Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 10:00:52 Player: Waste Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (46) 230 Value Destroyed (1091) 1091 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (377) 377 TOTAL SCORE: 4198 Bonus ------- High Alert Combat Kills 52 Follower Combat Kills 25 Aligned with FarCom 300 Cogmind --------- Core Integrity 472/550 Matter 200/300 Energy 265/265 System Corruption 3% Temperature Cool (0) Movement Rolling (170) Ox6 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Light Treads Wheel > --- UTILITY (3) ------ High-capacity Storage Unit Targeting Computer Light Armor Plating > --- WEAPON (3) ------- Arc Projector Arc Projector Arc Projector > --- INVENTORY (20) --- Light Ion Engine Light Treads Improved Heat Sink High-capacity Storage Unit Huge Storage Unit High-capacity Matter Pod (0) Force Booster Beam Rifle Firepult Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Gauss Cannon Gauss Cannon Gauss Cannon Gauss Cannon Rocket Launcher Heavy Flail Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Wheel Wheel > --- UTILITY ---------- High-capacity Storage Unit Targeting Computer Light Armor Plating > --- WEAPON ----------- Arc Projector Arc Projector Arc Projector > --- INVENTORY -------- Light Ion Engine Light Treads Improved Heat Sink High-capacity Storage Unit Huge Storage Unit High-capacity Matter Pod Force Booster Beam Rifle Firepult Light Assault Rifle Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Gauss Cannon Gauss Cannon Gauss Cannon Gauss Cannon Rocket Launcher Heavy Flail [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Targeting Computer Storage High-capacity Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Arc Projector Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Special Weapon Plasma Flamer Impact Weapon Heavy Flail Build | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility 1 | . . . . . 1 Weapon 1 | . . . . . 1 Parts Attached 44 | 1 2 8 3 9 21 Power 5 | . . 1 . 1 3 Engine 4 | . . 1 . . 3 Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 11 | . . 4 1 1 5 Treads 5 | . . 1 . . 4 Leg 4 | . . 3 1 . . Wheel 2 | . . . . 1 1 Hover . | . . . . . . Flight . | . . . . . . Utility 7 | . 2 . 2 . 3 Device . | . . . . . . Storage 4 | . 1 . 2 . 1 Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection 2 | . . . . . 2 Artifact . | . . . . . . Weapon 21 | 1 . 3 . 7 10 Energy Gun 5 | . . . . . 5 Energy Cannon . | . . . . . . Ballistic Gun 8 | 1 . 2 . 5 . Ballistic Cannon . | . . . . . . Launcher 5 | . . . . 2 3 Special Weapon 1 | . . 1 . . . Impact Weapon 2 | . . . . . 2 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 15 | . . 3 . 3 9 Power 4 | . . 1 . 1 2 Propulsion 6 | . . 1 . 1 4 Utility 1 | . . . . . 1 Weapon 4 | . . 1 . 1 2 Highest Loss Streak 5 | . . 3 . 2 5 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 98 | . 96 99 100 99 91 Engine 8 | . 14 13 14 1 4 Core 3 | . . . . 11 3 Treads 3 | . . . . . 16 Leg 21 | . 28 27 28 24 . Wheel 4 | . . . . 3 17 Storage 13 | . 14 14 14 14 9 Processor 12 | . 11 14 14 14 9 Protection 1 | . . . . . 6 Energy Gun 2 | . . . . . 11 Ballistic Gun 23 | . 28 26 28 27 7 Naked Turns . | . . . . . . Heaviest Build 62 | 13 18 19 47 51 62 Greatest Support 25 | 20 20 25 25 20 20 Greatest Overweight (x) 6 | . . 1 2 5 6 Average Overweight (x) 1 | . . . . 2 2 Largest Inventory Capacity 20 | 8 10 10 20 20 20 Average Capacity 14 | 8 9 10 12 20 20 Most Carried 20 | 6 7 10 11 16 20 Average Carried 11 | 6 6 8 10 11 17 Final Capacity 20 | 8 10 10 20 20 20 Final Carried 20 | 6 6 10 11 16 20 Class Distribution -------------------- 49% | Scavenger-Mutant 40% | Mutant 5% | Skirmisher 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Exi Min Mat Matter Collected 1142 | 200 . 413 . 147 382 Remotely . | . . . . . . Salvage Created 953 | . . 371 . 150 432 Parts 70 | . . 27 . 9 34 Haulers Intercepted 1 | . . . . . 1 Recyclers Shooed 2 | . . 1 . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Combat Hostiles Destroyed 37 | . . 14 . 6 17 Guns 16 | . . 13 . 1 2 AOE 20 | . . . . 5 15 Classes Destroyed 9 | . . 4 . . 5 Worker 2 | . . 1 . . 1 Tunneler 1 | . . . . . 1 Hauler 1 | . . . . . 1 Recycler 3 | . . 1 . . 2 Watcher 2 | . . . . . 2 Swarmer 19 | . . 9 . . 10 Grunt 15 | . . 5 . 6 4 Sentry 2 | . . . . . 2 Hunter 1 | . . . . . 1 Best Kill Streak 8 | . . 3 . 3 8 Combat Bots Only 6 | . . 3 . 3 6 Max Kills in Single Turn 3 | . . 1 . 2 3 Gunslinging . | . . . . . . Exploded 3 | . . . . 2 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Hostile Shots Fired 200 | . . 81 . 25 94 Missed 66 | . . 17 . 11 38 Damage Taken 1931 | . . 720 . 428 783 Core 296 | . . 144 . 74 78 Absorbed by Shields . | . . . . . . Core Remaining (%) 56 | 100 . . . 12 . Volleys Fired 89 | . . 45 . 8 36 Largest 3 | . . 2 . 2 3 Hottest 165 | . . 120 . 40 165 Shots Fired 156 | . . 89 . 12 55 Gun 120 | . . 83 . 8 29 Cannon . | . . . . . . Launcher 30 | . . . . 4 26 Special 6 | . . 6 . . . Kinetic 91 | . . 83 . 8 . Thermal 6 | . . 6 . . . Explosive 30 | . . . . 4 26 Electromagnetic 29 | . . . . . 29 Robot Hit Streak 13 | . . 13 . 7 13 Robot Miss Streak 3 | . . 3 . 2 1 Penetration Max . | . . . . . . Secondary Targets 5 | . . 5 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 109 | . . 59 . 8 42 Core Hits 82 | . . 26 . 9 47 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 1 | . . 1 . . . Destroy 1 | . . 1 . . . Melee Attacks 3 | . . . . . 3 Impact 3 | . . . . . 3 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3563 | . . 615 . 552 2396 Guns 846 | . . 517 . 58 271 Cannons . | . . . . . . Explosions 2581 | . . . . 494 2087 Melee 38 | . . . . . 38 Ramming 21 | . . 21 . . . Kinetic 575 | . . 517 . 58 . Thermal 77 | . . 77 . . . Explosive 2581 | . . . . 494 2087 Electromagnetic 271 | . . . . . 271 Impact 38 | . . . . . 38 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . . . 3 Average Corruption 2 | . . . . . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 9 | . . . . . 9 Message Errors 3 | . . . . . 3 Matter Fused 3 | . . . . . 3 Energy Discharges 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Data Loss (major) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 127 | . . . . 6 121 Projectiles . | . . . . . . Explosions 127 | . . . . 6 121 Melee . | . . . . . . Knockbacks 1 | . . 1 . . . Impact 1 | . . 1 . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 154 | . . . . 114 40 Shots 6 | . . . . 4 2 Rammed . | . . . . . . Targets Rammed 5 | . . 5 . . . Kicked 5 | . . 5 . . . Crushed . | . . . . . . Highest Temperature 397 | . . 397 . 31 396 Average Temperature 122 | . . 139 . 12 128 Received Heat Transfer 591 | . . 309 . 111 171 Effects 1 | . . 1 . . . Damage (minor) 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles . | . . . . . . Parts Fried 2 | . . . . . 2 Impact Corruptions . | . . . . . . Robots Melted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Melted . | . . . . . . Heat Transferred 480 | . . 480 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Peak Influence 589 | . 30 242 . 159 589 Initial 11 | . . 11 . . . Average 138 | . 7 114 . 75 319 Maximum Alert Level 2 | . . 1 . . 2 Low Security (%) 83 | 100 100 93 . 100 34 Level 1 9 | . . 6 . . 31 Level 2 7 | . . . . . 33 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 1 1 . . 5 Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 2 | . . . . . 2 Assault 1 | . . 1 . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Distress Signals 2 | . . . . 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 53 | . 1 20 . 7 25 Peak Tracking Total 8 | . 3 4 . 3 8 Tactical Retreats 3 | . . 2 . . 1 Traps | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Traps Triggered 2 | . . . . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Exi Min Mat Machines Disabled 6 | . . . . . 6 Max in Single Turn 2 | . . . . . 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Machines Accessed 5 | . 4 . 1 . . Terminals 3 | . 3 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 9 | . 8 . 1 . . Successful 4 | . 3 . 1 . . Failed 4 | . 4 . . . . Catastrophic . | . . . . . . Database Lockouts 1 | . 1 . . . . Manual 8 | . 7 . 1 . . Terminals 7 | . 7 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . 2 . 1 . . Robot Analysis 1 | . 1 . . . . Prototype ID Bank 1 | . 1 . . . . Derelict Proto ID Bank 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 1 | . 1 . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Tunnel 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 3 . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Total Allies 4 | . . 1 . 3 . Largest Group 3 | . . 1 . 3 . Highest-Rated Group 40 | . . 31 . 40 . Highest-Rated Ally 31 | . . 31 . 16 . Total Orders 1 | . . . . 1 . STAY 1 | . . . . 1 . Ally Attacks 9 | . . 5 . 4 . Total Damage 105 | . . 41 . 64 . Kills 1 | . . 1 . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Exi Min Mat Turns Passed 2652 | 2 141 831 466 740 472 Spaces Moved 1586 | 1 115 537 320 334 279 Core . | . . . . . . Treads 2 | . . 2 . . . Legs 1168 | 1 115 535 320 197 . Wheels 416 | . . . . 137 279 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 110 | 120 120 120 120 140 110 Average Speed 144 | 120 120 123 144 210 113 Slowest Speed 260 | 120 120 190 260 260 170 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 46 | 2 30 94 71 54 26 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . 1 . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . 1 . 1 . Spaces Dug 1 | . . . . . 1 Terrain Destroyed 105 | . . . . 44 61 Melee 1 | . . . . . 1 Projectile . | . . . . . . AOE 104 | . . . . 44 60 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Total 1803 | 1 117 623 326 356 380 Wait 42 | . . 22 . . 20 Move 1581 | . 114 536 319 333 279 Hop . | . . . . . . Pick Up 26 | . . 4 1 6 15 Fast Attach 7 | . 1 2 . . 4 Attach 15 | . . 3 1 3 8 Detach 1 | . . 1 . . . Swap 22 | 1 1 3 2 6 9 Drop 12 | . 1 2 3 . 6 Fire 89 | . . 45 . 8 36 Melee 3 | . . . . . 3 Ram . | . . . . . . Kick 5 | . . 5 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 1 exit: [*Sto]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 0) 3 | -11/Scrapyard | Entered Materials 81 | -10/Materials | Discovered new exit (range 15) 92 | -10/Materials | Central database locked down 144 | -10/Materials | Entered Mines 261 | -10/Mines | Discovered new exit (range 7) 301 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 304 | -10/Mines | Build established: Mutant 380 | -10/Mines | Discovered new exit (range 4) 505 | -10/Mines | Met a Derelict testing a Signal Generator 588 | -10/Mines | Core integrity fell below 50% 620 | -10/Mines | Lost 3 parts (1p1n1w) 864 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 965 | -10/Mines | Build established: Scavenger-Mutant 969 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 970 | -10/Mines | Discovered new exit (range 5) 975 | -10/Mines | Entered Exiles 1005 | -10/Exiles | Met 8R-AWN 1025 | -10/Exiles | Met EX-HEX 1059 | -10/Exiles | Met EX-BIN 1073 | -10/Exiles | Aligned with FarCom system 1074 | -10/Exiles | Given EX-Vault access code 1101 | -10/Exiles | Opened EX-Vault 1113 | -10/Exiles | Found Firepult 1139 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1179 | -10/Exiles | Met EX-DEC 1410 | -10/Exiles | Discovered new exit (range 14) 1441 | -10/Exiles | Left Exiles lab with Firepult 1441 | -10/Exiles | Entered Mines 1640 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1980 | -9/Mines | Core integrity fell below 20% 2158 | -9/Mines | Discovered new exit (range 8) 2181 | -9/Mines | Entered Materials 2181 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 2187 | -8/Materials | Discovered new exit (range 8) 2276 | -8/Materials | Build established: Mutant 2364 | -8/Materials | Garrison activated, responded to threat 2465 | -8/Materials | Lost 5 parts (1p2n1u1w) 2653 | -8/Materials | Self-destructed Last Messages --------------- 02540_ Acquired Lgt. Treads. 02542_ Acquired 60 matter. 02548_ R-06 Scavenger collects Corrupted Heat Sink. 02550_ Acquired Lgt. Armor Plating. 02555_ System corrupted: Matter fused (-9). 02561_ Dropped Hvy. Assault Rifle. 02561_ Acquired Hvy. Assault Rifle. 02563_ Dropped Hvy. Assault Rifle. 02563_ Acquired Hvy. Assault Rifle. 02565_ Dropped Lgt. Assault Rifle. 02565_ Acquired Hvy. Assault Rifle. 02610_ A9E5V44QZPGQRFKW 5J/61MT 02612_ A-02 Transporter system terminally corrupted. 02612_ Ion Engine fried. 02612_ Transport Network Coupler fried. 02620_ Acquired 60 matter. 02643_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 02646_ Lgt. Treads destroyed. 02649_ Wheel destroyed. 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"""" # ! ?????????????????? | | ???????"""" ?????????????????? | | ??????? # % ?????????????????? | | ????????""" # #######+?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoolantSubatomicSubcomponent Manual? 0 Play Time 00:17:00 Cumulative 180.8 hours Start 2024.04.06 @ 09:42:56 End 2024.04.06 @ 10:00:52 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 245 Rogue 245 Adventurer 0 Explorer 0 Win Type - Total 4 Types 2/1/0/1/0/0/0/0/0 Lore% 65 Gallery% 75 Achievement% 66 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7208a750-5f2f-4c35-94e2-f1c38f179d16