 25 | . . 38 6 49 . 24 Level 2 10 | . . . . 8 . 47 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 11 | . 3 2 . 6 . . Investigation 1 | . . 1 . . . . Extermination . | . . . . . . . Reinforcement 5 | . 3 1 . 1 . . Assault 2 | . . . . 2 . . Garrison 3 | . . . . 3 . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Mat Sto Fac Gar Distress Signals 1 | . . . . 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 86 | . 6 16 12 30 . 22 Peak Tracking Total 10 | . 3 8 6 10 . 6 Tactical Retreats 2 | . . . . . . 2 Traps | -11 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Gar Traps Triggered 2 | . 1 . . 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Sto Fac Gar Machines Disabled 6 | . . . . 5 . 1 Max in Single Turn 1 | . . . . 1 . 1 Garrison Relay 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Mat Sto Fac Gar Machines Accessed 12 | . 2 3 2 3 2 . Terminals 10 | . 2 2 2 3 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 25 | . 5 8 5 4 3 . Successful 14 | . 4 5 3 1 1 . Failed 11 | . 1 3 2 3 2 . Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual 17 | . 3 6 4 3 1 . Terminals 21 | . 5 6 5 4 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . 2 . . . . Garrison Access 2 | . . . . . 2 . Terminal Hacks 5 | . 2 1 1 1 . . Robot Analysis 1 | . . 1 . . . . Prototype ID Bank 1 | . . . 1 . . . Open Door 1 | . . . . 1 . . Recall Investigation 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks 22 | . 4 10 5 2 1 . Terminals 7 | . 2 3 2 . . . Assimilate 2 | . . 2 . . . . Botnet 4 | . 1 1 2 . . . Detonate 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . 1 . . . . Extract 1 | . . 1 . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 8 | . 1 . 2 3 2 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Sto Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . . . 3 Machine Destruction 3 | . . . . . . 3 Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -------- Run | Scr Mat Mat Mat Sto Fac Gar Total Allies 2 | . . . . 2 . . Largest Group 2 | . . . . 2 . . Highest-Rated Group 62 | . . . . 62 . . Highest-Rated Ally 31 | . . . . 31 . . Total Orders . | . . . . . . . Ally Attacks 16 | . . . . 16 . . Total Damage 288 | . . . . 288 . . Kills 3 | . . . . 3 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Gar Robot Analysis Total 1 | . . 1 . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Sto Fac Gar Turns Passed 2238 | 100 187 406 514 582 66 383 Spaces Moved 1140 | 76 150 253 232 253 38 138 Core 9 | 1 . 5 1 . . 2 Treads 27 | . . 27 . . . . Legs 325 | . . 7 32 112 38 136 Wheels 779 | 75 150 214 199 141 . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 90 110 100 160 160 Average Speed 125 | 89 90 107 136 138 160 167 Slowest Speed 1150 | 90 90 300 1150 300 160 600 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 22 | 4 28 20 17 51 1 39 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug 23 | . 8 2 7 6 . . Terrain Destroyed 87 | . 8 21 7 32 . 19 Melee 23 | . 8 2 7 6 . . Projectile . | . . . . . . . AOE 64 | . . 19 . 26 . 19 Actions | -11 -10 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Mat Sto Fac Gar Total 1566 | 92 171 327 347 375 44 210 Wait 68 | . . 14 39 15 . . Move 1134 | 75 149 252 231 252 37 138 Hop . | . . . . . . . Pick Up 49 | 4 4 8 15 12 . 6 Fast Attach 20 | 7 . 6 2 5 . . Attach 35 | . . 9 5 8 4 9 Detach . | . . . . . . . Swap 43 | . 4 4 9 20 1 5 Drop 20 | . . 4 6 8 2 . Fire 157 | 6 3 25 33 46 . 44 Melee 40 | . 11 5 7 9 . 8 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -8/Storage -7/Factory -7/Garrison History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 101 | -11/Scrapyard | Entered Materials 163 | -10/Materials | Discovered new exit (range 6) 281 | -10/Materials | Discovered new exit (range 8) 288 | -10/Materials | Entered another Materials area 288 | -9/Materials | Evolved 2 slots: Utility x2 317 | -9/Materials | Build established: Mutant 431 | -9/Materials | Discovered new exit (range 16) 542 | -9/Materials | Core integrity fell below 50% 611 | -9/Materials | Lost 9 parts (2p3n1u3w) 694 | -9/Materials | Entered another Materials area 694 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1072 | -8/Materials | Discovered new exit (range 7) 1208 | -8/Materials | Entered Storage 1429 | -8/Storage | Garrison activated, responded to threat 1576 | -8/Storage | Met a pair of Derelict thieves 1697 | -8/Storage | Lost 6 parts (3n3w) 1737 | -8/Storage | Discovered new exit (range 15) 1782 | -8/Storage | Identified exit to Factory 1790 | -8/Storage | Entered Factory 1790 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1855 | -7/Factory | Identified exit to Garrison 1856 | -7/Factory | Entered Garrison 1952 | -7/Garrison | Triggered checkpoint 2031 | -7/Garrison | Garrison Relay disabled 2048 | -7/Garrison | Triggered checkpoint 2096 | -7/Garrison | Triggered checkpoint 2116 | -7/Garrison | Triggered checkpoint 2162 | -7/Garrison | Lost 3 parts (1p1n1w) 2223 | -7/Garrison | Core integrity fell below 50% 2231 | -7/Garrison | Core integrity fell below 20% 2239 | -7/Garrison | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 02212_ Penetrated by Slug. 02214_ Imp. Medium Laser destroyed. Garrison Door opened remotely. 02217_ Penetrated by Slug. 02218_ Cld. Ion Engine destroyed. 02220_ Penetrated by Slug. 02220_ Destroyed Aluminum Leg. 02221_ Penetrated by Slug. 02222_ Titanium Leg destroyed. 02223_ Destroyed Particle Gun. 02223_ Penetrated by Slug. 02226_ Lrg. Storage Unit destroyed. 02227_ Penetrated by Slug. 02230_ H-55 Commando destroyed. 02230_ Penetrated by Slug. 02230_ G-47 Trooper destroyed. 02233_ Penetrated by Slug. 02236_ Katana destroyed. 02236_ Targeting Computer destroyed. 02236_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | ######?####????????????????????????????????????? | | [ #??????############ ### "??????????? | | #??##### [*=%=!h= Y ????????? | | ######## #??# ; [=@=%*^[ ????????? | | #??????# #??# ### ###+##### #???????????????? | | #??????# #??????# #?# #??????????????????????? | | #??????# #??????# #?# #??????????????????????? | | #??????# #??????# #? #??????????????????????? | | #??????# ######## #?# ??????????????????????? | | #??????# ## ## #?# #??????????????????????? | | #?????## #= = ## ## #??????????????????????? | | ####### * #####?????????????????????? | | #???????????????? | | #???????????????? | | ######## [ ## ###########???????????????? | | ???????##% ## ## #?????????????????????????? | | ?????? = "?????????????????????????? | | ??????# %= "?????????????????????????? | | ??????# "?????????????????????????? | | ??????# "?????????????????????????? | | ??????### # ^^## #?????????????????????????? | | ????????# ## ## #?????????????????????????? | | ???????? ?????????????????????????? | | ??????? ????????????????????????? | | ??????? ##????????????????????????? | | ???????#######""""######?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 85 ECM Strength 1 Armor Coverage 225 Evasion (%) 42 Targeting Accuracy 5 Recoil Reduction 1 Item Schematics ----------------- Imp. Aluminum Leg | -9/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CatalystIonWheel Manual? 0 Play Time 00:46:23 Cumulative 19.4 hours Start 2019.11.24 @ 20:01:23 End 2019.11.24 @ 22:42:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 39 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 10 Gallery% 23 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2924dbde-b936-4ace-adb2-2748acc4290d