Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.19 @ 19:10:19

Player: Burt Bravo

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (25)      125
Value Destroyed (736)      736
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (180)                180
              TOTAL SCORE: 4661

 Bonus
-------
Follower Combat Kills      180

 Cogmind 
---------
Core Integrity             0/850
Matter                     259/300
Energy                     12/450
System Corruption          8%
Temperature                Cool (18)
Movement                   Core (250) Ox4
Location                   -6/Factory

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (5) ------
           Energy Well
  Improved Terrain Scan Processor
           ECM Suite
  Hardened Medium Armor Plating
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Wheel
           Force Field
           Remote Shield
           Corruption Screen
           Drone Bay (0/2)

 Peak State 
------------
>          --- POWER ------------
           Angular Momentum Engine
           Antimatter Reactor
           Particle Reactor
>          --- PROPULSION -------
           Gravmag Array
           Gravmag Array
           Antigrav System
>          --- UTILITY ----------
           Power Amplifier
  Improved Sensor Array
  Advanced Terrain Scanner
  Improved Terrain Scan Processor
  Advanced ECM Suite
>          --- WEAPON -----------
           Backup Laser III
           Backup Laser III
>          --- INVENTORY --------
     Light Fission Core
           Nuclear Pulse Thruster
           Nuclear Pulse Thruster
  Improved Cooling System
  Hardened Medium Armor Plating
[Rating: 74]

 Favorites 
-----------
Power                      Fusion Compressor
  Engine                   Angular Momentum Engine
  Power Core               Fusion Compressor
  Reactor                  Particle Reactor
Propulsion                 Gravmag Array
  Leg                      Improved Carbon-fiber Leg
  Wheel                    Compact Wheel
  Hover Unit               Gravmag Array
  Flight Unit              Flight Unit
Utility                    Improved Terrain Scan Processor
  Device                   Advanced ECM Suite
  Storage                  Energy Well
  Processor                Improved Terrain Scan Processor
  Protection               Light Armor Plating
Weapon                     Backup Laser III
  Energy Gun               Backup Laser III
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 EMP Blaster

 Build                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Was Fac 
Slots Evolved              8    | .   .   2   .   2   2   2   .   .   
  Power                    2    | .   .   1   .   .   .   1   .   .   
  Propulsion               3    | .   .   .   .   2   1   .   .   .   
  Utility                  3    | .   .   1   .   .   1   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             76   | 5   10  9   2   15  13  10  6   6   
  Power                    17   | 1   1   2   1   3   2   2   4   1   
    Engine                 9    | 1   1   2   1   .   2   .   1   1   
    Core                   6    | .   .   .   .   3   .   2   1   .   
    Reactor                2    | .   .   .   .   .   .   .   2   .   
  Propulsion               22   | 2   3   2   .   6   3   3   2   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    4    | .   .   .   .   4   .   .   .   .   
    Wheel                  5    | 2   3   .   .   .   .   .   .   .   
    Hover                  4    | .   .   .   .   .   .   3   1   .   
    Flight                 9    | .   .   2   .   2   3   .   1   1   
  Utility                  25   | .   3   3   1   5   4   5   .   4   
    Device                 16   | .   .   2   .   4   4   4   .   2   
    Storage                1    | .   .   .   .   .   .   .   .   1   
    Processor              2    | .   .   .   1   .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             6    | .   3   1   .   1   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   12   | 2   3   2   .   1   4   .   .   .   
    Energy Gun             5    | .   2   1   .   .   2   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   1   .   .   .   
    Ballistic Gun          5    | 2   1   1   .   .   1   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   1   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   
Parts Lost                 49   | .   6   6   .   13  7   3   .   14  
  Power                    11   | .   1   1   .   2   2   1   .   4   
  Propulsion               17   | .   3   1   .   6   2   1   .   4   
  Utility                  11   | .   1   3   .   2   1   .   .   4   
  Weapon                   10   | .   1   1   .   3   2   1   .   2   
  Highest Loss Streak      12   | .   5   6   .   6   3   1   .   12  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     68   | .   78  74  96  45  47  71  80  74  
  Engine                   7    | .   13  14  22  3   6   5   4   5   
  Core                     3    | .   .   .   .   6   .   12  6   .   
  Reactor                  3    | .   .   .   .   .   .   .   6   10  
  Leg                      2    | .   .   .   .   11  5   .   .   .   
  Wheel                    4    | .   26  12  .   .   .   .   .   .   
  Hover                    8    | .   .   .   .   .   .   17  17  15  
  Flight                   2    | .   .   7   22  6   4   .   .   .   
  Device                   18   | .   .   7   22  9   22  25  26  22  
  Processor                3    | .   .   .   8   3   .   4   6   6   
  Protection               2    | .   8   13  .   .   .   .   .   .   
  Energy Gun               7    | .   3   17  11  3   5   2   12  10  
  Ballistic Gun            3    | .   24  2   11  1   .   .   .   .   
Peak Build Rating          74   | 5   8   9   11  17  31  66  74  74  
  Average Rating           36   | 2   5   7   9   12  20  59  67  62  
  On Entrance              21   | .   5   8   8   11  14  24  52  74  
Naked Turns                17   | .   .   .   .   17  .   .   .   .   
Heaviest Build             57   | 8   13  16  14  17  20  30  57  57  
  Greatest Support         56   | 32  32  32  8   54  36  56  51  51  
  Greatest Overweight (x)  18   | .   1   4   1   3   1   8   5   18  
  Average Overweight (x)   .    | .   .   .   1   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   
  Most Carried             5    | 5   5   5   5   5   5   5   5   5   
  Average Carried          3    | 2   2   2   4   3   3   4   4   4   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   
  Final Carried            5    | 2   2   3   5   5   3   5   5   5   

 Class Distribution 
--------------------
 43% | Mutant
 23% | Skirmisher
 11% | Scout
 11% | Infiltrator-Mutant
  8% | Scavenger-Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -9/Materials
   Scavenger-Mutant | -9/Mines
             Mutant | -8/Materials
 Infiltrator-Mutant | -7/Factory
             Mutant | -6/Factory
         Skirmisher | -6/Waste
         Skirmisher | -6/Factory

 Resources                      | -11 -10 -9  -9  -8  -7  -6  -6  -6  
-----------                Run  | Yrd Mat Mat Min Mat Fac Fac Was Fac 
Matter Collected           1097 | 250 200 173 .   24  95  .   355 .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            846  | .   332 394 .   24  96  .   .   .   
  Parts                    47   | .   22  21  .   3   1   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Was Fac 
Combat Hostiles Destroyed  22   | .   9   13  .   .   .   .   .   .   
  Guns                     22   | .   9   13  .   .   .   .   .   .   
Classes Destroyed          6    | .   3   1   .   1   1   .   .   .   
  Worker                   1    | .   1   .   .   .   .   .   .   .   
  Builder                  1    | .   .   .   .   1   .   .   .   .   
  Recycler                 1    | .   .   .   .   .   1   .   .   .   
  Swarmer                  6    | .   2   4   .   .   .   .   .   .   
  Grunt                    15   | .   7   8   .   .   .   .   .   .   
  Sentry                   1    | .   .   1   .   .   .   .   .   .   
Best Kill Streak           5    | .   5   4   .   1   1   .   .   .   
  Combat Bots Only         5    | .   5   4   .   .   .   .   .   .   
Max Kills in Single Turn   2    | .   2   1   .   1   1   .   .   .   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -6   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  Was  Fac  
Hostile Shots Fired        741  | .    70   72   9    149  161  76   .    204  
  Missed                   289  | .    20   16   2    51   84   42   .    74   
Damage Taken               5769 | .    604  563  58   1461 765  559  35   1724 
  Core                     1827 | .    107  126  6    473  264  75   35   741  
  Absorbed by Shields      84   | .    .    .    .    .    84   .    .    .    
  Redirected to Shielding  50   | .    50   .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   209  | .    .    .    .    .    .    .    148  61   
Core Remaining (%)         60   | 100  57   .    67   14   62   .    .    .    
Volleys Fired              90   | .    33   44   .    3    9    .    .    1    
  Largest                  2    | .    2    2    .    1    2    .    .    1    
  Hottest                  132  | .    40   105  .    33   132  .    .    40   
Shots Fired                143  | .    63   64   .    3    12   .    .    1    
  Gun                      137  | .    63   64   .    .    9    .    .    1    
  Cannon                   3    | .    .    .    .    .    3    .    .    .    
  Launcher                 3    | .    .    .    .    3    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  71   | .    63   8    .    .    .    .    .    .    
  Thermal                  66   | .    .    56   .    .    9    .    .    1    
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          6    | .    .    .    .    3    3    .    .    .    
  Robot Hit Streak         18   | .    18   7    .    3    5    .    .    1    
  Robot Miss Streak        3    | .    3    2    .    1    3    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    3    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    
Shots Hit Robots           106  | .    51   45   .    1    8    .    .    1    
  Core Hits                45   | .    18   22   .    2    3    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    
  Critical Strikes         1    | .    .    1    .    .    .    .    .    .    
    Burn                   1    | .    .    1    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           1529 | .    605  589  .    154  125  38   .    18   
  Guns                     1304 | .    605  586  .    .    100  .    .    13   
  Cannons                  17   | .    .    .    .    .    17   .    .    .    
  Explosions               147  | .    .    .    .    147  .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  61   | .    .    3    .    7    8    38   .    5    
  Kinetic                  638  | .    605  33   .    .    .    .    .    .    
  Thermal                  666  | .    .    553  .    .    100  .    .    13   
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          164  | .    .    .    .    147  17   .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         8    | .    .    .    .    .    5    .    .    8    
  Average Corruption       3    | .    .    .    .    .    4    .    .    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  5    | .    .    .    .    .    3    .    .    2    
    Message Errors         1    | .    .    .    .    .    1    .    .    .    
    Matter Fused           1    | .    .    .    .    .    .    .    .    1    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    .    1    
    Energy Discharges      1    | .    .    .    .    .    1    .    .    .    
    Alerts                 1    | .    .    .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    .    .    1    .    .    
  Impact                   1    | .    .    .    .    .    .    1    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      27   | .    .    1    .    1    4    19   .    2    
  Shots                    1    | .    .    .    .    1    .    .    .    .    
  Rammed                   9    | .    .    2    .    2    2    2    .    1    
Targets Rammed             11   | .    .    2    .    4    2    2    .    1    
  Kicked                   2    | .    .    .    .    2    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        614  | .    9    614  .    14   114  9    20   261  
  Average Temperature      155  | .    5    264  .    5    39   3    9    34   
  Received Heat Transfer   1609 | .    300  195  .    549  187  117  .    261  
  Effects                  19   | .    .    19   .    .    .    .    .    .    
    Shutdowns              5    | .    .    5    .    .    .    .    .    .    
    Energy Bleed           1    | .    .    1    .    .    .    .    .    .    
    Interference           2    | .    .    2    .    .    .    .    .    .    
    Matter Decay           2    | .    .    2    .    .    .    .    .    .    
    Short Circuit          2    | .    .    2    .    .    .    .    .    .    
    Damage (minor)         1    | .    .    1    .    .    .    .    .    .    
    Damage (major)         6    | .    .    6    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    2    .    .    .    .    .    .    
  Heat Transferred         1538 | .    .    1316 .    .    185  .    .    37   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Was Fac 
Peak Influence             311  | .   150 311 136 120 34  81  72  98  
  Initial                  121  | .   .   31  121 52  .   6   5   .   
  Average                  40   | .   69  173 123 50  8   32  19  6   
Maximum Alert Level        1    | .   .   1   .   .   .   .   .   .   
  Low Security (%)         96   | 100 100 49  100 100 100 100 100 100 
  Level 1                  3    | .   .   50  .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   2   2   .   .   6   .   .   4   
  Investigation            2    | .   .   1   .   .   1   .   .   .   
  Extermination            2    | .   .   .   .   .   1   .   .   1   
  Reinforcement            6    | .   2   1   .   .   .   .   .   3   
  Assault                  1    | .   .   .   .   .   1   .   .   .   
  Garrison                 3    | .   .   .   .   .   3   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac Was Fac 
Distress Signals           7    | .   1   .   .   2   .   1   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              124  | .   14  14  1   25  9   29  5   27  
  Peak Tracking Total      9    | .   6   6   1   5   3   9   1   9   
  Tactical Retreats        33   | .   .   1   .   9   3   11  .   9   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Was Fac 
Traps Triggered            6    | .   .   1   .   2   2   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   1   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -6  -6  
----------                 Run  | Yrd Mat Mat Min Mat Fac Fac Was Fac 
Machines Disabled          7    | .   1   .   .   .   .   .   .   6   
  Max in Single Turn       1    | .   1   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac Was Fac 
Machines Accessed          3    | .   1   .   .   .   1   .   .   1   
  Terminals                1    | .   1   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   1   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                8    | .   1   .   .   .   5   .   .   2   
  Successful               7    | .   1   .   .   .   5   .   .   1   
  Failed                   1    | .   .   .   .   .   .   .   .   1   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   
  Terminals                1    | .   1   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   2   
  Scanalyzers              5    | .   .   .   .   .   5   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             1    | .   1   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   1   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   1   
Scanalyzer                 5    | .   .   .   .   .   5   .   .   .   
  Insert Component         4    | .   .   .   .   .   4   .   .   .   
  Analyze                  1    | .   .   .   .   .   1   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         1    | .   .   .   .   .   1   .   .   .   
  Full Trace Events        1    | .   .   .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     9    | .   .   .   .   .   .   .   .   9   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -6  -6  
------------               Run  | Yrd Mat Mat Min Mat Fac Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   2   .   .   .   
  Machine Destruction      2    | .   .   .   .   .   2   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -8   -7   -6   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  Was  Fac  
Total Allies               20   | .    .    .    .    .    .    .    20   .    
  Largest Group            20   | .    .    .    .    .    .    .    20   9    
  Highest-Rated Group      715  | .    .    .    .    .    .    .    715  340  
  Highest-Rated Ally       50   | .    .    .    .    .    .    .    50   46   
Total Orders               .    | .    .    .    .    .    .    .    .    .    
Ally Attacks               186  | .    .    .    .    .    .    .    165  21   
  Total Damage             7167 | .    .    .    .    .    .    .    6471 696  
  Kills                    17   | .    .    .    .    .    .    .    14   3    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    1    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Was Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   2   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -7  -6  -6  -6  
-------------              Run  | Yrd Mat Mat Min Mat Fac Fac Was Fac 
Turns Passed               4360 | 50  554 315 152 441 784 620 606 838 
Spaces Moved               3380 | 49  358 152 123 333 659 721 453 532 
  Core                     270  | 20  6   17  .   75  .   12  .   140 
  Treads                   .    | .   .   .   .   .   .   .   .   .   
  Legs                     490  | .   .   .   .   161 329 .   .   .   
  Wheels                   457  | 29  352 76  .   .   .   .   .   .   
  Hover                    1535 | .   .   .   .   .   .   697 451 387 
  Flight                   628  | .   .   59  123 97  330 12  2   5   
  Fastest Speed            32   | 50  100 37  117 50  32  52  52  40  
  Average Speed            91   | 79  100 110 117 112 85  72  82  101 
  Slowest Speed            950  | 100 100 250 117 275 120 450 440 950 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   
  Robots Hopped            3    | .   .   .   .   .   3   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       28   | 3   45  12  27  32  14  14  95  15  
  Regions Visited          8
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   .   .   
  Unknown Exits Taken      6    | 1   1   1   1   1   1   .   .   .   
Scrap Searched             1    | .   .   .   1   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac Was Fac 
Total                      4530 | 60  494 236 132 398 867 821 689 833 
  Wait                     834  | .   78  18  1   12  173 66  207 279 
  Move                     3368 | 48  357 151 122 332 653 721 452 532 
  Hop                      3    | .   .   .   .   .   3   .   .   .   
  Pick Up                  102  | 7   12  10  5   22  10  14  13  9   
  Fast Attach              .    | .   .   .   .   .   .   .   .   .   
  Attach                   62   | 5   8   7   1   12  12  9   2   6   
  Detach                   5    | .   .   .   .   .   2   2   .   1   
  Swap                     14   | .   2   2   1   3   1   1   4   .   
  Drop                     42   | .   4   2   2   10  3   6   11  4   
  Fire                     90   | .   33  44  .   3   9   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Ram                      8    | .   .   2   .   2   1   2   .   1   
  Kick                     2    | .   .   .   .   2   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-6/Factory
-6/Waste
-6/Factory (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 16)
   51 | -11/Scrapyard | Entered Materials
  315 | -10/Materials | Build established: Mutant
  465 | -10/Materials | Lost 5 parts (1p2n1u1w)
  563 | -10/Materials | Discovered new exit (range 12)
  605 | -10/Materials | Entered another Materials area
  605 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
  819 | -9/Materials  | Lost 6 parts (1p1n3u1w)
  909 | -9/Materials  | Discovered new exit (range 8)
  920 | -9/Materials  | Entered Mines
  954 | -9/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
 1009 | -9/Mines      | Discovered new exit (range 7)
 1072 | -9/Mines      | Entered Materials
 1072 | -8/Materials  | Evolved 2 slots: Propulsion x2
 1176 | -8/Materials  | Build established: Scavenger-Mutant
 1221 | -8/Materials  | Lost 3 parts (1p2n)
 1280 | -8/Materials  | Core integrity fell below 50%
 1335 | -8/Materials  | Core integrity fell below 20%
 1365 | -8/Materials  | Lost 6 parts (1p2n2u1w)
 1423 | -8/Materials  | Discovered new exit (range 16)
 1490 | -8/Materials  | Build established: Mutant
 1513 | -8/Materials  | Entered Factory
 1513 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2012 | -7/Factory    | Build established: Infiltrator-Mutant
 2132 | -7/Factory    | Lost 3 parts (1p2w)
 2215 | -7/Factory    | Discovered new exit (range 12)
 2297 | -7/Factory    | Entered another Factory area
 2297 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 2917 | -6/Factory    | Sucked down chute
 2917 | -6/Factory    | Entered Waste
 2918 | -6/Waste      | Met a frightened Derelict
 2941 | -6/Waste      | Warlord forces began an assault
 3078 | -6/Waste      | Spotted C-40 Crusher
 3089 | -6/Waste      | Allies destroyed C-40 Crusher
 3120 | -6/Waste      | Spotted C-40 Crusher
 3154 | -6/Waste      | Spotted C-40 Crusher
 3160 | -6/Waste      | Spotted C-40 Crusher
 3167 | -6/Waste      | Allies destroyed C-40 Crusher
 3181 | -6/Waste      | Spotted C-40 Crusher
 3192 | -6/Waste      | Allies destroyed C-40 Crusher
 3223 | -6/Waste      | Lost 6 allies
 3264 | -6/Waste      | Spotted C-40 Crusher
 3322 | -6/Waste      | Discovered new exit (range 16)
 3523 | -6/Waste      | Entered Factory
 3523 | -6/Factory    | Accompanied by 9 allies
 3536 | -6/Factory    | Build established: Skirmisher
 3613 | -6/Factory    | Lost 6 allies
 3646 | -6/Factory    | Spotted B-75 Beast
 4194 | -6/Factory    | Discovered new exit (range 11)
 4241 | -6/Factory    | Core integrity fell below 50%
 4272 | -6/Factory    | Found Prototype Processor
 4275 | -6/Factory    | Lost 12 parts (3p3n4u2w)
 4310 | -6/Factory    | Core integrity fell below 20%
 4361 | -6/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
04328_ ALERT: Cargo convoy en route, clear transfer corridor.
04329_ K-01 Serf cleans the Terminal.
04330_ System corrupted: Heat flow error (+298).
04341_ Acquired Energy Well.
04348_ Connecting with Recycling Unit...
>>Retrieve(Components)
Retrieving 9 components...
    Wheel
    Nuclear Pulse Thruster
    Flexi-carbon Leg
    Corrupted Lgt. Ion Engine
    Corrupted Flexi-carbon Leg
    Corrupted Wheel
    Particle Gun
    Imp. Cooling System
    Hvy. Beamcaster
04349_ Acquired Wheel.
04357_ Fusion Modulator explodes.
04357_ Recycling Unit disabled.
04357_ G-50 Soldier destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          61
Energy Capacity            765
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         20
Terrain Scan Density       110
ECM Strength               2
Jamming Range              12
Power Amplification        20
Additional Mass Support    6
Armor Coverage             450
Weapon Shielding           33
Evasion (%)                63
Targeting Accuracy         6

 Item Schematics 
-----------------
 Imp. Carbon-fiber Leg | -7/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Omniscient Cartographer
Serviceable Loadout
The More The Merrier
We Are Legion

 Challenges 
------------
None

 Game 
------
Seed              PhaseVisualWeb
  Manual?         0
Play Time         01:40:00
  Cumulative      11.1 hours
  Start           2024.09.18 @ 21:06:10
  End             2024.09.19 @ 19:10:19
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          17
  Rogue           17
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          13
Achievement%      15
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             SD


RUN: cdab8890-cb15-4b07-ac3e-0b5bf17260db