Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.17 @ 13:27:53 Player: Plexion Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (161) 805 Value Destroyed (7161) 7161 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (2838) 2838 TOTAL SCORE: 15924 Bonus ------- High Alert Combat Kills 180 Follower Combat Kills 455 Entered Garrisons 600 Used RIF Installer 1500 Aligned with FarCom 300 Friendly Fire -197 Cogmind --------- Core Integrity 701/850 Matter 257/300 Energy 290/290 System Corruption 3% Temperature Cool (0) Movement Treading (200) Ox2 Location -6/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (2) --- Light Treads Improved Medium Treads > --- UTILITY (10) ----- High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Long-range Sensor Array Advanced Signal Interpreter Relay Coupler [Swarmer] (38) Relay Coupler [Grunt] (4) > --- WEAPON (2) ------- Flak Gun Remote Datajack > --- INVENTORY (36) --- Improved Flight Unit Improved Heat Sink Medium Storage Unit High-capacity Storage Unit Energy Well (500) Medium Matter Pod (100) Large Matter Pod (0) Advanced Sensor Array Advanced Terrain Scanner Advanced Terrain Scan Processor Layered Medium Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating Hacking Suite Relay Coupler [NC] (22) Relay Coupler [Grunt] (29) Relay Coupler [Grunt] (26) Relay Coupler [Duelist] (27) Relay Coupler [Duelist] (30) Relay Coupler [Sentry] (20) Relay Coupler [Demolisher] (19) PSU Rigger AWS/Thermal Cooled Particle Cannon Cooled Particle Cannon Heavy Assault Rifle Heavy Assault Rifle Flak Gun Coil Gun Coil Gun Proton Missile Launcher Improved Datajack Plasma Cutter Great Axe Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Improved Medium Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Lightpack 2.0 Long-range Sensor Array Advanced Signal Interpreter Relay Coupler [Swarmer] Relay Coupler [Behemoth] > --- WEAPON ----------- Flak Gun Coil Gun > --- INVENTORY -------- Light Angular Momentum Engine Light Treads Improved Flight Unit Improved Flight Unit Cooled VTOL Module Improved Heat Sink Medium Storage Unit Medium Storage Unit High-capacity Storage Unit Energy Well Medium Matter Pod Large Matter Pod Advanced Sensor Array Advanced Terrain Scanner Advanced Terrain Scan Processor Layered Medium Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating Hacking Suite Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [Swarmer] Relay Coupler [Grunt] Relay Coupler [Grunt] Relay Coupler [Grunt] Relay Coupler [Grunt] Relay Coupler [Duelist] Relay Coupler [Duelist] Relay Coupler [Sentry] Relay Coupler [Demolisher] Relay Coupler [Hunter] Relay Coupler [Behemoth] PSU Rigger Heavy EM Pulse Gun AWS/Thermal Cooled Particle Cannon Cooled Particle Cannon Heavy Assault Rifle Heavy Assault Rifle Gauss Rifle Flak Gun Coil Gun Proton Missile Launcher Improved Datajack Remote Datajack Plasma Cutter Powered Hammer Great Axe [Rating: 77] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Utility High-capacity Storage Unit Device Long-range Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Relay Coupler [Grunt] Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Cooled Particle Cannon Ballistic Gun Heavy Assault Rifle Launcher Proton Missile Launcher Special Weapon Improved Remote Datajack Impact Weapon Powered Hammer Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Slots Evolved 8 | . . . 2 . . . 2 . 2 . . . 2 Power . | . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . Utility 8 | . . . 2 . . . 2 . 2 . . . 2 Weapon . | . . . . . . . . . . . . . . Parts Attached 184 | 6 10 4 26 . 1 2 3 10 47 16 10 18 31 Power 17 | 1 1 . 2 . . 1 . 1 8 1 1 1 . Engine 16 | 1 1 . 2 . . 1 . 1 7 1 1 1 . Core 1 | . . . . . . . . . 1 . . . . Reactor . | . . . . . . . . . . . . . . Propulsion 25 | 2 . 2 5 . . . . 2 4 3 2 2 3 Treads 25 | 2 . 2 5 . . . . 2 4 3 2 2 3 Leg . | . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 63 | 1 6 . 8 . 1 . 2 4 20 9 1 1 10 Device 10 | . 1 . 1 . . . . . 5 1 . . 2 Storage 20 | 1 5 . 6 . 1 . 2 3 1 . . . 1 Processor 1 | . . . . . . . . . . . . . 1 Hackware 15 | . . . . . . . . . 1 8 1 1 4 Protection 17 | . . . 1 . . . . 1 13 . . . 2 Artifact . | . . . . . . . . . . . . . . Weapon 79 | 2 3 2 11 . . 1 1 3 15 3 6 14 18 Energy Gun 8 | 1 1 2 3 . . 1 . . . . . . . Energy Cannon 6 | . . . . . . . . . 1 . . 3 2 Ballistic Gun 43 | 1 2 . 8 . . . 1 3 10 2 2 6 8 Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 2 | . . . . . . . . . . . . 2 . Special Weapon 13 | . . . . . . . . . 2 1 3 2 5 Impact Weapon 4 | . . . . . . . . . 2 . 1 1 . Slashing Weapon 3 | . . . . . . . . . . . . . 3 Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . 1 . . . . Parts Lost 50 | . 2 3 14 . . 1 . 2 17 . 1 5 5 Power 9 | . 1 . 2 . . . . 1 4 . . 1 . Propulsion 13 | . . 2 3 . . . . . 3 . 1 2 2 Utility 9 | . . . 1 . . . . . 6 . . . 2 Weapon 19 | . 1 1 8 . . 1 . 1 4 . . 2 1 Highest Loss Streak 10 | . 1 3 10 . . 1 . 1 3 . 1 2 2 Average Slot Usage (%) 92 | . 97 98 95 100 96 88 90 89 90 90 92 91 92 Engine 7 | . 14 14 8 11 11 11 9 8 6 7 7 6 6 Treads 17 | . 28 26 20 22 22 22 18 17 14 15 15 14 12 Storage 38 | . 24 28 40 44 40 33 45 38 40 38 38 38 33 Hackware 4 | . . . . . . . . . . 13 15 15 13 Protection 4 | . . . 1 . . . . 6 10 . . . 1 Energy Gun 1 | . 6 23 4 . . 2 9 . . . . . . Ballistic Gun 14 | . 21 4 17 22 22 19 9 17 13 7 10 13 11 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 189 | 12 71 71 139 139 139 84 148 148 189 153 153 155 161 Greatest Support 50 | 40 40 40 40 40 40 40 40 40 50 40 48 48 50 Greatest Overweight (x) 32 | . 1 1 32 3 3 2 3 3 7 3 3 3 4 Average Overweight (x) 2 | . . 1 2 3 2 1 3 2 3 3 3 3 3 Largest Inventory Capacity 64 | 6 20 20 36 36 40 40 56 56 64 56 56 56 56 Average Capacity 48 | 5 14 20 33 36 37 40 55 50 58 56 56 56 55 Most Carried 56 | 2 13 13 32 30 37 38 41 50 56 56 56 56 55 Average Carried 43 | . 5 10 22 30 32 37 39 45 54 54 55 52 52 Final Capacity 56 | 6 20 20 36 36 40 40 56 56 56 56 56 56 36 Final Carried 56 | 2 13 10 30 30 37 38 41 50 55 55 54 56 36 Class Distribution -------------------- 52% | Hauler-Mutant 42% | Bothacker-Mutant 4% | Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Garrison Hauler-Mutant | -7/Factory Bothacker-Mutant | -7/Garrison Bothacker-Mutant | -7/Factory Bothacker-Mutant | -7/Garrison Bothacker-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Matter Collected 5378 | 182 296 47 530 30 42 142 . 393 1570 570 409 592 575 Remotely . | . . . . . . . . . . . . . . Salvage Created 7125 | . 711 103 1459 141 . 185 . 393 2076 216 598 895 348 Parts 384 | . 40 3 81 8 . 8 . 28 120 13 31 37 15 Haulers Intercepted 6 | . 1 . 4 . . . . . 1 . . . . Recyclers Shooed 3 | . . . 1 . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Combat Hostiles Destroyed 131 | . 17 2 19 3 . 6 . 11 37 4 9 18 5 Guns 122 | . 17 2 18 3 . 6 . 11 36 4 9 11 5 Cannons 2 | . . . . . . . . . 1 . . 1 . AOE 7 | . . . 1 . . . . . . . . 6 . Classes Destroyed 13 | . 5 . 3 . . . . 1 3 . . . 1 Worker 7 | . . . . . . . . . 3 . 3 . 1 Builder 2 | . . . . . . . . . 1 . 1 . . Tunneler 1 | . . . . . . . . . . . . . 1 Hauler 6 | . 1 . 4 . . . . . 1 . . . . Recycler 5 | . . . 3 . . . . . 1 . . . 1 Operator 2 | . 1 . . . . . . . 1 . . . . Watcher 6 | . 1 . 2 . . . . . 3 . . . . Swarmer 25 | . 3 . . . . 4 . 3 7 2 . 4 2 Grunt 66 | . 14 2 11 3 . 2 . 5 13 1 5 9 1 Brawler 1 | . . . 1 . . . . . . . . . . Sentry 22 | . . . 7 . . . . 2 5 2 3 3 . Hunter 6 | . . . . . . . . 1 3 . . 2 . Programmer 12 | . . . . . . . . . 9 . 1 . 2 Best Kill Streak 7 | . 6 1 3 1 . 4 . 3 7 2 4 5 3 Combat Bots Only 6 | . 6 1 3 1 . 4 . 3 6 2 3 5 2 Max Kills in Single Turn 3 | . 1 1 2 1 . 1 . 1 2 1 2 3 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . . . 1 . . . . . . . . 3 . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Damage Taken 11055 | . 700 183 1558 255 . 271 . 874 3820 350 917 1107 1020 Core 1429 | . 119 15 255 55 . 49 . 106 358 52 153 118 149 Absorbed by Shields 44 | . . . . . . . . 44 . . . . . Core Remaining (%) 47 | 100 . 46 . . . 10 . 80 . . . 2 . Volleys Fired 612 | . 80 10 90 12 . 14 4 47 166 49 49 54 37 Largest 2 | . 2 2 2 2 . 2 2 2 2 1 2 2 2 Hottest 85 | . 85 60 80 46 . 68 70 48 56 40 60 60 60 Shots Fired 1095 | . 156 19 171 24 . 28 8 88 321 49 80 93 58 Gun 1022 | . 156 19 171 24 . 28 8 88 313 26 73 74 42 Cannon 9 | . . . . . . . . . 1 . . 8 . Launcher 7 | . . . . . . . . . . . . 7 . Special 57 | . . . . . . . . . 7 23 7 4 16 Kinetic 938 | . 126 12 131 24 . 25 4 88 313 26 73 74 42 Thermal 23 | . 9 . 4 . . . . . 2 . . 8 . Explosive . | . . . . . . . . . . . . . . Electromagnetic 78 | . 21 7 36 . . 3 4 . . . . 7 . Robot Hit Streak 23 | . 12 4 15 14 . 9 3 7 23 11 21 10 12 Robot Miss Streak 9 | . 3 1 3 2 . 3 3 3 3 3 2 3 9 Penetration Max 1 | . . . . . . . . . 1 1 1 1 1 Secondary Targets 15 | . 2 1 3 . . 2 . 4 . . . 2 1 Max Gunslinging Chain 1 | . 1 1 1 . . 1 . 1 . . . 1 1 Shots Hit Robots 764 | . 107 14 122 19 . 19 5 56 229 34 61 57 41 Core Hits 318 | . 44 6 48 7 . 10 2 24 91 7 20 31 28 Critical Hits 22 | . . . . 1 . 1 . 3 8 . 4 3 2 Critical Kills 10 | . . . . . . . . 1 5 . 2 1 1 Critical Parts Destroyed 12 | . . . . 1 . 1 . 2 3 . 2 2 1 Melee Attacks 8 | . . . . . . . . . 4 . 1 . 3 Impact 5 | . . . . . . . . . 4 . 1 . . Slashing 3 | . . . . . . . . . . . . . 3 Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 13147 | . 871 135 1615 290 . 322 91 812 4630 427 1487 1562 905 Guns 12458 | . 871 135 1591 290 . 322 91 812 4587 427 1487 1017 828 Cannons 195 | . . . . . . . . . 28 . . 167 . Explosions 479 | . . . 24 . . . . . . . . 378 77 Melee . | . . . . . . . . . . . . . . Ramming 3 | . . . . . . . . . 3 . . . . Kinetic 11662 | . 597 81 1228 290 . 263 45 812 4587 427 1487 1017 828 Thermal 407 | . 70 . 48 . . . . . 40 . . 249 . Explosive 77 | . . . . . . . . . . . . . 77 Electromagnetic 998 | . 204 54 339 . . 59 46 . . . . 296 . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 4 | . . . . . . . . . 4 4 4 4 3 Average Corruption 3 | . . . . . . . . . 2 4 4 4 2 Corruption Purged . | . . . . . . . . . . . . . . Effects 90 | . . . . . . . . . 6 26 23 21 14 Message Errors 24 | . . . . . . . . . 2 9 2 6 5 Matter Fused 25 | . . . . . . . . . . 8 7 5 5 Heat Flow Errors 11 | . . . . . . . . . 1 1 6 2 1 Energy Discharges 9 | . . . . . . . . . 1 4 3 1 . Parts Rejected 2 | . . . . . . . . . . 1 . 1 . Data Loss (minor) 8 | . . . . . . . . . 2 2 2 1 1 Targeting Errors 10 | . . . . . . . . . . 1 3 4 2 Weapon Failures 1 | . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 1 | . . . . . . . . . . . . 1 . Projectiles . | . . . . . . . . . . . . . . Explosions 1 | . . . . . . . . . . . . 1 . Melee . | . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 33 | . . . 27 . . . . . . . . 6 . Shots 2 | . . . 1 . . . . . . . . 1 . Rammed 1 | . . . . . . . . . 1 . . . . Targets Rammed 1 | . . . . . . . . . 1 . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 275 | . 220 94 166 1 . 16 . 4 143 149 275 188 78 Average Temperature 50 | . 53 39 47 1 . 7 . 3 50 29 82 45 39 Received Heat Transfer 2952 | . 351 102 582 144 . 72 . 219 735 78 291 288 90 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 6 | . . . 3 . . . . . . . . 3 . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . . . . Heat Transferred 655 | . 185 . 124 . . . . . 74 . . 272 . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . 1 . . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Peak Influence 761 | . 226 78 137 90 . 145 30 459 504 761 400 521 295 Initial 399 | . . 43 29 5 . . . 19 240 331 399 207 273 Average 226 | . 116 70 71 45 . 104 14 263 230 577 313 354 149 Maximum Alert Level 3 | . 1 . . . . . . 2 2 3 2 2 1 Low Security (%) 51 | 100 88 100 100 100 . 100 100 23 46 . 6 . 70 Level 1 33 | . 11 . . . . . . 59 43 6 89 59 29 Level 2 13 | . . . . . . . . 17 9 72 3 40 . Level 3 1 | . . . . . . . . . . 21 . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 28 | . 5 . 2 . . . . . 15 . 3 . 3 Investigation 3 | . 1 . . . . . . . 1 . 1 . . Extermination 11 | . . . . . . . . . 7 . 1 . 3 Reinforcement 11 | . 4 . 2 . . . . . 4 . 1 . . Assault 1 | . . . . . . . . . 1 . . . . Garrison 2 | . . . . . . . . . 2 . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Distress Signals 12 | . 3 . 3 . . . . . 5 . 1 . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 246 | . 33 2 32 4 . 7 4 14 69 30 11 21 19 Peak Tracking Total 7 | . 6 2 4 2 . 3 2 3 7 5 3 4 4 Tactical Retreats 22 | . 2 . 3 1 . 2 . 2 3 3 2 2 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Traps Triggered 24 | . 1 . . . . . . 3 9 5 . 4 2 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed 10 | . 10 . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Machines Disabled 12 | . . . . . . . . 2 1 3 1 3 2 Max in Single Turn 1 | . . . . . . . . 1 1 1 1 1 1 Garrison Access 2 | . . . . . . . . . 2 . . . . Garrison Relay 8 | . . . . . . . . 3 . 3 . 2 . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Machines Accessed 23 | . 5 . 4 . 2 . 1 . 6 . 2 . 3 Terminals 12 | . 4 . 3 . . . . . 3 . 1 . 1 Fabricators 1 | . . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . Scanalyzers 2 | . . . 1 . . . . . . . . . 1 Garrison Access 5 | . . . . . . . 1 . 3 . 1 . . Total Hacks 44 | . 13 . 9 . 2 . 1 . 10 . 4 . 5 Successful 29 | . 8 . 6 . 2 . 1 . 7 . 2 . 3 Failed 15 | . 5 . 3 . . . . . 3 . 2 . 2 Catastrophic 2 | . 1 . 1 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 25 | . 7 . 8 . 1 . . . 4 . 3 . 2 Terminals 27 | . 9 . 8 . . . . . 5 . 3 . 2 Fabricators 2 | . . . . . . . . . . . . . 2 Repair Stations . | . . . . . . . . . . . . . . Recycling Units 4 | . 4 . . . . . . . . . . . . Scanalyzers 2 | . . . 1 . . . . . . . . . 1 Garrison Access 7 | . . . . . . . 1 . 5 . 1 . . Terminal Hacks 16 | . 7 . 4 . 2 . . . 2 . 1 . . Record 1 | . . . . . 1 . . . . . . . . Part Schematic 1 | . 1 . . . . . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . Garrison Index 1 | . . . . . . . . . 1 . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . Disarm Traps 2 | . 2 . . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . . . 1 . . . . Zone Layout 5 | . 2 . 2 . . . . . . . 1 . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . Scanalyzer 2 | . . . 1 . . . . . . . . . 1 Insert Component 2 | . . . 1 . . . . . . . . . 1 Garrison Access Hacks 4 | . . . . . . . 1 . 2 . 1 . . Unlock Access 3 | . . . . . . . 1 . 1 . 1 . . Seal Access 1 | . . . . . . . . . 1 . . . . Unauthorized Hacks 4 | . . . 1 . . . . . 3 . . . . Terminals 1 | . . . 1 . . . . . . . . . . Track 1 | . . . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . 3 . . . . Restock 2 | . . . . . . . . . 2 . . . . Reprogram 1 | . . . . . . . . . 1 . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 14 | . 3 . 3 . . . . . 4 . 2 . 2 Full Trace Events 2 | . 1 . . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . . . . . . . Parts Built 1 | . . . . . . . . . . . . . 1 Matter 102 | . . . . . . . . . . . . . 102 Time 25 | . . . . . . . . . . . . . 25 Total Part Build Rating 1 | . . . . . . . . . . . . . 1 Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 9 | . 9 . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Used RIF Installer 3 | . . . . . . . . 1 . 1 . 1 . Threat Obfuscator 1 | . . . . . . . . . . . . 1 . Signal Jammer 1 | . . . . . . . . . . 1 . . . Robots Hacked 32 | . . . . . . . . . 3 16 4 2 7 Non-combat 2 | . . . . . . . . . . . . . 2 Combat 30 | . . . . . . . . . 3 16 4 2 5 Robot Hacks Applied 34 | . . . . . . . . . 4 16 5 2 7 ignore_parts 1 | . . . . . . . . . . . . . 1 map_route 1 | . . . . . . . . . . . . . 1 find_garrison 2 | . . . . . . . . . . . 1 . 1 scatter_targeting 1 | . . . . . . . . . . 1 . . . link_complan 3 | . . . . . . . . . . . 3 . . amplify_resonance 1 | . . . . . . . . . . . . . 1 wipe_record 1 | . . . . . . . . . 1 . . . . disable_weapons 1 | . . . . . . . . . . . . . 1 overwrite_iff 9 | . . . . . . . . . 1 6 1 1 . formatsys_high 14 | . . . . . . . . . 2 9 . 1 2 Relay Couplers Released 33 | . . . . . . . . 11 4 10 . 8 . Machine Destruction 29 | . . . . . . . . 11 . 10 . 8 . Programmers 4 | . . . . . . . . . 4 . . . . Attached 15 | . . . . . . . . . 1 8 1 1 4 Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Total Allies 23 | . . . . . . . . . 3 15 1 2 2 Largest Group 5 | . . . . . . . . . 2 5 1 2 2 Highest-Rated Group 94 | . . . . . . . . . 45 94 16 32 76 Highest-Rated Ally 47 | . . . . . . . . . 29 32 16 16 47 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 121 | . . . . . . . . . 19 87 5 7 3 Total Damage 1973 | . . . . . . . . . 231 1492 80 72 98 Kills 16 | . . . . . . . . . 2 14 . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . 1 . . 1 Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Turns Passed 15212 | 86 1044 105 1682 345 811 424 216 1219 4893 1191 1016 810 1370 Spaces Moved 5567 | 49 431 42 580 135 365 161 80 431 1672 465 378 276 502 Core 5 | 2 . . 3 . . . . . . . . . . Treads 5562 | 47 431 42 577 135 365 161 80 431 1672 465 378 276 502 Legs . | . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 180 180 230 190 190 230 210 212 220 220 220 220 Average Speed 221 | 155 174 180 229 230 216 195 230 223 233 224 222 222 223 Slowest Speed 1650 | 160 180 180 1650 230 230 210 230 230 285 225 225 225 240 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 39 | 5 90 12 44 23 69 45 10 63 46 70 14 49 10 Regions Visited 13 Branch Regions 4 Pre-discovered Areas 2 | . . . . 1 1 . . . . . . . . Known Exits Taken 4 | . . . 1 . . . 1 . 1 . 1 . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . Spaces Dug 8 | . . . . . . . . . 4 . 1 . 3 Terrain Destroyed 48 | . . . 4 . . . . . 8 1 4 7 24 Melee 8 | . . . . . . . . . 4 . 1 . 3 Projectile 14 | . . . . . . . . . 4 1 3 5 1 AOE 26 | . . . 4 . . . . . . . . 2 20 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Total 7410 | 56 590 55 764 146 385 243 103 600 2339 590 474 378 687 Wait 816 | . 59 . 34 . . 66 12 85 402 16 30 8 104 Move 5557 | 48 430 41 579 134 364 160 80 430 1672 464 378 275 502 Hop . | . . . . . . . . . . . . . . Pick Up 137 | 2 9 . 29 . 18 1 4 17 22 19 2 11 3 Fast Attach 18 | 6 2 . 5 . 1 . . . 4 . . . . Attach 77 | . 2 3 14 . . 1 2 5 19 10 3 8 10 Detach 16 | . 1 . 3 . . . . 1 3 1 1 2 4 Swap 89 | . 6 1 7 . . 1 1 5 24 6 7 10 21 Drop 37 | . 1 . 3 . 2 . . 6 10 9 3 2 1 Fire 612 | . 80 10 90 12 . 14 4 47 166 49 49 54 37 Melee 8 | . . . . . . . . . 4 . 1 . 3 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 1 | . . . . . . . . . 1 . . . . Escape Stasis 41 | . . . . . . . . 4 12 15 . 8 2 Rewire 1 | . . . . . . . . . . 1 . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / *Min / *Sto) -9/Mines (discovered 3 exits: *Mat / *Exi / [*Zio]) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac x2 / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac / [*Low] / Gar) -7/Garrison -6/Factory (discovered 1 exit: [Fac]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 87 | -11/Scrapyard | Entered Materials 295 | -10/Materials | Discovered new exit (range 3) 300 | -10/Materials | Build established: Mutant 482 | -10/Materials | Discovered new exit (range 13) 870 | -10/Materials | Discovered new exit (range 14) 1018 | -10/Materials | Discovered new exit (range 11) 1064 | -10/Materials | Build established: Hauler-Mutant 1131 | -10/Materials | Entered Mines 1156 | -10/Mines | Core integrity fell below 50% 1168 | -10/Mines | Lost 3 parts (2n1w) 1218 | -10/Mines | Discovered new exit (range 10) 1223 | -10/Mines | Assembled infested the area 1236 | -10/Mines | Entered Materials 1236 | -9/Materials | Evolved 2 slots: Utility x2 1515 | -9/Materials | Lost 10 parts (1p3n1u5w) 1691 | -9/Materials | Lost 3 parts (1p2w) 1891 | -9/Materials | Discovered new exit (range 3) 2148 | -9/Materials | Discovered new exit (range 14) 2276 | -9/Materials | Core integrity fell below 50% 2286 | -9/Materials | Discovered new exit (range 16) 2441 | -9/Materials | Identified exit to Mines 2441 | -9/Materials | Identified exit to Storage 2918 | -9/Materials | Entered Mines 2923 | -9/Mines | Met a Derelict bent on vengeance 3016 | -9/Mines | Discovered new exit (range 6) 3097 | -9/Mines | Learned location of Zion (-7) 3102 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3113 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3115 | -9/Mines | Discovered new exit (range 5) 3263 | -9/Mines | Entered Exiles 3300 | -9/Exiles | Discovered new exit (range 15) 3326 | -9/Exiles | Met 8R-AWN 3358 | -9/Exiles | Met EX-HEX 3467 | -9/Exiles | Met EX-DEC 3700 | -9/Exiles | Met EX-BIN 3755 | -9/Exiles | Aligned with FarCom system 3758 | -9/Exiles | Given EX-Vault access code 3811 | -9/Exiles | Opened EX-Vault 3832 | -9/Exiles | Found Lightpack 2.0 3876 | -9/Exiles | Found AWS/Thermal 3883 | -9/Exiles | Found PSU Rigger 3925 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4053 | -9/Exiles | Discovered new exit (range 12) 4074 | -9/Exiles | Stole three prototypes: Lightpack 2.0, PSU Rigger, AWS/Thermal 4074 | -9/Exiles | Entered Mines 4387 | -8/Mines | Core integrity fell below 20% 4469 | -8/Mines | Discovered new exit (range 15) 4498 | -8/Mines | Entered Materials 4498 | -8/Materials | Evolved 2 slots: Utility x2 4714 | -8/Materials | Identified exit to Garrison 4714 | -8/Materials | Entered Garrison 4798 | -8/Garrison | Triggered checkpoint 5030 | -8/Garrison | Triggered checkpoint 5253 | -8/Garrison | Discovered new exit (range 10) 5306 | -8/Garrison | Installed Relay Interface Framework 5368 | -8/Garrison | Triggered checkpoint 5418 | -8/Garrison | Garrison Relay disabled 5548 | -8/Garrison | Triggered checkpoint 5704 | -8/Garrison | Triggered checkpoint 5752 | -8/Garrison | Garrison Relay disabled 5906 | -8/Garrison | Discovered new exit (range 13) 5933 | -8/Garrison | Entered Factory 5933 | -7/Factory | Evolved 2 slots: Utility x2 5935 | -7/Factory | FarCom data flow suspended 8110 | -7/Factory | Discovered new exit (range 16) 9064 | -7/Factory | Build established: Bothacker-Mutant 9601 | -7/Factory | Discovered new exit (range 9) 10722 | -7/Factory | Garrison activated, responded to threat 10750 | -7/Factory | Core integrity fell below 50% 10826 | -7/Factory | Identified exit to Garrison 10826 | -7/Factory | Entered Garrison 10854 | -7/Garrison | Triggered checkpoint 10857 | -7/Garrison | Lost 3 parts (1n1u1w) 10900 | -7/Garrison | Garrison Relay disabled 11004 | -7/Garrison | Triggered checkpoint 11050 | -7/Garrison | Triggered checkpoint 11118 | -7/Garrison | Triggered checkpoint 11280 | -7/Garrison | Discovered new exit (range 10) 11382 | -7/Garrison | Triggered checkpoint 11494 | -7/Garrison | Triggered checkpoint 11542 | -7/Garrison | Garrison Relay disabled 11611 | -7/Garrison | Discovered new exit (range 14) 11728 | -7/Garrison | Triggered checkpoint 11826 | -7/Garrison | Triggered checkpoint 11879 | -7/Garrison | Garrison Relay disabled 11966 | -7/Garrison | Discovered new exit (range 13) 12003 | -7/Garrison | Expanded RIF knowledge: Signal Jamming 12017 | -7/Garrison | Entered Factory 12017 | -7/Factory | Accompanied by 1 ally 12415 | -7/Factory | Discovered new exit (range 15) 12671 | -7/Factory | Discovered new exit (range 4) 12892 | -7/Factory | Core integrity fell below 20% 13033 | -7/Factory | Identified exit to Garrison 13033 | -7/Factory | Entered Garrison 13045 | -7/Garrison | Expanded RIF knowledge: Threat Obfuscation 13126 | -7/Garrison | Triggered checkpoint 13182 | -7/Garrison | Garrison Relay disabled 13286 | -7/Garrison | Triggered checkpoint 13402 | -7/Garrison | Triggered checkpoint 13509 | -7/Garrison | Discovered new exit (range 13) 13714 | -7/Garrison | Triggered checkpoint 13730 | -7/Garrison | Garrison Relay disabled 13843 | -7/Garrison | Entered Factory 13843 | -6/Factory | Evolved 2 slots: Utility x2 14373 | -6/Factory | Discovered new exit (range 181) 14426 | -6/Factory | Spotted B-75 Beast 14855 | -6/Factory | Fabricated Hcp. Storage Unit (x1) 15213 | -6/Factory | Self-destructed Last Messages --------------- 15146_ Slug penetrates Wall. 15147_ System corrupted: Matter fused (-10). 15148_ U-05 Engineer builds a Door. 15149_ Slug penetrates Door. 15152_ Slug penetrates G-50 Soldier. 15152_ G-50 Soldier destroyed. 15152_ R-10 Processor suffers critical hit. 15152_ Destroyed Com. Wheel. 15155_ Acquired 128 matter. 15158_ U-05 Engineer builds a Door. 15160_ K-01 Serf collects debris. 15162_ ZDWKZ,MZARXJOWU&&VOP%&/&OUVBRC|USI9T 15164_ Acquired 51 matter. 15164_ K-01 Serf cleans the Terminal. 15168_ K-01 Serf collects debris. 15168_ Acquired 68 matter. 15172_ K-01 Serf collects debris. 15188_ <7 R UHE7ZC9NDFBMNHGD>O5Q5T5&YHKEKMH/ 15210_ Lightpack 2.0 destroyed. 15211_ System corrupted: Remote Datajack targeting data glitched. Map ----- +----------------------------------------------------+ | #??# ????? 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Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Hcp. Storage Unit | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Gun Specialist Challenges ------------ None Game ------ Seed ReflectiveStealthLance Manual? 0 Play Time 01:28:06 Cumulative 116.1 hours Start 2020.09.14 @ 18:06:32 End 2020.09.17 @ 13:27:53 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 139 Rogue 52 Adventurer 87 Explorer 0 Win Type - Total 4 Types 3/0/0/1/0/0/0/0/0 Lore% 51 Gallery% 63 Achievement% 55 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5593a194-9120-4c6e-8109-0a2805fa6c16