Cogmind - Beta 16 *** ADVENTURER MODE // 2026.01.24 @ 22:38:54 Player: Ishmael Result: Destroyed by MV-TD1(j) with Overtuned Pulse Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (82) 410 Value Destroyed (2565) 2565 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 5295 Bonus ------- Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/400 Matter 155/300 Energy 116/140 System Corruption 0% Temperature Warning (357) Movement Treading (200) Ox1 Location -9/Scraptown Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (3) --- Light Treads Overtuned Treads > --- UTILITY (3) ------ High-capacity Storage Unit Improved Targeting Computer > --- WEAPON (2) ------- Heavy EM Pulse Gun Beam Rifle > --- INVENTORY (20) --- Scrap Suit Scrap Suit High-capacity Matter Pod (200) Visual Processing Unit Grenade Launcher Rocket Launcher Plasma Cutter CPS Tube (2) DRS Beacon (Ready) Peak State ------------ > --- POWER ------------ Graviton Reactor > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Targeting Computer Core Shielding > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Improved Ion Engine Light Treads Light Treads Improved Treads Scrap Suit High-capacity Matter Pod Visual Processing Unit Light Armor Plating Heavy EM Pulse Gun Beam Rifle Heavy Assault Rifle Heavy Assault Rifle Improved Light Cannon Grenade Launcher Rocket Launcher Plasma Cutter CPS Tube DRS Beacon [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Reactor Graviton Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Core Shielding Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Core Shielding Weapon Heavy Assault Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Plasma Cutter Build | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Scr Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 49 | 6 3 15 5 2 18 Power 7 | 1 . 2 . . 4 Engine 6 | 1 . 2 . . 3 Core . | . . . . . . Reactor 1 | . . . . . 1 Propulsion 19 | 2 . 7 . 2 8 Treads 15 | 2 . 3 . 2 8 Leg 4 | . . 4 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 7 | 1 1 3 1 . 1 Device . | . . . . . . Storage 3 | 1 . 1 1 . . Processor 2 | . 1 1 . . . Hackware . | . . . . . . Protection 2 | . . 1 . . 1 Artifact . | . . . . . . Weapon 16 | 2 2 3 4 . 5 Energy Gun 3 | 1 . 1 . . 1 Energy Cannon . | . . . . . . Ballistic Gun 8 | 1 1 2 2 . 2 Ballistic Cannon 1 | . . . . . 1 Launcher 1 | . . . . . 1 Special Weapon 3 | . 1 . 2 . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 17 | . 1 2 . . 14 Power 4 | . . 1 . . 3 Propulsion 6 | . . 1 . . 5 Utility 2 | . . . . . 2 Weapon 5 | . 1 . . . 4 Highest Loss Streak 9 | . 1 1 . . 9 To Critical Strikes 1 | . . 1 . . . Average Backups 13 | . 5 9 11 16 17 Power 1 | . . . 1 2 1 Propulsion 2 | . 2 . 1 3 3 Utility 2 | . . 2 2 3 3 Weapon 5 | . . 4 5 6 6 Tool/Special . | . . . . . . Unused Backups 13 | . 1 5 . . 7 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 6 | . 1 1 . . 4 Weapon 5 | . . 4 . . 1 Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 98 | . 94 97 100 100 99 Engine 11 | . 14 10 11 11 10 Treads 27 | . 27 11 33 33 32 Leg 4 | . . 20 . . . Storage 11 | . 14 11 11 11 11 Processor 10 | . 10 11 11 11 11 Protection 8 | . . 9 11 11 10 Energy Gun 3 | . 10 4 10 . . Ballistic Gun 19 | . 16 17 10 22 21 Peak Build Rating 24 | 6 7 13 14 14 24 Average Rating 12 | 4 6 10 13 13 15 On Entrance 9 | . 6 7 13 14 14 Avg Prop Armor Cover (%) 8 | . . . . . 8 Naked Turns . | . . . . . . Heaviest Build 62 | 14 14 24 52 52 62 Greatest Support 60 | 40 40 60 60 60 60 Greatest Overweight (x) 1 | . . 1 . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 8 8 10 20 20 20 Average Capacity 15 | 6 8 9 19 20 20 Most Carried 20 | . 8 10 15 17 20 Average Carried 13 | . 5 9 11 16 18 Final Capacity 20 | 8 8 10 20 20 20 Final Carried 17 | . 8 10 15 17 11 Class Distribution -------------------- 58% | Mutant 41% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Scavenger-Mutant | -9/Scraptown Resources | -11 -10 -9 -9 -9 -9 ----------- Run | Yrd Mat Mat Sto Rec Scr Matter Collected 1535 | 237 287 375 73 120 443 Remotely . | . . . . . . Salvage Created 3128 | . 616 958 300 105 1149 Parts 204 | . 31 74 29 8 62 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Scr Combat Hostiles Destroyed 71 | . 14 25 8 2 22 Guns 60 | . 11 25 8 2 14 Cannons 5 | . . . . . 5 AOE 6 | . 3 . . . 3 Classes Destroyed 11 | . 3 2 1 . 5 Worker 1 | . . . 1 . . Hauler 1 | . . 1 . . . Watcher 9 | . 3 5 1 . . Swarmer 17 | . 2 12 3 . . Grunt 20 | . 12 5 3 . . Sentry 12 | . . 8 2 2 . Federalist 5 | . . . . . 5 Explorer 2 | . . . . . 2 Ranger 2 | . . . . . 2 Guru 2 | . . . . . 2 Scrapper 11 | . . . . . 11 Best Kill Streak 8 | . 5 5 3 1 8 Combat Bots Only 8 | . 3 5 3 1 8 Max Kills in Single Turn 2 | . 1 2 1 1 2 Gunslinging 1 | . . 1 . . 1 Exploded 2 | . 1 . . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Rec Scr Hostile Shots Fired 495 | . 73 85 23 18 296 Missed 135 | . 17 26 10 4 78 Hits 360 | . 56 59 13 14 218 Melee 2 | . . . . . 2 Projectile 358 | . 56 59 13 14 216 Critical Strikes 11 | . 1 2 . . 8 Actively Blocked 1 | . . . . . 1 Damage Taken 3712 | . 533 566 118 160 2335 Core 486 | . 84 74 23 20 285 Absorbed by Shields . | . . . . . . Redirected to Shielding 52 | . . 4 4 4 40 Ignored by Resistances 1079 | . 164 169 36 45 665 Regen/Repaired (Parts) 162 | . 162 . . . . Core Remaining (%) 83 | 100 66 . . . . Volleys Fired 206 | . 53 62 19 10 62 Largest 2 | . 2 2 2 2 2 Hottest 101 | . 60 79 79 46 101 Shots Fired 392 | . 97 124 38 20 113 Gun 359 | . 93 124 38 20 84 Cannon 22 | . . . . . 22 Launcher 7 | . . . . . 7 Special 4 | . 4 . . . . Kinetic 300 | . 53 106 19 20 102 Thermal 43 | . 4 18 19 . 2 Explosive 7 | . . . . . 7 Electromagnetic 42 | . 40 . . . 2 Robot Hit Streak 39 | . 13 23 11 11 39 Robot Miss Streak 2 | . 2 1 2 1 2 Penetration Max . | . . . . . . Secondary Targets 9 | . . 3 1 . 5 Max Gunslinging Chain 1 | . . 1 1 . 1 Shots Hit Robots 323 | . 80 101 26 17 99 Core Hits 144 | . 33 46 12 5 48 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 13 | . 4 6 3 . . Burn 7 | . . 4 3 . . Destroy 2 | . . 2 . . . Corrupt 4 | . 4 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5395 | . 1300 1292 422 277 2104 Guns 4136 | . 1050 1292 422 277 1095 Cannons 380 | . . . . . 380 Explosions 872 | . 243 . . . 629 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 3444 | . 527 1031 189 277 1420 Thermal 773 | . 250 261 233 . 29 Explosive 629 | . . . . . 629 Electromagnetic 549 | . 523 . . . 26 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 7 | . . . . . 7 Projectiles 7 | . . . . . 7 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 6 | . . . . . 6 Impact . | . . . . . . Kinetic 5 | . . . . . 5 Secondary 1 | . . . . . 1 Self-Inflicted Damage 59 | . 41 . . . 18 Shots 2 | . 1 . . . 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 333 | . 57 36 72 1 333 Average Temperature 34 | . 22 11 19 1 62 Received Heat Transfer 2190 | . 294 171 48 45 1632 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . 1 . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . . 2 1 . 2 Heat Transferred 2052 | . 300 925 777 . 50 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . 4 . . . . Alert | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Scr Maximum Alert Level 1 | . . 1 . . . Low Security (%) 97 | 100 100 93 100 100 . Level 1 2 | . . 6 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 236 | . 133 236 81 20 . Initial 28 | . . 7 28 16 . Average 55 | . 52 116 42 . . Influence Increases 1654 | . 505 840 259 50 . Destroy 0b10 Robot/C 980 | . 280 500 160 40 . Destroy 0b10 Robot/NC 55 | . 15 30 10 . . Destroy Leader 280 | . 76 162 42 . . Successful Hack 86 | . 14 41 21 10 . Disable Machine 36 | . 27 . 9 . . Destroy Structure 22 | . 18 2 2 . . Lose Combat Pursuer 195 | . 75 105 15 . . Influence Decreases 1654 | . 482 784 288 100 . Entered New Map 101 | . . 16 51 34 . Time Decay 1532 | . 472 757 237 66 . Lost Part 21 | . 10 11 . . . Squads Dispatched 9 | . 3 4 2 . . Investigation 7 | . 3 3 1 . . Extermination . | . . . . . . Reinforcement 2 | . . 1 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Rec Scr Distress Signals 7 | . 3 2 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 111 | . 22 35 14 3 37 Peak Tracking Total 6 | . 4 5 3 1 6 Tactical Retreats 12 | . 5 5 1 . 1 Traps | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Scr Traps Triggered 8 | . 4 4 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -9 -9 ---------- Run | Yrd Mat Mat Sto Rec Scr Machines Disabled 6 | . 3 . 1 . 2 Max in Single Turn 2 | . 2 . 1 . 1 Garrison Access 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled 1 | . . . 1 . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Rec Scr Machines Accessed 46 | . 11 13 5 8 9 Terminals 25 | . 8 9 4 4 . Fabricators . | . . . . . . Repair Stations 2 | . 1 1 . . . Recycling Units 7 | . 2 1 . 4 . Scanalyzers 2 | . . 2 . . . Garrison Access 1 | . . . 1 . . Total Hacks 172 | . 31 38 14 21 68 Successful 136 | . 22 27 7 12 68 Failed 35 | . 9 10 7 9 . Catastrophic 5 | . . 2 1 2 . Database Lockouts 1 | . . 1 . . . Manual 95 | . 25 37 14 19 . Terminals 77 | . 22 31 12 12 . Fabricators . | . . . . . . Repair Stations 7 | . 6 1 . . . Recycling Units 13 | . 3 1 . 9 . Scanalyzers 5 | . . 5 . . . Garrison Access 2 | . . . 2 . . Terminal Hacks 91 | . 6 12 2 3 68 Record 72 | . . 2 . 2 68 Part Schematic 4 | . 1 2 1 . . Robot Analysis 5 | . 3 2 . . . Level Access Points 1 | . . 1 . . . Branch Access Points 4 | . 1 1 1 1 . Locate Traps 4 | . 1 3 . . . Recall Reinforcements 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . 6 . . . . Scan Component 3 | . 3 . . . . Repair 3 | . 3 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 5 | . . 5 . . . Insert Component 3 | . . 3 . . . Analyze 2 | . . 2 . . . Garrison Access Hacks 1 | . . . 1 . . Seal Access 1 | . . . 1 . . Unauthorized Hacks 33 | . 10 10 4 9 . Terminals 23 | . 8 9 4 2 . Botnet 22 | . 8 8 4 2 . Operators 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 10 | . 2 1 . 7 . Monitor 1 | . . 1 . . . Reject 4 | . 1 . . 3 . Mask 5 | . 1 . . 4 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 27 | . 9 9 4 5 . Full Trace Events 5 | . 1 2 1 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 5 | . 1 4 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 3 | . 3 . . . . Time 78 | . 78 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . 2 . . . Part Schematics Acquired 2 | . . 2 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 ------------ Run | Yrd Mat Mat Sto Rec Scr Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Rec Scr Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted 6 | . . . . . 6 Intel | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Scr Active Infowar (turns) . | . . . . . . Robot Analysis Total 5 | . 3 2 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -9 -9 ------------- Run | Yrd Mat Mat Sto Rec Scr Turns Passed 7538 | 89 1150 1586 493 1462 2758 Spaces Moved 4149 | 56 530 968 229 797 1569 Core 8 | 8 . . . . . Treads 3483 | 48 530 310 229 797 1569 Legs 658 | . . 658 . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 120 160 160 146 Average Speed 153 | 144 160 132 160 160 160 Slowest Speed 240 | 160 160 240 160 160 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 67 | 4 93 81 39 99 88 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . 1 1 . . Unknown Exits Taken 3 | 1 1 . . 1 . Scrap Searched 4 | . . . . . 4 Spaces Dug . | . . . . . . Terrain Destroyed 48 | . 14 . . . 34 Melee . | . . . . . . Projectile . | . . . . . . AOE 48 | . 14 . . . 34 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Rec Scr Total 4904 | 61 729 1156 298 964 1696 Wait 409 | . 126 81 28 152 22 Move 4144 | 55 529 967 228 796 1569 Hop . | . . . . . . Pick Up 39 | . 9 14 7 2 7 Fast Attach 34 | 6 10 9 . 2 7 Attach 16 | . . 4 . . 12 Detach . | . . . . . . Swap 15 | . 1 2 5 . 7 Drop 32 | . 1 17 2 2 10 Fire 206 | . 53 62 19 10 62 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous 9 | . . . 9 . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 6 exits: *Mat x3 / *Min / *Sto x2) -9/Storage -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 13) 90 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 310 | -10/Materials | Discovered new exit (range 15) 617 | -10/Materials | Identified exit to Mines 632 | -10/Materials | Discovered new exit (range 14) 848 | -10/Materials | Repaired EM Pulse Gun 876 | -10/Materials | Repaired Lgt. Treads 903 | -10/Materials | Repaired Assault Rifle 1225 | -10/Materials | Discovered new exit (range 8) 1240 | -10/Materials | Entered another Materials area 1240 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1446 | -9/Materials | Identified exit to Mines 1446 | -9/Materials | Identified exit to Storage 1577 | -9/Materials | Central database locked down 1838 | -9/Materials | Discovered new exit (range 15) 2298 | -9/Materials | Discovered new exit (range 11) 2364 | -9/Materials | Identified exit to Materials 2826 | -9/Materials | Entered Storage 3016 | -9/Storage | Identified exit to Recycling 3319 | -9/Storage | Entered Recycling 3320 | -9/Recycling | Met a Zionite searching for Scraptown 3966 | -9/Recycling | Discovered new exit (range 16) 4713 | -9/Recycling | Build established: Scavenger-Mutant 4736 | -9/Recycling | Scanned before Scraplab entrance 4760 | -9/Recycling | Entered Scraplab 4773 | -9/Recycling | Discovered new exit (range 2) 4781 | -9/Recycling | Entered Scraptown 5528 | -9/Scraptown | Discovered new exit (range 5) 5705 | -9/Scraptown | Visited Cave Peace 5795 | -9/Scraptown | Visited Symbiants 5843 | -9/Scraptown | Visited IN-MT5's Study 5884 | -9/Scraptown | Visited UFD Registry 5884 | -9/Scraptown | Registered with UFD as "Longgrid" 5900 | -9/Scraptown | Visited Cyclists 5921 | -9/Scraptown | Entered Cyclist Reading Room 5982 | -9/Scraptown | Visited Assassins FH 6058 | -9/Scraptown | Visited Spacefarers 6146 | -9/Scraptown | Visited The Evicted 6545 | -9/Scraptown | Visited Chapter 10 6604 | -9/Scraptown | Visited Scrap Suit Storage 6616 | -9/Scraptown | Found Scrap Suit 6647 | -9/Scraptown | Visited Observation Area 6823 | -9/Scraptown | Discovered new exit (range 5) 6903 | -9/Scraptown | Visited Derelict Rescue Squad 6917 | -9/Scraptown | Found DRS Beacon 6943 | -9/Scraptown | Visited Junk Repository 7028 | -9/Scraptown | Met Optimus 7028 | -9/Scraptown | Accepted into 0bPrime 7111 | -9/Scraptown | Visited Junk Repository 7191 | -9/Scraptown | Civil war broke out across Scraptown 7318 | -9/Scraptown | Lost 4 allies 7318 | -9/Scraptown | Optimus destroyed in the chaos of civil war 7354 | -9/Scraptown | Core integrity fell below 50% 7403 | -9/Scraptown | Lost 4 allies 7435 | -9/Scraptown | Found Scrap Suit 7470 | -9/Scraptown | Core integrity fell below 20% 7513 | -9/Scraptown | Lost 9 allies 7539 | -9/Scraptown | Destroyed by MV-TD1(j) with Overtuned Pulse Rifle Last Messages --------------- 07514_ Penetrated by Bolt. 07514_ Bolt penetrates Machine. 07515_ Destroyed Airjet. 07517_ Penetrated by Bolt. 07517_ Bolt penetrates Wall. 07518_ T8-BWF(h) destroyed. 07518_ Switching to secondary target: UI-2P3(g). 07519_ Hvy. Assault Rifle destroyed. 07520_ Lgt. Armor Plating destroyed. 07522_ Ovr. Treads destroyed. 07523_ NB-JAW(j) destroyed. 07524_ Hvy. Assault Rifle destroyed. 07529_ Machine disabled. 07530_ Imp. Treads destroyed. 07532_ Hvy. Assault Rifle destroyed. [Achievement: Hydra] 07533_ Critical hit (Burn: +50). 07534_ KH-98L(g) destroyed. 07534_ Switching to secondary target: MV-TD1(j). 07535_ The unstable cave ceiling collapses. 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[#???????????? | | [%%![%% *%[*%"##!* !!#???????????? | | [%= %%*[ = %= [#???????????? | | """""""""""""""""" " !%!![[= #*!!####???????????? | | """""""""""""""""""""!!=%[=%! ##! !!#???????????? | | #### ################* ![%! ## !!#???????????? | | ##????????#" [! "########???????????? | | X"#????????#"![!= "#????""????????????? | | "" "" ##????????#"!!% "#??? "???????????? | | "" "" X"#??????###"=[= #?? "??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Lgt. Treads | -10/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Hcp. Storage Unit | -9/Materials | Hacked Lgt. Armor Plating | -9/Materials | Scanalyzed Plasma Cutter | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- EM Pulse Gun | 2% | -10/Materials Lgt. Treads | 42% | -10/Materials Assault Rifle | 63% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Bob, First Of His Name Civilization 2243 Hydra Into The Breach Link The Feds You May Approach The Wall \\IAMDERELICT Challenges ------------ None Game ------ Seed LightTargetingAccelerator Manual? 0 Play Time 01:50:15 Cumulative 102.1 hours Start 2026.01.24 @ 20:38:55 End 2026.01.24 @ 22:38:54 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 25 Rogue 0 Adventurer 25 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 36 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 54x42 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9912619d-9419-4e62-acbd-0f51f8bfdc20