Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.10.28 @ 18:30:18 Player: jsrco Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (30) 150 Value Destroyed (653) 653 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2483 Bonus ------- None Cogmind --------- Core Integrity 532/550 Matter 248/300 Energy 160/160 System Corruption 0% Temperature Cool (31) Location -8/Materials Parts ------- Power (2) Light Nuclear Core Propulsion (2) Utility (4) Medium Storage Unit Improved Signal Interpreter Weapon (3) Datajack Inventory (8) Light Nuclear Core Light Nuclear Core Hover Unit Small Battery (100) EM Shotgun Heavy Assault Rifle Datajack Datajack Peak State ------------ Power Light Nuclear Core Light Nuclear Core Propulsion Cesium-ion Thruster Cesium-ion Thruster Utility Medium Storage Unit Structural Scanner Improved Signal Interpreter Weapon Beam Rifle Datajack Inventory Small Battery [Rating: 19] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Cesium-ion Thruster Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Processor Terrain Scan Processor Hackware Hacking Suite Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion . | . . . . Utility 2 | . . 1 1 Weapon 1 | . . . 1 Parts Attached 53 | 10 20 23 . Power 6 | 1 1 4 . Engine 4 | 1 1 2 . Core 2 | . . 2 . Reactor . | . . . . Propulsion 21 | 6 8 7 . Treads 1 | . . 1 . Leg 9 | 3 6 . . Wheel 3 | 3 . . . Hover 5 | . 1 4 . Flight 3 | . 1 2 . Utility 8 | . 4 4 . Device 2 | . 1 1 . Storage 3 | . 2 1 . Processor 2 | . . 2 . Hackware 1 | . 1 . . Protection . | . . . . Artifact . | . . . . Weapon 18 | 3 7 8 . Energy Gun 7 | 2 2 3 . Energy Cannon 1 | . . 1 . Ballistic Gun 6 | 1 2 3 . Ballistic Cannon . | . . . . Launcher 1 | . 1 . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 3 | . 2 1 . Unidentified Prototypes . | . . . . Parts Lost 13 | . 6 3 4 Power 1 | . . . 1 Propulsion 4 | . 2 . 2 Utility 2 | . 1 1 . Weapon 6 | . 3 2 1 Highest Loss Streak 4 | . 2 2 4 Average Slot Usage (%) 87 | . 86 89 69 Engine 15 | . 14 16 . Core 3 | . . 5 18 Treads 2 | . . 3 . Leg 8 | . 19 2 . Hover 8 | . 3 11 15 Device 6 | . 2 9 . Storage 14 | . 19 11 9 Processor 6 | . . 10 9 Energy Gun 6 | . 8 5 9 Ballistic Gun 5 | . 3 7 . Launcher 1 | . 4 . . Special Melee Weapon 7 | . 8 6 9 Naked Turns . | . . . . Heaviest Build 24 | 6 23 24 22 Greatest Support 20 | 20 20 20 12 Greatest Overweight (x) 7 | 1 2 7 3 Average Overweight (x) . | . . 1 1 Largest Inventory Capacity 12 | 4 12 12 8 Average Capacity 5 | 4 9 8 8 Most Carried 9 | 4 9 8 8 Average Carried 4 | 2 6 6 8 Final Capacity 8 | . . . 8 Final Carried 8 | . . . 8 Class Distribution -------------------- 94% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 860 | 305 260 295 . Remotely . | . . . . Salvage Created 835 | 55 244 536 . Parts 66 | 4 24 38 . Haulers Intercepted . | . . . . Recyclers Shooed 2 | . . 2 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 20 | 1 7 12 . Guns 18 | 1 5 12 . AOE 2 | . 2 . . Classes Destroyed 7 | 2 4 1 . Worker 3 | 1 1 1 . Tunneler 1 | . 1 . . Operator 4 | . 1 3 . Watcher 2 | . 1 1 . Swarmer 7 | . 3 4 . Grunt 11 | 1 4 6 . Sentry 2 | . . 2 . Best Kill Streak 5 | 1 4 5 . Combat Bots Only 4 | 1 2 4 . Max Kills in Single Turn 2 | 1 1 2 . Gunslinging . | . . . . Exploded 1 | . 1 . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1207 | 34 517 478 178 Core 201 | 11 82 90 18 Absorbed by Shields . | . . . . Core Remaining (%) 78 | 95 62 77 . Volleys Fired 111 | 8 47 54 2 Largest 2 | 2 2 2 1 Hottest 73 | 70 70 73 45 Shots Fired 136 | 13 57 64 2 Gun 126 | 13 50 61 2 Cannon 3 | . . 3 . Launcher 7 | . 7 . . Special . | . . . . Kinetic 63 | 5 19 39 . Thermal 60 | 8 31 21 . Explosive 7 | . 7 . . Electromagnetic 6 | . . 4 2 Robot Hit Streak 8 | 2 7 8 3 Robot Miss Streak 4 | 2 3 4 1 Penetration Max . | . . . . Secondary Targets 1 | . . 1 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 98 | 5 53 36 4 Core Hits 46 | 3 20 22 1 Critical Hits 2 | . 1 1 . Critical Kills . | . . . . Critical Parts Destroyed 2 | . 1 1 . Melee Attacks 22 | . 15 5 2 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks 12 | . 11 1 . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1245 | 65 638 518 24 Guns 962 | 65 355 518 24 Cannons . | . . . . Explosions 282 | . 282 . . Melee . | . . . . Ramming 1 | . 1 . . Kinetic 470 | 6 85 379 . Thermal 450 | 59 270 121 . Explosive 282 | . 282 . . Electromagnetic 42 | . . 18 24 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . 1 . . Average Corruption 1 | . 1 . . Corruption Purged . | . . . . Effects 2 | . 2 . . Data Loss (minor) 2 | . 2 . . Overload Shots . | . . . . Overflow Damage 8 | . 8 . . Projectiles . | . . . . Explosions 8 | . 8 . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 59 | . 59 . . Shots 5 | . 5 . . Rammed 1 | . 1 . . Targets Rammed 1 | . 1 . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 236 | 88 54 236 31 Average Temperature 43 | 34 20 51 22 Received Heat Transfer 402 | 18 174 156 54 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . 1 . . Heat Transferred 1106 | 161 624 321 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 314 | 25 121 314 91 Average Influence 37 | 1 39 148 79 Maximum Alert Level 1 | . . 1 . Low Security (%) 94 | . . . . Level 1 5 | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 9 | . 3 6 . Investigation 4 | . 1 3 . Extermination . | . . . . Reinforcement 5 | . 2 3 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 3 | . . 3 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 45 | 1 13 30 1 Peak Tracking Total 8 | 1 4 8 2 Tactical Retreats 3 | . . 3 . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . . 1 . Indirectly . | . . . . Trap Hack Attempts 16 | . . 16 . Triggered . | . . . . Disarmed . | . . . . Reprogrammed 1 | . . 1 . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 7 | . 4 3 . Terminals 5 | . 3 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 38 | . 26 12 . Successful 25 | . 19 6 . Failed 13 | . 7 6 . Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual . | . . . . Terminals 26 | . 19 7 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 7 | . 7 . . Scanalyzers 5 | . . 5 . Garrison Access . | . . . . Terminal Hacks 18 | . 14 4 . Record 5 | . 3 2 . Robot Analysis 1 | . 1 . . Prototype ID Bank 2 | . 1 1 . Alert Level 6 | . 6 . . Security Status 1 | . . 1 . Investigation Status 1 | . 1 . . Recall Investigation 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 5 | . 5 . . Recycle Component 3 | . 3 . . Report Inventory 1 | . 1 . . Retrieve Components 1 | . 1 . . Scanalyzer 2 | . . 2 . Insert Component 1 | . . 1 . Analyze 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . 1 . Used . | . . . . Hacking Detections 6 | . 3 3 . Full Trace Events 5 | . 2 3 . Feedback Events 1 | . 1 . . Corruption 1 | . 1 . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled 3 | . 3 . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 8 | . 8 . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked 9 | . 6 2 1 Non-combat 7 | . 5 2 . Combat 2 | . 1 . 1 Robot Hacks Applied 12 | . 9 2 1 parse_system 8 | . 5 2 1 no_distress 3 | . 3 . . check_alert 1 | . 1 . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 5937 | 3980 692 1218 47 Spaces Moved 2397 | 1309 353 704 31 Core 63 | 59 . 4 . Treads 143 | . . 143 . Legs 1662 | 1243 265 154 . Wheels 7 | 7 . . . Hover 522 | . 88 403 31 Flight . | . . . . Fastest Speed 50 | 50 120 116 116 Average Speed 129 | 117 145 143 124 Slowest Speed 400 | 120 180 400 240 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 46 | 93 41 47 6 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 26 | . 26 . . Melee . | . . . . Projectile . | . . . . AOE 26 | . 26 . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 5095 | 3741 465 854 35 Wait 2404 | 2402 2 . . Move 2394 | 1308 352 703 31 Hop . | . . . . Pick Up 54 | 8 17 29 . Fast Attach 6 | 4 1 1 . Attach 30 | 2 13 15 . Detach 8 | 1 5 2 . Swap 17 | 4 6 7 . Drop 32 | 4 6 22 . Fire 111 | 8 47 54 2 Melee 22 | . 15 5 2 Ram . | . . . . Kick 1 | . 1 . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap 16 | . . 16 . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 1 exit: *Sto) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 81 | -11/Scrapyard | Discovered new exit (range 8) 3981 | -11/Scrapyard | Entered Materials 3982 | -10/Materials | Build established: Mutant 4316 | -10/Materials | Discovered new exit (range 14) 4409 | -10/Materials | Discovered new exit (range 11) 4534 | -10/Materials | Discovered new exit (range 12) 4673 | -10/Materials | Entered another Materials area 4673 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 4989 | -9/Materials | Discovered new exit (range 16) 5405 | -9/Materials | Discovered new exit (range 15) 5775 | -9/Materials | Build established: Scavenger-Mutant 5890 | -9/Materials | Identified exit to Materials 5891 | -9/Materials | Entered another Materials area 5891 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 5915 | -8/Materials | Discovered new exit (range 9) 5924 | -8/Materials | Identified exit to Storage 5938 | -8/Materials | Self-destructed Last Messages --------------- ALERT: Suspicious activity at Scanalyzer M002. Dispatching Investigation squad. Schematics can be used at fabricators to build something. View all schematics in possession via the status screen. G-34 Mercenary destroyed. Door malfunctions. Acquired 48 matter. EXIT=IDENTIFIED: MATERIALS PARAMETERS=UTILITY_1,WEAPON_1 LOCATION=MATERIALS GOAL=ESCAPE EXIT=FOUND EXIT=IDENTIFIED: STORAGE Jacked Y-45 Defender... >>parse_system Reading system data... Jacked Y-45 Defender... Hover Unit destroyed. Lgt. Nuclear Core destroyed. EM Shotgun destroyed. 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""" #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 23 Energy Capacity 220 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 85 Evasion (%) 50 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- Datajack | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hehehe One Hack Too Far Challenges ------------ None Game ------ Seed BarrageImprovedModule Manual? 0 Play Time 00:49:59 Cumulative 1.6 hours Start 2019.10.23 @ 23:23:19 End 2019.10.28 @ 18:30:18 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 0 Gallery% 4 Achievement% 1 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ab73936c-b3bb-480d-ba73-e66a41e2f81a