Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.28 @ 00:58:04

Player: Henrik

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (1)        200
Robots Destroyed (16)      80
Value Destroyed (364)      364
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 644

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     490/500
Energy                     78/100
System Corruption          0%
Temperature                Cool (6)
Movement                   Walking (120)
Location                   -10/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY (2) ------
       Improved Heat Sink
  High-capacity Matter Pod
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (4) ----
          Light Treads
                Aluminum Leg
                Heat Sink
                Heat Sink

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Matter Pod
>               --- WEAPON -----------
          Small Laser
          Light Assault Rifle
>               --- INVENTORY --------
          Light Treads
                Aluminum Leg
                Heat Sink
                Heat Sink
[Rating: 9]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Heat Sink
  Device                   Heat Sink
  Storage                  High-capacity Matter Pod
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 
-------                    Run  | Scr Mat 
Slots Evolved              .    | .   .   
  Power                    .    | .   .   
  Propulsion               .    | .   .   
  Utility                  .    | .   .   
  Weapon                   .    | .   .   
Parts Attached             23   | 8   15  
  Power                    2    | 1   1   
    Engine                 2    | 1   1   
    Core                   .    | .   .   
    Reactor                .    | .   .   
  Propulsion               10   | 4   6   
    Treads                 .    | .   .   
    Leg                    8    | 2   6   
    Wheel                  2    | 2   .   
    Hover                  .    | .   .   
    Flight                 .    | .   .   
  Utility                  7    | 1   6   
    Device                 4    | 1   3   
    Storage                3    | .   3   
    Processor              .    | .   .   
    Hackware               .    | .   .   
    Protection             .    | .   .   
    Artifact               .    | .   .   
  Weapon                   4    | 2   2   
    Energy Gun             2    | 1   1   
    Energy Cannon          .    | .   .   
    Ballistic Gun          2    | 1   1   
    Ballistic Cannon       .    | .   .   
    Launcher               .    | .   .   
    Special Weapon         .    | .   .   
    Impact Weapon          .    | .   .   
    Slashing Weapon        .    | .   .   
    Piercing Weapon        .    | .   .   
    Special Melee Weapon   .    | .   .   
  Unidentified Prototypes  .    | .   .   
Parts Lost                 4    | .   4   
  Power                    2    | .   2   
  Propulsion               .    | .   .   
  Utility                  .    | .   .   
  Weapon                   2    | .   2   
  Highest Loss Streak      3    | .   3   
Average Slot Usage (%)     90   | .   90  
  Engine                   10   | .   10  
  Leg                      28   | .   28  
  Device                   14   | .   14  
  Storage                  13   | .   13  
  Energy Gun               7    | .   7   
  Ballistic Gun            14   | .   14  
Naked Turns                .    | .   .   
Heaviest Build             12   | 8   12  
  Greatest Support         20   | 20  20  
  Greatest Overweight (x)  .    | .   .   
  Average Overweight (x)   .    | .   .   
Largest Inventory Capacity 4    | 4   4   
  Average Capacity         4    | 4   4   
  Most Carried             4    | 3   4   
  Average Carried          2    | 2   2   
  Final Capacity           4    | 4   4   
  Final Carried            4    | 3   4   

 Class Distribution 
--------------------
 77% | Mutant
 22% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials

 Resources                      | -11 -10 
-----------                Run  | Scr Mat 
Matter Collected           766  | 278 488 
  Remotely                 .    | .   .   
Salvage Created            542  | 39  503 
  Parts                    29   | 1   28  
Haulers Intercepted        .    | .   .   
Recyclers Shooed           5    | .   5   
Parts Field Recycled       .    | .   .   
  Retrieved Matter         .    | .   .   
Parts Self-Destructed      .    | .   .   
  Prevented                .    | .   .   

 Kills                          | -11 -10 
-------                    Run  | Scr Mat 
Combat Hostiles Destroyed  11   | 1   10  
  Guns                     11   | 1   10  
Classes Destroyed          5    | 1   4   
  Worker                   3    | .   3   
  Recycler                 1    | .   1   
  Watcher                  1    | .   1   
  Swarmer                  2    | .   2   
  Grunt                    9    | 1   8   
Best Kill Streak           4    | 1   4   
  Combat Bots Only         3    | 1   3   
Max Kills in Single Turn   1    | 1   1   
  Gunslinging              .    | .   .   
  Exploded                 .    | .   .   
  Melee                    .    | .   .   
Uniques/NPCs Destroyed     .    | .   .   

 Combat                         | -11 -10 
--------                   Run  | Scr Mat 
Damage Taken               901  | 44  857 
  Core                     260  | 23  237 
  Absorbed by Shields      .    | .   .   
Core Remaining (%)         90   | 90  .   
Volleys Fired              80   | 6   74  
  Largest                  2    | 2   2   
  Hottest                  70   | 70  70  
Shots Fired                131  | 12  119 
  Gun                      131  | 12  119 
  Cannon                   .    | .   .   
  Launcher                 .    | .   .   
  Special                  .    | .   .   
  Kinetic                  83   | 6   77  
  Thermal                  48   | 6   42  
  Explosive                .    | .   .   
  Electromagnetic          .    | .   .   
  Robot Hit Streak         10   | 4   10  
  Robot Miss Streak        4    | 2   4   
  Penetration Max          .    | .   .   
  Secondary Targets        1    | .   1   
    Max Gunslinging Chain  1    | .   1   
Shots Hit Robots           80   | 6   74  
  Core Hits                35   | 2   33  
  Critical Hits            .    | .   .   
  Critical Kills           .    | .   .   
  Critical Parts Destroyed .    | .   .   
Melee Attacks              .    | .   .   
  Impact                   .    | .   .   
  Slashing                 .    | .   .   
  Piercing                 .    | .   .   
  Sneak Attacks            .    | .   .   
    Combat Hostiles        .    | .   .   
  Follow-up Attacks        .    | .   .   
Damage Inflicted           794  | 83  711 
  Guns                     786  | 83  703 
  Cannons                  .    | .   .   
  Explosions               .    | .   .   
  Melee                    .    | .   .   
  Ramming                  8    | .   8   
  Kinetic                  417  | 34  383 
  Thermal                  369  | 49  320 
  Explosive                .    | .   .   
  Electromagnetic          .    | .   .   
  Impact                   .    | .   .   
  Slashing                 .    | .   .   
  Piercing                 .    | .   .   
Highest Corruption         .    | .   .   
  Average Corruption       .    | .   .   
  Corruption Purged        .    | .   .   
Overload Shots             .    | .   .   
Overflow Damage            .    | .   .   
  Projectiles              .    | .   .   
  Explosions               .    | .   .   
  Melee                    .    | .   .   
Knockbacks                 .    | .   .   
  Impact                   .    | .   .   
  Kinetic                  .    | .   .   
  Secondary                .    | .   .   
Self-Inflicted Damage      1    | .   1   
  Shots                    .    | .   .   
  Rammed                   1    | .   1   
Targets Rammed             2    | .   2   
  Kicked                   1    | .   1   
  Crushed                  .    | .   .   
Highest Temperature        78   | 78  8   
  Average Temperature      33   | 42  3   
  Received Heat Transfer   438  | 24  414 
Siege Activations          .    | .   .   
Robots Corrupted           .    | .   .   
  Combat Hostiles          .    | .   .   
  Parts Fried              .    | .   .   
  Impact Corruptions       .    | .   .   
Robots Melted              .    | .   .   
  Combat Hostiles          .    | .   .   
  Parts Melted             2    | .   2   
  Heat Transferred         1015 | 148 867 
Parts Sabotaged            .    | .   .   
Parts Stolen               .    | .   .   
Parts Stripped             .    | .   .   
Power Chain Reactions      .    | .   .   
Missiles Intercepted       .    | .   .   

 Alert                          | -11 -10 
-------                    Run  | Scr Mat 
Peak Influence             207  | 20  207 
  Initial                  13   | .   13  
  Average                  74   | 7   89  
Maximum Alert Level        1    | .   1   
  Low Security (%)         96   | 100 96  
  Level 1                  3    | .   3   
  Level 2                  .    | .   .   
  Level 3                  .    | .   .   
  Level 4                  .    | .   .   
  Level 5                  .    | .   .   
  High Security            .    | .   .   
  Max Security             .    | .   .   
Squads Dispatched          4    | .   4   
  Investigation            1    | .   1   
  Extermination            .    | .   .   
  Reinforcement            3    | .   3   
  Assault                  .    | .   .   
  Garrison                 .    | .   .   
  Intercept                .    | .   .   
Construction Impeded       .    | .   .   
Haulers Reinforced         .    | .   .   

 Stealth                        | -11 -10 
---------                  Run  | Scr Mat 
Distress Signals           2    | .   2   
Communications Jammed      .    | .   .   
  Distress Signals         .    | .   .   
Times Spotted              23   | 1   22  
  Peak Tracking Total      4    | 1   4   
  Tactical Retreats        .    | .   .   

 Traps                          | -11 -10 
-------                    Run  | Scr Mat 
Traps Triggered            .    | .   .   
  Indirectly               .    | .   .   
Trap Hack Attempts         .    | .   .   
  Triggered                .    | .   .   
  Disarmed                 .    | .   .   
  Reprogrammed             .    | .   .   
  Reused                   .    | .   .   
Traps Extracted            .    | .   .   
  Installed                .    | .   .   
  Triggered                .    | .   .   

 Machines                       | -11 -10 
----------                 Run  | Scr Mat 
Machines Disabled          .    | .   .   
  Max in Single Turn       .    | .   .   
Machines Sabotaged         .    | .   .   
Garrisons Compromised      .    | .   .   
Overloaded Fab Kills       .    | .   .   
Fab Network Shutdowns      .    | .   .   

 Hacking                        | -11 -10 
---------                  Run  | Scr Mat 
Machines Accessed          3    | .   3   
  Terminals                2    | .   2   
  Fabricators              .    | .   .   
  Repair Stations          1    | .   1   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Total Hacks                9    | .   9   
  Successful               5    | .   5   
  Failed                   4    | .   4   
    Catastrophic           .    | .   .   
  Database Lockouts        .    | .   .   
  Manual                   1    | .   1   
  Terminals                3    | .   3   
  Fabricators              .    | .   .   
  Repair Stations          6    | .   6   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Terminal Hacks             3    | .   3   
  Record                   1    | .   1   
  Investigation Status     1    | .   1   
  Zone Layout              1    | .   1   
Fabricator Hacks           .    | .   .   
Repair Station Hacks       2    | .   2   
  Scan Component           1    | .   1   
  Repair                   1    | .   1   
Recycling Unit Hacks       .    | .   .   
Scanalyzer                 .    | .   .   
Garrison Access Hacks      .    | .   .   
Unauthorized Hacks         .    | .   .   
  Terminals                .    | .   .   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Data Cores Recovered       .    | .   .   
  Used                     .    | .   .   
Hacking Detections         2    | .   2   
  Full Trace Events        1    | .   1   
  Feedback Events          .    | .   .   
  Feedback Blocked         .    | .   .   
Robot Schematics Acquired  .    | .   .   
  Robots Built             .    | .   .   
    Matter                 .    | .   .   
    Time                   .    | .   .   
  Total Robot Build Rating .    | .   .   
Part Schematics Acquired   .    | .   .   
  Parts Built              .    | .   .   
    Matter                 .    | .   .   
    Time                   .    | .   .   
  Total Part Build Rating  .    | .   .   
Parts Repaired             1    | .   1   
  Time                     26   | .   26  
Parts Recycled             .    | .   .   
  Recycled Matter          .    | .   .   
  Retrieved Matter         .    | .   .   
  Retrieved Components     .    | .   .   
Parts Scanalyzed           .    | .   .   
  Part Schematics Acquired .    | .   .   
  Parts Damaged            .    | .   .   

 Bothacking                     | -11 -10 
------------               Run  | Scr Mat 
Used RIF Installer         .    | .   .   
Robots Hacked              .    | .   .   
  Non-combat               .    | .   .   
  Combat                   .    | .   .   
Robot Hacks Applied        .    | .   .   
Relay Couplers Released    .    | .   .   
Robots Rewired             .    | .   .   
Allies Hacked              .    | .   .   
Hacks Repelled             .    | .   .   

 Allies                         | -11 -10 
--------                   Run  | Scr Mat 
Total Allies               .    | .   .   
  Largest Group            .    | .   .   
  Highest-Rated Group      .    | .   .   
  Highest-Rated Ally       .    | .   .   
Total Orders               .    | .   .   
Ally Attacks               .    | .   .   
  Total Damage             .    | .   .   
  Kills                    .    | .   .   
Allies Corrupted           .    | .   .   
Allies Melted              .    | .   .   

 Intel                          | -11 -10 
-------                    Run  | Scr Mat 
Robot Analysis Total       .    | .   .   
Derelict Logs Recovered    .    | .   .   
Drone Launches             .    | .   .   
  Drone Recoveries         .    | .   .   

 Exploration                    | -11 -10 
-------------              Run  | Scr Mat 
Turns Passed               1018 | 179 839 
Spaces Moved               552  | 144 408 
  Core                     19   | 19  .   
  Treads                   .    | .   .   
  Legs                     487  | 79  408 
  Wheels                   46   | 46  .   
  Hover                    .    | .   .   
  Flight                   .    | .   .   
  Fastest Speed            50   | 50  120 
  Average Speed            114  | 97  120 
  Slowest Speed            120  | 120 120 
  Overloaded Moves         .    | .   .   
  Propulsion Burnouts      .    | .   .   
  Robots Hopped            .    | .   .   
  Cave-ins Triggered       .    | .   .   
Exploration Rate (%)       21   | 10  33  
  Regions Visited          1
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   
  Known Exits Taken        .    | .   .   
  Unknown Exits Taken      1    | 1   .   
Scrap Searched             .    | .   .   
Spaces Dug                 .    | .   .   
Terrain Destroyed          .    | .   .   
  Melee                    .    | .   .   
  Projectile               .    | .   .   
  AOE                      .    | .   .   
Terrain Rammed             .    | .   .   
  Walls Destroyed          .    | .   .   
  Machines Disabled        .    | .   .   

 Actions                        | -11 -10 
---------                  Run  | Scr Mat 
Total                      816  | 167 649 
  Wait                     130  | 4   126 
  Move                     551  | 143 408 
  Hop                      .    | .   .   
  Pick Up                  18   | 6   12  
  Fast Attach              3    | 3   .   
  Attach                   6    | 3   3   
  Detach                   .    | .   .   
  Swap                     14   | 2   12  
  Drop                     12   | .   12  
  Fire                     80   | 6   74  
  Melee                    .    | .   .   
  Ram                      .    | .   .   
  Kick                     2    | .   2   
  Crush                    .    | .   .   
  Escape Stasis            .    | .   .   
  Rewire                   .    | .   .   
  Trap                     .    | .   .   
  Miscellaneous            .    | .   .   

 Route 
-------
-11/Scrapyard
-10/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   67 | -11/Scrapyard | Discovered new exit (range 8)
  180 | -11/Scrapyard | Entered Materials
  325 | -10/Materials | Build established: Mutant
  576 | -10/Materials | Repaired Assault Rifle?
  750 | -10/Materials | Core integrity fell below 50%
  989 | -10/Materials | Core integrity fell below 20%
 1019 | -10/Materials | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
00940_ Acquired 19 matter.
00940_ K-01 Serf collects debris.
00941_ K-01 Serf destroyed.
00942_ Acquired 22 matter.
00947_ Dropped Aluminum Leg.
00949_ Acquired 42 matter.
00951_ Acquired Lgt. Ion Engine.
00957_ Acquired Imp. Heat Sink.
00970_ Lgt. Assault Rifle destroyed.
00972_ Sml. Laser destroyed.
00976_ Extracted 94 matter.
00985_ K-01 Serf collects debris. <x3>
00993_ Kicked G-34 Mercenary out of the way.
Ramming works as a last resort when unarmed or blocked, but can have serious negative consequences.
00995_ Slammed into K-01 Serf.
00995_ Aluminum Leg permanently disabled.
00995_ Destabilizing: Short circuit.
00996_ Lgt. Ion Engine destroyed.
01003_ U-05 Engineer destroyed.
01017_ U-05 Engineer builds a Door.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          10
Energy Capacity            125
Matter Stores              500
Matter Capacity            500
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Crack Shot
Hey, That's Mine!
One Hack Too Far
Part-time Mechanic
Uninvited Guest

 Challenges 
------------
None

 Game 
------
Seed              LightpackIntegratedJammer
  Manual?         0
Play Time         00:17:33
  Cumulative      0.9 hours
  Start           2021.12.28 @ 00:36:52
  End             2021.12.28 @ 00:58:04
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2
  Rogue           2
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          2
Achievement%      2
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          183x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 42227bf9-257c-4aa5-a040-1ea9a5d49bbe