Cogmind - Beta 14 --- EXPLORER MODE // 2025.02.08 @ 22:35:10 Player: elysium Result: Destroyed by B-60 Warrior with Heavy Mace Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (82) 410 Value Destroyed (3078) 3078 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (30) 30 TOTAL SCORE: 7718 Bonus ------- Follower Combat Kills 60 Friendly Fire -30 Cogmind --------- Core Integrity 0/1000 Matter 1/300 Energy 100/100 System Corruption 47% Temperature Cool (9) Movement Core (100) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Signal Interpreter Gun Armor Hacking Suite > --- WEAPON (3) ------- Mini Grenade Launcher > --- INVENTORY (5) ---- Makeshift Axe Peak State ------------ > --- POWER ------------ Light Neutrino Core Reinforced Fission Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Huge Storage Unit Machine Analyzer Signal Interpreter Gun Armor Hacking Suite > --- WEAPON ----------- Magnetic Acceleration Cannon Magnetic Acceleration Cannon Powered Hammer > --- INVENTORY -------- Mini Grenade Launcher Makeshift Axe [Rating: 60] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Flight Unit Utility Structural Scanner Device Structural Scanner Storage Medium Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Gun Armor Weapon Light Cannon Energy Gun Small Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Subdweller Shrapnel Launcher Impact Weapon Powered Hammer Slashing Weapon Power Sword Build | -11 -10 -10 -10 -7 -5 -5 -5 ------- Run | Yrd Mat Min Sub Rec Fac Was Fac Slots Evolved 11 | . 1 . . . 10 . . Power 1 | . . . . . 1 . . Propulsion 2 | . . . . . 2 . . Utility 7 | . 1 . . . 6 . . Weapon 1 | . . . . . 1 . . Parts Attached 89 | 7 19 3 19 5 32 3 1 Power 11 | 1 1 . 4 . 3 2 . Engine 8 | 1 1 . 4 . 2 . . Core 3 | . . . . . 1 2 . Reactor . | . . . . . . . . Propulsion 25 | 2 7 . 5 . 11 . . Treads . | . . . . . . . . Leg 23 | 2 5 . 5 . 11 . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 2 | . 2 . . . . . . Utility 24 | 2 8 2 2 . 10 . . Device 6 | . 2 . . . 4 . . Storage 6 | 1 2 2 . . 1 . . Processor 3 | . . . . . 3 . . Hackware 1 | . . . . . 1 . . Protection 8 | 1 4 . 2 . 1 . . Artifact . | . . . . . . . . Weapon 29 | 2 3 1 8 5 8 1 1 Energy Gun 2 | 1 . . . . 1 . . Energy Cannon . | . . . . . . . . Ballistic Gun 11 | 1 2 1 5 1 1 . . Ballistic Cannon 9 | . 1 . 1 2 4 1 . Launcher 3 | . . . 1 1 . . 1 Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . 1 . . Slashing Weapon 3 | . . . 1 1 1 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . 1 . 1 1 . Parts Lost 29 | . . . 3 . 23 3 . Power 5 | . . . . . 4 1 . Propulsion 11 | . . . 2 . 7 2 . Utility 6 | . . . . . 6 . . Weapon 7 | . . . 1 . 6 . . Highest Loss Streak 6 | . . . 1 . 6 3 . To Critical Strikes 1 | . . . . . 1 . . Average Slot Usage (%) 84 | . 97 100 99 100 65 22 21 Engine 8 | . 12 12 11 12 2 . . Leg 19 | . 24 25 22 25 12 1 . Device 9 | . 10 12 11 12 7 . . Storage 9 | . 12 12 11 12 5 . . Processor 2 | . . . . . 10 8 5 Hackware 1 | . . . . . 3 5 5 Protection 9 | . 11 12 11 12 5 5 5 Ballistic Gun 11 | . 16 12 17 11 1 . . Ballistic Cannon 8 | . 5 12 11 8 7 . . Peak Build Rating 60 | 6 9 9 29 21 59 60 15 Average Rating 22 | 3 8 9 22 20 44 16 14 On Entrance 15 | . 6 9 9 20 20 47 13 Naked Turns . | . . . . . . . . Heaviest Build 132 | 16 89 23 34 31 112 132 5 Greatest Support 80 | 20 20 20 35 20 80 80 3 Greatest Overweight (x) 35 | 1 4 1 1 1 35 1 1 Average Overweight (x) . | . . 1 . 1 3 1 1 Largest Inventory Capacity 25 | 10 25 15 10 10 25 25 5 Average Capacity 12 | 7 11 10 10 10 23 5 5 Most Carried 10 | 1 10 10 10 9 10 2 2 Average Carried 7 | . 7 10 9 9 5 2 1 Final Capacity 25 | 10 10 10 10 10 25 5 5 Final Carried 10 | 1 10 10 9 9 2 2 1 Class Distribution -------------------- 67% | Hacker-Mutant 22% | Hacker-Skirmisher 9% | Hacker-Assassin Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Skirmisher | -10/Subcaves Hacker-Mutant | -7/Recycling Hacker-Assassin | -5/Factory Hacker-Mutant | -5/Waste Hacker-Mutant | -5/Factory Resources | -11 -10 -10 -10 -7 -5 -5 -5 ----------- Run | Yrd Mat Min Sub Rec Fac Was Fac Matter Collected 2763 | 216 422 70 962 330 691 9 63 Remotely . | . . . . . . . . Salvage Created 3001 | . 452 111 824 235 1379 . . Parts 139 | . 28 6 53 7 41 . 4 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 4 | . 3 . . . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -7 -5 -5 -5 ------- Run | Yrd Mat Min Sub Rec Fac Was Fac Combat Hostiles Destroyed 70 | . 11 4 21 1 33 . . Melee 4 | . . . 1 . 3 . . Guns 29 | . 8 2 9 1 9 . . Cannons 28 | . 1 2 11 . 14 . . AOE 4 | . 2 . . . 2 . . Classes Destroyed 12 | . 4 . 4 . 3 . 1 Builder 1 | . . . . . . . 1 Recycler 4 | . 1 1 . 2 . . . Operator 1 | . . . . . 1 . . Turret 1 | . . . 1 . . . . Watcher 4 | . 3 . . . 1 . . Swarmer 20 | . 4 4 5 . 7 . . Grunt 24 | . 7 . 2 . 15 . . Sentry 5 | . . . 1 1 3 . . Hunter 3 | . . . . . 3 . . Programmer 5 | . . . . . 5 . . Subdweller 13 | . . . 13 . . . . Zionite 1 | . . . 1 . . . . Best Kill Streak 5 | . 4 2 3 2 5 . 1 Combat Bots Only 5 | . 4 2 3 1 5 . . Max Kills in Single Turn 2 | . 2 1 2 1 2 . 1 Gunslinging . | . . . . . . . . Exploded 2 | . 2 . . . 2 . . Melee 1 | . . . 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -7 -5 -5 -5 -------- Run | Yrd Mat Min Sub Rec Fac Was Fac Hostile Shots Fired 709 | . 68 12 62 63 463 21 20 Missed 174 | . 14 2 24 22 103 . 9 Damage Taken 6056 | . 353 41 645 182 3937 632 266 Core 1186 | . 36 8 94 40 566 317 125 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 3535 | . 241 32 308 134 2315 355 150 Regen/Repaired (Parts) 40 | . 40 . . . . . . Core Remaining (%) 64 | 100 . . . 28 . . . Volleys Fired 284 | . 47 7 122 7 95 3 3 Largest 4 | . 2 2 4 2 2 2 1 Hottest 123 | . 60 55 123 64 106 106 30 Shots Fired 555 | . 94 14 258 15 165 6 3 Gun 314 | . 82 7 140 7 78 . . Cannon 231 | . 12 7 111 8 87 6 . Launcher 10 | . . . 7 . . . 3 Special . | . . . . . . . . Kinetic 517 | . 80 14 258 15 144 6 . Thermal 35 | . 14 . . . 21 . . Explosive 3 | . . . . . . . 3 Electromagnetic . | . . . . . . . . Robot Hit Streak 29 | . 13 2 22 12 29 5 6 Robot Miss Streak 3 | . 3 2 2 1 2 1 1 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . . . . 2 . . Max Gunslinging Chain 1 | . . . . . 1 . . Shots Hit Robots 365 | . 59 6 104 15 169 10 2 Core Hits 140 | . 30 5 36 6 55 . 8 Critical Kills . | . . . . . . . . Critical Parts Destroyed 3 | . . . . . 3 . . Critical Strikes 14 | . 1 . . 1 12 . . Burn 1 | . . . . . 1 . . Blast 8 | . 1 . . 1 6 . . Smash 3 | . . . . . 3 . . Sever 2 | . . . . . 2 . . Melee Attacks 62 | . . . 16 4 37 5 . Impact 24 | . . . . . 19 5 . Slashing 38 | . . . 16 4 18 . . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . 1 . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9424 | . 880 80 2323 462 5080 326 273 Guns 2620 | . 633 18 593 96 1280 . . Cannons 3023 | . 52 62 688 128 1936 157 . Explosions 812 | . 178 . . . 361 . 273 Melee 2952 | . . . 1042 238 1503 169 . Ramming 17 | . 17 . . . . . . Kinetic 5122 | . 564 80 1281 224 2816 157 . Thermal 1060 | . 299 . . . 761 . . Explosive 273 | . . . . . . . 273 Electromagnetic . | . . . . . . . . Impact 965 | . . . . . 796 169 . Slashing 1987 | . . . 1042 238 707 . . Piercing . | . . . . . . . . Highest Corruption 47 | . 1 1 1 1 1 47 47 Average Corruption 4 | . 1 1 1 1 1 26 47 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 113 | . 7 6 31 4 7 51 7 Message Errors 24 | . 1 3 6 1 1 9 3 Matter Fused 14 | . 2 1 3 1 1 3 3 Heat Flow Errors 16 | . 3 . 3 . 3 7 . Energy Discharges 17 | . . 1 7 . . 9 . Parts Fused 1 | . . . 1 . . . . Data Loss (minor) 14 | . 1 1 6 . 1 4 1 Data Loss (major) 5 | . . . 2 1 . 2 . Misfires 2 | . . . 1 1 . . . Alerts 4 | . . . 1 . 1 2 . Misdirections 15 | . . . . . . 15 . Weapon Failures 1 | . . . 1 . . . . Overload Shots . | . . . . . . . . Overflow Damage 590 | . 70 . 56 52 407 5 . Projectiles 24 | . . . 16 . 3 5 . Explosions 150 | . 70 . . . 80 . . Melee 416 | . . . 40 52 324 . . Knockbacks 28 | . . . 8 . 20 . . Impact 8 | . . . . . 8 . . Kinetic 19 | . . . 8 . 11 . . Secondary 1 | . . . . . 1 . . Self-Inflicted Damage 146 | . . . 45 . 49 . 52 Shots 6 | . . . 3 . 1 . 2 Rammed 1 | . . . . . 1 . . Targets Rammed 8 | . 7 . . . 1 . . Kicked 7 | . 7 . . . . . . Crushed . | . . . . . . . . Highest Temperature 240 | . 240 26 229 126 183 201 . Average Temperature 45 | . 41 13 67 68 24 73 . Received Heat Transfer 2223 | . 198 . 66 96 1782 . 81 Siege Activations . | . . . . . . . . Robots Corrupted 5 | . . . . . 5 . . Combat Hostiles 5 | . . . . . 5 . . Parts Fried 11 | . . . . . 11 . . Impact Corruptions 13 | . . . . . 13 . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . . . . . 3 . . Heat Transferred 1352 | . 375 . . . 977 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -10 -7 -5 -5 -5 ------- Run | Yrd Mat Min Sub Rec Fac Was Fac Peak Influence 300 | . 146 115 . 31 300 31 34 Initial 150 | . . . . . 150 29 7 Average 54 | . 62 28 . 6 112 11 14 Maximum Alert Level 1 | . . . . . 1 . . Low Security (%) 95 | 100 100 100 . 100 86 100 100 Level 1 4 | . . . . . 13 . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 10 | . 2 . . . 7 . 1 Investigation 6 | . 2 . . . 4 . . Extermination 2 | . . . . . 2 . . Reinforcement 2 | . . . . . 1 . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . 1 . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -7 -5 -5 -5 --------- Run | Yrd Mat Min Sub Rec Fac Was Fac Distress Signals 3 | . . . . . 3 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 120 | . 16 3 25 1 45 28 2 Peak Tracking Total 6 | . 4 2 4 1 6 6 2 Tactical Retreats 15 | . . . 1 . 8 6 . Traps | -11 -10 -10 -10 -7 -5 -5 -5 ------- Run | Yrd Mat Min Sub Rec Fac Was Fac Traps Triggered 8 | . 2 . 3 . 2 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 4 | . 4 . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -7 -5 -5 -5 ---------- Run | Yrd Mat Min Sub Rec Fac Was Fac Machines Disabled 20 | . 2 . 3 . 15 . . Max in Single Turn 8 | . 2 . 1 . 8 . . Garrison Access 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -7 -5 -5 -5 --------- Run | Yrd Mat Min Sub Rec Fac Was Fac Machines Accessed 27 | . 11 . 2 8 6 . . Terminals 16 | . 8 . . 5 3 . . Fabricators 2 | . . . . . 2 . . Repair Stations 1 | . 1 . . . . . . Recycling Units 5 | . 2 . . 3 . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 88 | . 36 . 13 17 22 . . Successful 51 | . 17 . 13 10 11 . . Failed 37 | . 19 . . 7 11 . . Catastrophic 7 | . 7 . . . . . . Database Lockouts . | . . . . . . . . Manual 37 | . 26 . . 2 9 . . Terminals 49 | . 26 . . 11 12 . . Fabricators 8 | . . . . . 8 . . Repair Stations 2 | . 2 . . . . . . Recycling Units 14 | . 8 . . 6 . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . 2 . . Terminal Hacks 33 | . 10 . 13 6 4 . . Record 16 | . 1 . 12 3 . . . Part Schematic 4 | . 1 . . . 3 . . Prototype ID Bank 1 | . . . . 1 . . . Branch Access Points 2 | . 1 . . 1 . . . Terminal Index 1 | . 1 . . . . . . Alert Level 1 | . . . . 1 . . . Reprogram Traps 2 | . 2 . . . . . . Hauler Manifests 1 | . 1 . . . . . . Zone Layout 4 | . 3 . . . 1 . . Derelict Proto ID Bank 1 | . . . 1 . . . . Fabricator Hacks 6 | . . . . . 6 . . Load Schematic 3 | . . . . . 3 . . Build 3 | . . . . . 3 . . Repair Station Hacks 2 | . 2 . . . . . . Scan Component 1 | . 1 . . . . . . Repair 1 | . 1 . . . . . . Recycling Unit Hacks 6 | . 2 . . 4 . . . Report Inventory 5 | . 2 . . 3 . . . Retrieve Components 1 | . . . . 1 . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Seal Access 1 | . . . . . 1 . . Unauthorized Hacks 3 | . 3 . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . 3 . . . . . . Reject 2 | . 2 . . . . . . Mask 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 22 | . 10 . . 6 6 . . Full Trace Events 12 | . 5 . . 3 4 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . 1 . . . 3 . . Parts Built 6 | . . . . . 6 . . Authchips . | . . . . . . . . Time 109 | . . . . . 109 . . Total Part Build Rating 18 | . . . . . 18 . . Parts Repaired 1 | . 1 . . . . . . Time 26 | . 26 . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 7 | . . . . 7 . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -7 -5 -5 -5 ------------ Run | Yrd Mat Min Sub Rec Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -7 -5 -5 -5 -------- Run | Yrd Mat Min Sub Rec Fac Was Fac Total Allies 2 | . . 2 . . . . . Largest Group 2 | . . 2 2 . . . . Highest-Rated Group 50 | . . 46 50 . . . . Highest-Rated Ally 31 | . . 31 31 . . . . Total Orders . | . . . . . . . . Ally Attacks 22 | . . . 22 . . . . Total Damage 318 | . . . 318 . . . . Kills 3 | . . . 3 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -7 -5 -5 -5 ------- Run | Yrd Mat Min Sub Rec Fac Was Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . . 3 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -7 -5 -5 -5 ------------- Run | Yrd Mat Min Sub Rec Fac Was Fac Turns Passed 11022 | 64 1437 1100 4206 980 2037 1059 139 Spaces Moved 5731 | 43 726 516 2509 479 442 918 98 Core 1038 | 2 . . . . 35 903 98 Treads . | . . . . . . . . Legs 4688 | 41 721 516 2509 479 407 15 . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 5 | . 5 . . . . . . Fastest Speed 50 | 50 120 190 120 190 120 100 100 Average Speed 164 | 121 161 190 149 190 337 101 100 Slowest Speed 1800 | 190 400 190 190 190 1800 200 100 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 58 | 4 89 98 97 75 15 87 2 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . . . Unknown Exits Taken . | . . . . . . . . Scrap Searched 18 | . . 1 17 . . . . Spaces Dug 7 | . . . 6 1 . . . Terrain Destroyed 201 | . 25 . 89 1 75 1 10 Melee 1 | . . . . 1 . . . Projectile 20 | . . . 9 . 10 1 . AOE 180 | . 25 . 80 . 65 . 10 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -7 -5 -5 -5 --------- Run | Yrd Mat Min Sub Rec Fac Was Fac Total 6726 | 51 892 624 2723 530 743 1027 136 Wait 494 | . 86 97 36 32 126 98 19 Move 5725 | 42 725 515 2508 478 442 917 98 Hop . | . . . . . . . . Pick Up 15 | 1 3 . 6 . 5 . . Fast Attach 39 | 7 7 . 5 . 17 3 . Attach 17 | . . . 3 . 13 . 1 Detach 2 | . 1 . . . 1 . . Swap 33 | . 12 3 11 5 2 . . Drop 27 | 1 4 2 16 . 4 . . Fire 284 | . 47 7 122 7 95 3 3 Melee 62 | . . . 16 4 37 5 . Ram 2 | . . . . . 1 1 . Kick 7 | . 7 . . . . . . Crush . | . . . . . . . . Escape Stasis 15 | . . . . . . . 15 Rewire 4 | . . . . 4 . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / *Rec) -7/Recycling -5/Factory (discovered 5 exits: *Fac x3 / *Upp x2) -5/Waste -5/Factory History --------- Turn | Location | Event 41 | -11/Scrapyard | Identified exit to Materials 41 | -11/Scrapyard | Discovered exit to Materials (range 14) 65 | -11/Scrapyard | Entered Materials 65 | -10/Materials | Evolved 1 slot: Utility x1 319 | -10/Materials | Build established: Hacker-Mutant 413 | -10/Materials | Identified exit to Mines 636 | -10/Materials | Repaired Lgt. Armor Plating 701 | -10/Materials | Identified exit to Materials 701 | -10/Materials | Discovered exit to Materials (range 10) 825 | -10/Materials | Discovered exit to Materials (range 15) 1502 | -10/Materials | Entered Mines 1517 | -10/Mines | Discovered exit to Materials (range 15) 1902 | -10/Mines | Discovered exit to Materials (range 5) 2440 | -10/Mines | Identified exit to Subcaves 2440 | -10/Mines | Discovered exit to Subcaves (range 7) 2602 | -10/Mines | Entered Subcaves 2602 | -10/Subcaves | Accompanied by 2 allies 2607 | -10/Subcaves | Led the pair of lost Derelicts to an unsafe place 2619 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2755 | -10/Subcaves | Shifting Twisted Machinery released Flamer 2761 | -10/Subcaves | Shifting Twisted Machinery released Flamer 2855 | -10/Subcaves | Identified exit to Materials 2855 | -10/Subcaves | Discovered exit to Materials (range 7) 3063 | -10/Subcaves | Identified exit to Recycling 3063 | -10/Subcaves | Discovered exit to Recycling (range 15) 3236 | -10/Subcaves | Discovered exit to Materials (range 15) 3365 | -10/Subcaves | Learned Materials emergency access door positions 3427 | -10/Subcaves | Visited 4L-MR0's lab 3486 | -10/Subcaves | Found Prototype Protection 3486 | -10/Subcaves | Identified Gun Armor 3488 | -10/Subcaves | Attached Gun Armor, gained temporary slots: Weapon x2 3901 | -10/Subcaves | Build established: Hacker-Skirmisher 3962 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 3968 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 4458 | -10/Subcaves | Learned Materials terminal intel 4527 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 4543 | -10/Subcaves | Shifting Twisted Machinery released Hvy. Battle Rifle 4812 | -10/Subcaves | Visited Clippyterm 4816 | -10/Subcaves | Learned 40 Factory zone layouts 6443 | -10/Subcaves | Build established: Hacker-Mutant 6545 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 6719 | -10/Subcaves | Core integrity fell below 50% 6808 | -10/Subcaves | Entered Recycling 7079 | -7/Recycling | Identified exit to Factory 7079 | -7/Recycling | Discovered exit to Factory (range 5) 7788 | -7/Recycling | Entered Factory 7788 | -5/Factory | Evolved 10 slots: Power x1, Propulsion x2, Utility x6, Weapon x1 7789 | -5/Factory | Identified exit to Factory 7789 | -5/Factory | Identified exit to Upper Caves 8030 | -5/Factory | Fabricated Sensor Array (x2) 8357 | -5/Factory | Lost 6 parts (2n1u3w) 8487 | -5/Factory | Lost 3 parts (2n1u) 8693 | -5/Factory | Lost 4 parts (1p3n) 8801 | -5/Factory | Build established: Hacker-Assassin 9278 | -5/Factory | Lost 3 parts (1u2w) 9395 | -5/Factory | Fabricated Imp. Titanium Leg (x2) 9445 | -5/Factory | Fabricated Imp. Titanium Leg (x2) 9542 | -5/Factory | Build established: Hacker-Mutant 9666 | -5/Factory | Noticed a derelict Sapper rigging charges 9765 | -5/Factory | Core integrity fell below 50% 9825 | -5/Factory | Sucked down chute 9825 | -5/Factory | Entered Waste 9840 | -5/Waste | EMP discharged 9854 | -5/Waste | Spotted C-40 Crusher 9867 | -5/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 9868 | -5/Waste | Spotted C-40 Crusher 9870 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9873 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9876 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 9879 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 9882 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 9904 | -5/Waste | Lost 3 parts (1p2n) 9917 | -5/Waste | Spotted C-40 Crusher 9919 | -5/Waste | Spotted C-40 Crusher 9940 | -5/Waste | EMP discharged 9940 | -5/Waste | System corruption reached 10% 9995 | -5/Waste | Spotted C-40 Crusher 10025 | -5/Waste | Spotted C-40 Crusher 10040 | -5/Waste | EMP discharged 10086 | -5/Waste | Identified exit to Factory 10086 | -5/Waste | Discovered exit to Factory (range 15) 10140 | -5/Waste | EMP discharged 10240 | -5/Waste | EMP discharged 10340 | -5/Waste | EMP discharged 10394 | -5/Waste | Core integrity fell below 20% 10440 | -5/Waste | EMP discharged 10440 | -5/Waste | System corruption reached 30% 10485 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 10540 | -5/Waste | EMP discharged 10640 | -5/Waste | EMP discharged 10740 | -5/Waste | EMP discharged 10840 | -5/Waste | EMP discharged 10884 | -5/Waste | Entered Factory 11023 | -5/Factory | Destroyed by B-60 Warrior with Heavy Mace Last Messages --------------- 10944_ Field strength at 28. 10945_ Field strength at 22. 10946_ Field strength at 16. 10947_ Field strength at 10. 10948_ Field strength at 4. 10949_ Stasis field depleted. 10982_ ALERT: All DSF locations entering lockdown mode. 10985_ U-05 Engineer lays Concrete. 10987_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 10988_ U-05 Engineer destroyed. 10990_ QXV96466ANG1LREQ4UKPAOO/ 10992_ The unstable cave ceiling collapses. 11004_ Knocked back. 11005_ Critical hit (Burn: +37). 11006_ System corrupted: Matter fused (-6). 11012_ Knocked back. 11021_ 161AX,|L< KQY DYIKEWOS&QXFAN/AU [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????##########??????????????????? | | ?????????????????# #??????????????????? | | ?????????????????# #??????????????????? | | ?????????????????# ]!! #??#?????+#????????? | | ?????????????????? =[] #? #???? ????????? | | ??????????????????? == #? #### ???????? | | ???????????????????? # ???????? | | ???????????????????? [ # ???????? | | ????????????????????? ??????? | | ?????????????????????? [/??????? | | ????????############### #!= [] ?????? | | ????????# # = /] ?????? | | ????????# """" # ?????? | | ????????# """" # ?????? | | ????????# """" + #??????? | | ????????# """" # #??????? | | ????????# # ###############??????? | | ????????# # # #??????????? | | ????????# =# g # #??????????? | | ????????########### # #??????????? | | ??????????????????# # #??????????? | | ??????????????????# + #??????????? | | ??????????????????# b # #??????????? | | ??????????????????# @ # #??????????? | | ??????????????????# # #??????????? | | ??????????????????# ###########??????????? | | ??????????????????# #????????????????????? | | ??????????????????# #????????????????????? | | ??????????????????# #????????????????????? | | ??????????????????# #????????????????????? | | ??????????????????# ###########??????????? | | ??????????######### # #??????????? | | ?????????? # # """" #??????????? | | ????????? """ """ # # """" #??????????? | | ????????# """ """ # # """" ???????????? | | ????????# """ """ + + """" ???????????? | | ????????# "" "" # # #??????????? | | ????????#* "" "" # # #??????????? | | ????????# # # #??????????? | | ????????# * #################??????????? | | ????????###########??????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 66 Energy Generation 33 Energy Capacity 380 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 210 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Evasion (%) 55 Melee Accuracy 5 Offensive Hacking 30 Item Schematics ----------------- Sensor Array | -10/Materials | Hacked Imp. Sensor Array | -5/Factory | Hacked Imp. Signal Interpreter | -5/Factory | Hacked Imp. Titanium Leg | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Sensor Array | x2 | -5/Factory Imp. Titanium Leg | x2 | -5/Factory Imp. Titanium Leg | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Just Browsing Challenges ------------ None Game ------ Seed BackupSupersonicReplicator Manual? 0 Play Time 01:20:59 Cumulative 24.0 hours Start 2025.02.08 @ 20:57:32 End 2025.02.08 @ 22:35:10 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 7 Rogue 0 Adventurer 0 Explorer 7 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 25 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b96449f2-cf39-401a-89c8-1ccd14ae55ed