Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.03 @ 19:31:04

Player: Exp. Geonium Core

Result: Destroyed by 8R-AWN with 8R-AWN's Boregun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (62)      310
Value Destroyed (1472)     1472
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (181)                181
              TOTAL SCORE: 3923

 Bonus
-------
Follower Combat Kills      39
Aligned with FarCom        300
Friendly Fire              -158

 Cogmind 
---------
Core Integrity             0/400
Matter                     113/300
Energy                     92/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -9/Exiles

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (3) ------
  Improved Targeting Computer
>          --- WEAPON (2) -------
           Assault Rifle
      Mini Grenade Launcher
>          --- INVENTORY (5) ----
               (None)

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
          Light Treads
          Light Treads
          Light Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
       Improved Targeting Computer
                Cloak of Protection
>               --- WEAPON -----------
                Assault Rifle
                Assault Rifle
>               --- INVENTORY --------
       Improved Ion Engine
          Large Matter Pod
  High-capacity Matter Pod
   Experimental Sensor Array
                Propulsion Shielding
          Light Armor Plating
          Light Armor Plating
         Medium Armor Plating
         Medium Armor Plating
                Assault Rifle
                Assault Rifle
                Assault Rifle
                Assault Rifle
          Heavy Assault Rifle
                Autogun
           Mini Grenade Launcher
[Rating: 22]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Improved Targeting Computer
  Device                   Cloak of Protection
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Protection               Light Armor Plating
Weapon                     Autogun
  Energy Gun               Spread Laser
  Ballistic Gun            Autogun
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Jun Mat Min Mat Min Exi 
Slots Evolved              2    | .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   
  Utility                  1    | .   .   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             51   | .   7   6   16  6   16  
  Power                    3    | .   .   2   1   .   .   
    Engine                 1    | .   .   1   .   .   .   
    Core                   2    | .   .   1   1   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               7    | .   2   1   3   1   .   
    Treads                 7    | .   2   1   3   1   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  14   | .   2   1   4   .   7   
    Device                 2    | .   .   .   1   .   1   
    Storage                2    | .   1   .   .   .   1   
    Processor              3    | .   1   1   1   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             7    | .   .   .   2   .   5   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   27   | .   3   2   8   5   9   
    Energy Gun             2    | .   .   .   2   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          19   | .   3   2   4   2   8   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               6    | .   .   .   2   3   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 20   | .   .   3   1   .   16  
  Power                    2    | .   .   1   .   .   1   
  Propulsion               3    | .   .   .   .   .   3   
  Utility                  6    | .   .   .   .   .   6   
  Weapon                   9    | .   .   2   1   .   6   
  Highest Loss Streak      10   | .   .   3   1   .   10  
  To Critical Strikes      6    | .   .   .   .   .   6   
Average Slot Usage (%)     97   | .   98  99  98  100 89  
  Engine                   3    | .   14  2   .   .   .   
  Core                     8    | .   .   11  11  11  9   
  Treads                   29   | .   25  27  32  33  27  
  Device                   1    | .   .   .   1   .   7   
  Storage                  10   | .   14  14  11  11  4   
  Processor                11   | .   13  14  9   11  11  
  Protection               6    | .   .   .   11  11  8   
  Ballistic Gun            21   | .   27  28  12  17  21  
  Launcher                 1    | .   .   .   4   4   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             57   | 14  31  33  35  32  57  
  Greatest Support         60   | 20  40  40  60  60  60  
  Greatest Overweight (x)  3    | .   .   .   .   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 20   | .   15  15  15  15  20  
  Average Capacity         13   | .   11  15  15  15  9   
  Most Carried             16   | .   14  15  15  15  16  
  Average Carried          11   | .   9   14  13  14  7   
  Final Capacity           15   | 8   15  15  15  15  5   
  Final Carried            15   | 6   14  15  15  15  .   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -9/Exiles

 Resources                      | -11 -10 -10 -9  -9  -9  
-----------                Run  | Jun Mat Min Mat Min Exi 
Matter Collected           1824 | 197 459 301 288 200 379 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1889 | .   579 397 548 302 63  
  Parts                    128  | .   37  22  38  31  .   
Haulers Intercepted        1    | .   .   .   1   .   .   
Recyclers Shooed           3    | .   2   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Jun Mat Min Mat Min Exi 
Combat Hostiles Destroyed  52   | .   12  9   14  13  4   
  Guns                     34   | .   12  9   7   2   4   
  AOE                      18   | .   .   .   7   11  .   
Classes Destroyed          10   | .   5   1   1   2   1   
  Worker                   2    | .   1   .   .   1   .   
  Builder                  1    | .   .   .   .   1   .   
  Tunneler                 3    | .   .   .   .   3   .   
  Hauler                   1    | .   .   .   1   .   .   
  Recycler                 4    | .   2   1   1   .   .   
  Watcher                  2    | .   1   .   1   .   .   
  Swarmer                  17   | .   3   3   6   5   .   
  Grunt                    28   | .   9   4   7   8   .   
  Sentry                   4    | .   .   2   2   .   .   
  Assembled                4    | .   .   .   .   .   4   
Best Kill Streak           9    | .   5   5   8   9   2   
  Combat Bots Only         6    | .   3   5   6   6   2   
Max Kills in Single Turn   4    | .   2   1   4   4   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 4    | .   .   .   4   2   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   
--------                   Run  | Jun  Mat  Min  Mat  Min  Exi  
Damage Taken               3382 | .    468  569  382  312  1651 
  Core                     624  | .    107  110  39   50   318  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  54   | .    .    .    .    .    54   
Core Remaining (%)         56   | 100  .    13   .    .    .    
Volleys Fired              202  | .    41   27   28   23   83   
  Largest                  2    | .    2    2    2    2    2    
  Hottest                  88   | .    70   46   88   40   46   
Shots Fired                359  | .    82   54   48   30   145  
  Gun                      344  | .    82   54   46   18   144  
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 15   | .    .    .    2    12   1    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  323  | .    76   54   31   18   144  
  Thermal                  17   | .    6    .    11   .    .    
  Explosive                15   | .    .    .    2    12   1    
  Electromagnetic          4    | .    .    .    4    .    .    
  Robot Hit Streak         15   | .    9    15   9    12   14   
  Robot Miss Streak        4    | .    3    2    4    2    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        10   | .    4    3    2    .    1    
    Max Gunslinging Chain  1    | .    1    1    1    .    1    
Shots Hit Robots           243  | .    52   39   34   17   101  
  Core Hits                119  | .    25   15   36   23   20   
  Critical Kills           1    | .    .    .    .    .    1    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         1    | .    .    .    .    .    1    
    Destroy                1    | .    .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4977 | .    807  610  858  1334 1368 
  Guns                     3470 | .    789  594  536  186  1365 
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               1464 | .    .    .    322  1139 3    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  43   | .    18   16   .    9    .    
  Kinetic                  3217 | .    751  594  321  186  1365 
  Thermal                  246  | .    38   .    208  .    .    
  Explosive                1437 | .    .    .    295  1139 3    
  Electromagnetic          34   | .    .    .    34   .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            14   | .    .    .    .    14   .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               14   | .    .    .    .    14   .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      44   | .    .    .    .    32   12   
  Shots                    2    | .    .    .    .    1    1    
  Rammed                   6    | .    3    1    .    2    .    
Targets Rammed             6    | .    3    1    .    2    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        327  | .    148  164  327  3    2    
  Average Temperature      60   | .    33   53   108  1    1    
  Received Heat Transfer   786  | .    213  327  150  96   .    
  Effects                  1    | .    .    .    1    .    .    
    Energy Bleed           1    | .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    1    .    .    
  Heat Transferred         386  | .    111  .    275  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Jun Mat Min Mat Min Exi 
Peak Influence             295  | .   292 295 268 229 .   
  Initial                  91   | .   .   55  .   91  .   
  Average                  144  | .   173 118 191 117 .   
Maximum Alert Level        1    | .   1   1   1   1   .   
  Low Security (%)         62   | .   53  76  29  75  .   
  Level 1                  37   | .   46  23  70  24  .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          2    | .   2   .   .   .   .   
  Investigation            1    | .   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Jun Mat Min Mat Min Exi 
Distress Signals           1    | .   .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              76   | .   26  10  16  16  8   
  Peak Tracking Total      10   | .   5   5   4   4   10  
  Tactical Retreats        2    | .   .   1   .   .   1   

 Traps                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Jun Mat Min Mat Min Exi 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             3    | .   .   .   3   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                1    | .   .   1   .   .   .   
Most Traps Carried         1    | .   .   1   1   .   .   
  Exploded                 3    | .   .   .   .   .   3   

 Machines                       | -11 -10 -10 -9  -9  -9  
----------                 Run  | Jun Mat Min Mat Min Exi 
Machines Disabled          8    | .   2   .   1   1   4   
  Max in Single Turn       1    | .   1   .   1   1   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Jun Mat Min Mat Min Exi 
Machines Accessed          7    | .   2   .   3   .   2   
  Terminals                4    | .   1   .   3   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                14   | .   4   .   8   .   2   
  Successful               7    | .   2   .   3   .   2   
  Failed                   7    | .   2   .   5   .   .   
    Catastrophic           2    | .   .   .   2   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   7    | .   4   .   2   .   1   
  Terminals                11   | .   3   .   8   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             6    | .   1   .   3   .   2   
  Record                   1    | .   .   .   .   .   1   
  Robot Analysis           1    | .   1   .   .   .   .   
  Locate Traps             1    | .   .   .   1   .   .   
  Reprogram Traps          1    | .   .   .   1   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         4    | .   1   .   3   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  
------------               Run  | Jun Mat Min Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  
--------                   Run  | Jun Mat Min Mat Min Exi 
Total Allies               6    | .   .   4   .   2   .   
  Largest Group            4    | .   .   4   3   2   .   
  Highest-Rated Group      71   | .   .   71  40  58  .   
  Highest-Rated Ally       31   | .   .   31  16  31  .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               13   | .   .   .   10  3   .   
  Total Damage             155  | .   .   .   113 42  .   
  Kills                    3    | .   .   .   1   2   .   
Allies Corrupted           1    | .   .   .   .   1   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Jun Mat Min Mat Min Exi 
Robot Analysis Total       1    | .   1   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   
-------------              Run  | Jun  Mat  Min  Mat  Min  Exi  
Turns Passed               4451 | .    828  947  576  986  1114 
Spaces Moved               2245 | 1    428  534  289  454  539  
  Core                     17   | .    .    .    .    .    17   
  Treads                   2207 | .    408  534  289  454  522  
  Legs                     21   | 1    20   .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 120  120  160  160  160  50   
  Average Speed            159  | 120  158  160  160  160  157  
  Slowest Speed            200  | 120  160  160  160  160  200  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       56   | 2    54   93   34   89   67   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     2    | .    1    .    .    .    1    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             3    | .    .    1    .    2    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          127  | .    .    .    12   104  11   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      127  | .    .    .    12   104  11   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Jun Mat Min Mat Min Exi 
Total                      2801 | .   513 582 362 681 663 
  Wait                     222  | .   16  8   7   191 .   
  Move                     2240 | .   427 533 288 453 539 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  41   | .   12  5   9   3   12  
  Fast Attach              12   | .   2   1   4   .   5   
  Attach                   17   | .   2   3   3   .   9   
  Detach                   2    | .   .   .   1   .   1   
  Swap                     22   | .   3   2   9   6   2   
  Drop                     37   | .   7   2   13  3   12  
  Fire                     202  | .   41  27  28  23  83  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    6    | .   3   1   .   2   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: [*Min] / [*Sto])
-9/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-9/Exiles

 History 
---------
 Turn | Location      | Event
    1 | -11/Junkyard  | Discovered new exit (range 0)
    1 | -11/Junkyard  | Entered Materials
  173 | -10/Materials | Discovered new exit (range 14)
  310 | -10/Materials | Build established: Mutant
  419 | -10/Materials | Discovered new exit (range 6)
  437 | -10/Materials | Discovered new exit (range 15)
  829 | -10/Materials | Entered Mines
  833 | -10/Mines     | Discovered new exit (range 10)
  858 | -10/Mines     | Core integrity fell below 50%
  894 | -10/Mines     | Lost 3 parts (1p2w)
 1036 | -10/Mines     | Learned Materials emergency access door positions
 1109 | -10/Mines     | Core integrity fell below 20%
 1395 | -10/Mines     | Found a hidden stash of uninstalled traps
 1466 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1471 | -10/Mines     | Received a Mining Laser from a helpful Derelict
 1553 | -10/Mines     | Discovered new exit (range 9)
 1585 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1776 | -10/Mines     | Entered Materials
 1776 | -9/Materials  | Accompanied by 3 allies
 1776 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2104 | -9/Materials  | Discovered new exit (range 7)
 2183 | -9/Materials  | Discovered new exit (range 6)
 2352 | -9/Materials  | Entered Mines
 2624 | -9/Mines      | Excavation squad dispatched
 2624 | -9/Mines      | A large section of the Mines collapsed
 2874 | -9/Mines      | Excavation squad dispatched
 3032 | -9/Mines      | Learned Materials garrison access intel
 3037 | -9/Mines      | Discovered new exit (range 15)
 3173 | -9/Mines      | Discovered new exit (range 12)
 3219 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 3223 | -9/Mines      | Found Prototype Device
 3332 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 3332 | -9/Mines      | Discovered new exit (range 5)
 3338 | -9/Mines      | Entered Exiles
 3380 | -9/Exiles     | Met 8R-AWN
 3407 | -9/Exiles     | Met EX-HEX
 3470 | -9/Exiles     | Met EX-DEC
 3476 | -9/Exiles     | Learned location of Zion (-6)
 3502 | -9/Exiles     | Met EX-BIN
 3524 | -9/Exiles     | Aligned with FarCom system
 3526 | -9/Exiles     | Given EX-Vault access code
 3562 | -9/Exiles     | Opened EX-Vault
 3577 | -9/Exiles     | Found Cloak of Protection
 3612 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 4189 | -9/Exiles     | Attacked by the Exiles
 4289 | -9/Exiles     | Lost 3 parts (1p2n)
 4301 | -9/Exiles     | Core integrity fell below 50%
 4390 | -9/Exiles     | Core integrity fell below 20%
 4415 | -9/Exiles     | Lost 10 parts (1n5u4w)
 4452 | -9/Exiles     | Destroyed by 8R-AWN with 8R-AWN's Boregun

 Last Messages 
---------------
04431_ HV Slug penetrates Earth.
04435_ Penetrated by HV Slug.
04435_ HV Slug penetrates Earth.
04435_ HV Slug penetrates Wall. <x2>
04440_ Penetrated by HV Slug.
04440_ Critical hit (Destroy).
04440_ Med. Armor Plating destroyed.
04440_ HV Slug penetrates Earth.
04440_ Penetrated by HV Slug.
04440_ Critical hit (Destroy).
04440_ Assault Rifle destroyed.
04440_ HV Slug penetrates Earth.
04444_ Penetrated by HV Slug.
04444_ Assault Rifle destroyed.
04444_ HV Slug penetrates Earth.
04444_ Penetrated by HV Slug.
04444_ HV Slug penetrates Earth.
04445_ Acquired Mni. Grenade Launcher.
04449_ Acquired Assault Rifle.
04452_ Penetrated by HV Slug.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????? ????????????????????????? |
| ???????????????????????? ????????????????????????? |
| ???????????????????????? ???????????????????????## |
| ????????????????????#??? ??????????????????????""" |
| ???????????????????# ??? #?????????????????????""" |
| ???????????????????? #?# #????????????????????#""X |
| ????????????????????  ?# #????????????????????#"   |
| ????????????????????# ?# #???????????#????????#"   |
| ????????????????????# ?# #?????????? ?????????#""" |
| ????????????????????# ## ###??????# ??????????##"# |
| ????????????????????#  # # #?????# #?????????????? |
| ????????????????????#  # # #????# #??????????????? |
| ????????????????????##   # #???# #???????????????? |
| ?????? ?????????????#;;;;#;#??# #????????????????? |
| ??????  ######??????#;!!!@ #?# #?????????????????? |
| ?????      #""#?????#;*    ## #??????????????????? |
| ?????          ?????#; !     #???????????????????? |
| ?????"         #????## [    ##??????????#####????? |
| ?????"          #####" !  !  #??????????  """#???? |
| ??????#            ##"    !  #?????????"" """#???? |
| ???????#           #"   g   ##????????#""    #???? |
| ??????????#                  ?????????#""    #???? |
| ????????????##        %% ####?????????#""   "#???? |
| ?????????????###          #????????????    ""????? |
| ???????########"          "##???????????"  "?????? |
| ???????# !!"""""            ##??????????#  #?????? |
| ???????#!         "### "     ######???###  ###?### |
| ???????#!         "#?##"       """#####X#  #"###"" |
| ???????#!         ##??#"                    """""" |
| ???????# !""""""###???#"#                   "" """ |
| ???????##########?????####         %         "  "  |
| ?????????????????????????###                       |
| ???????????????????????????#""                     |
| ????????????????????????????###                    |
| ??????????????????????????????##                   |
| ???????????????????????????????##"                 |
| ????????????????????????????????#"""               |
| ???????????????????????????????##"                 |
| ???????????????????????????????#""              "" |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Cloak Strength             5
Armor Coverage             375
Propulsion Shielding       33
Evasion (%)                50
Targeting Accuracy         6
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GhostFactoryRipper
  Manual?         0
Play Time         00:28:09
  Cumulative      439.3 hours
  Start           2023.05.03 @ 16:22:51
  End             2023.05.03 @ 19:31:04
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          482
  Rogue           482
  Adventurer      0
  Explorer        0
Win Type          -
  Total           12
  Types           8/0/3/1/0/0/0/0/0
Lore%             82
Gallery%          90
Achievement%      80
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: da7f4724-62c6-40be-8bf6-9d8a9e9ff17d