Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.13 @ 20:04:24 Player: Runagate Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (153) 765 Value Destroyed (4621) 4621 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (116) 116 TOTAL SCORE: 9442 Bonus ------- High Alert Combat Kills 116 Cogmind --------- Core Integrity 1000/1000 Matter 192/300 Energy 117/500 System Corruption 0% Temperature Danger (486) Movement Walking (122) Location -5/Factory Parts ------- > --- POWER (1) -------- Angular Momentum Engine > --- PROPULSION (6) --- Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Thunder Leg > --- UTILITY (6) ------ Advanced Heat Sink Large Storage Unit Large Battery Advanced Signal Interpreter Core Analyzer Layered Light Armor Plating > --- WEAPON (4) ------- Plasma Rifle Thermic Laser Heavy Proton Cannon > --- INVENTORY (15) --- Nuclear Core Fusion Compressor Improved Heat Sink Advanced Heat Sink Cooling System Structural Scanner Improved Sensor Array Advanced Targeting Computer Layered Light Armor Plating Improved Medium Laser Missile Launcher Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Thunder Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Improved Sensor Array Advanced Signal Interpreter Core Analyzer Layered Light Armor Plating > --- WEAPON ----------- Improved Lightning Gun Plasma Rifle Thermic Laser Heavy Proton Cannon > --- INVENTORY -------- Nuclear Core Fusion Compressor Improved Heat Sink Advanced Heat Sink Cooling System Large Battery Structural Scanner Advanced Targeting Computer Core Analyzer Layered Light Armor Plating Improved Medium Laser Missile Launcher Heavy Missile Launcher [Rating: 77] Favorites ----------- Power Nuclear Core Engine Heavy Deuterium Engine Power Core Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Core Analyzer Protection Layered Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Heavy Missile Launcher Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power . | . . . . . . . Propulsion 4 | . . 2 . . 1 1 Utility 4 | . . . 1 2 . 1 Weapon 2 | . . . 1 . 1 . Parts Attached 127 | 10 10 36 18 29 18 6 Power 14 | 2 1 2 2 4 2 1 Engine 6 | 2 1 1 . 1 . 1 Core 8 | . . 1 2 3 2 . Reactor . | . . . . . . . Propulsion 47 | 2 2 19 6 12 5 1 Treads 2 | . . 2 . . . . Leg 45 | 2 2 17 6 12 5 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 28 | 3 2 5 4 7 5 2 Device 16 | 2 . 3 3 5 3 . Storage 8 | 1 2 2 1 1 1 . Processor 3 | . . . . 1 1 1 Hackware . | . . . . . . . Protection 1 | . . . . . . 1 Artifact . | . . . . . . . Weapon 38 | 3 5 10 6 6 6 2 Energy Gun 24 | 1 1 6 6 4 5 1 Energy Cannon 2 | . . . . 1 . 1 Ballistic Gun 9 | 2 3 4 . . . . Ballistic Cannon . | . . . . . . . Launcher 3 | . 1 . . 1 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 8 | . . 1 3 2 1 1 Parts Lost 13 | . 2 . . 2 8 1 Power 1 | . . . . . 1 . Propulsion 5 | . 1 . . 1 3 . Utility 2 | . . . . 1 1 . Weapon 5 | . 1 . . . 3 1 Highest Loss Streak 3 | . 1 . . 2 3 1 To Critical Strikes . | . . . . . . . Average Backups 13 | 1 7 14 14 14 14 12 Power 1 | . 1 1 1 1 1 2 Propulsion . | . . . . . . . Utility 5 | . 1 3 4 7 9 7 Weapon 5 | . 2 7 8 5 2 3 Tool/Special . | . . . . . . . Unused Backups 18 | . . 5 5 4 1 3 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 9 | . . 3 2 . 1 3 Weapon 9 | . . 2 3 4 . . Tool/Special . | . . . . . . . Average Slot Usage (%) 98 | . 96 98 98 98 97 87 Engine 4 | . 14 7 . 1 5 3 Core 3 | . . 3 9 5 . 1 Leg 33 | . 25 41 36 29 31 27 Device 14 | . 14 11 17 16 12 10 Storage 10 | . 14 11 9 12 6 5 Processor 4 | . . . . 6 12 11 Energy Gun 17 | . 5 11 26 19 25 14 Ballistic Gun 5 | . 22 11 . . . . Peak Build Rating 77 | 7 8 17 39 44 68 77 Average Rating 31 | 5 7 13 32 37 57 71 On Entrance 23 | . 7 8 17 37 40 54 Naked Turns . | . . . . . . . Heaviest Build 62 | 14 19 34 37 48 54 62 Greatest Support 98 | 20 20 43 60 67 92 98 Greatest Overweight (x) 5 | . 5 3 . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 Average Capacity 14 | 7 9 14 15 15 15 15 Most Carried 15 | 3 10 15 15 15 15 15 Average Carried 13 | 1 7 14 14 14 14 12 Final Capacity 15 | 8 10 15 15 15 15 15 Final Carried 15 | 2 10 14 15 15 15 12 Class Distribution -------------------- 41% | Gunner 21% | Scavenger-Mutant 16% | Mutant 13% | Scavenger-Gunner 4% | Skirmisher 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Skirmisher | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 2352 | 370 74 930 235 398 345 . Remotely . | . . . . . . . Salvage Created 5618 | 222 132 1814 877 1317 1159 97 Parts 312 | 21 19 119 56 51 43 3 Haulers Intercepted 5 | . . 3 2 . . . Recyclers Shooed 3 | . 1 . . 2 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 111 | . 7 37 17 28 17 5 Guns 93 | . 7 37 16 18 14 1 Cannons 6 | . . . . 6 . . AOE 4 | . . . . . 1 3 Classes Destroyed 14 | 3 3 5 . 3 . . Worker 9 | 1 . 1 3 1 3 . Builder 5 | . 1 3 1 . . . Tunneler 7 | 5 . . . 1 1 . Hauler 5 | . . 3 2 . . . Recycler 6 | 1 . 3 . . 2 . Mechanic 1 | . . 1 . . . . Operator 1 | . . 1 . . . . Watcher 8 | . . 3 3 . 2 . Swarmer 33 | . 6 10 7 3 3 4 Grunt 44 | . 1 17 4 14 7 1 Duelist 1 | . . . . 1 . . Sentry 22 | . . 10 6 3 3 . Hunter 2 | . . . . 1 1 . Programmer 9 | . . . . 6 3 . Best Kill Streak 5 | 3 3 5 5 4 4 4 Combat Bots Only 5 | . 3 4 5 4 4 4 Max Kills in Single Turn 4 | 2 2 2 2 1 2 4 Gunslinging 1 | . 1 1 1 . . . Exploded 3 | . . . . . 1 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 586 | . 50 171 47 177 121 20 Missed 172 | . 12 44 15 61 31 9 Hits 414 | . 38 127 32 116 90 11 Melee 2 | . . . . 2 . . Projectile 412 | . 38 127 32 114 90 11 Critical Strikes 9 | . 1 4 1 2 1 . Part Disruptions 1 | . . . . . 1 . Damage Taken 5672 | . 413 1479 409 1494 1650 227 Core 765 | . 45 324 64 129 203 . Absorbed by Shields . | . . . . . . . Core Remaining (%) 74 | 100 82 19 88 81 76 . Volleys Fired 344 | 15 26 133 49 76 39 6 Largest 4 | 2 2 2 3 3 4 4 Hottest 301 | 40 50 88 178 201 290 301 Shots Fired 892 | 30 52 266 142 231 151 20 Gun 838 | 30 50 266 142 189 147 14 Cannon 46 | . . . . 40 . 6 Launcher 8 | . 2 . . 2 4 . Special . | . . . . . . . Kinetic 218 | 30 50 133 5 . . . Thermal 638 | . . 133 137 229 127 12 Explosive 8 | . 2 . . 2 4 . Electromagnetic 28 | . . . . . 20 8 Robot Hit Streak 26 | 7 8 11 11 18 26 13 Robot Miss Streak 8 | 2 2 8 8 4 5 2 Penetration Max . | . . . . . . . Secondary Targets 8 | . 1 4 1 1 1 . Max Gunslinging Chain 1 | . 1 1 1 1 1 . Shots Hit Robots 589 | 19 32 184 95 153 94 12 Core Hits 294 | 8 14 95 40 67 66 4 Critical Kills 1 | 1 . . . . . . Critical Parts Destroyed 2 | . 1 1 . . . . Critical Strikes 35 | 1 1 8 9 10 5 1 Burn 32 | . . 7 9 10 5 1 Destroy 3 | 1 1 1 . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 11103 | 199 424 2729 1607 2926 2341 877 Guns 9379 | 199 356 2656 1605 2337 2038 188 Cannons 632 | . . . . 512 . 120 Explosions 929 | . 65 . . . 295 569 Melee . | . . . . . . . Ramming 163 | . 3 73 2 77 8 . Kinetic 1735 | 199 356 1162 18 . . . Thermal 8509 | . . 1494 1587 2849 1870 709 Explosive 163 | . 65 . . . 98 . Electromagnetic 533 | . . . . . 365 168 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . 3 . . 5 2 . Average Corruption 2 | . 2 . . 2 1 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 58 | . 11 . . 32 15 . Message Errors 13 | . 3 . . 6 4 . Matter Fused 16 | . 4 . . 9 3 . Heat Flow Errors 3 | . 1 . . . 2 . Energy Discharges 6 | . . . . 5 1 . Parts Rejected 1 | . 1 . . . . . Data Loss (minor) 12 | . 1 . . 7 4 . Data Loss (major) 2 | . . . . 1 1 . Misfires 4 | . 1 . . 3 . . Alerts 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 173 | . 18 . . . . 155 Projectiles . | . . . . . . . Explosions 173 | . 18 . . . . 155 Melee . | . . . . . . . Knockbacks 1 | . . . . 1 . . Impact 1 | . . . . 1 . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 119 | . 19 . . . 56 44 Shots 3 | . 1 . . . 1 1 Rammed . | . . . . . . . Targets Rammed 22 | . 2 8 1 9 2 . Kicked 21 | . 2 7 1 9 2 . Crushed 1 | . . 1 . . . . Highest Temperature 532 | . 200 363 194 15 294 532 Average Temperature 77 | . 43 94 52 5 83 250 Received Heat Transfer 1695 | . 168 618 126 441 288 54 Effects 3 | . . . . . . 3 Shutdowns 1 | . . . . . . 1 Matter Decay 1 | . . . . . . 1 Damage (major) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 2 | . . . . . 1 1 Impact Corruptions . | . . . . . . . Robots Melted 7 | . . . 1 4 2 . Combat Hostiles 7 | . . . 1 4 2 . Parts Melted 55 | . . 7 9 26 12 1 Heat Transferred 19982 | . . 3832 4218 6782 4300 850 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . 1 . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Maximum Alert Level 2 | . . 2 2 1 . 1 Low Security (%) 55 | 100 100 48 8 37 100 63 Level 1 32 | . . 26 45 62 . 36 Level 2 12 | . . 24 46 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 589 | 10 75 589 461 322 161 232 Initial 245 | . . . 245 173 147 50 Average 187 | 1 20 221 350 219 96 104 Influence Increases 3753 | 35 274 1160 619 844 589 232 Destroy 0b10 Robot/C 2220 | . 140 740 340 560 340 100 Destroy 0b10 Robot/NC 210 | 35 5 75 45 10 40 . Destroy Leader 616 | . 20 222 110 140 104 20 Successful Hack 141 | . 28 32 15 58 8 . Disable Machine 180 | . . 45 15 15 45 60 Destroy Structure 101 | . 21 1 4 16 37 22 Lose Combat Pursuer 285 | . 60 45 90 45 15 30 Influence Decreases 3531 | 35 274 579 818 926 786 113 Entered New Map 751 | . . . 336 209 153 53 Time Decay 2650 | 35 254 579 482 697 553 50 Lost Part 130 | . 20 . . 20 80 10 Squads Dispatched 29 | . . 6 4 11 6 2 Investigation 3 | . . 2 1 . . . Extermination 9 | . . . . 6 3 . Reinforcement 11 | . . 4 . 3 3 1 Assault . | . . . . . . . Garrison 6 | . . . 3 2 . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 12 | . . 4 5 1 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 174 | . 14 63 28 40 25 4 Peak Tracking Total 6 | . 3 5 6 5 4 4 Tactical Retreats 12 | . 3 3 3 1 1 1 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered 8 | . 2 1 1 3 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 6 | . . 6 . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled 12 | . . 3 1 1 3 4 Max in Single Turn 4 | . . 1 1 1 1 4 Garrison Access 2 | . . . . 1 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 36 | . 5 9 6 10 5 1 Terminals 31 | . 5 8 5 8 4 1 Fabricators . | . . . . . . . Repair Stations 1 | . . 1 . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . 1 . . Garrison Access 3 | . . . 1 1 1 . Total Hacks 71 | . 12 21 12 18 7 1 Successful 41 | . 9 12 6 9 4 1 Failed 30 | . 3 9 6 9 3 . Catastrophic 5 | . . 1 1 2 1 . Database Lockouts . | . . . . . . . Manual 43 | . 6 10 9 12 5 1 Terminals 57 | . 12 17 10 12 5 1 Fabricators . | . . . . . . . Repair Stations 4 | . . 4 . . . . Recycling Units . | . . . . . . . Scanalyzers 4 | . . . . 4 . . Garrison Access 6 | . . . 2 2 2 . Terminal Hacks 10 | . 4 4 1 1 . . Record 1 | . . 1 . . . . Prototype ID Bank 2 | . 2 . . . . . Locate Traps 4 | . 2 1 . 1 . . Reprogram Traps 1 | . . 1 . . . . Registered Components 2 | . . 1 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 1 | . . 1 . . . . Scan Component 1 | . . 1 . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 1 | . . . . 1 . . Insert Component 1 | . . . . 1 . . Garrison Access Hacks 2 | . . . . 1 1 . Seal Access 2 | . . . . 1 1 . Unauthorized Hacks 27 | . 5 7 5 6 3 1 Terminals 27 | . 5 7 5 6 3 1 Skim 27 | . 5 7 5 6 3 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 22 | . 4 6 4 6 2 . Full Trace Events 3 | . . 2 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Active Infowar (turns) 2867 | 80 1072 620 . 397 606 92 Sensors 1095 | . . . . 397 606 92 Seismic 1772 | 80 1072 620 . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 9566 | 156 1072 2336 1255 2924 1719 104 Spaces Moved 5846 | 79 546 1303 680 2057 1135 46 Core 53 | 5 48 . . . . . Treads 37 | . . 37 . . . . Legs 5756 | 74 498 1266 680 2057 1135 46 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 122 122 Average Speed 126 | 115 149 129 120 121 123 122 Slowest Speed 330 | 120 300 330 120 125 125 122 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 42 | 5 76 96 48 42 25 2 Regions Visited 6 Branch Regions . Pre-discovered Areas 7 | . . 3 3 1 . . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched . | . . . . . . . Spaces Dug 20 | . . . . . 20 . Terrain Destroyed 85 | . 20 . . 10 41 14 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 85 | . 20 . . 10 41 14 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 7321 | 111 751 1713 1022 2310 1338 76 Wait 799 | 6 160 168 231 99 119 16 Move 5841 | 78 545 1302 679 2056 1135 46 Hop . | . . . . . . . Pick Up 53 | . 3 18 16 11 5 . Fast Attach 18 | 7 3 1 . 2 3 2 Attach 13 | . . 1 2 3 5 2 Detach . | . . . . . . . Swap 124 | 4 10 38 19 29 20 4 Drop 108 | 1 2 44 25 25 11 . Fire 344 | 15 26 133 49 76 39 6 Melee . | . . . . . . . Ram . | . . . . . . . Kick 20 | . 2 7 1 9 1 . Crush 1 | . . 1 . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / Min x2 / Sub) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -7/Factory (discovered 4 exits: *Fac x2 / Low x2) -6/Factory (discovered 3 exits: *Fac x2 / Low) -5/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 157 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 681 | -10/Materials | Discovered new exit (range 15) 829 | -10/Materials | Learned Storage emergency access door positions 857 | -10/Materials | Discovered new exit (range 13) 896 | -10/Materials | Identified exit to Materials 953 | -10/Materials | Learned 2 Mines zone layouts 1002 | -10/Materials | Learned Storage security intel 1070 | -10/Materials | Learned location of 2 exits from Subcaves 1089 | -10/Materials | Identified exit to Mines 1118 | -10/Materials | Identified exit to Subcaves 1206 | -10/Materials | Learned location of 3 exits from Materials 1229 | -10/Materials | Entered another Materials area 1229 | -9/Materials | Evolved 2 slots: Propulsion x2 1230 | -9/Materials | Identified exit to Materials 1231 | -9/Materials | Identified exit to Mines 1784 | -9/Materials | Build established: Scavenger-Mutant 2070 | -9/Materials | Core integrity fell below 50% 3347 | -9/Materials | Learned location of 3 exits from Materials 3384 | -9/Materials | Learned Storage trap positions 3407 | -9/Materials | Core integrity fell below 20% 3468 | -9/Materials | Learned location of Storage (-8) 3503 | -9/Materials | Learned location of 1 exit from Recycling 3565 | -9/Materials | Entered another Materials area 3565 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3566 | -8/Materials | Identified exit to Storage 3567 | -8/Materials | Identified exit to Factory 3967 | -8/Materials | Garrison activated, responded to threat 4020 | -8/Materials | Build established: Gunner 4543 | -8/Materials | Learned 4 Recycling zone layouts 4640 | -8/Materials | Learned Storage stockpile data 4697 | -8/Materials | Learned location of Zion (-6) 4755 | -8/Materials | Learned Storage trap positions 4820 | -8/Materials | Entered Factory 4820 | -7/Factory | Evolved 2 slots: Utility x2 4821 | -7/Factory | Identified exit to Lower Caves 5298 | -7/Factory | Build established: Scavenger-Gunner 5484 | -7/Factory | Garrison activated, responded to threat 6431 | -7/Factory | Build established: Gunner 7020 | -7/Factory | Learned 2 Extension zone layouts 7121 | -7/Factory | Discovered new exit (range 11) 7133 | -7/Factory | Learned 4 Hub_04(d) zone layouts 7223 | -7/Factory | Learned 4 Upper Caves zone layouts 7251 | -7/Factory | Identified exit to Factory 7335 | -7/Factory | Learned location of 1 exit from Lower Caves 7744 | -7/Factory | Entered another Factory area 7744 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 7745 | -6/Factory | Identified exit to Factory 7745 | -6/Factory | Identified exit to Lower Caves 8188 | -6/Factory | Build established: Skirmisher 8403 | -6/Factory | Spotted B-75 Beast 8561 | -6/Factory | Build established: Gunner 9463 | -6/Factory | Entered another Factory area 9463 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9490 | -5/Factory | Lost 3 parts (1n2w) 9560 | -5/Factory | Garrison activated, responded to threat 9567 | -5/Factory | Self-destructed Last Messages --------------- 09529_ S-27 Virus destroyed. 09529_ Destroyed VTOL Module. 09529_ S-27 Virus destroyed. 09530_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 09549_ Imp. Lightning Gun destroyed. 09549_ U-05 Engineer lays Concrete. 09553_ G-50 Soldier system terminally corrupted. 09553_ Lgt. Angular Momentum Engine fried. 09554_ U-05 Engineer lays Concrete. 09560_ G-50 Soldier calls for garrison reinforcements. 09560_ ALERT: Activating Garrison Access F003. 09561_ U-05 Engineer lays Concrete. 09564_ Overheating: Lrg. Battery damaged (-19). 09564_ U-05 Engineer lays Concrete. 09565_ Overheating: Matter decay (-33). 09565_ U-05 Engineer lays Concrete. 09567_ Power failure, Angular Momentum Engine shutdown. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ?????##############???????????????????????? | | ?????# #???????????????????????? | | ?????# #???????????????????????? | | ?????# #???????????????????????? | | ?????# #???????????????????????? | | ?????# #???????????????????????? | | ?????# #???????"???????????????? | | ?????# #?????"" ?????????????? | | ?????# #???? ?????????????? | | ?????# #???? ?????????????? | | ?????# #??? ???????????????? | | ?????# #??? ????????????????? | | ?????# #### ?????????????????? | | ?????#######+#####;;;;;#########??????????? | | ????????# ?????????? | | ????????# ????????? | | ????????# ????????? | | ????????# ????????? | | ????????# [ u ????????? | | ????????########; = ##??????????? | | ???????????????# @ #???????????? | | ???????????????# u #???????????? | | ???????????????# #???????????? | | ???????????????### #???????????? | | ?????????????????# #???????????? | | ?????????????????# #???????????? | | ?????????????????# ;##???????????? | | ?????????????????# g ##????????????? | | ?????????????????# #?????????????? | | ?????????????????#% #?????????????? | | ?????????????????+ ! #?????????????? | | ?????????????????# #### #?????????????? | | ?????????????????# #???+#?????????????? | | ??????????????????# ##??????????????????? | | ??????????????????? #???????????????????? | | ??????????????????? #???????????????????? | | ??????????????????? ???????????????????? | | ??????????????????? #???????????????????? | | ??????????????????? ???????????????????? | | ??????????????????? ?????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Energy Generation 18 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 60 Core Analysis 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PersonalChromaticExoskeleton Manual? 0 Play Time 00:50:53 Cumulative 162.1 hours Start 2025.10.13 @ 19:03:35 End 2025.10.13 @ 20:04:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 284 Rogue 282 Adventurer 0 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 55 Achievement% 46 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eff8c9fc-5b3e-4d5b-aadc-886125b88327