Cogmind - Beta 14 *** ADVENTURER MODE // 2024.12.29 @ 21:02:28 // Winter2019/RPGLIKE

Player: MoYuYu

Result: Destroyed by X-67 Chaingunner with Minigun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (149)     745
Value Destroyed (5214)     5214
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (563)                563
              TOTAL SCORE: 9782

 Bonus
-------
High Alert Combat Kills    363
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/2000
Matter                     207/400
Energy                     49/290
System Corruption          0%
Temperature                Cool (82)
Movement                   Rolling (90)
Location                   -6/Factory

 Parts 
-------
>            --- POWER (2) --------
    Improved Deuterium Engine
             Fusion Compressor
>            --- PROPULSION (5) ---
             Wheel
             Wheel
     Compact Wheel
     Compact Wheel
>            --- UTILITY (8) ------
    Improved Targeting Computer
             Core Analyzer
             Armor Integrity Analyzer
             Kinecellerator
             Weapon Cycler
    Improved Light Armor Plating
>            --- WEAPON (5) -------
             Flak Gun
             Flak Gun
             Flak Gun
       Heavy Flak Cannon
>            --- INVENTORY (2) ----
    Hardened Medium Armor Plating
  Long-range Missile Launcher

 Peak State 
------------
>            --- POWER ------------
    Improved Deuterium Engine
       Micro Nuclear Core
>            --- PROPULSION -------
             Wheel
             Wheel
             Wheel
             Wheel
     Compact Wheel
>            --- UTILITY ----------
             Trap Scanner
    Improved Targeting Computer
             Core Analyzer
             Armor Integrity Analyzer
             Kinecellerator
             Weapon Cycler
    Improved Light Armor Plating
             Force Field
>            --- WEAPON -----------
             Flak Gun
             Flak Gun
             Flak Gun
             Flak Gun
       Heavy Flak Cannon
>            --- INVENTORY --------
             Fusion Compressor
  Long-range Missile Launcher
[Rating: 64]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    Improved Targeting Computer
  Device                   Trap Scanner
  Storage                  Medium Battery
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Flak Gun
  Energy Gun               Small Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 Heavy Rocket Launcher
  Special Weapon           Welding Torch
  Impact Weapon            Flail

 Build                          | -11 -10 -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Gar Fac 
Slots Evolved              16   | 4   2   3   3   1   1   2   
  Power                    1    | 1   .   .   .   .   .   .   
  Propulsion               4    | 1   .   .   2   .   .   1   
  Utility                  7    | 1   1   2   1   1   .   1   
  Weapon                   4    | 1   1   1   .   .   1   .   
Parts Attached             83   | 6   4   16  22  17  4   14  
  Power                    8    | 2   .   .   3   1   1   1   
    Engine                 6    | 2   .   .   3   .   1   .   
    Core                   2    | .   .   .   .   1   .   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               13   | 2   .   2   4   .   .   5   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  13   | 2   .   2   4   .   .   5   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  29   | .   3   8   4   7   1   6   
    Device                 15   | .   1   4   2   5   .   3   
    Storage                1    | .   1   .   .   .   .   .   
    Processor              9    | .   1   2   1   2   .   3   
    Hackware               1    | .   .   1   .   .   .   .   
    Protection             3    | .   .   1   1   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   33   | 2   1   6   11  9   2   2   
    Energy Gun             9    | 2   1   4   2   .   .   .   
    Energy Cannon          9    | .   .   2   7   .   .   .   
    Ballistic Gun          6    | .   .   .   .   6   .   .   
    Ballistic Cannon       4    | .   .   .   .   2   .   2   
    Launcher               3    | .   .   .   .   1   2   .   
    Special Weapon         1    | .   .   .   1   .   .   .   
    Impact Weapon          1    | .   .   .   1   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 2    | .   .   .   .   1   1   .   
  Power                    1    | .   .   .   .   1   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  1    | .   .   .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   
  Highest Loss Streak      1    | .   .   .   .   1   1   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   97  89  86  97  93  94  
  Engine                   11   | .   23  15  13  6   5   5   
  Core                     2    | .   .   .   .   3   5   5   
  Wheel                    20   | .   23  15  20  23  22  23  
  Device                   18   | .   10  13  17  26  22  20  
  Processor                8    | .   11  7   6   5   11  12  
  Hackware                 1    | .   .   3   4   .   .   .   
  Protection               4    | .   .   6   6   5   3   5   
  Energy Gun               5    | .   26  14  .   .   .   .   
  Energy Cannon            6    | .   .   7   15  8   .   .   
  Ballistic Gun            7    | .   .   .   .   9   22  20  
Peak Build Rating          64   | 6   10  21  34  48  52  64  
  Average Rating           33   | 4   8   16  26  41  49  58  
  On Entrance              24   | .   6   10  21  34  48  51  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             57   | 13  17  28  46  49  51  57  
  Greatest Support         67   | 20  20  20  45  45  45  67  
  Greatest Overweight (x)  2    | .   .   2   1   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 2    | 1   1   2   2   2   2   2   
  Average Capacity         1    | .   1   1   2   2   2   2   
  Most Carried             2    | 1   1   2   2   2   2   2   
  Average Carried          1    | .   .   1   1   1   1   1   
  Final Capacity           2    | 1   1   2   2   2   2   2   
  Final Carried            2    | 1   1   1   1   2   2   2   

 Class Distribution 
--------------------
 53% | Scavenger-Gunner
 24% | Hacker-Mutant
 10% | Gunner
 10% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
    Hacker-Mutant | -9/Materials
    Hacker-Mutant | -8/Materials
 Scavenger-Gunner | -7/Factory
 Scavenger-Gunner | -7/Garrison
 Scavenger-Gunner | -6/Factory

 Resources                      | -11  -10  -9   -8   -7   -7   -6   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Gar  Fac  
Matter Collected           3119 | 260  40   160  226  635  714  1084 
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            4836 | .    361  753  1239 795  893  795  
  Parts                    283  | .    22   54   79   48   39   41   
Haulers Intercepted        .    | .    .    .    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Gar Fac 
Combat Hostiles Destroyed  111  | .   13  18  20  17  27  16  
  Guns                     60   | .   13  6   .   6   20  15  
  Cannons                  39   | .   .   12  20  6   .   1   
  AOE                      12   | .   .   .   .   5   7   .   
Classes Destroyed          14   | .   3   3   4   2   1   1   
  Worker                   6    | .   .   .   3   3   .   .   
  Builder                  12   | .   .   .   4   6   .   2   
  Recycler                 3    | .   .   1   .   1   .   1   
  Operator                 2    | .   .   1   1   .   .   .   
  Watcher                  15   | .   2   4   5   2   .   2   
  Swarmer                  18   | .   3   6   .   .   6   3   
  Grunt                    61   | .   10  10  10  10  16  5   
  Brawler                  2    | .   .   .   .   2   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   
  Protector                1    | .   .   .   .   .   .   1   
  Sentry                   15   | .   .   2   7   2   3   1   
  Specialist               2    | .   .   .   .   .   2   .   
  Hunter                   6    | .   .   .   2   1   .   3   
  Programmer               5    | .   .   .   .   2   .   3   
Best Kill Streak           9    | .   3   3   9   8   7   3   
  Combat Bots Only         7    | .   3   3   6   5   7   3   
Max Kills in Single Turn   4    | .   2   1   2   4   4   2   
  Gunslinging              1    | .   1   .   .   .   1   .   
  Exploded                 3    | .   .   .   .   3   3   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -6   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Gar  Fac  
Hostile Shots Fired        408   | .    36   50   65   76   94   87   
  Missed                   105   | .    7    15   7    28   37   11   
Damage Taken               2652  | .    241  312  761  473  343  522  
  Core                     2002  | .    196  235  570  360  258  383  
  Absorbed by Shields      720   | .    .    .    20   186  223  291  
  Redirected to Core       1544  | .    139  172  410  271  209  343  
  Ignored by Resistances   1070  | .    77   93   213  186  207  294  
  Regen/Repaired (Parts)   125   | .    .    29   41   .    .    55   
Core Remaining (%)         60    | 100  82   62   37   .    19   .    
Volleys Fired              242   | .    44   44   63   29   31   31   
  Largest                  5     | .    3    4    4    4    5    5    
  Hottest                  280   | .    130  186  280  264  151  165  
Shots Fired                710   | .    95   110  151  94   123  137  
  Gun                      431   | .    95   63   2    31   116  124  
  Cannon                   259   | .    .    47   149  50   .    13   
  Launcher                 20    | .    .    .    .    13   7    .    
  Special                  .     | .    .    .    .    .    .    .    
  Kinetic                  289   | .    .    .    .    36   116  137  
  Thermal                  401   | .    95   110  151  45   .    .    
  Explosive                20    | .    .    .    .    13   7    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    
  Robot Hit Streak         27    | .    18   25   26   27   15   24   
  Robot Miss Streak        7     | .    3    3    4    5    7    6    
  Penetration Max          .     | .    .    .    .    .    .    .    
  Secondary Targets        10    | .    1    .    .    .    8    1    
    Max Gunslinging Chain  2     | .    1    .    .    .    2    1    
Shots Hit Robots           477   | .    59   73   108  66   71   100  
  Core Hits                455   | .    26   29   47   70   128  155  
  Critical Kills           .     | .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    
  Critical Strikes         2     | .    1    1    .    .    .    .    
    Burn                   2     | .    1    1    .    .    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    
Damage Inflicted           12853 | .    704  1327 2861 3319 2428 2214 
  Guns                     5728  | .    701  550  .    585  1750 2142 
  Cannons                  4545  | .    .    750  2825 898  .    72   
  Explosions               2510  | .    .    .    .    1832 678  .    
  Melee                    .     | .    .    .    .    .    .    .    
  Ramming                  70    | .    3    27   36   4    .    .    
  Kinetic                  4577  | .    .    .    .    613  1750 2214 
  Thermal                  6303  | .    701  1300 2825 1477 .    .    
  Explosive                1903  | .    .    .    .    1225 678  .    
  Electromagnetic          .     | .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
Highest Corruption         3     | .    .    3    1    3    3    .    
  Average Corruption       1     | .    .    1    1    2    3    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    
  Effects                  30    | .    .    5    9    9    7    .    
    Message Errors         6     | .    .    1    1    3    1    .    
    Matter Fused           8     | .    .    .    3    2    3    .    
    Heat Flow Errors       4     | .    .    2    2    .    .    .    
    Energy Discharges      4     | .    .    1    1    1    1    .    
    Data Loss (minor)      4     | .    .    1    1    1    1    .    
    Data Loss (major)      3     | .    .    .    .    2    1    .    
    Misfires               1     | .    .    .    1    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    
Overflow Damage            257   | .    .    40   38   166  13   .    
  Projectiles              78    | .    .    40   38   .    .    .    
  Explosions               179   | .    .    .    .    166  13   .    
  Melee                    .     | .    .    .    .    .    .    .    
Knockbacks                 1     | .    .    .    .    .    .    1    
  Impact                   .     | .    .    .    .    .    .    .    
  Kinetic                  1     | .    .    .    .    .    .    1    
  Secondary                .     | .    .    .    .    .    .    .    
Self-Inflicted Damage      89    | .    1    12   17   59   .    .    
  Shots                    2     | .    .    .    .    2    .    .    
  Rammed                   13    | .    1    5    6    1    .    .    
Targets Rammed             13    | .    1    5    6    1    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    
Highest Temperature        198   | .    .    198  197  191  25   139  
  Average Temperature      50    | .    .    52   62   79   10   28   
  Received Heat Transfer   884   | .    162  132  289  94   182  25   
Siege Activations          .     | .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    
  Parts Melted             27    | .    5    8    13   1    .    .    
  Heat Transferred         10197 | .    1921 2585 4070 1621 .    .    
Parts Sabotaged            4     | .    .    .    .    .    .    4    
Parts Stolen               .     | .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Gar Fac 
Peak Influence             868  | .   307 327 398 448 868 488 
  Initial                  394  | .   .   32  97  87  217 394 
  Average                  262  | .   171 158 213 266 582 353 
Maximum Alert Level        3    | .   1   1   1   2   3   2   
  Low Security (%)         35   | 100 58  71  39  30  .   .   
  Level 1                  49   | .   41  28  60  52  15  70  
  Level 2                  13   | .   .   .   .   17  55  29  
  Level 3                  2    | .   .   .   .   .   29  .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          23   | .   5   4   5   4   .   5   
  Investigation            13   | .   5   4   2   1   .   1   
  Extermination            4    | .   .   .   .   2   .   2   
  Reinforcement            3    | .   .   .   .   1   .   2   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   3   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   1   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -9  -8  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Gar Fac 
Distress Signals           5    | .   .   2   1   1   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              142  | .   18  29  26  17  28  24  
  Peak Tracking Total      6    | .   6   3   3   6   6   6   
  Tactical Retreats        5    | .   2   2   .   .   1   .   

 Traps                          | -11 -10 -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Gar Fac 
Traps Triggered            7    | .   3   1   1   1   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Gar Fac 
Machines Disabled          8    | .   .   .   3   4   1   .   
  Max in Single Turn       2    | .   .   .   1   2   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Gar Fac 
Machines Accessed          24   | .   7   6   6   2   .   3   
  Terminals                16   | .   7   4   3   1   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   1   2   .   .   1   
  Recycling Units          1    | .   .   1   .   .   .   .   
  Scanalyzers              2    | .   .   .   1   .   .   1   
  Garrison Access          1    | .   .   .   .   1   .   .   
Total Hacks                65   | .   20  17  16  4   .   8   
  Successful               35   | .   8   9   10  2   .   6   
  Failed                   30   | .   12  8   6   2   .   2   
    Catastrophic           10   | .   6   1   1   1   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   36   | .   20  6   6   3   .   1   
  Terminals                41   | .   20  9   8   3   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          14   | .   .   4   6   .   .   4   
  Recycling Units          4    | .   .   4   .   .   .   .   
  Scanalyzers              5    | .   .   .   2   .   .   3   
  Garrison Access          1    | .   .   .   .   1   .   .   
Terminal Hacks             16   | .   8   3   4   1   .   .   
  Record                   1    | .   .   .   1   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   
  Level Access Points      2    | .   .   1   1   .   .   .   
  Branch Access Points     3    | .   2   1   .   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   
  Alert Level              5    | .   2   1   1   1   .   .   
  Unreport Threat          2    | .   1   .   1   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       12   | .   .   4   4   .   .   4   
  Scan Component           6    | .   .   2   2   .   .   2   
  Repair                   6    | .   .   2   2   .   .   2   
Recycling Unit Hacks       2    | .   .   2   .   .   .   .   
  Retrieve Components      2    | .   .   2   .   .   .   .   
Scanalyzer                 4    | .   .   .   2   .   .   2   
  Insert Component         3    | .   .   .   2   .   .   1   
  Analyze                  1    | .   .   .   .   .   .   1   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         18   | .   6   5   4   1   .   2   
  Full Trace Events        14   | .   5   4   3   1   .   1   
  Feedback Events          2    | .   .   1   1   .   .   .   
    Corruption             2    | .   .   1   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             6    | .   .   2   2   .   .   2   
  Time                     156  | .   .   52  52  .   .   52  
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   10  .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -6  
------------               Run  | Yrd Mat Mat Mat Fac Gar Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -6  
--------                   Run  | Yrd Mat Mat Mat Fac Gar Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Gar Fac 
Robot Analysis Total       1    | .   1   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Gar  Fac  
Turns Passed               6084 | 72   694  1115 1408 981  426  1388 
Spaces Moved               5025 | 74   648  878  1223 853  333  1016 
  Core                     11   | 11   .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    
  Wheels                   5014 | 63   648  878  1223 853  333  1016 
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   80   80   80   80   80   
  Average Speed            86   | 75   80   92   83   86   84   88   
  Slowest Speed            110  | 80   80   110  95   95   95   95   
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       41   | 4    78   56   74   16   38   21   
  Regions Visited          6
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    1    1    1    .    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 3    | .    .    .    3    .    .    .    
Terrain Destroyed          260  | .    .    13   23   166  58   .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               36   | .    .    13   23   .    .    .    
  AOE                      224  | .    .    .    .    166  58   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Gar  Fac  
Total                      6278 | 86   733  1090 1475 1032 420  1442 
  Wait                     823  | 6    35   127  139  109  42   365  
  Move                     5019 | 73   647  877  1222 852  332  1016 
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  24   | 1    1    6    6    6    .    4    
  Fast Attach              51   | 6    4    9    11   10   1    10   
  Attach                   19   | .    .    2    8    6    2    1    
  Detach                   11   | .    .    .    5    4    2    .    
  Swap                     13   | .    .    5    3    1    1    3    
  Drop                     55   | .    1    15   12   14   1    12   
  Fire                     242  | .    44   44   63   29   31   31   
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      13   | .    1    5    6    1    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            8    | .    .    .    .    .    8    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Garrison
-6/Factory

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
    3 | -11/Scrapyard | Discovered new exit (range 15)
   12 | -11/Scrapyard | Upgraded with Power slot (x1)
   12 | -11/Scrapyard | Upgraded with Propulsion slot (x1)
   12 | -11/Scrapyard | Upgraded with Utility slot (x1)
   12 | -11/Scrapyard | Upgraded with Weapon slot (x1)
   73 | -11/Scrapyard | Entered Materials
  103 | -10/Materials | Discovered new exit (range 16)
  188 | -10/Materials | Identified exit to Mines
  315 | -10/Materials | Build established: Mutant
  354 | -10/Materials | Discovered new exit (range 16)
  568 | -10/Materials | Reached level 2
  571 | -10/Materials | Upgraded with Utility slot (x1)
  571 | -10/Materials | Upgraded with Weapon slot (x1)
  642 | -10/Materials | Discovered new exit (range 9)
  767 | -10/Materials | Entered another Materials area
  769 | -9/Materials  | Reached level 3
  788 | -9/Materials  | Discovered new exit (range 16)
  808 | -9/Materials  | Identified exit to Mines
  830 | -9/Materials  | Reached level 4
  835 | -9/Materials  | Upgraded with Utility slot (x1)
  835 | -9/Materials  | Upgraded with Weapon slot (x1)
  896 | -9/Materials  | Build established: Gunner
  909 | -9/Materials  | Identified exit to Materials
 1080 | -9/Materials  | Repaired Wheel
 1506 | -9/Materials  | Reached level 5
 1515 | -9/Materials  | Upgraded with Utility slot (x1)
 1593 | -9/Materials  | Build established: Hacker-Mutant
 1609 | -9/Materials  | Repaired Wheel
 1882 | -9/Materials  | Entered another Materials area
 1884 | -8/Materials  | Reached level 6
 1884 | -8/Materials  | Reached level 7
 2107 | -8/Materials  | Upgraded with Propulsion slot (x1)
 2169 | -8/Materials  | Discovered new exit (range 9)
 2291 | -8/Materials  | Repaired Wheel
 2317 | -8/Materials  | Repaired Lgt. Armor Plating
 2349 | -8/Materials  | Core integrity fell below 50%
 2445 | -8/Materials  | Discovered new exit (range 10)
 2496 | -8/Materials  | Reached level 8
 2499 | -8/Materials  | Upgraded with Propulsion slot (x1)
 2499 | -8/Materials  | Upgraded with Utility slot (x1)
 2553 | -8/Materials  | Garrison activated, responded to threat
 2772 | -8/Materials  | Discovered new exit (range 15)
 2790 | -8/Materials  | Identified exit to Factory
 2888 | -8/Materials  | Reached level 9
 3146 | -8/Materials  | Build established: Scavenger-Gunner
 3290 | -8/Materials  | Entered Factory
 3291 | -7/Factory    | Core integrity fell below 50%
 3292 | -7/Factory    | Reached level 10
 3293 | -7/Factory    | Upgraded with Utility slot (x1)
 3299 | -7/Factory    | Identified exit to Garrison
 3631 | -7/Factory    | Reached level 11
 4137 | -7/Factory    | Reached level 12
 4271 | -7/Factory    | Entered Garrison
 4281 | -7/Garrison   | Triggered checkpoint
 4318 | -7/Garrison   | Core integrity fell below 20%
 4319 | -7/Garrison   | Reached level 13
 4345 | -7/Garrison   | Triggered checkpoint
 4345 | -7/Garrison   | Upgraded with Weapon slot (x1)
 4441 | -7/Garrison   | Triggered checkpoint
 4489 | -7/Garrison   | Triggered checkpoint
 4495 | -7/Garrison   | Triggered checkpoint
 4499 | -7/Garrison   | Triggered checkpoint
 4528 | -7/Garrison   | Reached level 14
 4549 | -7/Garrison   | Destroyed 7 combat bots
 4567 | -7/Garrison   | Triggered checkpoint
 4610 | -7/Garrison   | Discovered new exit (range 11)
 4697 | -7/Garrison   | Entered Factory
 4698 | -6/Factory    | Core integrity fell below 50%
 4698 | -6/Factory    | Core integrity fell below 20%
 4699 | -6/Factory    | Reached level 15
 4699 | -6/Factory    | Upgraded with Propulsion slot (x1)
 5125 | -6/Factory    | Repaired Wheel
 5155 | -6/Factory    | Repaired Wheel
 5423 | -6/Factory    | Reached level 16
 5432 | -6/Factory    | Upgraded with Utility slot (x1)
 6081 | -6/Factory    | Cargo convoy interrupted
 6085 | -6/Factory    | Destroyed by X-67 Chaingunner with Minigun

 Last Messages 
---------------
  Interpreter.
05919_ Acquired 64 matter.
05922_ R-10 Processor collects Carbon-fiber Leg.
05926_ R-10 Processor collects Adv. Heat Sink.
05930_ R-10 Processor collects Hvy. Laser.
05937_ Acquired 44 matter.
05938_ Acquired 1 matter.
05946_ Acquired 8 matter.
06026_ Connecting with Garrison Access...
06080_ I-36 Angel destroyed.
06081_ ALERT: Cargo convoy interrupted,
  initiating access lockdown.
06083_ C-30 ARC bursts open, deploying its
  payload.
06083_ X-67 Chaingunner unfolds itself. <x3>
06085_ Trap Scanner blown off.
06085_ Flak Gun blown off.
06085_ Wheel blown off.
06085_ Force Field blown off.
06085_ E-15 Imp destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           81
Coolant Potential          50
Energy Generation          36
Energy Capacity            550
Matter Stores              400
Matter Capacity            400
Sight Range                16
Robot Scan Range           10
Terrain Scan Density       210
ECM Strength               1
Armor Coverage             150
Resistance: KI             25
Resistance: TH             25
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Weapon Cycling             15
Evasion (%)                44
Targeting Accuracy         6
Melee Accuracy             6
Core Analysis              6
Armor Integrity Analysis   30
Kinecelleration            30
Offensive Hacking          20

 Item Schematics 
-----------------
 Fusion Compressor | -6/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
GoHome()
More Dakka Please

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -9   -8   -7   -7   -6   
---------                  Run   | Yrd  Mat  Mat  Mat  Fac  Gar  Fac  
Levels Raised              15    | .    1    3    4    3    2    2    
  XP Earned                27684 | 4000 1740 5052 5528 4360 3399 3605 
  XP Spent                 26165 | 3180 1945 4100 5475 4305 2820 4340 
Upgrades                   68    | 18   5    4    14   11   7    9    
  Power Slot               1     | 1    .    .    .    .    .    .    
  Propulsion Slot          4     | 1    .    .    2    .    .    1    
  Utility Slot             7     | 1    1    2    1    1    .    1    
  Weapon Slot              4     | 1    1    1    .    .    1    .    
  Core Integrity           28    | 8    3    .    9    4    4    .    
  Heat Dissipation         7     | 5    .    .    .    2    .    .    
  Matter Storage           2     | .    .    .    .    2    .    .    
  Mass Support             1     | .    .    .    1    .    .    .    
  Inventory Capacity       2     | 1    .    1    .    .    .    .    
  Sensor Range             5     | .    .    .    .    .    .    5    
  Terrain Scan Density     2     | .    .    .    .    .    .    2    
  Ranged Accuracy          1     | .    .    .    .    1    .    .    
  KI Resistance %          1     | .    .    .    .    .    1    .    
  TH Resistance %          1     | .    .    .    .    .    1    .    
  KI Damage %              1     | .    .    .    .    1    .    .    
  TH Damage %              1     | .    .    .    1    .    .    .    
Protomatter Created        1104  | .    221  159  385  98   190  51   
Protomatter Decayed        881   | .    221  196  295  47   94   28   

 Game 
------
Seed              TractorFactoryKit
  Manual?         0
Play Time         02:28:55
  Cumulative      14.5 hours
  Start           2024.12.28 @ 15:07:41
  End             2024.12.29 @ 21:02:28
Sessions          8
Manual Loads      0
Difficulty        Adventurer
Special Mode      Winter2019/RPGLIKE
Game No.          12
  Rogue           4
  Adventurer      3
  Explorer        5
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          18
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        1
Font              20/Terminus
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b2c540ce-0da3-4b19-a756-cf711693411a