Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.12 @ 18:13:47

Player: Mado

Result: Destroyed by AE-NPL(R) with Subdweller Machine Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (37)      185
Value Destroyed (990)      990
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1995

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     258/300
Energy                     160/160
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -10/Subcaves

 Parts 
-------
>               --- POWER (1) --------
          Light Nuclear Core
>               --- PROPULSION (2) ---
          Light Treads
         Spiked Treads
>               --- UTILITY (2) ------
          Large Storage Unit
                Signal Interpreter
>               --- WEAPON (2) -------
     Subdweller Machine Gun
                Slug Cannon
>               --- INVENTORY (15) ---
          Light Nuclear Core
          Light Treads
          Light Treads
       Improved Heat Sink
  High-capacity Storage Unit
                Huge Storage Unit
      Makeshift Kinetic Plating
                Tower Shield
                V3-11A's Pendant
                Beam Cannon
                Beam Cannon
          Light Cannon
                Grenade Launcher
       Enhanced Flamer

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
          Light Treads
         Spiked Treads
>               --- UTILITY ----------
          Large Storage Unit
                Signal Interpreter
>               --- WEAPON -----------
     Subdweller Machine Gun
                Slug Cannon
>               --- INVENTORY --------
          Light Nuclear Core
          Light Treads
          Light Treads
       Improved Heat Sink
  High-capacity Storage Unit
                Huge Storage Unit
      Makeshift Kinetic Plating
                Tower Shield
                V3-11A's Pendant
                Beam Cannon
                Beam Cannon
          Light Cannon
                Grenade Launcher
       Enhanced Flamer
[Rating: 18]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Large Storage Unit
  Device                   Tractor Beam
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Subdweller Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Enhanced Flamer

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             49   | 7   19  14  9   
  Power                    5    | 1   1   3   .   
    Engine                 3    | 1   1   1   .   
    Core                   2    | .   .   2   .   
    Reactor                .    | .   .   .   .   
  Propulsion               8    | 2   2   2   2   
    Treads                 8    | 2   2   2   2   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  11   | 2   4   3   2   
    Device                 6    | 1   2   2   1   
    Storage                2    | 1   1   .   .   
    Processor              2    | .   1   .   1   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   1   .   
    Artifact               .    | .   .   .   .   
  Weapon                   25   | 2   12  6   5   
    Energy Gun             2    | .   .   1   1   
    Energy Cannon          1    | .   .   .   1   
    Ballistic Gun          13   | 2   7   2   2   
    Ballistic Cannon       4    | .   2   1   1   
    Launcher               4    | .   3   1   .   
    Special Weapon         1    | .   .   1   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 6    | .   1   3   2   
  Power                    1    | .   .   1   .   
  Propulsion               1    | .   .   .   1   
  Utility                  3    | .   1   2   .   
  Weapon                   1    | .   .   .   1   
  Highest Loss Streak      2    | .   1   2   1   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     99   | .   99  98  99  
  Engine                   5    | .   14  2   .   
  Core                     8    | .   .   11  14  
  Treads                   27   | .   28  28  27  
  Device                   3    | .   3   10  1   
  Storage                  14   | .   14  14  14  
  Processor                9    | .   10  .   12  
  Energy Gun               4    | .   .   7   7   
  Ballistic Gun            15   | .   19  13  14  
  Ballistic Cannon         7    | .   7   6   6   
Peak Build Rating          18   | 7   8   14  18  
  Average Rating           11   | 5   7   11  15  
  On Entrance              6    | .   7   8   12  
Naked Turns                .    | .   .   .   .   
Heaviest Build             36   | 14  30  33  36  
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  .    | .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         13   | 5   10  15  15  
  Most Carried             15   | 3   15  15  15  
  Average Carried          12   | 1   9   14  14  
  Final Capacity           15   | 8   15  15  15  
  Final Carried            15   | 1   15  15  15  

 Class Distribution 
--------------------
 75% | Mutant
 24% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           1348 | 218 654 290 186 
  Remotely                 369  | .   231 75  63  
Salvage Created            1173 | 29  555 449 140 
  Parts                    66   | 2   41  15  8   
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           2    | 1   .   1   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  25   | .   15  6   4   
  Guns                     13   | .   6   5   2   
  Cannons                  7    | .   5   .   2   
  AOE                      5    | .   4   1   .   
Classes Destroyed          10   | 1   7   1   1   
  Worker                   1    | .   1   .   .   
  Builder                  1    | .   1   .   .   
  Tunneler                 2    | 1   .   1   .   
  Hauler                   1    | .   1   .   .   
  Recycler                 4    | .   1   3   .   
  Watcher                  3    | .   3   .   .   
  Swarmer                  3    | .   3   .   .   
  Grunt                    16   | .   12  4   .   
  Sentry                   2    | .   .   2   .   
  Subdweller               4    | .   .   .   4   
Best Kill Streak           6    | 1   6   3   2   
  Combat Bots Only         5    | .   5   2   2   
Max Kills in Single Turn   2    | 1   2   2   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   2   1   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -10  
--------                   Run  | Yrd  Mat  Min  Sub  
Hostile Shots Fired        150  | .    45   67   38   
  Missed                   39   | .    15   15   9    
Damage Taken               1787 | .    374  742  671  
  Core                     252  | .    47   96   109  
  Absorbed by Shields      .    | .    .    .    .    
  Regen/Repaired (Parts)   201  | .    201  .    .    
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              119  | 9    49   34   27   
  Largest                  2    | 2    2    2    2    
  Hottest                  100  | 40   55   100  100  
Shots Fired                231  | 18   97   62   54   
  Gun                      170  | 18   59   56   37   
  Cannon                   47   | .    29   1    17   
  Launcher                 11   | .    9    2    .    
  Special                  3    | .    .    3    .    
  Kinetic                  206  | 18   88   56   44   
  Thermal                  14   | .    .    4    10   
  Explosive                11   | .    9    2    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         15   | 4    7    15   12   
  Robot Miss Streak        4    | 1    4    3    4    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    .    1    .    
    Max Gunslinging Chain  1    | .    .    1    .    
Shots Hit Robots           136  | 13   51   42   30   
  Core Hits                61   | 3    29   21   8    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    
  Critical Strikes         4    | .    2    1    1    
    Destroy                1    | .    .    1    .    
    Blast                  3    | .    2    .    1    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2494 | 130  1121 719  524  
  Guns                     1414 | 130  392  532  360  
  Cannons                  495  | .    331  .    164  
  Explosions               551  | .    396  155  .    
  Melee                    .    | .    .    .    .    
  Ramming                  2    | .    2    .    .    
  Kinetic                  1782 | 130  723  532  397  
  Thermal                  159  | .    .    32   127  
  Explosive                551  | .    396  155  .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            32   | .    32   .    .    
  Projectiles              1    | .    1    .    .    
  Explosions               31   | .    31   .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 6    | .    4    .    2    
  Impact                   .    | .    .    .    .    
  Kinetic                  6    | .    4    .    2    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      23   | .    23   .    .    
  Shots                    1    | .    1    .    .    
  Rammed                   1    | .    1    .    .    
Targets Rammed             2    | .    2    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  1    | .    1    .    .    
Highest Temperature        96   | .    17   96   1    
  Average Temperature      16   | .    6    23   1    
  Received Heat Transfer   627  | .    171  366  90   
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             1    | .    .    1    .    
  Heat Transferred         487  | .    .    240  247  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Peak Influence             233  | 5   233 166 .   
  Initial                  66   | .   3   66  .   
  Average                  106  | 2   124 80  .   
Maximum Alert Level        1    | .   1   .   .   
  Low Security (%)         88   | 100 81  100 .   
  Level 1                  11   | .   18  .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   4   .   .   
  Investigation            3    | .   3   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           3    | .   3   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              39   | .   26  8   5   
  Peak Tracking Total      4    | .   4   2   2   
  Tactical Retreats        5    | .   4   1   .   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            1    | .   .   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          3    | .   2   .   1   
  Max in Single Turn       1    | .   1   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          10   | .   9   .   1   
  Terminals                7    | .   7   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                39   | .   30  .   9   
  Successful               23   | .   14  .   9   
  Failed                   15   | .   15  .   .   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        1    | .   1   .   .   
  Manual                   17   | .   17  .   .   
  Terminals                20   | .   20  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          7    | .   7   .   .   
  Recycling Units          3    | .   3   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             14   | .   5   .   9   
  Record                   8    | .   .   .   8   
  Robot Analysis           2    | .   2   .   .   
  Terminal Index           1    | .   1   .   .   
  Locate Traps             1    | .   1   .   .   
  Registered Components    1    | .   1   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       6    | .   6   .   .   
  Scan Component           3    | .   3   .   .   
  Repair                   3    | .   3   .   .   
Recycling Unit Hacks       2    | .   2   .   .   
  Report Inventory         1    | .   1   .   .   
  Retrieve Components      1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   
  Terminals                1    | .   1   .   .   
    Botnet                 1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         7    | .   7   .   .   
  Full Trace Events        4    | .   4   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             3    | .   3   .   .   
  Time                     78   | .   78  .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     3    | .   3   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Robot Analysis Total       2    | .   2   .   .   
Derelict Logs Recovered    2    | .   .   1   1   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -10  
-------------              Run  | Yrd  Mat  Min  Sub  
Turns Passed               5693 | 91   1981 971  2650 
Spaces Moved               2305 | 39   861  302  1103 
  Core                     7    | 7    .    .    .    
  Treads                   2298 | 32   861  302  1103 
  Legs                     .    | .    .    .    .    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  
  Average Speed            159  | 140  160  160  160  
  Slowest Speed            160  | 160  160  160  160  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       50   | 4    86   52   59   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        1    | .    1    .    .    
  Unknown Exits Taken      2    | 1    .    1    .    
Scrap Searched             9    | .    .    .    9    
Spaces Dug                 7    | .    7    .    .    
Terrain Destroyed          78   | .    62   13   3    
  Melee                    .    | .    .    .    .    
  Projectile               3    | .    .    .    3    
  AOE                      75   | .    62   13   .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -10  
---------                  Run  | Yrd  Mat  Min  Sub  
Total                      4080 | 57   1365 722  1936 
  Wait                     1552 | .    404  366  782  
  Move                     2302 | 38   860  301  1103 
  Hop                      .    | .    .    .    .    
  Pick Up                  33   | 3    21   3    6    
  Fast Attach              11   | 5    2    1    3    
  Attach                   6    | 2    .    2    2    
  Detach                   1    | .    .    .    1    
  Swap                     32   | .    17   11   4    
  Drop                     22   | .    10   4    8    
  Fire                     119  | 9    49   34   27   
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    2    | .    2    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min / *Sub)
-10/Mines (discovered 2 exits: *Mat / *Sub)
-10/Subcaves (discovered 2 exits: *Mat x2)

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 13)
   92 | -11/Scrapyard | Entered Materials
  263 | -10/Materials | Discovered new exit (range 16)
  303 | -10/Materials | Build established: Mutant
  569 | -10/Materials | Discovered new exit (range 6)
  677 | -10/Materials | Identified exit to Materials
  792 | -10/Materials | Derelicts attacked the area
 1142 | -10/Materials | Discovered new exit (range 9)
 1307 | -10/Materials | Identified exit to Mines
 1503 | -10/Materials | Repaired Assault Rifle
 1530 | -10/Materials | Repaired Lgt. Treads
 1557 | -10/Materials | Repaired Lgt. Cannon
 1815 | -10/Materials | Discovered exit to Materials (range 15)
 1853 | -10/Materials | Central database locked down
 2073 | -10/Materials | Entered Mines
 2206 | -10/Mines     | Core integrity fell below 50%
 2436 | -10/Mines     | Discovered exit to Materials (range 7)
 2479 | -10/Mines     | Learned 2 Materials zone layouts
 2565 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 3041 | -10/Mines     | Discovered new exit (range 3)
 3044 | -10/Mines     | Entered Subcaves
 3243 | -10/Subcaves  | Discovered new exit (range 16)
 3269 | -10/Subcaves  | Identified exit to Materials
 3367 | -10/Subcaves  | Visited 4L-MR0's lab
 3391 | -10/Subcaves  | Found Tower Shield
 3610 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Shrapnel Launcher
 3616 | -10/Subcaves  | Visited triangular shrine
 3629 | -10/Subcaves  | Found Prototype Device
 3803 | -10/Subcaves  | Discovered exit to Materials (range 16)
 3837 | -10/Subcaves  | Disturbed a concealed Subdweller
 4174 | -10/Subcaves  | Core integrity fell below 20%
 4190 | -10/Subcaves  | Build established: Scavenger-Mutant
 5207 | -10/Subcaves  | Disturbed a concealed Subdweller
 5415 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Beam Cannon
 5557 | -10/Subcaves  | Build established: Mutant
 5643 | -10/Subcaves  | Shifting Twisted Machinery released Battle Cannon
 5665 | -10/Subcaves  | Shifting Twisted Machinery released Flamer
 5694 | -10/Subcaves  | Destroyed by AE-NPL(R) with Subdweller Machine Gun

 Last Messages 
---------------
05250_ Found Mak. Hacking Suite.
05250_ Found 60 Matter.
05252_ Searching scrap...
05252_ Found Spk. Treads.
05252_ Found 37 Matter.
05259_ Acquired Spk. Treads.
05263_ Searching scrap...
05263_ Found Piercing Trap.
05263_ Found Sub. Optics.
05263_ Found 31 Matter.
05264_ Acquired 10 matter.
05270_ Dropped Sub. Machine Gun.
05270_ Acquired Slug Cannon.
05275_ Subatomizers dissect the Mak. Hacking
  Suite.
Sub. Beam Cannon falls loose from the Twisted
  Machinery.
Battle Cannon falls loose from the Twisted
  Machinery.
Flamer falls loose from the Twisted Machinery.

 Map 
-----
+----------------------------------------------------+
|  ##???????????????????????????????###         ##   |
|   ##????????????????????????????????##           # |
|    ##????????????????????????????????##          # |
|     #?????????????????????????????????#          # |
|     ##??????#######?????????????????###      ### # |
|      ########     #?????????????????#       ##??## |
|              %    #?????????####????#       ##???? |
| ####             ##????????##  #????##       ##??? |
| ???###           #???#######   ####??##  ##   ##?? |
| ?????##          #?###            ##??#####    #?? |
| ??????####    % ##?#               ###???#    ##?? |
| ?????????##     ####                 ###?#   ##??? |
| ??????????#               #####        #?#   ##??? |
| ??????????#               #??##        ###    #??? |
| ??????????#    #          #?##                #??? |
| ??????????##   ######     ###                 #??? |
| ???????????##    #        ##          ###     #??? |
| ????????????#                        ##?#      #?? |
| ??????????###                      ###??#     ##?? |
| ?????????##  #  ###               ##????#   ###??? |
| ?????????#   ####?#   ##     ######?????#  ##????? |
| ?????????##   #??#   ###    ##??????????# ##?????? |
| ??????????#   ###    #?#    #????##?????###??????? |
| #?????????##  ##    ####    ###?# ##?????????????? |
| #####?????##  ##   ###        ##   #?????????????? |
|     #######"  ##"""##""] @    %    #?????????????? |
|      ##      """""#?#"" "          #?????????????? |
|           ##     ###  """ #;R     ##?????????????? |
|       ## ### #   #####"   ##   "  ;#?????????????? |
|      #####?####   ###### ###  # "###?????????????? |
|     ##??????##  """ ##?###?    ###???????????????? |
|     #???????# """    #"#"??    ;#????????????????? |
| #  ##???###?#         """""     #????????????????? |
| ######### ####        """"""     ????????????????? |
| ###         ### #     "### ""|    ???????????????? |
| ""#        !*  """"    #?########  ??????????????? |
|   ^       [!!% "  "## ##?????????   ?????????????? |
|        ## %|%# "  ##?##???????????  ?????????????? |
|       ###### ######???????????????  #????????????? |
|   ##  #?####[##????????????????????##????????????? |
|   "#   ## #   #??????????????????????????????????? |
|               #??????????????????????????????????? |
|               ##?????????????????????????????????? |
| #%  ##  % #    #?????????????????????????????????? |
| ## ### % ##   ##?????????????????????????????????? |
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| ??????#####"""#??????????????????????????????????? |
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| ???????????###"#?????????????????????????????????? |
| ??????????????##?????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              IntegratedDefenseDeflector
  Manual?         0
Play Time         00:39:18
  Cumulative      22.7 hours
  Start           2025.04.12 @ 17:28:30
  End             2025.04.12 @ 18:13:47
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          36
  Rogue           36
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          23
Achievement%      21
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              32/Tamsyn
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: dca940db-6df0-4094-9377-15576766a4db